[android-developers] Object Pooling

2010-01-03 Thread Philip
Hello everyone, I was wondering what solutions other android developers have adopted to get around gc pauses. I am working on a game framework and the creation and destruction of small objects like points and vectors are killing my bandwidth, I googled up java pool and found this:

Re: [android-developers] Object Pooling

2010-01-03 Thread Romain Guy
Hi, There is an object pool implementation in Android, put it's private at the moment. You can however copy its source code that you can find here: http://android.git.kernel.org/?p=platform/frameworks/base.git;a=tree;f=core/java/android/util;h=91ffaec4501c851cfec5d1423418177ce47e3ec9;hb=master