[android-developers] Re: A thread useful for whole community - Reply with all working OpenGL ES Extension functions

2009-02-18 Thread shaun
@Suhas Please provide more details and perhaps sample code, because I had some issues when trying to use VBO. Have you had VBO usage working on the emulator or just the real device, because I have only tried on the emulator with no luck? What type of frame rate increase did you realize just by

[android-developers] Re: A thread useful for whole community - Reply with all working OpenGL ES Extension functions

2009-02-18 Thread Jon Colverson
On Feb 18, 4:38 pm, shaun shashepp...@gmail.com wrote: Basically, the following calls failed (gl was already type casted to GL11):     -gl.glGetString(GL11.GL_EXTENSIONS)     -gl.glBufferData(GL11.GL_ARRAY_BUFFER, 4 * squareFX.length, vertexBufferData, GL11.GL_STATIC_DRAW); The first one is

[android-developers] Re: A thread useful for whole community - Reply with all working OpenGL ES Extension functions

2009-02-17 Thread suhas
hi all, I have used some of the GL11 functions in my code and it has improved my fps and that is VBO(vertex buffer object) On Feb 18, 11:16 am, quakeboy prasna...@gmail.com wrote: I hope this is going to be helpful for the whole community who work on OpenGL ES in Android. Please reply with

[android-developers] Re: A thread useful for whole community - Reply with all working OpenGL ES Extension functions

2009-02-17 Thread suhas gavas
hi all, I have used some of the GL11 functions in my code and it has improved my fps and that is VBO(vertex buffer object) Regards, Suhas On 2/18/09, quakeboy prasna...@gmail.com wrote: I hope this is going to be helpful for the whole community who work on OpenGL ES in Android. Please