@Suhas
Please provide more details and perhaps sample code, because I had
some issues when trying to use VBO. Have you had VBO usage working on
the emulator or just the real device, because I have only tried on the
emulator with no luck? What type of frame rate increase did you
realize just by
On Feb 18, 4:38 pm, shaun shashepp...@gmail.com wrote:
Basically, the following calls failed (gl was already type casted to
GL11):
-gl.glGetString(GL11.GL_EXTENSIONS)
-gl.glBufferData(GL11.GL_ARRAY_BUFFER, 4 * squareFX.length,
vertexBufferData, GL11.GL_STATIC_DRAW);
The first one is
hi all,
I have used some of the GL11 functions in my code and it has improved
my fps and that is VBO(vertex buffer object)
On Feb 18, 11:16 am, quakeboy prasna...@gmail.com wrote:
I hope this is going to be helpful for the whole community who work on
OpenGL ES in Android.
Please reply with
hi all,
I have used some of the GL11 functions in my code and it has improved
my fps and that is VBO(vertex buffer object)
Regards,
Suhas
On 2/18/09, quakeboy prasna...@gmail.com wrote:
I hope this is going to be helpful for the whole community who work on
OpenGL ES in Android.
Please
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