Are there plans to add a uses-feature for gamepads? What with a couple of
third-parties making pads for android devices, and Nvidia's recently
announced android handheld, the prospect of making actual game games for
Android (and not just touchscreen friendly ones) seems to be becoming a
possib
My total user installs on an app has gone down by 2 over the last couple of
weeks. I have no cancelled orders or anything like that; anyone know how
this is possible?
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I'm not stressing, I'm just curious :) I don't understand how that number
can go down.
On Saturday, 12 January 2013 21:16:03 UTC, TreKing wrote:
>
> On Sat, Jan 12, 2013 at 2:59 PM, Iain King
> > wrote:
>
>> My total user installs on an app has gone down by
Had a sudden influx of users recently, and from that I've discovered that
my app doesn't run on the Droid 4 or the Razr. It seems that it runs out
of memory, though the app runs fine on all other handsets (AFAIK),
including much older handsets. For example, it runs on the HTC Desire,
which h
>When run on a Razr the app will be loading exactly the same apps
*When run on a Razr the app will be loading exactly the same assets
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om/pigment/pigmentdemo.apk
Thanks in advance!
Iain
On Thursday, 11 October 2012 14:51:50 UTC+1, Iain King wrote:
>
> Had a sudden influx of users recently, and from that I've discovered that
> my app doesn't run on the Droid 4 or the Razr. It seems that it runs out
>
In order to minimise the required security for my apps I would like to
split them into 2: the core app which has effectively no required
permissions, and a manager app which will have internet access/write to
SD/etc permissions. That way users can happily install the base app
without having to
In the near future I'll be releasing a game on Google Play: both the full
game (costed) and a free demo. The LVL license model looks good for this:
when I check whether the user is licensed to play the game I can have it
fully available if they've bought it, or switch to a cut-down feature set
On Wednesday, 11 April 2012 12:47:30 UTC+1, Mark Murphy (a Commons Guy)
wrote:
>
> On Wed, Apr 11, 2012 at 7:39 AM, Iain King wrote:
> > Everyone who releases a
> > free version seems to do it by releasing two different apps - I'd rather
> > avoid that if I can.
&
On Wednesday, 11 April 2012 13:04:51 UTC+1, Mark Murphy (a Commons Guy)
wrote:
>
> On Wed, Apr 11, 2012 at 7:56 AM, Iain King wrote:
> > That would work, but I don't like the user experience: their first
> > interaction at the store is to see "Install (
.. scratch that, Google Play application on the
>> device.
>>
>> Sometimes this raises questions about whether they'd have to be
>> repurchased - even though they don't, obviously not every user understands
>> this.
>>
>> -- K
>>
>> 11
On Wednesday, 11 April 2012 16:22:11 UTC+1, latimerius wrote:
>
> 2012/4/11 Justin Anderson
> > My paid app actually does nothing other than the LVL check
> > through the service.
>
> Would it also be possible to initiate the LVL check from the free app?
> Client-side security has to rely on ob
On Wednesday, 11 April 2012 16:37:24 UTC+1, MagouyaWare wrote:
>
> Doesn't that end up with your user ending up with both apps installed
>> anyway? So at some later time when they are trying to clear up space, they
>> still see YourGame Demo is installed, and nuke it?
>>
> In my case no, becau
On Thursday, 12 April 2012 15:27:29 UTC+1, latimerius wrote:
>
> On Thu, Apr 12, 2012 at 2:34 AM, b0b wrote:
> >
> >> Would it also be possible to initiate the LVL check from the free app?
> >
> >
> > Not possible. You cannot add the request LVL permission to a free app.
>
> Hmm, that's kind of
> > -- K
> >
> > 12 апреля 2012 г. 18:35 пользователь Justin Anderson
> > написал:
> >
> >>> In theory yes, but although I'm most definitely not too much of a
> >>> cracker, I'm confident I could disable a security check that'
On Thursday, 12 April 2012 16:26:37 UTC+1, latimerius wrote:
>
> I too consider not protecting the app at all a valid option. However,
> ideally I would like to have something to deter the more simple-minded
> cracking attacks. Anti-copying protection seems to follow the 80/20
> rule quite ofte
Bitmaps have a recycle() method. I don't think that will fix the problem,
I'm replying with it only because you haven't specifically listed it. I
was using it, and like you have said: it helped a bit but did not solve the
problem.
I'm afraid I'm making sure I don't get an OOM crash by calling
On Sunday, 27 May 2012 08:31:01 UTC+1, baturanija1 wrote:
>
> Hej people,i am making an application wich screen has a good dimension
> for my phone-HTC DESIRE .there are othes phones who has smaller or
> bigger screen...so i am asking is there an option to makk app to
> automaticly reduce a size
On Monday, 28 May 2012 10:38:01 UTC+1, Kristoffer wrote:
>
> Hello.
> Iam using a small image and repeats it as a background in my app,
> this
> is how i do it.
>
> bgrepeat.png
> backgroundrepeat.xml
>
>
> i have them in the drawable folder.
>
>
> This is how the .xml look like.
>
>
>
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