gnng- I don't know what's wrong with this! The plist file doesn't seem to
be picking up the EXECUTABLE_NAME environment variable. Maybe because it's
in a different folder and not getting parsed as a project template file?!
The Release/Debug apps come out as not executable until you edit the
Info.p
Checked in Console and found
15 Dec 11:21:15 Xcode[16220] *** NSTask: Task create for path
'/Users/michaelforrest/workspaces/cpp/animata/build/Release/Animata.app'
failed: 13, "Permission denied". Terminating temporary process.
I thought this was because of some problems I've had with some permis
> Aha, thanks, it builds now :)
great.
> However, when I try to launch it, it immediately says "The Debugger has
> exited due to signal 5 (SIGTRAP)"
actually this is the same error i'm getting. we suspect it's a problem
with the plist file. the binary works fine when it is run directly as
./Animat
Aha, thanks, it builds now :)
However, when I try to launch it, it immediately says "The Debugger has
exited due to signal 5 (SIGTRAP)"
I am Googling away, but any insight would again be appreciated :)
Why must getting started always be the most difficult part of a programming
project...
On Mon
hi Michael,
i suggest that you install fltk from macports. http://www.macports.org/
as far as i know chris built the xcode project based on that.
best,
gabor
> Hi -I'm trying to build Animata with XCode - but it's complaining about not
> being able to find the FL/Fl.H (etc...) header files. I do
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