On 27 July 2012 20:41, Jeffrey Lee m...@phlamethrower.co.uk wrote:
On Fri, 27 Jul 2012, Andrew Flegg wrote:
Is there something I've missed which'd allow video scaling (say 2x)
for modes 640x480.
For the X11 port, the place to start looking is the
SDD_Name(Host_ChangeMode)() function, which
On 29 July 2012 20:09, Andrew Flegg and...@bleb.org wrote:
What happens to 'HD' after its been initialised? What actually does
the pixel blatting and how could this be getting confused with a 2
XScale, but not a 2 YScale?
Ah, it seems that SDD_Name(RowFunc) dispatches to an explicit set of
On 29 July 2012 20:18, Andrew Flegg and...@bleb.org wrote:
Ah, it seems that SDD_Name(RowFunc) dispatches to an explicit set of
functions which only support 1X and 2X. Hmm.
These 16 functions (1bpp, 2bpp, 4bpp, 8bpp @ 1x. 2x with flags and
without flags) are all *very* similar and look like
On Sun, 29 Jul 2012, Andrew Flegg wrote:
On 29 July 2012 20:09, Andrew Flegg and...@bleb.org wrote:
What happens to 'HD' after its been initialised? What actually does
the pixel blatting and how could this be getting confused with a 2
XScale, but not a 2 YScale?
Ah, it seems that
On 29 July 2012 20:31, Jeffrey Lee m...@phlamethrower.co.uk wrote:
On Sun, 29 Jul 2012, Andrew Flegg wrote:
Ah, it seems that SDD_Name(RowFunc) dispatches to an explicit set of
functions which only support 1X and 2X. Hmm.
Yes, I guess I forgot about that!
:-)
Are you planning on using 2x
On Sun, 29 Jul 2012, Andrew Flegg wrote:
On 29 July 2012 20:18, Andrew Flegg and...@bleb.org wrote:
Ah, it seems that SDD_Name(RowFunc) dispatches to an explicit set of
functions which only support 1X and 2X. Hmm.
These 16 functions (1bpp, 2bpp, 4bpp, 8bpp @ 1x. 2x with flags and
without
On 29 July 2012 20:41, Jeffrey Lee m...@phlamethrower.co.uk wrote:
Abstractable, yes. Abstractable without impacting performance? Doubtful.
Remember that I fought long and hard to get ArcEm to run at ARM2 speeds on
an Iyonix, so I don't really want us to start doing things that will harm
On Sun, 29 Jul 2012, Andrew Flegg wrote:
On 29 July 2012 20:41, Jeffrey Lee m...@phlamethrower.co.uk wrote:
Abstractable, yes. Abstractable without impacting performance? Doubtful.
Remember that I fought long and hard to get ArcEm to run at ARM2 speeds on
an Iyonix, so I don't really want us
On 29 July 2012 20:50, Ian Jeffray i...@jeffray.co.uk wrote:
On 29/07/2012 20:34, Andrew Flegg wrote:
320x256 is common for games, but blowing these up by 3x to 960x768
seems sensible (on my setup at least). Adding another set for 3x would
be the easiest option, but adding support for
On 29 July 2012 20:58, Jeffrey Lee m...@phlamethrower.co.uk wrote:
On Sun, 29 Jul 2012, Andrew Flegg wrote:
Anything that could conceivably make things slower is a concern ;)
Fair enough. My day job makes me think that anything that makes such a
dent on maintainability is also a concern - but
On Sun, 29 Jul 2012, Andrew Flegg wrote:
On 29 July 2012 20:50, Ian Jeffray i...@jeffray.co.uk wrote:
So long as we don't lose performance... lots of separately optimised
functions are good for performance. And they're not /quite/ as
similar as you may think at first glance.
I admit I
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