Re: [Audiogames-reflector] Interceptor audiogame?

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Interceptor audiogame? Hi.I agree. This sounds really exciting. I like the simple controls. Not that I dont like advanced controls, but simple controls might get more people interested. Keep up the awesome work guys.URL: http://forum.audiogames.net/viewtopic.php?pid=174223#p174223

[Audiogames-reflector] Natural power For Bodybuilders

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: jenicemiller53
Natural power For Bodybuilders It much you actually get rest in this work out you’re going to need it because its intense so its four rounds for time a three minute so we start off with five each arm dumbbell row second 10 each leg forward lunges stepping forward stepping back then 20 dumbbell

[Audiogames-reflector] Choice of games on Android problems

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: Mishko
Choice of games on Android problems Hi all,I installed the Choice of Broasides to try experimenting a little with the games before I buy something, but I dont seam to understand how to work with them. When I swip to a button or a link, the double click doesnt work at all. Wen I try exploring by

Re: [Audiogames-reflector] Interceptor audiogame?

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: Interceptor audiogame? I guessed the ships had slightly different Ai from their descriptions, so well see. Ill look forward to trying the game and seeing what gets added to it in the future.URL: http://forum.audiogames.net/viewtopic.php?pid=174226#p174226

Re: [Audiogames-reflector] good jailbreak apps?

2014-05-06 Thread AudioGames.net Forum — Off-topic room: grryfindore
Re: good jailbreak apps? the ones that I use are,bridge good for importing music to the iphone library, airblueshareing to transfer and recieve files through bluetooth to and from other devices,Protube along with bridge this is quite useful,Ifile,Icleaner pro although I dont see it doing any

Re: [Audiogames-reflector] BitTorrent Sync keys! lots of 'em!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: pitermach
Re: BitTorrent Sync keys! lots of 'em! If its a read-only key (EG it starts with a capital B), then it wont even let you modify the files (this includes cutting). If its a read/write key (starts with a capital A), then it behaves like dropbox, so anything you modify or delete will be mirrored

Re: [Audiogames-reflector] bokura no daiboukenn 3, basic tips.

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: dankovitch vitaliy
Re: bokura no daiboukenn 3, basic tips. what do 17.4? ;I unechtozheny tank with energy, and the level not ends.URL: http://forum.audiogames.net/viewtopic.php?pid=174229#p174229 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Interceptor audiogame?

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Interceptor audiogame? will it have a voice acting in this game?Ill look forward to try it out!URL: http://forum.audiogames.net/viewtopic.php?pid=174230#p174230 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Adventure At C:

2014-05-06 Thread AudioGames.net Forum — New releases room: Adel
Re: Adventure At C: yes.that link will update whenever next version releases.URL: http://forum.audiogames.net/viewtopic.php?pid=174231#p174231 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I think those who are asking for an alternate method of getting titles need to consider that this is the first time there has been a mechanically driven reason to play hard core, which looks like its gotten quite a bit cooler with this update. That being the

Re: [Audiogames-reflector] Interceptor audiogame?

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: vga
Re: Interceptor audiogame? In answer to your question Hanif, right now not much. Aaron did the narration voice. Its very good quality audio and to me at least, very understandable. We havent had much complaint on the audio from from beta testers. He has also used a computer voice for certain

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: SLJ
Re: Swamp, zombie fps by Aprone Hi.I would give HC mode a try again, if there is a better chance of finding food in the newer version. The only reason for I dont like HC mode, is because you constantly need to run around searching for food, and you can run around for hours without finding

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-06 Thread AudioGames.net Forum — New releases room: SLJ
Re: Grail to the Thief: An Interactive Audio Adventure I assume the voice message will be mailed to you. URL: http://forum.audiogames.net/viewtopic.php?pid=174235#p174235 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy
Re: The blind swordsman - a flash audio only game Hi,[[wow]], a lot of things to comment on! First, welcome on the forums! Thanks for joining and replying, and also for making the game more accessible to us.Regarding blindness, I was never offended by anyone, in fact, I was feeling pity for

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone I will probably try for a title but not with my main char LOL. I stand by what I said before in that we should have another way to gain rank still a challenge just not HC. Also, someone on the game last night said that kill streak is frozen, can someone

[Audiogames-reflector] request of advice about where to post a message

2014-05-06 Thread AudioGames.net Forum — Site and forum feedback: micco67
request of advice about where to post a message Hi,my name is Mirko Venturi, product manager with TiconBlu, Italy, and I need your advice about a post I would like to make on you web site about our Audio Game product line. Last year, TiconBlu released the Inquisitor Audio Game, you are maybe

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Oh yeah totally, as standalone exe for you guys, Ill jack the sound quality much higher dont worry For flash games you want them small but for a standalone, no problem there And yeah I could definitely spice up the survival mode. Bring in the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone Okay, an HC suggestion then. Food is the currency, from attacking/defending forts, to going on missions. Why not eliminate the need to have food to move? Food is still vital, but this way players dont need to worry about getting stuck. I dont play HC much, so

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello! This is observed in version 3.3.URL: http://forum.audiogames.net/viewtopic.php?pid=174243#p174243 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Oh yeah totally, as standalone exe for you guys, Ill jack the sound quality much higher dont worry For flash games you want them small but for a standalone, no problem there And yeah I could definitely spice up the survival mode. Bring in the

[Audiogames-reflector] RNIB navigation app.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: brad
RNIB navigation app. Hi.If you live in the UK and want a fully accessible Navigation app.go here and read about this RNIB and Sendero app.You do have to pay a 3 pound charge once youve downloaded the ap but thats cheep since the price is going to go up.But this app is totally worth it in my

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: assault_freak
Re: The blind swordsman - a flash audio only game Definitely rpgs, and like I said the occasional classic beat em up would be nice as well. We have a few of them but a lot of them have a little too much spice to them... Bokurano Daibouken is probably the most complex but has so many weapons its

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: harp
Re: Swamp, zombie fps by Aprone Okay, I think perhaps the timing of my post yesterday was unfortunate in so much as it came just after the launch of 3.3. But my thoughts on this subject have been brewing for quite some time and werent directly inspired by the latest release of the game.

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Yeah but thats my question, how would you play a Final Fight style game? It has depth of movement and you need to walk to enemies and stuff, how do you do that without seeing?URL: http://forum.audiogames.net/viewtopic.php?pid=174246#p174246

Re: [Audiogames-reflector] blindsoftware.com closing, forever

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: blindsoftware.com closing, forever Thank God for their continued availability. Ive already had to help out one poor ex-customer.I hope were all still clear on why making abandonware games available for free is a jolly good idea.URL:

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: The blind swordsman - a flash audio only game Its the same concept as what you were saying for sound cues with platforming. The enemies make sound, you walk toward them till the sound gets close enough to the center that youre in range, and start attacking.Right now we dont really have an

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: The blind swordsman - a flash audio only game Its the same concept as what you were saying for sound cues with platforming. The enemies make sound, you walk toward them till the sound gets close enough to the center that youre in range, and start attacking.Right now we dont really have an

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game yeah I understand sound placement, but final fight has a depth, like double dragon, where you dont walk left and right only, you have to line up with enemies vertically as well, not just get close enough. I wonder how that could be presented

[Audiogames-reflector] Guide for Playing Japanese Audiogames

2014-05-06 Thread AudioGames.net Forum — Articles Room: bladestorm360
Guide for Playing Japanese Audiogames Japanese Games Setup Guide:By Bladestorm360---IntroductionThis guide will cover, in detail, how to play japanese audio games without knowing a single bit of the language. It is my hope that after reading it, you will be able to pick up any untranslated

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! Ok, my thoughts.I think we are drawing ever closer to an end to ink. If skidles does indeed cooperate, he could be very valuable.Now, about birt and riley. If you ask me, riley is acting very stupid. Torchering tardust is no way to get information out of him. Infact,

Re: [Audiogames-reflector] Need help with shank

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: dd
Re: Need help with shank I think we might actually be stuck in the same area, Im somewhere where you swing across something, then explosions just start going off like crazyURL: http://forum.audiogames.net/viewtopic.php?pid=174253#p174253 ___

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: assault_freak
Re: The blind swordsman - a flash audio only game What kind of rpg battle were you thinking? Just curious. And as for lining up with enemies, that would be a little harder to try and convey purely via audio... my best idea right now would probably be to either just not have that and only have

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames Ive just updated the guide fixing some problems, namely broken links and a couple references to switching keyboards.URL: http://forum.audiogames.net/viewtopic.php?pid=174254#p174254 ___ Audiogames-reflector

Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: arqmeister
Re: Pokemon X/Y, anyone playing? I would be interested certainly. A standard text file would be fine, just post a link publically here. Im sure many forum members would appreciate your efforts.URL: http://forum.audiogames.net/viewtopic.php?pid=174255#p174255

Re: [Audiogames-reflector] Japanese Games in the Database

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Japanese Games in the Database Just letting you all know I havent forgotten about this. Its turning out to be a little trickier than I initially thought it would be to write descriptions for all of these different games. Ill try to at least get a few of them done soon.URL:

Re: [Audiogames-reflector] Japanese Games in the Database

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Japanese Games in the Database Out of curiocity... whats so tricky and which games are you working on? I might be able to help. I wont intruded if Im not wanted though. URL: http://forum.audiogames.net/viewtopic.php?pid=174257#p174257 ___

Re: [Audiogames-reflector] fallen worlds question

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: fallen worlds question First of all, no idea who this guy was, but you cant assign resource cards like grasslands as defenders. A resource card has to have the escorted trait before you can defend with it.The rest, Im not sure how to help with. All of the cards are links, and there are 5

Re: [Audiogames-reflector] BitTorrent Sync keys! lots of 'em!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: brad
Re: BitTorrent Sync keys! lots of 'em! Hi.Oh... have i made a huge mistake then?Ive got the harry potter stuff, made it goto my exstoral hard drive as the folder, once it was all done, i cut it from one place in my hard drive to another. then deleted the bit torrent sink key from the

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Like old final fantasy games, turn based fantasy battles, but the game isnt an RPG in itself. No story or anything, its more like a level up game where you do those old school battles, get loot, XP, monster collect, etcSo if i could integrate

Re: [Audiogames-reflector] Japanese Games in the Database

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Japanese Games in the Database I could definitely use the help. Right now the only one Ive done is audio reversi, lol. At first I was thinking about trying to do all the games, including the like 40 NyanChan games. But now Im thinking it might be a better idea to start with the more popular

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello, Aprone! Another mistake. There is nothing in Sub 1. Not loots, not a zombie.And my friends say that much hang Fort mission.Please fix!URL: http://forum.audiogames.net/viewtopic.php?pid=174262#p174262 ___

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: The blind swordsman - a flash audio only game Haha I used to be able to beat the first 3 levels of double dragon2 for the NES. It seems most of the time the enemies just find you on the vertical access, so its still mostly a left and right game. I know double dragon has climbing as well. At

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: The blind swordsman - a flash audio only game Haha I used to be able to beat the first 3 levels of double dragon2 for the NES. It seems most of the time the enemies just find you on the vertical access, so its still mostly a left and right game. I know double dragon has climbing as well. At

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Oh right, I thought yeah readers go too fast but no, you actually want it faster, awesome! hahahaAnd yeah youre right, could be done with pitched noises to indicate relative height. As well as a cue when youre lined up with that enemy. Or

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy
Re: The blind swordsman - a flash audio only game Hi,@Evil-Dog: The classic, 2d audio solution for this is the following:Left and right is represented by the left and right channels, respectively. Back and front is represented by volume, with a lower pitch when the opponent is behind you.

Re: [Audiogames-reflector] bk3 walkthrough?

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: adiluralbaev
Re: bk3 walkthrough? Hello! Can you give a link to the files that you Download?URL: http://forum.audiogames.net/viewtopic.php?pid=174266#p174266 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Yeah thats interesting sound design advice...I did that in The Blind Swordsman, left, right, distance, front, back, using slight echo, EQs, volume, panning, etc...theres certainly ways to design a beat em up wisely to be playable.You know what

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Yeah thats interesting sound design advice...I did that in The Blind Swordsman, left, right, distance, front, back, using slight echo, EQs, volume, panning, etc...theres certainly ways to design a beat em up wisely to be playable.You know what

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game And good news, my voice actress is gonna do the interface narrations for the blind swordsmanURL: http://forum.audiogames.net/viewtopic.php?pid=174268#p174268 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: The blind swordsman - a flash audio only game A mech battle game would be awesome. That actually is one type of fighting game Id be really interested in. Especially if the mechs were customizable, different frames, different kinds of weapons and armor to put on them, etc. Sure you could

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Tikki
Re: The blind swordsman - a flash audio only game Hi Evildog,sounds great what you are planing. Id love to play this battle rpg you mentioned, I always liked Final Fantasy, one reason for that being the turn based battles. And even if this one wouldnt have much of a story, Id love to play it.

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Hell yeah! Could be a lot of fun, you start getting fired at, alarms go on, you trigger your sensors, reroute energy to your shield, turn to ward the enemies, warm your weapons while you get in position and stuff like that hahaMost of my

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy
Re: The blind swordsman - a flash audio only game Kudos to her! What sort of an interface do you have in mind? Just wondering...Oh man, you really got me thinking now How about an infiltration-based, Tom Clancys Ghost Recon-like game, with all the future tech... Id be actually happy with a

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy
Re: The blind swordsman - a flash audio only game Kudos to her! What sort of an interface do you have in mind? Just wondering...Oh man, you really got me thinking now How about an infiltration-based, Tom Clancys Ghost Recon-like game, with all the future tech... Id be actually happy with a

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Tikki I understand what youre saying and I agree, rpgs wouldnt need blindness, or any other game that you wanna adapt for blind people. I just always strive to make my games relevant and have a fitting context, like you dont need all these sound

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Rob the interface shell narrate is for The Blind Swordsman, so just explaining the controls, how to navigate the menus and saying what part of the menu youre in and whats the current selection, etcAnd it impresses me that youre all asking for

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Rob the interface shell narrate is for The Blind Swordsman, so just explaining the controls, how to navigate the menus and saying what part of the menu youre in and whats the current selection, etcAnd it impresses me that youre all asking for

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I can confirm that from about the middle of the bridge west to the entrance on sub 2, the game was just crawling for me. Fortunately, the zombies were all on the other side of the river while I was trying to make a run for the west gate, but it must have taken me

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: assault_freak
Re: The blind swordsman - a flash audio only game Gimme a mech battle game and Id take it any day! Definitely agree with bladestorm about the customizability... thatd be awesome to see as well. Gundam extreme vs is one of my favorite ps3 games... even though I havent quite figured out all the

Re: [Audiogames-reflector] Jaws eloquence crash strings

2014-05-06 Thread AudioGames.net Forum — Off-topic room: BryanP
Re: Jaws eloquence crash strings Just one more reason why I hate the Shark.URL: http://forum.audiogames.net/viewtopic.php?pid=174277#p174277 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Tikki
Re: The blind swordsman - a flash audio only game Hi,ok, some would think you have to have blindness in an audiogame to have I context. I think its absolutely not needed, several audiogames we have dont need it either. The narrative and ques are just there, noone who plays audiogames asks why,

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: assault_freak
Re: The blind swordsman - a flash audio only game Also, Rob has some interesting audio design points... and ones that I like as well. But I think bokurano Daibouken has it right with the combination of an object locator menu where you can get a grasp on your surroundings as well as volume

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: seal
Re: The blind swordsman - a flash audio only game Ahd I am the one who completed shank, really great game with fine combo system. I always wanted to play A devil may cry style of game in 2d!CheersURL: http://forum.audiogames.net/viewtopic.php?pid=174282#p174282

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: Cinnamon
Re: Swamp, zombie fps by Aprone I know how hard it is to slave over something and then have it looked at with a critical eye, so firstly, Aprone, Swamp is still an awesome game, well worth the money spent. Its still as fun as it ever was, so dont lose heart as you keep working.I long for the

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Tikki I totally understand what youre saying. All Im saying is that when I think of games that are playable blind, Id go that extra mile and make it really blind, with blindness at the core of it. Otherwise we fall back to just making normal

Re: [Audiogames-reflector] Diget eyes.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Cinnamon
Re: Diget eyes. I forgot that someone mentioned Camfind on Facebook. they said this app uses the barcode scanner and gives you cooking directions? I dont know if its an international app, if it costs money, or anything about it.Im not sure Brad, yes, it probably has US brands and US

Re: [Audiogames-reflector] Hoping to move out.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Cinnamon
Re: Hoping to move out. I think this is what you mean.Steak should be 1/2 - 1 thick. Grill for 4 - 7 minutes for medium rare, 6 - 9 minutes for medium.It means that the cooking time is based on a steak that is haf an inch, to one inch thick. There is a quotation mark after the 1, and that

Re: [Audiogames-reflector] Diget eyes.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: brad
Re: Diget eyes. Hi.Hmm no not reallly, because you guys in the US will have food that is diffirent to us in the UK.we dont have buffalo chicken strips.We dont have tater tots, although ive herd theyre good.So as you can see, there is food we dont have.But for certain things,the site might be

Re: [Audiogames-reflector] Hoping to move out.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: brad
Re: Hoping to move out. Hi.Ah, thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=174288#p174288 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy
Re: The blind swordsman - a flash audio only game Hi,@Evil-Dog: The programming-related help is appreciated! The reason why I was commenting on me needing more devs was not because of programming experience, but rather to be able to roll out complex projects. More people, faster realisation

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Yeah Ill do arrow navigation and stuff, Ill update you guys when I have something to show.URL: http://forum.audiogames.net/viewtopic.php?pid=174290#p174290 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Accessibility Jam online!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Accessibility Jam online! *Restrains self from ranting about how behind haptics are*...*Then gets the idea of a Magnedoodle of Doom* Pixel precision is *way* too much detail for audio. Itd be ok for touch, if we had any touch technology with that kind of output precision. As we do not,

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: Evil-Dog
Re: The blind swordsman - a flash audio only game Yeah Ill do arrow navigation and stuff, Ill update you guys when I have something to show and you can give me some feedback.And yeah its true more devs would allow bigger projects but for big projects you need full time people otherwise it takes

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone You know, a single armor boost skill makes a lot of sense now. Since each piece of armor covers a different percentage, and since some armor provides what used to be skills instead of protection, just upping what you have by 0.45*points seems an easy solution.

[Audiogames-reflector] Problem using vip mud

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: lori21
Problem using vip mud Hi everyone, Im trying to set up my sounds for Miriani, even though I have a soundpack, Im adding in some new sounds I have for pets, babies and so on. Here is the one I started with. In the trigger search pattern, I put you cough.then in the command line I put.#play

Re: [Audiogames-reflector] RNIB navigation app.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: RNIB navigation app. How does it compare to blind square? or is it more intended for finding routes etc rather than giving information. Ive been using blind square now for a few weeks and really like it, so if I was going to use another navigation ap Id prefer if it didnt replicate the

Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-06 Thread AudioGames.net Forum — New releases room: robjoy
Re: The blind swordsman - a flash audio only game Nice! Well be waiting patiently Meanwhile, theres always the original version to play. Im probably going to go through the modified version a number of times, just as I had done with the original one.True. Unfortunately, audio games cannot

Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-06 Thread AudioGames.net Forum — New releases room: foralltoplay
Re: Grail to the Thief: An Interactive Audio Adventure Trophies, Secrets, etc. - If we incorporate something like this, it will be the same across all devices. We dont think its fair to force users to play the game across all platforms just to acquire all trophies, and it is also unrealistic to

Re: [Audiogames-reflector] A Dropbox folder for Walkthrews / Game Reviews

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: tyson
Re: A Dropbox folder for Walkthrews / Game Reviews hi my e mail is tysonsylvester...@gmail.comURL: http://forum.audiogames.net/viewtopic.php?pid=174298#p174298 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Japanese Games in the Database

2014-05-06 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Japanese Games in the Database Why not just write your own description? Seems like it would save you the trouble of translating most of it, and you could write a more indepth review especially if youre doing the more popular games first. audio Reverci would be a good one though... wish I

Re: [Audiogames-reflector] Hoping to move out.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Dark
Re: Hoping to move out. Also bare in mind with steak it depends upon how you like your steak done, which can vary quite a lot from person to person. I prefer my steak rare, so I would not do it for that long, where as someone like my mum who prefers steak well done (aka cremated), does it for

Re: [Audiogames-reflector] Alter Aeon May 2014 Update

2014-05-06 Thread AudioGames.net Forum — New releases room: gregorz
Re: Alter Aeon May 2014 Update Hi,Im actually in Alter Aeon since march of this year and its great.Continue like that,GregURL: http://forum.audiogames.net/viewtopic.php?pid=174301#p174301 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Diget eyes.

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Cinnamon
Re: Diget eyes. I guess I didnt think food was that different. Normal chicken strips are long pieces of breaded boneless white meat chicken. Buffalo chicken strips are just coated in a mild hot sauce.Tater tots are small cylindrical things, maybe as long as from your fingertip to the first

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Lots of good posts lately, and I have been reading them. Ive just updated the main server with some changes to fix these bugs people have experienced for the past few days. It turned out to be a problem with how the new CMM missions are handled. If someone was

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Orin
Re: We're alive - SPOILERS! As I said on Twitter yesterday, Im upset with what Riley and Burt, mainly Riley, is about to do. Angels death is fueling her motive to carry out this action.However, I can see the reason why Burt is so suspicious. Whenever any of the group is in the presents of a

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Orin
Re: We're alive - SPOILERS! As I said on Twitter yesterday, Im upset with what Riley and Burt, mainly Riley, is about to do. Angels death is fueling her motive to carry out this action.However, I can see the reason why Burt is so suspicious. Whenever any of the group is in the presents of a

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-05-06 Thread AudioGames.net Forum — New releases room: sapphire kickman
Re: bokurano daiboukenn 3 hi.in bk2, you can sell those garbage. ut in bk2, why cant you do that?URL: http://forum.audiogames.net/viewtopic.php?pid=174305#p174305 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-05-06 Thread AudioGames.net Forum — New releases room: sapphire kickman
Re: bokurano daiboukenn 3 hi.in bk2, you can sell those garbage. but in bk2, why cant you do that? if you can let the yung merchant back on bk3 again so people just can sell those item with gold.URL: http://forum.audiogames.net/viewtopic.php?pid=174305#p174305

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-05-06 Thread AudioGames.net Forum — New releases room: sapphire kickman
Re: bokurano daiboukenn 3 hi.in bk2, you can sell those garbage. but in bk3, why cant you do that? if you can let the yung merchant back on bk3 again so people just can sell those item with gold.URL: http://forum.audiogames.net/viewtopic.php?pid=174305#p174305

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: bryant
Re: We're alive - SPOILERS! I completely agree. This could turn out to be a big mistake, since tar may be the only chance they have for help right now. Hes the only one that knows scratch the best and has been with her, and im afraid that theyre about to ruin their chance. Maybe tar will just

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello, Aprone! Thanks for the correction of errors. I knew that you fix them!URL: http://forum.audiogames.net/viewtopic.php?pid=174307#p174307 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello, Aprone. And when a person dies, he finds himself in the first map?URL: http://forum.audiogames.net/viewtopic.php?pid=174308#p174308 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: adiluralbaev
Re: Swamp, zombie fps by Aprone Hello! I mean, on map 1?URL: http://forum.audiogames.net/viewtopic.php?pid=174309#p174309 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone I agree about a single armor skill to increase overall effectiveness. Right now, im not particularly willing to play all that much because to put it bluntly, armor feels like a crap shoot. Im not sure if my decent armor will protect me in a tough situation like i

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone There is only one question to the one skill point in armer fits all idea. How would differentiate between low, medium, high, and wildly protecting armer? I have an idea regarding ranking, if you still want to have the person shift cycles, then would it be

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone I would say just take out low, medium, and high protection. Just keep the actual pieces of armor and dump the lagistics. No need to complicate the systemm, slim it down and focus on improving it with skill points.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I wouldnt differentiate, thats the point. Say a piece of low armor gives 25% protection, and a piece of high gives 45%. If you add ten points to this new armor skill, thats 4.5%. Your low armor now protects 29.5%, your high protects 49.9%. This would open up more

Re: [Audiogames-reflector] BitTorrent Sync keys! lots of 'em!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: Blademan
Re: BitTorrent Sync keys! lots of 'em! Hi.Yes brad, you may have made a mistakeWhen you delete the key from the program, it will no longer sync that folder. so, if some one puts in a new story, you wont get it.the point of BTSync is to have it run on a folder all the time, its not a downloader,

Re: [Audiogames-reflector] BitTorrent Sync keys! lots of 'em!

2014-05-06 Thread AudioGames.net Forum — Off-topic room: brad
Re: BitTorrent Sync keys! lots of 'em! Hi.Okay I get that its a sinking service and thats what it does.But if I was to remove the bit sink key from my computer, nothing should happen to the others who are still synked, right?Then I could cut and move to where ever I liked, right? Just as long

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone Good point, i agree. To many points seem to be put in to just hoping you dont take to much damage in like 10 seconds. Id rather not have to worry about it, and focus more points on improving weapons.URL:

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