Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector
Re: Progress blastbay games? Well we are all glad to at least hear from you Philip. So thank you for at least posting. And we look forward to more details about BGT because that is such a cool game development engine. URL: http://forum.audiogames.net/viewtopic.php?pid=203187#p203187

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Progress blastbay games? Yeah camlern, the only way youll get elias to work is if you have a professional musician or you have a lot of time on your hand with a midi keyboard and a synthesizer. You can buy premade music from the Elias company. When I went on the web site 4 or 5 months

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! No one truly likes a button masher, and even if it is the point, which I doubt, then that just means that it will very quickly fade into obscurity like all the others, problem is, this game has too many non button mashing aspects to be a

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Come on David, you know thats not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, its the same story, and always from the same people, what are you

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Come on David, you know thats not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, its the same story, and always from the same people, what are you

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector
Re: Monthly chat February 2015 Hi,RP? 3k? haha, 3ks the most away thing from rp that you could ever get.But yes, it sure has like 15 guilds, and im enjoying knights atm. Theyre pretty original, considering your average warrior class in a mud. URL:

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Japanese games Translation projects @yukio, thanks for the response on the issue. The suggestion isnt that you yourself translate the games, that wouldnt really be fare, but that people assist you with this either with a Japanese translation program, or by translating the game text

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Progress blastbay games? @Philip, your decision is understandaable, and Im very pleased to hear your not quitting audio game development altogether, even if your just going to be carrying on as and when. The small size of the community is indeed a problem, and much as we dont like it

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Zombie Arena - Concept Demo I like it, even in its early stages its pretty nice, I really do suggest parting from swamp sounds though, and yes, I know, those arent exclusively swamps, and yes, they do come pretty much unprocessed from sound ideas monsters and creatures, Hollywood Edge

Re: copy getting started

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: copy getting started @Hacker, not a problem, and thanks for the well written article nonetheless, however anyone who fancies writing an article Id recommend checking the Articles room faq found here URL: http://forum.audiogames.net/viewtopic.php?pid=203198#p203198

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat February 2015 I confess fanfics havent appealed to me as much, partly because there is so much dross, and finding the good stuff is a task, partly because I dont like reading with a synth, but partly because of the editing problem. A lot of fanfics are either look at my

Re: Braillemon status update!

2015-02-01 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! Okay, so Ive noticed something different about the early routes in my latest run of Braillemon. Ive been encountering Sandshrew on Route 4 where I used to find Ekans, and Belsprout on Route 24 where I used to find Oddish. I hope I can still catch these Pokémon

Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Just do the first one, its fine. URL: http://forum.audiogames.net/viewtopic.php?pid=203186#p203186 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Smugglers 5 invasion released

2015-02-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Smugglers 5 invasion released Hi hadi. Oopse, Im sorry I missed this question. the way the buying upgrades screen works is simple when you get the hang but can be a tad confusing at first, (I remember many people were confused about it when smugglers 4 came out). To begin with, you

Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : gellman via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. @EthinShort answer: Yes. URL: http://forum.audiogames.net/viewtopic.php?pid=203193#p203193 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Come on David, you know thats not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, its the same story, and always from the same people, youve got to

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Come on David, you know thats not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, its the same story, and always from the same people, what are you

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector
Re: Zombie Arena - Concept Demo Downloading now! URL: http://forum.audiogames.net/viewtopic.php?pid=203184#p203184 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How were the chiptunes in AAC made?

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: How were the chiptunes in AAC made? Iirc, the website in question no longer exists. URL: http://forum.audiogames.net/viewtopic.php?pid=203183#p203183 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
Re: Zhengdu screen reader Hello.This sounds interesting, but... I got an error when running the program. something about this program needs elivating? The error is in Chinese and i cant translate

Re: bokurano daiboukenn 3

2015-02-01 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector
Re: bokurano daiboukenn 3 I have been hearing so much about this game forever think ill finally check it out thx for the link assault_freak URL: http://forum.audiogames.net/viewtopic.php?pid=203200#p203200 ___ Audiogames-reflector mailing

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Come on David, you know thats not nearly as true as it was before, and fighting, missioning, and trading only between tiny alete little groups does not count at all.When ever I come on there, its the same story, and always from the same people, youve got to

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese games Translation projects You missed all the parts he said about changing strings and rewriting source code. for this reason I think an autotranslator would be the best solution, but again there you have the problem of noone having the time or likely motivation to code such a

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : David via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Tiny groups? Umm, think again. You rant way too much, buddy. That is all. URL: http://forum.audiogames.net/viewtopic.php?pid=203209#p203209 ___ Audiogames-reflector mailing list

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! This is a great concept with good sound design and good voice acting! How ever, the two things that majorly hold it back, in my opinion, are A. The size of the playing field, which is quite a bit too small for the amount of items that could

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! This is a great concept with good sound design and good voice acting! How ever, the two things that majorly hold it back, in my opinion, are A. The size of the playing field, which is quite a bit too small for the amount of items that could

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! I think the point of the game is to button mash. Keep it the way it is. URL: http://forum.audiogames.net/viewtopic.php?pid=203188#p203188 ___ Audiogames-reflector mailing list

Re: The people behind TTS voices

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: The people behind TTS voices [[wow]], I love dectalk voices very much... and also, thanks for creating this topic. URL: http://forum.audiogames.net/viewtopic.php?pid=203189#p203189 ___ Audiogames-reflector mailing list

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector
Re: Monthly chat February 2015 Me... Well, my 2-week national winter Holiday is just wrapping up, and tomorrow its back to school. Very original considering all the posts before mine... Oh, wait. Though I have a rather positive atitude at the moment, so thats good. In tech life, Im

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector
Re: Zhengdu screen reader That usually means it needs to be run as an administrator, unless this is a totally non standard situation. Ill certainly have to try this myself later when its not 1:30 AM. URL: http://forum.audiogames.net/viewtopic.php?pid=203207#p203207

Re: bokurano daiboukenn 3

2015-02-01 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Youre welcome. Feel free to scout around in the topic for questions you might have... or if you cant find answers just post and someonell try to answer if we know. URL: http://forum.audiogames.net/viewtopic.php?pid=203208#p203208

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Zhengdu screen reader Im actually really impressed with this one and the synths used are really good for a free version. The speech you get is a synth called skyvoice which has some English voices and Chinese ones, better stick with the English voice. Itd actually be good to make an

Re: Pokemon Moon RPG help?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector
Re: Pokemon Moon RPG help? hi orin,on the pokemon moon rpg the stats are overpowered, especially when you play battles on the easy ddifficulty, wich you can set when youre in a battle, search for a combobox and you can set it to the medium difficulty or the hard one.this will pump up the

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I probably do David, but it doesnt make me wrong, either way, for the record your not even that bad, so dont think thats directed towards you, I mean sure you do some of the same things sometimes, and some days are worse than others, but thats the price you

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector
Re: Zhengdu screen reader Im running it on the Windows 10 technical preview, so even newer than 8.1 and Im not seeing any problems. URL: http://forum.audiogames.net/viewtopic.php?pid=203237#p203237 ___ Audiogames-reflector mailing list

Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Learning PB? I already listened to stevens example in ep 19 of his podcast and have done it, I was thinking of making a basic console where you can actually type commands next, once I stop listening to the pg13 letsplays, which might take a while... URL:

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader waw,ok pitermach.thanks.cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=203247#p203247 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector
Re: Zhengdu screen reader please give a direct download link here. I tried downloading it with bing translator, but when I click on the download link I get some news articles. URL: http://forum.audiogames.net/viewtopic.php?pid=203248#p203248

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Japanese games Translation projects @Assault freak, I must confess that attitude sort of irritates me which is why my response might have come off as short as well. Rather than discussing theoretical attitudes then which people may or may not hold, how about back to practical matters.

Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Hayri Tulumcu via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. how can i create the talking win PE URL: http://forum.audiogames.net/viewtopic.php?pid=203232#p203232 ___ Audiogames-reflector mailing list

Re: Getting arrows to be spoken by screen readers

2015-02-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Getting arrows to be spoken by screen readers Yeah, but none of them are fine on my synth. What are you using? I can get the first to work, but only by turning on a nonstandard Unicode thing that a friend wrote for me which I really need to package into an add-on at some point. Just

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Clok Mud @Cx2, target was the command I was missing. Ive used hide and hunt before and made fires, but target was the one Im not aware of. As regards equipment slots, so there are four belt slots, three shoulder slots, how about the backpack? is that shoulders or back? I really think

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Backpacks can hold larger items than your sack, theres a limit on the size of item each container can hold. I believe backpacks can go up to large while sacks or satchels only go up to medium. I mostly just use the sack for keeping the herbs seperated, because I want to keep

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese games Translation projects Well, if theres an API key that requires purchase Im not sure how expensive it would be, since the instant translate addon which presumably used the same API was developed by one or two people. Im curious to see what kind of temporary solution

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Backpacks are shoulder, though you can keep your sack in it like I do, I use my sack specifically for foraging. You can also store items in banks, hold the item and appraise it and itll tell you how much the storage cost is, then type store item. Its a one time fee and you can

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Zombie Arena - Concept Demo O goody! Im s board!Ill start putting some things together, I like the pistol sound you have though, is it from GTA? URL: http://forum.audiogames.net/viewtopic.php?pid=203234#p203234 ___

Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Learning PB? @audiogames.net fan, Id recommend you start simple. First, look at code examples like this one for hello world:OpenConsole ()PrintN (Hello, world!)CloseConsole()Unlike BGT, there is no main function that is needed. URL:

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Japanese games Translation projects The problem assault freak is a lot of people look at the guide and go no way! effectively. Ive heard several people mention this on audeasy, but its difficult to say which bit, which is why id like to so much see a simpler option, eg, a one program

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: Zhengdu screen reader It sounds similar to how Cobra is with updates,Although Cobra works on Windows 8.0 and later, they are not natively supported. URL: http://forum.audiogames.net/viewtopic.php?pid=203245#p203245 ___

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Clok Mud Its weerd, Ive bought leather armor and now Im told Im encumbered even though my sac doesnt have an axe in it. Very, very weerd sinse I assumed wearing armor would be okay, (its not as if Im wearing steel anyway). most of the things I have really dont weigh much, about the

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese games Translation projects I actually have almost never seen any mention on the audyssey list about the Japanese games, but maybe I just havent looked carefully. And actually Dark, it isnt anything to do with the key presses themselves... a Japanese keyboard is needed, for

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Japanese games Translation projects Yes, Im sure if youve done it before and know how to use all these programs and arent worried about messing up your computer it is a sinch however Assault freak to be honest I find this Well Im happy so sod everyone else attitude pretty scummy. if

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Dont bother with infested meat unless you want to become infested yourself, and thus be unable to enter towns without being attacked and likely have other players attack you. Whoever put the meat there was either new or trolling. That said the infested animals in and near

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Japanese games Translation projects We can agree to settle on that matter then. As to autotranslation, I think it would be possible... again, if someone were willing to code it. All Japanese games either exclusively output to the clipboard or have the option to, so something that is

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! I think the main problem is that you are immediately thrown in the very deep water even though it still gets harder after a while. This makes it very hard to actually improve. On the other hand it´s also understandable that we don´t want

top speed server

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
top speed server hello since i still play top speed 3 i want to play it online with someone is there anyone who wants to play it with me URL: http://forum.audiogames.net/viewtopic.php?pid=203212#p203212 ___ Audiogames-reflector mailing list

Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Learning PB? Does anyone know any good resources for getting started learning pb? I could use the reffrance, but as far as I know there isnt an actual tutorial like in bgt, which was one of the things I liked about its help system explaining everything. URL:

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
Re: Zhengdu screen reader Hi twinn92. thanks for the translations of the manuals. good work. cheers. URL: http://forum.audiogames.net/viewtopic.php?pid=203231#p203231 ___ Audiogames-reflector mailing list

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector
Re: Zombie Arena - Concept Demo Thanks for the suggestions! Yeah, I was trying to figure out some new sounds, and I know the musics not the best. I was actually planning to add those exact two weapons you suggested Defender. Any sound help would be appreciated. URL:

Re: Adventure At C:

2015-02-01 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Adventure At C: Hay. Im not sure where to post this, as I dont think theOnlyPKMNmaster even looks at this topic anymore, but I just found a bug in AAC that could brake custom stages.If a stage transition is placed on a nothingness or corrupt sector tile, nothing happens if the player

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector
Re: Zhengdu screen reader Do I can use Sapi 5 with it? URL: http://forum.audiogames.net/viewtopic.php?pid=203250#p203250 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Zhengdu screen reader All of you that asked for a direct link, here you go. Will give you two files. The screen readerhttps://dl.dropboxusercontent.com/u/199 … .4.9.1.exeand a modified config that you can import and get English right on the fly.https://dl.dropboxusercontent.com/u/199 …

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! as soon as I press enter on the logo to skip it, the main menu music begins fading\ and the game exits/ URL: http://forum.audiogames.net/viewtopic.php?pid=203266#p203266 ___

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Clok Mud I use the logging axe both for logging and for chopping wood, and really I dont see why putting it on my belt doesnt help with encumberance. Btw, thanks for the gear, that will come in handy though for the minute Ive put the rapier into storage and am just using the staff as

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! did you delete the sounds URL: http://forum.audiogames.net/viewtopic.php?pid=203268#p203268 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Progress blastbay games? Hi,Yeah phillip, sorry to see you stop developing audiogames comersially, but I understand. Would it be possible to hear the storyline of parilous hearts if your not going to be working on it anymore or put out the source code for others to tinker with? Just

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, its feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library to get

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Clok Mud You can do whatever you want, with whatever you find. Clok wiki helps a lot with that. Also, joining a guild is the other best way to gain more riln. Crafting helps too, and therere many interesting places to hunt for materials and riln. URL:

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud It can be, though this seems to ease a little with the armour use skill, unless thats just from my mercenary having armour mastery. In any event soft leather will give you a little encumbrance and hard leather a fair amount, though Id be tempted to leave the logging axe behind

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! No it doesnt. You just need to arrow down to start game.Also, I will add difficulty levels. Im keeping this difficulty level as it is, as an advanced difficulty level. Ill make more though. URL:

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! Nope, it happened to me too even with the sounds.pack file in the folder. URL: http://forum.audiogames.net/viewtopic.php?pid=203270#p203270 ___ Audiogames-reflector mailing list

Re: Monthly chat February 2015

2015-02-01 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: Monthly chat February 2015 Well for me, Im still rehearsing for my drama group once a week, and recently, as of the time of this writing today in fact, I went to see a film called Into The Woods, based on the musical from the 1980s, about fairytale characters. It was enjoyable, I came

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio. If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point. This is

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio. If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point. This is

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, its feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library to get

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! In the latest version, the logo plays and then the main menu music plays, fades out, and the game is quit without an error URL: http://forum.audiogames.net/viewtopic.php?pid=203249#p203249

Re: Zombie Arena - Concept Demo

2015-02-01 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector
Re: Zombie Arena - Concept Demo No, its from sound ideas extension 1 disk 6050. URL: http://forum.audiogames.net/viewtopic.php?pid=203254#p203254 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As for Elias, well, if I can buy music for it directly that might be something. Given the number of people around here who are willing to put $99 into their development efforts, the pool of other people using that music is probably almost zero anyway. I still

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! as soon as I press enter on the logo to skip it, the main menu music begins fading\ and the game exits/ URL: http://forum.audiogames.net/viewtopic.php?pid=203267#p203267 ___

The cube?

2015-02-01 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector
The cube? So I have the cube, the twitter client, and I am trying to authorize the application, but whenever I hit the authorize app button in the twitter website, it brings me to the standard this page can not be displayed page in internet explorer. Can anyone help? URL:

Re: Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Zombies Live Is Broken Please Help! When I tried the game out, once you went through the video you could login etc, though admitedly that was a while ago and storm8 arent great for access, (they ignore all e-mails and forum contact about the subject). URL:

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! No it doesnt. You just need to arrow down to start game.Also, I will add difficulty levels. Im keeping this difficulty level as it is, as an advanced difficulty level. Ill make more though.want to try the spanish version of run for your

Re: Japanese games Translation projects

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Japanese games Translation projects Well its precisely because! people have trouble that there are so mentions of these games on the audeasy list, Bryan and Tom have both said they dont go in for the translation for the same reason as myself, namely all the hassle, and after all it

Re: New game from Oriol Gómez: Run for your life!

2015-02-01 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector
Re: New game from Oriol Gómez: Run for your life! sounds.pack is still there. URL: http://forum.audiogames.net/viewtopic.php?pid=203271#p203271 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Progress blastbay games? Hello Philip,Its nice to hear from you. I was wondering if you might end up discovering this topic.As someone who has been active in the Audiogame player community since 2004, it has been nice to watch your company grow from pb-games to blastbay over the years.

Re: Clok Mud

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Clok Mud Hello Everyone.Well Im starting to play clok mud again and I was wondering how to get started. Ive done some logging and foraging in haiban but I havent done anything else because Im not sure what to do. First of all when I get tired where do I go? I havent found any hotels in

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? Thank you, Aaron! Ive had lots of fun making games over the years, and while I wont be doing it as a business anymore I will still be putting out the occasional tidbit every now and then.Kind regards,Philip Bennefall URL:

Can someone please sendspace some old P C S Games?

2015-02-01 Thread AudioGames . net Forum — New releases room : pianomagic88 via Audiogames-reflector
Can someone please sendspace some old P C S Games? Hi all,Way back in 1998, I played games like Pz97, Mobius Mountain, BreakOut and Haze Maze. I would absolutely love to play these games again, or to at least have the zip files with the wav files in them for nestalgia. Could someone please

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio. If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point. This is

Re: showdown cannot be played any more

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: showdown cannot be played any more You sure it isnt just your computer? Do you have a screen reader up? Im able to play it and all the other games with no problem as long as I dont have other high-ram being used URL: http://forum.audiogames.net/viewtopic.php?pid=203253#p203253

Re: Zhengdu screen reader

2015-02-01 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector
Re: Zhengdu screen reader THe screen reader works with windows 8.1. Spi4 and sapi5 voices are supported. URL: http://forum.audiogames.net/viewtopic.php?pid=203255#p203255 ___ Audiogames-reflector mailing list

Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Zombies Live Is Broken Please Help! Hello Everyone.Well I just got zombies live for my 5th generation ipod with ios 8.13 and it doesnt work at all. When I start the game voiceover says video like it does when Im watching movies but then nothing happens. It plays music and I touch different

Re: Learning PB?

2015-02-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Learning PB? You could do that. As long as you dedicate yourself to it, you can do it. URL: http://forum.audiogames.net/viewtopic.php?pid=203257#p203257 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The time and effort required to integrate Elias in a new engine is a problem that we are currently trying to address, because it limits adoption among developers. In the latest package that you can find on the website I have included some ready to use

Want to try the Spanish version of run for your life?

2015-02-01 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Want to try the Spanish version of run for your life? Hi!Do you want to try the Spanish version of run for your life?http://oriolgomez.com/corre_por_tu_vida.zip URL: http://forum.audiogames.net/viewtopic.php?pid=203262#p203262 ___

Re: Zombies Live Is Broken Please Help!

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Zombies Live Is Broken Please Help! Thank you dark Ill give it another try today. URL: http://forum.audiogames.net/viewtopic.php?pid=203269#p203269 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Marvel VS CapCom 3 and Street Fighter Help

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Marvel VS CapCom 3 and Street Fighter Help ello everyone. So, let me start out by saying I have played Mortal Kombat and Injustice for the past 2 years quite avidly and have grown used to the style of gameplay where things are much easier to follow, moves are easier to pull off, and your

Can someone please sendspace some old P C S Games?

2015-02-01 Thread AudioGames . net Forum — New releases room : pianomagic88 via Audiogames-reflector
Can someone please sendspace some old P C S Games? Hi all,Way back in 1998, I played games like Pz97, Mobius Mountain, BreakOut and Haze Maze. I would absolutely love to play these games again, or to at least have the zip files with the wav files in them for nestalgia. Could someone please

Re: talking windows pe four 64 bit installation of windows now available.

2015-02-01 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: talking windows pe four 64 bit installation of windows now available. @Gellman: cool.The important reason to do this for me is use on GPT-partitioned disks, where you just cant let the Windows installer perform the partitioning. But if it is possible to launch GUI setup from PE, this

Re: Swamp, zombie FPS by Aprone

2015-02-01 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Okay, firstly a SCS question that may be a bug or a misunderstanding on my part.Im setting a number like so:set var rand=[random/1/10]debug=[rand]if rand2 then if rand5 then radio=Something happensMy understanding is that this should execute only when rand

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