Re: Beatstar discussion

2015-02-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Beatstar discussion Hi.So Ive finally played the last version, and [[wow]] what an awesome game now. I like it soo much.One suggestion: Why not make it so you can switch languages in the game itself instead of having multiple versions of the game? Wouldnt it be easier to update the

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-28 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Greetings all, wed just like to inform you that bounty missions have been implemented into the testing build, and they are under going final testing checks. Once they are ready, you will have a new build with the

Re: Beatstar discussion

2015-02-28 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Beatstar discussion Hmm, so now the random game makes each level last really really short, like usually between 0 and 5 actions. I was going to record to demonstrate it but deleting parts of a file in audacity is a lot more annoying than I was expecting.Ive still had it crash on the

Re: Zhengdu screen reader

2015-02-28 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector
Re: Zhengdu screen reader Hey all,Thanks for the information about Zhengdu, just downloaded yesterday. Now I know why Zhengdu doesnt really saves any settings Ive done, I didnt run it as an Admin. Regarding the zip-file, try to rename the password protected zip-file into zd, this should

Re: bokurano daiboukenn 3

2015-02-28 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector
Re: bokurano daiboukenn 3 Hi all, really enjoying the game. Have a question. Im using key2Joy to try, and play the game with my PS3 controller. Everything works, The problem Im coming across is, that when everything is set up. most commands work on the controller. Except for left arrow,

What are there any good games for android?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : afrim via Audiogames-reflector
What are there any good games for android? So what are there any good games for android. I couldn’t find any other forum which served games which are accessible with talk back, or any collection of games that blind people and visually impaired users may play.Thank you!Peace , out! URL:

Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Well you werent really that bad compared to some, or for very long or anything anyway, and I see what your trying to do, but the problem is that Ethins ego is so gigantic, that, not once in the many, many times hes been told off

Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Well you werent really that bad, or for very long or anything anyway, and I see what your trying to do, but the problem is that Ethins ego is so gigantic, that, not once in the many, many times hes been told off for doing this

Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe @ethin. I post advice all the time about my development, and what advice I have to give. Camlorn most likely has a better methid of doing it than I do. I dont complain, because as far as I cair. I already gave my helping hand, if

Re: bokurano daiboukenn 3

2015-02-28 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector
Re: bokurano daiboukenn 3 No problem. im sure Ill figure something out. URL: http://forum.audiogames.net/viewtopic.php?pid=206720#p206720 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 well, after some watching of dragon ball: xenoverse, I discovered something that there are new mode, called toki toki city.in this mode, you will get a series of quests and a side quest, weather you play offline or you

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: beatstar soundpacks! Hi,To the person who created mortal kombat pack. Please reupload it, without any spaces or exclamation points please! These are not proper symbols for a filename. I will fix my url_encoding for the next versions, but if people want the pack it will have to be with

Re: Beatstar discussion

2015-02-28 Thread AudioGames . net Forum — New releases room : dj00 via Audiogames-reflector
Re: Beatstar discussion Hello!I have a problem in the game.Yesterday, I bought and beated the dubstep soundpack.After this, I bought the aac, bopit and the dubby pack.Today, I opened the game, and updated.When I launched the updated version, I saw in the change pack menu the default smack

Re: What are there any good games for android?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : afrim via Audiogames-reflector
Re: What are there any good games for android? Thank you for your suggestion dark, Ill go and check them. URL: http://forum.audiogames.net/viewtopic.php?pid=206744#p206744 ___ Audiogames-reflector mailing list

Re: Heat Engine, a game engine for BGT games

2015-02-28 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I dont think it would be really hard to do If someone wants to help me with this, maybe we could write a little demo version in no time! URL: http://forum.audiogames.net/viewtopic.php?pid=206743#p206743

Re: LWorks.

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector
Re: LWorks. He is, and you can read his LWorks twitter, he said hes working on making JD free as he did for SL. Im seeing people asking the same question over and over while the answer is pretty clear I think URL: http://forum.audiogames.net/viewtopic.php?pid=206747#p206747

Re: Braillemon status update!

2015-02-28 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiA quick question: since Ive spend most of my relax time training several mon up to lvl 30+ and finally got batch 4 after several tries and errors ... I was just wondering: since the change log on the first page said that only two badges could be wun, does

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Themadviolinist, that is what I was going to bring up too. When it comes to mission lag, the slowing effect is no different than on main maps. If lag slowed you down to 70% of normal, it also slows the zombies down to 70% of their normal. It is all

Re: Beatstar discussion

2015-02-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Beatstar discussion Hi! I try to Upload a new sound pack, but It doesnt viewed in download menu, also I removed previous pack, which I uploaded from my computer. URL: http://forum.audiogames.net/viewtopic.php?pid=206716#p206716 ___

Re: bokurano daiboukenn 3

2015-02-28 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 Not sure about this one as I have no experience with it... but I suspect something in NVDA is getting in the way of the joy 2 key commands passing through. Not sure about a solution to this other than just not to use it... lol. sorry I couldnt be of any help.

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hi aprone, and everyone again, i think that is could be increase speed a bit, slowdown effect is can be happen all maps, but except missions? because, some players have slowly computers, they keep going fail, lol! note, dont believe that, i just

Re: virtualbox

2015-02-28 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Re: virtualbox I had the same problem on my windows 7 computer. Not to mension that virtualbox is almost inaccessible. Thats why I switch URL: http://forum.audiogames.net/viewtopic.php?pid=206751#p206751 ___ Audiogames-reflector mailing list

Re: Ubuntu

2015-02-28 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector
Re: Ubuntu Hi, while its been forever since ive used ubuntu, I always changed my desktop to gnome-shell or gnome-session-fallback as my prefered desktop, though lately ive had a go at the ubuntu mate remix and loved what I saw of it, I might even consider if I gett a second computer to

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 well, after some watching of dragon ball: xenoverse, I discovered something that there are new mode, called toki toki city.in this mode, you will get a series of quests and a side quest, weather you play offline or you

Re: LWorks.

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: LWorks. Here is directly from Liams twitter feed: Feb 11 2015 Will be doing some website maintenance this week. Hope to also have Judgment day converted over this weekend. No promises though.https://twitter.com/lworksgames URL:

Re: Swamp Campaign Scripting (SCS)

2015-02-28 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) If youre switching maps, zombies and allies will follow, but theres no telling where theyll wind up. If you want to be safe, mov the allies explicitly, and remove/spawn zombies as appropriate. URL:

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: beatstar soundpacks! Hay ogomez-2, Ive just upload mortal kombat and both sonic packs.The issue is weird because both cacks with spaces worked for me.Maybe its just something that happens when it gets uploaded?Oh well, you should have them now. URL:

Re: Swamp Campaign Scripting (SCS)

2015-02-28 Thread AudioGames . net Forum — New releases room : jsymes via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) Eh, I hoped to revive a couple campaigns Id tried making a couple years ago, but I dont think its going to happen. That bug when allies will suddenly disappear for no apparent reason or will freeze and wont budge anymore still seems to exist, and neither

Re: Problem posting super Egghunt + Scores

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Problem posting super Egghunt + Scores Its happened in more than one place, at my dads and my house, so its not just my Internet. URL: http://forum.audiogames.net/viewtopic.php?pid=206766#p206766 ___ Audiogames-reflector mailing list

Re: drakor a newly discovered browser world

2015-02-28 Thread AudioGames . net Forum — New releases room : yujin9091 via Audiogames-reflector
Re: drakor a newly discovered browser world Hi,@Dark,To know which battle ability to repair, it is indicated by its durability, which can be found by pressing down arrow a few times from the gold amount needed to repair it. I am not sure if the same thing applies to IE. As for me, the 0

Re: Anyone interested in another racing game?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: Anyone interested in another racing game? @dark I remember road rash, or at least the nentendo 64 version of it. Intrestingly ive baught a copy of an updated version for playstation 1, but only played it once. Ive had a chance to play at this game though and I can dephanatly tell you

Re: bokurano daiboukenn 3

2015-02-28 Thread AudioGames . net Forum — New releases room : Douglas1 via Audiogames-reflector
Re: bokurano daiboukenn 3 hello, wat is the password for that box in 4-2? URL: http://forum.audiogames.net/viewtopic.php?pid=206719#p206719 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Anyone interested in another racing game?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Anyone interested in another racing game? Yep danny, I know there were various roadrash games for other consoles as well that added some extra stuff like extra weapons and tracks to race on around the world, I just remember playing it on the amigar originally.Actually an audio version

Re: Beatstar discussion

2015-02-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Beatstar discussion OK, I see. And, My pack is uploaded, but Itll fixed maybe soon. URL: http://forum.audiogames.net/viewtopic.php?pid=206735#p206735 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-02-28 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? You can only remove dead enemies from outside the class. That said, its pretty simple:for (uint i=0; ienemies.length(); i++) { enemies[i].step(); if(enemies[i].health=0) { enemies.remove_at(i); i--; } } URL:

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! Hi.Oh, thanks Aaron. I thought I had heard the o-sound for the freeze me in other sound packs, but I might be wrong on this.I havent got any responces on help with my sound pack yet, so I might just upload it as it is, and then I hope for any help later on, if

Re: The Audio Games Forum does not Conform to the WCAG Guidelines?

2015-02-28 Thread AudioGames . net Forum — Site and forum feedback : themadviolinist via Audiogames-reflector
Re: The Audio Games Forum does not Conform to the WCAG Guidelines? Re: 10, Dark it wasnt you I was thinking of. It was the foaming response asking him if he was trying to destroy AG by posting this. URL: http://forum.audiogames.net/viewtopic.php?pid=206753#p206753

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : themadviolinist via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Re: 600, if lag is happening, then is the unhappiness with speed modification merely a problem of perception? Isnt the whole game lagged not just the character? URL: http://forum.audiogames.net/viewtopic.php?pid=206752#p206752

Re: bokurano daiboukenn 3

2015-02-28 Thread AudioGames . net Forum — New releases room : 1008jmd via Audiogames-reflector
Re: bokurano daiboukenn 3 hi all. is there a english translator URL: http://forum.audiogames.net/viewtopic.php?pid=206761#p206761 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

can't see even though I have a candle in Alter Aeon

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : auroralee via Audiogames-reflector
can't see even though I have a candle in Alter Aeon My friend and I just started playing Alter Aeon and she is having problems seeing in the game. This makes no sense to me since she has a candle and its not in a bag or anything like that. Any ideas as to why this might be and how to fix

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: beatstar soundpacks! SLJ when I clicked on your link. I gave a dropbox 404 error URL: http://forum.audiogames.net/viewtopic.php?pid=206768#p206768 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: drakor a newly discovered browser world

2015-02-28 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: drakor a newly discovered browser world hi,@dark, am a member of the guild blood and teers bnt from the player flagg. i am also more a solo type of player, but i like the conversations you have with guild members and that you can call for help whenever you need.greetz mike URL:

Re: Ubuntu

2015-02-28 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector
Re: Ubuntu hi the latest Ubuntu is not that grate for us it is betar that we install mate desktop in it or as danni said go and get the ubuntu mate it works like a charm URL: http://forum.audiogames.net/viewtopic.php?pid=206717#p206717 ___

Re: Brace yourselves, youtube mp3 converting could become harder!

2015-02-28 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector
Re: Brace yourselves, youtube mp3 converting could become harder! Unfortunately, I was using a really awesome program called YTD Video Downloader, and it was work with me fine, but now, any video url I paste in this program, unfortunately this following message apears: Videos cannot be

Re: Top Speed 3 source released

2015-02-28 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: Top Speed 3 source released I havent built a game before but I would like to add some suggestions which I thought would be cool for the game. Can the person who decides to continue developing the game enable the vehicles to sound like real ones when playing the game in boath automatic

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Hello,I will be very interested to know your thoughts about xenoverse. Remember though, you will have to create your character avatar first, so you will probably need sighted help. However,y ou will be able to change

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hi aprone, and everyone again, i think that is could be increase speed a bit, slowdown effect is can be happen all maps, but except missions? because, some players have slowly computers, they keep going fail, lol! note, dont believe that, i just

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : lori21 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi guys, Id just like to say I totally agree with Chowy and Revan. some players have become very reliant on just how fast they can move, and I also feel that missions are too high in the number of crates. I think they should be set back to atleast 70,

Re: What are there any good games for android?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: What are there any good games for android? @Afrim, I dont have an android device but Ill try to answer sinse I do know some games. First off I would recommend star traders, an awsome space rpg if you like those sorts of games, go and check the db and articles room for more details, Ive

Re: Heat Engine, a game engine for BGT games

2015-02-28 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Its not so hard to write, but Im also pretty sure it already exists for arbitrary languages. (Is that what Doxygen does?) URL: http://forum.audiogames.net/viewtopic.php?pid=206742#p206742 ___

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: beatstar soundpacks! Hello,@slj: the reason your o1 file does not play is because o1 does not exist in any soundpack in the game, because that is the action for freeze me, which makes no sound when done successfully. Hope that helps. All you need is 2, o3, o4 and o5, as you are

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: beatstar soundpacks! Hi guys,Are you sure that mortal kombat soundpack isnt playing It should... URL: http://forum.audiogames.net/viewtopic.php?pid=206731#p206731 ___ Audiogames-reflector mailing list

Re: Swamp Campaign Scripting (SCS)

2015-02-28 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector
Re: Swamp Campaign Scripting (SCS) I believe from my experimentation you need to repopulate the map with zombies. Im not sure if the zombies will stay on the old map, so you might be best starting from a blank slate each time. So,remove all zombies on old mapmove to new mapadd new

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone lori21 wrote:Hi guys, Id just like to say I totally agree with Chowy and Revan. some players have become very reliant on just how fast they can move, and I also feel that missions are too high in the number of crates. I think they should be set back to

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! Hi.I have just uploaded my soundpack called Cascada. Please note the issues I have mentioned previously. If anyone wanna help me with those, I would love to hear from you.I hope you enjoy the sound pack. I have tried to make this as cool as possible. URL:

Re: Prometheus: The Eternal Wars

2015-02-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!yes, ground combat missions are still looked into, along with a new system of robots on the way. URL: http://forum.audiogames.net/viewtopic.php?pid=206759#p206759 ___ Audiogames-reflector mailing

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: beatstar soundpacks! SLJ. if you could make a text guide that would be awesome. I can make an audio tutorial from that. thank you verry much. URL: http://forum.audiogames.net/viewtopic.php?pid=206723#p206723 ___ Audiogames-reflector

Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector
Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1? blindncool, you can get all the games, including the key genarator and the media components in both zip and exe off of http://www.wuala.com/tiflo-juegos. If you cant download them from their, I can upload all or at least

Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe I, myself, just get the programming information I require from the topic in question and then leave. Call me an insensitive bastard if you must, but that seems to be the best way to avoid these kind of situations...Ill help out.

Re: Brace yourselves, youtube mp3 converting could become harder!

2015-02-28 Thread AudioGames . net Forum — Off-topic room : stefan_ilioaica via Audiogames-reflector
Re: Brace yourselves, youtube mp3 converting could become harder! Hi, guys.Why dont you use Pontes Media Downloader? URL: http://forum.audiogames.net/viewtopic.php?pid=206736#p206736 ___ Audiogames-reflector mailing list

Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector
Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1? blindncool, you can get all the games, including the key genarator and the media components in both zip and exe off of http://www.wuala.com/tiflo-juegos. If you cant download them from their, I can upload all or at least

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: beatstar soundpacks! People, Janas pack doesnt work. URL: http://forum.audiogames.net/viewtopic.php?pid=206749#p206749 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Beatstar discussion

2015-02-28 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector
Re: Beatstar discussion Hi,I have to review the packs before they are uploaded. Its not instant. Mortal kombat.. I will fix soon URL: http://forum.audiogames.net/viewtopic.php?pid=206732#p206732 ___ Audiogames-reflector mailing list

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : vsmiro via Audiogames-reflector
Re: beatstar soundpacks! Hello. I have problems with two soundpacks. In the woods doesnt play, when I want to play game. Mortal combat pack I cannot download. Thanks, Vojta. URL: http://forum.audiogames.net/viewtopic.php?pid=206755#p206755

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Ur... Arent... arent Dires supposed to be too fast to easily outrun?I dont even remember the last time Ive really used a Vulcan. Its supposed to be a desperation weapon, to break up a huge swarm, with the knowledge that another will be upon you in a few

Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1?

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: Pipe 2, Blast chamber and other old BSC titles on windows 8.1? Thank you boy. URL: http://forum.audiogames.net/viewtopic.php?pid=206760#p206760 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: NEW AUDIOGAME! Audio Rally Racing - Free demo on Mac and PC! Plus ...

2015-02-28 Thread AudioGames . net Forum — New releases room : Pomettini via Audiogames-reflector
Re: NEW AUDIOGAME! Audio Rally Racing - Free demo on Mac and PC! Plus ... SLJ wrote:Hi Giorgio.Welcome to this fantastic forum!Its pretty nice made for your very first audiogame.May I ask, whats the plan for the future? What features do you have in mind for the full version of the game?I

Re: suggestions on how to deal with destruction of a class?

2015-02-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Okay. I now see the logical error in my assumption that this can be inside the class. Id suggest using a dictionary of unique enemy ids to enemies so that each enemy can remove itself without affecting the position of other

Re: scrolling battles ultimate question

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : soundworx via Audiogames-reflector
Re: scrolling battles ultimate question You press I think its f12 or f11. URL: http://forum.audiogames.net/viewtopic.php?pid=206820#p206820 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: UltraPower

2015-02-28 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector
Re: UltraPower Hi all,I havent made an appearance for about a month. Ive been quite a lot busy these days, and havent really had time or motivation to code anything. I still kind of dont, so if you dont see UP getting updated its because of that. And also, Ive just lost interest in that

Re: Introductions

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : purplehuman via Audiogames-reflector
Re: Introductions Hello everyone.My name is O. Bahri Gordebak, and Im a hobbyist free and open source software developer for some time. Im not visually impaired, and I didnt know much about audio games until Ive got the idea of developing one myself. I already had a game developed somewhat

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! Hi.Thanks for the suggestion. Jazz is one of the genres I dont have, and one of the genres which have never interest me. But a pack might get me interested. However, a friend of mine likes jazz, and he might be able to make a pack. Nick: Have you read my guide on

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! Awesome. Ill do that. I have found a bug in the game regarding to your own sound packs, which I have no idea on how happened or how to trick this again:I have run my own sound pack in debug mode. After that, I deleted the folder to play my pack normally. I have

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hi aprone, and everyone again, i think that is could be increase speed a bit, slowdown effect is can be happen all maps, but except missions? because, some players have slowly computers, they keep going fail, lol! URL:

Re: LWorks.

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: LWorks. this is the old news... actually, I believe he is working on jd to make it free. URL: http://forum.audiogames.net/viewtopic.php?pid=206740#p206740 ___ Audiogames-reflector mailing list

Re: LWorks.

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: LWorks. this the old news... actually, I believe he is working on jd to make it free. URL: http://forum.audiogames.net/viewtopic.php?pid=206740#p206740 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Heat Engine, a game engine for BGT games

2015-02-28 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I dont think it would be really hard to do If someone wants to help me with this, maybe we could write a little demo version in no time!Edit: i didnt know what Doxygen is, its fantastic! URL:

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-02-28 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Awesome cant wait! Keep up the good work danny and ethin! URL: http://forum.audiogames.net/viewtopic.php?pid=206813#p206813 ___ Audiogames-reflector mailing list

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I say no reset for the rep and item bug but then again I do not know what they are and have not gotten ixtra items or rep from them. URL: http://forum.audiogames.net/viewtopic.php?pid=206821#p206821 ___

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I vote for a reset as well. URL: http://forum.audiogames.net/viewtopic.php?pid=206824#p206824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

An idea that should havein Darkgrue

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
An idea that should havein Darkgrue Hello everyone (specificly to aprone if around).I have to say first that Im not an advance game maker or anything like that. I dont know how to code at all, so scripting can just be my dream.Now here comes to the point of the topic. Ive started using

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : lori21 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi Aprone, thanks for explaining about sollowing missions, I guess I was becoming frustrated at myself for not being as good or skilled as say Revan at finding crates, and killing zombies at the same time. While I can advance as a player, missions are the

Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe I agree, thats kind of what I was pointing out. I kind of wish someone would draw this to the attention of Dark or something. URL: http://forum.audiogames.net/viewtopic.php?pid=206786#p206786

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Lori, it is not meant to be possible for everyone to solo the hardest missions. URL: http://forum.audiogames.net/viewtopic.php?pid=206801#p206801 ___ Audiogames-reflector mailing list

Re: A very, very small notepad alpha

2015-02-28 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector
Re: A very, very small notepad alpha Yup Ive been using it for things like school work and my racing game documentation seems to be working well... unlike the previous version xd. URL: http://forum.audiogames.net/viewtopic.php?pid=206817#p206817

The reality Software Network

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
The reality Software Network Welcome to the Reality Software Network (rSN)! This is a global network between all people where they can chat, submit new downloads, forum threads, etc. Enjoy!http://rsn.x10.mx URL: http://forum.audiogames.net/viewtopic.php?pid=206829#p206829

Re: The reality Software Network

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: The reality Software Network BTW, I have powered this web site using CloudFlair, so visits should be relatively fast. I will be releasing many sight updates, as there will be many things I need to fix the inaccessibility of some pages. URL:

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, the duplicate item bug with HC items has not really unbalanced the game. Weapons are actually quite easy to find and broken items means that with a fort you will always have spares. I do not think a reset is called for, or for that matter a complete

Re: An idea that should have in Darkgrue

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: An idea that should have in Darkgrue If I am understanding correctly, the person playing your gamebook can save their current spot by just bookmarking the current website. URL: http://forum.audiogames.net/viewtopic.php?pid=206836#p206836

new audacity tutorial from nathantech

2015-02-28 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
new audacity tutorial from nathantech hello allI have created a audacity tutorial for getting started editting a trackhope you enjoyall comments are of course, welcomehttps://dl.dropboxusercontent.com/u/212 … torial.mp3 URL: http://forum.audiogames.net/viewtopic.php?pid=206812#p206812

Re: Braillemon status update!

2015-02-28 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! I cant be sure, but I think the name thing is to do with nicknaming. If you dont give a Pokémon a nickname, the species name becomes the nickname. I know when Ive hatched Eevees and then waited until I knew the gender to nickname them in Lavender Town, their

Re: UltraPower

2015-02-28 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: UltraPower hmmm. OK. Since youre back is there any other projects you will work on? URL: http://forum.audiogames.net/viewtopic.php?pid=206827#p206827 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: My first ever fully functional bgt game, target!

2015-02-28 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector
Re: My first ever fully functional bgt game, target! okay, guys, target 2.2 is out, look at the changelog that will open after installation at the section labeled v2.2B.You can just launch your copy of target and itll download itself for you! URL:

moving in formation?

2015-02-28 Thread AudioGames . net Forum — Developers room : gamedude via Audiogames-reflector
moving in formation? hello everyone. So, I am creating a function for moving multiple game units at one time; however, I do not want them all to move to the same tile. I want them to move, keeping their formation. For example, let say that a player has four units in their possession. I

Re: The minimum environment for using VC++ compiler, cl.exe

2015-02-28 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: The minimum environment for using VC++ compiler, cl.exe Yeah me too, though sometimes I get lost when reading it lol. URL: http://forum.audiogames.net/viewtopic.php?pid=206841#p206841 ___ Audiogames-reflector mailing list

Re: can't see even though I have a candle in Alter Aeon

2015-02-28 Thread AudioGames . net Forum — General Game Discussion : auroralee via Audiogames-reflector
Re: can't see even though I have a candle in Alter Aeon Okay thank you. I will have her try that. I really really appreciate it. URL: http://forum.audiogames.net/viewtopic.php?pid=206811#p206811 ___ Audiogames-reflector mailing list

Re: A very, very small notepad alpha

2015-02-28 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
Re: A very, very small notepad alpha this certainly looks fantastic URL: http://forum.audiogames.net/viewtopic.php?pid=206814#p206814 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Beatstar discussion

2015-02-28 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Beatstar discussion Hi, whats the name of the song that says süpernova in pop2? Thx. URL: http://forum.audiogames.net/viewtopic.php?pid=206823#p206823 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Swamp, zombie FPS by Aprone

2015-02-28 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone carlosM has hit the nail on the head. humans has a whole dont like change as a rule. so if they are confronted with a situation they are unfamiliar with, they freeze or shout foul. this is only amplified within the blind community. we revel in consistancy.

Re: beatstar soundpacks!

2015-02-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: beatstar soundpacks! Hi all.I would like to introduce my second sound pack: BassHunter.You asked for more techno? There you go. Lots of awesome tracks. If you beat this pack, then you can look forward to one of their latest releases, which is a totally different style. I hope you

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