Re: The Killer

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector
Re: The Killer yeah, i wanna se the huge update, and be able to host a server URL: http://forum.audiogames.net/viewtopic.php?pid=298486#p298486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: operation redspot. The final debriefing. Hi.Here are two ideas, which might make most people happy.The first idea:Make the game so it tracks the players skills like fighting, avoiding getting hit etc. Then calculate all the players skills and put the players into different categories

Death Match, the Name?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Death Match, the Name? Just wondering why this game in it's various iterations is called Death Match?Death Match, to me, rings of a tournament of some kind and would probably make a great name for an FPS.Is the name just a holdover from some initial project that actually was about battling

Re: Windows 10 trying to install Quentinc's playroom help!

2017-02-19 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector
Re: Windows 10 trying to install Quentinc's playroom help! that is probably your antivirus, just disable it or create a temp folder and set a exclusion for that temp folder in the settings of your antivirus software.hth URL: http://forum.audiogames.net/viewtopic.php?pid=298483#p298483

Re: An rs games recording for you all

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: An rs games recording for you all the problem we have with putting up any dropbox link has been discussed in detail on other topics, but a short version is quite simply that we don't know how long the link will be available, or how long the link will be accessible for download, as it's

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector
Re: operation redspot. The final debriefing. It'd have to go both ways. The weaker players shouldn't be allowed to attack the stronger ones either. Maybe make a command for those weaker players to opt out of the protection if they choose to try their luck for fun. URL:

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: operation redspot. The final debriefing. Different maps for different groups of people?The starters get a bigger map with quite a few items and can only travel ahead to the next map once they have obtained at least 3000 health and or 50 shielded shots, and at least 100 ammo in all

An rs games recording for you all

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
An rs games recording for you all Hey guys, I figured i'd share this with you all. Its a game of 1000 miles me and gamesmaster played last night, and I decided to start a recording just after the first round had ended, so it starts at the second round, not to confuse people. Anyways, here

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: What programming language using to develop the games? Possibly. Never written a game in it so can't say. URL: http://forum.audiogames.net/viewtopic.php?pid=298478#p298478 ___ Audiogames-reflector mailing list

Re: Rock Band 4 discussion

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Rock Band 4 discussion That's all you get.  Their are plenty of other tutorials on youtube.  I guess they figure it's been out for so many years, and with so many iterations, that you have some kind of idea how things work. URL:

Windows 10 trying to install Quentinc's playroom help!

2017-02-19 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector
Windows 10 trying to install Quentinc's playroom help! I am trying to download quentinc's playroom but when I try to install it, it says that the file may have been deleted or moved.I have tried to download it 100s of times and even enabled admin rightsI am getting frusteratedScince I got

Re: Looking for a dual 1/4 inch female to dual male RCA Cable

2017-02-19 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Looking for a dual 1/4 inch female to dual male RCA Cable That especially holds true for analog mixers. And Jage's right, using adapters is the simplest route. You can pretty much use them for everything except the rca, which you need a uca202 or any other similar soundcard for. URL:

Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Blind Warcraft Atton Released! The twitter hasn't been posted to in over a year, so I'm unsure.  The addons on blindwarcraft's site and the speech addon that I linked to is so far all that I'm seeing.  i guess what would really have to be done is to first make that speech addon into an

Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector
Re: Blind Warcraft Atton Released! If you guys can get it to work, that would be awesome.It seems however that it's a hit and miss at this point although it's been a while su maybe there is something out there that we don't know about that could possibly help. URL:

Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Blind Warcraft Atton Released! A sighted lper gave me this to check out as well. [url]https://mods.curse.com/addons/[[wow]]/tomtom[/url] URL: http://forum.audiogames.net/viewtopic.php?pid=298472#p298472 ___ Audiogames-reflector mailing

Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Blind Warcraft Atton Released! Works fine over here. URL: http://forum.audiogames.net/viewtopic.php?pid=298471#p298471 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for a dual 1/4 inch female to dual male RCA Cable

2017-02-19 Thread AudioGames . net Forum — Off-topic room : jsquared via Audiogames-reflector
Re: Looking for a dual 1/4 inch female to dual male RCA Cable Monoprice also has a lot of rarer cables. Naturally, using an adapter or two may be the simplest way though. Most audio people have a lot of "useless cables" as you put it. URL:

Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : jsquared via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! blindndangerous wrote:wonder what's up with it.  would you really have to do anything major just to move files from one server to another?  I doubt it, apart from making sure permissions were set properly.Yes theoretically it's

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: What programming language using to develop the games? C # for my task is suitable? URL: http://forum.audiogames.net/viewtopic.php?pid=298468#p298468 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Kali linux, How accessible is that?

2017-02-19 Thread AudioGames . net Forum — Developers room : king gamer222 via Audiogames-reflector
Re: Kali linux, How accessible is that? My Skype link is still available I think. Once you have the distro installed, it works like Debian, so Speakup and/or Orca should start automatically on boot. URL: http://forum.audiogames.net/viewtopic.php?pid=298467#p298467

Re: Street Fighter V Official thread

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread Oh. You're playing it in hard mode. Lol. I'm afraid I can't really help you here... You're just going to have to know the character you're playing and the character you're fighting and figure out how the AI uses it. I got through it, but it did take me

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-19 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! If you're looking for one that gets sing, the Owlaw line gets it at 7 or someware around their, Chingle gets it at 8, and Domestress gets it at 12. None of these manamon require trading or battling online. Chingle transforms in to

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Re: What programming language using to develop the games? OP says he wants to develop a game similar to GTA, that's entirely possible, especially considering the first GTA games were an overhead game with 0 3D graphics.It's not just languages that are important, understanding the general

Re: How do I configure and install windows xp on an old laptop?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : willbilec via Audiogames-reflector
Re: How do I configure and install windows xp on an old laptop? Hi, I dont no what is going on. windows xp wont install but I am currently using an os called tiny 7 a very light version\ of windows 7 so far it has been very fast and responsive. URL:

Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! buddy, you are band from the game. so that's it. if your game acts like that URL: http://forum.audiogames.net/viewtopic.php?pid=298460#p298460 ___ Audiogames-reflector mailing list

Re: What audio information would help you in the real world?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector
Re: What audio information would help you in the real world? Modern cameras can be very small though. If you have a laptop, feel the camera on your webcam just to get an idea how small cameras can be. In addition they're usually dark and thus would probably be inconspicuous on large

Re: Discussion about Blind Accessibility - the next steps?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? I was asking you Magurp, so I could show you some diagrams in my post to explain what I was doing.I'm still building it out, been traveling all weekend for work so pardon me. Here's a screenshot of a map in my game from the game

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector
Re: operation redspot. The final debriefing. who guys, who. I have not been checking up on this topic much lately because of the server switch. I also, never said that I was ignoring, or not giving consideration, to this topic. There is no way I can answer to

Re: Discussion about Blind Accessibility - the next steps?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? I was asking you Magurp, so I could show you some diagrams in my post to explain what I was doing.I'm still building it out, been traveling all weekend for work so pardon me. Here's a screenshot of a map in my game from the game

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-19 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hi everyone,I would like to ask you a question. Are there any singing Manamon similar to Jigglypuff or not? If the answer is yes, do these Manamon evolve just like other Manamon or do you need to battle online opponents for it to

Re: Street Fighter V Official thread

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector
Re: Street Fighter V Official thread I mean yeah first time through was pretty easy aside from the last few fights, it's just the replay where I keep getting owned... but I want that 50K reward! lol URL: http://forum.audiogames.net/viewtopic.php?pid=298457#p298457

Re: Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Sound libraries Try the [Big List of Free Sounds] on itch.io. URL: http://forum.audiogames.net/viewtopic.php?pid=298456#p298456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Browser games with most deep quest system?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : music097 via Audiogames-reflector
Re: Browser games with most deep quest system? i'm now level#d.i  want to find swamp viper.where is it? URL: http://forum.audiogames.net/viewtopic.php?pid=298455#p298455 ___ Audiogames-reflector mailing list

Re: Street Fighter V Official thread

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector
Re: Street Fighter V Official thread The default story mode should really be a walk in the park. So much so that, in general, you should be able to get a lot of jump ins to win. Jump in with a firce punch or hard kick, then do lp, mp, sonic scythe. Spam it all day, every day. URL:

Re: Street Fighter V Official thread

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector
Re: Street Fighter V Official thread I suppose that's really the only way unless I want to try spamming sonic boom forever, lolthis'll be interesting though since I'm not that much of a hardcore player, I just play these games casually 99 percent of the time URL:

Re: For Honor?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: For Honor? Well everyone, sooner or later i'm going to try this one out. Anyways in this game, are there any kinds of interactables to use? For example, in one of the level you have to shut down a catapult. URL: http://forum.audiogames.net/viewtopic.php?pid=298452#p298452

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-19 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! @Jayde: If you're still reading this topic regularly, I may have figured out what was wrong with your self-trading attempt.When I downloaded process explorer, I had to enable the display of the lower pane found in the view menu.

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-19 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! hi,what manamon do you need. Also, you can trade between saves. URL: http://forum.audiogames.net/viewtopic.php?pid=298450#p298450 ___ Audiogames-reflector mailing list

what's going on with adventure to fate?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector
what's going on with adventure to fate? Hi all. Does anyone know what's going on with adventure to fate? I have been hearing nothing from touchmint. As many of you know, adventure to fate stopped working correctly under IOS 10 and I was just wondering if he'll fix that as I really miss it

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Oh, and another thing I wonder is why someone has to be against Sam to publish a topic like this? I dunno, but this gives a way for people to express their subsequent interest or disinterest in the original poster's point of view. Whether or not

Re: Browser games with most deep quest system?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Browser games with most deep quest system? This makes me almost want to create a sryth reminiscing topic. In particular, I'm very disappointed that equipment and abilities really aren't earned through adventures anymore but instead through raffels and donation packages. I miss the days

Re: Old text and Ascii RPG or roguelikes for dos

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Old text and Ascii RPG or roguelikes for dos The only one I can remember being any good was Fallthru. It's played more like a mud though, not a roguelike. That is, it does have stats and RPG things to raise, but it's not displayed with ascii characters.I don't really remember sticking

Re: The blind eye link broken

2017-02-19 Thread AudioGames . net Forum — Site and forum feedback : Dragos via Audiogames-reflector
Re: The blind eye link broken I want to see this game coming to life. URL: http://forum.audiogames.net/viewtopic.php?pid=298445#p298445 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bk2 help

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : mariaespino26 via Audiogames-reflector
Re: Bk2 help Guess I better start grinding then URL: http://forum.audiogames.net/viewtopic.php?pid=298443#p298443 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: What programming language using to develop the games? Of course, I'll start with a simple. First, sound reproduction, after the creation of the player, his movement and so on. The game is similar to GTA ultimate goal. URL: http://forum.audiogames.net/viewtopic.php?pid=298442#p298442

Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! for me, it still says connecting, logging in and then does nothing.It's been doing that for the last few days which is why I'm trying to find out if I have been banned or not. URL:

Re: Bk2 help

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector
Re: Bk2 help At least 800 to 1000 URL: http://forum.audiogames.net/viewtopic.php?pid=298441#p298441 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: death match project alpha update public beta

2017-02-19 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So...now the lag's fixed, this game is actually very, very playable and very decent.Come on guys, give it a whirl. It's freeandit's actually fun doing cargo runs for the moment and saving up for stuff... URL:

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: What programming language using to develop the games? @jonikster, I would open yourself up to other programming languages, not just C# and C++. C++ I am quite sure you will have an extremely difficult time with, whereas with C# you will have less of a difficult time with it. Still,

Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! hi.well, it looks weird cause it didn't use to do that. but here's the thing. mayube sam made some changes while the server was backing up, which means maybe is working on an update. so guys, please be patient. URL:

Re: Idea for Yugioh Duel Monsters Audio Game

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector
Re: Idea for Yugioh Duel Monsters Audio Game hope you feel better soon URL: http://forum.audiogames.net/viewtopic.php?pid=298437#p298437 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I was just about to report this issue, but looks like it's a universal one.  good to know.  I'm looking forward to being able to try this game soon. URL: http://forum.audiogames.net/viewtopic.php?pid=298436#p298436

Re: What audio information would help you in the real world?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector
Re: What audio information would help you in the real world? Hi.At exodus, good point, but for example, if I would have a navigational aid with the system that I have a camera mounted on a pair of sunglasses, I would still use my cane, this is just an aid in the end, isnt it?for example

Re: Bk2 help

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : mariaespino26 via Audiogames-reflector
Re: Bk2 help How high should my HPB it URL: http://forum.audiogames.net/viewtopic.php?pid=298434#p298434 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Rock Band 4 discussion

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : king gamer222 via Audiogames-reflector
Re: Rock Band 4 discussion I finished the tutorials. But I'm still stuck on how one actually plays; the tutorials was on solos and didn't explain much. Are there more, or are those tutorials all I get? URL: http://forum.audiogames.net/viewtopic.php?pid=298433#p298433

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: What programming language using to develop the games? I want to develop a new game, which will be similar to the GTA.On the game, I want to develop singly. I have money For sound. For 3d sound, you can use the Bass or OpenAL, but I'm interested in the choice of programming language.I

Re: Street Fighter V Official thread

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector
Re: Street Fighter V Official thread Maybe you can go and try to play with nash in training mode. Or, do his challenge combos. I know you can't finish them but, doing a few will let you figure out how nash kind of plays. URL: http://forum.audiogames.net/viewtopic.php?pid=298431#p298431

Old text and Ascii RPG or roguelikes for dos

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Old text and Ascii RPG or roguelikes for dos Hey to all!I wonder if there are some old dos text or ascii RPG-roguelike games wich are accessible enough for us?I am not sure but i think someone mentioned a game named Moria some time ago?I searched the internet and found a lot of text-RPG's

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: What programming language using to develop the games? tabutcu, I can develop scripts for GTA 4 and 5 using C#, but I whant develop new GTA for blind. URL: http://forum.audiogames.net/viewtopic.php?pid=298429#p298429 ___

Re: Orbs CCG

2017-02-19 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector
Re: Orbs CCG You have to go to the bottom of the screen after you select it. If it doesn't work the first time pressing enter on it and then going to the bottom again should work. Never tried it with crome. I use firefox. URL: http://forum.audiogames.net/viewtopic.php?pid=298428#p298428

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector
Re: operation redspot. The final debriefing. A few things here. Firstly, in response to the following posted by Sito:As about adding modes etc, that would require that the whole game needs to be redesign in order to make it balanced.Wait, so suddenly now we do care about balance? I thought

Re: Bk2 help

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector
Re: Bk2 help It's been a long time since I've played bk2 so my information may not be very accurate.If you're fighting one of the death robots, you'll want to make sure you have plenty of HP. I recommend grinding on the stage with about 30 slimes or another stage you're really good at

Re: Orbs CCG

2017-02-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector
Re: Orbs CCG I'm using chrome with nvda it hasn' worked yet I have to select the mad barbarian card. I type enter on it but nothing happens. URL: http://forum.audiogames.net/viewtopic.php?pid=298425#p298425 ___ Audiogames-reflector mailing

Re: a topic

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector
Re: a topic realy? i want to talk you, i like to turks. URL: http://forum.audiogames.net/viewtopic.php?pid=298424#p298424 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Phone number varification in games Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector
Re: operation redspot. The final debriefing. guys, i really appreciate steve's and sito's atitude. and that's why I said that  this topic would need to be closed. because sito is right here. connor does that to make some freaking drama and steve also is right in the post 83 because in 87

Re: Idea for Yugioh Duel Monsters Audio Game

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector
Re: Idea for Yugioh Duel Monsters Audio Game Hay everyone. I just wanted to let you all know that I came down with somthing this week, and I have gotten nothing done. I will return to coding yu-gi-oh as soon as I can. URL: http://forum.audiogames.net/viewtopic.php?pid=298422#p298422

Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Phone number varification in games Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your

Re: Phone number varification in games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Phone number varification in games Sito, again, you're also not getting it. You say emails can be recreated, you're correct with that, but not the case with phone numbers? That's where you're wrong. Ever hear of services like Textnow, Talkatone, you name it? Yeah, there's your

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector
Re: operation redspot. The final debriefing. as for the item beeping i'm pretty sure that's because that the vps sam ran the game on were lagging so that's why the beeps were slowed down, however, i think that's changed now when the game runs on the new server. URL:

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: operation redspot. The final debriefing. you know, take out the hurr durr get gud scrub posts and this thread would be 1: about 3 pages shorter and 2: be about ideas for balancing a game. That's just the damndest thing! URL: http://forum.audiogames.net/viewtopic.php?pid=298419#p298419

Re: a topic

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: a topic @tabutcu I know some Turkish, but I'm not fluent in it. This is because I grew up in England. My name's Turkish because my parents are both Turkish. Hope that clears that up. URL: http://forum.audiogames.net/viewtopic.php?pid=298418#p298418

Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Blind Warcraft Atton Released! Cloud OCR still works? I tried to use it a few times or so over the last couple of months and it would hang after OCRing. I assumed it was busted and uninstalled URL: http://forum.audiogames.net/viewtopic.php?pid=298417#p298417

Re: The blind eye link broken

2017-02-19 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector
Re: The blind eye link broken Aah drat, I wish I still had this because I'd totally submit it to the archive. As it stands, I don't know where it is, probably on an external that might be dead! URL: http://forum.audiogames.net/viewtopic.php?pid=298415#p298415

Re: For Honor?

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: For Honor? eh. I'm not too concerned over the traps and stuff. We've played and got through games like that before. Now,  there seems to be a tactic of just rushing headlong at people and knocking them off cliffs that's proving highly unpopular witheveryone, so maybe the maps will see

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector
Re: operation redspot. The final debriefing. oh please... if you think this classifies as drama you haven't seen gamefaqs message boards... those you can call drama URL: http://forum.audiogames.net/viewtopic.php?pid=298412#p298412 ___

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: operation redspot. The final debriefing. That's not the way I see it. I think it's good to share opinions and stuff, and also, it actually got me to try out the new version of Redspot.Just to add a slightly different question in here hopefully something more positive, it's more a

Re: Monthly Chat February 2017

2017-02-19 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: Monthly Chat February 2017 Mmm, I think I'll refrain from further purchasing just now, in case I go bankrupt. Also, if I'm honest I think I need to diversify again a little bit (I got a couple of Big Finish's new Classics series which are looking up to be a lot of fun). Frankenstein

Re: A couple of windows 10 questions

2017-02-19 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: A couple of windows 10 questions I'm really glad you took the time to install the Classic shell! It is a good way to escape yourself from the social terror of the idiocy of Windows 10's innovation. Just so terribly complicated that it completely changed the view of Windows that we have

Re: Redspot, blood and paril. First public beta released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! wonder what's up with it.  would you really have to do anything major just to move files from one server to another?  I doubt it, apart from making sure permissions were set properly. URL:

Re: Blind Warcraft Atton Released!

2017-02-19 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Blind Warcraft Atton Released! It was with a few addons to it.  The problem with it was that in order to move around you had to follow some one unless you knew the maps.  apparently their is a gps addon for [[wow]], but I've not found it.  This topic might also might be worth

Re: Discussion about Blind Accessibility - the next steps?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: Discussion about Blind Accessibility - the next steps? So is Game Maker accessible now or is it it's usual inaccessible product? I'm trying to follow this thread and saw GML mentioned more than once, so that's why I'm asking. URL:

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector
Re: operation redspot. The final debriefing. nope, not specificly but how's he keeps writing tupy over and over indicates it, the fact that he has to make a topic here to tell his opinion instead of talking privatly to sam also shows that connor clearly has something against sam. because

Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-02-19 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! With the box and the switch, push it up so it's above the first wall to the west, then push it left on to the teleporter. The only mistake you made is forgetting to push it up before pushing it left. Also I decided to try out Bearran,

Re: What audio information would help you in the real world?

2017-02-19 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector
Re: What audio information would help you in the real world? on the flip side, it's not a good idea to be walking about with a rather obviously visible camera mounted to a pair of glasses. When you accidentally walk into or passed an area with a bunch of kids, for example, it's my

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: What programming language using to develop the games? @tabutcu, nothing is impossible. If you say that something's impossible, then your only telling your mind that. Jonikster never said he wanted to develop an exact replica of GTA; only that he wanted to develop a game like it. And I

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: What programming language using to develop the games? @jonikster, woe, woe, woe! Careful now! You are entering territory I have a feeling your unfamiliar with! You have an idea, but you don't know how to answer the last four questions of life; in this case:When will you have time to

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector
Re: What programming language using to develop the games? It's only impossible if you allow it to be impossible. I'm not saying it'll be easy, but I think it could be done. URL: http://forum.audiogames.net/viewtopic.php?pid=298399#p298399

Re: A couple of windows 10 questions

2017-02-19 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: A couple of windows 10 questions Of course you did. Everybody does that, eventually. Congratulations. I agree, standard procedure with modern Windows (works well on 8.1 also): just keep installing stuff till it doesn't suck anymore. URL:

The blind eye link broken

2017-02-19 Thread AudioGames . net Forum — Site and forum feedback : Dragos via Audiogames-reflector
The blind eye link broken Hello all.I know the game is abandoned but can you upload it on the audiogames arkive and put the link in description please?I really want to play this game or to hear a demo.Thanks in advance. URL: http://forum.audiogames.net/viewtopic.php?pid=298403#p298403

Re: shadow rine full voice version released

2017-02-19 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: shadow rine full voice version released Not a big deal. I personally won't violate the wishes of the developers, but some others will keep them up... I don't think anyone is going to want you to take it down, and there'd be no way to enforce it anyway. It's all good. URL:

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector
Re: What programming language using to develop the games? you want to develop a GTA, it's a impossible. because you are blind, and Gta is not accessible game, only we are playing sanandreas. it's, a, impossible. URL: http://forum.audiogames.net/viewtopic.php?pid=298397#p298397

Re: What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : tabutcu via Audiogames-reflector
Re: What programming language using to develop the games? but i like GTA URL: http://forum.audiogames.net/viewtopic.php?pid=298398#p298398 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: operation redspot. The final debriefing. Lol? The name Mister Tupy implies someone has something against him?Lol I'm done. URL: http://forum.audiogames.net/viewtopic.php?pid=298396#p298396 ___ Audiogames-reflector mailing list

Re: C# (C sharp question)

2017-02-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: C# (C sharp question) I think this discussion should be cut and the topic changed to 'How to solve programming issues'. Keep the original posts, but change the topic, that way it's not just open to C# but to all programming languages. URL:

Re: operation redspot. The final debriefing.

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector
Re: operation redspot. The final debriefing. 2 things. first, that you keeps saying mr tupy really indicates that you have something against him. as about adding modes etc, that would require that the whole game needs to be redesign in order to make it balanced URL:

Re: the Helen Keller Conspiracy

2017-02-19 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector
Re: the Helen Keller Conspiracy What I meant to say is were these hk's thoughts or just the thoughts and projections of her teacher? URL: http://forum.audiogames.net/viewtopic.php?pid=298394#p298394 ___ Audiogames-reflector mailing list

Re: Keyboard Controls for action/adventure games

2017-02-19 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: Keyboard Controls for action/adventure games Hello folks. I'd personally prefer awsd to move, and the keys around j to fulfill the other functions.Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=298390#p298390

What programming language using to develop the games?

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
What programming language using to develop the games? Hello.Please sorry my english.I have a question.I developed the games using the BGT. But I decided to use a programming language.I want to develop a game on the similarity of GTA, the virtual world.Please help to choose a programming

Re: Sound libraries

2017-02-19 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Sound libraries You're friends with Samtupy.Let him help you. URL: http://forum.audiogames.net/viewtopic.php?pid=298392#p298392 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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