Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development Liam, thumbs up for your post #9.  Very well said sir! URL: http://forum.audiogames.net/post/403338/#p403338 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: why the hell i am lazy to code?

2018-12-30 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: why the hell i am lazy to code? Visualstudio, you're more than invited to script a small card game!    It will be fast and simple to do, and may even help get your coding juices flowing.http://forum.audiogames.net/topic/26932 … by-aprone/ URL:

Re: hateful rant on arrays

2018-12-27 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: hateful rant on arrays Nope.  I mean you can always choose to start them at 1 by just ignoring the zero spot (actually a great idea in some situations), but they do start at zero just like most other languages.  Actually I think there is a command to force them to start at values other

Re: hateful rant on arrays

2018-12-27 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: hateful rant on arrays Arrays in VB6 are base 0.  URL: http://forum.audiogames.net/post/401215/#p401215 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 2 network questions

2018-12-25 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: 2 network questions Every router is a bit different so I can't really give specifics.  You'll have some specific web address you visit, which gives you access to your router for changing it's internal settings.  For example, some routers use the address 192.168.0.1, or 192.168.1.1When

Re: 2 network questions

2018-12-25 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: 2 network questions The game will connect to your local IP, and you can then configure your router to route incoming data to that local IP.  You'd give your global IP to other people who want to connect to you, and it is your router that then gets those messages and knows which

Re: why the hell i am lazy to code?

2018-12-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: why the hell i am lazy to code? LOL well it would, but it hasn't been built or coded yet.  I now need to come up with a new idea that will stop me from being too lazy to build the toe screw machine... that will stop me from being too lazy to code other things. URL:

Re: why the hell i am lazy to code?

2018-12-23 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: why the hell i am lazy to code? I figured out a way to solve this for myself.  I could put together a simple piece of arduino code that would drive a stepper motor with a screw on the end.  This would be mounted to my big toe, so the screw would slowly drive itself under my toe nail

Re: making accessable fast food simulation game

2018-03-30 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game Hi guys, sorry it has been so long since I've posted here on the forums.The game is not released because of 2 problems I have run into, which both need to be solved before everyone can get their hands on it.  The first problem is that the

Re: making accessable fast food simulation game

2018-01-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game I've had very little time to work on this game so far in January, so I think it is very unlikely that I'll have it ready to release this month. URL: http://forum.audiogames.net/viewtopic.php?pid=347626#p347626

Re: making accessable fast food simulation game

2017-12-15 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game Sadly there hasn't been time to work on it further.  My work won't stop with the extra shifts until after Christmas, so I won't have free time until then. URL: http://forum.audiogames.net/viewtopic.php?pid=342250#p342250

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-12-02 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 1000 Tracks I've been wondering the same thing actually.  Are developers allowed to use your music if the files are not encrypted, and users would be able to just copy and grab the music from the game's files? URL:

Re: Audio Game Project prototype

2017-11-21 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Audio Game Project prototype Hello Kai, welcome to the forums and we're glad to have all the new games we can get.  I've downloaded the game and it seems you're off to a good start.  I wasn't able to exit without using Alt + F4, but perhaps I just didn't know what I was supposed to do

Re: making accessable fast food simulation game

2017-11-18 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game Hey guys, sorry I haven't posted about this lately.  Work and real life have kept me away from the computer for the past couple of weeks, and I haven't worked on the game as a result.  I'm hoping I can free up more time soon so I can continue

Re: making accessable fast food simulation game

2017-11-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game Masroor, I hope so but the past week has been so busy for me that I'm behind schedule.  Only time will tell I suppose. URL: http://forum.audiogames.net/viewtopic.php?pid=338352#p338352 ___

Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-11-01 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Sharing My Music and Sound Effects - Over 1000 Tracks Excellent work Eric!  I hope you had a great Halloween yourself. URL: http://forum.audiogames.net/viewtopic.php?pid=336167#p336167 ___ Audiogames-reflector mailing list

Re: Care to share some tips for developer?

2017-10-25 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Care to share some tips for developer? Gypsy, welcome to the forum!  I'm excited to hear that we've gained another potential developer, since that is always a good thing.  I don't have any current experience with mobile games, and the experience I do have was not with accessible ones,

Re: making accessable fast food simulation game

2017-10-16 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game My goal is before December, because if it takes me that long then I'll probably be forced to wait until the holiday season has ended before I can continue working on it. URL: http://forum.audiogames.net/viewtopic.php?pid=333666#p333666

Re: making accessable fast food simulation game

2017-10-15 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game Thanks Gamedude, when Kai went looking for voice submissions he never really got what he needed so the game took a different direction and will be using just generic sounds.  By generic sounds I mean that each of your waiters will pull their

Re: making accessable fast food simulation game

2017-10-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: making accessable fast food simulation game Weird, my last comment seems to have vanished.  I'll type it again I guess.The game is a restaurant management game, but so far I've kept its details to myself until it's ready to be majorly tested.  The game has a lot going on so right now

Re: Programming the matrix

2017-10-13 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Programming the matrix If we are living in a simulation it wouldn't be in any way affected by how we code.  It would also almost certainly be a simulation built upon a set of simple rules where complex patterns play out as a result of emergence.  Imagine something like Conway's Game of

Re: List of audio games and there programming languages

2017-09-03 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: List of audio games and there programming languages Here is another one for BGT:Obsessive CompulsiveHere are more for the VB6 category:Most (or possibly all) of Jim Kitchen's gamesCastawaysCastaways 2Daytona and the Book of GoldDog who Hates ToastLunimalsPaw PrintsPreludeamalsPuzzle

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-23 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Just like how you can go to your form_load section, go to the Form_KeyDown(KeyCode As Integer, Shift As Integer) section to handle keyboard input.When any key is pressed down, the code in this section will run.  The

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-08-23 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 1)  Dimension yourself a global variable that will be used to hold the Sapi object.  In this case I used a variable called "tts".  Put this in your form_load section:Set tts = CreateObject("SAPI.spVOICE")You only need that

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-30 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Blindncool, parentheses are required if you will be passing more than 1 argument to the function.  If you're only passing 1, such as in the hello world example you gave, it just saves a tiny bit of time by leaving them

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Orko, it's a shame you're upset about having your opinion "assaulted", when you pushed your own so forcefully just 1 post earlier.  You can participate in this discussion or not, it's your choice.  Some people can dish it

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 To someone who is concerned about exploits and vulnerabilities, I have to ask what is your background experience with computer security?  I'm not intending for that question to sound rude, but I'm starting to think some of

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Orko, what is your background experience with computer security?  I'm not intending for that question to sound rude, but I'm starting to think some of your "exploit" and "vulnerabilities" concerns are rooted more in

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Kyleman, I think you've put a bit more faith in modern languages than they deserve.  There is always some new genius exploit someone could hypothetically come up with, if they are skilled enough and determined enough.  New

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 blindncool, directinput is mostly used for game controllers, joysticks, and I think you can do some mouse related things with it that would otherwise require a bit more coding to pull off.  For example, the way I keep the

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-27 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Kyleman, VB6 was released in 1998 and was officially dropped by Microsoft in 2008.  What are the bugs/vulnerabilities that have been found in it since then?  I'm curious to know if there is a list somewhere since you're

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-26 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Is there a reason you intend to use directinput?  If keyboard and mouse are the inputs you'll use, you won't need it. URL: http://forum.audiogames.net/viewtopic.php?pid=321155#p321155

Re: Programming language with easy syntax?

2017-07-25 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Programming language with easy syntax? VB6 has a similar switch.  Actually that switch is enabled by default, and you have to specifically turn it off if you no longer want to define everything in advance.The functions automatically changing to the correct type is part of that

Re: Audio Maze first demo

2017-07-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Audio Maze first demo Nice work Steve.  It's always good to see another game posted, and hopefully you get some valuable feedback. URL: http://forum.audiogames.net/viewtopic.php?pid=320848#p320848 ___ Audiogames-reflector mailing list

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Blindncool, while I haven't done it myself, I do believe at least one of the alternate project types will give you just a console window rather than a form.I think your new plan to focus on the syntax rather than those

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 CAE Jones, I do believe so, yes.Ethin, like Pitermach said, VB6 and VB.net are very different languages even though their names are similar.Draq, people do.  A large number of audiogames have been written with VB6, even

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 CAE Jones, I do believe so, yes.Ethin, like Pitermach said, VB6 and VB.net are very different languages even though their names are similar.Draq, people do.  A large number of audiogames have been written with VB6, even

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-23 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 Blindncool, I personally haven't run into any components/libraries/modules that you'd need to avoid.  The problem with some of those games is that the authors specifically hard-coded in paths for where files will be saved. 

Re: tips for audio game development

2017-07-06 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: tips for audio game development My advice is to make the smallest, tiniest excuse for a game that you possibly can.  If this means it is a game where you press a key to jump over a pit, and that's the entire game, then you've done a good job.  Once you have a completely working, tiny

Re: Research on videogame development for blind users

2017-05-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Research on videogame development for blind users No worries at all Alvaro!  My comment wasn't meant to criticize your wording in any way.  This community represents people from all walks of life, countries from around the world, and vastly different levels of sight from fully sighted

Re: Research on videogame development for blind users

2017-05-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Research on videogame development for blind users Alvaro, welcome to the forum!  We're always happy to see new people, and anyone interested in audio game development is an extra bonus.  I am sure you will have plenty of helpful volunteers in no time, and please feel free to ask

Re: Research on videogame development for blind users

2017-05-24 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Research on videogame development for blind users Alvaro, welcome to the forum!  We're always happy to see new people, and anyone interested in audio game development is an extra bonus.  I am sure you will have plenty of helpful volunteers in no time, and please feel free to ask

Re: Aprone, how do you save maps in swamp?

2017-01-08 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Aprone, how do you save maps in swamp? Severestormsteve, every now and then I'm asked about this, and I'm not sure if you and another guy coordinated this but just before noticing this post I was sent the same question via email.  I'm sure I've typed this out to explain it to a few

Re: Aprone, how do you save maps in swamp?

2017-01-08 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Aprone, how do you save maps in swamp? Severestormsteve, every now and then I'm asked about this, and I'm not sure if you and another guy coordinated this but just before noticing this post I was sent the same question on Skype.  I'm sure I've typed this out to explain it to a few

Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-06 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Sighted Gamer/Dev, trying to get how best to present spatial data Nerdygentleman, first off, Welcome to the forum!    I'm also one of the fully sighted devs floating around here (we have a club... I'll teach you the handshake later).Not to throw my own stuff around, but if you're

Entertaining project cost estimator

2016-12-19 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Entertaining project cost estimator I ran into this website today by accident, and at the very least it was interesting.  When looking up reviews, some people said it was extremely accurate, some said it was estimating 3x too low, others said 10x too low, and then of course there were

Entertaining project cost estimator

2016-12-19 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Entertaining project cost estimator I ran into this website today by accident, and at the very least it was interesting.  When looking up reviews, some people said it was extremely accurate, some said it was estimating 3x too low, others said 10x too low, and then of course there were

Re: C++ or BGT

2016-08-16 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: C++ or BGT Jonikster, visualstudio is correct that the short answer is yes, you can use BGT to make those types of games.If you were going to type out a paper for school, you might ask everyone if you should use notepad, wordpad, or microsoft word.  Really it doesn't matter which

Re: trigonometry in audio games, how do I apply the concept?

2016-08-11 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: trigonometry in audio games, how do I apply the concept? We've got a few technical approaches here already, so I'll try tossing in a very low tech one.  It won't be as accurate, but might help get the idea across.You're probably familiar with the idea of breaking a circle up into 360

Re: C++ vs C#

2016-06-12 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: C++ vs C# I had a little trouble understanding what you hope to do with the language, but you mentioned "work of memory".  C# handles garbage collection (clearing unneeded objects from memory) for you, which might be what you are referring to.  Unless something has changed, C++ still

Re: Time to get rid of speed hacking in BGT games!

2016-06-11 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Time to get rid of speed hacking in BGT games! This approach should stop many of the speed hacks.  Trying to catch them all is probably more trouble than it's worth, haha, since you'd need to compare game ticks to an external server, and use enough encryption to make sure no one was

Re: Time to get rid of speed hacking in BGT games!

2016-06-11 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Time to get rid of speed hacking in BGT games! Kyleman yes, that's the basic idea.  By forcing the game to run faster than it was intended (using various approaches), it can give the player an advantage.  The same idea is also used to slow down a game, but it is still called a speed

Re: a BGT game contest!

2016-06-10 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: a BGT game contest! I don't think I understand what you mean by spam Ishan.  Please explain. URL: http://forum.audiogames.net/viewtopic.php?pid=263865#p263865 ___ Audiogames-reflector mailing list

Re: a BGT game contest!

2016-06-10 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: a BGT game contest! I don't think I understand what you mean by spam Ishan.  Do you mean you want to lower the number of participants to only include people with higher quality submissions, or more importantly, are you meaning you have some way to avoid people spamming fake votes at

Re: a BGT game contest!

2016-06-10 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: a BGT game contest! Makiocento, don't worry, I have some of the same reservations and only asked to see if the answer was going to explain where all the $10 entry fees are going.  I don't intend to participate.  URL: http://forum.audiogames.net/viewtopic.php?pid=263853#p263853

Re: How to do a 3d movement in bgt?

2016-06-10 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: How to do a 3d movement in bgt? You could just write one yourself.  As you said, you are not a beginner so it is probably faster for you to just write the code yourself, instead of searching for code someone else wrote and put into BGT for the beginners. URL:

Re: a BGT game contest!

2016-06-10 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: a BGT game contest! What does the winner get? URL: http://forum.audiogames.net/viewtopic.php?pid=263786#p263786 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Commercial Games - Tax Implications?

2016-05-27 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? Very nice post Frastlin!  URL: http://forum.audiogames.net/viewtopic.php?pid=261865#p261865 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What was the first game you ever made?

2016-05-18 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? I have been quite entertained reading the posts of this topic.  I wouldn't worry about straying off-subject at times, haha. URL: http://forum.audiogames.net/viewtopic.php?pid=260892#p260892 ___

Re: Notebooks of Lazarus Long

2016-05-17 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Notebooks of Lazarus Long I'm about halfway through.  Nice find Mr. Sneak. URL: http://forum.audiogames.net/viewtopic.php?pid=260751#p260751 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What was the first game you ever made?

2016-05-16 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? Well Figment, I will agree that you were lucky.  Half-jokingly I tell family and friends that my time making audio games is an investment.  I work on a lot of relatively dangerous projects (dangerous because I never wear safety gear or glasses

Re: What was the first game you ever made?

2016-05-15 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? Congrads Figment, you're officially older than me.    Your first game was made 2 years before I was born! URL: http://forum.audiogames.net/viewtopic.php?pid=260536#p260536 ___ Audiogames-reflector

Re: What was the first game you ever made?

2016-05-15 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? Vlad, I made the Obsessive compulsive game in BGT, but that's the only one.I think it's very cool that most of you guys still have copies of your first games floating around.  Mine was lost many years ago in one, of many, complete hard drive

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? Guilevi, I do usually leave in the graphics, with some modifications.  During the process of turning the game into an accessible one, I tend to overhaul the graphics code to make it more suitable for low vision players.  So while the graphics do

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? I do have a testing team, but usually they aren't brought in until I have a functioning game.  When I work on a new game, I start out by building it with simple graphics and no accessibility.  Once things are working how I want, I go back and add

Re: What was the first game you ever made?

2016-05-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What was the first game you ever made? CAE you brought up a good point, I answered my own topic as though it was about computer games only, when in fact I didn't really specify the type of game in the thread title.  As a kid I also remember making my own board and card game, usually

What was the first game you ever made?

2016-05-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
What was the first game you ever made? For some unknown reason, while I was stuck at work last night I suddenly started remembering the first computer game I ever wrote.  I'm not counting guess the number, tic tac toe, or any of the "standard" games people throw together while they're

Re: Project C.A.T.

2016-05-11 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Project C.A.T. I think we're all looking forward to seeing this game Mr. Sneak.  We wish you luck with your coding. URL: http://forum.audiogames.net/viewtopic.php?pid=260142#p260142 ___ Audiogames-reflector mailing list

Re: Commercial Games - Tax Implications?

2016-05-10 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? I'll be interested to hear what info you get about these things.  You've got me curious. URL: http://forum.audiogames.net/viewtopic.php?pid=260064#p260064 ___ Audiogames-reflector mailing list

Re: Commercial Games - Tax Implications?

2016-05-10 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? Wish I could help you more, but you're wondering things that are beyond what I've encountered. URL: http://forum.audiogames.net/viewtopic.php?pid=260059#p260059 ___ Audiogames-reflector mailing list

Re: Techshare Europe 2015

2016-05-06 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Techshare Europe 2015 Scotland is a bit far for me, haha, but this sounds like a very cool event! URL: http://forum.audiogames.net/viewtopic.php?pid=259574#p259574 ___ Audiogames-reflector mailing list

Re: Commercial Games - Tax Implications?

2016-05-03 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? Oh I completely forgot about sound stuff.  I have been able to deduct money spent on sound packs.I'm sure someone out there will be reading all of this talk about deductions and imagine the government gives you back all the money you spent on this

Re: Commercial Games - Tax Implications?

2016-05-03 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? Joseph you're right about the yearly profits changing.  It can mess someone up quite a bit if they aren't expecting it.  The way I have my gamer accounts set up, people aren't really renewing them every year.  There is that extra "free" month,

Re: Commercial Games - Tax Implications?

2016-05-03 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? Joseph you're right about the yearly profits changing.  It can mess someone up quite a bit if they aren't expecting it.  The way I have my gamer accounts set up, people aren't really renewing them every year.  There is that extra "free" month,

Re: Commercial Games - Tax Implications?

2016-05-03 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? Joseph, yes once you are registered as an LLC you can deduct business expenses.  For me, I have been able to deduct new parts for my server (as they've worn out due to being under load 24/7).  I get to deduct a sizable percentage of my internet bill

Re: Commercial Games - Tax Implications?

2016-05-02 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Commercial Games - Tax Implications? Joseph, my experiences won't necessarily match those of others, but I'll share what I can.  My experiences apply to the USA only, and I have no idea what differences there would be in other countries.  I myself live in Michigan, but I've heard that

Re: BGT Coding Class

2016-05-01 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: BGT Coding Class Sneak, what is the team talk server info? URL: http://forum.audiogames.net/viewtopic.php?pid=258933#p258933 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: BGT Coding Class

2016-04-29 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: BGT Coding Class Sneak, when are you hosting this class?  Your post doesn't say. URL: http://forum.audiogames.net/viewtopic.php?pid=258562#p258562 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Research Study ($50 Amazon giftcard)

2016-04-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Research Study ($50 Amazon giftcard) So I' a mere pointy fork and an interview away from a $50 Amazon gift card!    Hmm, it's tempting but I should probably pass. URL: http://forum.audiogames.net/viewtopic.php?pid=257135#p257135 ___

Re: Can omeone code this?

2016-03-06 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Can omeone code this? I've never played the game myself, but I agree with Captain code.  Most 3D games would be a nightmare to make accessible. URL: http://forum.audiogames.net/viewtopic.php?pid=252824#p252824 ___ Audiogames-reflector

Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: ultra power is abandon where wright? can you share the code It sounds like a tangled mess of a situation, haha.  Thank for that extra info blink. URL: http://forum.audiogames.net/viewtopic.php?pid=251206#p251206 ___ Audiogames-reflector

Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: ultra power is abandon where wright? can you share the code Thanks for clearing that up.  I'm pretty sure I've read before that Mason is not handing out his source code, and does not condone it being handed out.  If that is true, then who else has authority to hand out the code?  I

Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: ultra power is abandon where wright? can you share the code Wait I'm confused.  Blink are you mason?  I can't remember what actual screen name he uses, so forgive me if I'm just mixing it all up, haha. URL: http://forum.audiogames.net/viewtopic.php?pid=251180#p251180

Re: Trying to create a text based game. Tips?

2016-02-19 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Trying to create a text based game. Tips? Well said Captain code. URL: http://forum.audiogames.net/viewtopic.php?pid=250847#p250847 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Genres of audio games?

2016-02-19 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Genres of audio games? I almost forgot about the fighting game genre.  That would include games like street fighter and mortal combat.Sport games are tricky, and seem to fall into different genres depending on exactly what sport they are trying to simulate. URL:

Re: Genres of audio games?

2016-02-19 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Genres of audio games? You're absolutely right about Final Fantasy possibly falling into the menu based genre for the combat.  It's not uncommon for games to be a blend of a few different genres, so while its combat is menu based, the rest of the game might fall under 2D strategy or

Re: Genres of audio games?

2016-02-18 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Genres of audio games? Sorry my posts are short and broken up... I'm writing them on an iPhone at work.I think you flipped first person shooter and 2D action in the above post.  Text based games, like choose your own adventure stories, would probably fit into menu based, or could be

Re: Genres of audio games?

2016-02-18 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Genres of audio games? Menu based games.  Essentially the game fits within a series of menus.  Examples include U-Mart, Paw prints, and Dog who hates toast.2D action.  Panning games such as Battlezone, Troopnum, and space invaders. URL:

Re: Genres of audio games?

2016-02-18 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Genres of audio games? Welcome Captain code!  We're glad to have you here with us.I'm sure others will follow me with more types, but here are a few audio game genres.  I am going to try giving them names, but anyone is free to correct any I get wrong.Top down strategy.  Usually on

Re: Tradian (MMO Farming Trading Game).

2015-10-27 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Tradian (MMO Farming Trading Game). Xsense I think I might have misunderstood an earlier post.  I thought maybe you used to work for Joymax and were part of the development of Silk road online.  Was that the case or did you mean that you used to run your own emulated server for that

Re: Tradian (MMO Farming Trading Game).

2015-10-27 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Tradian (MMO Farming Trading Game). Xsense, I'll close this topic for you then.  Good luck on the silk road, accessible version, and hopefully some time in the future we will see this farming game also.  URL: http://forum.audiogames.net/viewtopic.php?pid=236374#p236374

Re: Movement Versus Static ?

2015-10-27 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Movement Versus Static ? CAE, I've felt that very same way in regards to the "uncanny valley".  Not everyone understands why I do it, but I like to keep myself in the range of "functional" without trying too hard to be "realistic".  Trying to win that battle usually does more harm than

Re: Tradian (MMO Farming Trading Game).

2015-10-23 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Tradian (MMO Farming Trading Game). Sounds fun!  Welcome to the forum Xsense. URL: http://forum.audiogames.net/viewtopic.php?pid=235867#p235867 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tradian (MMO Farming Trading Game).

2015-10-23 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Tradian (MMO Farming Trading Game). Xsense, sorry that this is a bit off topic, but it goes along with the "welcome to the forum" from above.I saw from your other post that you used to run Silkroad online.  Years back I remember playing that game!  I wanted to ask you how long it has

Re: Been quietly browsing this forum, time for a big thankyou.

2015-10-21 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: Been quietly browsing this forum, time for a big thankyou. The rest of the room smiles back at Mr. Rocky.  From the back, fists lightly thump on a table as the words "bring on the games" are muttered.  The thump and chant repeats again.  The third and fourth chant are joined by a few

Re: ODE journal

2015-10-18 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: ODE journal So far so good.  You have more patience than I do, my friend!    This is a lot to go over. URL: http://forum.audiogames.net/viewtopic.php?pid=235287#p235287 ___ Audiogames-reflector mailing list

Re: What comes next for a new audiogame developer?

2015-10-15 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
Re: What comes next for a new audiogame developer? Ah yes, I forgot about that too... groups forming to work together to make your life miserable!  LOL!  I've been there too sir, so I feel your pain.No one's going to get everything right the first time, and Sam I do believe your story of

What comes next for a new audiogame developer?

2015-10-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
What comes next for a new audiogame developer? It feels like more and more people are rising up and developing games.  This is excellent of course, and is helping the community grow!  I have no idea if this thread will be considered appropriate (it can be deleted if it is not), but the

What comes next for a new audiogame developer?

2015-10-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
What comes next for a new audiogame developer? It feels like more and more people are rising up and developing games.  This is excellent of course, and is helping the community grow!  I have no idea if this thread will be considered appropriate (it can be deleted if it is not), but the

What comes next for a new audiogame developer?

2015-10-14 Thread AudioGames . net ForumDevelopers room : Aprone via Audiogames-reflector
What comes next for a new audiogame developer? It feels like more and more people are rising up and developing games.  This is excellent of course, and is helping the community grow!  I have no idea if this thread will be considered appropriate (it can be deleted if it is not), but the

  1   2   >