Re: Compiling Python Simple Pig Audio Game

2017-01-31 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: Compiling Python Simple Pig Audio Game When using AO2 and Pyinstaller, I use a try and except routine to change screen readers.  In a bundle 6 out of 7 work fine, window eyes being the exception.  In a single file distribution, I am usually down to around 3.  I have taken the easy opt

Re: newbie tips

2017-01-31 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: newbie tips I use Jaws and python 3.4, which is easy to instal and paths and such work better than python 2.7 which I had previously used.  Python 3.4  works well with AO2 for screen reader output, and pygame for GUI and audio.  I keep things simple with writing all my scripts in

Re: Looking for Help Learning How to Code

2017-01-31 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: Looking for Help Learning How to Code Jade and folks,  I would encourage you to write a little game with what you have got already.  Programming is not my background, I was where you are at around a year ago, and have probably moved on just a little bit.  However I decided to make

ttsRecorder and QuickRecorder tool for developers

2017-01-31 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
ttsRecorder and QuickRecorder tool for developers Guess folks have seen my posts on new releases about my software and in particular my ttsRecorder for recording  a wav file from tts.  There is now a QuickRecorder version up on www.rockywaters.co.uk - this is a command line version

Re: How to create pygame menus

2016-01-03 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: How to create pygame menus Thanks for post 30 Camlorn, I was wondering why my menus worked fine with code such as(if event.key == K_DOWN: " but in other instances the arrows were an issue with Jaws.   TJ.Breitenfeldt perhaps consider the folloing couple of ideas: first:class Menu():

Re: how to start out with making a game

2015-12-30 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: how to start out with making a game Orin, I completed the Learn Python the Hard Way tutorial as a novice back in September.  since then I have uninstalled 2.7 and installed Python 3.4, partly for Accessible Output2, and partly for an easier time with Pyinstaller.  Using Python 3 with

Re: How to create pygame menus

2015-12-30 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: How to create pygame menus I came across exactly this Jaws arrow key hook problem on my first Pygame game in October.  As a newbie I just put in alternatives such as a, d, w, x.  It's nice to get this explanation, and great to see a fix in production.  I play swamp with Jaws and used

Re: creating a hierarchy

2015-11-05 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: creating a hierarchy Given the number of hands, ranking them looks tricky. Perhaps as suggested, test for the 9 differing hand types then assign a value on the hand.  this value will differ for each hand type.perhaps:def testFlush(hand):    if hand[0][1] == hand[1][1] and hand[0][1] ==

Re: creating a hierarchy

2015-11-05 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: creating a hierarchy Perhaps for the pack, list comprehension is your friend:ranks = [str(i) for i in range(2,11)] + ["jack", "queen", "king", "ace"]suits = ["clubs", "diamonds", "hearts", "spades"]pack = [(r,s) for r in ranks for s in suits] URL:

Re: creating a hierarchy

2015-11-05 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: creating a hierarchy You can shuffle the deck, but it's not actually necessary:I like the simple:hand1 = []hand2 = []for i in range(0,5):    card = random.choice(pack)    hand1.append(card)    pack.remove(card)    card = random.choice(pack)    hand2.append(card)    pack.remove(card)But

Re: creating a hierarchy

2015-11-05 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: creating a hierarchy As an aside, the number of different 5 card hands is given by the formula:hands = (52!*51!*50!*49!*48!)/(2!*3!*4!*5!)where the symbol ! is pythons math.factorialThis equates to 2,598,960 different hands. URL:

Re: Python and accessible text

2015-10-29 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: Python and accessible text Thanks SoundMUD.  Very happy to hear working combinations.  Trying WX with pygame is now on my to do list.  The text that I want is for review, in a turn based scenario.  Perhaps location plus the last 3 actions by the player.  Shorter text messages such as

Re: Accessible_output2 does not compile

2015-10-29 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: Accessible_output2 does not compile Made progress.  The fault is connected with the autos module.  I can get the AO2 module working and compiling, but not the auto() method from the autos module I was using.  Code to follow, if anyone has a fix for the auto() method let me

Re: Accessible_output2 does not compile

2015-10-27 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: Accessible_output2 does not compile Yes, there are 2 dependencies, I installed both platform_utils and libloader before installing AO2.  AO2 is up and working fine.  Pyinstaller produces a distribution folder, it calls dist, for each of my projects that it compiles.  Each project

Re: Python and accessible text

2015-10-27 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: Python and accessible text Ethin, thanks, though I'm not quite understanding you.  Are you saying that accessible_output2 works and compiles with python3x? I have a separate thread on accessible_output2 issues, probably best for us to discuss AO2 there.  I am happy to convert to python

Accessible_output2 does not compile

2015-10-26 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Accessible_output2 does not compile I am using python 2.7, and so far all my projects are compiling fine with pyinstaller.  Accessible_output2 is working fine in my python scripts and works fine using pygame.  However it does not compile properly for me.  Is this a known issue? and is

Re: Python and accessible text

2015-10-26 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Re: Python and accessible text Thanks, I see WX certainly has text boxes and a whole lot more.  I am reading stuff that assumes more knowledge than I have.  As a relative newby, anyone with some tips would be appreciated.  For example can I use WX to write to the pygame GUI?  My goal at

Python and accessible text

2015-10-23 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Python and accessible text I am using python 2.7 with pygame and accessible_output2.  I can put text on the window as a font object for the reader and I can output the same text as speech.  I would prefer an access solution where I produced accessible text, available for review by screen

Been quietly browsing this forum, time for a big thankyou.

2015-10-21 Thread AudioGames . net ForumDevelopers room : Rocky Waters via Audiogames-reflector
Been quietly browsing this forum, time for a big thankyou. I started on Python 2 months ago, and worked my way through "Learn Python the hard way".  I installed Pyinstaller and some friends gave me kindly encouragement on my tiny programs, such as pig, solving quadratics, a tiny strategy