Re: dev's becomeing one

2021-03-14 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: dev's becomeing one I'm sure it's possible, but anyone who could do it has a day job. That's the reason there are so few good audiogames. All the people who are smart enough to actually be able to make them have 40 hour work weeks. Maybe in like 10 years when some of them start to

Re: Java IDE Accessibility

2021-03-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Java IDE Accessibility @2Hmm, I wonder how the hell a speech synthesizer effects accessibility in any shape or form? From what I've seen (using eSpeak, IBMTTS, and SAPI), it all seems to work the same. NVDA's Synth Drivers should all have the same base class

Re: Why "COMify" the SAPI support in C Sharp?

2021-03-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Why "COMify" the SAPI support in C Sharp? @3My main problem with OneCore is that they don't let developers make voices custom for it, as well as not exposing the API, very easily and much of it, anyways, but that could change. The way NVDA has to talk to it is probably, interesting. It

Re: Why "COMify" the SAPI support in C Sharp?

2021-03-09 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Why "COMify" the SAPI support in C Sharp? Erm, doesn't System.Speech.Synthesis.SpeechSynthesizer() use COM as a backend? I'm not positive, but pretty sure that's what I heard. So if that's true, the only thing you would gain are more source code lines. Oh and a headache from using COM.

Re: mac python error when packing to executable

2021-03-08 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: mac python error when packing to executable Is this an M1? If so, there's your problem. Tuns of libs don't work with M1 yet. URL: https://forum.audiogames.net/post/621011/#p621011 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: where i can find the errors in nvda addons

2021-03-07 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: where i can find the errors in nvda addons Well, you have logging set to disabled, based on what you posted. NVDA menu -> Preferences -> Settings -> General -> Logging Level. Set it to info. URL: https://forum.audiogames.net/post/620854/#p620854 -- Audiogames-reflector mailing

Re: can I stream audio files useing py team talk by Carter Temm

2021-02-28 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: can I stream audio files useing py team talk by Carter Temm Nope, you need to use the TT SDK. Which is about $1200. None of the wrappers support audio. URL: https://forum.audiogames.net/post/619064/#p619064 -- Audiogames-reflector mailing list

Re: Python - changing the voice of a win32com SpVoice instance

2021-02-27 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Python - changing the voice of a win32com SpVoice instance Hm, haven't messed with win32com and SAPI much.  It's generally a bad practice to use a normal except without an error though, so that could be doing things.  Do you know what exception it raises?  Maybe like:except

Re: Issue with Tolk in C#

2021-02-27 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Issue with Tolk in C# Er, I dunno.  Did you add TolkDotNet.dll as a reference to your project, and are the other Tolk DLLs in your directory? URL: https://forum.audiogames.net/post/618726/#p618726 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Heat Engine, a game engine for BGT games

2021-02-26 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I mean, the topic is from 2015. Of course it would be broken? URL: https://forum.audiogames.net/post/618443/#p618443 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Required Tolk assistance.

2021-02-25 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Required Tolk assistance. MinGW and Tolk should work, but MinGw links to .a files, not .lib files, so you will have to build it yourself. URL: https://forum.audiogames.net/post/618186/#p618186 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Required Tolk assistance.

2021-02-24 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Required Tolk assistance. AFAIK you can get release builds from AppVeyor URL: https://forum.audiogames.net/post/617990/#p617990 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Increasing Typing Stability.

2021-02-23 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Increasing Typing Stability. On a mechanical for me it's very rare, minus holding the shift key for too long, and so I use a mechanical whenever possible. I'm in a hotel currently though, and will be for a little while, so having to just use my laptop's keyboard. URL:

Re: The Synthizer Thread

2021-02-22 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: The Synthizer Thread Synthesizer exposes a C API. I would recommend reading the documentation. URL: https://forum.audiogames.net/post/617590/#p617590 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Increasing Typing Stability.

2021-02-22 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Increasing Typing Stability. Yeah I do it too, especially when sitting on my bed with this laptop on my lap. Oyu instead of you, jsut not just, etc. I also sometimes capitalize the first two letters of a word. This is the exact reason I always proofread, at least for school things.

Re: syntizer formats

2021-02-21 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: syntizer formats It supports WAV, MP3, and FLAC. URL: https://forum.audiogames.net/post/617291/#p617291 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: questions about developing on an M1 MacBook

2021-02-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook @16, he said in another topic he had to have a sighted person to help him. And he won't respond to me when I ask him, so ya know.@17: My exact point. URL: https://forum.audiogames.net/post/617172/#p617172 -- Audiogames-reflector mailing

Re: questions about developing on an M1 MacBook

2021-02-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook There is. AxSHammer. And it works, but it's apparently still missing a field, plus it's... to say the least, ugly. That also doesn't fix the agreements bullshit or the fields in certain cases. URL:

Re: questions about developing on an M1 MacBook

2021-02-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook There is. AxSHammer. And it works, but it's apparently still missing a field, plus it's... to say the least, ugly. URL: https://forum.audiogames.net/post/617149/#p617149 -- Audiogames-reflector mailing list

Re: questions about developing on an M1 MacBook

2021-02-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook Okay.The new app button is aria-hidden.There are some fields VO can't access, so you always get validation errors.In the agreements table, VO won't interact, so you can't sign the paid apps agreement.In the field to enter a name for your app

Re: thinking about messing around with IOS programing, Any tips?

2021-02-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: thinking about messing around with IOS programing, Any tips? Tip from an avid Mac user: don't.I'm not kidding. Xcode is actually fine, it doesn't take that much getting used to, but publishing your app is where it gets hard. The apple web devs are living in 1648, so the fucking new

Re: questions about developing on an M1 MacBook

2021-02-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook It's so bad that I literally cannot, and will not, use it. This coming from someone who uses a Mac for 90% of everything. URL: https://forum.audiogames.net/post/616979/#p616979 -- Audiogames-reflector mailing list

Re: Just released: C library to generate mazes

2021-02-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Just released: C library to generate mazes Thanks for this! One question:    Is it possible to generate mazes with a given end point? For example, a random maze, but if I wanted the exit to always be at, say, (25, 25)? URL: https://forum.audiogames.net/post/616877/#p616877 --

Re: Lucia - OpenSource AudioGame engine written in Python

2021-02-18 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Yeah we could probably fix it but that repo's dead, they wouldn't except a pr URL: https://forum.audiogames.net/post/616582/#p616582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Questions about C#

2021-02-15 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Questions about C# Yuh, you want the reference to TolkDotNet.dll, not Tolk.dll. URL: https://forum.audiogames.net/post/615999/#p615999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: reasons for learning typescript

2021-02-15 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: reasons for learning typescript Please for the love of the gods learn modern _javascript_. I used The Modern _javascript_ Tutorial to learn myself. Can recommend highly. URL: https://forum.audiogames.net/post/615896/#p615896 -- Audiogames-reflector mailing list

Re: Indent Reporter extension for VSCode

2021-02-15 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Indent Reporter extension for VSCode @8: erm... what? NVDA should read a tab as "tab" and a space as "space". URL: https://forum.audiogames.net/post/615824/#p615824 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Indent Reporter extension for VSCode

2021-02-14 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Indent Reporter extension for VSCode JAWS does, but it's breaky. This will be nice for VO either way. VO needs that feature like, 7 years ago. URL: https://forum.audiogames.net/post/615629/#p615629 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: help from python users @11:Point taken. Yes, that does include downloading GCC/other tools, unzipping, and installing silently. In regards to Synthizer building in half that time: point taken, though do remember you are on a much, much more powerful setup than am I. URL:

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: help from python users @9:Yeah, it has certainly improved a lot.  I'm not sure what version you tried, but we're now on 0.6.12.1.  It's still far from perfect, but 30 minute build times for a simple:print("Heelo.") input()should build in under 3 minutes. Which if we're comparing to

Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Questions about C# @10, pun intended?And no, SPs won't work exactly the same, but BASS, OpenAl, etc all support full 3d Audio. There's no Synthizer binding for C# though yet, so I might write one.You can also use the System.Media namespace and play mono wav files that way. URL:

Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Questions about C# My vote is MonoGame and BASS. URL: https://forum.audiogames.net/post/615214/#p615214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: help from python users

2021-02-13 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: help from python users @7: I actually use Nuitka and it's literally fine, takes at most 10 minutes when I initially run it, and that's to download C compilers and all that. Usually after that it does take a bit, but I'd honestly don't mind it. I can see why it could be a deal breaker,

Re: Let's make an audio first person shooter in JavaScript together!

2021-02-12 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Let's make an audio first person shooter in _javascript_ together! Oh, this thing! I completely forgot about it. Once my life calms down a little I might start work on it quite a bit. URL: https://forum.audiogames.net/post/614875/#p614875 -- Audiogames-reflector mailing list

Re: Escape from 63rd and Wallace - [Beta Testers needed!]

2021-02-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Escape from 63rd and Wallace - [Beta Testers needed!] tygillesp...@gmail.comm URL: https://forum.audiogames.net/post/614478/#p614478 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: is anyone able to use scratch?

2021-02-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: is anyone able to use scratch? Yeah we started with Scratch. I just asked the teacher and did .NET console apps. URL: https://forum.audiogames.net/post/614390/#p614390 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mac python users, I need help.

2021-02-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: mac python users, I need help. @5: pythonw.exe does, in fact, come with the installation. That's how .pyw files are ran. I would recommend looking at the links that @2 posted. URL: https://forum.audiogames.net/post/614306/#p614306 -- Audiogames-reflector mailing list

Re: is anyone able to use scratch?

2021-02-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: is anyone able to use scratch? No, it is completely unusable. Ask your teacher if you can do like basic _javascript_ or Python or something, as it's literally dragging blocks onto a canvas. URL: https://forum.audiogames.net/post/614302/#p614302 -- Audiogames-reflector mailing

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: is what I’m doing even considered programming? @5 no, by that logic then anyone who writes as much asimport sysor#include Isn't programming. Even copying from stackoverflow is *technically* programming, even though it isn't you coding the part you coppied, and in all honesty you

Re: Problem when trying to use the package file creator in bgt

2021-01-29 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Problem when trying to use the package file creator in bgt If you packed your sounds folder, putting them inside the data file isn't the problem. You have to do something like this, inside your main() or init()

Re: Problem when trying to use the package file creator in bgt

2021-01-29 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Problem when trying to use the package file creator in bgt If you packed your osunds folder, putting them inside the data file isn't the problem. You have to do something like this, inside your main() or init()

Re: A few question about C.

2021-01-28 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: A few question about C. Thanks both for your very informative answers.@19: I see.  I had seen those two terms thrown around, but never knew what they meant. Thanks for clearing it up, and teaching me when to use malloc / free.@20: I didn't actually pick this up for learning. It's a

Re: A few question about C.

2021-01-27 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: A few question about C. Okay, I'm back again, just to see if I have what pointers are used for exactly correct.So we have this function in a project that I have here, not my function.int read_four_bytes_hex(char *str, FILE *src) { char byte_str[2]; int i; int c; str +=

Re: Your Eclipse Experiences

2021-01-22 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Your Eclipse Experiences @4: all this is true, but as I said, it's enough to get you through those shitty CS classes that force Java down your throat.@5: ok, cool. That's what you think. You're free to do so, but they were asking about a Java IDE, not if the language itself is good or

Re: App Store Connect being a pain in my ass.

2021-01-21 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: App Store Connect being a pain in my ass. @11 I'll look into that. Thanks URL: https://forum.audiogames.net/post/608467/#p608467 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Your Eclipse Experiences

2021-01-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Your Eclipse Experiences I had to use it for a class a few months ago. From what I remember, it works OK, nothing that renders it un-useable, there are obviously some quirks though I cannot think of them off the top of my head. Certainly useable to get me through that horrible Java

Re: App Store Connect being a pain in my ass.

2021-01-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: App Store Connect being a pain in my ass. @8: I'll let this remain a surprise, for now. No game, yet. That'll be next! URL: https://forum.audiogames.net/post/608113/#p608113 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: App Store Connect being a pain in my ass.

2021-01-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: App Store Connect being a pain in my ass. OK, have [this]. It's quite small at the moment, I have some school to do, but I started it. URL: https://forum.audiogames.net/post/607903/#p607903 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: App Store Connect being a pain in my ass.

2021-01-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: App Store Connect being a pain in my ass. @4 I can do Xcode just fine. It's really not that complex once you can get how the interface looks. I might actually get started on that. Connect is a hole other beast though because the Apple web devs are a bunch of lazy fuckers. URL:

Re: App Store Connect being a pain in my ass.

2021-01-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: App Store Connect being a pain in my ass. @4 I can do Xcode just fine. It's really not that complex once you can get how the interface looks. Connect is a hole other beast. URL: https://forum.audiogames.net/post/607901/#p607901 -- Audiogames-reflector mailing list

Re: App Store Connect being a pain in my ass.

2021-01-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: App Store Connect being a pain in my ass. Yeah, you can fix it, and I've also reported it, but this problem is still weird. I see no fields with an error. URL: https://forum.audiogames.net/post/607892/#p607892 -- Audiogames-reflector mailing list

App Store Connect being a pain in my ass.

2021-01-18 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
App Store Connect being a pain in my ass. Firstly, I really hope that this doesn't turn into another Windows versus Mac debate, as we have enough of those already.So here's my problem:I developed an iOS app, and am ready to publish it to the store. But the Apple web devs are living in the

Re: PureBasic: how to represent wchar_t?

2021-01-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: PureBasic: how to represent wchar_t? DeclareDLL Func(VarName.P-Unicode)This only works on Windows, though. There's a way to do it for Unix-like systems, but I don't know it off the top of my head. If cross-platform is a hope...CompilerIf ; However you check for what the platform is... 

Re: PureBasic: how to represent wchar_t?

2021-01-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: PureBasic: how to represent wchar_t? DeclareDLL Func(VarName.P-Unicode). This only works on Windows, though. URL: https://forum.audiogames.net/post/606020/#p606020 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Developing on Windows VS. Mac

2021-01-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Developing on Windows VS. Mac @27: oh, for sure. That's why I still have a Windows machine around here. URL: https://forum.audiogames.net/post/605959/#p605959 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Developing on Windows VS. Mac

2021-01-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Developing on Windows VS. Mac @25: I'm defending Mac as what I think it is good for. I'm not forcing you to agree with my views. The Mac is more than good enough for me in many, many cases. I can, and do, join Teams and Zoom meetings, although Zoom on the Mac is interesting, write

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Developing on Windows VS. Mac @22: point taken, but this is more of an OS X thing (yay for mouse orientation), and it annoys me at times, but the trackpad commander is a lifesaver. Everyone likes what they like, though, and I can respect that. URL:

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Developing on Windows VS. Mac @19: ah, I see. Both NVDA and JAWS lack it natively, in fact. You can script it with JAWS, but I hate JAWSScript with a passion. Being able to script more than speaking with Applescript is another thing VO needs, actually, on the subject of scripting.

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Developing on Windows VS. Mac @17, I fully agree. As I said: VO on Mac certainly has it's issues, but it gets worse of a wrap than it deserves.@16: VO+shift+ctrl+c? Where did you learn to use a Mac? It's just CMD+C. URL: https://forum.audiogames.net/post/605678/#p605678 --

Re: Make Exit function in Auto IT

2021-01-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Make Exit function in Auto IT If I remember correctly, AutoIt has a keyword to do this. It's Exit. URL: https://forum.audiogames.net/post/605676/#p605676 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Developing on Windows VS. Mac VO terminal support is an absolute piece of ass, and I don't think either me or Oriol denies that. But it is certainly useable. I can see why people hate it, and I'd be lying if I said I didn't hate it at times--hell, sometimes I write Swift on Windows and

Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Developing on Windows VS. Mac I am one of the people who codes on a Mac basically daily, and my first iOS app is almost done! I'm not going to lie, and say there are no areas where the Mac falls short, as there sure as hell are, and overlooking that would jus be being too optamistic,

Re: Quorum not opening up on my PC

2021-01-08 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Quorum not opening up on my PC 3 GB of ram? Hi Java! URL: https://forum.audiogames.net/post/605273/#p605273 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-07 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 @92, I'm a Swifter myself, but hardly see how it helps in the case of Python. Can you explain what you mean? URL: https://forum.audiogames.net/post/605178/#p605178 -- Audiogames-reflector mailing list

Re: lucia error, makes no sense to me

2021-01-07 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: lucia error, makes no sense to me Yup, Camlorn is correct. I never figured out how to solve this myself; I simply switched to Mason's framework, and before that, was using a modified version of Lucia.FWIW Framework works pretty well. Synthizer for audio support, menus, maps, etc. I

Re: Flutter and Dart programming language for Android apps

2021-01-06 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Flutter and Dart programming language for Android apps @5, interesting. What's that command, or do you know? URL: https://forum.audiogames.net/post/604779/#p604779 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Flutter and Dart programming language for Android apps

2021-01-06 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Flutter and Dart programming language for Android apps @2 unless I'm not understanding what you're saying, Dart and Flutter are connected, so you *have* to use both.Also, I've been looking at React as well, it looks interesting. The only thing you need to open Android Studio or Xcode

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-05 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 Yeah, I actually don't know why he used Kwargs. I might actually open a PR fixing that. You can give Python default values for variables, and AFAIK the code checks for the type before using them. Either way, I can

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-05 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 Yup, that's **kwargs for you. URL: https://forum.audiogames.net/post/604463/#p604463 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: questions about developing on an M1 MacBook

2020-12-31 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook Woah, thanks Oriol! URL: https://forum.audiogames.net/post/603377/#p603377 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: questions about developing on an M1 MacBook

2020-12-31 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook @3 you should really write a tutorial for becoming an Apple developer. For example, how accessible is getting a dev ID? Or keyboard shortcuts for XCode?You don't need XCode for Flutter? Idk, for one of them you do, maybe react? It generates a

Re: questions about developing on an M1 MacBook

2020-12-31 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: questions about developing on an M1 MacBook VS Code is really accessible on Mac, but if you want to use Swift/Objective-C, you're going to need XCode. And it's certainly useable (Oriol does it), but it's not fun by any means. For something like React/Flutter, you're going to need to

Re: Python: Usage for Joysticks and External Controllers?

2020-12-28 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Python: Usage for Joysticks and External Controllers? @2 is correct. Look up SDL2, though, not sure if it changed between versions. URL: https://forum.audiogames.net/post/602746/#p602746 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Any advice on using Visual Studio Community Edition with NVDA?

2020-12-28 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA? It's not bad here, IDK why Cross is having that issue, but I still will not use it, as I said, they can, and have, just gone, "What the actual serious fuck is accessibility?" Granted they probably won't as there are blind

Re: Any advice on using Visual Studio Community Edition with NVDA?

2020-12-28 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA? @3I've heard of EdSharp working well for people, though haven't used it myself so can't really say.That's the thing about native languages like C#, or Swift on Mac. It ties you to the tools given. Microsoft hardly documents

Re: Any advice on using Visual Studio Community Edition with NVDA?

2020-12-28 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA? Hi.Go to NVDA settings (on 2020.2 I believe and above), click advanced, and check the box that says"Enable selective registration for UI Automation events and property changes"This should improve the accessibility greatly,

Re: letting pygame accept key presses regardless of the keybored language?

2020-12-26 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: letting pygame accept key presses regardless of the keybored language? Yup. You'd have to rewrite the key handling basically from scratch. Which let's be honest, would actually be good (Lucia's key handling is a pile of shit), but still. Not worth it IMHO. URL:

Re: Framework, my new set of tools for audiogame creation in python3

2020-12-26 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 Yeah, you only do framework.initialize(), what else? framework.framework.initialize() isn't very practical... URL: https://forum.audiogames.net/post/602075/#p602075 -- Audiogames-reflector mailing list

Re: letting pygame accept key presses regardless of the keybored language?

2020-12-26 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: letting pygame accept key presses regardless of the keybored language? Without rewriting the hole key handling system, I don't think you can do this. Lucia only supports English chars. URL: https://forum.audiogames.net/post/602073/#p602073 -- Audiogames-reflector mailing list

Re: making a runner

2020-12-25 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: making a runner Here's how I would do itif player.walk_timer.elapsed >= player.walk_time: # Or however your timer checks for elapsed player.walk_timer.restart() # Walking logic (just increasing and possibly speeding up). itemcheck() # We want to check for items every step.

Re: pytinyfd: an attempt to wrap tinyfiledialogs

2020-12-22 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: pytinyfd: an attempt to wrap tinyfiledialogs I have actually never heard of it, but sounds interesting. Consider me interested. URL: https://forum.audiogames.net/post/600979/#p600979 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need help with decoding and understanding bgt's network implementation

2020-12-21 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation C# DLLs are literally Assemblies.  They don't expose functions of a DLL in the normal way.  Example:using System; namespace TestDll { public static class Dll { public static void SayHi() {

Re: Lucia - OpenSource AudioGame engine written in Python

2020-12-20 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Hm, win32api?  Trypip install pywin32and thenpip install luciaDone! URL: https://forum.audiogames.net/post/600455/#p600455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need help with decoding and understanding bgt's network implementation

2020-12-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation BGT can't even wrap structs from DLLs. Well, it can. But it's one hell of a processBGTLover wrote:The most important limitation of them all is the mediocre support for calling dlls. I'd say, if you can't get basic

Re: Need help with decoding and understanding bgt's network implementation

2020-12-19 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation Camlorn is right.  Here is what BGT uses on GitHub anyways, though. URL: https://forum.audiogames.net/post/600190/#p600190 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: best accessible hex editer?

2020-12-18 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: best accessible hex editer? I personally use HXD. URL: https://forum.audiogames.net/post/599908/#p599908 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Framework, my new set of tools for audiogame creation in python3

2020-12-17 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 Synthizer does not currently support loading from a packfile. URL: https://forum.audiogames.net/post/599547/#p599547 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: dictionary key error, list index out of range

2020-12-16 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: dictionary key error, list index out of range It could be trying to access a blank dictionary.  Try:global dictnameat the top of the func. URL: https://forum.audiogames.net/post/599390/#p599390 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Checking if a script is compiled or not in Python?

2020-12-14 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Checking if a script is compiled or not in Python? The only time I ever use something like this (and I just use frozen) is when I have a runs counter, and I only want it written to when compiled. I really don't recommend using it for anything more than that. URL:

Re: Framework, my new set of tools for audiogame creation in python3

2020-12-14 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 @49, I believe this is a Synthizer issue. URL: https://forum.audiogames.net/post/598722/#p598722 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Checking if a script is compiled or not in Python?

2020-12-14 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Checking if a script is compiled or not in Python? Can't you just do likedev: bool = TrueAnd simply change it to False when compiling? URL: https://forum.audiogames.net/post/598639/#p598639 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: newbie in game developing

2020-12-13 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: newbie in game developing I have never seen a side scrolling menu be equal, actually. *m_pro* URL: https://forum.audiogames.net/post/598174/#p598174 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: numpy error on windows 2004

2020-12-12 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: numpy error on windows 2004 The page tells you the version. I think? At least in my case that it was 1.93 something. URL: https://forum.audiogames.net/post/597930/#p597930 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: numpy error on windows 2004

2020-12-12 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: numpy error on windows 2004 Yup, I faced the same problem. If you just read the page, it says to install a very spacific version. Did you try that? It's what fixed it for me.In general though, the Python science stack when distributed in this way breaks itself a lot, so if you have a

Re: fatel error in launcher when trying to compyle with pyinstaller

2020-12-12 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: fatel error in launcher when trying to compyle with pyinstaller If it's a console app, don't compile with --windowed. No idea if that's what you're doing, as you're not being clear at all, but worth a shot. URL: https://forum.audiogames.net/post/597892/#p597892 --

Re: fatel error in launcher when trying to compyle with pyinstaller

2020-12-12 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: fatel error in launcher when trying to compyle with pyinstaller Pyinstaller likes to break if files aren't included (e.g. accessible_output2 and sound_lib). URL: https://forum.audiogames.net/post/597875/#p597875 -- Audiogames-reflector mailing list

Re: fatel error in launcher when trying to compyle with pyinstaller

2020-12-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: fatel error in launcher when trying to compyle with pyinstaller Are you using sys.stderr to log errors? If so, try viewing the log output from there. Sometimes Pyinstaller acts differently when compiled because reasons. URL: https://forum.audiogames.net/post/597775/#p597775 --

Re: Atempting Github Pages with a Header/footer System... Help?

2020-12-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Atempting Github Pages with a Header/footer System... Help? @7 lmao, I think you meant @3? You just mentioned yourself. URL: https://forum.audiogames.net/post/597684/#p597684 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Atempting Github Pages with a Header/footer System... Help?

2020-12-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: Atempting Github Pages with a Header/footer System... Help? Can't you just do PHP? //... URL: https://forum.audiogames.net/post/597626/#p597626 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: should I be worried that this python package won't update?

2020-12-11 Thread AudioGames . net ForumDevelopers room : Turret via Audiogames-reflector
Re: should I be worried that this python package won't update? Install the Visual Studio Build Tools. URL: https://forum.audiogames.net/post/597586/#p597586 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

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