Re: Accessible Interactive Fiction authoring Platforms
Hey people. Here is my list of IF development platforms.Compiling from the ConsoleMost IF systems include a compiler, which is run from the command line. These include:Tads 2TADS 3Inform 6ZILF (a modern compiler for Infocom's ZIL
Re: Thaumistry and JAWS Compatibility
I had no issues playing the text mode version with NVDA, but JAWS is another beast entirely.@Orco, that had nothing to do with the current topic, and Ironcross was not being close minded in any way. He and I both prefer NVDA, but that doesn't make
Re: Looking for MOO coders!
I'm also a good MOO builder, although I'm still learning. So best of luck. Hopefully it'll be awesome.
URL: http://forum.audiogames.net/viewtopic.php?pid=351216#p351216
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Re: Choice script development environment gets an accessible branch.
I think you'll have to compile it from source, unfortunately. You might want to submit an issue about this to the repo.
URL: http://forum.audiogames.net/viewtopic.php?pid=350128#p350128
Re: Let's Build an RPG!
If you need a spare sound designer, contact me. I haven't been designing sounds for too long, but I might as well give it a shot.
URL: http://forum.audiogames.net/viewtopic.php?pid=328048#p328048
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Thanks Aprone.I think I'm going to work on an accessible slot machine. (I know it's not original, but hey It's my first project).I have a few more questions before I get to coding this:How would I grab keyboard input
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Hi folks I have a few questions.1) How can I get my VB6 apps to speak via SAPI and screen readers?2) How do I make an accessible menu (as seen in the majority of audiogames)?3) How do I generate a random number (E.G from 1
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
So yeah, I'm still struggling to find some accessible games to learn from... I heard that X-Site used to host some open-source vb6 games, although I doubt they're still available.
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
The games I have tried from VB Tutor are completely inaccessible.
URL: http://forum.audiogames.net/viewtopic.php?pid=323863#p323863
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
I don't think any of these games are accessible, but I'll try them out.Just by looking at the webpages for each game, it seems like the majority of them (if not every single one) are visual in nature. I haven't ran the
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Thanks for the vote of confidence Ethin! LOL it's good to know that you have complete trust in my ability to learn VB!
URL: http://forum.audiogames.net/viewtopic.php?pid=323746#p323746
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Hello all, it's been quite a while since my last post on this topic.I've currently dealing with a bit of a problem, which is not syntax related.The way I learn most programming languages is via looking at source code.
Re: Looking for an accessible Python editor
I don't think EdSharp has autoindent, though.
URL: http://forum.audiogames.net/viewtopic.php?pid=322904#p322904
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Re: Looking for an accessible Python editor
I think notepad++ has an automatic indentation option in the preferences dialog box.
URL: http://forum.audiogames.net/viewtopic.php?pid=322477#p322477
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Re: Which Programming Language Should I Pick?
I would recommend VB6, but its age might be a bit of a drawback.Other than VB, I'd recommend learning Python or PureBasic.
URL: http://forum.audiogames.net/viewtopic.php?pid=321957#p321957
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
You're exactly right, roelvdwal. I'm not exactly sure what language to use.So far, VB seems rather easy to use. Yes, there are a lot of people suggesting Python as a good beginner language.In fact, once my programming
Re: Looking for an accessible Python editor
There's always Eclipse, although I don't know whether it's accessible with JAWS.
URL: http://forum.audiogames.net/viewtopic.php?pid=321678#p321678
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
For all of you that have a problem with me learning VB, what would you have me learn? C#? VB.net? C++? Java?As I have said before in the opening post, I do not have the skills needed to create games (or anything else) in
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
For all of you that have a problem with me learning VB, what would you have me learn? C#? VB.net? C++? Java?As I have said before in the opening post, I do not have the skills needed to create games (or anything else) in
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
@roelvdwalThat isn't necessarily true. As I said, JAWS 15.0 works okay with VB, although the virtual toolbox is a bit slow at best and laggy at worst.
URL: http://forum.audiogames.net/viewtopic.php?pid=321394#p321394
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Thanks for that script aprone.I'll get working on a VB translation ASAP.
URL: http://forum.audiogames.net/viewtopic.php?pid=321353#p321353
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Also, CAE Jones, 1-0 is 1.
URL: http://forum.audiogames.net/viewtopic.php?pid=321278#p321278
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Aprone, I was under the impression that DirectInput was used for keyboard/mouse control in VB.On another note, I'm currently struggling with a case of writer's block (or in this case, developer's block) where (1) I don't
Re: Programming language with easy syntax?
That's one programming language I won't use if I don't have to. I'll stick to _javascript_ (or even better, CoffeeScript) for my web development needs. As for windows development, I'll stick to VB6.
URL:
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
I know there aren't many answers to this question, but are there any alternatives to DirectSound? I know I'll probably have to use DirectInput for audiogames.
URL:
Re: Screenreader Optimised Console Output for Roguelike
I think NCurses (or another curses library, such as PDCurses) works okay in a linux console, although I don't know of any windows apps which utilize a curses librar..
URL: http://forum.audiogames.net/viewtopic.php?pid=321129#p321129
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Here's what I know so far:creating and assigning values to variablescreating and resizing arrayshow to create basic subroutines (Form_Load, Main, Etc.)Also, I did try an old version of the JAWS demo (I think it was v15)
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Alright, since the book I mentioned is clearly focused on the "visual" side of Visual Basic, are there any documentation which teaches the syntax instead of focusing on the visual side?
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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Here's my current progress: I'm running through Using Visual Basic 6, by Bob Reselman, Wayne Pruchniak and Richard A. Peasley.The first exercise is to build a calendar application, using the MonthView control.Is there
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
[[wow]] aprone, I didn't know that.If only Microsoft were smart enough to release a VB6 express/community edition for those still using it.One question I have is this. Can a project be written without any forms? I know 90%
If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Many of you may know that Visual Basic 6.0 is no longer (technically) supported by Microsoft, although the VB6 runtimes are still available for modern versions of Windows.Many of you also may know that I'm a beginning
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Good points Orco, as I said this is a temporary thing, and I might not end up using VB6 in the end.I'm just trying it out, but it seems that VB 6.0 is pretty easy to use so far. I only know the basics (pun definitely
If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6
Many of you may know that Visual Basic 6.0 is no longer (technically) supported by Microsoft, although the VB6 runtimes are still available for modern versions of Windows.Many of you also may know that I'm a beginning
Re: SodBeans and Quorum questions
Try using the console version of Quorum, and see if that fixes the issue.
URL: http://forum.audiogames.net/viewtopic.php?pid=320412#p320412
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Re: Good course on _javascript_
Check out this one at W3Schools.
URL: http://forum.audiogames.net/viewtopic.php?pid=320410#p320410
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Audiogames In _javascript_?
Hi.The recent release of Dark Defender got me interested in making audiogames in _javascript_.What libraries exist for doing things with audio? How complicated would it be to make a game in JS? How accessible is Electron?
URL:
Re: Let's Talk About Common Lisp!
I have to agree with you Ethin. It seems just too complicated.
URL: http://forum.audiogames.net/viewtopic.php?pid=307759#p307759
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problems compiling the 6Dragons codebase
So I want to test out the 6Dragons codebase on my Mac, but when I try to compile it it says it can't find crypt.h.
URL: http://forum.audiogames.net/viewtopic.php?pid=304674#p304674
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Re: Starting out with creating a mud
I've been wanting to create a MOO for some time now, and I'm using a Linux VM to practice on. BTW, is there a MOO database that includes combat (as seen in Diku-style MUDs)?
URL: http://forum.audiogames.net/viewtopic.php?pid=302832#p302832
Re: Audiogame in Quorum?
Not quite yet. I'm still trying to learn the language.
URL: http://forum.audiogames.net/viewtopic.php?pid=295391#p295391
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Re: Looking for Help Learning How to Code
I'm at the same place as you are. I'm having trouble converting ideas into code. I know what variables, arrays, classes, arrays, etc. are but I'm not sure how to create a basic idea into code.
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Disappointed by PureBasic on Mac OS X
I recently purchased the full version of PureBasic, only to find out that it's completely inaccessible with VoiceOver!
URL: http://forum.audiogames.net/viewtopic.php?pid=292152#p292152
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Re: bgt for android?
Unfortunately, all Android games have to be written in Java, and all iOS games have to be written in Objective C.
URL: http://forum.audiogames.net/viewtopic.php?pid=291554#p291554
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Re: My current dilemma, choosing the right programming language
I'm currently having the same problem, although I like the syntax of Python, PureBasic and Quorum.As many of you may know, I've been searching for the right language and I've researched many of them. I think Java is too
Re: Coding A Life Sim In Inform 7
I wonder if a life sim could be done in TADS 3.It's another language for making IF, but it has a fully-developed world model and advanced NPC features, such as a hybrid ask/tell conversation system.
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Re: Audio Game Kit for Python
Is this for Python 2.x or 3.x?
URL: http://forum.audiogames.net/viewtopic.php?pid=285851#p285851
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Re: Programming Text Editor
Hi. Does anyone know of a text editor, similar to Notepad++ for Mac OS X?
URL: http://forum.audiogames.net/viewtopic.php?pid=284645#p284645
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Re: Where to get PureTTS or Tolk
Thanks Aaron. Do you know where I can get PureTTS 4?
URL: http://forum.audiogames.net/viewtopic.php?pid=282961#p282961
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Where to get PureTTS or Tolk
Hey guys.So I finally! got a copy of PureBASIC and I intend on making games and software with it.However, I cannot seem to find either PureTTS 4 or Tolk.I found a version of PureTTS, but it says I need the StringExtension library.Also, are there any other
Re: Coding A Life Sim In Inform 7
Hello.I don't think this is doable in I7, but then again I've never tried to implement this sort of thingOr maybe my ideas aren't ambitious enough .
URL: http://forum.audiogames.net/viewtopic.php?pid=282623#p282623
Echo Adventure Toolkit, a new way to make games for the echo
Just found this after browsing the intfiction forums. Rather interesting.
URL: http://forum.audiogames.net/viewtopic.php?pid=274701#p274701
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Re: Porting Windows games to mac using Wineskin
I can host them on my dropbox for now. I'd also be interested in getting the gate and psycho strike to work.
URL: http://forum.audiogames.net/viewtopic.php?pid=273452#p273452
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link to Quorum documentation?
Hi. Does anyone know where I can find the Quorum documentation?
URL: http://forum.audiogames.net/viewtopic.php?pid=272776#p272776
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Re: inform7 question
Change "Instead of going east" to "Instead of going east in UpStairsHall". Then, the rule should work correctly.
URL: http://forum.audiogames.net/viewtopic.php?pid=272659#p272659
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Re: Compiler for C for Windows
Does anyone remember if "Learn Python the Hard Way" is based on Python 2.X or 3.X? I can't recall which version is used.
URL: http://forum.audiogames.net/viewtopic.php?pid=263904#p263904
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Re: Compiler for C for Windows
What do you use to learn C? I've been interested in learning it for a while, but since I'm not very experienced with Python I've been putting that on hold.I'd recommend using Bloodshed Dev C/C++, as it uses MinGW as its compiler.
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Re: lets code, we're trying the folder again
Email is blindncool([ a-t ])gmail(.)com.
URL: http://forum.audiogames.net/viewtopic.php?pid=261581#p261581
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Re: oppinion, favorite OS for coding?
Hi. Where can I get textmate?
URL: http://forum.audiogames.net/viewtopic.php?pid=261214#p261214
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Re: oppinion, favorite OS for coding?
As much as I love the Mac, I prefer Windows and Linux when it comes to coding. Keep in mind, however, that I don't have X Code yet. Once I get X Code, I suppose I'll like programming on the Mac more.
URL:
Re: Is anyone going to try Quorum?
I just might try it out. Where can I take a look at (or a listen to) some sample code?
URL: http://forum.audiogames.net/viewtopic.php?pid=259848#p259848
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Re: ED Sharp setup file?
You can download files from any website, as long asthey don't have a robots.txt fileand the files are archived in the wayback machine first
URL: http://forum.audiogames.net/viewtopic.php?pid=258954#p258954
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Re: ED Sharp setup file?
If you can't get that link to work, try this one from the wayback machine.
URL: http://forum.audiogames.net/viewtopic.php?pid=258824#p258824
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Re: A new shared dropbox coding folder
Hi.Please add me.My email is blindnc...@gmail.com.
URL: http://forum.audiogames.net/viewtopic.php?pid=258800#p258800
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anyone else use TADS 3?
So everyone knows I'm a big Inform 7 fan, but I recently started experimenting with TADS 3. It's a C-like language with a complex world model and a nice NPC conversation system included.Has anyone else used TADS 3? If so, what are your opinions.
URL:
Re: Free Sounds and Music for Audiogames
For CC music, try Kevin Macleod's incompetech.com.
URL: http://forum.audiogames.net/viewtopic.php?pid=254506#p254506
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Re: How did you learn BGT?
I started learning BGT two years ago, but I never used it to make a game. I learned it by reading code and looking at the manual. Now I'm trying to make games with python.
URL: http://forum.audiogames.net/viewtopic.php?pid=251547#p251547
Re: Autoit game/audio related libraries
I wouldn't recommend autoit. Instead, try Python. Python has everything that autoit doesn't: a fast interpreter, cross-platform support, and a much more readable syntax. If you need to make executables, there's pyinstaller or py2exe. Python is also
Re: current landscape of audiogame creation tools
Are there versions of pyaudiogame, pyglet or pygame for Python 3.x? I'm currently beginning to get serious with Python.
URL: http://forum.audiogames.net/viewtopic.php?pid=251031#p251031
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BGT sidescroller and random enemy movement
Hello guys. Well, I've finally started getting back into BGT development. (Of course, none of my test games saw the light of day, but whatever.) So I've been working on a side scroller game, based on Mason's opensource sidescroller. I'm trying to
Re: Inform7 IDE with NVDA?
Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4
Re: Inform7 IDE with NVDA?
Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4
Re: Inform7 IDE with NVDA?
Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4
Re: Inform7 IDE with NVDA?
Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4
Re: Inform7 IDE with NVDA?
Press alt+W, then press right errow once you get to the "show tabs" submenu. From there, you can access all the tabs. There are also keyboard shortcuts:ctrl+f1 sourcectrl+f2 errors/results (errors in pre-6l02, results in 6l02 and 6l38)ctrl+f3 indexctrl+f4
Re: resources for learning Java
Thanks magurp. I want to learn Java so I can write programs for Android. I'm just curious; Are there any other languages that can be used to write programs for android?
URL: http://forum.audiogames.net/viewtopic.php?pid=242670#p242670
resources for learning Java
Hi. Does anyone have any resources for learning Java?
URL: http://forum.audiogames.net/viewtopic.php?pid=242362#p242362
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Re: creating a mud
To connect to themudhost, you need an ssh client. Mac and Linux come with the ssh program, but on windows you need the putty client. As far as making your MUD accessible to the public, I'm not sure.
URL: http://forum.audiogames.net/viewtopic.php?pid=239167#p239167
Re: Audiocraft Prototype + Source Code
Keep up the good work, man! We're one step closer to an accessible mind craft! Best of luck!
URL: http://forum.audiogames.net/viewtopic.php?pid=237480#p237480
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Re: looking for volunteers to test a roguelike for both visually impaired
Oops, forgot my email. It's blindnc...@gmail.com.
URL: http://forum.audiogames.net/viewtopic.php?pid=236375#p236375
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Re: looking for volunteers to test a roguelike for both visually impaired
Hello. This sounds very interesting. I would be happyto test this game.
URL: http://forum.audiogames.net/viewtopic.php?pid=235773#p235773
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software to create gamebooks on the mac?
Hi. Is there any accessible software to create gamebooks on the mac? I'm aware of software like Twine, but I don't think twine is accessible.
URL: http://forum.audiogames.net/viewtopic.php?pid=235442#p235442
Re: Adrift Forum Answer
Ah, well that's interesting. I really hope Campbell is working on making ADRIFT 5 more accessible.
URL: http://forum.audiogames.net/viewtopic.php?pid=231088#p231088
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getting started with audiogame development: Looking for a Mentor
The subject says it all: I want to get into game development, and so I'm looking for a mentor to teach me either Python or BGT (preferably Python). Thank you!
URL: http://forum.audiogames.net/viewtopic.php?pid=230764#p230764
Re: getting started with audiogame development: Looking for a Mentor
Thank you.
URL: http://forum.audiogames.net/viewtopic.php?pid=230796#p230796
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Re: Adrift Forum Answer
It's xyzzy.
URL: http://forum.audiogames.net/viewtopic.php?pid=230890#p230890
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Re: Adrift Forum Answer
Hi. The most famous magic word in IF is xyzzy. Also, who is Bbben?
URL: http://forum.audiogames.net/viewtopic.php?pid=230890#p230890
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Re: Adrift Forum Answer
Hi. The most famous magic word in IF is xyzzy. Also, who is Bbben?
URL: http://forum.audiogames.net/viewtopic.php?pid=230890#p230890
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Re: creating a mud
You can get free hosting from www.themudhost.net.
URL: http://forum.audiogames.net/viewtopic.php?pid=230892#p230892
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Re: ADRIFT 5 Accessibility: Get out there and vote
I did suggest that he use NVDA. I havent heard anything from Campbell.
URL: http://forum.audiogames.net/viewtopic.php?pid=229557#p229557
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Re: ADRIFT 5 Accessibility: Get out there and vote
ADRIFT 5 has a load of new features, including the ability to bundle your gane and all its resources in a blorb file. Also ADRIFT uses a standard library for all of its system-specific things, like tasks, characters, events et cetera.
ADRIFT 5 Accessibility: Get out there and vote
Hey guys.For those who dont know, ADRIFT is a system for making interactive fiction (AKA text adventures).In the past, a blind person could use ADRIFT 3.9/4.0 with JAWS (and somewhat with NVDA).However, the latest version of ADRIFT (ADRIFT
Re: A chat client I made in bgt
Interesting...
URL: http://forum.audiogames.net/viewtopic.php?pid=223517#p223517
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Re: Let's code!
My email address is blindnc...@gmail.com. Please invite me to the folder!
URL: http://forum.audiogames.net/viewtopic.php?pid=218976#p218976
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Re: A small example game in pure basic
Man, I wish I had the money to spend on PureBASIC. Are there any similar languages for free?
URL: http://forum.audiogames.net/viewtopic.php?pid=216748#p216748
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Re: Thinking about trying to mod Genz for more accessibility
This is an interesting idea; although Id advise you to talk to the experts on the gens forum if possible.
URL: http://forum.audiogames.net/viewtopic.php?pid=216021#p216021
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Re: ren py development
Not sure.
URL: http://forum.audiogames.net/viewtopic.php?pid=214052#p214052
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Re: New interactive bgt course
Sounds interesting. Unfortunately I do not have a hq microphone at present.
URL: http://forum.audiogames.net/viewtopic.php?pid=211166#p211166
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Re: HeatEngine Weapon demo release
Cool.
URL: http://forum.audiogames.net/viewtopic.php?pid=208312#p208312
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Re: Heat Engine, a game engine for BGT games
I think this would be a good thing. Finally an engine to make BGT easier! This will also give me more motication to learn intermediate/advanced BGT.
URL: http://forum.audiogames.net/viewtopic.php?pid=206607#p206607
Re: what language to code a text adventure?
Im glad I can help. Ill post a link to the 6G60 instaler later. Also Ive ported a few extensions to 6G60, such as Emily Shorts Skeleton Keys and inanimate listeners. If you want those extensions made for 6G60, let me know.
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