Re: BGT includes repository, please share

2017-09-07 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: BGT includes repository, please share @DustinViodaOMG, thanks so much for your extremely valuable information on this topic. Last time one of your friends led me to very pretty looking wigs, what  next? Oh, the romance horoscope 2016 of course, how could I be so stupid URL:

Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: What do i need to get started with python on both mac and windows? @magurp244accessible_output2 works just fine on os X URL: http://forum.audiogames.net/viewtopic.php?pid=326704#p326704 ___ Audiogames-reflector mailing list

Re: Accessible Forum Software Packages

2017-08-24 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Accessible Forum Software Packages I was referring to the bbPress plugin.Wordpress has been the number one go to spot for blogs, while a CMS like Drupal is more generalized URL: http://forum.audiogames.net/viewtopic.php?pid=325953#p325953

Re: Accessible Forum Software Packages

2017-08-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Accessible Forum Software Packages punbb is definitely nice. Applevis uses the standard Drupla forum module. Wordpress has a forum plugin, but its a bit difficult to setup. It depends on if you already have a CMS or not, of course punbb can work alone URL:

Re: a new bgt skype group

2017-08-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: a new bgt skype group the link your looking for is:https://join.skype.com/qXsVSaLLkFU5 URL: http://forum.audiogames.net/viewtopic.php?pid=325831#p325831 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: BGT includes repository, please share

2017-08-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: BGT includes repository, please share @CAE_JonesThis is one of the other reasons I used github. A lot of people have never touched it for one reason or another, and there's a bunch of interesting projects that people'd be interested in contributing to.Take a look at this. I'll agree

Re: BGT includes repository, please share

2017-08-22 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: BGT includes repository, please share @NicklasMCHDI planned on adding a few collaboraters. they will be able to do this, see below for a full list of permissions. Just haven't found anyone yet.https://help.github.com/articles/permis … epository/ URL:

Re: BGT includes repository, please share

2017-08-22 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: BGT includes repository, please share @NicklasMCHDI planned on adding a few collaboraters. URL: http://forum.audiogames.net/viewtopic.php?pid=325492#p325492 ___ Audiogames-reflector mailing list

Re: Good dedicated servers/vps?

2017-08-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Good dedicated servers/vps? Shit, I gotta try one of these wigs. But which link to use? There's so many URL: http://forum.audiogames.net/viewtopic.php?pid=325464#p325464 ___ Audiogames-reflector mailing list

BGT includes repository, please share

2017-08-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
BGT includes repository, please share Hi all,I'm gonna start a new approach to this, hopefully it'll last a bit longer. At least it won't painfully die like the last dozen, lol.Anyway, I compiled a list of BGT includes I had and through them together into a github repository which can be

Re: Namespaces in bgt - A Tutorial / Guide

2017-08-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Namespaces in bgt - A Tutorial / Guide @ethinSeems you have an amazing talent for finding the impossible. This is far, far from impossible. Your wayayay overcomplicating things. He says he looked in the executable, ok. He could be  referencing error messages, he never specified.  Have

Re: Accessing SQL lite database with BGT

2017-07-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Accessing SQL lite database with BGT @visualstudioBGT will get the size if you pass 0.@ethinLol, I know it works, so I guess its a matter of examining, and possibly redefining your view into the realm of possibility. URL: http://forum.audiogames.net/viewtopic.php?pid=320705#p320705

Re: Accessing SQL lite database with BGT

2017-07-22 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Accessing SQL lite database with BGT @ethinYes, BGT is outdated. Yes, there are some things BGT can't do. Yes, BGT was created as a (gaming toolkit), hints the name. But some people, including me, enjoy the challenge of doing stuff, just like this. The moment someone tells me something

Re: Accessing SQL lite database with BGT

2017-07-22 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Accessing SQL lite database with BGT @visualstudioThere's actually a hidden function (string string_create_from_pointer(uint, uint size=0)) that might help. URL: http://forum.audiogames.net/viewtopic.php?pid=320536#p320536 ___

Re: Accessing SQL lite database with BGT

2017-07-20 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Accessing SQL lite database with BGT Try using the sqlite DLL.  Heard it works but haven't had the chance to try it out myself URL: http://forum.audiogames.net/viewtopic.php?pid=320290#p320290 ___ Audiogames-reflector mailing list

Re: how can i play waves or mp3s by vb?

2017-06-30 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: how can i play waves or mp3s by vb? https://msdn.microsoft.com/en-us/librar … .100).aspxAs far as I know, .net doesn't support playing mp3, and I don't see it being added. You could decode or rely on a DLL to play, probably same with ogg although not completely sure.HTH URL:

Re: iOS audiogame developement

2017-06-24 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: iOS audiogame developement have a look. It sure doesn't cover everything, but should give you at least a small idea of what to expect when you get your mac.https://www.applevis.com/guides/program … uide-xcodeThis is one thing that could use some more documentation URL:

Re: a question on python

2017-06-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: a question on python correct me if I'm wrong, but if you try opening a file, an IOError for something that doesn't exist is not the only thing that can happen, therefore what I said before still stands URL: http://forum.audiogames.net/viewtopic.php?pid=316611#p316611

Re: a question on python

2017-06-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: a question on python Unrelated to the question, but figured I'd comment.Instead of trying and excepting everything, then insisting the file doesn't exist, you might want a more straight forward method, such as os.path.isfile, alternatively just print error. Really small thing, but it

Re: Where is the best place for blind people to learn PHP?

2017-06-15 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Where is the best place for blind people to learn PHP? hmmm. The same place a sighted person would go to learn PHP?A simple google search should bring up w3schools, take a look at that. They offer tutorials on not only PHP, but HTML, _javascript_, CSS, and some libraries. URL:

Re: small BGT class to send iOS notifications

2017-05-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: small BGT class to send iOS notifications @dgleksThanks. I was originally just gonna give this to a few people, the file being a getting on your feet guide, call it what you wish. So saw no problem with adding sarcastic remarks in the readme. I didn't think much about making

Re: small BGT class to send iOS notifications

2017-05-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: small BGT class to send iOS notifications @post 2:Just download the app, create an account and you should be good to go. I'd imagine the app uses APNS for the notification sending URL: http://forum.audiogames.net/viewtopic.php?pid=312117#p312117

Re: Alternatives to working with https protocol with bgt

2017-05-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Alternatives to working with https protocol with bgt You could make a wget executable that uses the --background flag. Also there's curl. I'd imagine some DLL's exist for this, but I haven't come across any. URL: http://forum.audiogames.net/viewtopic.php?pid=312107#p312107

Re: Is there a way to search google programatically and list the resoults

2017-05-20 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Is there a way to search google programatically and list the resoults You  don't need an account to use the duckduckgo API, might wanna give that a try URL: http://forum.audiogames.net/viewtopic.php?pid=311940#p311940 ___

Re: lets code, we're trying the folder again

2017-05-19 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: lets code, we're trying the folder again 25 and 27:I'd be willing to create a github repository to keep BGT includes and the like,, of course upon request from the code author. Hopefully by using github, we won't have to worry about broken DB links, deleted files, and no longer

Re: How do I install BGT under Ubuntu-Wine?

2017-05-18 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: How do I install BGT under Ubuntu-Wine? actually, this might be possible. I could be wrong, just a theory of mine. Basically, if you get an existing bgt.exe file from an existing installation and copy exec.bin, you might be able to run code using the commandline options. URL:

Re: lets code, we're trying the folder again

2017-05-18 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: lets code, we're trying the folder again lol. New addition to the awesome collection, awesome BGT! URL: http://forum.audiogames.net/viewtopic.php?pid=311557#p311557 ___ Audiogames-reflector mailing list

small BGT class to send iOS notifications

2017-05-18 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
small BGT class to send iOS notifications Hi there,I wrote a small BGT class, actually a small wrapper around the prowl app API. In short, it allows you to send iOS notifications. The readme explains this in more detail. I could think of this being useful if say, someone gets banned from

Re: C# manual?

2017-05-02 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: C# manual? @kianooshHave you looked at tolk? URL: http://forum.audiogames.net/viewtopic.php?pid=309459#p309459 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python examples

2017-04-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Python examples Actually, I do sort of understand the idea of learning more than one language at a time. Course not if you can't lose the confusion aspect, but you might be able to solve problems or better understand certain elements of a programming language itself. URL:

Re: Settings file in BGT

2017-04-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Settings file in BGT I've seen a couple different ways to manage settings files. First off, there's encrypting the file, or making it look like the following:john,0,3,2,8Then use string_split like:string[]

Re: help with twitrocity?

2017-03-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: help with twitrocity? try the 32-bit version of WX. Also when in the directory, pip install -r requirements.txt URL: http://forum.audiogames.net/viewtopic.php?pid=303388#p303388 ___ Audiogames-reflector mailing list

Re: Questions Python

2017-02-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Questions Python 1.On 64-bit systems, pywin32 will work just fine.2.You could take a look at shooter:http://hg.q-continuum.net/shooterAlso available is sound RTS:https://github.com/soundmud/soundrts URL: http://forum.audiogames.net/viewtopic.php?pid=299069#p299069

Re: Help with bgt please

2017-02-17 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Help with bgt please @omar Nice example, although its pretty common practice to use string_to_number and convert that string. Otherwise, you could be attempting to complete numeric operations with text, and that obviously wouldn't go over very well URL:

Re: Free and large sound-library to download

2017-01-13 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Free and large sound-library to download perhaps one of the best free sound libraries I've come across, try the Adobe Audition. Also available is NCH. URL: https://forum.audiogames.net/viewtopic.php?pid=293681#p293681 ___

Re: Getting started with game developing

2016-12-12 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Getting started with game developing [[wow]]. This thing has gotten pretty off-topic, but... If the student knows python and feels comfortable with it, then stick with that. It really depends. As C and python have an almost completely different syntax, stick with one. On the other

Re: Getting started with game developing

2016-12-12 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Getting started with game developing [[wow]]. This thing has gotten pretty off-topic, but... If the student knows python and feels comfortable with it, then stick with that. It really depends. As C and python have an almost completely different syntax, stick with one. On the other

Re: a question about programming languages, python in particular

2016-12-12 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: a question about programming languages, python in particular I use the following:from sys import exit#mainloop#hwhen its time to quitexit() URL: http://forum.audiogames.net/viewtopic.php?pid=289397#p289397 ___ Audiogames-reflector

Re: free bgt tutorial by nathan tech

2016-11-15 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: free bgt tutorial by nathan tech what all is in here? Its like 300mb, and that can't be all text. URL: http://forum.audiogames.net/viewtopic.php?pid=285960#p285960 ___ Audiogames-reflector mailing list

Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: my new online engine, coded in python Just looking at this code makes me want to make an online game of some kind. nice job. URL: http://forum.audiogames.net/viewtopic.php?pid=283427#p283427 ___ Audiogames-reflector mailing list

Re: bgt stuff-, bit torrent sync folder.

2016-10-15 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. They should be. But just in case don't run the executables but the BGT scripts. Also, read the code before you run it. URL: http://forum.audiogames.net/viewtopic.php?pid=282968#p282968 ___

Re: Programming Text Editor

2016-10-13 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Programming Text Editor Its somewhere on the wayback machine. If you can't find that, let me know. I know the main download link is broke though. Its funny how so many people are looking for this link. URL: http://forum.audiogames.net/viewtopic.php?pid=282780#p282780

Re: pack in bgt

2016-09-22 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: pack in bgt Go read the documentation and add files to your pack. But, here's how you would take the files for use in the game.sound s;void main(){set_sound_storage("*");// this assumes you want to pack the files in your executable. Otherwise, replace the "*" with

Re: bgt stuff-, bit torrent sync folder.

2016-09-13 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. Hi,One thing that I think VisualStudio forgot to mention, you will need the add-on for NVDA, if that's what your using. URL: http://forum.audiogames.net/viewtopic.php?pid=278774#p278774 ___

Re: Some python questions.

2016-07-08 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Some python questions. in reply to your first question, I think your dealing with a script that doesn't have any user interaction. If you press enter, the program will  run, but will stay active only until all the system operations have been completed.  I recommend  browsing to the

Re: Hosting a BGT game on a linux server?

2016-06-20 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Hosting a BGT game on a linux server? Yes, this could work using wine or something like that. But, only really for a limited time. Its only an amount of time before you experience a runtime error or something that makes the server stop. I would think, its harder to code a program that

Re: chat in bgt

2016-06-05 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: chat in bgt I think this is what you're looking for. It has a server which takes care of the processing of commands, and a client that sends packets to the server. Thanks Lucas, see link belowhttps://dl.dropboxusercontent.com/u/247 … client.zip URL:

Re: Pure basic audio game tutorial

2016-06-04 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Pure basic audio game tutorial Just read the tutorial and guides on the main pure basic website. URL: http://forum.audiogames.net/viewtopic.php?pid=262934#p262934 ___ Audiogames-reflector mailing list

Re: Making audiogames with python where do I start?

2016-05-31 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Making audiogames with python where do I start? I'll also add, if you want to learn python2, stick with that. Same goes with python3. There are a few differences between the two, and if you suddenly change as a beginner it may get very, very confusing. Learn python is for py2, python

Re: Making audiogames with python where do I start?

2016-05-31 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Making audiogames with python where do I start? Ok, then read online tutorials, books, documentation, whatever you can find helpful. Like stated above, Think Python, A Bite of Python, learn python the hard way. There's also this

Re: Bio feedback games for the blind suggestion

2016-05-27 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Bio feedback games for the blind suggestion Shouldn't this be in general game discussion? Just an idea,  not at all trying to take the admin's role. URL: http://forum.audiogames.net/viewtopic.php?pid=261996#p261996 ___

Re: oppinion, favorite OS for coding?

2016-05-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: oppinion, favorite OS for coding? thanks for the replies so far.As for Textmate, what features set it aside from other apps? URL: http://forum.audiogames.net/viewtopic.php?pid=261223#p261223 ___ Audiogames-reflector mailing list

Re: Python development on the mac

2016-05-20 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Python development on the mac So, does this mean you guys have found it easier to code on windows with Python? I seriously keep switching between both when it comes to this. URL: http://forum.audiogames.net/viewtopic.php?pid=261105#p261105

Re: Avert thine eyes, for most of this code is probably horrible

2016-05-19 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Avert thine eyes, for most of this code is probably horrible Are you talking about these projects,  or projects to come? If you're talking about upcoming, he's not totally leaving the developer world. URL: http://forum.audiogames.net/viewtopic.php?pid=261029#p261029

Re: lets code

2016-05-10 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: lets code I'd just wait till they post their email address. If they are really intent on getting in the folder trust me, they'll find the topic. You also might want to view the old topic. If people post to that saying they wanted to be added again, just post and give the link to this

Re: Avert thine eyes, for most of this code is probably horrible

2016-05-10 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Avert thine eyes, for most of this code is probably horrible Sorry if I'm talking about the same thing here, but do the  repositories allow people to make forks of the projects? URL: http://forum.audiogames.net/viewtopic.php?pid=260038#p260038

Re: Avert thine eyes, for most of this code is probably horrible

2016-05-10 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Avert thine eyes, for most of this code is probably horrible Hi,Thanks for posting this code. For those trying to learn PB, I think it will be a good resource. Now lets hope idiots don't start making RTR2, RTR+, RTR next gen, etc. I'm looking forward to your new games, and will be

Re: lets code

2016-05-10 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: lets code email is: crtbrai...@gmail.comThanks URL: http://forum.audiogames.net/viewtopic.php?pid=260034#p260034 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Let's code!

2016-05-08 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Let's code! Better yet, let's have a new topic called post your email address if you're going to screw up the folder.@ivan:  we'll just have to see how long this one last. If something happens, remember to look at the sink transfer logs.  That should give you the name of the computer

Re: Using Wireshark Packet Analyzer with a screen reader

2016-05-07 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Using Wireshark Packet Analyzer with a screen reader That's great. However, what should be done for the Mac side of things? It would be nice to see this accessible with both Windows and Mac OS URL: http://forum.audiogames.net/viewtopic.php?pid=259756#p259756

Re: ED Sharp setup file?

2016-05-01 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: ED Sharp setup file? Yeah, although its not the default program I use for coding on windows, it has some nice features like you mentioned. I think the project is still on github anyway, so maybe someone will make a fork of the current project. URL:

Re: ED Sharp setup file?

2016-04-30 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: ED Sharp setup file? Never knew the wayBack machine actually hosts files, nice. Do you access files the same way with websites? By simply going tohttp://archive.orgThen, should I be able to click on links and expect them to download the stuff?Thanks URL:

Re: A new shared dropbox coding folder

2016-04-30 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: A new shared dropbox coding folder Just an idea I thought of.So, I saw the suggestions and questions.txt files in the DB folder. As I think this is a great way to get questions answered, as well as a way to post comments, it seems to me as there could be more direct ways. For example,

Re: A new shared dropbox coding folder

2016-04-30 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: A new shared dropbox coding folder Hi,As theres nothing better than an old fashion backup, dropbox also has a feature of recovering files. You can go to the folder in the web-view of dropbox, then click on the show hidden files checkbox. URL:

Re: A new shared dropbox coding folder

2016-04-29 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: A new shared dropbox coding folder Hi,Good luck with the folder. I hope you  will have the time to manage it. The nice thing about dropbox is you get logs of what happens in each folder. It also has the ability to remove certain people. Just keep those controls in mind, and the folder

Re: A new shared dropbox coding folder

2016-04-29 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: A new shared dropbox coding folder Hi,Good luck with the folder. I hope you  will have the time to manage it. The nice thing about dropboxis you get logs of what happens in each folder. It also has the ability to remove certain people. Just keep those controls in mind, and the folder

Re: ED Sharp setup file?

2016-04-29 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: ED Sharp setup file? Hi,I put that file up on my server, and its working fine here. Maybe try from a different device if possible? URL: http://forum.audiogames.net/viewtopic.php?pid=258692#p258692 ___ Audiogames-reflector mailing list

Re: Let's code!

2016-04-29 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Let's code! Hi,Maybe it would be easier to just create a sync folder. I haven't seen Sam post to this topic lately, so I'm guessing he isn't currently doing stuff with it. I could be wrong though. most of this topic is people handing out emails anyway. URL:

Re: ED Sharp setup file?

2016-04-29 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: ED Sharp setup file? http://ctemm13.tk/edsetup.exe URL: http://forum.audiogames.net/viewtopic.php?pid=258621#p258621 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python development on the mac

2016-04-28 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Python development on the mac Thanks for that. :-)I'm sure the original creator of that isn't so happy, but what can we expect with all the torrents and cracks out there? URL: http://forum.audiogames.net/viewtopic.php?pid=258502#p258502

Re: Python development on the mac

2016-04-28 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Python development on the mac @jawharh, Can you provide a link? Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=258465#p258465 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Wanting to learn BGT

2016-04-27 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Wanting to learn BGT Hi,I don't know much in BGT as it goes with all the functions and stuff, however I understand the syntax. The language I  know is python at this point, but I've had the same success in learning the base of BGT and python. So like you previously said, you want to

Re: Python development on the mac

2016-04-25 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Python development on the mac I haven't been able to find a version that works with iBooks on the mac, just usually read in HTML. They offer donations, but no charge to actually read think python. The situation is however different with learn python the hard way. You can read the book

Re: Python development on the mac

2016-04-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Python development on the mac Hi,The only ones I've been able to find are in pdf or html formats. I imagine you could find a torrent or crack for different formats somewhere on the web, but I won't go into detail about that for obvious reasons. URL:

Re: Open Source Audio Game

2016-04-23 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Open Source Audio Game Hi,These are not current, but if you want a reference on the basics of coding audio games in BGT, take a look at the sound-worx and MTG studios open-source games. They can be found herehttp://ultrocity-services.ddns.net/srcHTH URL:

Re: Using Wireshark Packet Analyzer with a screen reader

2016-04-22 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Using Wireshark Packet Analyzer with a screen reader I can't help recalling seeing a project like this up on github.  Some developer created a commandline version of wireshark,  just can't remember the name off the top of my head. URL:

Re: Python development on the mac

2016-04-22 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Python development on the mac Hi,Concerning python on the mac, I've had a bit of experience. Certainly not as much as some on this forum, but I hope this will help you.If you previously coded python3, then downloading it was a good idea. Otherwise, python 2.7 is built-in to mac OS. To

Re: Open Source Audio Game

2016-04-21 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Open Source Audio Game Hi, what language are you referring to? I know if several open-source games, it all depends on what you are trying to do. Another thing you may want to check out is topspeed. I know it was recently released as an open source project. I believe it is coded in c++

Re: Good dedicated servers/vps?

2015-12-27 Thread AudioGames . net ForumDevelopers room : cartertemm via Audiogames-reflector
Re: Good dedicated servers/vps? Like people have said here, it is not a good idea to host from a home connection. Although I am doing that now for a game, a better solution would be a VPS. Linux is cheeper, but some game servers won't allow for hosting on linux, so windows is sometimes

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