Re: dev's becomeing one

2021-03-15 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: dev's becomeing one @8, Players can be gottened if the concept is interesting and new to the community, Trust me, Just look at how undead asault exploded when it returned, Hell i didn't saw it when it first came and it probably had double that amount, Even bgt games, 60% of the

Re: Framework, my new set of tools for audiogame creation in python3

2021-03-13 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 @masonasonsSince I'm not vary good at sound positioning methods, Could you please add a way/tell me a way to let a sound_manager item have ranged x y z? For example like an object that starts from 3 x and ends at 6 x, And

Re: The Synthizer Thread

2021-03-13 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread hey @Camlornwhere does the docks cover how for example, To give a sound x and y and z values? For example i have an object that is 3 x, And 2 y and has 4 z values, How to let the sound work with those? So for example when being in those x y z value ranges it

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: List of Ways to Make AudioGames it depends on you really, Everyone likes a language and the other don't, For example, I like python, But the next poster may come and like C#, Or the other one saying c++, Every person likes a serten language so you should like one your own as well, But

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: List of Ways to Make AudioGames it depends on you really, Everyone likes a language and the other don't, For example, I like python, But the next poster may come and like C#, Or the other one saying c++, Every person likes a serten language so you should like one your own as well, But

Re: List of Ways to Make AudioGames

2021-03-12 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: List of Ways to Make AudioGames it depends on you really, Everyone likes a language and the other don't, For example, I like python, But the next poster may come and like C#, Or the other one saying c++, Every person likes a serten language so you should like one your own as well, But

Re: confused about the un4seen BASS licensing.

2021-03-12 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: confused about the un4seen BASS licensing. Yeah, It's probably not made for games but why is probably we using it most because of how easy is it to use, If you were lucky and found the right tools for it that is, Why i may want to use this but not synthizer is that it runs under mac

Re: confused about the un4seen BASS licensing.

2021-03-12 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: confused about the un4seen BASS licensing. Yeah, It's probably not made for games but why is probably we using it most because of how easy is it to use, If you were lucky and found the right tools for it that is, Why i may want to use this aside of synthizer is that it runs under mac

confused about the un4seen BASS licensing.

2021-03-12 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
confused about the un4seen BASS licensing. hello, So from a while i were wondering about the BASS licensing, From what i understand you can use it free as long as you don't sell the product you're creating with it, But however, There's people that say for example, If there's an online game

Re: python global dictionary not saving modifications

2021-03-11 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: python global dictionary not saving modifications python sometimes gets access to a var by it own in a function and sometimes does not, So last i checked, You didn't add global varname in the function you said is not working, So maybe try doing that? URL:

mac python error when packing to executable

2021-03-08 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
mac python error when packing to executable hello, I'm having a weird error when packing my python application into executable, It prints this error, I first thought that it's wx but it apeers that it's not the reasonAnyways here's the error, It's vary big and has some weird numbers and

Re: How to add a library to c sharp?

2021-03-03 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: How to add a library to c sharp? @3CSC is easier for small projects, But not easy for big ones, I mean really, It's not, And until now, I never found someone that made a real big project only using csc, Because *undoable*, Or maybe doable, But, Not easy.There is some posts onThis

Re: Required Tolk assistance.

2021-02-24 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Required Tolk assistance. I never understood the makefile things and even searching how to use the makefile thing returns no results, So when there's something that requires the makefile to build it, I just leave it and search for something else... URL:

Re: Thoughts on possible developement of a racing game

2021-02-21 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @camlorn, Any tips of using threads the correct way? I'm really interested to know what is the correct and the incorrect way of using them, From what i understand you are saying there are some ways the developer should and shouldn't

Re: The Synthizer Thread

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread it's around 400 or so, But true, I shouldn't spam it that way, Anyway my intention wasn't spamming the library, I did that to test another thing and i got that result so just thought to tell you about it because thought that it may be importint, Also, I remember

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game unfortunitly yes, Python threads are kinda slower than the main thread if you are going to compair them, But however if you do a game with single thread for the whole thing, Then using python and using bgt is not really a difrent, It

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game unfortunitly yes, Python threads are kinda slower than the main thread if you are going to compair them, But however if you do a game with single thread for the whole server, Then using python and using bgt is not really a difrent, It

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game unfortunitly yes, Python threads are kinda slower than the main thread if you are going to compair them, But however if you do a online game with single thread for the whole server, Then using python and using bgt is not really a

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @5, Python isn't slow, Maybe slow compaired to c++/rust and those crazy speeding languages, But it's not vary slow, You still can do stuff with it even online, And if you got lagg or stuff there's modules like multiprocessing that may

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @5, Python isn't slow, Maybe slow compaired to c++/rust and those crazy speeding languages, But it's not vary slow, You still can do stuff with it even online, And if you got lagg or stuff there's modules like multiprocessing that may

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game @5, Python isn't slow, Maybe slow compaired to c++ and those crazy speeding languages, But it's not vary slow, You still can do stuff with it even online, And if you got lagg or stuff there's modules like multiprocessing that may help,

Re: The Synthizer Thread

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread no, When i were using bass that problem didn't come at all, Sure, Audios may sound weird because they are too much, But they glitching the main audio thing? No, That didn't happen, Though still, Maybe am doing something wrong but whatever i do still causes the same

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Thoughts on possible developement of a racing game python will be more than ok to handle this, And also, Switching from bgt to python is easy, At the least, Compaired to other languages like the c languages, And you also have lucia which has too many concepts taken from bgt, Although

Re: The Synthizer Thread

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread hi @camlorn, Just found an odd issue, Not sure why this happens, But when i get too many sounds playing at once, The audio starts glitching, An example of it can be foundHere URL: https://forum.audiogames.net/post/617017/#p617017 -- Audiogames-reflector

Re: The Synthizer Thread

2021-02-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread hi @camlorn, Just found a odd issue, Not sure why this happens, But when i get too many sounds playing at once, The audio starts glitching, An example of it can be foundHere URL: https://forum.audiogames.net/post/617017/#p617017 -- Audiogames-reflector

thinking about messing around with IOS programing, Any tips?

2021-02-19 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
thinking about messing around with IOS programing, Any tips? hi, So i were thinking about this for a while, And now i really started thinking about how will i start, Are they any good resources? I mean sure, There's the appel website, But are they anythings other that i should know? For

Re: Lucia - OpenSource AudioGame engine written in Python

2021-02-18 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python yeah, Looping is broken, I hope when 2.0 comes, Everything becomes tested unlike this version which is code from here and there and just add the licensing in the top and exit the code and release... Not cool.I mean, Many people can

Re: Lucia - OpenSource AudioGame engine written in Python

2021-02-18 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python yeah, Looping is broken, I hope when 2.0 comes, Everything becomes tested unlike this version which is code from here and there and just add the licensing in the top and exit the code and release... Not cool. URL:

Re: The Synthizer Thread

2021-02-16 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread hey @camlorn, Sorry if this question has been asked before or already exists in the docks, But i read the FDNReverb chapter and am really confused about something, When you set the reverb time, Which from what i understood, Is that you set it from something called

Re: The Synthizer Thread

2021-02-16 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread hey @camlorn, Sorry if this question has been asked before or already exists in the docks, But i read the FDNReverb chapter and am really confused about something, When you set the reverb time, Which from what i understood, Is that you set it from something called

Re: 2MB Game engine in the works -- any beta testers?

2021-02-14 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: 2MB Game engine in the works -- any beta testers? nice to know that this thing is still in development, I hope that it comes soon enough, Because i am for sure excited to see what new games/developers it may bring to us, And since it's open sourced, This can never be compaired to bgt.

Re: Framework, my new set of tools for audiogame creation in python3

2021-02-11 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 ok, It works but something i noticed, This thing doesn't have a first listener for the pool, For example it just plays the sound where you ask it to play it at, But there's no listener place so um, Idk but i am really

Re: Framework, my new set of tools for audiogame creation in python3

2021-02-11 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 no, That doesn't work either. URL: https://forum.audiogames.net/post/614623/#p614623 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lucia - OpenSource AudioGame engine written in Python

2021-02-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python hiso am confused about something now, The openal backend, How does it work? At least with 3d rotation? From what i see it doesn't have any, Also, What is this?        source = audio.SoundSource(1.0, pitch, (x, z, -y))I really fail

Re: Framework, my new set of tools for audiogame creation in python3

2021-02-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 ok, This is really, Really, Really broken, Just try doing it in a 3D game with proper turning and good luck getting audio properly updating/working, Mainly for x y z listener position.set_x, y, z doesn't scene to do

Re: mac python users, I need help.

2021-02-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: mac python users, I need help. where does it come in, And also i did, InFact i came across those 2 links before i post the topic, And nope, I only get python not pythonw with the installed thing, Even searched in the bin folder and nothing@chris, Came across something about that but

Re: mac python users, I need help.

2021-02-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: mac python users, I need help. i mean, It won't matter because the program pythonw, Doesn't come with the python installer. URL: https://forum.audiogames.net/post/614276/#p614276 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: mac python users, I need help.

2021-02-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: mac python users, I need help. running 3.9 though but still, If i do pythonw it runs the one 2.7 that is installed from appel by default. URL: https://forum.audiogames.net/post/614241/#p614241 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

mac python users, I need help.

2021-02-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
mac python users, I need help. hello, So i were just messing with python on mac for a bit, And then thought about compiling, It compiles, However i get a weird problem when running the compiled file, It says something like this, Searched and some results says that i must use pythonw but i

what do you think that fps audiogames missed?

2021-02-07 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
what do you think that fps audiogames missed? Edit: Wrong room, Admins/mods feel free to move this to the correct one.the name says it all, What do you think that fps audiogames missed, At least those who you people were asking to not be created again, For example, What stile of fighting

what do you think that fps audiogames missed?

2021-02-07 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
what do you think that fps audiogames missed? the name says it all, What do you think that fps audiogames missed, At least those who you people were asking to not be created again, For example, What stile of fighting did you want, What aiming stile? What vehicle stile/etc? What upgrades

what do you think that fps audiogames missed?

2021-02-07 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
what do you think that fps audiogames missed? the name says it all, What do you think that fps audiogames missed, At least those who you people were asking to not be created again? URL: https://forum.audiogames.net/post/613443/#p613443 -- Audiogames-reflector mailing list

Re: The Synthizer Thread

2021-02-04 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread my big reason is that i want to use ogg is not because converting is hard, Reason is file size, Mp3 and wav and flac are fucking huge, So am guessing if i converted them i will get my sounds folder from 29 mb to like 150 mb, And that's not good at all. URL:

Re: The Synthizer Thread

2021-02-04 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread hello, @Camlorn, Does synthizer support .ogg yet? I want to switch the game i am doing's main audio system to synthizer but i use too many ogg files and converting them will sure be a lot of work to do, So does it support it or do i need to switch them to something

Re: The Synthizer Thread

2021-02-04 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: The Synthizer Thread hello, @Camlorn, Does synthizer support .ogg yet? I want to switch the game i am doing's main audio system to synthizer but i use too many ogg files and converting them will sure be a lot of work to do, So does it support it or do i need to switch them to something

Re: how to associate my python programme with a filetype

2021-02-02 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: how to associate my python programme with a filetype you must learn how to open the registry and then put it somewhere else, I tried doing this my self but it seems not that easy to do at all, But think somewhere in google talked about it don't remember where though, But some serching

Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? think he means that your code breaks if an error for example, Calling hello="hi." and then doing something like hello.die() or something else, And then your code runs while there's an error already, I were annoyed my self from that but

Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? as far as i know... Python never gave me a weird bugg from it self, Maybe from other libraries yes, Which is not python's fault, BtwAlso, Listing why is language x better than language y is not really something good to do, Because every

Re: I want to create 3D game. What language to use?

2021-02-02 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? yes, Python is cross platform, I didn't know that c# is though... URL: https://forum.audiogames.net/post/612093/#p612093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for information and devs

2021-02-01 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Looking for information and devs yeah, I can expect what hard times you would get by doing this, For example not being able to fix issues, After all, The programmer is a human and has a life, So expect him disappeering for like 1/2 days or maybe more, And lets say you want to add a

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? well, From what i tried for like 2 weaks of deep serching, I for the starting point didn't even find a good audio manager that you could rely on to do for example, 2D sound controls or 3D, I don't think that others are hard, But an audio

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? @3, Maybe there's no best language to do stuff in, But there's best languages with good libraries to start with and learn, For example i would never recommend someone going strate up into c++ just to make an audiogame as a starter, I may

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? @3, Maybe there's no best language to do stuff in, But there's best languages with good libraries to start with and learn, For example i would never recommend someone going strate up into c++ just to make an audiogame as a starter, I may

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? @3, Maybe there's no best language to do stuff in, But there's best languages with good libraries to start with and learn, For example i would never recommend someone going strate up into c++ just to make an audiogame as a starter, I may

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? @3, Maybe there's no best language to do stuff in, But there's best languages with good libraries to start with and learn, For example i would never recommend someone going strate up into c++ just to make an audiogame as a starter, I may

Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I want to create 3D game. What language to use? @3, Maybe there's no best language to do stuff in, But there's best languages with good libraries to start with and learn, For example i would never recommend someone going strate up into c++ just to make an audiogame as a starter, I may

Re: weird issue with wxpython after reinstalling windows

2021-01-31 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: weird issue with wxpython after reinstalling windows nope, Vs didn't fix it. URL: https://forum.audiogames.net/post/611615/#p611615 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: weird issue with wxpython after reinstalling windows

2021-01-31 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: weird issue with wxpython after reinstalling windows oh, I do have it already, But what it does need to be installed? Think i installed the cpp desktop inv, Does it need anything other than that? URL: https://forum.audiogames.net/post/611579/#p611579 -- Audiogames-reflector

weird issue with wxpython after reinstalling windows

2021-01-31 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
weird issue with wxpython after reinstalling windows hello, So i reinstalled windows today, And whent and reinstalled python along with all of it stuff, However am having a vary odd issue, When trying to run any gui linked with the project i am working on that relies on wxpython, It shows

Re: Problem when trying to use the package file creator in bgt

2021-01-29 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Problem when trying to use the package file creator in bgt pack_file_name.blah? That sounds like a pretty nice packfile name.. URL: https://forum.audiogames.net/post/610963/#p610963 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Earwax

2021-01-29 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Earwax decrypting .pyc files is vary easy if you have the right tools, But i wonder could someone get string data from .pyd, Maybe since cython for some reason doesn't encrypt some strings while compiling, So people should look out for that as well. URL:

Re: Earwax

2021-01-27 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Earwax mapping is there, But from what i see... It's not what you probebly expect it to be, For example tiles and then get a tile and return it blah blah blah, The system is way difrent. URL: https://forum.audiogames.net/post/610193/#p610193 -- Audiogames-reflector mailing list

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-27 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python one thingLucia/pygame's event key handler won't work with out the window, And keys as well must be pressed inside of the window, Doing something like the press in terminal won't work, Because it's outside the scope of what the

Re: Earwax

2021-01-27 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Earwax @118Probebly you are running an older version of python, Am guessing it's py 3.7, Because i were having that issue my self, And when i upgrated it worked fine, Talking about earwax, Not sure though which version does fix that, But am guessing it's 3.8. URL:

Re: Earwax

2021-01-27 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Earwax @118Probebly you are running an older version of python, Am guessing it's py 3.7, Because i were having that issue my self, And when i upgrated it worked fine, Talking about earwax, Not sure though which version does that, But am guessing it's 3.8. URL:

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 sound_managername.set_x(x)sound_managername.set_y(y)sound_managername.set_z(z) URL: https://forum.audiogames.net/post/609963/#p609963 -- Audiogames-reflector mailing list

Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Am I too stupid for programming? having that is vary normal, At first programing days at bgt, When i were seeing a bgt code i were getting a big headache not understanding what the freecks is going on, But when i keeped trying, Had help here and there understanding what those do, I got

Re: Scripting language for audio game creation

2021-01-19 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Scripting language for audio game creation java to c# works, But bgt to c#? I don't think so, It will let the person bump his head into the wall, If not from the sintax and libraries, At least from visual studio and it way of handling stuff... URL:

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-17 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python yeah, I've tried sound_lib with and with out lucia, And i can clearly say that what is lagging it is lucia's way of getting stuff from the packfile probebly, Because in lucia, Loading a sound that is 40 seconds freezes the game for

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-17 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python yeah, I've tried sound_lib with and with out lucia, And i can clearly say that what is lagging it is lucia's way of getting stuff from the packfile probebly, Because in lucia, Loading a sound that is 40 seconds freezes the game for

Re: Scripting language for audio game creation

2021-01-17 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Scripting language for audio game creation as others said, Up to your programing level, If you are a starter, It's better to go with python, Not only that the sintax is easy to get used too, But that many audiogames libraries exists for it, Unlike c# or c++ which i really, Really don't

a python audio module question

2021-01-15 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
a python audio module question hi, So i am surching for a module that can play audio by having the file data, Not by surching for the file and picking it data by it self because what i am trying to do is allow the user to enter a URL with a audio file and python picks it with requests and

a python audio module question

2021-01-15 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
a python audio module question hi, So i am surching for a module that can play audio by having the file data, Not by surching for the file and picking it data by it self because what i am trying to do is allow the user to enter a URL with a audio file and python picks it with requests and

pygame knowing if window is in keyboard focus or no?

2021-01-14 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
pygame knowing if window is in keyboard focus or no? hi, So i want to get is the window in the keyboard focus to let the thing do some tasks if it's not in the keyboard focus, So is there anyway to do this? URL: https://forum.audiogames.net/post/606765/#p606765 --

Re: searching for developers

2021-01-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: searching for developers most of what people have said here is true, We don't have many people vary good at networking programing, Maybe we have some, But they aren't the type to have interest in those types of development, And most of who knows networking on here are just bgt people,

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Developing on Windows VS. Mac I've tried doing some pythonic stuff in mac, And as far as i tried, It's, Vary, Vary bad for US blind people, IDK if it's just me, But the text editer and voice over is vary, Vary hard to control, also, Mac doesn't like tabs, You still could press tab for

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Developing on Windows VS. Mac I've tried doing some pythonic stuff in mac, And as far as i tried, It's, Vary, Vary bad for US blind peopel, IDK if it's just me, But the text editer and voice over is vary, Vary hard to control, also, Mac doesn't like tabs, You still could press tab for

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Developing on Windows VS. Mac I've tried doing some pythonic stuff in mac, And as far as i tried, It's, Vary, Vary bad for US blind peopel, IDK if it's just me, But the text editer and voice over is vary, Vary hard to control, also, Mac doesn't like tabs, You still could press tab for

Re: 2MB Game engine in the works -- any beta testers?

2021-01-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: 2MB Game engine in the works -- any beta testers? i wonder too, The thing whent silent for a while, So is there any news about the thing? URL: https://forum.audiogames.net/post/605637/#p605637 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

python open.write insert's extra lines after any line after writing?

2021-01-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
python open.write insert's extra lines after any line after writing? hi, So am having a odd problem, Whenever i write something thru the open.write, Where there's something that looks like hi, And then a new line, And then my name is something, When i write it thru data="" and then i do

python open.write insert's extra lines after any line after writing?

2021-01-10 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
python open.write insert's extra lines after any line after writing? hi, So am having a odd problem, Whenever i write something thru the open.write, Where there's something that looks like hi, And then a new line, And then my name is something, When i write it thru data="" and then i do

Re: where should I use python difrint datatypes

2020-12-27 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: where should I use python difrint datatypes @camlorn, Most of audiogames devs uses lists for their stuff because it's safe, You will get sure that your data won't get deleted because a key matched another one in the dictionary so boom, Good bye, You could do stuff to avoid this, But

Re: where should I use python difrint datatypes

2020-12-27 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: where should I use python difrint datatypes @camlorn, Most of audiogames devs uses lists for their stuff because it's safe, You will get sure that your data won't get deleted because a key matched another one in the dictionary so boom, Good bye, You could do stuff to avoid this, But

Re: letting pygame accept key presses regardless of the keybored language?

2020-12-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: letting pygame accept key presses regardless of the keybored language? oh, I thought that lucia just wraps the pygame stuff in a other easy way for bgt people to use because it's a bit of the same, That's why i refered at it as pygame, I didn't knew that lucia is the problem. URL:

Re: letting pygame accept key presses regardless of the keybored language?

2020-12-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: letting pygame accept key presses regardless of the keybored language? arabic isn't only the matter, Lets say i made a game where it has chat, Arabic isn't the only language that uses stuff like that, So other people will have the problem as well who doesn't use english characters.

Re: letting pygame accept key presses regardless of the keybored language?

2020-12-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: letting pygame accept key presses regardless of the keybored language? i don't know, But when i let it do something like#note, Lucia uses pygame key presses.if lucia.key_pressed(lucia.K_COMMA):  speak("test.")when i press the place where comma is found on my keyboard but while the

Re: Framework, my new set of tools for audiogame creation in python3

2020-12-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 i guess because the framework thing does from something import *, so it does import everything inside of the main module to be fully accessable from there, Not sure though, But from what i understand and remember that it

letting pygame accept key presses regardless of the keybored language?

2020-12-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
letting pygame accept key presses regardless of the keybored language? hi, So using lucia with pygame, Having a small problem though, When i switch the keyboard language to none english, Key presses aren't accepted, They just doesn't do anything, So to use them i need to return to english,

letting pygame accept key presses regardless of the keybored language?

2020-12-26 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
letting pygame accept key presses regardless of the keybored language? hi, So using lucia with pygame, Having a small problem though, When i switch the keyboard language to none english, Key presses aren't accepted, They just doesn't do anything, So to use them i need to return to english,

Re: Need a sound designer? Listen up!

2020-12-24 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Need a sound designer? Listen up! Just an idea for the listing thing, List if the person, Does sound stuff for payment or free, To make it easier for people to pick. URL: https://forum.audiogames.net/post/601475/#p601475 -- Audiogames-reflector mailing list

Re: Framework, my new set of tools for audiogame creation in python3

2020-12-22 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 ok, The only thing that we mis for this to be like, The real lucia 2.0 is that synthizer supports loading from bytes stuff and then we load from lucia's packfile and also, Supporting .ogg because wav and flak and mp3 are

Re: I can help anyone to create fast game server written on swift (no macO

2020-12-21 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: I can help anyone to create fast game server written on swift (no macO using braces is confusing as fuck, And yes, I've used bgt for like 1 year and python for like 2 munths, And i prefer python, And as camlorn/others said, Which i now see and which i were like you, Saying that

Re: newbie in game developing

2020-12-21 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: newbie in game developing @25, I agree about some audiogames making jumps insanely long, Take shooter cd as an exampal, Holy fuck that thing makes me feel that i am in the moon or something, I could be in air for like 2 seconds and i am just high up for 6 tiles, And that's lol

Re: Need help with decoding and understanding bgt's network implementation

2020-12-20 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation @14, Check your pm's. URL: https://forum.audiogames.net/post/600339/#p600339 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need help with decoding and understanding bgt's network implementation

2020-12-19 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation yeah, And you can't dam wrap any dll that's not from c/c++, Because well, Mister bgt, I just tryed to wrap a c# dll and it keeps runtiming and there's no way to get it working, Even people who had make dll's on

Re: Need help with decoding and understanding bgt's network implementation

2020-12-19 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation yeah, And seriously though, Bgt's networking is the easiest networking thing I've scene, It's like, Vary easy, You just read the manual, and there you goand also, @2, I know of one person that managed to do bgt

Re: Need help with decoding and understanding bgt's network implementation

2020-12-19 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation yeah, And seriously though, Bgt's networking is the easiest networking thing I've scene, It's like, Vary easy, You just read the manual, and there you goand also, @3, I know of one person that managed to do bgt

Re: Need help with decoding and understanding bgt's network implementation

2020-12-19 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: Need help with decoding and understanding bgt's network implementation yeah, And seriously though, Bgt's networking is the easiest networking thing I've scene, It's like, Vary easy, You just read the manual, and there you go. URL: https://forum.audiogames.net/post/600186/#p600186

Re: how does podsixnet handles packets?

2020-12-18 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: how does podsixnet handles packets? oh, Is that so? I've herd that podsixnet is what's good for gaming and easier, So thought to use that, But if that's really the case i rather use socket alone instead.Ok another question, What's better for gaming, Is it UDP Or TCP? From what i know

Re: how does podsixnet handles packets?

2020-12-18 Thread AudioGames . net ForumDevelopers room : mohamed via Audiogames-reflector
Re: how does podsixnet handles packets? oh, Is that so? I've herd that podsixnet is what's good for gaming and easier, So thought to use that, But if that's really the case i rather use socket alone instead. URL: https://forum.audiogames.net/post/599820/#p599820 --

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