Re: How does OCR technology work?

2021-02-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: How does OCR technology work? hi,there are various approaches to this.I go with the deep learning one which is the approach currently used everywhere and it is easier to implementfirst, the image would be fed to some convolutional neural networks, and some features will be

Re: how to let a python class accept more than 1 instent going?

2020-11-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: how to let a python class accept more than 1 instent going? @6 first I thaught he means your point.when he said that his execution blocks, I replied and wrote about threading@1 and @3, what do you really mean?what do you want to do?what is the problem and what do you expect it to

Re: how to let a python class accept more than 1 instent going?

2020-11-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: how to let a python class accept more than 1 instent going? @3, in this way, you need to use a thread (thats advanced, at least think about other stuff first) URL: https://forum.audiogames.net/post/587849/#p587849 -- Audiogames-reflector mailing list

Re: Cytolk, cython extension over the tolk library

2020-11-07 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @53, during the load it should be possible to add the dll to ppath and removing it after the dll got loaded.also for pyInstaller, a hook is necessary to copy those dll files to the executable directory (then adding dll to the path won't be

Re: is there a python module to get a subject of a sentence?

2020-11-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: is there a python module to get a subject of a sentence? hi,from what you've said, thats somehow topic modelingbut keep in mind that first, sentences are based on context (which depends on many factors like time, place and so on), and second, you require lots and lots and lots of data

Re: python users please save me

2020-11-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: python users please save me hi,you can use pillow, OpenCV, imageIO, scikit-image and so on.for OpenCV (which I use myself), you call imread with the name of your image as the first parameter, and what it gives you back is a numpy.ndarray which you can obtain it's shapeto install

Re: nsis vs inno setup

2020-10-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: nsis vs inno setup nsis has a limit of 2 gb when create your installers, but its more compatible with windows 9x and so on.InnoSetup is used more, is under active developmentthe scripting languages are a bit different, nsis has it's own language, but InnoSetup has something like INI

Re: Possibility of making a Lucia DLL?

2020-09-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Possibility of making a Lucia DLL? @17, firstly the author of BGT directly stated that it is abandoned and he will no longer update it.secondly, python has more features than BGT, can be used outside audio game development (which I'm currently using it for), you can find jobs and make

Re: Possibility of making a Lucia DLL?

2020-09-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Possibility of making a Lucia DLL? @17, firstly the author of BGT directly stated that it is abandoned and he will no longer update it.secondly, python has more features than BGT, can be used outside audio game development (which I'm currently using it for), you can find jobs and make

Re: using ECI Eloquence programmatically?

2020-09-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: using ECI Eloquence programmatically? hi,as far as I herd, the IBM version is not illegal to use. URL: https://forum.audiogames.net/post/572999/#p572999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Possibility of making a Lucia DLL?

2020-09-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Possibility of making a Lucia DLL? hi,@1, it can't be compiled into a dll (for the reasons stated above), and cython's dlls are made just for python.@12, one of the main goals of lucia was to instruct people to use python rather than spending their time with bgt, and it somehow

Re: Cytolk, cython extension over the tolk library

2020-09-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @34, create a section on the readme and explain the functions there. no need for documentation, because tolk is not something huge to be learnt. URL: https://forum.audiogames.net/post/568775/#p568775 -- Audiogames-reflector mailing

Re: Easy to port TTS synth?

2020-09-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Easy to port TTS synth? @1, you can use fliteeasily portable and written in ansi C@2, does rust really have deep learning framework or is it implemented tensors and neural nets from scratch, or it uses a wrapper around a deep learning framework? URL:

Re: Anyone develops Python on Windows?

2020-09-06 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Anyone develops Python on Windows? first, what are your problemswithout going to a specific problem we can't help you with it.second,, python works well on windows, linux, mac etc. URL: https://forum.audiogames.net/post/567916/#p567916 -- Audiogames-reflector mailing list

Re: Using Tolk with C++?

2020-09-06 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Using Tolk with C++? @1, download a prebuilt binary, then include tolk.h and link with tolk.lib and put tolk.dll beside your program.you don't need other headers for it. URL: https://forum.audiogames.net/post/567915/#p567915 -- Audiogames-reflector mailing list

Re: Making a speech synthesizer

2020-09-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Making a speech synthesizer another alternative to @4's solution can be mozilla TTS, or deepvoice/tacotron + something like WaveNet or WavveGlow which are based on deep learning and they are computationally expensive, and don't work on 32 bit machines, and requires lots and lots of

Re: Cytolk, cython extension over the tolk library

2020-08-29 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @25, those are modules, and to implement them, you need a __main__.py inside the module's directory.but for PyInstaller, the besst way is to write down a hook for iit and submit it as a pr to PyInstaller.I have written a hook for NLTK

Re: Cytolk, cython extension over the tolk library

2020-08-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Cytolk, cython extension over the tolk library @15 as far as I can tell, when tolk can't find the screen reader, it returns NULLyou should check if sr is NULL: then return your "no screen reader detected message" URL: https://forum.audiogames.net/post/565068/#p565068 --

Re: best python compiler

2020-08-14 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: best python compiler the thing with cython is that you can place your modules into 1 module and compile it into a .pyd file, and then create a launcher script that imports it and package that with pyinstaller and your module works.another approach is to use cython's --embed option (not

Re: best python compiler

2020-08-06 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: best python compiler hi,read it's documentation, and learn to write a setup script for it.then cythonize your scripts and place it beside your a python file and import it. then use PyInstaller to destribute that. URL: https://forum.audiogames.net/post/558803/#p558803 --

Re: nuitka issue. did any one know how to fix it?

2020-07-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: nuitka issue. did any one know how to fix it? your best bet for compiling python to c is cython. nuitka ain't gonna work at least for now because (as camlorn said) it's not stable yet, and it is a small project and people won't pay attention to it as much as they pay to others like

Re: Free cPanel Alternatives.

2020-07-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Free cPanel Alternatives. it depends on you to have a control panel or notfor someone who runs a web hosting, control panels are good (paid ones, not free ones as that will be stopped and security holes will be found out on them and you easily will be hacked). something like cPanel or

Re: developing a singular verses plural grammar system in your game

2020-07-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: developing a singular verses plural grammar system in your game beside post 3 I'd like to point out that you can use format() of string functionanother thing is to use string library and use templates there (checkout it's documentation in python's standard library). URL:

Re: Free cPanel Alternatives.

2020-07-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Free cPanel Alternatives. if you need a free control panel (will not be updated and may have security holes), kloxo-mr might be a good choice. URL: https://forum.audiogames.net/post/554673/#p554673 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Free cPanel Alternatives.

2020-07-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Free cPanel Alternatives. if you need a free control panel (will not be updated and may have security holes,), kloxo-mr might be a good choice. URL: https://forum.audiogames.net/post/554673/#p554673 -- Audiogames-reflector mailing list

Re: No module named 'pkg_resources.py2_warn' when compiling my app

2020-06-29 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: No module named 'pkg_resources.py2_warn' when compiling my app hi,do the following:pip install setuptools--upgrade python -m pip install pip --upgrade pip install pyinstaller --upgradethis should fix your problem. URL: https://forum.audiogames.net/post/546995/#p546995 --

Re: how does this work, and what do you recomend?

2020-06-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: how does this work, and what do you recomend? @16, as someone who works with neural networks and machine learning:first, I've trained a neural network containing 3 hidden layours, taking input of 14x100 tensor (not sure completely about it's shape), and with a BCE loss (which

Re: python error, no idea how to describe this error sorry

2020-06-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: python error, no idea how to describe this error sorry hi,if I want to recommend a way to fix this for ever, I'll say to check in the constructor of the screen reader that uses COM objects for these kinds of errors, and delete that folder and continue.this might be the simplest case,,

Re: some programming questions

2020-06-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: some programming questions the thing is that local data can be tampered easily. URL: https://forum.audiogames.net/post/544552/#p544552 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: some programming questions

2020-06-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: some programming questions for backend language, I recommend python (maybe because I'm more comfortable with or in terms of rapid development), although many of web hosts offer php out of the box, and the reason is wordpress. URL: https://forum.audiogames.net/post/544457/#p544457

Re: A strange anti-cheat system I came up with, but I'm not sure about the

2020-06-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: A strange anti-cheat system I came up with, but I'm not sure about the 12 is totally right. URL: https://forum.audiogames.net/post/542765/#p542765 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A strange anti-cheat system I came up with, but I'm not sure about the

2020-06-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: A strange anti-cheat system I came up with, but I'm not sure about the @8 yes, but for someone who wants to make an anti-cheating system it might be the case.although the main intent of SQLite is not cheat prevention (to those think that it is easy to code such a thing), but iit is

Re: A strange anti-cheat system I came up with, but I'm not sure about the

2020-06-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: A strange anti-cheat system I came up with, but I'm not sure about the if you want to make an anti-cheat system like manamon2, use something like SQLite (which python has support for). also if your game is online, store things on server, so the users can't cheat without getting access

Re: The Synthizer Thread

2020-06-09 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: The Synthizer Thread @52, you can wrap it then put it in your GitHub (same as what I did for voclib).also the guy who asked that it's cross platform or not, it uses mini audio as it's backend so it is sort of cross platform, but as @camlornn said, he didn't test those. URL:

Re: The Synthizer Thread

2020-06-07 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: The Synthizer Thread @42 congrats. URL: https://forum.audiogames.net/post/538389/#p538389 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a small confusion with pyinstaller

2020-06-03 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: a small confusion with pyinstaller pyinstaller will copy it. URL: https://forum.audiogames.net/post/536522/#p536522 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a small confusion with pyinstaller

2020-06-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: a small confusion with pyinstaller to destribute such applications, you need to place ucrtbase.dll and VCRUNTIME140.dll alongside your application.if you have vs2015 installed,, it will do it you don't need to do anything. URL: https://forum.audiogames.net/post/536072/#p536072 --

Re: How Did You Guys Learn to Code

2020-05-26 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: How Did You Guys Learn to Code now, I'm telling it to you from another approachin programming, nowadays a interesting field is data scienceI was programming in C++ before i know what data science is and how to grasp it.then when I herd about natural language processing and text to

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: do you wreckon this has ever happened? for languages like c/c++ and compilers like gcc,, msvc and llvm, thats true (these kind of code generations that I talked about was submitted from asmjit developer who is an experienced in JIT and code generation).but, for a simple sandboxed

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: do you wreckon this has ever happened? the thing with AngelScript is that it wanted to be sandboxed, so the thing with it's handles (which when i was reading the planned works wanted to be removed completely) became useless.the author got inspiration from java, c++ (in newer versions

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: do you wreckon this has ever happened? the thing with AngelScript is from the time when BGT discontinued, it improved so much.about compilers, they sometimes have helarious bugs related to code generation (consider that you write some SSE instructions annd when you disassemble that

Re: The Synthizer Thread

2020-05-25 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: The Synthizer Thread @22, something regarding your bindings:first, for initializing of your c-types, use __cinit__ and for deinitialization of them use __dealloc__also for your exceptions, use __cinit__ (you are initializing c variables)instead of str, you can use char* which is native

Re: The Synthizer Thread

2020-05-25 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: The Synthizer Thread @22, something regarding your bindings:first, for initializing of your c-types, use __cinit__ and for deinitialization of them use __dealloc__also for your exceptions, use __cinit__ (you are initializing c variables)instead of str, you can use char* which is native

Re: compile (debug) and compile (release) in python using pyinstaller

2020-05-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: compile (debug) and compile (release) in python using pyinstaller if you want to optimize your python code and remove the unneeded information (release mode), callpython -OO -m pyinstaller yourscript.pyotherwise your bytecode information (assert statements and so on) will be kept.

Re: Lucia - OpenSource AudioGame engine written in Python

2020-05-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @265 you can write hooks for pyinstaller, or instead, use --onedir mode. URL: https://forum.audiogames.net/post/532262/#p532262 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Is Wordpress a good deal if it comes to static sites

2020-05-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Is Wordpress a good deal if it comes to static sites @8 there is possible to change those roots.but regarding wordpress itself, it was made of a bullshit system called b2cafelog which wasn't secure, was buggy and was CPU intensive.although those were fixed, but as wordpress is popular

Re: python spaces, I still don't get how it works.

2020-05-17 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: python spaces, I still don't get how it works. hi,@24, as someone who contributed to SoLoud, PyInstaller, etc, this is true everywhere.people tell you to do that with the style in mind (this is why projects make a contributing.md file in GitHub).also the line ending is important (I

Re: python spaces, I still don't get how it works.

2020-05-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: python spaces, I still don't get how it works. hi,beside the indentation, you need to be careful with variable naming (many of the companies don't use underlines at all, python classes are different as the operators require that), or in C++ they may prefix members with m_ or pointers

Re: Audio wrapper for Python

2020-05-16 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Audio wrapper for Python you can use pysoundfile and pyaudio to do this.and when loading mp3, you can use mutagen to load it.just make sure to use the callbacks for it and then your main thread won't block. URL: https://forum.audiogames.net/post/529813/#p529813 --

Re: what are data bases

2020-05-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: what are data bases @14 my point was things like MySQL which was asked by others.regarding SQLite, it's small and fast, and it even lets you do query on memory which makes it reliable for everything, even for games and save files.I've used it for some of my web projects (I'm more

Re: what are data bases

2020-05-12 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: what are data bases @12, for games I think one should not use a complex database engine like MySQL or SQLServer as they are server based and they have their own programs!.but for web development, an ORM helps maintaining the code, while avoiding bugs like SQL injection and so

Re: what are data bases

2020-05-12 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: what are data bases @12, for games I think one should not use a complex database engine like MySQL or SQLServer as they are server based and they have their own programs!.but for web development, an ORM helps maintaining the code, while avoiding bugs like SQL injection and so

Re: what are data bases

2020-05-09 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: what are data bases we also have key-value databases (a simple example of it is redis).but the description and the example of databases were given before and I don't need to mention them again.but another example:say you have a blog, forum or whatever you want, and you want to make

Re: Let's make an audio game engine!

2020-05-04 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! this post will little be long so apologies.@55, go and use C++. noone will stop you.but when you want to compile it on android or so, you should abstract it to java and write a java app that can run your game (as far as I know).also, before you start

Re: Let's make an audio game engine!

2020-05-02 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @51, python is not recommended to program for android or IOS.although there is kivy exist, but it is not recommended to use that. URL: https://forum.audiogames.net/post/524976/#p524976 -- Audiogames-reflector mailing list

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @46 you can contribute your own code to lucia.why do you want to reinvent the wheel from scratch?@48 I don't think that swamp has any dynamic physics stuff (things like impacts and so on).regarding 3d physics for a 2d game, thats completely true. but

Re: Let's make an audio game engine!

2020-05-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @44 about physics engine, I think bullet is better in terms of speed, and usage (this is what I'm comfortable with) instead of box2d.I'm not talking about constraints, because I didn't try using that at all. URL:

Re: windows GCC compiler

2020-04-29 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: windows GCC compiler @8 regarding clang, it's great (you even can use their libraries to make a compiler for yourself (it's hard you need to be familiar with cpu instructions)). but msvc is more acceptable to gcc in windows!.gcc produces larger executables (even with optimizations), a

Re: Let's make an audio game engine!

2020-04-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @40 look at his GitHub page where he posted an operating system inn rust. URL: https://forum.audiogames.net/post/523944/#p523944 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Let's make an audio game engine!

2020-04-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @35 you are right about this.but I'm talking about jit compiler of AngelScript (not the one already made for it), I'm talking about making another JIT compiler for it since that one isn't maintained, is not optimised, etc.the reason that I said

Re: windows GCC compiler

2020-04-27 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: windows GCC compiler when msvc exist which is the official C/C++ compiler on windows, why you want to use gcc? URL: https://forum.audiogames.net/post/523663/#p523663 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: a free, simple way to lirn pithon?

2020-04-26 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: a free, simple way to lirn pithon? hi,checkout think python.it's great and will help you grasp python easily. URL: https://forum.audiogames.net/post/523177/#p523177 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: C# vs Java in 2020. What to choose?

2020-04-23 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C# vs Java in 2020. What to choose? @8, the work is dependent.one may ask you to work in .net or you might need to work with deep learning.the first deals with C# or vb .net, while the other requires python (as it's the primary language for data science).or, someone might ask you to

Re: Writing audiogames in Nim?

2020-04-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Writing audiogames in Nim? @3, the thing with cython is that you can use python libraries beside c or c++ ones.talking about the speed, it really depends on your code, even in nim.about drm stuff, you can use cython, compile your module and protect it with a protector like vmprotect,,

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! also there is squirrel available, which code::blocks uses as well (embedded like lua).but the advantage that AngelScript has is that you can write a JIT compiler for it (it is hard to develop don't try to do that, you need to know about your processor

Re: C# vs Java in 2020. What to choose?

2020-04-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: C# vs Java in 2020. What to choose? C# and java are similar in terms of syntax.but in terms of usage, nope.as you know, java is used on android more (one of the demands of java)C# has more features (because of .net framework), and .net framework is almost cross platform.java is cross

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! @21 how much you can use it?it doesn't matter if you've learnt that in university or anywhere else. URL: https://forum.audiogames.net/post/521564/#p521564 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Let's make an audio game engine!

2020-04-22 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! if you want to embed python something like cython can do the trick (although you need to copy the dlls beside your game by yourself) or use something like PyInstaller and write a launcher script that can import your game and run it which I recommend.in

Re: beginners guide to lucia

2020-04-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: beginners guide to lucia .so, .pyd or anything like that are shared libraries..pyd are equivalent of dlls (they are dll files).regarding making an executable out of your game directly from within cython I should say that you should copy each and every module for it to work which I

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! I even push them towards python instead of lua (for many reasons).also micropython is for embedded devices. I don't thing it has anything to do with audiogames. URL: https://forum.audiogames.net/post/521509/#p521509 -- Audiogames-reflector mailing

Re: beginners guide to lucia

2020-04-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: beginners guide to lucia hi,for compiling your game you can use PyInstallerif you don't want your source code be exposed,, compile with cython, then write a python file that imports your module and then compile that with pyInstaller.with this way you can both use lucia and your game

Re: Let's make an audio game engine!

2020-04-21 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Let's make an audio game engine! hi,something which you should consider first.net is cross platform as well as python and many other languages are.so, without C++, you can write cross platform things as well.unity, panda3d, unreal, all of them are cross platform.if you have any

Re: Accessibility Issues with WXPython 32bit

2020-04-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit @10 don't know what they did that broke the accessibility, but from what I tried, the screen reader couldn't read everything specially panels. URL: https://forum.audiogames.net/post/520471/#p520471 -- Audiogames-reflector mailing list

Re: Accessibility Issues with WXPython 32bit

2020-04-18 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit @8 because 4.0.3 was the most accessible version and they broke accessibility after that.(didn't try setting a name for the control to see how it works. maybe it is accessible with this). URL: https://forum.audiogames.net/post/520459/#p520459

Re: Accessibility Issues with WXPython 32bit

2020-04-15 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit hello,try installing version 4.0.3pip install wxpython==4.0.3 URL: https://forum.audiogames.net/post/519682/#p519682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: python video file load is possible

2020-04-14 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: python video file load is possible hi,yes it's possible.either by OpenCV (which AI developers use) and ffmpeg which although OpenCV uses under the hood, and other frameworks. URL: https://forum.audiogames.net/post/519475/#p519475 -- Audiogames-reflector mailing list

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @246 it is true for every code that you want to send pr to.you should follow each and every contribution guideline stated and you'll be good to go. URL: https://forum.audiogames.net/post/519251/#p519251 -- Audiogames-reflector

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-13 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python accessible_output2 can work with linux with eSpeak. URL: https://forum.audiogames.net/post/519039/#p519039 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python and sockets question

2020-04-09 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Python and sockets question @2 and @4 is right (pickle can be executed).just have your save file encoded in python for a offline game in pickle.regarding packets, you can use bson as well.also if your client is on a different device than server (maybe arm vs x86/64) you should keep

Re: BGT multiplayer game a lot of ping client disconnect

2020-04-09 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: BGT multiplayer game a lot of ping client disconnect the thing is that if you have the address of the function which loads the decryption key for the sound, you easily can search and retrieve the encryption key. URL: https://forum.audiogames.net/post/517738/#p517738 --

Re: BGT multiplayer game a lot of ping client disconnect

2020-04-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: BGT multiplayer game a lot of ping client disconnect @20 if you want reliability use tcp (http/s is built around it).undead assault uses a library called PodSixNet which is a simple wrapper around python's socket library and it uses tcp as well.if you want a reliable/encrypted

Re: BGT multiplayer game a lot of ping client disconnect

2020-04-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: BGT multiplayer game a lot of ping client disconnect @7, post #2 gave his own idea and others did that as well.@10, the thing is that for someone newbie, multiplayer should be at least very very hard to understand, not to just mention the technical points.it doesn't mean that bgt

Re: frontend web development

2020-04-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development @32 let me tell you one of my experiences and show you that you are completely wrong:I designed a simple webpage (really really simple one) with a background color of black and foreground of white (2 different colors).when I showed that to a sighted person, he

Re: frontend web development

2020-04-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development @32 let me tell you one of my experiences and show you that you are completely wrong:I designed a simple webpage (really really simple one) with a background color of black and foreground of white (2 different colors).when I showed that to a sighted person, he

Re: BGT multiplayer game a lot of ping client disconnect

2020-04-08 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: BGT multiplayer game a lot of ping client disconnect @1 and @2, bgt's network is on top of eNet which is a udp library.for your information, udp is not reliable at all. this is the reason that it is used in games (this makes it faster).@2, he doesn't know anything programming. so,

Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-06 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python hi,,we might consider that as well. URL: https://forum.audiogames.net/post/516667/#p516667 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question about writing plugins to softwares

2020-04-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Question about writing plugins to softwares hi,you can even load it with C# as well (if your app is a .net one or you have a way to call into .net stuff).you should check the directories and load the  the plugin from there and execute an entrypoint function from there (this is what

Re: frontend web development

2020-04-05 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development although bootstrap can make it responsive, but you need sighted assistance in any case.@28, it's not possible. (if you do it, it might not look something appealing as many of the websites which are designed by sighted people are not looking good).another thing

Re: frontend web development

2020-04-04 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development @24, the thing with wordpress is that it's default themes are as crap as hell.(saw it, sighted people agreed with me at least regarding twenty ten).for someone blind we even don't need css at all (the website can be a simple html page).but I'm talking about at

Re: frontend web development

2020-04-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development all of us have no problem with html side of things, just the css part is the problem since it directly deals with appearance. URL: https://forum.audiogames.net/post/514962/#p514962 -- Audiogames-reflector mailing list

Re: How about voice profiles in Python?

2020-04-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: How about voice profiles in Python? you can use fLite and create your own voices with it. URL: https://forum.audiogames.net/post/514859/#p514859 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: frontend web development

2020-04-01 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development @8,I don't mean accessibility.from a totally blind perspective and when for totally blind visitors, I have no problem of setting colors (background color black foreground color blue for example) and it doesn't make any sense for them.but when someone sighted

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development @6 it doesn't work always.consider that someone puts a text in orange in a black screen.if you saw it before (people who had vision before can understand what I'm saying).or a text in cyan in a green screen (consider that someone who is color blinded wants to

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: frontend web development I agree with @4 so I asked this.although bootstrap can help you with this, but you need sighted assistance (I'm saying this because I had more vision than now in passed).@2 if you research on which color is good for what you won't make it at all. because you

frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
frontend web development hi,suppose you want to develop a website for yourself, how you will make it look good (as we're have sight issues)?how do you style it or make it good for someone who is not visually impaired?or lets dive more deeper into it, suppose you want to be hired as a

Re: Gauging interest in another 3d audio project

2020-03-31 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: Gauging interest in another 3d audio project @65 it depends on its size.a simple array has no performance overhead.but for something like neural networks (which my experience says you will need to allocate that on GPU which in turn requires cuda and another framework other than numpy.

Re: unity and accessibility

2020-03-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @27, what about for someone like me who has a little vision or can get some sort of help for it?I don't mean just the constraints, the whole things (didn't work with box2d, but I tried bullet and made some objects with it).also panda3d has a way to debug bullet

Re: unity and accessibility

2020-03-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @23, you are somehow right.but we can have fully 3d audio games (I don't meann graphics).I mean audio games can have 3d physics as they do have 2d physics with box2d or so.the term ridgid body is used in both 2d and 3d physics, + panda or unity have support for

Re: unity and accessibility

2020-03-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @23, you are somehow right.but we can have fully 3d audio games (I don't meann graphics).I mean audio games can have 3d physics as they do have 2d physics with box2d or so.the term ridgid body is used in both 2d and 3d physics, + panda or unity have support for

Re: unity and accessibility

2020-03-28 Thread AudioGames . net ForumDevelopers room : visualstudio via Audiogames-reflector
Re: unity and accessibility @22, you are somehow right.but we can have fully 3d audio games (I don't meann graphics).I mean audio games can have 3d physics as they do have 2d physics with box2d or so.the term ridgid body is used in both 2d and 3d physics, + panda or unity have support for

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