Re: making a risk game

2014-09-06 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: making a risk game Bigdog, generally you would want to create your Risk board by using a 2d array. That way you could have actual squares just like the actual board. Then, you could fill the array with the map of the board, and use your 2d array to determine weather or not a move is

Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Game Creation Orin, what Kamlorn said above is all too true. I am a fairly experienced programmer, and cross-platform development is difficult for even an experienced coder. There are a number of languages like Java, Python, etc that claim to be cross-platform, but it only works

Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Game Creation Orin, what Kamlorn said above is all too true. I am a fairly experienced programmer, and cross-platform development is difficult for even an experienced coder. There are a number of languages like Java, Python, etc that claim to be cross-platform, but it only works

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Ethin URL: http://forum.audiogames.net/viewtopic.php?pid=186063#p186063 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-22 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Frastlin, yes, in C it is totally possible to import other peoples code into your project. that is the entire point of libraries and header files. Header files and libraries is the way in which C programmers import or include code

Re: Pure basic: has anyone ever heard of, or used it?

2014-08-21 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? Frastlin, yes, C++ is object oriented, and it is possible to create a set of headers and libraries to do something similar to what you did in Python above. thats precisely how my game engine works. My engine is essentially a collection

Re: Python on the Mac

2014-08-06 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Python on the Mac Speaking of my simplistic black jack game I probably should update that code and add some extras like some sounds as well as replace the global variables with classes etc. The current game is fine as is for a newbie programmer, but my aim at the time was simplicity

Re: Python on the Mac

2014-08-06 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Python on the Mac Ethin, a Python programmer can use tabs or spaces. It doesnt really matter. I always use tabs in my Python code, and have never had the interpreter complain about my use of tabs instead of spaces.As far as version goes that all depends on what a person is developing.

Re: GSpeak speech synthesizer concept

2014-08-05 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: GSpeak speech synthesizer concept Guilevi, Id be curious to know what are your plans, if any, to port this new synth to Mac, Linux, and other non-Windows platforms. Have you thought about that yet? URL: http://forum.audiogames.net/viewtopic.php?pid=183636#p183636

Re: GSpeak speech synthesizer concept

2014-08-05 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: GSpeak speech synthesizer concept Aaron, I am aware the present version was written with BGT, and that is a Windows only technology. However, he did mention making a Pure Basic version, and that is why I asked if he had any cross-platform plans in the works since I know Pure Basic can

Re: Pure basic: has anyone ever heard of, or used it?

2014-07-31 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Pure basic: has anyone ever heard of, or used it? I tried Pure Basic sometime last year, perhaps last summer, and had mixed opinions about it. Keep in mind that I am a fully trained and fully qualified C++ programmer so coming from my background and training Pure Basic was in certain

Re: Open-source complete game in BGT

2014-07-29 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Open-source complete game in BGT I have to agree with Camlorn here. While I like BGT for what it does I believe Python is actually a better choice in the long run. There is a lot of choices for APIs and modules, and it is fully cross-platform to boot. these days with the number of

Re: help programming a game...

2014-07-27 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: help programming a game... I have to agree with Camlorn on this subject. If someone intentionally destroyed or removed certain pieces of code it could be anything from a few missing braces to something more severe like missing functions. Its impossible to say without examining the code

Re: opensource python audiogame?

2014-07-09 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: opensource python audiogame? Well, I dont have any complex audio games written in Python yet, but I have been thinking of rewriting Montezumas Revenge in Python and releasing it as open source. Probably under a different name as to avoid any copyright issues as I did back in 2008. That

Re: creating status sounds in python

2014-07-07 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: creating status sounds in python Frastlin, SoundMUD is exactly right. Last time I looked at the NVDA source code it was using Winsound to make the status indicators and little beeps you hear now and then. Its not a cross-platform solution so if you are thinking of a game for Linux

Re: is coding in python easy? just interested

2014-06-29 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: is coding in python easy? just interested Guilevi, well, honestly that is one of the major drawbacks to using Python for games. Its an interpreted language, and will never get the speed and efficiency of a native executable built using C or C++. If someone wants the simplicity of a language

Re: is coding in python easy? just interested

2014-06-26 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: is coding in python easy? just interested Terminator, I dont see any reason why you couldnt make a side-scroller in Python. However, you would have to understand a fair amount of the language and a good game API like Pygame or PySDL2 in order to be able to do that though.URL:

Re: is coding in python easy? just interested

2014-06-25 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: is coding in python easy? just interested Terminator, well, there is lots of free documentation for Python. There is all of the official documentation athttp://docs.python.organd if you are a Bookshare member they have a few programming books for beginners in daisy format. There is also the

Re: Python help!

2014-06-25 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Python help! In addition to the suggestions already given dont forget about docs.python.org which contains all the official Python documentation . It may not make sense when your a newbie, but it will become important later on when you begin to understand the basics and need to refer to the

Re: accessible java IDE/SDK?

2014-06-24 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: accessible java IDE/SDK? KeyIsFull, I definitely agree with frastlin. The Eclipse IDE is the best IDE for Java development bar none for any platform. Although, I mostly use it on Linux I have used the Windows version as well with success with NVDA so I wouldnt even give NetBeans a second

Re: Creating .exe files of pygame projects?

2014-06-24 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Creating .exe files of pygame projects? Frastlin, I seriously doubt it. I havent heard about anyone using Windows 9x in years, and as a programmer I dont even consider Windows 9x support until it is specifically requested. In the last ten years or so I have only gotten like two requests for

Re: sarah 1.2

2014-06-23 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: sarah 1.2 Kamochek, this room is only for development of new games. That is to say for the discussion of programming and developing games. It is not intended to beta test games. If you want to request to try Sarah 1.2, Super Liam 2, or whatever go to the general room and ask there. Not

Re: is coding in python easy? just interested

2014-06-23 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: is coding in python easy? just interested Terminator, the Pyinstaller script can be found athttp://www.pyinstaller.orgas is documentation on how to modify it to build your Python projects for various platforms, add modules, etc. Its not a compiler in the traditional sense the way a C++

Re: is coding in python easy? just interested

2014-06-22 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: is coding in python easy? just interested Terminator, well a lot depends on what you are comparing Python too, but coming from a programmers point of view Python is fairly easy compared to the various flavors of the C language such as C, C++, Java, etc. It doesnt have a lot of the symbols

Re: Creating .exe files of pygame projects?

2014-06-22 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Creating .exe files of pygame projects? Just as an alternative suggestion here. I often use a script called Pyinstaller instead of py2exe to build executables as I think it works better. However, if you are going to use Accessible Output and some other non-standard modules youll have to

Re: Open-source complete game in BGT

2014-06-19 Thread AudioGames . net ForumDevelopment room : tward via Audiogames-reflector
Re: Open-source complete game in BGT Jaybird, I certainly see the merits of such a project. Although, people would still have to understand basic coding skills with BGT else the example would be confusing for a newbie. A side-scroller is a fairly advanced program, and even with comments if