Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? Consoles can't multitask? That interesting, I thought most of these had quite impressiveh ardware specs. Then again, most of that is probably used to drive graphically intensive games.I'm not an expert on this, but my thought

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I agree with screen reader support. The problem is that the only platform this works well on is Windows. Does Microsoft provide a speech API that sends information to Narrator on the Xbox or is it simply sending it to the syst

Re: How should mainstream developers make interfaces accessible?

2019-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How should mainstream developers make interfaces accessible? I agree with screen reader support. The problem is that the only platforms this works well on is Windows. Does Microsoft provide a speech API that sends information to Narrator on the Xbox or is it simply sending it to the sys

Re: Should sbp have custom servers or not?

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Should sbp have custom servers or not? What's wrong with the server? It kept randomly crashing so I've replaced the server application file with a fresh copy from a freshly downloaded zip and disabled the autoupdate function. Everything is running smoothly again. Did you try pushing a b

Re: Should sbp have custom servers or not?

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Should sbp have custom servers or not? I'd agree with custom servers. What happens if the primary server goes down? Custom servers allow you to continue playing.Speaking of the server, you should consider updating the minimum version required to connect. If you're going to be implementi

Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Should sbp have custom servers or not? I just installed the new version of the server and it autoupdated itself. What does it do? Does it delete the old copy of the server or save files anywhere else on my Linode? URL: https://forum.audiogames.net/post/414164/#p414164 -- Audiogame

Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Should sbp have custom servers or not? I just installed the new version of the server and it autoupdated itself. What does it do? Does it delete the old copyo f the server or save files anywhere else on my Linode? URL: https://forum.audiogames.net/post/414164/#p414164 -- Audiogame

Problems hosting online PB Tic Tac Toe

2019-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Problems hosting online PB Tic Tac Toe Hello all,I am having problems hosting an online match of PB Games Tic Tac Toe. I've forwarded port using both TCP and UDP, but no one can connect to me. I even tried launching two copies and connecting using localhost, my private IP address, and

Re: Should sbp have custom servers or not?

2019-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Should sbp have custom servers or not? Okay, this is confusing. What's new in this new version of the client and server? I'm running 1.11 myself. It's also confusing that it's available from Mason's site and now somewhere else. Where is the server list hosted out of curiosity? URL: htt

Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas for an Arcade Game? The tower defense game sounds awesome! Aprone is the only one I know of who came up with this concept, but his version isn't as good as it could be. How about an online tower defense game where you go up against one or two other players?It would be more challen

Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas for an Arcade Game? How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It wo

Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas for an Arcade Game? How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It wo

Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas for an Arcade Game? How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It wo

Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas for an Arcade Game? How about finishing Perilous Hearts? In fact, maybe not even finish it, but change the direction of the project completely. You could rip out the corny storyline and use the existing jungle environment and awesome AI to create a cool online survival game. It wo

Re: free vps?

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: free vps? The short answer is you don't. If you do in fact find a free one, I would be very cautious. They probably inject advertisements everywhere or do something equally annoying.If you want a cheap VPS, try Linode's 1 GB plan for $5. FOr $5 a month, you get 1 TB bandwidth, 25 GB sto

Re: Game servers now available

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available I've set the RTR server to change maps every hour and/or when 50 kills are reached. I also have an SBP Online server up and running. Connect using christopherw.me port 19217 or select Chris's server from the server list. The first post has been updated with th

Re: Game servers now available

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available I've set the RTR server to change maps every hour and/or when 50 kills are reached. I also have an SBP Online server up and running. Connect using christopherw.me port 19217 or select Chris's server from the server list. The first posth as been updated with th

Dice World for Alexa Indiegogo

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Dice World for Alexa Indiegogo Hello everyone,I'm not sure if this has been posted here, but if not, here's a link to the Indiegogo the folks at Dice World are running. They're trying to port the game to the Amazon Alexa platform. I think this is really cool and will be sending $10 or so th

Re: Ideas, concepts, mechanics, go wild!

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas, concepts, mechanics, go wild! 1. An audio multiplayer version of GTA where you can run around causing chaos with other players. An audio version of GTA single player would also be acceptable. Better yet, why not make the actual game accessible for everyone?2. A blind friendly ver

Re: Ideas, concepts, mechanics, go wild!

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas, concepts, mechanics, go wild! 1. An audio multiplayer version of GTA where you can run around causing chaos with other players. An audio version of GTA single player would also be acceptable. Better yet, why not make the actual game accessible for everyone? That would be even bet

Re: Ideas, concepts, mechanics, go wild!

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas, concepts, mechanics, go wild! 1. An audio multiplayer version of GTA where you can run around causing chaos with other players. An audio version of GTA single player would also be acceptable. Better yet, why not make the actual game accessible for everyone? That would be even bet

Re: Ideas, concepts, mechanics, go wild!

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Ideas, concepts, mechanics, go wild! 1. An audio multiplayer version of GTA where you can run around causing chaos with other players. An audio version of GTA single player would also be acceptable. Better yet, why not make the actual game accessible for everyone? That would be even bet

Re: An exciting update!

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: An exciting update! While it's great that they're focusing on sport games, how about their other titles like The Sims? I have been trying to contact someone regarding improving the accessibility of that game, but have heard nothing. URL: https://forum.audiogames.net/post/413391/#p41339

Re: I need download link of my country place

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: I need download link of my country place The short answer is you don't unless you have a JAWS and Leasy license. No one at Hartgen Consultancy seems willing to offer the games as a standalone program for purchase, even though I think that is very reasonable and fair. The company would s

Re: I need download link of my country place

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: I need download link of my country place The short answer is you don't unless you have a JAWS and Leasy license. No one at Hartgen Consultancy seems willing to offer the games as a standalone program for purchase, even though I think that is very reasonable and fair. The company would s

Re: On the rewrite of Oh Shit

2019-02-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: On the rewrite of Oh Shit Absolutely do this! I'd love an online mode where you either compete to see how long you can last against someone else, or a mode where one of the players acts as the controller and the other plays the game. The controller would have the ability to change the e

Re: Scramble request

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Scramble request What exactly is this game? URL: https://forum.audiogames.net/post/413008/#p413008 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: why bgt dont continus

2019-02-19 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why bgt dont continus I agree with a lot of these recent posts. I especially like the idea of several of our great developers coming together to make something fantastic. Imagine Aprone, Liam, and others teaming together to make something really great. Yeah, it may not be as great as so

Re: CrazyParty Online Play

2019-02-18 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: CrazyParty Online Play Did you properly forward UDP port 2500 to your computer? If not, your firewall will drop the packets. Also make sure you've allowed Crazy Party through Windows Firewall. URL: https://forum.audiogames.net/post/412608/#p412608 -- Audiogames-reflector mailing l

Re: How about updating screaming strike?

2019-02-17 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How about updating screaming strike? Trophies/achievements would be awesome! I love games with unlockable content. URL: https://forum.audiogames.net/post/412440/#p412440 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu

Re: How about updating screaming strike?

2019-02-16 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How about updating screaming strike? I agree that the multiplayer should be limited to maybe three players per game. I assume the server can host multiple games at once? I also second the idea of distributing the server application with the game. This would let others host backup server

Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How about updating screaming strike? For the multiplayer mode, I was thinking it would be fun to allow more than one player to participate in a match. More players would mean you could take out more enemies and potentially last longer. I assume the game increases in speed and number of

Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How about updating screaming strike? How feasible would multiplayer be? It might be fun to either team up with other players to see how far you can get, or maybe to attack each other and just cause chaos? I love this game for the simple fact that it satisfies my urge to hit things and t

Re: How about updating screaming strike?

2019-02-15 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: How about updating screaming strike? How feasible would multiplayer be? It might be fun to either team up with other players to see how far you can get, or maybe to attack each other and just cause chaos? I love this game for the simple fact that it satisfies my urge to hit things and t

Re: why bgt dont continus

2019-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why bgt dont continus That makes absolutely no sense. According to your logic, Apple, Google, and Microsoft shouldn't have built fully-featured screen readers into their operating systems. There is no reason mainstream games can't do the same thing. Most people have no idea VoiceOver, T

Re: why bgt dont continus

2019-02-06 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why bgt dont continus Yeah, what's so great about BGT anyway? It provides no way to output visual information and it's not being maintained anymore unless it is true that people have newer private versions. I wonder why they're private in the first place ? Why not let everyone use them?

Re: Perilous Hearts Audio Demo!

2019-02-04 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Perilous Hearts Audio Demo! I get sad every time I play. Why was such a great project scrapped? I'm still willing to pay quite a bit of money if Philip ever decides to finish it. I still say it's the best game we have, even better than the entire BK series. Why doesn't he sell it to som

Re: Perilous Hearts Audio Demo!

2019-02-04 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Perilous Hearts Audio Demo! I get sad every time I play. Why was such a great project scrapped? I'm still willing to pay quite a bit of money if Philip ever decides to finish it. I still say it's one of the best games we have, even better than the BK games. URL: https://forum.audiogame

Re: Game servers now available

2019-02-04 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available This game is not accessible. I can't find the server application or any documentation on what port to open. Is the server a console-based application? If not, this isn't going to work.How do you play this game? I tried using NVDA OCR, but it was of little help

Re: Game servers now available

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available @47 What are you trying to connect to? Everything should be running, although the TDV server has been crashing for some strange reason. I'm not sure why it's saying blocked, unless something on your end is preventing you from connecting to specific IP addresse

Re: Game servers now available

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available @47 What are you trying to connect to? Everything should be running, although the TDV server has been crashing for some strange reason. I'm not sure why it's saying blocked, unless something on your end is preventing you from connecting to specific IP addresse

Re: Perilous Hearts Audio Demo!

2019-02-03 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Perilous Hearts Audio Demo! Yep, I recorded that demo over three years ago. I also recorded this one as well which I think is awesome! https://www.youtube.com/watch?v=ODlF1XSzgZk URL: https://forum.audiogames.net/post/409262/#p409262 -- Audiogames-reflector mailing list Audiogames

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Ah, but macOS has an accessible way to choose your startup disk, and Windows still doesn't. Microsoft needs to add Narrator support to the advanced startup options menu. Also, let's not forget that macOS has a system wide spell checker t

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Narrator audio isn't supported on my Mac or GPD Win when installing Windows. That's why I always say do yourself a favor and spend $10 on a USB adapter with audio out jacks. I realize this is a niche case, but it doesn't hurt to be prepa

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Narrator audio isn't supported on my Mac or GPD Win when installing Windows. That'swhy I always say do yourself a favor and spend $10 on a USB adapter with audio out jacks. I realize this is a niche case, but still. The vast majority of

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah, the advantages macOS used to have aren't as important now that Microsoft got new staff and actually seems to genuinely care about what their customers want in terms of accessibility features. I honestly think the writing is on the

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah, the advantages macOS used to have aren't as important now that Microsoft got new staff and actually seems to genuinely care about what their customers want in terms of accessibility features. I honestly think the writing is on the

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah, the advantages macOS used to have aren't as important now that Microsoft got new staff and actually seem to genuinely care about what their customers want in terms of accessibility features. I honestly think the writing is on the w

Re: Creating a Crazy Party server

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Creating a Crazy Party server You need to forward UDP port 2500 to the local IP address of your computer. How you do this varries from router to router, but generally, you want to find a section called port forwarding in your router's configuration settings. From that point, use 2500 fo

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Nocturnus, thank you for giving me more proof that people are beyond stupid. URL: https://forum.audiogames.net/post/408380/#p408380 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac You don't have to disable Gate Keeper entirely. When you encounter an unsigned app, access the context menu and choose open. This will bypass Gate Keeper and let the application run normally. Then again, folks should always use common se

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adoption on that front. Just like the Mac App Store, the Windows Store is full of crap! No one uses it when just like on macOS, you can install tradit

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adoption of that either. Just like the Mac Appp Store, the Windows Store is full of crap! No one uses it when just like on macOS, you can install trad

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adolption of that either. Just like the Mac Appp Store, the Windows Store is full ofgarbage and crap. No one uses it when just like on macOS, you can

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned with their A

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned with their A

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned with their A

Re: Perilous Hearts Audio Demo!

2019-01-28 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Perilous Hearts Audio Demo! I want to say Sound Ideas or Hollywood Edge since that's where most people seem to get these sounds. Then again, I may be completely wrong. Philip may be the only one who can definitively answer this. URL: https://forum.audiogames.net/post/407917/#p407917

Re: Topspeed 3: How to Download

2019-01-26 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Topspeed 3: How to Download For the really hard turns, slow down, make the turn, and release the brake once you've completely cleared the turn. As for cars, I'm not sure. I think the best cars are The Classic and The Cranked Up Quatro. I'm not sure if it's posible to view the stats for

Re: Topspeed 3: How to Download

2019-01-26 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Topspeed 3: How to Download For the really hard turns, slow down, make the turn, and release the brake once you've completely cleared the turn. As for cars, I'm not sure. I think the best cars are The Classic and The Cranked Up Quatro. I'm not sure if it's posible to view the stats for

Re: about racing games: topspeed, rail racer and Mach1

2019-01-23 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: about racing games: topspeed, rail racer and Mach1 I don't think this is possible. Top Speed has a defined end to tracks, and there isn't a way to get around that. I don't know about Rail Racer. From what I understand, there's no way to register or play online anymore.I'd love another o

Getting started with Eurofly

2019-01-23 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Getting started with Eurofly Hi guys,Now that I've finally tried TDV and found I love it, I want to try Eurofly. How do I get started? The last time I tried it, I was extremely confused. I couldn't find a list of controls or how to get started, and there were a bunch of extra things to down

Re: Three-D Velocity Open Sourced

2019-01-22 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Three-D Velocity Open Sourced Is there a rogue mode in this game? I found an option in the learn sounds menu called rogue warning. What is this? URL: https://forum.audiogames.net/post/406911/#p406911 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: Game servers now available

2019-01-21 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available Okay, so i have an update, and I'm such a dumbdumb! The TDV server is now running and I've edited the first post to reflect this. I was opening the wrong port. Everything is working.I have also updated the Sound RTS server to 1.2c12 and it will be available in

Re: Three D Velocity version 2 gameplay

2019-01-19 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Three D Velocity version 2 gameplay This is great! Do you know how to save the game? I couldn't figure it out and gave up because I died and it put me back at the beginning of the flight where you're flying to the island. URL: https://forum.audiogames.net/post/406366/#p406366 -- A

Re: Old text Adventures

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Old text Adventures What interpreter should I use to play Cragne Manor. It sounds really cool. I loved Anchorhead. Any other good releases lately? I haven't seriously checked out text adventures since 2011. URL: https://forum.audiogames.net/post/405933/#p405933 -- Audiogames-refle

Re: Science invashions

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Science invashions The goal was supposed to be finding and destroying a scientist that's creating mutant humans and sending them all over the world. I love some of the concepts in that game, especially the moped, the closed areas, and the fact that enemies have a limited field ofvision.

Re: Science invashions

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Science invashions The goal was supposed to be finding and destroying a scientist that's creating mutant humans and sending them all over the world. I love some of the concepts in that game, especially the moped and the fact that enemies have a limited field ofvision. If you're out of t

Re: Science invashions

2019-01-17 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Science invashions The goal was supposed to be finding and destroying a scientist that's creating mutant humans and sending them all over the world. I love some of the concepts in that game, such as the moped and the fact that enemies have a range of tiles they can see you. If you're ou

Re: Game servers now available

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available I don't get this. I can't seem to find any documentation or server application, so it looks like I can't do anything with it. URL: https://forum.audiogames.net/post/405813/#p405813 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Science invashions

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Science invashions The YouTube link works. YOu will receive the followingwarning message. "The site you are trying to visit (www.dropbox.com) may include malware, phishing attempts, or disturbing content."It's just a security warning, so click the continue button. The file does not cont

Re: Science invashions

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Science invashions The YouTube link works. YOu will receive the followingwarning message. "The site you are trying to visit (www.dropbox.com) may include malware, phishing attempts, or disturbing content."I think it's just a security warning, so click the continue button. The file does

Re: Game servers now available

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available Check the manual for port information. What is this game? Where can I download it? I want to check it out. URL: https://forum.audiogames.net/post/405761/#p405761 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s

Re: Science invashions

2019-01-16 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Science invashions https://www.dropbox.com/s/1pquxls8b4exy3l/si20.exe?dl=1 URL: https://forum.audiogames.net/post/405760/#p405760 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Game servers now available

2019-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available What game is this? Does it have a standalone server application that's preferably command line based? I can't host games that require one person to actively host. That is impossible and isn't ideal. This setup is intended for games that connect to a server and

Re: Game servers now available

2019-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available What game is this? Does it have a standalone server application that's preferably command line based? I can't host games that require one person to actively host. That is impossible and isn't ideal. This setup is intended for games that connect to a server and

Re: Game servers now available

2019-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available What game is this? Does it have a server application that's preferably command line based? What port does it use? URL: https://forum.audiogames.net/post/405476/#p405476 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: The Great Toy Robbery Stats and Achievements

2019-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: The Great Toy Robbery Stats and Achievements Here are my achievements thus far. I'm not sure how to get the other ones that don't involve playing for an insane amount of time.     The Great Toy Robbery statistics for Chris:number of games played: 52Total points earned: 25513Number of st

Re: The Great Toy Robbery Stats and Achievements

2019-01-14 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: The Great Toy Robbery Stats and Achievements Here are my achievements thus far. I'm not sure how to get the other ones that don't involve playing for an isnane amount of time, getting stepped on by Santa 25 times, and killed by the Death Slay 25 times.     The Great Toy Robbery statisti

Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect I agree with 49. Ethin, if you have nothing positive to say about this, please stop. The remarks you have made here and on other threads aren't helpful and may even discourage people from making games accessible for everyone.Sighted people may hate

Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect Who says the text-to-speech and other accessibility features have to be on by default? Most people have no idea that Android, iOS, macOS, Fire TV, Apple TV, and Windows devices include screen reading software out of the box. It doesn't get in the w

Re: CVAA Accessibility Rules Now In Effect

2019-01-10 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: CVAA Accessibility Rules Now In Effect Who says the text-to-speech and other accessibility features have to be on by default? Most people have no idea that Android, iOS, macOS, Fire TV, Apple TV, and Windows devices all include screen reading software out of the box. It doesn't get in t

Re: Game servers now available

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available It might work. Last I tried, Team Viewer had pretty bad lag when sharing audio. You may want to share your computer audio over something like Skype and then have your friend connect to you. That would let him/her play with you while being able to hear the soun

Re: Game servers now available

2019-01-09 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available I have no idea what you're talking about. As long as the server is a standalone console application, it should work. Tell me what port it uses. URL: http://forum.audiogames.net/post/404243/#p404243 -- Audiogames-reflector mailing list Audiogames-reflecto

Re: Game servers now available

2019-01-07 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available SLJ, go for it! I encourage anyone else who can to host these as well. The more options we have, thebetter! As I said, I'm getting sick and tired of this port forwarding nonsense. If you manage to get the TDV server working properly, please let me know how you

Re: Game servers now available

2019-01-07 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available Crazy Party will only happen if a standalone server application is released. TDV doesn't seem to work no matter what I do. I think the server app is buggy, so I won't be hosting that until or if it's fixed. I've also contacted Nyanchan to see if he's intereste

Re: Game servers now available

2019-01-07 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available Crazy Party will only happen if a standalone server application is released. TDV doesn't seem to work no matter what I do. I think the server app is buggy, so I won't be hosting that until or if it's fixed. I've also contacted Nyanchan to see if he's intereste

Re: Game servers now available

2019-01-06 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available What server are you trying to set up? URL: http://forum.audiogames.net/post/403592/#p403592 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Security of login credentials on forum.audiogames.net

2019-01-06 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Security of login credentials on forum.audiogames.net I agree that the site should default to HTTPS. Someone needs to contact Sander who I believe is the owner/maintainer of the website. By the way, this should be moved to the off-topic or site feedback areas of the site.You can also ge

Re: Security of login credentials on forum.audiogames.net

2019-01-06 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Security of login credentials on forum.audiogames.net I agree that the site should default to HTTPS. Someone needs to contact Sander who I believe is the owner/maintainer of the website. By the way, this should be moved to the off-topic or site feedback areas of the site. URL: http://f

Re: Security of login credentials on forum.audiogames.net

2019-01-06 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Security of login credentials on forum.audiogames.net I agree that the site should default to https. Someone needs to contact Sander who I believe is the owner/maintainer of the website. By the way, this should be moved to the off-topic or site feedback areas of the site. URL: http://f

Re: Security of login credentials on forum.audiogames.net

2019-01-06 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Security of login credentials on forum.audiogames.net I agree that the site should default to https. Someone needs to contact Sander who I believe is the owner/maintainer of the website. URL: http://forum.audiogames.net/post/403529/#p403529 -- Audiogames-reflector mailing list Aud

Re: Game servers now available

2019-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available Pragma got back to me fairly quickly and it seems like he's open to the idea. We'll see what happens. URL: http://forum.audiogames.net/post/403244/#p403244 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat

Re: Game servers now available

2019-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available I'm using UFW to manage the firewall. I haven't had problems with anything else except the TDV server. I'm planning on using the server for other things besides gaming, so leaving the server open to anything on the Internet isn't a great idea. URL: http://for

Re: Game servers now available

2019-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available I'll send him one more email. I don't want to flood him with requests, but it would be great if I could get a central Crazy Party server up and running. URL: http://forum.audiogames.net/post/403146/#p403146 -- Audiogames-reflector mailing list Audiogames

Re: Game servers now available

2019-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available If SBP has a standalone server application, it will probably work. I'll check into it.Does anyone know why TDV won't work? This is extremely irritating! When I check the port, it says it is closed even though the server application is running in Mono and I've

Re: Game servers now available

2019-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available Yes, you should be able to do it on CentOS 7. Install Wine for most Windows console applications. TDV requires Mono, but I haven't figuredo ut how to connect to it. I've tried allowing all the ports it uses through the UFW firewall, but it doesn't help. Disabl

Re: Game servers now available

2019-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Re: Game servers now available Do those games have server applications? If they require someone to actively host, I can't use them. I'm running a Linux server from the command line. I'd love to host a Top Speed 3 server, but the current implementation doesn't allow for an unattended server.

Game servers now available

2019-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Game servers now available Hello all,After trying to help numerous folks host online peer to peer games by forwarding ports, configuring VPNs, etc, I have decided to host my own server. I currently have a Sound RTS server, a Road to Rage server, and a Three-D Velocity server. Sound RTS and

Game servers now available

2019-01-03 Thread AudioGames . net ForumGeneral Game Discussion : Chris via Audiogames-reflector
Game servers now available Hello all,After trying to help numerous folks host online peer to peer games by forwarding ports, configuring VPNs, etc, I have decided to host my own server. I currently have a Sound RTS server, a Road to Rage server, and a Three-D Velocity server. Sound RTS and

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