Mechanic Ideas

2020-09-13 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Mechanic Ideas Hey everybody!We're not short of mechanic ideas, but we were having a conversation last night wondering if there's something that hasn't been done before, that a lot of players want. Or any super inventive ideas, that only work in an audio game context, that we haven't

Re: Where Are The Audio Gamers?

2020-08-31 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Where Are The Audio Gamers? Hey there everybody!Thanks again for all the feedback. Reddit isn't one we've pursued recently, although we did during the Kickstarter. Thanks for the heads up!We accept payments from wherever via our website, it doesn't need to be PayPal, although perhaps

Re: Audio Racing Games

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Oki doke, it's the same mechanic as used in Audio Pong essentially, just larger. The idea would be to combine it with a consistent tone, so that's there's always an indication of where to go, as well as an indication of distance that isn't just volume, one can also

Re: Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-29 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Walking vs Running vs Both in A Detective's Demise (and others) That's pretty unanimous then, I owe Connor a pint! Thanks for all the feedback guys and gals, we'll include a run in all our first-person releases going forward.Cheers!Harry URL:

Re: Audio Racing Games

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hey everyone!Absolutely agree regarding the engine sound at full whack, glad you like the other sounds though. If that's a fairly universal enjoyment we'll stick to that style for the game going forward.What did you think to the moving past beacon sound, and the

Walking vs Running vs Both in A Detective's Demise (and others)

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Walking vs Running vs Both in A Detective's Demise (and others) Hi everybody!Connor and I have been debating whether or not to allow running in A Detective's Demise.My argument (Harry) is that the game is exploration oriented, with small sections of action. By allowing a run function, you

Re: Stealth Mechanics in Audio Games

2020-08-28 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Stealth Mechanics in Audio Games Woah! A lot to go on there! Thanks so much for such detailed messages. Glad some collaboration has come about from this post too! I'll get a prototype going (as I did with the racing game) hopefully over this weekend, but probably over the following one

Re: Audio Racing Games

2020-08-27 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hi everyone!Here's the official VLOG, would be great to get your thoughts on this so far!https://youtu.be/qNFMNK9fcB0All the bestHarry URL: https://forum.audiogames.net/post/564973/#p564973 -- Audiogames-reflector mailing list

Stealth Mechanics in Audio Games

2020-08-26 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Stealth Mechanics in Audio Games Hey guys!Following a great discussion about what people want from the future of audio games, it's become clear that multiple mechanics within a game is hugely important to players, as well as the spatial audio. With this in mind we've decided that we'd like

Stealth Mechanics in Audio Games

2020-08-26 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Stealth Mechanics in Audio Games Hey guys!Following a great discussion about what people want from the future of audio games, it's become clear that multiple mechanics within a game is hugely important to players, as well as the spatial audio. With this in mind we've decided that we'd like

Re: Where Are The Audio Gamers?

2020-08-26 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Where Are The Audio Gamers? Hi everybody!Okay, in summary, brilliant quality audio is important, but mechanics with depth are equally if not more important to audio *games*.Audio gamers are everywhere but we're not missing any specific avenue to reaching them.Multiple language support

Re: Where Are The Audio Gamers?

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Where Are The Audio Gamers? Hi everybody! Thanks for all the thorough responses. They're fascinating to read and really informative. I didn't ever mean to imply that we're targeting a homogeneous group of people, more that we were missing a good avenue to reach a larger number of

Re: Where Are The Audio Gamers?

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Where Are The Audio Gamers? Hi everybody! Thanks for all the thorough responses. They're fascinating to read and really informative. I didn't ever mean to imply that we're targeting a homogeneous group of people, more that we were missing a good avenue to reach a larger number of

Re: Audio Racing Games

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hey up!VLOG won't be up until Thursday but I rendered out a smaller one audio and commentary - https://www.dropbox.com/s/nq49sddvh1gnw … o.wav?dl=0Let me know ya thoughts!Harry URL: https://forum.audiogames.net/post/564357/#p564357 -- Audiogames-reflector

Re: Audio Racing Games

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Oki doke. Good to know everybody, that's great feedback, thanks very much. VLOG on the early prototype coming today, I'll post a link when it's up. Cheers!Harry URL: https://forum.audiogames.net/post/564298/#p564298 -- Audiogames-reflector mailing list

Where Are The Audio Gamers?

2020-08-25 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Where Are The Audio Gamers? Hey guys!I've been having a think this morning about the overall audio game world, and how we might expand it and attract more developers to develop in the medium, thereby expanding it's size for everyone, and massively increasing the number and quality of games

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Thanks for the replies everyone. Hmm, judging from the response so far there seems to be a big demand for a more fully featured racing game. If we aim for a later release on this, next year, perhaps after A Dusklight Story is launched, and say a price point of

Re: Audio Racing Games

2020-08-24 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Hey guys and gals! Thanks so much for the feedback. So, as regards the suggestions so far:Opponents is a definite go. Really interesting technical challenge to get realistic opponents working and I think it'll add a great deal of excitement to the game.Thematically,

Re: Audio Racing Games

2020-08-22 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Audio Racing Games Oki doke! Thanks for feedback guys, I spent last night and am spending this morning getting a little prototype together so will see what's implementable. How about racing against the computer vs time trial. Is having audible opponents a big deal to you?Cheers!Harry

Audio Racing Games

2020-08-21 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Audio Racing Games Hey everybody!We're taking on the development of an audio based racing game, both as a stand alone and as a means of creating driving mechanics that'll then be in a small amount of A Dusklight Story. I was just wondering what audio racing games you currently enjoy, and

Re: Pitch black, a new narative driven audio game is looking for backers o

2019-10-17 Thread AudioGames . net ForumGeneral Game Discussion : PitchBlack via Audiogames-reflector
Re: Pitch black, a new narative driven audio game is looking for backers o Hi everyone! So great to see this discussion going on, this is Harry from the team. I'll do a formal post on the releases section, but I just wanted to say a massive thanks for taking an interest and backing the