Re: Erion MUD December Updates!
Thank you guys for your ideas and feedback so far! I especially love the idea of implementing some co-op events, where you work together with other players to achieve a goal, and also adding more chain storyline missions. Some day we'll definitely take a
Re: Erion MUD December Updates!
I'm curious what kinds of activities you guys would like to see on Erion that would make the game seem less "grindy". Always looking for a good project to work on next!
URL: https://forum.audiogames.net/post/598133/#p598133
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Audiogames-reflector
Re: Erion MUD December Updates!
I'm curious what kinds of activities you guys like to see on Erion that would make the game seem less "grindy" Always looking for a good project to work on next!
URL: https://forum.audiogames.net/post/598133/#p598133
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Audiogames-reflector mailing
Re: Erion MUD December Updates!
toto wrote:hiare there attack sounds? because I can't hear any sounds of attack, I hear the sound only when I kill the mobThere aren't any attack sounds, but that's something we might add down the road though. Thanks for checking us out!
URL:
Erion MUD December Updates!
Greetings everyone!* Over on Erion, Christmas has begun! Santa's Sanctum is open, with a portal at recall leading into it. This area is only open during the holidays and has 10 Christmas missions available. Our Elves Gone Wild event is currently underway, and in
Re: Erion MUD: MSDP, Crafting Updates, and More!
Thank you so much, I'm glad to hear it! I fixed a few errors today and put an updated version of the pack on our website http://erionmud.com/blindsupport.phpPlease let me know either here or in the game if you find any bugs and what they
Re: Erion MUD: MSDP, Crafting Updates, and More!
Hey guys! The new soundpack for Erion MUD is ready to be downloaded and tested. It's available on our website at the following link:http://erionmud.com/blindsupport.phpThis is my second try at making a soundpack so I am extremely open to
Re: Erion MUD: MSDP, Crafting Updates, and More!
Hey all! Thank you for the feedback. I'm reworking the soundpack so that the sounds are grouped into categories: effects, music, and ambience. I'm also converting all the .wav files to .ogg so the pack will be smaller, and adding a volume
Re: Erion MUD: New Soundpack, MSDP, Crafting Updates, and More!
The issue with the path has been fixed and there's a fresh copy of the soundpack downloadable here:https://www.dropbox.com/s/k6rv0pccg9xml … t.zip?dl=0
URL: https://forum.audiogames.net/post/576174/#p576174
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New Soundpack, MSDP, Crafting Updates, and More!
Greetings!Erion MUD has had a few significant game updates in the last few months:- Implementation of MSP.- New sound pack for MUSHclient which includes sound effects, music, and ambiance. Each sound can be turned on or off, or the have its
Re: Gardening, Foraging, Basket Weaving and More!
Dark wrote:Grrr! I finally got to gardening after all that basket making, made my grimoire, planted my seeds, everything was going fine then they vanished. Still it's early days so there will be bugs and I've submitted reports so hopefully
Re: Gardening, Foraging, Basket Weaving and More!
Dark wrote:Grrr! I finally got to gardening after all that basket making, made my grimoire, planted my seeds, everything was going fine then they vanished. Still it's early days so there will be bugs and I've submitted reports so hopefully
Re: Gardening, Foraging, Basket Weaving and More!
moaddye wrote:hm. building? can anyone do that then like send it forward to be examined by like, administrators or developers, or do you have to get a builder rank or something? Just curiousThere's a builder's application that can be filled
Re: Gardening, Foraging, Basket Weaving and More!
Dark wrote:Btw, another thing I'd love to see in Erion, are rewards for exploring all the rooms of a given zone, or some sort of notification. that you'd done that, since I always like the exploration part of muds. There are a few missions
Re: Gardening, Foraging, Basket Weaving and More!
Leveling quickly in the beginning would be a newbie killer on Erion, because Armor Class is important to protect yourself from dying. If you don't take the time to gear up with equipment suitable for your level and increase your AC as you
Re: Gardening, Foraging, Basket Weaving and More!
Leveling quickly in the beginning would be a newbie killer on Erion, because Armor Class is important to protect yourself from dying. If you don't take the time to gear up with equipment suitable for your level and increase your AC as you
Re: Gardening, Foraging, Basket Weaving and More!
Leveling quickly in the beginning would be a newbie killer on Erion, because Armor Class is important to protect yourself from dying. If you don't take the time to gear up with equipment suitable for your level and increase your AC as you
Re: Gardening, Foraging, Basket Weaving and More!
Jayde wrote:I'm afraid I was put off of this MUD with the insane experience needed to level. Having to kill like forty mobs at level 1 is just...a lot, even if the mobs are easy.Experienced players can actually level up pretty quickly. A
Re: Gardening, Foraging, Basket Weaving and More!
JasonBlaze wrote:hey this is cool! how does gardening work?Gardening and foraging go hand in hand. Currently there are only magic seeds available for planting, though we'd love to come up with other ideas for useful seeds.Magic seeds are
Re: Gardening, Foraging, Basket Weaving and More!
rory-games wrote:just saying, usually developers just have a single topic for a game in the new releases room and change the title to reflect updates.Is this true? Will anyone see updated posts at the top of the threads? If they are buried,
Re: Gardening, Foraging, Basket Weaving and More!
Jayde wrote:I'm afraid I was put off of this MUD with the insane experience needed to level. Having to kill like forty mobs at level 1 is just...a lot, even if the mobs are easy.Experienced players can actually level up pretty quickly. A
Re: Gardening, Foraging, Basket Weaving and More!
firefly82 wrote:Ah, someone could simply move this topic to general and everything is good.Can i somehow rerun the tutorial of Erion?I realy would like to test out all this new stuff. But i forgot everything, haha.Heya! Yes, you can go down
Gardening, Foraging, Basket Weaving and More!
Greetings everyone!Erion MUD has seen expansions to their crafting system recently to include gardening, foraging, and basket weaving.Players can now also create their own custom spells using magic seeds found while foraging. These seeds can be
Re: Erion's Crafting System RELEASED!
Erion has a command that lets you run to areas by name, like 'runto crafters' to get to Crafters Forge.
URL: https://forum.audiogames.net/post/520533/#p520533
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Erion's Crafting System RELEASED!
Greetings everyone!Kextra and I are happy to announce that Erion's Crafting System has been released! Try your hand at lapidary, mining, woodworking, blacksmithing, or leatherworking, and create new items from raw materials. A good starting point is to
Re: New Fishing Feature and Saint Patrick's Day Events on Erion!
Sorry about that Leprechaun issue with the global quests!! Those leprechaun mobs were supposed to get flagged so they aren't part of any quests, but weren't. It's fixed now for next year, lol. Thanks for checking out the
New Fishing Feature and Saint Patrick's Day Events on Erion!
Saint Patrick's day events have begun on Erion! Rumor has it, you may reel in rare items while fishing in the days leading up to Saint Patrick's Day.Fishing is a new feature and is quite realistic and non-spammy, allowing one to
Re: Seeking World Builders
bookrage wrote:I'm a really lousy typist and such, but I'd be willing to try. Is there any sort of things you need. I will not know how to make monsters with appropriate power levels for zones and such, but I'd be happy to help where I can.Very awesome. There are
Re: Seeking World Builders
KenshiraTheTrinity wrote:This should probably in general game discussion room, but good luck on finding builders.Ah okay, thank you! I will keep that in mind if I post something like this again.
URL: https://forum.audiogames.net/post/507439/#p507439
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Re: Seeking World Builders
bookrage wrote:I'm a really lousy typist and such, but I'd be willing to try. Is there any sort of things you need. I will not know how to make monsters with appropriate power levels for zones and such, but I'd be happy to help where I can.Very awesome. There are
Seeking World Builders
Hello everyone!I'm not sure if this is the appropriate forum or if there is one on Audiogames for this kind of post. I will remove the post if not.Erion MUD is seeking new world builders to create small medieval fantasy-themed areas of around 30 to 50 rooms. We're
Re: New Class, Areas, & Features!
Thank you guys for your ideas on everything so far. I do plan on adding fishing and crafting relatively soon. As far as more interactive missions go, what do you have in mind?
URL: https://forum.audiogames.net/post/504679/#p504679
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Re: New Class, Areas, & Features!
crescent wrote:Maybe its just me not being into the constant quest style, but I'm having trouble getting into this mud. It isn't bad, but I seem to prefer a heavier rp side, rather than just questing.I personally have never played a roleplaying MUD so I'm
Re: New Class, Areas, & Features!
bookrage wrote:hello, just a question. New classes are fantastic! but just a question, do you have any plans to expand our racial options? Either in new upgraded remort varieties or in new base ideas. You have a lot of cool ones already but there is always
Re: New Class, Areas, & Features!
Hello Tanquest,It's nice to hear that you are still around!Yes, our highest priority right now is to add new areas and missions. Kextra is working hard to build a new tree elf-themed area for higher levels and I'm helping add missions to it. There may be
Re: New Class, Areas, & Features!
Nuno wrote:Wow, Erion is still alive, and Kextra is still building. I need to visit you some day.Oh yes! We are still kickin' Look forward to your visit!
URL: https://forum.audiogames.net/post/503689/#p503689
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New Class, Areas, & Features!
Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction options
New Class, Areas, & Features!
Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction options
New Class, Areas, & Features!
Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction options
New Class, Areas, & Features!
Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction options
New Class, Areas, & Features!
Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction options
New Class, Areas, & Features!
Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction options
New Class, Areas, & Features!
Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum . If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction options
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