Re: Vast Horizon (new game)

2020-12-02 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Vast Horizon (new game) The stuff that is limited honestly takes long enough at least in my case, I don't want to do any more than I can anyway, and often I don't do more than one or so a day, but I also have a non-gaming life too, so it's balanced just fine for me. URL:

Re: Vast Horizon (new game)

2020-12-02 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Vast Horizon (new game) So, just as a quick note, host player characters don't have any shortcuts, but NPC characters may already have access to things we don't quite yet, however, nothing they use is beyond what we as pilots can get. URL:

Re: Vast Horizon (new game)

2020-11-07 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Vast Horizon (new game) All they mean is don't make your directions sound like a speedwalk. You can say, "Natasha's shopping center is on the eastern side of the city on Drake road. To get to drake Road, you take LeeLee up to Avont, turn right on Swan, then turn south on Drake."I don't

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Vast Horizon (new game) I could be wrong, but I think all ships can do a basic long-range scan. Also, at the very least, you can turn the prompt on in ship options to get notified if you leave a sector.IN addition, take your phone on the ship. Ships count as indoor rooms so  you can

Re: Vast Horizon (new game)

2020-10-26 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Vast Horizon (new game) I could be wrong, but I think all ships can do a basic long-range scan. Also, at the very least, you can turn the prompt on in ship options to get notified if you leave a sector. URL: https://forum.audiogames.net/post/583593/#p583593 --

Re: Vast Horizon (new game)

2020-10-24 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Vast Horizon (new game) They have plans to make salvaging, if not different, at least a bit more useful. That is all I will say. URL: https://forum.audiogames.net/post/582835/#p582835 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Vast Horizon (new game) Do your atmospheric testing missions, and it will help you get coordinated. The main world is rather big though so get used to using landmarks if you get lost a lot. URL: https://forum.audiogames.net/post/582435/#p582435 -- Audiogames-reflector mailing

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-10-21 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. Try /register Example, /register John 1234 URL: https://forum.audiogames.net/post/581900/#p581900 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-01-22 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other It just seems like an archaic system to me, and it really bugs me as a player. I wouldn't have so much of a problem if the autosave item was obtainable in another way besides needing to pay for it with cash, or being lucky enough to get on

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-01-22 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other The biggest hurdle to me enjoying this game as much as it probably deserves is that unless you pay cash, you need to manually save your character past a certain point. Moos and muds that don't autosave is a relic from at least a decade

Re: Bokurano Daibouken 3 : secondary topic

2019-11-13 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Spirit blade and UFO are my two weapons of choice for everything. Remember the blade does more damage every time you kill something so doing the bread smashing game will level it rather quickly. URL:

Re: 3Kingdoms/3Scapes

2019-08-26 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: 3Kingdoms/3Scapes #trigger {text to be triggered} {#play {soundpath.wav} @Vol} {} AnyCaseAlternatively,#trigger {text to be triggered} {#gagline all; #play {soundpath.wav} @Vol} {} AnyCase URL: https://forum.audiogames.net/post/457806/#p457806 -- Audiogames-reflector mailing list

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-27 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates But it's a strategy game, not an rpg. Yes, there is some plot for the game world, but it's along the same lines as time of conflict. There's no story in that either.there is the stat thing at the bottom telling you how

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates vga wrote:We are working on generating a text file with the file names and the strings each file has which may help translators or other players who just want to mod the game by providing their own pack instead. The bulk

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-22 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates vga wrote:We are working on generating a text file with the file names and the strings each file has which may help translators or other players who just want to mod the game by providing their own pack instead. The bulk

Re: Trimps

2019-07-19 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps IF you can too, get more coordination upgrades. URL: https://forum.audiogames.net/post/449936/#p449936 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-19 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Okay. I made a demo. I forgot to change the settings though so my voice is on the left the game is on the right.Good luck!Click here for my EKS demonstration URL: https://forum.audiogames.net/post/449881/#p449881 --

Re: Trimps

2019-07-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Oh hah, wrong challenge. Yeah, I don't know what your perks are set to, My weapons weren't that high. URL: https://forum.audiogames.net/post/449724/#p449724 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-07-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Well, with a tier 1 shield, it's just 4 health per trimp per level. I felt like the block would be more beneficial. Eventually I powered through. URL: https://forum.audiogames.net/post/449720/#p449720 -- Audiogames-reflector mailing list

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates So, I recorded a game,  but my commentary didn't come through. I will rerecord tomorrow and hopefully have one up by then. URL: https://forum.audiogames.net/post/449693/#p449693 -- Audiogames-reflector mailing list

Re: Trimps

2019-07-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps It was a pain. Just keep powering through. I think I had all my weapons around 75 by the time it was all done. I focused on health primarily, and I did use shield block to help. I did fine until about zone 30, then it became a struggle. URL:

Re: Trimps

2019-07-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps It was a pain. Just keep powering through. I think I had all my weapons around 75 by the time it was all done. URL: https://forum.audiogames.net/post/449639/#p449639 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates See, scattering isn't really an issue because except for early game, I exclusively group ships into fleets. Then single ships are easy to find with y and s.I think the guidedog client was named such because Dentin thought

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-16 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates That was a really quick game, and Jeremy beat it quickly enough that it didn't have 2000 bbattleships to his couple hundred.A few keystrokes I use all the time are:A, shift A, control A (all the autopilot commands), C and

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-15 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates If nobody has done it by this Thursday, I can throw a quick demo together and put it in dropbox.Dark, I had suggested adding some sort of comment system in order to remember what your fleets were doing, but as I played and

Re: Trimps

2019-07-15 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps You can make it through. I make it through to 105 on coordination 84. URL: https://forum.audiogames.net/post/449089/#p449089 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-15 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates Most of the time, when a fleet scatters, they scatter to the nearest compass points around whatever they hit. At that point, once you have found one, you have found them all through the uses of the n key.If they scatter

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-15 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates There is, let me think. The d key shows recent detections and hazards, and you can review them in a list. The n key also does a nearby scan if you are over a ship or planet. That will allow you to see two units in all

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-15 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates I just ran it to see, and I got the update, clicked the button to allow it and it opened right up. I am still logged into the guidedog client though so that could be the difference. URL:

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-14 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates No. There aren't a lot of sounds, but there are a couple for menus, hazards and the like. It would get too cluttered later on in the game when you have fleets with hundreds of ships if there were sounds for everything.

Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-14 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Announcing Expanding Known Space from Valiant Galaxy Associates As a beta tester for the game, I have to say it is one of the better games I have played. The replay value is high, and it is definitely addicting. Definitely worth the $20. URL:

Re: Trimps

2019-07-08 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Yep. I can keep up with coordinations until about 84. Carpentry is so expensive now it is taking most of my helium for one level of the perk. I should really run electricity a few times just to pump things up, because apart from coordination, I am starting to slow down on

Re: Trimps

2019-07-07 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Electricity isn't as bad as it sounds. I did it just fine, and I haven't broken 100 yet. I have done all the others, however. URL: https://forum.audiogames.net/post/447322/#p447322 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-07-07 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps It is nice, especially with autostorage. Just set up your map overnight, or when you need to go out, and come back to resource goodness. URL: https://forum.audiogames.net/post/447286/#p447286 -- Audiogames-reflector mailing list

Re: Trimps

2019-07-06 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps I'm still at zone 95ish. I could probably push to 100, but it would be a slog. URL: https://forum.audiogames.net/post/447112/#p447112 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-07-06 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps That one was a pain. Hang through. It is worth it. URL: https://forum.audiogames.net/post/446968/#p446968 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trimps

2019-07-05 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Wait until your trimps die and you send a new batch. URL: https://forum.audiogames.net/post/446692/#p446692 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trimps

2019-07-04 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Each trainer will increase the base amount your soldiers can block by some percent. URL: https://forum.audiogames.net/post/446537/#p446537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-17 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma I haven't had any issues with short lifespans yet. I train until fine but can't do much, rest, and continue. My monsters have lived to four years easily. URL: https://forum.audiogames.net/post/442319/#p442319 --

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-11 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma They change depending on seasons. Like it says in the new english readme! URL: https://forum.audiogames.net/post/440401/#p440401 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-05-17 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps It's speedexplorers. URL: https://forum.audiogames.net/post/434392/#p434392 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trimps

2019-05-14 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Oh man, I gave up buying shield block on my last three runs. I haven't noticed it made much of a difference, but I wanted to be ready for post60.The trimp challenge made me nervous, so I want to make sure I'm ready. Second time through though getting to 50 doesn't seem like a

Re: Trimps

2019-05-12 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Well, I broke it. Those last two zones they couldn't touch me but I was only doing about 10qa damage verses their 600qa. I'd like to do that again, get some more perks then go on once I can't afford anything with the helium. URL:

Re: Trimps

2019-05-11 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Iirc, if you complete it you can select garden maps though. I'm looking forward to that. URL: https://forum.audiogames.net/post/432829/#p432829 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-05-10 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps When I did science, I only upgraded the shield and dagger.Right now I'm not getting shield block and running the shield normally, and it looks like a better deal overall. I try to prestige as soon as I can, but I generally just go with whatever is the cheapest, right now in the

Re: Trimps

2019-05-10 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps I did meditate. Have not done decay yet. The meditate perk looks good if you idle a bit. Otherwise, it's kind of a waste. I'm sure I'll want it eventually, but I'd rather get what I can that would make it easy to get to zone sixty quickly. URL:

Re: Trimps

2019-05-10 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps That's weird. I don't have trouble with damage so much as my upgrades are in the trillions, and even a billion a second is slow when you need 26T for one level of upgrade. I have been running through balance to see if I can mitigate that a bit. This time I focused a lot on

Re: Trimps

2019-05-09 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps I have that same issue, although I invested in 25 or so which got me comfortably to zone 47, then I have been farming the balance challenge the last few days hopefully to push carpentry up to the point I don't need many if any wormholes. How people got to zone 60 though I have

Re: Trimps

2019-05-07 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Well, if it helps, I can post where my perks are at too. Maybe those of you who have gotten further have suggestions?Meditation: 0Relentlessness: 1carpentry: 11Artisanistry: 10Range: 10Agility: 4Bait: 0Trumps: 0Pheromones: 2Packrat: 6Motivation: 17Power: 13Toughness: 13Looting:

Re: Trimps

2019-05-06 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Yeah, it's from zones 40 on that I start to fall behind even with carpentry. URL: https://forum.audiogames.net/post/431757/#p431757 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trimps

2019-05-05 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps Anyone have any suggestions on how to get enough trimps to keep up with coordination upgrades without using wormholes, or is that the only way? URL: https://forum.audiogames.net/post/431608/#p431608 -- Audiogames-reflector mailing list

Re: Trimps

2019-03-25 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps So Any hints for getting past zone 30ish? It seems like that's the point where my production stalls and my damage output can't keep up.SpoilersI have completed both the metal challenge and the one that lowers trimp damage, and I have invested in several perks that I thought

Re: Trimps

2019-03-07 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Trimps I did have that focus problem when playing with firefox, but Chrome works just fine. URL: https://forum.audiogames.net/post/416902/#p416902 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Eurofly Version 2.0 now available

2018-12-23 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Eurofly Version 2.0 now available Try landing at the nearest airport. URL: http://forum.audiogames.net/post/400457/#p400457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Eurofly Version 2.0 now available

2018-12-23 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Eurofly Version 2.0 now available Are you landing at an airport, or just trying to land anywhere? I would imagine, just like in real life, you have to go to the closest airport to land. URL: http://forum.audiogames.net/post/400448/#p400448 -- Audiogames-reflector mailing list

Re: Eurofly Version 2.0 now available

2018-12-23 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Eurofly Version 2.0 now available Here's what I do to land. I have never come across an emergency landing, so not sure if it helps.descend to 100, slow the plane to 20 over the current landing speed. get landing clearance from the tower, activate flaps and gear, adjust speed to current

Re: Eurofly Version 2.0 now available

2018-12-16 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Eurofly Version 2.0 now available I'm having the same issue as 254. After deplaning passengers and boarding new ones, I am given a runway assignment. When I get to the runway, they say to contact the tower for clearance, so I switch back over, and f1 does not give any response. I have

Re: Bokurano Daibouken 3 : secondary topic

2018-03-29 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Ahh, will do. Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=357382#p357382 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2018-03-29 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Is there anything that will heal more than a quarter of my hp at one go, or is the royal jelly the best we can get? URL: http://forum.audiogames.net/viewtopic.php?pid=357349#p357349 -- Audiogames-reflector mailing list

Re: Classic 6Dragons updates

2018-03-07 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Classic 6Dragons updates I've been stuck around level 35, and I'm having trouble finding teachers. that being said, being a gold dragon is rather fun. URL: http://forum.audiogames.net/viewtopic.php?pid=354848#p354848 ___

Re: Eurofly Version 2.0 now available

2018-02-06 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Eurofly Version 2.0 now available Thanks, that was it. URL: http://forum.audiogames.net/viewtopic.php?pid=351172#p351172 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Eurofly Version 2.0 now available

2018-02-05 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Eurofly Version 2.0 now available Hello! Is there a way to turn off or down that low bong type sound when you're flying? It's very loud and overpowering everything else. I'm not even sure what it's supposed to notify me of. It's just persistent and overwhelming. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-04 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Slight spoiler.You do get Area attacks with Gwen, I don't remember when, but I got chain lightning at some point then heat wave. Low twenties is a little low for that though from what I recall.My warrior never got flurry

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I actually found Mathias pretty underpowered for a while until I brought up both his strength and dex. Still, I prefer Simeon over him. I think I only really used him in the forest. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Well, I just finished my first playthrough. I really enjoied the game from start to finish, and look forward to doing it again, missing sound files and all!If anybody is wondering, my party ranged from level 42 through

Re: Bokurano Daibouken 3 : secondary topic

2017-08-10 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I think what I did was once I saw the platforms, I just grappled up to the top and walked across there. No speed necessary, just make sure Carla isn't underneath. URL: http://forum.audiogames.net/viewtopic.php?pid=323758#p323758

Re: Our Great Adventure III -- now fully playable in English!

2017-07-12 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Our Great Adventure III -- now fully playable in English! Hello! So this is my first playthrough of this game, and so far I'm really enjoying it. I do have a question though about 8.1Possibel spoilerSo on stage 8.1, you're going left. You get through the first phase, and you're

Re: The official "Extended Clok mod"!

2017-06-13 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: The official "Extended Clok mod"! Hi! Would it be possible to get this in a .zip file instead of a .rar? I would prefer not to download a program that opens .rar files since they have always screwed up the way I extract things. If not, I will probably do it eventually, I'm just lazy

Re: eurofly a flight audio simulator from slovakia

2016-12-28 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia I just got this game, and so far so good. The only issue I'm having is with the weather. I can take off with storm winds, but not in a drizzle or light snow? Does this clear up with bigger planes? Also, I've never seen control towers make

Re: eurofly a flight audio simulator from slovakia

2016-12-28 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia I just got this game, and so far so good. The only issue I'm having is with the weather. I can take off with storm winds, but not in a drizzle or light snow? Does this clear up with bigger planes? URL:

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-24 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready Hi! Well, I have to say this game is pretty neat. I don't generally get into transportation sims, but this one is more than just driving around a sandbox type area, so nice job!I managed to get a perfect customer

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-30 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Honestly, I don't know how I would do it with that team. I know you'll definitely need to level most of your guys up to at least the mid fifties. Dragon does work really well on him, so if you could use dracobreaker, that would help.

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-12 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Haha, That's the truth. I caught Polosses today, and only had nine giganets and four meganets. I was smart though and saved just before I got to him in case I needed to reset. the biggest problem I had was everyone in my party is high

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey, I spent about 3000 gold and got 11000 credits using the slot machine. It took me less than an hour, and it was well worth it. URL: http://forum.audiogames.net/viewtopic.php?pid=273170#p273170

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! So, someone asked about the arcade?Spoiler warning:I made eleven thousand credits in about twenty minutes playing the slot machine, so now I'm leveling up that robot that you get from there to match my party. My party so far has

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-03 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Yeah, I had the last one down to under ten percent and he killed me, ahh well, the exp in that area was getting pretty low anyway, so maybe next time. URL: http://forum.audiogames.net/viewtopic.php?pid=272320#p272320

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-03 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Still, it's something fun to try, bad idea or no. URL: http://forum.audiogames.net/viewtopic.php?pid=272313#p272313 ___ Audiogames-reflector mailing list

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-03 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! Hey, has anybody beat the shadow leader, before you get to the tunnels? I didn't do it the first time around, but I'm attempting it this time. I am using level 22 across the board, owlaw, Friggle, Skirial, Flammerick, Pandourbit, and

Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-15 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Welcome to LuminariMUD. (Open for new players.) You can increase your stats, although it's something like once every five levels? It really is pretty faithful to DND rules. The mud looks relatively young so there don't seem to be hundreds of areas yet, but if it lives up to it's

Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-07 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Welcome to LuminariMUD. (Open for new players.) I'm Arelaem. URL: http://forum.audiogames.net/viewtopic.php?pid=253015#p253015 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-06 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Welcome to LuminariMUD. (Open for new players.) Well, I started on the game last night. I have to say, so far this is one of the better DND style muds I've seen. The staff are present and friendly, and the magic system is pretty true to DND so far minus some of the annoyances. I'm only

Re: clok

2016-02-25 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: clok Just a quick tip. You don't need to see in order to get things out of your pack. If you know you have a torch, just type get torch, then light torch, and it will automatically get the relevant things. Secondly, Dark, What I do if the mine doesn't have a sconce is just walk through

Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game That would make sense. Thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=214673#p214673 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Psycho Strike - New Strategy/Action game Well, this looks like a pretty fun game, except for the fact that it wont let me leave the mission. Is there a certain goal you have to get before it lets you leave? Ive tried both ends, every key on the keyboard, and the only way out is to get

Re: Aardwolf mud

2015-04-04 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Aardwolf mud If I remember correctly, certain things, like the bag will scale with your level, or have static stats no matter what. the bag and aura come to mind, which is why you buy them at level one. You probably wont get them on your first runthrough of the levels, but save up and

Re: Aardwolf mud

2015-04-03 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Aardwolf mud I played Aardwolf way back, and for killing things, its great. As was said before though, some of the goals can be infuriating. I made it through four or five remorts and doing the same thing each time got a bit tedius.If you want the best eq without joining a clan, theres

Re: Alter Aeon 2015 Update Thread

2015-02-16 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Alter Aeon 2015 Update Thread I guess, the only suggestion I can come up with, which Im sure has been tossed around, is maybe instead of completely swapping, to split the difference.For example, I think one of my characters con is maxed, and charisma is at 13. If I say wanted to not

Re: Alter Aeon 2015 Update Thread

2015-02-14 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Alter Aeon 2015 Update Thread Hello! I love all the constant changes and updates to AA, and its the first mud I ever found back ten years ago, and I always eventually have come back to it; however, the major cleric stat changes leve me kind of high and dry. I dont have the time to

Re: Paladin of the Sky, new full length audio game RPG

2014-09-01 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Pierre spoilers!Actually, I used Gabriel a lot since he is immune to toxic ball. URL: http://forum.audiogames.net/viewtopic.php?pid=187490#p187490 ___ Audiogames-reflector mailing list

Re: Paladin of the Sky, new full length audio game RPG

2014-09-01 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Interesting. He was immune for that fight for me. I found out on accident, but it makes for a handy person to have around just in case. URL: http://forum.audiogames.net/viewtopic.php?pid=187519#p187519

Re: Paladin of the Sky, new full length audio game RPG

2014-08-31 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So, Ive been seeing this in this topic right here, and while its not the end of the world, I would like to comment on it.People have been asking for hints, tips, and strategies before theyve been to an area. To me, this defeats half

Re: Paladin of the Sky, new full length audio game RPG

2014-08-28 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Well, Im in the infinite matrix, and all my characters are between 70 and 75. I havent really spent much time leveling, but what makes things go quickly is to find whos the cheapest to level, switch to them, and as soon as they level

Re: Paladin of the Sky, new full length audio game RPG

2014-08-20 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Demons gift is pretty easy. its two beeps, then if you keep that timing its seven beats of silence with the third beep going on the eighth beat. Thats really how I do my scrolls, I find the I guess you could say the common tempo that

Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So, after a week of playing, my antivirus all of a sudden decided that Paladin.exe was a threat and deleted it without asking. Im really annoied at AVG right now, and it wont let me reinstall the game. URL:

Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Im sure theres something, I cant find it though, may have to get help from someone sighted. URL: http://forum.audiogames.net/viewtopic.php?pid=185378#p185378 ___ Audiogames-reflector

Re: Paladin of the Sky, new full length audio game RPG

2014-08-18 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG Right, I found exclusions and added the game. It still wont let me reinstall. It gives me this error.An error has occured while trying to rename a file in the destination directory: MoveFile fail; code 2. The system cannot find the

Re: Paladin of the Sky, new full length audio game RPG

2014-08-13 Thread AudioGames . net ForumNew releases room : drums61999 via Audiogames-reflector
Re: Paladin of the Sky, new full length audio game RPG So, I havent had time to finish the game yet, but Im doing pretty well. I havent had trouble with the scrolls, and after practicing them, I nail them almost every time. The trick I use is to find a rhythm that the scroll follows and