Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I have a question about stats for characters. Both Simeon and Matthias both miss a lot. Simeon I kind of wrote that off because he's a thief and not a fighter. But, Matthias is level 16 right now, and he misses quite a

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale * spoilers start here *You get the ID from the elevator which tells you the bot was the last one to use it, then you plug that ID into the database search which gives you the robot's ID, which you then to go robot > override and

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games zheh, run the updater.exe. I recommend though, that if you don't still have the zip file around, that you back up your game. I also copied a version of my saved game out to my dropbox. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Oh crap, I see now that I've been mailing stuff to the wrong place. the correct address from the posts above is supp...@outofsightgames.com, but I've been sending it to supp...@blindaudiogames.com URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I have a few feature requests. I think these would be beneficial to anyone using a controller, which, I know, there probably aren't that many, but here goes anyway.It would be nice to be able to re-order your attacks and

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale That's thinking outside the box lol, I just got the code, now I wish I would have destroyed it. URL: http://forum.audiogames.net/viewtopic.php?pid=345248#p345248 ___ Audiogames-reflector

Re: fight to the death: first game, created by me!

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: fight to the death: first game, created by me! @22-24 How about you A, quit triple posting, B, stop acting like a child, and C, if you can't accept criticism gracefully, then keep quiet. URL: http://forum.audiogames.net/viewtopic.php?pid=345247#p345247

Re: fight to the death: first game, created by me!

2018-01-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: fight to the death: first game, created by me! @Mahdi now you're lying and deflecting. Not great qualities in a developer if I'm honest. Make a game of your own design at least. Use classes of other people if you must, but FFS, code the damn thing yourself or what is the point. You

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @Joseph don't even worry about it, you guys have been doing a hell of a job with this. Large studios experience these types of things at launch too, its something a lot of big games have to deal with. URL:

Re: Eurofly Version 2.0 now available

2018-01-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available Nope, what is going on is that when you extend your landing gear, its putting drag on your plane, slowing it down, so, when you see a number for your current landing speed, you need to be over that slightly, by 15 or so, then put your gear down.This

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I've got past the Hydra, which is really three enemies because it has three heads, lol. I've found three of the camps, bu now I can't find the fourth.Spoilers startYou need all the keys from all the chieftons to unlock

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I can't find the fourth goblin camp, I think its in that maze of walls but that all looks the same and I can't tell where I've already been, it's all the same, so I may never find it XD.I would like to be able to walk

Re: fight to the game: first game, created by me!

2018-01-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: fight to the game: first game, created by me! I'll be staying away from this. I don't monkey around with games that use other people's code, probably without their knowledge or permission. URL: http://forum.audiogames.net/viewtopic.php?pid=345016#p345016

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I am having this too, He says to go north after, but he doesn't put a beacon on the map, so I explored around and didn't find it. I also started one of the other dialogs where he***SPOILERS ***tells you you're on your own

Re: Eurofly Version 2.0 now available

2017-12-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available I am glad the sound issue was resolved. URL: http://forum.audiogames.net/viewtopic.php?pid=344899#p344899 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I'm actually glad they didn't do the door creaking thing on a loop. You don't hear that in the real world, and I wouldn't expect it to be heard in a game like this that's really trying to immerse you in the experience. I

Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod @54 I'd be happy to help you test the game, I'm good at it. What you'd get from me is feedback, detailed reports when something goes wrong, and a lot of aviation knowledge. I will not, however, waste my time. If you want these things from a beta tester, than get in

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games @248 I'd do as it suggests and update your graphics drivers, you're probably on the original that shipped with your system, or worse, generic ones. URL: http://forum.audiogames.net/viewtopic.php?pid=344791#p344791

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Navigation is weird at first, but listen to the sounds in the pause menu > sound reference, and just pay more attention to what you hear and you'll be doing it in your sleep soon enough. To all those people who say I'm

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games 223 as was stated, the triggers are L2 and R2 but yes, you can remap any of the actions to any key or joystick control. You go inside the, 'data for RPG', folder in the game directory, and you open this file,

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-31 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games I would be very, very hesitant to touch that updater. I have heard stories of how its borking people's games. Unless you are experiencing game stopping errors that make it crash or something, I seriously would think twice

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games The Z axis on the controller. If this is an xbox or PS3 or 4, or one that uses a similar layout, it will be the left and right triggers. Here's an outline of what all the controller stuff does. Left stick, walk forward

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games OK, so for the stream that went on, we did have a winner, though I don't think they were from here. That makes my copy, plus two other gifted copies , They done bamboozled $60 out of me. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games the gates give access to each area in the bigger area. URL: http://forum.audiogames.net/viewtopic.php?pid=344679#p344679 ___ Audiogames-reflector mailing list

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games OK, we're back online, see post 101 for information on how you can win a copy of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=344659#p344659 ___

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games So, I've already gifted a copy of the game today, and I'm gonna do it again. This time with Inner-visions radio network, you can join the stream here to learn how to win. You may also join the teamtalk at

Re: Dark Passenger now on Steam !

2017-12-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Dark Passenger now on Steam ! You have to go to the door which I think is near the bottom left, and get past that sleeping, whatever it is. URL: http://forum.audiogames.net/viewtopic.php?pid=344570#p344570 ___ Audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-30 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Guys, I know what the issue is why some of you are getting errors. When you run that updater tool, it puts you on a developer version, DEV13 to be precise. If you don't run it, it keeps you on 1.0. I don't get errors on

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Got my copy, but my keyboard died on me, recharging it now and using the crappy laptop one with the missing L key which I am triggering by pressing the rubber dome. I'll try with the controller I have and see how that

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call @622 you ain't playing with no VM on no phone, you insane? No phone can run a VM, not powerful enough. URL: http://forum.audiogames.net/viewtopic.php?pid=344382#p344382 ___

Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod I feel like if Rastislav Kiss is representing the game, they are doing a poor job of it.  I also feel that the lack of respect to other developers in this community is a problem. I'm referring to the speaker test sound lifted out of Super Egg Hunt. I think it has

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call While you wait, if you are still wondering what SAPI voices to use, I can inform you that Cereproc are running a half off sale. I just got two of their voices (Heather and Stuart) for about $36 USD, but if you're in Euroland, you'd pay about

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Well Pacific is still early for them, freaking hell though with this. URL: http://forum.audiogames.net/viewtopic.php?pid=344324#p344324 ___ Audiogames-reflector mailing list

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call It better F-ing not be another few days, g, I'm trying and failing to keep it together as it is right now. URL: http://forum.audiogames.net/viewtopic.php?pid=344277#p344277 ___

Re: Eurofly Version 2.0 now available

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available I'd put in airports along the way or something. URL: http://forum.audiogames.net/viewtopic.php?pid=344275#p344275 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call It won't be for quite a few more hours I think. They did say later in the day, I am not sure what timezone they are in in the U.S., but for me, its five minutes to 7 AM. I just hope they're not in freaking pacific and release at 6, that means

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Well for me it is 6:30 I know they said later in the day, but I hope later is like I don't know noon or 1, I don't want to be kept waiting anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=344253#p344253

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Alright, its target day, can we skip ahead to the point where this is released? URL: http://forum.audiogames.net/viewtopic.php?pid=344247#p344247 ___ Audiogames-reflector mailing list

Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod Yeah, this is not how you handle PR, its a good thing this is a free product and not commercial, or I think they would be on a fast sinking ship at this point. URL: http://forum.audiogames.net/viewtopic.php?pid=344248#p344248

Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Buying on day 0 and playing, actually I have games that take nearly 60 gigs, so 1.x isn't that big, but yeah it is good that this is upon us. I honestly don't care about bugs and stuff if its not show stoppers, I mean, AAA titles don't have

Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call I'm excited, but not overly so. I've been disappointed by so many things in my life, its hard to get into that bouncing off the walls state anymore. I will be though if it lives up to the hype ,and if it is as good as those audio demos

Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod So it looks like what is being said here is that us, the aviation enthusiasts, AvGeeks and such, need a new project, because Eurofly will not fulfill our needs now, or anytime in the future according to this last post. URL:

Re: Eurofly Version 2.0 now available

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available This is explained further up on the previous page, but basically, you need to be moving close to takeoff speed in order to move the nose. URL: http://forum.audiogames.net/viewtopic.php?pid=344193#p344193

Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod @36 in jets, turboprops and larger aircraft, yes, basically anything with an FMC or something, I should have been clearer on that point, I meant small single engine piston craft like the C172, the piper cub, Piper Cherokee and the like. URL:

Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call @525 It has to be the 29th in the timezone they live / work in lol, it doesn't just magically pop out of the hat for anyone the clock strikes 12. Also, they did say they weren't releasing it at the stroke of midnight, but later in the

Re: Eurofly Version 2.0 now available

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available @66 I just don't get why someone would lift sounds from another game. Unfortunately, it happens all the time, basically, if you put anything out on the net, expect it to be used however others deem fit. Is it right, hell no, should you fight it, hell

Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod 31 I, want, to be, flying, a, plane, period. I don't care about arcade stuff, hell look at TDV2, a shooter with better sim mechanics than Eurofly has, and its like 4 years if not older. I think the message is that this isn't good enough for aviation enthusiasts who

Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod @27 maybe check out post 54 in the eurofly topic, I spent time going nuts on avgeek knowledge lol URL: http://forum.audiogames.net/viewtopic.php?pid=344107#p344107 ___ Audiogames-reflector mailing list

Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Well, I ain't interested in anyone's streams of the game, I'll be playing it first hand and stuffs, so no spoilers from streams.Also, would yall do me the kindness that, if you flood the site tomorrow and crash it from too many people trying

Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod @24 NVDA is not a 32 bit app, actually its a hybrid app. The nvda.exe is 32 bit, but the nvdahelper.exe is 64 bit and they communicate with each other. Also, why the hell not, everything else is transitioning to 64 bit, yeah there's challenges in it, but figure it

Re: Release Date Announcement for A Hero's Call

2017-12-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call @493 Innoetics John is the voice I'll be using@496 At least you have a day to wait, rather than a year URL: http://forum.audiogames.net/viewtopic.php?pid=344071#p344071 ___

Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod I'm sorry @19, but your game is very buggy. I've had instances since its 2.0 release that have made me question my desire to continue playing. URL: http://forum.audiogames.net/viewtopic.php?pid=344017#p344017 ___

Re: Code 7 VI Mode Is Out Now And Has A Charity Sale

2017-12-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Code 7 VI Mode Is Out Now And Has A Charity Sale I just bought this, is there a way to make it not use the default sapi voice? URL: http://forum.audiogames.net/viewtopic.php?pid=344015#p344015 ___ Audiogames-reflector mailing list

Re: announcing the release of daniel zingaro's hack for windows!

2017-12-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: announcing the release of daniel zingaro's hack for windows! screw that send space junk, if you want to, zip them up into one archive, and send it to me, and I'll host it URL: http://forum.audiogames.net/viewtopic.php?pid=344001#p344001

Re: Eurofly Version 2.0 now available

2017-12-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available I think the issue you're having is that you're going way past your assigned altitude. You can't really control how fast you turn, but also don't forget to use the different degrees. left and right move you one unit at a time, but if you add shift, you

Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Enhanced Mod I'm using this and like it a lot. URL: http://forum.audiogames.net/viewtopic.php?pid=343878#p343878 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Eurofly Version 2.0 now available

2017-12-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available cwfenton wrote:When using uparrow or downarrow, the nose does not change its angle when I check the status with the T key, making a successful takeoff impossible.  This is with the plane engines turned on and moving, and occurs whether or not I have

Re: Eurofly Version 2.0 now available

2017-12-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Eurofly Version 2.0 now available Dunno the cause of that but it sounds like eurofly is trying to access memory outside what was allocated to it. I registered a profile without issue, so I don't know how to help. URL: http://forum.audiogames.net/viewtopic.php?pid=343864#p343864

Re: Two day, and let's go in the Hero's Call game!

2017-12-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Two day, and let's go in the Hero's Call game! This topic is null and void URL: http://forum.audiogames.net/viewtopic.php?pid=343809#p343809 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: sam tupy. the ultimate server hacker and computer screwer

2017-12-26 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: sam tupy. the ultimate server hacker and computer screwer @2 *sighs* SVChost is a normal freaking windows process, it was not made by sam tupy, it was made by microsoft and is a normal part of windows. URL: http://forum.audiogames.net/viewtopic.php?pid=343738#p343738

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. It'll blow over. URL: http://forum.audiogames.net/viewtopic.php?pid=343490#p343490 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-23 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. @SLJ think about this for a second, if you go out into the middle of the city or town or village where you live, find a stick lying on the ground or a branch fallen off a tree, and start swinging it at a dog, what do you think is going

Re: The Road of Life

2017-12-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road of Life I made a little demo of this, I kind of suck at it, and some of the times I don't even know why I fell through, but here you go http://anyaudio.net/listen?audio=hvYhRo4q936zn URL: http://forum.audiogames.net/viewtopic.php?pid=343137#p343137

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-21 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. On that front, some of those comments undoubtedly came from me. I take back any and all of them for the reasons that my impressions of the game and its GM's were completely faulty. In fact, now that I've become a regular player, I can

Re: The Road of Life

2017-12-19 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Road of Life This is cool URL: http://forum.audiogames.net/viewtopic.php?pid=342812#p342812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-12-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I guess that means I'm obligated to fix easyriln lol. URL: http://forum.audiogames.net/viewtopic.php?pid=342555#p342555 ___ Audiogames-reflector mailing list

Re: eurofly a flight audio simulator from slovakia

2017-12-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia @1448 I bet your antivirus deleted it. URL: http://forum.audiogames.net/viewtopic.php?pid=342208#p342208 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Word War! (Multiplayer Word Search)

2017-12-06 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Word War! (Multiplayer Word Search) I got the app, I’ll give it a shot. You guys need to improve your SEO though. It wasn’t easy to find the app using the App Store search. I had to come here to get the link. URL: http://forum.audiogames.net/viewtopic.php?pid=341261#p341261

Re: Release Date Announcement for A Hero's Call

2017-12-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Slightly off topic:  Whoever said Innoetics voices are unavailable is... unfortunately correct, dang it... grrr, I even bought the dang thing and have a valid license, but can't download. URL:

Re: Release Date Announcement for A Hero's Call

2017-12-03 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Oh is that the case then, that detracts a bit for me at least... hmm, I will have to download Innoetics john again because that's like the only sapi voice I own that sounds good. URL:

Re: Release Date Announcement for A Hero's Call

2017-12-02 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call @205 how did you do that. I knew there were braille fonts, but not braille unicode characters... URL: http://forum.audiogames.net/viewtopic.php?pid=340842#p340842 ___ Audiogames-reflector

Re: Want to play a Kidnapping Simulator?

2017-11-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Want to play a Kidnapping Simulator? You should get a 64 bit system rather than ask developers to release a 32 bit build. URL: http://forum.audiogames.net/viewtopic.php?pid=340420#p340420 ___ Audiogames-reflector mailing list

Re: Want to play a Kidnapping Simulator?

2017-11-28 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Want to play a Kidnapping Simulator? It should be, I used it last night, its a google drive. What you have to do is when it loads up, use tab to get to where it says open with, then keep hitting tab or the arrow until it says download or direct download or something like that, hit

Re: Want to play a Kidnapping Simulator?

2017-11-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Want to play a Kidnapping Simulator? I like this, but it could be better. For one, I feel no pressure, in other words, its not getting my heart racing, its not making me feel like a victim. I think some things that could help this is engine sound in the car that gives the illusion of

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-11-22 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike I gots me a gamepad, I'll plug 'er in and let 'er rip. URL: http://forum.audiogames.net/viewtopic.php?pid=339567#p339567 ___ Audiogames-reflector mailing list

Re: Brain Station Public Alpha is Here

2017-11-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Brain Station Public Alpha is Here Yeah I actually didn't get one wrong out of like 6 rounds at bangman, was only playing on easy though, but the words are really obscure, for instance, I ended up with B, Blank, T, E, R, and I was like oh, baker, no brainer, but nope, it was bater,

Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2017-11-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Artus' "Extended Clok mod"! Mush-z and mushclient. I could I suppose. I also cannot update because I fixed / changed a lot of things lolz URL: http://forum.audiogames.net/viewtopic.php?pid=338867#p338867 ___ Audiogames-reflector mailing

Re: Everdark Clash enters public beta

2017-11-11 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Everdark Clash enters public beta brad wrote:Hi Cae.I've decided to delete the game. It's a bit too complicated for me.When A heros' call comes out, if I keep dying, at least I won't have to try moves like forward forward b,, or b b down b b right c. I'm kind of surprised people can

Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado

2017-11-05 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: The Table Flipper. A silly yet amusing game by me and Omar Alvarado I've added three objects to the repo found here. Kid, beatmachine, and weirdo. None of them are particularly good, just time wasters me putting them together. URL:

Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-25 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Rise of Empires: Empire mud fork is ready to be conquered I'll try to get back on soon URL: http://forum.audiogames.net/viewtopic.php?pid=335192#p335192 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-10-24 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike Will there be a livestream from the event? URL: http://forum.audiogames.net/viewtopic.php?pid=335001#p335001 ___ Audiogames-reflector mailing list

Re: eurofly a flight audio simulator from slovakia

2017-10-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia I do like the atlas feature of it. I wish there was was an independant desktop app that did the same thing and you could walk about, but then when you got to a city or something you wanted to look at in greater detail, you could like zoom

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-29 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike It sounds like the game is trying to use memory outside what it has permission to use, and therefore is crashing, the UE4 is the unreal engine. URL: http://forum.audiogames.net/viewtopic.php?pid=331339#p331339

Re: Empire Mud Soundpack

2017-09-27 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire Mud Soundpack Right, they're easy to find. URL: http://forum.audiogames.net/viewtopic.php?pid=331037#p331037 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Empire Mud Soundpack

2017-09-20 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire Mud Soundpack Sync, or resilio sync now is a resource hog. You don't really know until its gone how much resources it takes up, RAM and CPU. It's ridiculous, even when its not doing anything, its got your system, well not pegged, but pretty well used up. URL:

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-18 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike I'm glad it will be for both markets. The fact of the matter is, we're at this point where we want more intense games, and what we've had up until now has been good, but fledgling in a way. It's time to beef up and

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike Would that even help? OK, textures are a big part of it, so that definitely would, but lighting, its still rendering all the vertices and polygons, right? so its not really disabled graphics, its just disabled viewing

Re: Nuclear Legend a new mud

2017-09-17 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Nuclear Legend a new mud well 10 years old, or older for some going through it in their teen years is like the point where they act like a total twat to everybody and everything round them, except for their lil circle of friends, URL:

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-16 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike Email is bcross3...@gmail.com. I think its good for putting on if you're doing things around the house. I have a pretty powerful bluetooth speaker that's portable and runs on battery, and if I am cooking, or cleaning

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike I've purchased your Outer Colony album on Bandcamp. I'm listening to it now, but so far like it. If you put chiptune in there, or electronica or hell I listen to most any genre, also I like paddy, ambient stuff for

Re: Empire Mud Soundpack

2017-09-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire Mud Soundpack Wonder if you could add sounds for the channels, don't have to be anything spectacular, just a little blip or something for each one. URL: http://forum.audiogames.net/viewtopic.php?pid=329704#p329704 ___

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-15 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike there were parts in here that sounded like the yamaha YM12 synth chip of the mid to late 80's, but not so distinct that would tell me it was that right off, just  of sounded kind of like that. But yeah that's a cool

Re: Empire Mud Soundpack

2017-09-14 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire Mud Soundpack OK, I'm gonna give this one a new shot, because I liked the game. I've got the pack installed and into the game, and am trying to get started, anyone else playing? URL: http://forum.audiogames.net/viewtopic.php?pid=329649#p329649

Re: Empire Mud Soundpack

2017-09-13 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Empire Mud Soundpack Empire got boring after no one would like, help and stuff, but hey, at least people are still playing it. URL: http://forum.audiogames.net/viewtopic.php?pid=329504#p329504 ___ Audiogames-reflector mailing list

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-13 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike That R thing, well uh, sorta works, it does get you past the tutorial thing, but it doesn't unlock your controls, so you kind of can't move URL: http://forum.audiogames.net/viewtopic.php?pid=329445#p329445

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-12 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike I agree with that about adding a way to skip the beginning narration because I've heard it before and I go into the game often.I tried the game in 7.1 surround sound with my G930's. I dunno if its real surround or

Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-10 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Audiogame: Audio Moto Championship available for PC and Mac! I can see where it would cost some time and a bit of money to produce a demo, but not a lot, you're just allowing them to play one level with maybe one or two bikes. More people would buy your game if you did that.

Re: New Audiogame: Audio Moto Championship available for PC and Mac!

2017-09-09 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: New Audiogame: Audio Moto Championship available for PC and Mac! I would have to hear, or preferably play, a demo before buying. URL: http://forum.audiogames.net/viewtopic.php?pid=328965#p328965 ___ Audiogames-reflector mailing list

Re: LWorks Releases Blinded Guide

2017-09-08 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: LWorks Releases Blinded Guide this is pretty cool URL: http://forum.audiogames.net/viewtopic.php?pid=328836#p328836 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-09-07 Thread AudioGames . net ForumNew releases room : ironcross32 via Audiogames-reflector
Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike I finally got to the boy, and then started back after the cutscene. I actually sniffed back with F a bunch of times to get back to where I thought was the correct spot, and I'd bark, and wait a minute for them to

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