Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The only problem with the chat system now is that, to get to a secret channel, you need to whisper every member of your team beforehand, for every new game. You must also use new channels, in case a former teammate who is now an enemy stays on the channel you

Re: Swamp, zombie FPS by Aprone

2014-12-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The trackpad has a single button, which Swamp sees as MOUSE! (left click). You can then map all other commands to keys instead of the mouse. Or, do what I did and pick up a $10 wireless mouse. It's easier to aim, more comfortable, has more buttons, and is ove

Re: Swamp, zombie FPS by Aprone

2014-12-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone A couple other thoughts on CTF.First, what if the server sorted players so that, as much as possible, the teams would end up with the same number of players in the same level ranges? That way you wouldn't have one team with all level 50 players, and the other

Re: Swamp, zombie FPS by Aprone

2014-12-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I go back and forth on points and powerful weapons in CTF. Having played it for a few days, I have to say that I, as a level 136, currently like having points count and powerful weapons available for looting. Players can use points to max out speed, then conc

Re: Swamp, zombie FPS by Aprone

2014-12-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Okay guys, here's a puzzle for you. It's not strictly Swamp-related, but I notice it when playing Swamp.I got Senheisser headphones for Christmas, and they really sound good. The problem is, Swamp sounds muffled, hollow, and without much stereo spread. Kai to

Re: Swamp, zombie FPS by Aprone

2014-12-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone That crate bug is more of a fix for a bigger bug than a but in itself. As I understand it, players would sometimes find two or three crates if they stood in the right place, and so the server now detects this and takes the extras away. It happens from time to

Re: Swamp, zombie FPS by Aprone

2014-12-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Not select another one, abandon one. For some reason, when you return from a CTF mission, there's an Abandon Mission item in the menu you need to activate before you can join/lead anything. URL: http://forum.audiogames.net/viewtopic.php?pid=198473#p198473

Re: Swamp, zombie FPS by Aprone

2014-12-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I have no problem with any missions so far. The only bug is that, once you turn from a CTF mission, you have to select 'abandon your mission" from the menu before you can join another mission. Nothing is crashing for me though. I'm on a Mac, playing via Wine.

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone CTF bug a bunch of us just found. If the player with the flag disconnects, the flag vanishes, and the game can't continue. We all had to disconnect, since the blue flag was simply gone. URL: http://forum.audiogames.net/viewtopic.php?pid=198343#p198343 __

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Sorry, but a few more bug reports. I promise, nothing in CTF this time. 1. In the mission configuration menu, the escape key does nothing. To cancel, you must activate the "previous menu" item instead.2. Sorry to say, but zombie growls still don't pan or cut

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thanks Aprone, I think I get it noww. I wish more people were on so we could have big matches more often (I was in a ten-epson one today). Also, I'm really glad to see you don't lose gear when you disconnect, and I keep having connection interrupts that last

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, I see what you're saying regarding CTF difficulty. In fact, I've now participated in a few successful games, though I have no idea how my teammates managed to score so quickly.Two additional things:1. Can you explain exactly how scoring, flag returns,

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Okay, a couple more thoughts on CTF missions. Again, the idea is wonderful, and very exciting. Once it's tweaked, I can see it becoming one of the most popular missions out there for those not trying to level. However...1. No point can be scored until both fl

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I got the file downloaded from the Dropbox link. Here, in no particular order, are my observations so far.1. CTF missions are going to be amazing, but they are currently broken. After each team had a point, things went strange. A player would pick up the flag

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I got the file downloaded from the Dropbox link. Here, in no particular order, are my observations so far.1. CTF missions are going to be amazing, but they are currently broken. After each team had a point, things went strange. A player would pick up the flag

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Aprone, one question. I notice the sounds for unused weapons, like the Scorpion or XM301, are back in the zip file. Is this a mistake… or an indicator of fun times to come? URL: http://forum.audiogames.net/viewtopic.php?pid=198151#p198151 __

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone For anyone having problems with the download, someone on Twitter just put the file up on Sendspace:https://t.co/hCU1xlm6uS URL: http://forum.audiogames.net/viewtopic.php?pid=198150#p198150 ___ Audiogames-reflec

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I use a wireless mouse, as it's much easier to manipulate. You can always reassign things so you don't need the other mouse buttons, though. Mouse1 is clicking your Mac's trackpad, as far as I know. URL: http://forum.audiogames.net/viewtopic.php?pid=198138#p

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Brad, you can indeed play on the Mac. You can use Windows via a virtual machine program like Fusion, or through dual booting with Bootcamp. What I do is use Wineskin and emulate it, and that seems to work well for me. You can't install third-party Sapi voices

Re: Swamp, zombie FPS by Aprone

2014-12-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone First, I'm inordinately pleased that mine was the last post (aside from Aprone's, of course) on the old topic. It means nothing, and matters not at all, yet it still strikes me as awesome.Second, Aprone, all these updates and changes sound ridiculously awesom

Re: Swamp, zombie fps by Aprone

2014-12-19 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone One question: will the forthcoming update better handle temporary internet drops? My connection seems to glitch every so often, but comes back within seconds. However, as soon as this happens, Swamp proceeds for a minute or so as though nothing happened, then

Re: Swamp, zombie fps by Aprone

2014-12-13 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Sounds like you have an alert somewhere - Windows is asking for permission for Swamp to access the internet. See if you can find that dialog, and let Swamp through. URL: http://forum.audiogames.net/viewtopic.php?pid=197276#p197276 ___

Re: Swamp, zombie fps by Aprone

2014-12-08 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone In case anyone missed it, or has trouble copying it, here's the link to Kai's voice submission page:http://forum.audiogames.net/viewtopic.php?id=14821Kai is, for probably the final time, accepting voice submissions. If you want your own voice to be part of Sw

Re: Swamp, zombie fps by Aprone

2014-12-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone It's been there since I can remember. I think the config file calls them short- and long-range radars, bu as both report information at the same distance, I think the names are misleading. URL: http://forum.audiogames.net/viewtopic.php?pid=196544#p196544

Re: Swamp, zombie fps by Aprone

2014-12-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Some kind of locker/vault to hold items if you die has been suggested a few times before, and vetoed each time. I go back and forth on this, but I can see why Aprone doesn't want it. The idea is that death is to be avoided at all costs; arm yourself well, get

Re: Swamp, zombie fps by Aprone

2014-12-03 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi all,First of all, I see a lot of people who have titles. I've been away from Swamp for a few months, so I'm not surprised, but I do wonder how you did it. I've gained three levels in the last week, and I'm now only at level 12. Can anyone offer suggestions

Re: Swamp, zombie fps by Aprone

2014-12-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone It might be, but I'm not sure how speech would affect your connection. Next time you do this, do a vo-f1-f1 to bring up the Application Chooser. Check for any system dialogs about Sine (or any related app) accepting incoming connections, and allow them. I'll

Re: Swamp, zombie fps by Aprone

2014-11-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone The program is to automatically register all necessary files. Given that you'd otherwise need to choose the proper bat file, or somehow invoke the shell from within a Wineskin wrapper, running checkup.exe is by far the easiest solution. What do you mean by ed

Re: Swamp, zombie fps by Aprone

2014-11-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone A quick note to say that my guide is finally posted. Here's how I got Swamp to run on my Mac; hopefully it works for everyone else!http://www.applevis.com/guides/gaming-m … ng-windows URL: http://forum.audiogames.net/viewtopic.php?pid=196154#p196154

Re: Swamp, zombie fps by Aprone

2014-11-30 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Installing the speech SDK should have done it. Since you installed it manually instead of through Winetricks, try scrapping your current wrapper (just delete it) and starting over. As I said, be sure to install speech using Winetricks. If that still won't wor

Re: Swamp, zombie fps by Aprone

2014-11-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone A download would be over 1.3GB, so it'd be easiest just to download the Wineskin app. A guide will be here soon; another player helped me test it, and I'm pretty confident in the process now. URL: http://forum.audiogames.net/viewtopic.php?pid=195881#p195881

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Awesome. Let me know once you have the file, so I can remove it from my Dropbox. Happy Swamping! URL: http://forum.audiogames.net/viewtopic.php?pid=195857#p195857 ___ Audiogames-reflector mailing list Audiogame

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Try this link:https://dl.dropboxusercontent.com/u/17005121/Swamp.zipDropbox says it's up to date, but it seemed to upload really fast. If the link doesn't work, give it an hour from the time this was posted and try it again. If it still won't work, let me kno

Re: Swamp, zombie fps by Aprone

2014-11-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Jen, try downloading with a different browser. The same thing happened to me and a few other people. If you can't get it, post a message here and I, or someone, can put the zip file in Dropbox for you instead. URL: http://forum.audiogames.net/viewtopic.php?p

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Saul found the same lag using Wine. Oddly, using the Wineskin app I have, I see no lag in most instances. The only thing seems to be bullet impacts in multi-player mode, with the shotgun being the slowest by far. Other than that, and some occasional panning j

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Thanks. It sounds like the same thing is happening here, what makes it hard is that there's no screen reader. Prone, any chance that the game could speak default text field values when Sapi is in use? As with Sapi voice selection, that would help everyone, no

Re: Swamp, zombie fps by Aprone

2014-11-26 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I'm still figuring out a few small bugs. Can anyone confirm something in Windows? When you gift an item, set a skill point, or anything else that isn't entering your password or a chat message, do you get text in the box that you have to manually clear out? U

Re: Swamp, zombie fps by Aprone

2014-11-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Aprone, I just discovered something interesting. I don't know if it will help narrow anything down, but here it is. Of course, this is running Swamp in the Wineskin wrapper.As I said already, there's a delay of half a second or more between firing a weapon an

Re: Swamp, zombie fps by Aprone

2014-11-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Possibly. Is there any way I can change that or test it somehow? I imagine not, but it never hurts to ask. I'm on a solid state drive, so I'm not sure why sound loads would impact performance. The major thing is the Sapi voice selection; I imagine Mac users

Re: Swamp, zombie fps by Aprone

2014-11-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I've tried Swamp with Sound Boost on and off, and it doesn't seem to affect things either way. I've also noticed a small delay between bursts or single shots (it's more noticeable in burst mode) if you hold down the "fire" button. In native Windows, the avera

Re: Swamp, zombie fps by Aprone

2014-11-24 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone That's the major limitation, yes. If Swamp let you pick the voice, and maybe the speech volume, we'd be set as far as speech. The other thing I'm running into is odd, and I don't know if you might have an idea.Messages, sounds, menu movements, turns, and so o

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Holy apples, you guys, it worked! Seriously, I just logged in as my mehgcap account - ask Aprone to look at the server logs if you don't believe me. I did this on the Mac, without once touching Windows! The only problem is that I can't change Sapi speech fro

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Don't get too excited yet. If we can't get speech output, we're pretty much dead in the water. Is it possible for an updated version of Swamp to offer Sapi control right in the app, self-voicing that part of the application until a voice can be set? Just a wi

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Well, here's an update. I have no visuals, but the arrow keys play the menu sounds, so I'm able to at least start Swamp. Setting visuals aside for the moment, my big problem is that there's no speech at all, and I can't install NVDA due to how this thing work

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Well, here's an update. I have no visuals, but the arrow keys play the menu sounds, so I'm able to at least start Swamp. Setting visuals aside for the moment, my big problem is that there's no speech at all, and I can't install NVDA due to how this thing work

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Version 7? I don't see that as an option, would it run with a newer version? I think I'm seeing why no one has yet posted about doing something like this. URL: http://forum.audiogames.net/viewtopic.php?pid=195494#p195494

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Aprone, a somewhat technical question. My grand plan is to somehow get Swamp to run on the Mac using a Wine application (the one I'm messing with right now is Wineskin). To do this, it needs all the DLLs and packages that the game requires. I've told it to us

Re: Swamp, zombie fps by Aprone

2014-11-23 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Thank you so much, Aprone! I got the file, now to see if my plan has any chance of succeeding.Speaking of the Readme, I have no clue how close the next version is to being ready, but if you can drop a copy of the change log into the folder a few days in advan

Re: Swamp, zombie fps by Aprone

2014-11-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Yes, my Dropbox can hold the file. You and I are currently sharing a folder, I believe, for the Readme files, so if you can copy it there, that'd be wonderful. Thank you! URL: http://forum.audiogames.net/viewtopic.php?pid=195366#p195366 _

Re: Swamp, zombie fps by Aprone

2014-11-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Final update: I tried Firefox on a Windows computer to download the file, and the same thing happened that keeps happening on the Mac. At somewhere around 100MB, the download just stops. URL: http://forum.audiogames.net/viewtopic.php?pid=195346#p195346 _

Re: Swamp, zombie fps by Aprone

2014-11-22 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Just a quick update: I tried using Curl to download the file. Instead of stopping around 100MB, it got to 73 bytes (yes, bytes) and stopped. This is odd! URL: http://forum.audiogames.net/viewtopic.php?pid=195324#p195324 __

Re: Swamp, zombie fps by Aprone

2014-11-21 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi guys and gals,It's been quite a while, but I haven't been playing due to storage constraints on my current machine and lack of a dedicated Windows computer. I'm trying an experiment, which I'm sure will fail, and I need the Swamp file (the full one, not th

Re: Swamp, zombie fps by Aprone

2014-10-21 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Basically, just get to know the warehouse really well. Once you know the layout, you get to know where a crate might hide if you can't easily see it. For the large (easier) warehouse, for instance, I go from the north dock to the north wall, hang a left and t

Re: Swamp, zombie fps by Aprone

2014-09-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Sounds like lowering the item breaking threshold would be good - 50% or so is good for me. That number may change in the next update, depending on the newly revised armor strength and system, but for now 50 seems fair.To be clear, I only don't play because I

Re: Swamp, zombie fps by Aprone

2014-09-02 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone You make some good points. I've never had things break on me, but then I try to stay above 75% for exactly the reasons you stated, and I haven't played for a few months (no room on this machine for a VM of Windows). I don't have any ideas on improving this ri

Re: Swamp, zombie fps by Aprone

2014-08-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I feel like they should stay, but you can find something to offset them. For example, a new piece of leg armor called a cast or brace, which offers no protection but lets you move at almost normal speed with an injury. That way, you can just switch to the cas

Re: Swamp, zombie fps by Aprone

2014-07-28 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Aprone, congratulations on some good sales figures! Less than 500 accounts doesn't seem like a lot, but considering your market, it's quite good. Hopefully people keep buying, and renewing, accounts.Titles are earned by leveling up, making your character HC,

Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Really? Out of curiosity, why did you swear it off, aside from multiple bases? If you ever decide to pick it up, I happen to have a really nice spacial audio library in Objective-C you are welcome to use. URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: Swamp, zombie fps by Aprone

2014-07-09 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Not at this time, to my knowledge. Aprone would have to learn Objective-C, Swift, and all the Mac-specific audio APIs. Then he'd have to keep up two code bases, make sure both work with any changes he makes to the Swamp server code, beta test two applications

Re: Swamp, zombie fps by Aprone

2014-07-06 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Ah, so players are leveling their own alternative characters by running multiple instances of the game. I believe Aprone has said this is illegal, but I could be wrong. URL: http://forum.audiogames.net/viewtopic.php?pid=179785#p179785 ___

Re: Swamp, zombie fps by Aprone

2014-07-05 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone The brackets track speech history, which is why extraneous data is logged. Basically, if speech says it, it gets saved. As you said, weapon arming and other details should be excluded to make this a much more useful feature. Sometimes the data is important, t

Re: Swamp, zombie fps by Aprone

2014-07-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone The left and right bracket keys already do this. I've long said that the messages they log should exclude certain things, like terrain announcements or zone names, but they do already track the sort of thing you are talking about. There's also a bug where you

Re: Swamp, zombie fps by Aprone

2014-07-04 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Sorry for the month-long downtime on the Swamp Twitter account. I switched computers, but didn't have the password to the account until just now. I'm back, though. URL: http://forum.audiogames.net/viewtopic.php?pid=179528#p179528

Re: Swamp, zombie fps by Aprone

2014-06-19 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Awww, thanks guys. Hopefully I can have it ready to go for the next release. Aprone, if you can shoot me the changes a day before the launch, I can try to get you the update to be packaged with the new version. I know things can change, but at least it'll be most

Re: Swamp, zombie fps by Aprone

2014-06-16 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone [[wow]], that sounds like a lot of fun! Out of curiosity, how did you overcome the client sync problems? I always thought that PVP was never going to happen because it was too hard to sync player positions across all the geographically scattered clients. [[wow]],

Re: Swamp, zombie fps by Aprone

2014-06-01 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone The disconnection upon importing is normal. I don't know why, but it happens to very one. And yes, so long as your character exists on the server and you know its old password, you can import it into the new system. Keep in mind, too, that this is your one and onl

Re: Swamp, zombie fps by Aprone

2014-05-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Random idea for HC, to address the issue of forts and clans being so vital yet so hard to come by: a backpack. No, it's not what you think.First, HC players can locate a special piece of loot called a backpack. Once they have it, it automatically holds half of all

Re: Swamp, zombie fps by Aprone

2014-05-27 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I'm still not comfortable with limiting the amount of items in circulation for normal players. for some, the fun is in taking tons of ammo on a mission and racking up kills, or having a lot of spare armor, just in case. Where would the limits be? No matter what, w

Re: Swamp, zombie fps by Aprone

2014-05-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Welcome back to the forums, everyone.I'm still having unpredictable internet drops, so can't mission much. I'd like to offer comments on what I have seen so far in the latest update, though. These are not in any order.1. Skills and, more importantly, inventory rea

Re: Swamp, zombie fps by Aprone

2014-05-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Welcome back to the forums, everyone.I'm still having unpredictable internet drops, so can't mission much. I'd like to offer comments on what I have seen so far in the latest update, though. These are not in any order.1. Skills and, more importantly, inventory rea

Re: Swamp, zombie fps by Aprone

2014-05-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Welcome back to the forums, everyone.I'm still having unpredictable internet drops, so can't mission much. I'd like to offer comments on what I have seen so far in the latest update, though. These are not in any order.1. Skills and, more importantly, inventory rea

Re: Swamp, zombie fps by Aprone

2014-05-25 Thread AudioGames . net ForumNew releases room : mehgcap via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Welcome back to the forums, everyone.I'm still having unpredictable internet drops, so can't mission much. I'd like to offer comments on what I have seen so far in the latest update, though. These are not in any order.1. Skills and, more importantly, inventory rea

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