Re: Sequence Storm Rhythm Racing Game
About the bot getting away extremely quickly on Mia Green is Missing, I've had some of my friends expeeriencing this, and I can't for the life of me, figure out why it is happening. Playing it myself it tok me like 20 tries to finish it, don't get me
Re: Sequence Storm Rhythm Racing Game
Thanks for the suggestions, I will try to keep this in mind when making new tracks. I tried to base the difficulty on the patterns I have seen from the factory tracks and I thought it was well matched, but you just proved me wrong. Although what I
Re: Sequence Storm Rhythm Racing Game
I'm so glad someone found it playable. I didn't have many people to test it with before I release it so I just hoped it was OK. If it really is too hard then please do tell me so I can try and adjust it in future tracks. My second track will be coming
Re: Sequence Storm Rhythm Racing Game
OK. I now own the soundtrack and the Jelly announcer, which, by the way, you can make your own announcers, thanks to the open nature of the data! Anyway, I'll get to that later, for now I have made my first track public. I hope someone finds it
Re: Sequence Storm Rhythm Racing Game
Hi, I unfortunately can't upload my track to anyone who is not my friend on Steam and I think it would be unnecessary until everyone can look at it. The reason being that I only spent over 3dollars on the game when the Steam summer Sale happened. In
Re: Sequence Storm Rhythm Racing Game
Hi, Since some of you have expressed interest in custom tracks, I am happy to oblige with my own. I made this about a month back, and I think it could still use some work in places, I don't think I got the difficulty curve especially right, since I
Re: Sequence Storm Rhythm Racing Game
You in fact should stear past them with speed boost. That's exactly how you sneek past them, a bit weird terminology, it took me a while to understand this too, but yeah, that's how you do it. Just make sure to have your stearing assist off, since
Re: Sequence Storm Rhythm Racing Game
Hi all, Maybe it's not the best idea to post in this topic because I have a few points in mind and maybe I should have made a separate topic for this, but whatever... So, I got a steam account just for this game and bought it during the Steam Summer
Re: Breed Memorial - New monster breeder simulation game by Morokuma
Hi everyone, I've been playing on and off with this sinceabout a month ago, and I haven't gotten very far at all, still training my first monster, almost three years old, quite low stats, highs around 370 at most, but
Re: Crazy Party: mini-games and card battle! (beta65)
For coloured flowers, I have one more suggestion. If you want to be fast in competition, it's better to memorise the pitch anyway so you can change the pitch either up or down, depending on which is faster. For turning the die, it's
Re: Texas Hold'em by Apple on iOS is accessible
Actually, ok I have to agree that Theta poker always makes it much harder to win, but if you keep trying You will get to a point where it wil reward you for being second and third, although right after I got there I lost all my money again
Re: Texas Hold'em by Apple on iOS is accessible
Hi. I have been playing around with this game for the past few hours, and I think it's got a long way to go before it becomes totally accessible, but it can be played, I guess, if you are willing to tolerate some weird stuff. Theta poker pro,
Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Yeah, same thing as 174, I played until 2.01 was released then I started getting this error.
URL: https://forum.audiogames.net/post/441505/#p441505
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Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hello, At post 166, the short answer to both of your questions is yes. But also, I am going to clarify the error, probably the same error that everyone else has been getting, I just wanted to post it here just in case it had
Re: Screaming Strike 2 -- One of the funniest audio arcade games!
Hi. I have played this game for a little while, not much, my score on arcade is bearly above 90, but I do intend to play it more, it's quite addicting. I love the improvements too. I had a lot of fun with screaming
Re: Crazy Party: mini-games and card battle! (beta63)
Hi. I am quite impressed with all the changes in beta64, I haven't messed around enough ith it to findout everything. I am just curious about the battle quest mode, and the layou of the maps. Like do any of the health recovery items
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Hi, just thought I would drop in and share my oppinion about this. It's quite rare that I pay in the App Store at all, but considering that the trial caught my attention, there was no question, I think this is a very well
Re: FEER is out on App Store
Hi, Just wanted to mention this since I have no idea what may be causing it, and I am not sure if it's supposed to be normal. There's a lot more input lag than what it used to be like in the old version, as far as I can tell. My high score is about 314000 that
Re: Crazy Party: mini-games and card battle! (beta39)
Hi. I havent been in this topic for a while now, i havent posted at all yet, but i have played the game since it was released. I am not planning on unlocking anything anymore, but i'm not done, especially not with the battls, i'm only
Re: the "lucky cop" is ready to download!
Hi. THanks for the reply. The falling bug... I can't replicate that right now. I just played and i think it has something to do with jumpng and the game not knowing i i am on ground or not, because i was at x64, and i jumped and i ended landing on
Re: the "lucky cop" is ready to download!
Hi. I've played this game for about 30 minutes and i would like to give you some bugs that i encountered that maybe you can fix. First about items: Sometimes i pik up an item, i get nothing, i get the sound, but nothing happpens. And also, the 50
Re: Rhythm Rage has been released! Yes indeed!
Hi. Just thaught i would drop in and share my thaughts, although i usually don't post anymore... When i started, i got a perfect on level 1 instantly. Ok... I never thaught anyone would get 50% but it's not me. Next, i passed the next 3
Re: The Blank Game!
Hi. I haven't been active on this forum for quite some time now, but now i am. I downloaded the game, and i had no experience with the other text games, used JGT along the way, it works. The workaround to the enter key that i know of is that you have to press ctrl plus
Re: A new simple program by Sajad Aliraqi: Voice to wave
I'm sorry to say, but i think the link doesn't work. When i try to open the rar file with win rar, i gt an error. Can you please post the link to a different format file, so i can look at the contents Thanks.
URL:
Re: Gekiransen: all star batnet version 1.0 released
Hi all. I know this topic hasn't bin around for a while, but i just started playing this game, all i did was unlock windows xp and a few stages to play with, and then, i tried adventure mode. It's hard. Th part that iam stuck a is the
Re: JGT, the easy way to play ShadowRine and BK3 in English.
Hi. Just a quick note, Has someone tried nyanchan sugoroku dx yet? Because i have and it works completely fine. so if you wanna play that translated, you can. That's how i knew most of the rules of the game without the readme.
Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!
Hi. Just played music cube and got an awesome high score! 2983. TRy and beat that!
URL: http://forum.audiogames.net/viewtopic.php?pid=243326#p243326
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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!
Just got an even better score.3597!
URL: http://forum.audiogames.net/viewtopic.php?pid=243328#p243328
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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!
Try to beat these high scores! Music you: 2646,Memory man: 59
URL: http://forum.audiogames.net/viewtopic.php?pid=243246#p243246
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Re: Cubus Maximus/supercube, a new game from Oriol Gómez is here!
You know what? This actually kind of reminds me of the electronic game bring warp. My high score on Music cube is somewhere around 833. I'm not too good at this either, but I kind of get the hang of it. This game is awesome!
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hello. This is my first post in this topic, i want to say a few things. Firstly, Geen: I am using windows 7 and firefox and i can get to the download very easilly, but after the download window pops up then i get an add
Re: Pokémon Crystal Access
I am also using nvda. Maybe the problem is that i dont have my sistem language english? I dont know... Hmm...
URL: http://forum.audiogames.net/viewtopic.php?pid=221268#p221268
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Re: Pokémon Crystal Access
Hi Ive got a serious problem going on. I run vba and the lua script, and then if i tr to use any of the keys like c for coordinates, it doesnt work. Can someone tell me what is going on, and how to fix it? Thanks a lot.
URL:
Re: beatstar soundpacks!
Hi all! After a long wait in trying to use my other mmcomputer that doesnt work, i decided to just log in to dropbox on this one. and here is the pack. I dont know why, but i couldnt upload it to the server, or i dont think it did,even though it said that it did.
Re: Beatstar pro is finally here!
One thing about beatcoins: I have also played beat slots a lot, but i alwayslose or win about 30 and then lose again, so i will never make it upto a nmmilion again. As for my new pack, i will try to upload it when my other computer starts working
Re: Beatstar pro is finally here!
Hi oriol. I love beatstar pro so far, i will give you some feedback as well. First, beat box: I did get to level 11 once, and i cant beleave that i did. Well, it was kind of cheeting, because i pressed u and j and when i herd a punch come in, i tried to
Re: Beatstar discussion
No, there is nothing wrong. I hear no sounds anytime i go into that pack.
URL: http://forum.audiogames.net/viewtopic.php?pid=208915#p208915
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Re: Beatstar discussion
Hi. I dont know if this has to be in an other thread but the samsung pack... Well, i made it to level like 22 or something but its really hard.The sounds have pauses at the start, they are way too long; and the music doesnt loop right. And the sounds are really fast
Re: Trivia Crack
Hi. I discovered Trivia crack in December, and i like it a lot. I play it on my i-phone currently. There, the buttons are nicely labeled though. I also like the diversity of questions.
URL: http://forum.audiogames.net/viewtopic.php?pid=208265#p208265
Re: beatstar soundpacks!
Thanks for the reply, three black noises. I do agree that my name shoud be in it if that feature gets added, and thanks for correcting the timing on level 7. I amm looking forward to see what your sonic pack is going to be like.
URL:
Re: Beatstar discussion
Hi. I have some things to report. The same as someone posted, the rithm heven pack doesnt download a}d thereis a pack in the downloader called Jana pack. When i downloaded it, it had no sounds, no music, no nothing! Also, thanks for taking my sonic pack. I will try
Re: beatstar soundpacks!
Ok. The person who made the other sonic pack, hats off! Seriously! I just need to know one thing. Is this my packs update; but can it stilll be considered mine, or is the update the creators? Because if you would like to make the pack more like mine, i have some
Re: Roadsplat is back!
no, there is no way. Even if you copy the files into an other folder, it wont work. That is my problem as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=204875#p204875
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Re: Roadsplat is back!
Hello. I agree with the other postrs, the items should be harder to earn in the shop, or just put a limit on how much you can buy. i have like 1300 health, and i want to reset it but i cant. That is what mmakesv the game endlessly going and i just sometimes want to
Re: An early christmas present
Hi. Can someone give me a link to the newest version. I cant connect to realitygaming.usa.cc. Thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=198889#p198889
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Re: death match project alpha
Thanks. I willl try it now, lets hope it works this time. I will also check your article if i need any more help.
URL: http://forum.audiogames.net/viewtopic.php?pid=193693#p193693
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Re: The Launch of Talking Stones.
Thank you for the reply.
URL: http://forum.audiogames.net/viewtopic.php?pid=193628#p193628
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Re: death match project alpha
Hi. I dont know if any of you can answer my question because dani has a back pain, but... I am stuck in the first level. I fire the engines, and hack the door. I dont know witch door, but i hacked it once, not sure if this fixes anything. Then, i go right, at
Re: The Launch of Talking Stones.
By the way: Is there any game for windows similar to this? i would be interested if there is one, or if there will be one.
URL: http://forum.audiogames.net/viewtopic.php?pid=193518#p193518
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Re: Shades of Doom Version 2.0 Public Beta Released
I, like burak, have this error. Keep in mind that the quote: Text, witch you will here at the end does not appear in the error. Bad Reference Line Number in line [1.01] SOD// Game Code text Please, can you fix this so that we can play the
Re: Shades of Doom Version 2.0 Public Beta Released
Sorry for this post but i have to enter something to subscribe to the topic. 0
URL: http://forum.audiogames.net/viewtopic.php?pid=179183#p179183
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Re: Announcing release of Traders of Known Space
HI. I must admit, i love this game! It has grate voice capabilities, really good mechanics, and generally works out pritty good! I will provide my best high scores results now, for anyone whos interested. - Statistics for Playthrough of Traders
Re: Chrime Hunter Concept Demo
Hi. I love the concept of this game, but can you please make i so that th items appear in different locations on the part that you are playing, so for example you would be fighting ad suddenly an ammo pack spauns a few squares away from you, that would be nice.
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