Re: A few questions about creating a big game
teach yourself how to teach yourself basically, learn how to learn effectively, and learn how to pose challenges to yourself without overwhelming yourself.
URL: http://forum.audiogames.net/viewtopic.php?pid=353015#p353015
Re: A few questions about creating a big game
If I may, I would recommend aiming a bit smaller. If I am understanding what you want to do here, you want to create a large open world game. That's fine and all. In fact, what I would do is create a design document and just make notes on
Re: A few questions about creating a big game
jonikster wrote:Hello.For a long time already, I had an idea to create a game like a real world. But not like the real world, with their countries, etc. Not text, sound, like GTA.But there are a few questions that I can not solve. Help me
Re: A few questions about creating a big game
right right?
URL: http://forum.audiogames.net/viewtopic.php?pid=352815#p352815
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Re: A few questions about creating a big game
@18I assume that you then choosed your language for working as a freelance and getting some moneys.I also assume that you've made your MUD as you wanted to do.
URL: http://forum.audiogames.net/viewtopic.php?pid=352816#p3
Re: A few questions about creating a big game
If asking what language to pick for web programming counts as being a web programmer, I would be an Astronaut.
URL: http://forum.audiogames.net/viewtopic.php?pid=352798#p352798
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Re: A few questions about creating a big game
ironcross32, no, I'm a programmer, but I'm a web programmer
URL: http://forum.audiogames.net/viewtopic.php?pid=352698#p352698
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Re: A few questions about creating a big game
Hi Ironcross.I sent you a PM.
URL: http://forum.audiogames.net/viewtopic.php?pid=352680#p352680
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Re: A few questions about creating a big game
Hi Jonikster.No I did not. Sometimes I need help recalling simple things, like syntax spacific stuff, so I ask. I've worked with ruby, python, PHP, HTML, some others. There is nothing wrong with asking for help, if you don't take ad
Re: A few questions about creating a big game
And you are a programmer? I think not. You're a dreamer with illusions of grandeur. You can't stick with something long enough to learn it. You also ask questions nonstop and waste everyone else's time and resources, and when th
Re: A few questions about creating a big game
Guitarman, you contradict yourself. At the forum, I saw some simple programming questions from you. If you are a programmer, what programming languages did you work with for 10 years?
URL: http://forum.audiogames.net/viewtopic.php?pid=352560
Re: A few questions about creating a big game
@9 that was just uncalled for. You responded with hostility to something that wasn't meant in the same vein.
URL: http://forum.audiogames.net/viewtopic.php?pid=352532#p352532
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Re: A few questions about creating a big game
Hi Jonikster.I am a programmer, and unlike you I stick to things instead of bouncing back and forth. I don't have to justify myself to you, but I've been programming for ten years, and I'm guessing that's ten years lo
Re: A few questions about creating a big game
You can try to develope a server and a client with sockets.If you wanna use twisted there should be an online game written in python which should give a basic example, not sure though.For managing sound you could use sound_lib, pyall, or
Re: A few questions about creating a big game
Do you know concepts like object oriented programming and basic problem solving concepts? Perhaps a smaller game like an online board game will be nice for the first project as you will actually release something and learn about coding
Re: A few questions about creating a big game
Guitarman, a big request to you, you are not a programmer, do not answer me. I know that the client is better to develop on C#, but I do not know what is better to use for the server.
URL: http://forum.audiogames.net/viewtopic.php?pid=352376
Re: A few questions about creating a big game
Hi Jonikster.[[wow]], you might want to slow it down a little. If you don't at least have an idea on how to do these things, you probably need to work on your programming skills a little bit more. First you were studying C# and python for
Re: A few questions about creating a big game
yeesh dude, one thing at a time. You'll get nothing done if you flop around like a fish out of water from one project, or one language to the next.
URL: http://forum.audiogames.net/viewtopic.php?pid=352299#p3
Re: A few questions about creating a big game
Hi,What I said above works for both python 3 or 2. I am myself using python 3 and I also have my own game_engine library written by myself. Try to write a hello world program then use a library like pyinstaller to compile it. Regards,Amit
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Re: A few questions about creating a big game
Hi,What I said above works for both python 3 or 2. Regards,Amit
URL: http://forum.audiogames.net/viewtopic.php?pid=352270#p352270
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Re: A few questions about creating a big game
I spoke about Python 3
URL: http://forum.audiogames.net/viewtopic.php?pid=352257#p352257
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Re: A few questions about creating a big game
Hi,Who told you there is not? Let me give you a small advice that I myself learnt: When you are learning programming on your own, google is your best friend. You can find out anything you wanted to with it's capabilities. For example, if y
Re: A few questions about creating a big game
For Python 3, there is no good compilation in EXE.
URL: http://forum.audiogames.net/viewtopic.php?pid=352239#p352239
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Re: A few questions about creating a big game
Hi,Wait, I thought you were making some muds? Anyhow, If you ask me, don't think twice and jump into python. You can make your websites, muds and anything you wanted to. Not to mention python is probably the easiest language you can use i
A few questions about creating a big game
Hello.For a long time already, I had an idea to create a game like a real world. But not like the real world, with their countries, etc. Not text, sound, like GTA.But there are a few questions that I can not solve. Help me please:1. The client I
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