Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD I just need to get motivated to get to level 4. Motivate me? URL: https://forum.audiogames.net/post/623254/#p623254 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD I think you can only do farming when you have your own dome and an atrium to grow plants in, or that's the idea I get so far anyway. URL: https://forum.audiogames.net/post/623225/#p623225 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD I agree as well, I rather not playing  game that tigh to a spesific time since my sleep schedule is a mess, mix with university stuff so yeah, I play game whenever I have  time. but if there is any changes regarding this I don't mind as well, I hope the shift is long enough

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD @Luel, shifts are really just flavour text at this stage, mine when you want, clock out when you want. It might be nice if they did something in game, but to be honest being only able to mine at specific times would get irritating fast, so I don't mind things as they are. URL

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Luel via Audiogames-reflector
Re: CoreMUD What?Does that mean there is no need to show up at the correct time and nothing will happen if I miss a shift? URL: https://forum.audiogames.net/post/623203/#p623203 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD All shifts are 24/7 soit doesn't really matter URL: https://forum.audiogames.net/post/623199/#p623199 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Luel via Audiogames-reflector
Re: CoreMUD Could someone tell me what timezone to choose when setting a schedule for mining?That was my first problem when I tried the mud a while ago.I remember Cryosphere had this done better, I chose Poland and did not have to worry about selecting correct time zone.I would like to try

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD I could be wrong, but looking at the wiki etc, it seems that the rank system is not so much that if you specialise in one thing your not able to do the others, but rather you can do everything, but are slightly better at the thing you specialise in, though I could be wrong

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD Slowly, but surely closing in on my next level. ...but I'm not sure what I wanna focus on really. Kind of like the idea of getting up to B in everything then deciding what to go for to get it to A rank URL: https://forum.audiogames.net/post/623183/#p623183 -- Audiogames

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD Various shops sell gps units, I found one in one of the places that sells retail supplies, EG like the shopping district corridor. You can also buy environmental suits there, but they're really expensive, which is why I haven't started on missions myself yet. At the moment

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD EDIT: Ahh, snap, I'll forget about the mission then and get back to slowly working through my stack of quests, though I've forgotten most of them. Steve, is there something up with Corequad currently? I tried asking the guy in the starter tournament room, and all he says is oh

Re: CoreMUD

2021-03-16 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD Where'd you get a GPS unit? I need one and an EVA suit URL: https://forum.audiogames.net/post/623178/#p623178 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD I haven't got around to missions yet myself, still doing quests and accomplishments so not sure on that one, though I did end up buying a gps unit which is for use outside and presumably tells you your coordinates so you can get from place to place. It'll be fun when I

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD JaceK wrote:Okay still confused. GOt my old char back, and now still as confused as ever.Tried taking a mision with no idea where I'm even supposed to go with H coords and not X Y or Z?EDIT: Alright..H'44 X 6 '88"Anyone got an ideas what that even means? Took a bounty mi

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD Okay still confused. GOt my old char back, and now still as confused as ever.Tried taking a mision with no idea where I'm even supposed to go with H coords and not X Y or Z?EDIT: Alright..H'44 X 6 '88"Anyone got an ideas what that even means? Took a bounty mission, with

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD Okay still confused. GOt my old char back, and now still as confused as ever.Tried taking a mision with no idea where I'm even supposed to go with H coords and not X Y or Z? URL: https://forum.audiogames.net/post/623052/#p623052 -- Audiogames-reflector mailing list

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD Grey and I worked it out, so...woot?Yeah I did, but there's no way to recover a password from the login screen right? Either way, hopefully sorted it now so I can get back on my old char URL: https://forum.audiogames.net/post/623012/#p623012 -- Audiogames-reflector

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD @Gcw, nope, this one is indeed a little confusing, since I believe the game used to have specific shifts and there are still references to mining shifts kicking around the place. Hopefully it'll be cleaned up in the updates.@Jase I thought you had to put in an email

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD @Gcw, nope, this one is a little confusing, since I believe the game used to have specific shifts and there are still references to mining shifts kicking around the place. Hopefully it'll be cleaned up in the updates.@Jase I thought you had to put in an email on character

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: CoreMUD I'm trying to remember my name/password. Fairly sure I know my name, I had a char that had an apartment and all that, but I can't remeber the password@Core steve, any chance you couhld help out any? URL: https://forum.audiogames.net/post/622991/#p622991 -- Audiogames

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD Oh I must have missed that. Lol, there's so much going on when I first join a new MUD I hit my saturation limit for new info for a while. URL: https://forum.audiogames.net/post/622987/#p622987 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD Just to note that for people to see the various screen reader fixes, the command is setenv screenreader on. That will make several displays friendlier, skills, inventory, duchie, score, and most recently the survey command. Btw this will definitely be getting a db page given

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD Ansi color isn't a big deal, we don't see the color codes if that's what you're asking. The colors will be there, but the screen reader will not do anything differently.Is there a way to check on when when your next shift is? I know that you can type shifts in the foreman's

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD @Jason yep, stocks and status both work, and I agree about boosts to mine production from drinks and caffeine.Speaking of mining I notice a lot of things, like the duchie command and when you survey in a direction in the mine are shown by a hole bunch of x's Eg xx. It's

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD @dark: for cash I think you can type stocks, and  to check health, type status. although yeah it will be nice if status will outputs stamina and a few more info as well. @steve: is it possible to make stats and caffeine effects mining as well? for what I understand so far

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD @dark: for cash I think you can type stocks, and  to check health, type status. although yeah it will be nice if status will outputs stamina and a few more info as well. @steve: is it possible to make stats and caffeine effects mining as well? for what I understand so far

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD @dark: for cash I think you can type stocks, and  to check health, type status. although yeah it will be nice if status will outputs stamina and a few more info as well. @steve: is it possible to make stats and caffeine effects mining as well? for what I understand so far

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD @dark: for cash I think you can type stocks, and  to check health, type status. although yeah it will be nice if status will outputs stamina and a few more info as well. @steve: is it possible to make stats and caffeine effects mining as well? for what I understand so far

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD @dark: for cash I think you can type stocks, and  to check health, type status. although yeah I will be nice if status will outputs stamina and a few more info as well. @steve: is it possible to make stats and caffeine effects mining as well? for what I understand so far

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD for cash I think you can type stocks , and for health, type status. URL: https://forum.audiogames.net/post/622897/#p622897 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: CoreMUD

2021-03-15 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD okay I'm back to the game and completing quests which is fun Some commands I'm really wishing were in the game, were ability to quickly see a character's hp, sp and amount of cash. The score command is a little long winded and could do with better columnisation anyway, but even

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD Who has been updated, new output1300/1300 371/371> whoCore MUD player roster:Santeria the executive VP, Human, PlayerHarrikar the regional manager, Human, PlayerKordon the senior operative, Blit, PlayerCaytwell the senior office worker, Nympho, PlayerLimb the junior mi

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD Do screen reader clients filter out ANSI Colour? I'd like to be accessible for low vision as well as zero vision.Updated inventory, the headers of each category or bright CYAN while the rest is normal ANSI colour, white on black:Begin Game Output.Inventory:Armaments:utility

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD GrannyCheeseWheel wrote:That's clean for us, yes.Awesome, I'll get to work on the who command after work tomorrow and then we can start going through and cleaning up ascii art signs etc. Outside might be hard but we can figure out how to cleanup the overworld for people. URL

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD That's clean for us, yes. URL: https://forum.audiogames.net/post/622795/#p622795 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD CoremudSteve wrote:GrannyCheeseWheel wrote:The two biggest things I've seen thus far are the help file on races with that big table, and the borders around each section of the inventory. Out of the two, the inventory thing is very very ungood, as you'll probably be using

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD CoremudSteve wrote:GrannyCheeseWheel wrote:The two biggest things I've seen thus far are the help file on races with that big table, and the borders around each section of the inventory. Out of the two, the inventory thing is very very ungood, as you'll probably be using

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD Is the helpfile on the wiki? If so, a redirect to that specifically might help things. If the table exists there, it is probably marked up in HTML, and we'd be able to navigate it using screen reader table navigation commands. As long as it's not doing funky things, in which

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD GrannyCheeseWheel wrote:The two biggest things I've seen thus far are the help file on races with that big table, and the borders around each section of the inventory. Out of the two, the inventory thing is very very ungood, as you'll probably be using it quite a bitNoted, I'll

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD The two biggest things I've seen thus far are the help file on races with that big table, and the borders around each section of the inventory. Out of the two, the inventory thing is very very ungood, as you'll probably be using it quite a bit URL: https://forum.audiogames.net

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD CoremudSteve wrote:CoremudSteve wrote:JasonBlaze wrote:hey nice! thanks for coming here yeah that output looks really clean, I like that personally. btw, could you add the way to check the nearest motherload? I do know that the shaft brief should tell me the room

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD CoremudSteve wrote:CoremudSteve wrote:JasonBlaze wrote:hey nice! thanks for coming here yeah that output looks really clean, I like that personally. btw, could you add the way to check the nearest motherload? I do know that the shaft brief should tell me the room

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD Dark wrote:Hi. this is awesome, I started the game in 19, but ended up leaving due to lack of activity and updates. I've recently deleted my character and intend to start from scratch. the original topic about the game with various issues is Here.. One problem I do remember

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: CoreMUD Hi. this is awesome, I started the game in 19, but ended up leaving due to lack of activity and updates. I've recently deleted my character and intend to start from scratch. the original topic about the game with various issues is Here.. One problem I do remember, was finding

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD CoremudSteve wrote:JasonBlaze wrote:hey nice! thanks for coming here yeah that output looks really clean, I like that personally. btw, could you add the way to check the nearest motherload? I do know that the shaft brief should tell me the room is a motherload or not, which

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD thank you! looking forward for it. sorry, one more thing, it will be nice if I could turn off the prompt fully, but it is not a must though. bprompt is ok for me. URL: https://forum.audiogames.net/post/622759/#p622759 -- Audiogames-reflector mailing list Audiogames

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD GrannyCheeseWheel wrote:yeah that looks good. If you send health data and stuff via GMCP on every round of combat, that information could then be gagged, and used internally to create sound triggers that reflect your state and the state of your enemy. I've done that before

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD JasonBlaze wrote:hey nice! thanks for coming here yeah that output looks really clean, I like that personally. btw, could you add the way to check the nearest motherload? I do know that the shaft brief should tell me the room is a motherload or not, which means I have to walk

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: CoreMUD hey nice! thanks for coming here yeah that output looks really clean, I like that personally. btw, could you add the way to check the nearest motherload? I do know that the shaft brief should tell me the room is a motherload or not, which means I have to walk all over

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD yeah that looks good. If you send health data and stuff via GMCP on every round of combat, that information could then be gagged, and used internally to create sound triggers that reflect your state and the state of your enemy. I've done that before, though not with GMCP. I

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD I finished updating the score system for everybody, using the new screenreader mode it looks like the below, you can also select sections that you want to reduce spam:Command entered: scoreCoreMUD Score:To reduce spam you can type 'score [category]' where category can be one

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD Yeah that's easier to deal with. I know some people never have problems with that dual column stuff, but I do. Less so when it's words, but more so when it has to do with processing multiple streams of numbers. URL: https://forum.audiogames.net/post/622738/#p622738

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD Just an example of the changes:Warning this is the unsighted output, I apologize for the spamATTACK                   lvl/max  ENERGY WEAPON            lvl/max  ATTACK                   111/160  ENERGY GUN

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD Oh nice, that'll make it easier. URL: https://forum.audiogames.net/post/622728/#p622728 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
Re: CoreMUD Yeah, most of the maps can or are disabled, the big one is the compass command, but we have the ability to output direct text information and suppress most of the spam.The part that's hard is some of our room descriptions have built in signs etc. I am totally working on those

Re: CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: CoreMUD I've yet to check this one out, though it's on my list. I will say though that anything that uses a border or card is going to present challenges or annoyances. Tables are tough in MUDs because screen readers have tools to let us navigate tables if they're marked up

CoreMUD

2021-03-14 Thread AudioGames . net Forum — General Game Discussion : CoremudSteve via Audiogames-reflector
CoreMUD Hi Folks,I know a number of you play CoreMUD over at https://coremud.org (telnet to coremud.org port 4000). I am one of the admins over on Core, I go by Steve.I know the game isn't the most screen reader friendly but I would like to work on that.  To that end I saw one