Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hm, where were the resources for basic on Blazy Note Takers, anyway? Had the idea of searching for "programming for the Braille 'n Speak" occurred to me back in 2000-2005, would I have found instructions?(Actually, I
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hm, where were the resources for basic on Blazy Note Takers, anyway? Had the idea of searching for "programming for the Braille 'n Speak" occurred to me back in 2000-2005, would I have found instructions?(Actually, I
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hm, where were the resources for basic on Blazy Note Takers, anyway? Had the idea of searching for "programming for the Braille 'n Speak" occurred to me back in 2000-2005, would I have found instructions?(Actually, I
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hm, where were the resources for basic on Blazy Note Takers, anyway? Had the idea of searching for "programming for the Braille 'n Speak" occurred to me back in 2000-2005, would I have found instructions?(Actually, I
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments BNS BASIC required just a few external programs, run.bns which runs your compiled .bas files and compile.bns which compiles source files .src into binary .bas files.I also had Blazie disk drive device for transfering data from
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hm, where were the resources for basic on Blazy Note Takers, anyway? Had the idea of searching for "programming for the Braille 'n Speak" occurred to me back in 2000-2005, would I have found instructions?(Actually, I
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hello,My first serious attempts to do programming was in late 2003 when I've learned BASIC programming language for Blazie notetakers when I've used Braille 'n Speak. And I wrote two little apps and one game with it. I was trying
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Is there a specyfic library to make audiogames in PB? URL: http://forum.audiogames.net/viewtopic.php?pid=238683#p238683 ___ Audiogames-reflector mailing list Audiogames-reflector
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I've only ever developed anything with BGT, I tried to set up a java environment, but everything was so complicated that I figured it wasn't worth the effort. I've been considering getting python and pygames set up, but lately I just
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments @32, no, there is not. There is FreeSL for audio environmental affects, but there is no library that actually will help you make audio games. I and a friend are working on one, but until it is complete (if it ever does get complete
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments @orin,This is just, Elten api. It's a language.@Ethin: Where did you learn Pure basic? I can not find any tutorials URL: http://forum.audiogames.net/viewtopic.php?pid=238584#p238584
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Search for "Pure Basic: A Beginner's Guide" it's a pretty good book that will get you started. URL: http://forum.audiogames.net/viewtopic.php?pid=238602#p238602 ___
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Ethin, in case you don't know and it matters to you, Pure Basic 5.40 has been released. URL: http://forum.audiogames.net/viewtopic.php?pid=238518#p238518 ___ Audiogames-reflector
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Here is my developer setup. It's quite lengthy.First, I have Cygwin with GCC V 5.2.0 (manually compiled), with Binutils 2.25.1.Second, I have the Java Developer Kit, with the Javac compiler version 1.8.0_51 and java version "1.8
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I've heard there are serious accessibility issues with Gamemaker. You might be able to use a different IDE such as parakeet though, but parakeet is no longer maintained. Game maker isn't really ideal since it can be a bit bloated
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hey Daigonita:Personally, I don't like unity because there are some interface restrictions. I recommend you Elten API, more details later. URL: http://forum.audiogames.net/viewtopic.php?pid=237950#p237950
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments From my own experiences, I've come to the conclusion that unless you are just looking for a way to learn game making, you are better off avoiding the packaged game making software and just build your own set of tools and libraries
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments When you were giving those code samples with Elten, what language is that? URL: http://forum.audiogames.net/viewtopic.php?pid=237966#p237966 ___ Audiogames-reflector mailing list
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments And Yukio, where's this HSP english manual?I want to learn it anyways. URL: http://forum.audiogames.net/viewtopic.php?pid=237908#p237908 ___ Audiogames-reflector mailing list
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments To above person talking about game maker: I had to use it in my college semester 1 fundamentals of programming course and let's just say needed a lot of help. You can use gml (code) to get around a lot of the gui but you'll still run
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Ah, OK. As for my environment I am using Eapi or ELtenapi if you want it this way.Languagee have buildin functions for binaural audio, screenreader support, sound interface system.It's in alpha stages now. URL: http
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments PS: You can use it like playgrounds on xscode in elten1. Log in2. Press f73. Type code like:beginspeech(Hello, world!")speech_waitendAnd press cctrl +Enter to eooxecute it. It will say "Hello, world!" and switch of
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I am translating Elren Api course to english, but my english skills won't allow me to translate all thinks, but I will try making is as readable as I can URL: http://forum.audiogames.net/viewtopic.php?pid=237638#p237638
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments No, Ruby isn't needed here.And about "end" problem, here;'s the code.beginif 1 == 2print("One is equals two dwa.")endprint("This condition won't success, but this message is after it, so it iwill be displayed
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Well, that's useful. I'll be interested in other things it can do. I like beginning and end for the program itself, but what about multiple things in a block, like two functions? Wouldn't want to end the script entirely prematurely. I
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I also use Pure Basic. I like it because its so easy to write code in and is every bit as powerful as C/C++, and the programs it generates are just as fast, if not faster.I've been programming with Pure Basic now for about 12 years. I
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hi, the first part of ELten API course is here!ELTENAPIProgramming courseWHat is Elten Api?Elten api is a library written for ruby language, which allov to use alot of Elten's functions. It's written partially in Ruby, and partially
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments There is an English manual for HSP 2.5, but it's very old and the functionality is much less than 3.5. URL: http://forum.audiogames.net/viewtopic.php?pid=237607#p237607 ___ Audiogames
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I don't know how usable game maker studio is.@yukio: [[wow]] an fps project sounds fun. URL: http://forum.audiogames.net/viewtopic.php?pid=237564#p237564 ___ Audiogames-reflector
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hi yukio? Is there a english tuttorial for HSP? This language is um, great. I know how to print text in it . URL: http://forum.audiogames.net/viewtopic.php?pid=237590#p237590
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hi guys, anyone herd of game maker studio? URL: http://forum.audiogames.net/viewtopic.php?pid=237512#p237512 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Let's talk about audiogame development environments
2015-10-24
Thread
AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Let's talk about audiogame development environments Hi, I use Pure Basic for my environment, with some libraries and add-ons I've coded that make audio game development much less of a repetitive task. In addition, I've been writing a sort of RPG engine, mainly at this point for top
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I started with _javascript_ and Java. I switched to BGT because it did most of the same things, but more convenient, and it didn't have the distribution issues of Java.I'm trying to do stuff in Python, but the past 3 years have been
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hi Ian.[[wow]], 11 years? I'm really surprised to hear that.I've written OpenAL Header for HSP, but not using it yet because I'm on the learning stage. The Programmer's guide is so long that it takes hours to understand.I'm also
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hi Ian.[[wow]], 11 years? I'm really surprised to hear that.I've written OpenAL Header for HSP, but not using it yet because I'm on the learning stage. The Programmer's guide is so long that it takes hours to understand.I'm also
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments What did you think of OpenAL's 3D feature as compared with Bass?Or as compared with your panning engine?I agree panning is disabled when using 3D sounds, but volume adjustments seem to work for me.The 3D sounds already do their own
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Does openAl soft support panning and hrtf? I know that openAl itself does. If it did, you could make a point-based map view for tb-maps, meaning to say you could view the map from the poitn of view of one of the tiles
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Yeah 11 years.Most of that was business programming, like desktop and web applications.I've only been doing audio games programming since some time in 2011, so about 4 or 5 years.Game programming certainly has its own set
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Yeah 11 years.Most of that was business programming, like desktop and web applications.I've only been doing audio games programming since some time in 2011, so about 3 or 4 years.Game programming certainly has its own set
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Yeah, I'll challenge it in the next project. Having something new makes the development fun and more challenging. Also, it seems that most of the problems are clear now, thanks to your info.At Key : Yes, openAL does support HRTF
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Yeah, I'll challenge it in the next project. Having something new makes the development fun and more challenging.At Key : Yes, openAL does support HRTF panning, but playing audio is a little complicated than other audio libraries
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Yeah, I'll challenge it in the next project. Having something new makes the development fun and more challenging.At Key : Yes, openAL does support HRTF panning, but playing audio is a little bit complicated than other audio libraries
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments Hi Yukio,It is very interesting to hear about your setup. Thanks for sharing.I've been very impressed with what I've played of BK3, though I rarely find time for playing games, so I am not especially far in it.I use Visual Studio
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I know how the openAL's 3d feature sounds. But one problem I'm wondering is how I can apply additional audio processing like muting or cutting volume of sound sources which are at the other side of the wall. Usually, if 3d
Re: Let's talk about audiogame development environments
Re: Let's talk about audiogame development environments I know how the openAL's 3d feature sounds. But one problem I'm wondering is how I can apply additional audio processing like muting or cutting volume of sound sources which are at the other side of the wall. Usually, if 3d
Let's talk about audiogame development environments
Let's talk about audiogame development environments Hi.I was reading The Gate topic and thought that it would be interesting to discuss audiogame development environments.My primary development environment is HSP(Hot Soup Processor), a interpreter language created by a Japanese programmer
Let's talk about audiogame development environments
Let's talk about audiogame development environments Hi.I was reading The Gate topic and thought that it would be interesting to discuss audiogame development environments.My primary development environment is HSP(Hot Soup Processor), a interpreter language created by a Japanese programmer