Re: Mechanic Ideas

2020-09-18 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Mechanic Ideas So i was playing Bare Knuckle 3 / SoR3, and MMPR: The Movie, and aside from some bizarre dash clunkiness that makes me think my A/S keys might be wearing out ... there really is no excuse for those to be superior to *counts* all the audio side-scrollers. And the latter

Re: Mechanic Ideas

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Mechanic Ideas You know another thing comes to mind. A good CQC system. CQC being close-quarters combat. I always liked the Metal Gear Solid systems, because they managed to keep it between one and two buttons. I like that from PS2 onward, they accounted for the pressure sensitive

Re: Mechanic Ideas

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector
Re: Mechanic Ideas a cool thing might be having some thing like slime rancher, hope you know that main stream game.it's basically you are on a planet where you find slimes of different kinds, ones that are qute and fluffy, ones that can be dangerous and so on and you have to collect them

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector
Re: Mechanic Ideas I would like a game, ware you could do what ever you want, steal, a car, steal an airplain, a helicopter, an attack jet, like gta5 online, basicly, not a game, ware you  half to follow someone, and i wish, we had mor stelf games, like cod worldwar2, like,   spy missions

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector
Re: Mechanic Ideas Oh my goodness, survive the wild is not like mine craft.But we digress from the topic at hand.Honestly, I'd just love to see more crafting mechanics. Online or no. URL: https://forum.audiogames.net/post/571460/#p571460 -- Audiogames-reflector mailing list

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Mechanic Ideas O sorry.Think some people said that survive the wild was like mind craft, and i think someone did actually start on an accessible version. URL: https://forum.audiogames.net/post/571330/#p571330 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector
Re: Mechanic Ideas No I didn't say rhythm games. lolI meant any game, the possibility to play them online would be great.For example, mine crat has an online version where you can play with others.A crafting gamethat can also be played online? Would be amazing!!! URL: https

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Mechanic Ideas I know we have a cardiology simulator audiogame around here somewhere. Its relatively new, came out last year i think. Taking rhythm games online might be challenging because peoples internet are so different, and that could lead to some latency issues, unless youre just

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector
Re: Mechanic Ideas Oh wow, so I've been looking through all the posts and a lot of good ideas.Now I'm going to go way off the cuff here, because everyone's been talking about shooting, killing and more violence. lolWhich is fine, since we really don't have any such thing as discussed

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector
Re: Mechanic Ideas woopsy, sorry for the typing mistakes. i ment combat URL: https://forum.audiogames.net/post/571226/#p571226 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: Mechanic Ideas

2020-09-16 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector
Re: Mechanic Ideas well, to be onest, in any medieval ambiented game i played the gambat was either stationary with the enemies moving like a blind legend or turn based like a h c.i would love some sort of possibility to move inside the combat phase, basically like in the witcher

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Mechanic Ideas Agree with Dark.Anecdote: I put in acceleration and deceleration in Redsword, and people reported it as a bug. URL: https://forum.audiogames.net/post/570707/#p570707 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Deucalion via Audiogames-reflector
Re: Mechanic Ideas I've been blind all my life, so I don't know how mainstream games would feel. But I think you would have more ideas if you changed the title to which mechanics you would like in the next game?The current title sounds a bit technical for many players. URL: https

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Mechanic Ideas @lml5280, totally agree, exploration and atmosphere is sort of a favourite of mine, hence the love of metroid. However, here the discussion was specifically about mechanics.@Garr, while I agree that the amount of information possible to present in audio is necessarily

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : lml5280 via Audiogames-reflector
Re: Mechanic Ideas Honestly, I would love a game with more exploration and replayability. Combat is all well and good, but I'd love a game that has other aspects to it as well. It seems that most games are completely centered around combat, so that the end goal is always to kill all

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : spiderManiac via Audiogames-reflector
Re: Mechanic Ideas 11, I'm not sure what you mean by copyrighting here. I didn't say recreate Spider-Man. Just had said I'd like something in that vein. URL: https://forum.audiogames.net/post/570659/#p570659 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector
Re: Mechanic Ideas @Dark sounds good but is it possible? A picture is worth a thousand words.I would never be able to finish Gradius even if the spaceship were indestructible, and saying that one cause it doesn't even have holes to navigate.@8 Copyright costs extra cash.For the mechanics

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mechanic Ideas Proper gunplay mechanics. Not with the degree of realism posted by 9, but more conventional mechanics in a properly developed FPS title that has the same complexity as Counter Strike, Call of Duty, Day of Defeat, etc. Or, in an adventure game, more refined realtime

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Mechanic Ideas Fleshed out gunplay mechanics. More specifically,as in the game Receiver by Overwolf Studios, having full control over it. This would mean needing to ensure the safety is off, the clip is loaded and inserted, and one is chambered before you can fire. If these things

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : spiderManiac via Audiogames-reflector
Re: Mechanic Ideas Hello.I, personally, am biased here, but I feel we have very few character driven games. In audiogames, you usually play as some nameless, voiceless person, making your way through the story. I'd like a game that trumps this, so if one day someone made an audio version

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector
Re: Mechanic Ideas I think audio games are lacking in 3D shooters, and also strategy war games.I would love to see a game where you can place a tank or a trooper on the battlefield, and have the chance to switch to their view to hear said units in combat, and manage their supplies etc

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Berenion via Audiogames-reflector
Re: Mechanic Ideas Make me an audio XCom. I'm not specifically talking about fighting aliens, but the style of tactical combat mixed with base management. URL: https://forum.audiogames.net/post/570610/#p570610 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Mechanic Ideas Yup, I agree with dark too. URL: https://forum.audiogames.net/post/570609/#p570609 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Mechanic Ideas Okay, here is a thought I've had for a while. For such a long time in audiogames, people (myself very much included), have been looking for more complex! We want that audio final fantasy, that audio dark souls, that audio skyrim, we want something with a tonne of spells

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Mechanic Ideas Hi.I would like to see combat, where the enemy moves naturally around, where you have to shoot or punch when the enemy is in range. In most audiogames, the enemies are always in range, or doesn't move much around.Regarding shooting, I would like to see full control over

Re: Mechanic Ideas

2020-09-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Mechanic Ideas to this day, we do not have a gauntlet style game in the dungeon crawler genre, where you, either alone or with a party of heroes traverse a top,-down maze fighting a hoard of monsters while leveling up, collecting loot and searching for an exit to progress to the next

Mechanic Ideas

2020-09-13 Thread AudioGames . net Forum — General Game Discussion : PitchBlack via Audiogames-reflector
Mechanic Ideas Hey everybody!We're not short of mechanic ideas, but we were having a conversation last night wondering if there's something that hasn't been done before, that a lot of players want. Or any super inventive ideas, that only work in an audio game context, that we haven't