Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement @Robjoy: definitely agreed on it being extremely time-consuming. Im experiencing that myself.Camlorn has posted an update about his attempt at creating a better audio library here:http://camlorn.net/posts/july2015/libau … pdate.html URL

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
Re: My view on audio games and a DFE announcement @Victorious: I have nothing against OpenAL Soft, it is certainly the way forward, however, essentially, it is the same as OpenAL, with the exception of audio being rendered in software. It still has all the shortcomings of OpenAL.@Ian

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: My view on audio games and a DFE announcement Something like DFE, or heck even BGT for HTML5 would be beneficial, especially for those just starting out with html5 game programming, though do remember that creating a specific audio game language will undoubtedly set some limitations

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement @severestormsteve1: A specific audiogame language probably isnt the way to go. BGT ... still lacks a couple of features that are imperative for a gameThats an understatement if you want to make anything past a basic game. URL: http

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector
Re: My view on audio games and a DFE announcement Why make a language specific for audiogames when you could develop a devkit or toolbox for them in something like C++ or Java or something? If you provide more common languages with access to the best audio modification tools available

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector
Re: My view on audio games and a DFE announcement No, not an IDE, although thats not a bad idea. I mean like a package. URL: http://forum.audiogames.net/viewtopic.php?pid=224566#p224566 ___ Audiogames-reflector mailing list Audiogames

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: My view on audio games and a DFE announcement Maybe a good place to start would be writing more tutorials for audio game development and keeping a sticky list of links to resources/tools in the developer section? Or combing other developer sites Audio sections for useful articles

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement I think that an open-source implementation (or at least tutorials) on how to create a game engine would be useful. There are many definitions of what a game engine is, mine is a codebase that could be reused across any game thats developed

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: My view on audio games and a DFE announcement @post 25 Yes that would be quite a great Idea. Itd be nice if all that got submitted to dark and he started a sticky topic, wherein people could post that stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=224603#p224603

Re: My view on audio games and a DFE announcement

2015-07-17 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: My view on audio games and a DFE announcement Do you mean like a specific IDE? Because something like that would be practical, and quite useful imo. That is one of the things I really liked about Visual Basics IDE, the fact that it placed controls without you having to code

Re: My view on audio games and a DFE announcement

2015-07-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: My view on audio games and a DFE announcement daigonite wrote:I think personally one of the most difficult things about being a developer for audio games (even though I only made one) is that it takes a very long time to create these games and overall it isnt necessarily profitable

Re: My view on audio games and a DFE announcement

2015-07-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: My view on audio games and a DFE announcement @post 12 I think personally one of the most difficult things about being a developer for audio games (even though I only made one) is that it takes a very long time to create these games and overall it isnt necessarily profitable to build

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement To add to Ians point, the Alure library does greatly simplify working with openal-soft. It can handle doing the stream on a different thread for you, and has other useful functions as well such as built-in support for .ogg files

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: My view on audio games and a DFE announcement Is it safe to assume that we can use _javascript_ audio more generally, now? I tried this... *checks timestamps* 13 days short of a year ago, but it wouldnt work outside Chrome.*Checks* Apparently the Audio object works in Firefox now

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: My view on audio games and a DFE announcement At least with chrome and html5, with version 44 of Chrome coming out soon to the stable channel, (its still on the beta channel at this time,) Chromevox should have not many problems with these things hopefully.Cant say with Firefox

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: My view on audio games and a DFE announcement I myself would rather like more games either be made, or ported over to HTML5 if they could.Especially for those of us who have Chromebooks.You can find a collection of HTML5 Games at:http://html5games.com/, though accessibility will be hit

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement Are there any compelling reasons to use OpenAl instead of OpenAl-soft? OpenAl-soft is still actively being developed. URL: http://forum.audiogames.net/viewtopic.php?pid=224160#p224160

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector
Re: My view on audio games and a DFE announcement I just wanted to share some of my experience with OpenALSoft in case anyone decides to pursue it.Robjoy said: while OpenAL soft provides the very minimum needed to process audio. Anything extra, such as streaming ogg Vorbis files from disk

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector
Re: My view on audio games and a DFE announcement I think personally one of the most difficult things about being a developer for audio games (even though I only made one) is that it takes a very long time to create these games and overall it isnt necessarily profitable to build something

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net Forum — General Game Discussion : daigonite via Audiogames-reflector
Re: My view on audio games and a DFE announcement I think personally one of the most difficult things about being a developer for audio games (even though I only made one) is that it takes a very long time to create these games and overall it isnt necessarily profitable to build something

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: My view on audio games and a DFE announcement Camlorn goes into whats wrong with Open AL in this blog post. His solution has been to spend the past year building something better from scratch. URL: http://forum.audiogames.net/viewtopic.php?pid=224057#p224057

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: My view on audio games and a DFE announcement Well to say that windows support of 3d and smooth reverb is down the drain would be inaccurate as there are libraries, not even hard ones in fact, that would do the job. Just look at Death Match Project Alpha, just one example of a game

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
Re: My view on audio games and a DFE announcement Hi,FreeSL is a wrapper for OpenAL, which does not have 3d support on Vista and above, due to Microsoft dropping Hardware acceleration layer support.The sad fact is that we really do not have anything that comes close to what we had in XP

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement Wait what do you mean by 3D support? Ive been using 3d positioning with HRTF on openal-soft and it sounds great. URL: http://forum.audiogames.net/viewtopic.php?pid=224122#p224122

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: My view on audio games and a DFE announcement This.. is entirely too relevant to my current problems. Its been rather surprising just how much of a trainwreck 3D audio support is, especially when you compare it to other libraries like OpenGL. It seems Microsoft didnt entirely drop

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
Re: My view on audio games and a DFE announcement Hi,OpenAl does not work on Vista and above, however, as you pointed out, OpenAL soft does.FreeSL, which is an OpenAL wrapper, will not work with OpenALSoft. FreeSL would be a nice choice, as it has password protected zip file support, EAX

Re: My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: My view on audio games and a DFE announcement That Windows doesnt appear to be a viable gaming platform anymore isnt much of a surprise. For quite a while, Microsoft has been shifting game development and support from Windows to XBox. The first clue came soon after Halo 2 was released

Re: My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement You mentioned openal-soft, why not use it? Ive found it to be an excellent solution for 3d audio, though I admit I havent messed around with reverb and environmental effects. URL: http://forum.audiogames.net/viewtopic.php?pid=224020

Re: My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector
Re: My view on audio games and a DFE announcement You mentioned openal-soft, why not use it? Its far from being easy to use, but it does work well once I figured out how to use it. I havent messed around with reverb and environmental effects.You may also want to look at the Alure library

My view on audio games and a DFE announcement

2015-07-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
My view on audio games and a DFE announcement Hi all,I just finished writing a hopefully interesting blog post about my views on audio gaming. Feel free to read and comment.http://erion.tdrealms.com/agdevelopmenttodayRob URL: http://forum.audiogames.net/viewtopic.php?pid=223948#p223948