Re: Possibly Seeking Code Help

2014-09-05 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Possibly Seeking Code Help Hello Jayde.Well any of these could be added easily. Im not sure how you would get the game to follow along with your computers clock but it is definitly easy to have a timer so that at a certain point in the game it turns from day to night. I really like

Re: Possibly Seeking Code Help

2014-09-05 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help I was thinking the I key would bring up your inventory, and it would be automatically sorted into columns or subsections. Restoratives, armour, weapons, accessories. Then in each of those it would be further separated, so for restoratives you might have HP

Re: Possibly Seeking Code Help

2014-09-05 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help Just got another idea too, by the way. A bestiary.Im thinking that very near the start of the game, your main character will be given a sort of notebook or glass orb or something which can store monster data in it. The character will also be taught the scan

Re: Possibly Seeking Code Help

2014-09-04 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help Okay, just a couple of things, at least in part since I dont want this topic to get completely buried.1. Can someone tell me how difficult it will be to include resurrection items that will work inside of combat? If in a fight a character dies (friend or foe

Re: Possibly Seeking Code Help

2014-09-01 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
Re: Possibly Seeking Code Help At a first glance this seems reasonable and robust enough. It is relatively easy to code, too.Rob URL: http://forum.audiogames.net/viewtopic.php?pid=187422#p187422 ___ Audiogames-reflector mailing list

Re: Possibly Seeking Code Help

2014-09-01 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector
Re: Possibly Seeking Code Help Jayde, I certainly like what I am hearing so far. I dont see anything overly complicated in your stats system etc in terms of coding. Unfortunately, I cant even complete my own projects to be an active contributor in this project, but I am following along

Re: Possibly Seeking Code Help

2014-09-01 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help Im going to include some boss ideas and a couple of skills/spells with some more complex stuff behind them, I think, see what you guys think of those, too. Im glad nothing so far immediately strikes you as overly difficult. Thanks for all the feedback

Re: Possibly Seeking Code Help

2014-09-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Possibly Seeking Code Help Hi Jayde.Well I myself am not a fan of turn-based systems but if its really important to you how about something like alter aeons combat system? For example you scan ahead and see an enemy you walk up to it and combat begins. Instead of just making your

Re: Possibly Seeking Code Help

2014-09-01 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Possibly Seeking Code Help Hi Jayde.No I dont want the game to play like a gamebook either I just meant that after something is completed you use checkboxes to decide what you do next sort of like playing a table-top game except theres no dice. Almost like playing silversword accept

Re: Possibly Seeking Code Help

2014-09-01 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help I want to go beyond the check-box sort of deal.Lets say that youre in a tower, and on the third floor you come across a locked door. You obtain the key, unlock the door and, lo and behold, theres a prisoner. Simply by going out of your way to have unlocked

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Possibly Seeking Code Help I think I might want to help with this, but Im also in the middle of like 3 other projects at the moment, so I have no idea if I could manage what it needs. :-/ URL: http://forum.audiogames.net/viewtopic.php?pid=187313#p187313

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: Possibly Seeking Code Help Hate to be a back seat moderator, but this goes in development room. URL: http://forum.audiogames.net/viewtopic.php?pid=187321#p187321 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
Re: Possibly Seeking Code Help @Jayde, how quickly would you like to have this ready? I am asking because if you dont mind starting next year, I can be your man. I would like to have this fully voiced and the best quality we can get, simply because the audio games community really needs

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help It doesnt have to be ready right away. If I know Ive got people interested, I can work out a script and maybe try and get one person to make me a battle engine so I can test stuff for balance. Failing that, I also want to make some more immersive details

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector
Re: Possibly Seeking Code Help Im happy with this. I was thinking of Shadow Line-based rooms with room/area ambience, etc to help the player out, to add to your map design. But these are things that can be taken care of later. Game design is much more important for now.Right now, I have

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help Heres an overview of what Im after for a basic combat engine, as far as specs go. Tell me, if one or more of you could, if this makes sense and/or would be too hard to code. I should think not, but Im not a programmer either.StatisticsEach entity capable

Re: Possibly Seeking Code Help

2014-08-31 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help I wouldnt mind more of a Shadow Rine type screen layout (as in, you move from screen to screen), and Im even open for hazards on screen (gaps to fall into, lava, deep water or whatnot). I do not want this to play an enormous role in the game, however

Possibly Seeking Code Help

2014-08-30 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Possibly Seeking Code Help Hi there,Okay, so heres the deal. Id really, really like to make an RPG, a big one. A standalone program, not a browser-based game as Ive worked on in the past.I have the experience to design, numerically and technically, a combat system thats both flexible

Re: Possibly Seeking Code Help

2014-08-30 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Possibly Seeking Code Help Hi Jayde.Im a little confused do you know how to code or not? You mentioned working on games in the past so it sounds like you do have some experience. I would be interested in helping just let me know which language or tools your going to use. And have you

Re: Possibly Seeking Code Help

2014-08-30 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help When I say that I have previous experience, Im referring to the creation of a combat model. I did not code it, not at all; I knew a bit of how it might work, but I dont know programming near well enough to be anything close to useful, except to generally

Re: Possibly Seeking Code Help

2014-08-30 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Possibly Seeking Code Help Hi Jayde.Well it sounds like you have really thought this through. I cant promise anything at the moment since Im pretty busy but this does sound interesting. I dont think I could use bgt since I have epically failed with it so many times but python or pure

Re: Possibly Seeking Code Help

2014-08-30 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Possibly Seeking Code Help Paladin of the Sky is maybe ten to twelve hours if you know what youre doing, twenty to thirty if you dont. Some neat mechanics, a sometimes infuriating magic system, lots of maps to run around on.It takes place largely on a ship, and I want to avoid that. I