Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello everyone!@severestormsteve1: The game is a MUD, you can find more info about it at our website at:www.prometheus-enterprises.comTo all of you: We have just added cooking as a skill! URL: http://forum.audiogames.net/viewtopic.php?pid=213085#p213085

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars prometheus-enterprises.com:2223 URL: http://forum.audiogames.net/viewtopic.php?pid=213078#p213078 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Prometheus: The Eternal Wars

2015-04-20 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Er, how do I connect to this game? No download link and/or connection details seem to be evident in the first post--are they imbedded within the story somewhere? Or need I look in an alternative post? URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Prometheus: The Eternal Wars

2015-04-20 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!This one is a unique throw in the genre of space games as far as we know.Prometheus presents...A skill system!You can see all available skills and your percentage of those with the 'skills' command. Note that these skills cannot b

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Oh, you can use the escape pods to leave the ship, it's just that said ship would be left floating in the simulated sector, which, in return, if happened often, results more in-game calculation for the simulation code.Therefore the &#

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. Thanks for that, I'll be glad to continue though I'm a tad sorry to miss my points from the mission sinse it was a hard fight .Perhaps you could consider some sort of fix for this in the future. For example, maybe your character could buy a to

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!I got you out of the training ship and self-destructed it for you.I also noticed that, even though the computer did not announce anything due to being destroyed, the destruction process still initiated properly. You are now at Malacia's la

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. Well I'm stuck sinse this training vessel doesn't have a self destruct code from what I know, though to be honest I find it a bit insane you  can't repair the computers yourself given all the fixing and jury rigging in series like st

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!They cannot be instructed to repair anything because the computers instruct them, and when the computers are damaged beyond repair, there is not much else you can do other than self-destructing.Also, for those who use the VIPMud soundpack from our

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Cool, I'll be glad to give that a try, assuming I can get out of the stuck position I'm in. I'm in a training sector, I have defeated the enemy but my computer  and engines are at zero and not getting repared,  and I'm not sure what I

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Cool, I'll be glad to give that a try, assuming I can get out of the stuck position I'm in. I'm in a training sector, I have defeated the enemy but my computer  and engines are at zero and not getting repared,  and I'm not sure what

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Here we are, auto-focus as promised!This means that you can enable auto-reading the focused ship's coordinates when it moves from ship options.Please note that this works only with enemy ships, for obvious reasons.Enjoy! URL:

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars @Dark: Yes they can get to the state of being beyond repair, I'm afraid you will have to self-destruct that training vessel. URL: http://forum.audiogames.net/viewtopic.php?pid=212796#p212796 ___ Audio

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ah, fare enough. the auto reading oof a focus ship would be helpful, although I freely admit I've not had experience with the combat. I'm a tad disappointed if artifact hunting can't be done solo, sinse I'm a largely solo player and

Re: Prometheus: The Eternal Wars

2015-04-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ah, fare enough. the auto reading oof a focus ship would be helpful, although I freely admit I've not had experience with the combat. I'm a tad disappointed if artifact hunting can't be done solo, sinse I'm a largely solo player and

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Oh, and, we'll look into the policy issue when creating. URL: http://forum.audiogames.net/viewtopic.php?pid=212757#p212757 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!To get alerted of its course changes, for now you will have to use focus.So the command is focus, choose a ship, and then type focus, or f, every time you want to see its current coordinates.We will, if the community so wishes, create a ship

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. I decided to give the game another try sinse it now has an intro guide, however I have run into a problem. I sat through all the policies and said yes, though to be honest I'm not sure this is a good encouragement for new players, (it took ages

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. I decided to give the game another try sinse it now has an intro guide, however I have run into a problem. I sat through all the policies and said yes, though to be honest I'm not sure this is a good encouragement for new players, (it took ages

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. I decided to give the game another try sinse it now has an intro guide, however I have run into a problem. I sat through all the policies and said yes, though to be honest I'm not sure this is a good encouragement for new players, (it took ages

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. I decided to give the game another try sinse it now has an intro guide, however I have run into a problem. I sat through all the policies and said yes, though to be honest I'm not sure this is a good encouragement for new players, (it took ages

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars hello. Seeing all the updates in this topic, I decided to give the game another try, however I can't even create a character. i created my account and password, though I didn't recieve a mail, (unsurprisingly my account name is dark and my ma

Re: Prometheus: The Eternal Wars

2015-04-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello all!You can now specify the amount of starship probes to transfer from one ship to another.Also, the probe transferring does no longer depend on the storage size, since the storage size is used by the actual cargo such as debris.Enjoy! URL: http

Re: Prometheus: The Eternal Wars

2015-04-16 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars I'm really excited for the new missions and such. Keep up the good work. URL: http://forum.audiogames.net/viewtopic.php?pid=212499#p212499 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Prometheus: The Eternal Wars

2015-04-16 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The new option in misc options allows you to enable automatic driving out of vehicle bays.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=212489#p212489 ___ Audiogames-reflector mailing

Re: Prometheus: The Eternal Wars

2015-04-15 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Contributing is now here!Yes, you can now contribute to the owner of the ship for instance after missions so that they can get better repair and re-arm supplies.The command is contribute (or cont) amount inside a ship.Enjoy! URL: http

Re: Prometheus: The Eternal Wars

2015-04-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The 'rt' command has been added to both combat and airspace vehicles.We are also working on a missioning system for those both.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=2121

Re: Prometheus: The Eternal Wars

2015-04-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Um, let us try this again...I have totally revamped the account system of Prometheus. The operations stay the same for you, with significant improvements such as:*The ability to retry after a failed login attempt without being disconnected.*the ability to

Re: Prometheus: The Eternal Wars

2015-04-12 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings! URL: http://forum.audiogames.net/viewtopic.php?pid=211961#p211961 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Prometheus: The Eternal Wars

2015-04-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars The prometheus staff would like to wish the community a very happy Easter! URL: http://forum.audiogames.net/viewtopic.php?pid=211093#p211093 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Prometheus: The Eternal Wars

2015-04-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The 'PA' command now works in apartments much like in starships. In other words, apartments now have a functional intercom!Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=2106

Re: Prometheus: The Eternal Wars

2015-04-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The speed of the mining vehicle's excavation equipment is now calculated based on your status level. So the higher your status, the faster the vehicle excavates.Enjoy, and happy mining! URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: Prometheus: The Eternal Wars

2015-03-30 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars RTR assassin I'm not sure if you like vip mud or not, but if you do, their is a vip mud soundpack that in my opinion is really good. URL: http://forum.audiogames.net/viewtopic.php?pid=210361#p2

Re: Prometheus: The Eternal Wars

2015-03-30 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!@RTR_Assassin: Unfortunately, to the staff's knowledge, the mushClient soundpack has not been updated in quite a while. There is an unofficial version lurking somewhere, but for that you have to enter soundpacks while in the game and choos

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings,I would like to get started with this game. Here are the issues I'm experiencing. First, the sound pack for MushClient seems to be outdated. All the plugins are also outdated. I'm also not able to connect to the world using the mcl f

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We're looking at the situation. My estimation is that you will be able to log in very soon. URL: http://forum.audiogames.net/viewtopic.php?pid=210292#p210292 ___ Audiogames-reflector mailing

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars My char name was James ritch. I believe that I did not do anything besides stupid jokes. URL: http://forum.audiogames.net/viewtopic.php?pid=210287#p210287 ___ Audiogames-reflector mailing list Audiogames

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!@burak: What is your character's name? Also, keep in mind that any aditional policy breaking might have given us enough reason to temporarily suspend your account, as it seems like a temporary ban from what you have said.If your account is l

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars They banned me days later after this happened, so no, I don't think that's the reason. URL: http://forum.audiogames.net/viewtopic.php?pid=210279#p210279 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars I don't know what you did on the coms, but I would guess that would be the reason you were banned from the game also? Just a thought. URL: http://forum.audiogames.net/viewtopic.php?pid=210277#p2

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars Yes, I still want a proper explaination. URL: http://forum.audiogames.net/viewtopic.php?pid=210266#p210266 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Prometheus: The Eternal Wars

2015-03-29 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi.So I have been banned unfarely. Yes, I was joking around very stupidly, I know. You have banned me from the communicators, which you're totally right at doing. But what I don't understand is, when I entered the game this friday, the game told

Re: Prometheus: The Eternal Wars

2015-03-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Gretings!Butcher's knives can now get dull over time, at which point you simply type 'sharpen knife' when holding the knife in one hand and a sharpening stone in the other. Sharpening stones can be bought at the Hunter's Store.Enjoy!

Re: Prometheus: The Eternal Wars

2015-03-27 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!It's here!The Prometheus Easter egg hunt has officially started!Find Easter eggs everywhere, even on asteroids and relics if you are very lucky!You can either eat the eggs, put them in your basket for later counting, or open them and find out

Re: Prometheus: The Eternal Wars

2015-03-27 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!This has been misused a lot, so...From now on, renaming yourself is possible once a month. You can check the time remaining with 'check-rename'.Enjoy, at any rate! URL: http://forum.audiogames.net/viewtopic.php?pid=2100

Re: Prometheus: The Eternal Wars

2015-03-23 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!No, because a list means this:communicator (1 status needed), portable point unit (1 status needed), and flight control monitor (1 status needed).Whereas one item per line is:communicator (1 status needed),portable point unit (1 status needed

Re: Prometheus: The Eternal Wars

2015-03-23 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector
Re: Prometheus: The Eternal Wars Question, not to be a smart ass.. but, isn't one item per line the same as a list?How is the change different then? Just curious, not deliberately pushing your buttons here.Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=209623#p2

Re: Prometheus: The Eternal Wars

2015-03-22 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A few changes.*The command 'replacements' in a starship control room now displays the amount of available replacements for each replaceable commponent in the ship.*Partial vehicle replacement batteries can now be bought from crewman sup

Re: Prometheus: The Eternal Wars

2015-03-20 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!It appears that your VIPMud is looking for the scripts from its main folder.Try loading the program as an administrator, in other words:1. Go to C:\Program Files (x86)\VipMud\.2. Navigate to Vipmud.exe, and press alt+enter to open the properties

Re: Prometheus: The Eternal Wars

2015-03-20 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi: I found the exact text of the error so wanted to post it here so people could see it more clearly. Error finding file C:\Program Files (x86)\VipMud\Ambiences.set in command: #load Ambiences.setI run windows 8 64 bit, and The soundpack was working fine

Re: Prometheus: The Eternal Wars

2015-03-19 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok I don't know what I did, but I did something here is what I did to try an update to the latest VIP version of the soundpack. First I downloaded it, Then copied the Prometheus folder into the VIP folder. Then copied the Prometheus sounds folder int

Re: Prometheus: The Eternal Wars

2015-03-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Because we are kind admins...The communicator-linked pipelines now transmit computer reports as well as computer announcements!Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=209159#p209159

Re: Prometheus: The Eternal Wars

2015-03-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A few significant changes:*Flight control monitoring has been merged with communicators! The tune and turn functions of the communicators have been updated accordingly.*The functions of destination finders and galactic mapping units have been

Re: Prometheus: The Eternal Wars

2015-03-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Bringing to you...Communicator-linked pipelines for starships!The purpose of these is to link your communicator with your starship's computers, so that any time the computer of the control room announces something in the linked ship, it tran

Re: Prometheus: The Eternal Wars

2015-03-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello again!A few significant changes to hunting:1. You now automatically load your hunting rifle both when shooting (if it is not loaded already), and after the shot (if you have bullets available in your inventory).2. When an animal dies due to your shot

Re: Prometheus: The Eternal Wars

2015-03-17 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!This has been asked for by many...And now it is here!Starship damage type can be changed from ship options. The options are either units (by default), or in percentage.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=208921#p208921

Re: Prometheus: The Eternal Wars

2015-03-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!prometheus proudly presents...Hunting: The activity of shooting down animals, butchering their meat, and either selling the butchered meat or cooking it in a portable oven to keep hunger away!Now available on the planet Earth!The help file gives

Re: Prometheus: The Eternal Wars

2015-03-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Two changes to missions:*You are no longer able to hyperspace out of a mission if it has enemies left.*You can abort a mission, one per 4 hours, with the 'mission-abort' command. URL: http://forum.audiogames.net/viewtopic.php?pid=2084

Re: Prometheus: The Eternal Wars

2015-03-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We're working on a system of sailboats, with which you could go fishing.We're also working on hunting on the Earth with hunting rifles and various types of animals, you could then use butcher knives to carve the meat from the corpses a

Re: Prometheus: The Eternal Wars

2015-03-09 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Awesome! I have to say, this game rocks! URL: http://forum.audiogames.net/viewtopic.php?pid=207994#p207994 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars And again!This time...Refinery capacity upgrades are here! There are three levels, up to 300.0, 450.0, and 600.0 refined units. Available at Station Alpha17!Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=207974#p207974

Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello all!The storage upgrade has been split into 4 levels. The amounts of units they add are:*100*125*150*and 175.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=207971#p207971 ___ Audiogames

Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A new upgrade to both mining and trash collector vehicles has been added!After purchasing this one, you will be able to type 'mode' in the vehicle to toggle the excavating or collecting mode from manual to automatic and vice-versa.Varie

Re: Prometheus: The Eternal Wars

2015-03-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello all!Trash collecting is here!The folowing comes from the help file:What is trash collecting?Trash collecting is the activity where you land on an asteroid with a ship, exit the ship with a special vehicle meant for this purpose, and collect trash that

Re: Prometheus: The Eternal Wars

2015-03-07 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hey I think both of the activities sound great. URL: http://forum.audiogames.net/viewtopic.php?pid=207788#p207788 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Prometheus: The Eternal Wars

2015-03-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We are planning on adding two new activities, and we would appreciate the community's thoughts on them.First, asteroid mining. Yes, I know, it sounds as if copied from other muds, but ours would be like the following.*You mine asteroids with

Re: Prometheus: The Eternal Wars

2015-03-07 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars I need to get back on their. I miss Prometheus I've just been so busy I haven't had time. URL: http://forum.audiogames.net/viewtopic.php?pid=207719#p207719 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2015-03-06 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A minor and a major change:*A new options category, mapping options, to where all the map-related options from the other groups have been put.*The new way of mining is here!You now have to move to the mineral's coordinates to dig it up. Do

Re: Prometheus: The Eternal Wars

2015-03-05 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!If the option of showing certain items in room descriptions is enabled, and if the amount of those items, such as chairs, is equal to or more than 3, the game now calculates them and prints out the result.Such as:You see four beds next to one

Re: Prometheus: The Eternal Wars

2015-03-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Both defensive system and LBF plate upgrades have been given two new levels, which raise their maximum units to 7500 and 1, respectively.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=207421#p207421

Re: Prometheus: The Eternal Wars

2015-03-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The component replacement units constructed with construction facilities are now stored, and can be used at a later date with the 'replace' command in engineering areas.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=2073

Re: Prometheus: The Eternal Wars

2015-03-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Hereby we bring to you quite an update in room descriptions!Presenting: A new look option!If enabled, this one tweaks the room's description by adding certain items such as chairs, tables, and trash cans into the actual description to make it

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The portable galactic mapping units, and the GM command in starship control rooms, have both been updated to show more detailed galactic maps.Furthermore, you can now just type in the number of the sector, rathern than choosing it from a

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello all!Visual maps are now available for combat vehicles and airspace defenders alike!The new option in look options, vehicle room map style, lets you change that.By default, the maps are coordinate-based.The command to view them is the same as in

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!For those of you who have sight, we present...Visual starmaps!There is a new option in ship options to choose the starmap style with. By default, the starmap is coordinate-based.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=207138

Re: Prometheus: The Eternal Wars

2015-03-02 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The communicator options category in options has been cleaned.Instead of having three separate options to choose your comm link behavior, there is now one with the values of auto-accept, auto-deny, and default.Enjoy! URL: http

Re: Prometheus: The Eternal Wars

2015-03-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello all!Launching and landing make now more sense, because the vessle is pressurized/depressurized after requesting clearance, not before. URL: http://forum.audiogames.net/viewtopic.php?pid=206950#p206950

Re: Prometheus: The Eternal Wars

2015-02-28 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!yes, ground combat missions are still looked into, along with a new system of robots on the way. URL: http://forum.audiogames.net/viewtopic.php?pid=206759#p206759 ___ Audiogames-reflector mailing

Re: Prometheus: The Eternal Wars

2015-02-26 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi I have a question. are ground combat missions stil being looked into? Don't get me wrong I know these things take time, not trying to rush anyone just curious. URL: http://forum.audiogames.net/viewtopic.php?pid=206394#p2

Re: Prometheus: The Eternal Wars

2015-02-18 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A major change in terms of several ship systems has seen the daylight!From now on, you can switch stuff such as the main power, sublight, different kinds of weapons and defensive systems on or off from the control room of any ship by typing

Re: Prometheus: The Eternal Wars

2015-02-16 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: Prometheus: The Eternal Wars hello all,a little note from me ... the Prometheus server is currently down.Just that the die-hard Prometheus players (like me) will know.greetz mike URL: http://forum.audiogames.net/viewtopic.php?pid=205021#p205021

Re: Prometheus: The Eternal Wars

2015-02-13 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We did what we promised: tents are now available for camping! You can get them from the campsite on Earth.Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=204754#p204754 ___ Audiogames

Re: Prometheus: The Eternal Wars

2015-02-09 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A few changes wanted by the playerbase.*If you are carrying more than one item with the same name, they are now shown as one, such as: You are carrying a coal black captain's chair (4). Instead of the usual spammy list. Enjoy!*There have

Re: Prometheus: The Eternal Wars

2015-02-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!The status system is now infinite! This means that you can raise your status as high as you want, as long as you have the needed pilotting points. This also enables us as the staff to create more and more advanced activities at higher and higher

Re: Prometheus: The Eternal Wars

2015-02-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello again!I am going to bring a few updates about the near future. We will be adding more passtime things, such as:*campsites with tents and campfires,*not a hundred percent sure, but maybe even a horseriding and/or horse fighting arena on Earth!Enjoy

Re: Prometheus: The Eternal Wars

2015-02-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello everyone!We're greatful for the database entry, although could it be possible to correct the spelling mistake in the name at the beginning? other than that it's great! URL: http://forum.audiogames.net/viewtopic.php?pid=2040

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars The URL is http://www.coolblindtech.com. We're working on a community page where we can interact with the listeners / readers by allowing certain editorial pieces to go in there and also will have comments available. I edit for them as well as s

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ah, my mistake regarding the name. Can you please give the url to cool blind tech and I'll see what's on there. blind cool tech is indeed still out of action, at least none of the  podcasts are available and there have been no new ones for three y

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. This is coolblindtech, i know it sounds the same. It's creator is Nelson Régo. It was created with blindcooltech's knowledge, I know the guy's name but I cannot spell it. hahaha. I edit podcasts for them as well as do my own, the firs

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Prometheus now has a db entry, which you can REad here I will be the first to admit the description is probably not as  detailed as it could be as I don't have much experience with the mud yet so can't give too much by way of in depth explanati

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Prometheus: The Eternal Wars Prometheus now has a db entry, which you can REad here I will be the first to admit the description is probably not as  detailed as it could be as I don't have much experience with the mud yet so can't give too much by way of in depth explanati

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi. This game has some elements  that seem straight out of SC and or Miriani. SC is a good game but Miriani is not, their hosts pander to the lowest common denominator and basically allow teeny boppers to wreck it. Anyway this game seems pretty cool, just

Re: Prometheus: The Eternal Wars

2015-02-07 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: Prometheus: The Eternal Wars hiah thanks, i found the link on the website a few days ago.ooh yeah, before i forget, koma red designation and me mike pelantasas on Prometheus moo, will make a walkthrough about the game. we were planning on to write a review for the website

Re: Prometheus: The Eternal Wars

2015-02-04 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!@Plelantas: We're currently re-organizing the soundpack cloud folder, but you can download a zipped up version of it from:http://www.prometheus-enterprises.com/soundpacks/ URL: http://forum.audiogames.net/viewtopic.php?pid=203635#p2

Re: Prometheus: The Eternal Wars

2015-02-03 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: Prometheus: The Eternal Wars hello Prometheus,the updates are looking awsome in my oppinion.but i also have a question to you ... i accidentally deleted the Prometheus soundpack out of my dropbox and i want to update the soundpack i currently have on this laptop. could you please re

Re: Prometheus: The Eternal Wars

2015-02-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hello!We have just implemanted an option in ship options which lets you toggle whether or not hyperspace jumps are confirmed before making the jump. This means that you will be able to abort the jump if the destination is not the one to which you would like

Re: Prometheus: The Eternal Wars

2015-02-01 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!We're, once again,  here to bring some changes for the fellow community!*Shields have been renamed to defense systems and merged with cloak.*You can no longer land on asteroids that are being harvested. Appologies for the fix taking so long!C

Re: Prometheus: The Eternal Wars

2015-01-31 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Yeah This mud is definitely better than Miriani. The staff actually cares about its player base. Keep up the good work Prometheus! URL: http://forum.audiogames.net/viewtopic.php?pid=203107#p203107

Re: Prometheus: The Eternal Wars

2015-01-30 Thread AudioGames . net Forum — New releases room : bucklee12 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi, I like the game much more, than miriani, much friendlier environment. no stranding, and so on. but I have to point out something. the sound for hyper-space jumps, is absolutely horrible, and after some time playing can get really really annoying. and

Re: Prometheus: The Eternal Wars

2015-01-30 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A few new changes.*If you use a word that is not recognized by the shield and cloak commands, the game will now tell this to you properly, and also display the available words such as on and off.*I know the chance of this is minimal, but that does

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