Re: Audiogames as reference material for mainstream games

2020-01-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Trouble is right now we don't have another card battler. URL: https://forum.audiogames.net/post/490694/#p490694 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Yup that's why I didn't mention it lol. URL: https://forum.audiogames.net/post/490627/#p490627 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I guess my only concern about using Crazy Party as a source is the nature of the sounds that it uses. If someone like Nintendo or Sega were to look, they could come to the conclusion that their IPs were being infringed upon (Sega

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Shades of doom and friends wouldbe good references of basic navigational systems, I think. Despite its age it still is an excellent game. URL: https://forum.audiogames.net/post/490612/#p490612 -- Audiogames-reflector mailing

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : skluttrell via Audiogames-reflector
Re: Audiogames as reference material for mainstream games It seems to me that an annotated list would be quite useful for what you are going for. Like you have a list of various features and under each listing, examples of games that can be played (not games that are no longer available

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Audiogames as reference material for mainstream games For interested mainstream developers,, this is the home page for  shadow line, where you can read about and download the game. It is completely free to play. Only system messages appear to e been translated, so a third party

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audiogames as reference material for mainstream games That does sound like a good idea Moritz, sightlesskombat's walkthrough of how he plays killer instinct was very popular. Maybe keep that for a bit later though? If can keep the thread going for longer first we could maybe pick a key

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I believe their referring to [A Hero's Call]. The [Somethin' Else] games like Papa Sangre and Nightjar were also pretty good, but tragically unavailable. URL: https://forum.audiogames.net/post/490511/#p490511 -- Audiogames

Re: Audiogames as reference material for mainstream games

2020-01-04 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I believe their referring to [A Hero's Call]. URL: https://forum.audiogames.net/post/490511/#p490511 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Audiogames as reference material for mainstream games wouldn't it be good to record audio demos for some of these games detailing how the navigational ades look like or how deck building in crazy Party works?I could go and do some of these if you think that this would be a good

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Audiogames as reference material for mainstream games These are all great so far! I don't suppose you could give a bit more detail though, for people who are not familiar with the audiogames landscape? For example what is AHC? And how does crazyparty work and what is good about it its

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: Audiogames as reference material for mainstream games ditto on the last post, the deck-building style for Crazyparty is fantastic! URL: https://forum.audiogames.net/post/490353/#p490353 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Crazy Party's card battler for deck building games. I really do think these games should be fairly easy to make accessible as they're mostly text-based. URL: https://forum.audiogames.net/post/490332/#p490332 -- Audiogames

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : Arkandias via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Hi,I generally prefer ahc like radar system, it is particularly comfortable for me to navigate this way. Manamon is a good example as well, but introduce less complexity in the map's details.AHC, despite its few bugs and failures

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Well... For something more experimental, there's my [Audiocraft] prototype, which features a depthmap sonifier with object filtering. If used as an occasional supplemental scanner, I could see it having a great deal of use

Re: Audiogames as reference material for mainstream games

2020-01-03 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I prefer Shadow Rine's navigation over any other system. Static playing in a certain direction indicating the next turn, wind sounds indicating a transition between game screens, a target sound letting you know when you can start

Re: Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Swamp, BK3, Manamon, more or less solve their gameplay styles. The only thing I've missed in BK3 (and maybe it's there and I've just missed it) is a column scan to speed up looking around block-by-block, and the sonar helps

Re: Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I actually think the breed memorial example is a good example of how to judge distances between jumps and walls.Shadow line is another good example of top-down adventuring the style of classic zelda, plus it has graphics so

Re: Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Hi.I also would say that the radar system in AHC is something devs should look at, also for example the beakon system would be good to have them noticed.Regarding things like driving, a hybrit of the topspeed mechanics and those

Re: Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Audiogames as reference material for mainstream games I may be pushing the envelope of audiogame as it's a text game, but I feel like the best way to make an RTS accessible is A Few Minutes of Glory, and how it handles all of the meters on screen.Topspeed is a good example

Re: Audiogames as reference material for mainstream games

2020-01-02 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector
Re: Audiogames as reference material for mainstream games Look at breed memorial. When you are approaching any obstacles that you need to jump over, there are three ascending tones. These tones warn you and tell you how far away you are from the obstacle. You should also look at the radar