Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Yeah, you could use python for that, especially if you aren't going to need heavy-duty audio. URL: http://forum.audiogames.net/viewtopic.php?pid=205299#p205299 ___ Audiogames-reflector mailing
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help No, not a mud. More like Paladin, in that it's a game with a beginning, middle and end. But I want a better story (which won't be hard), slightly more interactive maps, a much stronger combat engine (again, shouldn't be hard), s
Re: Full-Fledged Audio RPG: Seeking Help
2015-02-18
Thread
AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help So in that case are you setting this up to be kind of like a mud? Turn based combats, fighting based on stats, maps... rpg... sounds a lot like that. or is your goal to set this up like paladin of the sky? URL: http://forum.audiogames.net
Re: Full-Fledged Audio RPG: Seeking Help
2015-02-18
Thread
AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help So in that case are you setting this up to be kind of like a mud? Turn based combats, fighting based on states, maps... rpg... sounds a lot like that. URL: http://forum.audiogames.net/viewtopic.php?pid=205273#p205273
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I have an overall storyline but I'm not at all averse to people wanting to chip in on certain things. I have a build standard in mind, regarding tone and dialogue and all that, but I'm not utterly set in stone on everything.So let m
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi Jayde.Sorry for bringing back an old topic but I just wanted to let you know that if you need help I can write storylines help with game mechanics things like that just let me know if you need help. URL: http://forum.audiogames.net/viewtopic.php
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi,Yeah, I didn't really think about c++ and its terrible memory management. I was thinking for cross platform sake, it'd be useful. then again there are always other languages for that. We'll have to see what we can f
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Yeah. Um. For this, Python brings basically 0 limitations to the table. Most interpreted languages bring zero limitations to the table. This is not a performance intensive project, and god help you if you do this in C++. URL: http
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help You aren't going to want to program that in c++. If you'vev tried c++ at all you know that there is a lot to worry aobut especially when it comes to memory management. I would use something that has an automaticacagbage collector. Maybe
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi,I'm willing to give this a shot. As I said, I think it has good potential. I was also thinking windows at first, cross platform support requires a little more work and a lot more planning from the coding point of view. PM me or some such
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I have no strict project deadline. I'd like to see it done before, say, 2017 in general, but that's very rough. If it's really good but takes awhile, then oh well.I was thinking Windows at least at first, which does make things easie
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi,Interesting.Jade, I'd be quite happy to throw my coding knowledge out there. I've not programmed anything this complex in a while, and as several people have stated, its going to take a lot of prior thought and I probably wouldn't
Re: Full-Fledged Audio RPG: Seeking Help
2015-01-22
Thread
AudioGames . net Forum — Developers room : threeblacknoises via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help That's kind of what I was thinking.If this does get off the ground, I can't wait to playtest it!Lots of other RPGs do the exploration reward thing, and that would be cool.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=2019
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I'll try and address your concerns, though not necessarily in order.1. I'm willing to give exp for dungeon completion, but probably only if you collect all items/chests from that dungeon. Else, you could speedrun it, get next to nothi
Re: Full-Fledged Audio RPG: Seeking Help
2015-01-21
Thread
AudioGames . net Forum — Developers room : threeblacknoises via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hay Jade. i'm glad to see something like this even being thought of, even if it doesn't go anywhere.I can't program worth a darn, but I'd be more than happy to playtest and give feedback on this, as the world of audiogames
Re: Full-Fledged Audio RPG: Seeking Help
2015-01-21
Thread
AudioGames . net Forum — Developers room : threeblacknoises via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hay Jade. i'm glad to see something like this even being thought of, even if it doesn't go anywhere.I can program woth a darn, but I'd be more than happy to playtest and give feedback on this, as the world of audiogames needs
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Yeah, BGT is easier to get going. Not easiest, but easier. The amount of code that you have to write to get the window open as compared to the total size of the project being proposed here is a spec of dust in comparison, though. You can
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help You *can* do most of this in BGT. (*Hides "unfinished" campaign scripting engine for Sengoku Jidai*)But should you? Eh.Back in the day, I started using the word "Specificode" in my notes, whenever I'd come up on a game
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hello,@jade: I'd be happy for a long game and I really like your setup, as long as there's quite a few quests and things to do along the way, which it sounds like there might be from the way you're setting this up. URL: http://forum
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game,
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, there
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, there
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game,
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, there
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game,
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game,
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, there
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game,
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, there
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game,
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, there
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help My problem with those languages is that you have to do so much work at the beginning just to get the basics of the audio game integrated. It's why I have stuck to bgt even though I know its shortcomings. There's keyboard output and sound
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VI's combat to be good. I had so
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI is
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines to this
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi there,I don't want to force the level. The issue I'm coming up against are skills, spells or bonuses earned by level-up. If I could find a way to get around those, I'd be happy.I wouldn't want a player to get to novice level
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, there
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I don't need you to commit to helping code or playtest in order to get opinions here.So...what I'm thinking is this:At the very beginning of the game,
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help I would also like to play test the game. Although I know Python, I'm not sure how how to code everything you would need for your game. URL: http://forum.audiogames.net/viewtopic.php?pid=201262#p2
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help The overarching plot is made, yes...in the sense that I know where the story is going and vaguely how I want to get there. I don't know the ins and outs of every character along the way, and I do intend to have more characters in the game than
Re: Full-Fledged Audio RPG: Seeking Help
Re: Full-Fledged Audio RPG: Seeking Help Hello there! Jaide, I'm not the progammer kind neither. But I have a long time experience with both videogames and tabletop rpgs. I can also gladly lend you my voice for a character if needed. So far, my main metod of contributing is playte