Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I have an overall storyline but Im not at all averse to people wanting to chip in on certain things. I have a build standard in mind, regarding tone and dialogue and all that, but Im not utterly set in stone on everything.So let me be clear. Python

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help So in that case are you setting this up to be kind of like a mud? Turn based combats, fighting based on stats, maps... rpg... sounds a lot like that. or is your goal to set this up like paladin of the sky? URL: http://forum.audiogames.net

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help So in that case are you setting this up to be kind of like a mud? Turn based combats, fighting based on states, maps... rpg... sounds a lot like that. URL: http://forum.audiogames.net/viewtopic.php?pid=205273#p205273

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help No, not a mud. More like Paladin, in that its a game with a beginning, middle and end. But I want a better story (which wont be hard), slightly more interactive maps, a much stronger combat engine (again, shouldnt be hard), story choices in certain

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-18 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Yeah, you could use python for that, especially if you arent going to need heavy-duty audio. URL: http://forum.audiogames.net/viewtopic.php?pid=205299#p205299 ___ Audiogames-reflector mailing list

Re: Full-Fledged Audio RPG: Seeking Help

2015-02-06 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi Jayde.Sorry for bringing back an old topic but I just wanted to let you know that if you need help I can write storylines help with game mechanics things like that just let me know if you need help. URL: http://forum.audiogames.net/viewtopic.php

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-27 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi,Yeah, I didnt really think about c++ and its terrible memory management. I was thinking for cross platform sake, itd be useful. then again there are always other languages for that. Well have to see what we can find! URL: http

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi,Im willing to give this a shot. As I said, I think it has good potential. I was also thinking windows at first, cross platform support requires a little more work and a lot more planning from the coding point of view. PM me or some

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I have no strict project deadline. Id like to see it done before, say, 2017 in general, but thats very rough. If its really good but takes awhile, then oh well.I was thinking Windows at least at first, which does make things easier. We can think

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help You arent going to want to program that in c++. If youvev tried c++ at all you know that there is a lot to worry aobut especially when it comes to memory management. I would use something that has an automaticacagbage collector. Maybe c sharp

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Yeah. Um. For this, Python brings basically 0 limitations to the table. Most interpreted languages bring zero limitations to the table. This is not a performance intensive project, and god help you if you do this in C++. URL: http

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-25 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi,Interesting.Jade, Id be quite happy to throw my coding knowledge out there. Ive not programmed anything this complex in a while, and as several people have stated, its going to take a lot of prior thought and I probably wouldnt code something

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-22 Thread AudioGames . net Forum — Developers room : threeblacknoises via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Thats kind of what I was thinking.If this does get off the ground, I cant wait to playtest it!Lots of other RPGs do the exploration reward thing, and that would be cool.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=201957#p201957

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-21 Thread AudioGames . net Forum — Developers room : threeblacknoises via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hay Jade. im glad to see something like this even being thought of, even if it doesnt go anywhere.I cant program worth a darn, but Id be more than happy to playtest and give feedback on this, as the world of audiogames needs something like

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-21 Thread AudioGames . net Forum — Developers room : threeblacknoises via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hay Jade. im glad to see something like this even being thought of, even if it doesnt go anywhere.I can program woth a darn, but Id be more than happy to playtest and give feedback on this, as the world of audiogames needs something like

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-21 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Ill try and address your concerns, though not necessarily in order.1. Im willing to give exp for dungeon completion, but probably only if you collect all items/chests from that dungeon. Else, you could speedrun it, get next to nothing and get reward

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Yeah, BGT is easier to get going. Not easiest, but easier. The amount of code that you have to write to get the window open as compared to the total size of the project being proposed here is a spec of dust in comparison, though. You can technically

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help My problem with those languages is that you have to do so much work at the beginning just to get the basics of the audio game integrated. Its why I have stuck to bgt even though I know its shortcomings. Theres keyboard output and sound and sapi5

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hello,@jade: Id be happy for a long game and I really like your setup, as long as theres quite a few quests and things to do along the way, which it sounds like there might be from the way youre setting this up. URL: http://forum.audiogames.net

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-17 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help You *can* do most of this in BGT. (*Hides unfinished campaign scripting engine for Sengoku Jidai*)But should you? Eh.Back in the day, I started using the word Specificode in my notes, whenever Id come up on a game mechanic or feature that looked

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I would also like to play test the game. Although I know Python, Im not sure how how to code everything you would need for your game. URL: http://forum.audiogames.net/viewtopic.php?pid=201262#p201262

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi all,I was brainstorming a bit last night, and I want some thoughts on this setup. I dont need you to commit to helping code or playtest in order to get opinions here.So...what Im thinking is this:At the very beginning of the game, you get to pick

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Coding nightmare? Maybe, depends whose programming. Most spells and skills are just restrings and changing numbers in a data file, so it depends how good the coder is at pushing complexity out of the code and into the data (in some sense, theres

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi there,I dont want to force the level. The issue Im coming up against are skills, spells or bonuses earned by level-up. If I could find a way to get around those, Id be happy.I wouldnt want a player to get to novice level 14, then do the bit where

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help be warned that you are probably underestimating the level of code reuse here. The only games that are likely to be made with the engine you end up with are games exactly like yours. This is why I actually think that releasing engines

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help I agree with you in that many of the audio games are quite simplistic. I want to break through the ceiling on that score.Final Fantasy VI and Chrono Trigger (CT especially) are examples of what I consider good turn-based setups, though FFVI

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-16 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Final Fantasy VI was one of the first video games I played, back when I had the vision to (admittedly by literally leaving noseprints on the monitor) read the menus in it. I do not consider Final Fantasy VIs combat to be good. I had someone helping

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-15 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hello there! Jaide, Im not the progammer kind neither. But I have a long time experience with both videogames and tabletop rpgs. I can also gladly lend you my voice for a character if needed. So far, my main metod of contributing is playtesting

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-15 Thread AudioGames . net Forum — Developers room : Jayde via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help The overarching plot is made, yes...in the sense that I know where the story is going and vaguely how I want to get there. I dont know the ins and outs of every character along the way, and I do intend to have more characters in the game than just