Re: Introducing: Out of Sight Games

2015-12-12 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Quick replies while I have a second:Hanif - in what ways do you mean? It'll certainly have a lot in common with Final Fantasy, as both are fantasy-themed RPGs. Were there specific similarities you were wondering about?sswwaaiikkee - I've mentioned

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: Introducing: Out of Sight Games I found all classes prety interesting. As a tabletop rpg gamer, I tend to vary playstyle quite often but in general, I prefer more self sufficient or unusual classes that can do some crafting or fight on an unexpected way like bards or tricksters

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I think you answered your own question: "More story, a different setting, and more exploration." I hope the combat will be engaging enough in its own right - mostly due to the sound design, and the different options available to you.

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Introducing: Out of Sight Games One thing I worry about though, is this would turn into another entombed with more story, a different setting and more exploration. what I mean by this is: If the combat is turn based, its most likely that combat will simply involve mashing the arrow

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Haramir - great question. This was one area we spent some time really considering because you're right, it's hard to differentiate between the two in a turn-based system. We tossed around  few ideas that may have differentiated them even more than we're

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: Introducing: Out of Sight Games hi Joseph maybe is game trailer? URL: http://forum.audiogames.net/viewtopic.php?pid=242332#p242332 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: Introducing: Out of Sight Games hi josef, will this game be similar to final fantasy or other J-RPG's? URL: http://forum.audiogames.net/viewtopic.php?pid=242309#p242309 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-12-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games I would start out by the warrior to learn the game, see what's all about and complete the game the first time. Then I would choose the thief because I sometimes find magic spells pretty strange and it can take a while for me to get used to. Don't know

Re: Introducing: Out of Sight Games

2015-12-10 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Introducing: Out of Sight Games So I'm wondering, is the game dialogue between the characters done with professional voice acting or is it using your screen reader? I wouldn't mind ither way, it would just be good to know. URL: http://forum.audiogames.net/viewtopic.php?pid=242155

Re: Introducing: Out of Sight Games

2015-12-10 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games The short answer to your question is - if you're a lone warrior, you might encounter a ghost. If you do, you can not win. (Though the idea of some unexpected, but thematically appropriate, way of defeating undead creatures is pretty interesting. I

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey all,Sorry I haven't given you anything new or exciting for a while - my job gets super crazy in December and I basically have to step back from game-related things until after Christmas every year.But in lieu of some new info for you all, how about I

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Ooh, good question. Yeah, what class you choose doesn't have any direct impact on the story, just on what skills and other options are available as you progress in level. I like the idea of different classes having different arcs available to them - I

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games still has re-play ability. cool! URL: http://forum.audiogames.net/viewtopic.php?pid=241956#p241956 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Introducing: Out of Sight Games I like the idea of both warrior and mage, but to be honest I'd like to try them all. In a mud called Project Bob I chose a fire mage, but also practiced a few warrior skills. In Alter Aeon, i multi-classed primarily going for mage as that's the one I

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games I like the magic types, but i'd try them all. is this the story the same for each class? URL: http://forum.audiogames.net/viewtopic.php?pid=241951#p241951 ___ Audiogames-reflector mailing list Audiogames

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Yep. We tried to build in replay value in a few ways. 1 - personally, I'd want to go back and play as different classes, to see what kind of skills they have access to, and get to use them. And from a roleplaying perspective, it's just fun to go back

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games That's a great point; versatility, whether gained through the party or by virtue of the class you choose, is always a plus. Especially when it comes to different enemies you may encounter. For example, ghosts are completely impervious to physical attacks

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector
Re: Introducing: Out of Sight Games The first DnD type game I ever played was Wizzardry on the Apple 2, I beat it too, after many hundreds of hours of play. From it I got the way I approach RPGs and Rogue like games.My preference is for parties rather than individuals because then you can

Re: Introducing: Out of Sight Games

2015-12-09 Thread AudioGames . net Forum — General Game Discussion : BlindJay via Audiogames-reflector
Re: Introducing: Out of Sight Games All of the classes have great descriptions, thanks for that.  It sounds like there will be a multi character party so if your main character was a warrior and you encountered a ghost, they can defend while your party's magic user attacked?  Beyond

Re: Introducing: Out of Sight Games

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games [[wow]]. The lengh of the game sounds really great. URL: http://forum.audiogames.net/viewtopic.php?pid=238599#p238599 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : ryok via Audiogames-reflector
Re: Introducing: Out of Sight Games I vote for 1 URL: http://forum.audiogames.net/viewtopic.php?pid=238441#p238441 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: Introducing: Out of Sight Games Stirlock, other than it hasn't been released yet, is there a reason why you aren't able to get into it?Just curious, feel free to ignore me. URL: http://forum.audiogames.net/viewtopic.php?pid=238489#p238489

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing: Out of Sight Games Oh no, I meant getting in on it, as in helping to beta test, giving feedback as a longtime rpg fan etc. URL: http://forum.audiogames.net/viewtopic.php?pid=238490#p238490 ___ Audiogames-reflector mailing

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games I appreciate your enthusiasm - and honestly, we'd love continued feedback. The thing is that right now we have some known issues that we're working on solutions to, and they affect gameplay enough that it doesn't make a lot of sense to have people

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: Introducing: Out of Sight Games Stirlock, other than it hasn't been released yet, why would you not be able to get into it? URL: http://forum.audiogames.net/viewtopic.php?pid=238489#p238489 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Thanks for your votes. Still deciding what to do first, but it helps to hear what you all are interested in.Seal - I am also a huge advocate of built-in game pad support, at least if it makes sense for the game. (I still contend that built-in gamepad

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: Introducing: Out of Sight Games Stirlock, other than it hasn't been released yet, is there a reason why you aren't able to get into it? URL: http://forum.audiogames.net/viewtopic.php?pid=238489#p238489 ___ Audiogames-reflector mailing

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing: Out of Sight Games Man, how I wish I could get in on this thing, have been an avid fan of rpgs since the early 90s. URL: http://forum.audiogames.net/viewtopic.php?pid=238488#p238488 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: Introducing: Out of Sight Games Stirlock, Ah! I make a terrible beta tester. I start enthusiastically, but get so focused on the game that I forget that I'm supposed to be testing it. :-\ URL: http://forum.audiogames.net/viewtopic.php?pid=238502#p238502

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games mr. westhouse. i read what you said about game play and the length of the game, and i just want to say hell yeah. can't wait! lol URL: http://forum.audiogames.net/viewtopic.php?pid=238534#p238534

Re: Introducing: Out of Sight Games

2015-11-13 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector
Re: Introducing: Out of Sight Games Any chance to support gamepads like X360 / PS4?I'm a player who more likes to use gamepads to play video games and this is what audio gaming needs a lot. URL: http://forum.audiogames.net/viewtopic.php?pid=238445#p238445

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Introducing: Out of Sight Games #2 URL: http://forum.audiogames.net/viewtopic.php?pid=238293#p238293 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games Okay. Then I'll vote for number 2. You've previously said that the combat is turn based which is good, but I already have an idea about what turn based combat is like. I would like to see how you would handle navigation, the radars and exploration

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games I would like to see a video with number 2 and 3. Both navigationn,, the radar and combat. URL: http://forum.audiogames.net/viewtopic.php?pid=238236#p238236 ___ Audiogames-reflector mailing list Audiogames

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Introducing: Out of Sight Games I'd like to see something that explains both the navigation system and a bit of the combat system. URL: http://forum.audiogames.net/viewtopic.php?pid=238239#p238239 ___ Audiogames-reflector mailing list

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey, I said which ONE of these - you guys are cheating :-P I want to be sure that we're able to do a handful of these little demos as time goes on, so that we can give you one every now and then as we finish the game. So I want to keep them pretty topic

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games I vote for combat. URL: http://forum.audiogames.net/viewtopic.php?pid=238257#p238257 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games Combat would be my personal vote. Can't wait to see what comes out of these little demos... and whatever the topic is I'll be keeping my eye on all three. lol URL: http://forum.audiogames.net/viewtopic.php?pid=238255#p238255

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : joshknnd1982 via Audiogames-reflector
Re: Introducing: Out of Sight Games hey any chance this will also become an apple tv game for the 4th gen apple tv? URL: http://forum.audiogames.net/viewtopic.php?pid=238246#p238246 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Extraordinarily unlikely. It's going to make heavy use of the keyboard, so the closest it'll ever come to the Apple TV is a possible Mac version in the future. Sorry for the disappointing news. URL: http://forum.audiogames.net/viewtopic.php?pid=238249

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: Introducing: Out of Sight Games While combat is important, except for fighting games, you are generally navigating more than you are fighting.And when I play games, I enjoy exploring much more than I do fighting.So I vote for 2. A narrated audio demo of some of the game's navigation

Re: Introducing: Out of Sight Games

2015-11-11 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing: Out of Sight Games My vote is for combat personally. I can't wait for this thing. Will also look forward to what the title will be. URL: http://forum.audiogames.net/viewtopic.php?pid=238274#p238274 ___ Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-11-04 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games It will be paid - less because we feel like "we deserve it", and more because we want a budget for our next game so that we can really take things to the next level. But we're going to try to keep the price point reasonable enough that everyb

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games awesome. now my brother and i can have a contest when it gets done. lol URL: http://forum.audiogames.net/viewtopic.php?pid=237161#p237161 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: Introducing: Out of Sight Games @josef: it seams to me that this one is the most excellent project and I am looking forward to the game.also, for the game, will you add voice actors or will you use a screen reader support? URL: http://forum.audiogames.net/viewtopic.php?pid=237188

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games @threeblacknoises: We've definitely drawn some inspiration from old-school story-driven RPGs like Final Fantasy. Ian grew up playing old SNES RPGs like Final Fantasy and ChronoTrigger; I cut my teeth on games like the Elder Scrolls and Knights of the Old

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : GeneWarner via Audiogames-reflector
Re: Introducing: Out of Sight Games Unless I missed it, I don't see anywhere where it is mentioned what platform this is being developed on. It seems like Windows, but too many times in the past was my interest piqued in a game only to find out later that it was on iOS or Android

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: Introducing: Out of Sight Games i'm impressed about how fast owr questions are answered by Joseph, you're going the right path, this is the perfect way to become a trusted developer in a short time. please keep it this way! URL: http://forum.audiogames.net/viewtopic.php?pid=237236

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Gene - honestly I can't remember if I mentioned the platform or not. Yes it's Windows, for now. Ian and I have talked about the possibility of eventually porting the release for Mac, which I think would be fantastic - but that's easy for me to say, cause

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi.[[wow]]. This sounds really awesome. Sounds like what's what we have waited for in many years.I hope this game will be payed because you have deserved it, and I hope you'll make a protection system so the game can't be cracked, because you have

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
Re: Introducing: Out of Sight Games [[wow]]!Just, [[wow]]!An actual fantasy, true fantasy, RPG in english for the blind as well a sighted players!I can't wait for some kind of trailer or something.From what I'm reading, this looks to be something along the lines of an old school Final

Re: Introducing: Out of Sight Games

2015-11-03 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Yes - hopefully we can make a game that is equally enjoyable for both of you. Imagine if we could start to see the walls between "mainstream" and "accessible" games break down? If people started building accessibility into the

Re: Introducing: Out of Sight Games

2015-11-02 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Minor update - that graphic artist I mentioned is definitely interested - the only possible obstacle is technological. We need to make sure that his scanner is able to capture his artwork with the level of detail we need, because he's lost access

Re: Introducing: Out of Sight Games

2015-10-24 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello,I'll certainly pay for this game once it comes out, it sounds intriguing. URL: http://forum.audiogames.net/viewtopic.php?pid=236010#p236010 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-10-23 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello;Please make it so that we can either skip scenes once we've played through them for the first time, or make it so that enter or another key skips through ccutscenes all together.I'm sure you've done this already but please make sure the game works

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Yeah, I definitely know what you mean. Even if we don't release a demo, we'll definitely make some walkthrough / gameplay samples available so that hopefully you can get an idea of how the game feels, by listening to one of us playing it. URL: http

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games We may release a free demo in tandem with the full paid release - probably would let you explore the town, and one of the maps outside the city limits, or something like that. Or we might not...we haven't come to any decisions about that yet

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hey hey! Yes, you absolutely caught my interest in this project!I got a little question. Will you give us a little little demoversion to explore the first steps to see what we got here? URL: http://forum.audiogames.net/viewtopic.php?pid=235779#p235779

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector
Re: Introducing: Out of Sight Games Yes yes, i see and understand. I realy hope you will release a demo. It is the best way to ... oooh how can i say, to learn how the game feels. I hope you understand. URL: http://forum.audiogames.net/viewtopic.php?pid=235799#p235799

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: Introducing: Out of Sight Games Sounds good to me. I do wonder how hard it'd be to make something like the tales series into audiogame.  But, you've peeked my curiosity, and I'll be checking it out when it's done. URL: http://forum.audiogames.net/viewtopic.php?pid=235803#p235803

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games So, potentially exciting news: I'm currently in talks with an artist who's interested in providing some hand-drawn artwork for the game's graphics. For those of you with sighted friends and family who might also enjoy the game, hopefully this will all

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing: Out of Sight Games [[wow]] very cool. Would love to stream on twitch, and this could be something people could enjoy watching. URL: http://forum.audiogames.net/viewtopic.php?pid=235768#p235768 ___ Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-10-22 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Haha, as opposed to watching a wite circle moving around on blocks of green and grey and brown? Yeah I suppose that wouldn't be too engaging. I'd never really thought of the prospect of sstreaming an audiogame on Twitch. Hmm... URL: http

Re: Introducing: Out of Sight Games

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi, yes you can call me SSS it does not matter, or you could call me Steve, I don't mind it either. This game sounds great though. Just keep those updates coming, I'm really interested URL: http://forum.audiogames.net/viewtopic.php?pid=235649#p235649

Re: Introducing: Out of Sight Games

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games that makes sense and i new that there just mainly for people who could see them. i just like learning about new things. thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=235708#p235708

Re: Introducing: Out of Sight Games

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games that makes sence and i new that there just mainly for people who could see them. i just learning about new things. thank you. URL: http://forum.audiogames.net/viewtopic.php?pid=235708#p235708

Re: Introducing: Out of Sight Games

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Naruto, I don't know if this will make sense or not, but basically what we mean by "top-down" graphics is that the graphics represent things as if you were watching them from above. So the character's position is represented in the center of

Re: Introducing: Out of Sight Games

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games [[wow]]. I'm really excited about this... URL: http://forum.audiogames.net/viewtopic.php?pid=235616#p235616 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi.[[wow]], this sounds really exciting.I have a few questions:1: How many hours does it take to beat the storyline? Are their side quests like missions and extra things to do than following the main path in the storyline?2: Unlockables, trophies

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi,Is this a title you are *hoping* to release this year? URL: http://forum.audiogames.net/viewtopic.php?pid=235560#p235560 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello.I'd also be very interested in testing the game for you if that is possible.I too, would buy this game if it is a game that you need to pay for.If not; I'll still donate. I'm guessing you're going to make a website and all that?Thanks and I hope

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games I'm definitely looking forward to it! Turn-based combat is definitely ideal for the style of rpg I see this as being, though I'm not sure, of course. I like realtime action myself, but those are better suited to action rpgs like Shadow Line, Zelda

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Haha, sorry Brad, we don't currently support tree-smashing. Hopefully the game world will be large and engaging enough that you'll be too busy doing other things to notice that you can't wage war on nature.Well, actually, there are Tree-kin to fight

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games ...so what you're saying is, $99.99? Got it!I promise, it will be less than that.I have toyed with the idea of doing an audio trailer. Whether or not you get a full-on trailer or not, there will definitely be some audio sneak-peeks made available as we

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello;If we can here a trailer with perhaps your best sounds, then we'd probably donate more and or pay more knowing that this is the kind of amazing audio quality we're going to get.I can't wait for this.I prefer games like this where you can walk

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello Joseph. I am a big fan of rpg games and can't wait to see this one alive.Will the game be sold? I ask this just out of curiosity, I have absolutely nothing against buying a game like this. And a quick final question. Do you guys need any testers

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Regarding release date: Our hope is to release the game in spring/early summer of 2016. While a decent portion of the game is ready to ship right now, there's one significant part that will require a few months to get in place (more about

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games as long as it's less then 100 bucks, i'll buy lol. keep up the good work. hay, can you make a trailer? lol URL: http://forum.audiogames.net/viewtopic.php?pid=235567#p235567 ___ Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello;I am the smasher of all things pretty! Fear me flowers! fear me!Braad smsh! URL: http://forum.audiogames.net/viewtopic.php?pid=235575#p235575 ___ Audiogames-reflector mailing list Audiogames

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games I'm the protector of the flowers. stay away from my beauties.. lol URL: http://forum.audiogames.net/viewtopic.php?pid=235587#p235587 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Introducing: Out of Sight Games I'm looking forward to this game. I'm a bit skeptical about new game announcements though--Edge of Winter got me down a bit it's still not out.Though, Ian Read is very good with development, has a proven track record with Tactical Battle, and I wonder

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Introducing: Out of Sight Games Hi again,Is this game a side scrolling environment, 2d, or text-based? URL: http://forum.audiogames.net/viewtopic.php?pid=235596#p235596 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Introducing: Out of Sight Games I'm looking forward to this game. I'm a bit skeptical about new game announcements though--Edge of Winter got me down a bit it's still not out.Though, Ian Read is very good with development, has a proven track record with Tactical Battle, and I wonder

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Orin: Trust me, I understand your skepticism. That's one of the reasons we're just now saying anything. Like I said, we've been working on this project for a long time - and I did not want to be that guy who says, "Hey guys, we're making a

Re: Introducing: Out of Sight Games

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Naruto - Great question! Ian and I want the game to be as accessible as possible, and accessibility doesn't just mean "blind people can play it." I've got lots of sighted friends who'd like to play it too, so we're trying to bear that in mind.

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Introducing: Out of Sight Games Sounds intriguing.. can't wait to try this! Would also love to help with design in any way I can, if possible. URL: http://forum.audiogames.net/viewtopic.php?pid=235440#p235440 ___ Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Haha, I'm glad. I initially pushed for real-time combat, but more sober heads prevailed - and it's a good thing, too. For this game, it works great, and opens up a lot of opportunities. Another style might be better suited for another project

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing: Out of Sight Games Same here, have been a fan of mainstream rpgs since I was a kid. Will be interested to see what the combat will be like. URL: http://forum.audiogames.net/viewtopic.php?pid=235445#p235445 ___ Audiogames

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Stirlock: For this first game out of the chute we decided to go turn-based, just to make our lives easier. But we've made efforts with the sound design and other mechanics to try and make the combat as immersive and visceral as possible, hopefully

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Introducing: Out of Sight Games Great to hear this! I'll definitely be trying this out when you guys release! I really like story games too. URL: http://forum.audiogames.net/viewtopic.php?pid=235432#p235432 ___ Audiogames-reflector

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing: Out of Sight Games Hmm, what type of game are you making? Really hope it's an rpg, we have way too few of those in english. URL: http://forum.audiogames.net/viewtopic.php?pid=235427#p235427 ___ Audiogames-reflector mailing

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games It is, in fact, an RPG - a fantasy RPG, to be exact. RPGs were always my favorite game genre when I could play video games; one of the things I really wish we had more of was games that place an emphasis on story and character development, but also

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello;This sounds awesome!I really like RPG's like entombed and can't wait for entombed 2 or II to come out.I know you can't say much but could you answer 2 questions? If not that's fine and I understand and will still be waiting for this awesome game.1

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Introducing: Out of Sight Games Hello;Thanks for the answer. I think this is going to be amazing. URL: http://forum.audiogames.net/viewtopic.php?pid=235479#p235479 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Introducing: Out of Sight Games I always loved playing rpgs with sighted help. so this will be awesome. if this can't be answer now, i understand, but will it have graphics? it would be cool, if i could get my family and friends involved with playing audio games, but they always say

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: Introducing: Out of Sight Games Brad: to answer your second question, the world is probably closer to that of Shadow Line (I'm assuming - I still haven't gotten around to playing it). In Entombed, you have a randomly generated dungeon to explore, whereas in this game you have various

Re: Introducing: Out of Sight Games

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: Introducing: Out of Sight Games i have high expectations for this game!.Now that i know that the maps are not randomly generated, i supose story will change things on the maps if necessary, and if this game is heavily focussed on story (i hope so) then, like they sai, just shut up

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