Re: The Synthizer Thread

2020-05-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @23Yes I will be, but no it's not there yet. As I said this is very early alpha quality stuff that doesn't even quite have the "I can put a source in 3d" bit done.Also, though this isn't the place, you can't encrypt assets effectively no matter what you

Re: The Synthizer Thread

2020-05-25 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: The Synthizer Thread @camlorn, will you add in the option to load bytestreams? You might have done so already, I haven't looked at this fully yet. Asking for the purposes of encrypting one's assets. URL: https://forum.audiogames.net/post/533404/#p533404 -- Audiogames-reflector

Re: The Synthizer Thread

2020-05-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread We have Python bindings. You can pip install synthizer.  It probably runs on your machine, but maybe not, because I haven't tested it on anything but mine yet and have spent almost all of the last 3 days coding as fast as possible to get us over this hurdle

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread Fixed the lifetime issues.  I think it won't freeze anymore, but no promises.  Next up is Python but as usual with software the other stuff this weekend took more time than I'd have liked, so it might not happen for a week or so. URL: https://forum.audiogames.net

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @19Problem is that I only have 2 walls because this is a nice open floor plan where the kitchen and the living room sort of flow into one another.  It is actually very nice, that's not sarcasm, but one of the speakers would be literally on the microwave and that's

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: The Synthizer Thread Thanks for the explanation. Clang 9 should be sufficient--I thought 10 was a hard requirement.Regarding 5.1 setups, I snagged a Vizio '45 5.1 soundbar on Amazon for $250 or so a while back. The bar itself is the most complicated bit, but it sits on my desk in front

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @17It's C++17, maybe with C++20 features.  Trying to use older C++ versions or to specifically track the required C++ standard is a massive maintenance burden in the specific case of this being a weekend project that I still want to move on quickly.  The recent C

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: The Synthizer Thread Any chance this may not need the latest and greatest LLVM at some point? I'm a bit worried about projects' likelihood to adopt this as a dependency if it only builds under 10.I.e. the Godot folks desperately need a better audio subsystem than what they have now

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @14It actually is just calling a few functions.  Probably more than people are expecting, but the current header is only like 15 and the linked example only uses 6 or 7 of them, at least if my it's early in the morning brain is remembering properly. URL: https

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @12The language is C++, with a C API.You can probably call it from Purebasic, but I can't just answer a couple questions and have you doing it.  You'll need to learn to read C headers and figure out how Purebasic maps them.  But since Purebasic is basically C

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: The Synthizer Thread Post 12: Google it, please! It’s not that hard Also, it’s going to be a lot more complicated than just wrapping a few simple functions. URL: https://forum.audiogames.net/post/532896/#p532896 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: The Synthizer Thread Post 12: Google it, please! It’s not that hard URL: https://forum.audiogames.net/post/532896/#p532896 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: The Synthizer Thread

2020-05-24 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: The Synthizer Thread Is this dll in a usable state as of yet? URL: https://forum.audiogames.net/post/532847/#p532847 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: The Synthizer Thread hijust out of curiosity, what language is this program made in?Also, if you provide a readme displaying how to rap the functions and their var types, I could quite easily make a rapper, I just need the fundamentals, and am not sufficiently knowledgeable in whatever

Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @10The short answer is yes for now to BGT and Python is coming.If by work with Python do you mean "could I get out ctypes and use this by writing my own wrapper" then yes, but I suspect what you want is pip install synthizer, which we are close to.B

Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: The Synthizer Thread Hi.@Camlorn, so, for the time being, it'll work only work with C, or will it work with Python?Also, since its C, will it work in BGT? Just out of curiosity URL: https://forum.audiogames.net/post/532820/#p532820 -- Audiogames-reflector mailing list Audiogames

Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @8If you or someone else writes and maintains it, yes. Otherwise no.  Even if I had a particular interest in non-mainstream languages, if I start being responsible for all the bindings, I won't have time to write the library itself. URL: https

Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: The Synthizer Thread wow, cool!Will there be a pure basic rapper for this?It's my native programming language and the sound3d in it is less than optimal. You can't even tell the different from behind or in front sounds. URL: https://forum.audiogames.net/post/532809/#p532809

Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread We now have:A basic C API. Example here.  This is fragile; in particular there's at least one concurrency related thing that I haven't found yet, which seems to be causing rare crashes/freezes.  If you want to try it synthizer.h is the functions

Re: The Synthizer Thread

2020-05-23 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread We now have:A basic C API. Example here.  This is fragile; in particular there's at least one concurrency related thing that I haven't found yet, which seems to be causing rare crashes/freezes.  If you want to try it synthizer.h is the functions

Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: The Synthizer Thread @5I'm doing the most important things first, but I plan for this to go as far as allowing DSP-capable people to write their own effects.  I don't think that I will be matching OpenAL parameters however, both because OpenAL actually provides way more than is useful

Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: The Synthizer Thread Hi.Last time I tried Open AL I thought that I saw some filters which you can apply to the effects. Are you planning to add those, or is reverb going to be the only thing you add besides HRTF? URL: https://forum.audiogames.net/post/523364/#p523364

Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: The Synthizer Thread Will be following this. THanks for the effort URL: https://forum.audiogames.net/post/523324/#p523324 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
Re: The Synthizer Thread yeah. i also can't wait for a python rapper. URL: https://forum.audiogames.net/post/523242/#p523242 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net Forum — Developers room : ambro86 via Audiogames-reflector
Re: The Synthizer Thread Thanks Camlorn, finally an engine that really makes 3D sound heard. I hope the Python wrapper will arrive soon. URL: https://forum.audiogames.net/post/523225/#p523225 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

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