Re: ideal way of creating a map parcer?

2015-10-11 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi.I'd like say, just a smiple thing. The topic is about bgt, but why do you refering to python? If you want to discuss about other languages, go to another topic.And cthoth why do you think that the python is best programing language in the earth

Re: ideal way of creating a map parcer?

2015-10-11 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: ideal way of creating a map parcer? MODERATIONColtonhill, I understand that you are frustrated but posting insults or personal attacks are against the forum rules.  Please refrain from doing so in the future.  Consider this a warning.I hate giving out warnings, haha.I don't know about

Re: ideal way of creating a map parcer?

2015-10-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? @momo7807, the reason we're all on rants about Python and other programming languages is primarily because of Ctoth. Don't ban me for this, please! But if ctoth had learned to shut his trap in situations like this a long, long time ago, then none

Re: ideal way of creating a map parcer?

2015-10-11 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: ideal way of creating a map parcer? I have an idea. He's already had his question answered, hasn't he? Why don't we just delete the thing URL: http://forum.audiogames.net/viewtopic.php?pid=234551#p234551 ___ Audiogames-reflector mailing

Re: ideal way of creating a map parcer?

2015-10-10 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: ideal way of creating a map parcer? I hope i don't get banned for this. I'm not going to be harsh, I agree with sam entirely. I use bgt, am in no way a perfect coder, if you want good for beginners you'll have to go with something in c or based on c. Left brace just helps me a little

Re: ideal way of creating a map parcer?

2015-10-10 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Yeah. I wouldn't do python because I fin dit prety dfificult, i'd probably do c# or c++. URL: http://forum.audiogames.net/viewtopic.php?pid=234488#p234488 ___ Audiogames-reflector mailing list

Re: ideal way of creating a map parcer?

2015-10-10 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Well he can in truth make libAudioVerse for just Python if he so wishes. It's just that if it's for audio games... well he'll need some serious acts of god in terms of miracles. Perhaps I will switch to Python but that wouldn't be because I bent

Re: ideal way of creating a map parcer?

2015-10-07 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Figured i'd throw my hole take in the matter. There are quite a fiew people I agree with. Aprone, danny, and severestormsteve, well, well said in my opinion. I just came on this topic and red everything from beginning to end. Hmmm. I think, why

Re: ideal way of creating a map parcer?

2015-10-07 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Figured i'd throw my hole take in the matter. Keep in mind some of this could sound a bit harsh, and I could be exadurating a bit in parts. But this is what I think about the hole thing. All of it is only my opinion. There are quite a fiew people I

Re: ideal way of creating a map parcer?

2015-10-07 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Figured i'd throw my hole take in the matter. There are quite a fiew people I agree with. Aprone, danny, and severestormsteve, well, well said in my opinion. I just came on this topic and red everything from beginning to end. Hmmm. I think, why

Re: ideal way of creating a map parcer?

2015-10-04 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? This quote is from a rather different discussion, but I feel like the basic thrust of the matter is broadly applicable. I've seen it in teachers; I've seen it in myself; I've seen it in lots of places where smart people show up, and it almost never

Re: ideal way of creating a map parcer?

2015-10-04 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? @aprone, agreed. It's just sad how some people think that they have to do that in order to get their point across. Sometimes, it reminds me of attention seeking brats. Seriously! That's what they sound like: attention seeking brats who have nothing

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Last I recall, learn python the hard way was mainly syntax and etc. Has this significantly changed? because you do need to do one, if not LPTHW then some other book. Trying to develop games without completely knowing the syntax is, well...let's just

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? hm. Oh is it now Druv? That would've been a useful tidbit to know when being commanded to read it and switch! URL: http://forum.audiogames.net/viewtopic.php?pid=233682#p233682 ___ Audiogames

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Okay, I didn't say that, (and if I have, I apologize), so please don't rage at me. Thanks! anyhow, yes, yes it is. Also yeah, there aren't much examples of audiogames in python. I'm trying to fix that but i'm neither a math guy nor a physicist so I

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? @dhruv, you do realize that the Python tutorial is also a good way to learn Python? It's not a good "introductory" course, but it still teaches you Python. URL: http://forum.audiogames.net/viewtopic.php?pid=2336

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: ideal way of creating a map parcer? MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other

Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector
Re: ideal way of creating a map parcer? MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? I'm in agreement with Danny here. Another point I'd like to bring up, is the fact that the question asked here was "An ideal way of making a map parser". For the 2 or 3 people who decided to storm in and start up a mud war, there was no re

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: ideal way of creating a map parcer? * renders 10 dollars to make unity accessible * just kidding, I don't have that much money in the firstplace. The reason I put that disclaimer at the end of my last post is because I was expecting, at the very least a moddoration warning for how

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi,May I suggest you actually try to learn python for a bit? I'm not going to say what is better than what, because I just don't care anymore. But i'd ask that you at least try it. If it sucks, then it sucks, you've learned a valuable lesson and you

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Hi Druv,(this is not meant to be a lashing so you can go ahead and read and don't expect to have your head bitten off).  Perhaps that is a great suggestion. In fact I've enquired multiple times to Camlorn about Python and the stuff it is capable

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? *Rambles for 2.3KB**Decides to cut it and start a Python topic instead* URL: http://forum.audiogames.net/viewtopic.php?pid=233576#p233576 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Just thought I'd add a little something.  You know how Druv said he doesn't care anymore? I'd like to ask why any of you... cared in the first place. Oh wait you didn't. If you did you'd have helped instead of taking out your metaphorical whip

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? Look, Camlorn. Your little rant on post... ah, 18? It wasn't exactly helpful. All you do is go on and on about how Purebasic is bad. Right now, all you do is complain, complain, and complain some more. So, if your going to complain about our faults

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? Wholeheartedly agree with Severestormsteve1 here. I hate ranting at people, but sometimes it seems like the only damn way they'll understand is if to be rude to them. I know, I know, I shouldn't do it, but don't deny that you wouldn't do the same

Re: ideal way of creating a map parcer?

2015-10-02 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? This doesn't seem like the sort of forum where a whole subject can get banned, but I'm starting to think we should all write a post on the strengths / weaknesses / our likes and dislikes and preferences, lock them, then never speak of it again

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: ideal way of creating a map parcer? I'd actually like to port my games to python, but it sounds kind of complex... But hey, it's an interesting thought. URL: http://forum.audiogames.net/viewtopic.php?pid=233475#p233475 ___ Audiogames

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? I understand where your coming from, Camlorn, but the way he wront post 6 made it sound like Python was the best language on the entire planet. URL: http://forum.audiogames.net/viewtopic.php?pid=233474#p233474

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector
Re: ideal way of creating a map parcer? CAE_Jones wrote:Having said all that, I just spent the past 3 days trying to construct, from scratch, a system of tunnels and spherical spaces in an otherwise solid space, and after everything, nothing connects the way I expected it to, and for some

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? The only reason I get angry when people bring up Python and its capabilities on this forum is because every python programmer (mostly ctoth) has basically gone on and on about python this, python that, python this, python that, etc. None of you have

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: ideal way of creating a map parcer? Mweh, here's my little view on this.  I code in pure basic, for the time being. I know of a way, using the preference library, to code a procedure, with a map file as parameter, and parse it, in less than 20 lines depending on how many different

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: ideal way of creating a map parcer? Okay wait wait wait.I don't have to tokenize anything.  I just have to yaml.load(file("mymap.yml")), replace yaml with json, pickle, or any of several other formats of your preference and reuse the same line.  I see no way in which this

Re: ideal way of creating a map parcer?

2015-10-01 Thread AudioGames . net Forum — Developers room : danny via Audiogames-reflector
Re: ideal way of creating a map parcer? Here's a harsh reality check. I'm going to say it, weather you like it or not. Because i've about had enough of the hole situation of programmers.First off camlorn. Just because you know 10 years of programming. Just because your developing

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: ideal way of creating a map parcer? *drops a dead horse**pulls out a whip*Ahem.You know, if you used a higher level language, maybe even one inspired by a particular British comedy troop, a lot of this stuff becomes a simple matter of calling a library function that someone's already

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: ideal way of creating a map parcer? Ethin, you need to stop.  If people feel as you do, then they simply won't take ctoth up on his advice.  If you're right, then they'll take him up on it and come back and join you in your crusade.  If you're wrong, then you learn that you're wrong

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? I guess it would be wrong to say that python is the easiest language for beginners in terms of syntax (though if you don't use the most esetaric features, it can be said to compete with easier languages like basic and etc), but if we consider

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? basic was the default programming language for beginners in the 90s and early 00s. Schools got on a Java kick for some reason in the mid-late 00s, but it's apparently Python now.I wouldn't call it especially beginner-friendly, in the sense

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? Ctoth, ctoth, ctoth. Why do you and so many others love to say that Python is the best programming language? And don't tell me that you didn't intend it to mean that, because your message means it. I have said this over a million times, and I

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: ideal way of creating a map parcer? http://morepypy.blogspot.in/2011/08/pyp … tring.htmlif we take pypy (ruffly) to be 7x faster than python (http://speed.pypy.org/), then the time taken by pypy to do 100 string opporations is 0.85 seconds (see above post). With that, we can asoom

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: ideal way of creating a map parcer? Actually, BASIC is the best language for beginners. Python is more an intermediate to advanced language; C, C++, D, Java, etc. are for advanced programmers to experts. URL: http://forum.audiogames.net/viewtopic.php?pid=233434#p233434

Re: ideal way of creating a map parcer?

2015-09-30 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? (Psst: here's my Box2D test. Yes, I made extra variables so I wouldn't have to remember to capitalize true and false. 10 years in Java / _javascript_ / BGT tends to form habits, and I'd rather wait to break them until I know it's worth it.)from Box2D

Re: ideal way of creating a map parcer?

2015-09-28 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector
Re: ideal way of creating a map parcer? Some suggestions, hope it helps:1. Maybe you don't need to test this. The game will act weird, that's all. A separate script could test the map without taking time each time you load the map, or the map maker will test his map anyway.2. About

Re: ideal way of creating a map parcer?

2015-09-28 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? If he's using BGT, there isn't really a good physics engine available. And most of the simplest engines out there couldn't be linked to BGT very easily (at least not without Philip Bennefall or whoever he hands it over to). The most that could

Re: ideal way of creating a map parcer?

2015-09-26 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector
Re: ideal way of creating a map parcer? You seem to understand the basics of what you need to do for parsing the file. You seem to be confused about making sure to detect errors such as 2 rooms existing in the same set of coordinates. Thats a different problem entirely. URL: http

Re: ideal way of creating a map parcer?

2015-09-26 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: ideal way of creating a map parcer? I don't seem to have my latest attempt at optimizing 2D geometry functions on me at the moment, but you probably want to check for rectangle collisions. (This might not be the case--it really depends on how your engine is set up--but it's still