Re: why developers should port their games to the Mac

2019-10-07 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: why developers should port their games to the Mac @138 Yeah I'm confused too. URL: https://forum.audiogames.net/post/466710/#p466710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: why developers should port their games to the Mac

2019-10-07 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @137, um. OK. Then. That... was unexpected. URL: https://forum.audiogames.net/post/466696/#p466696 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: why developers should port their games to the Mac

2019-10-07 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector
Re: why developers should port their games to the Mac The point I was trying to make was that although I do find Mac in many ways preferable to Windows, I in no way think Mac is better than Jesus.. Thats all. Technology is ever changing, and who knows whats coming in the future. URL

Re: why developers should port their games to the Mac

2019-10-06 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector
Re: why developers should port their games to the Mac I do see validation in both arguments, I just want to say that.. There are functions Macs can't perform, but you just learn to get along without them. haha URL: https://forum.audiogames.net/post/466587/#p466587 -- Audiogames

Re: why developers should port their games to the Mac

2019-10-06 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector
Re: why developers should port their games to the Mac I've never been an Apple fan boy, but a big selling point was having voiceover built right into the computer, and not having to spend a grand on Jaws.. I even said in my post from a few days back that Apple's $100 a year charge

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac IT is a good idea, unfortunately doesn't make financial sense though because it, quote, doesn't satisfy the masses.PR has the advantage of going straight to the engineers. Customer feedback winds up in an endless void. URL: https

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: why developers should port their games to the Mac @Jack: Point taken. It would be nice to know just how many blind people report things like VoiceOver clunkiness on the Mac or no reliable way to find accessible games on the App Store directly to someone in Apple who can do some moving

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac There's a big difference between Apple noticing games and Apple actually helping with infrastructure. Apple knows that these games are around, they're just the ones sitting back and enjoying the entertainment and reporting on it as far

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: why developers should port their games to the Mac @129:Note: I never said that any company has ever done it; that doesn't mean it shouldn't be done. All of us who use Apple products know Apple's always been big on accessibility. So why can't a company that's been so supportive

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: why developers should port their games to the Mac @JackI use C and C++, leaning towards pure C, so I will have no trouble building on more or less any platform that I can get my hands on as long as I can access its libraries and so on. I have been spending time this year building new

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac tayo.bethel wrote:How many audiogame developers have worked directly with Apple? I'm betting the answer is very few, aside from the long review process of getting the games on the App store. How many VoiceOver users are actual Apple

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac @PhilipBennefall:As far as I'm concerned there has never been a better time to jump into ios development, considering Swift UI has gotten a major rework. Voiceover accessibility is finally center stage to an XCode update, so if you're

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: why developers should port their games to the Mac I don't have a Mac and have never really used one, but we deal a lot with Apple at my work where I am the lead developer. We have had a good experience for the most part. In terms of audio games, if you make commercial products the $100

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: why developers should port their games to the Mac @Jack: I think it all comes down to two things, security and trust. With Google, it's basically we'll give you this software and for the right to look over your shoulder on a frequent basis you can do whatever you like, so long as you

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac It'll make a difference for whoever takes advantage of it. The way they do things is so off it's not even funny. Any app coded in Swift UI and developed to be cross-platform will work just fine. Many games probably use custom engines

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: why developers should port their games to the Mac Hi:Does anyone think that Project Catalyst will make a difference to audiogaming? Would blind developers be willing to work with it to bring iOS apps to the Mac? Or is this just a case of games for everyone else? Would like to see

Re: why developers should port their games to the Mac

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Some external hd's offer a better ntfs driver from Paragon, particularly those from Seagate. You should obviously still get into the practice of safe-ejecting the drive, but it's a more stable solution. Although the only time you

Re: why developers should port their games to the Mac

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : Jaidon Of the Caribbean via Audiogames-reflector
Re: why developers should port their games to the Mac hmmm. I wonder what was your windowws computer. Don't blame the OS for hardware issues. Blame the manufacturer. Anyway, I barely know any bline person that uses a Mac book. Or anyone, to be exact. WWindows is on top. That 100 dollars

Re: why developers should port their games to the Mac

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector
Re: why developers should port their games to the Mac roelvdwal wrote:A chkdsk over it will recover most of it, except the new files you copied. Note: ntfs3g is hard to install and you need at least to disable system integrity protection, using something like xfat would be safer

Re: why developers should port their games to the Mac

2019-10-03 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector
Re: why developers should port their games to the Mac roelvdwal wrote:A chkdsk over it will recover most of it, except the new files you copied. Note: ntfs3g is hard to install and you need at least to disable system integrity protection, using something like xfat would be safer

Re: why developers should port their games to the Mac

2019-10-02 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector
Re: why developers should port their games to the Mac I used Windows until 2017 when I got my first MacBook. I couldn't figure out how to produce my own music, but in less than a year I could on a Mac.. Jaws took me years to figure out how to use comfortably, but VO took a few months. I've

Re: why developers should port their games to the Mac

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac What you need to realise with third-party ntfs drivers is that they are reverse-engineerd from the real thing. And that's bound to be less stable than a filesystem driver for a filesystem with actual known specifications. That said

Re: why developers should port their games to the Mac

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector
Re: why developers should port their games to the Mac I used paragon software on windows, never worked. The only bad thing about ex-fat is taht files upwards from 4 gb are just not a possibility. That is challenging when you have larger video files and then interchanging things becomes

Re: why developers should port their games to the Mac

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Well that's a real bummer. I couldn't imagine it not working, since the extFS driver works just fine. Then again, Mac OS Extended and Linux Extended filesystem are probably a bit more closely related than ntfs. URL: https

Re: why developers should port their games to the Mac

2019-02-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Do not use Paragon NTFS. I tried to use the program for a half year, which result in messing up all the data on my harddrive. That's my experience though, not saying this is what happens to everyone.My solution is to format

Re: why developers should port their games to the Mac

2019-02-04 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac VLC isn't half bad (I used it on one of my machines) but the lack of true system-wide hotkey support was a slight nuisance.As for NTFS: You can get Paragon NTFS for mac, but that's a paid product (although often times you'll see

Re: why developers should port their games to the Mac

2019-02-04 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector
Re: why developers should port their games to the Mac That aside, vlc isn’t that bad either. I use it myself on a daily basis, left and right to forward forward / backward respectively, up and down for volume. Never had any complaints. URL: https://forum.audiogames.net/post/409427

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac @Jack: Yes, that's what I exactly mean regarding the danish keyboard hardware.Regarding Fuubar: Sounds like an interesting player. I haven't looked at it, but sounds like I should check it out. URL: https://forum.audiogames.net/post

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector
Re: why developers should port their games to the Mac Ethin wrote: I have a game engine that localized TTS output for all platforms -- Windows, Mac and Linux -- into one file with the only dependencies being Tolk on Windows, AppKit with PyObjC on Mac, and Speech Dispatcher on Linux

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector
Re: why developers should port their games to the Mac Ethin wrote:@105, I have a game engine that localized TTS output for all platforms -- Windows, Mac and Linux -- into one file with the only dependencies being Tolk on Windows, AppKit with PyObjC on Mac, and Speech Dispatcher on Linux

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector
Re: why developers should port their games to the Mac and the original poster has not even replied to their own posts, which is typical. I have felt amazing improvements in windows 10. The only thing I truly dislike about apple is their policies. Mac might be different to use and probably

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @109, which one? The engine where the code is is closed source, but the C interface to NSSpeechSynthesizer is at https://developer.apple.com/documentati … ynthesizer URL: https://forum.audiogames.net/post/409318/#p409318

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector
Re: why developers should port their games to the Mac Built in? Pretty sure YouTube searching and playback is part of a component, specifically this one. URL: https://forum.audiogames.net/post/409287/#p409287 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector
Re: why developers should port their games to the Mac Ethin where is this file. I am very much interested in it. URL: https://forum.audiogames.net/post/409306/#p409306 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @105, na, this can be gotten around. Speech-dispatcher has a Python module, so you can use that. In Mac you have AppKit to use, and on Windows you have Tolk. I don't understand the hype of accessible_output2 since its a bloated software

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @105, na, this can be gotten around. Speech-dispatcher has a Python module, so you can use that. In Mac you ave AppKit to use, and on Windows you have Tolk. I don't understand the hipe of accessible_outut2 since its a bloated sotware

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac I meant to say plugin, lol. URL: https://forum.audiogames.net/post/409300/#p409300 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac And this is true. And don't even get mt started on working with Apple's speech api upclose. Too much trouble for what it's worth. URL: https://forum.audiogames.net/post/409302/#p409302 -- Audiogames-reflector mailing list

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Kyleman123 via Audiogames-reflector
Re: why developers should port their games to the Mac Getting this topic back on track, one thing people have hinted at but not explicitly said, is Lets say the developer has done everything to get there game on MacOS. The problem is the tools aren't there for even the most devoted devs

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : Slender via Audiogames-reflector
Re: why developers should port their games to the Mac Built in? Pretty sure YouTube searching and playback is part of a component. URL: https://forum.audiogames.net/post/409287/#p409287 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Xps/Latitude are generally business machines - I should know since I had a latitude for 4 years lol. Not too bad of a machine either, quad core at 2.7ghz I believe with 8gb ram and a 500gb hard drive not sure if it was an ssd though

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac @darkSecurity, for me, is not everything, but it is very important. There's always going to be a traid-off between convenience and security, but using windows XP is like keeping your front door unlocked (depending on where you live

Re: why developers should port their games to the Mac

2019-02-03 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Hi.@Jack: Thanks for your reply in post 89. I didn't knew about this add on for NVDA. Sounds awesome. I will check that out for sure.Regarding the laptop you have posted information about: Seems nice. But without the danish keyboard

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Something that quite frankly won't be a huge issue when Aira, and Aira Access, is able to go more international. Can't predict anything on that, obvious networking restrictions and all that to be concerned about. But perhaps make

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @SLJ, So just because I make a statement that's a fact I don't know what I'm talking about? Right, like that makes any sense. The only reason you can select your startup disk in Mac is because they use a custom firmware that nicely

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @SLJ, So just because I make a statement that's a fact I don't know what I'm talking about? Right, like that makes any sense. The only reason you can select your startup disk in Mac is because they use a custom firmware that nicely

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac And this, again, is what would make Jobs roll in his grave. This era of Apple is, probably, worst than the old Microsoft in the Balmer era. URL: https://forum.audiogames.net/post/409089/#p409089 -- Audiogames-reflector mailing

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector
Re: why developers should port their games to the Mac Eh...  macs are more or less blindie status items at this point.  Everything that can be done on them can be done in Windows/Linux.  With the exception of ProTools/logic, you can probably get your shit done and in some cases get it done

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah. I wouldn't go purposely stress-testing the vm because it's my primary, and I could always make a backup penetration virtual machine for testing purposes if I was inclined to see if a software was infected if people think

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac I'd not disagree that security isn't an issue, which is another reason I wanted to move off Xp in fifteen (which was honestly far later than I should've done), however my problem with the security debate is again security is often

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac True, but you probably don't use your windows xp vm for anything sensitive. So if something were to infect it, you either reinstall it, or go back to a good snapshot or whatever. URL: https://forum.audiogames.net/post/409054/#p409054

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Well the more I use noscript the more it tries to block clickjacking and other malicious injections. Actually, technically speaking, Wannacry shook the world so much that even Windows XXP got the security update patch. Granted, it just

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac @darkcommand f5 also turns it off .In regards to trying a mac, I didn't try one before I bought one and regretted it slightly. Turns out Macbooks are very capable Windows machines too, at least some models are. The more high-end

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac @roelvdwal, I would be interested to try a mac. Amusingly enough, I was in my parents' local Apple shop yesterday, looking at Iphone bluetooth keyboards and trying to get a gryphon survivor case for my Iphone 8 (both of which I failed

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac @SLJ I will, like last time, actually take the time to address some of your concerns. At least the ones that I have a definitive for.SLJ wrote:Then, how do I navigate a website heading by heading or link by link just with one hand

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Not sure about your Danish keyboard inquiry, but here's a typical example of what Kevin offers for computers. Being a trade list, machines are offered as they're available, but they're pretty similar in quality. He does ship

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Not sure about your Danish keyboard inquiry, but here's a typical example of what Kevin offers for computers. Being a trade list, machines are offered as they're available, but they're pretty similar in quality. He does ship

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac @SLJ I will, like last time, actually take the time to address some of your concerns. At least the ones that I have a definitive for.SLJ wrote:Then, how do I navigate a website heading by heading or link by link just with one hand

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac @SLJ, While I agree with you on the points you emphasised above, you might take a step back and look at how you're coming across yourself.  I know we don't know each other very well, and in all reality you probably have no reason

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac @Ethin,I'm afraid I'm going to have to agree with SLJ and post 87 on this one.  To say that using OSX has no advantage at all over windows is over stretching it.  Where mainstream and audiogaming are concerned I'll give you that you

Re: why developers should port their games to the Mac

2019-02-02 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Ethin wrote:@85, the advanced startup options menu is apart of the windows boot manager. Accessibility can't be added to that. There are literally no advantages to Mac. None. None at all. Zilch. Zip. Zero. You can select start up

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @85, the advanced startup options menu is apart of the windows boot manager. Accessibility can't be added to that. There are literally no advantages to Mac. None. None at all. Zilch. Zip. Zero. You can select start up devices in Mac

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Ah, but macOS has an accessible way to choose your startup disk, and Windows still doesn't. Microsoft needs to add Narrator support to the advanced startup options menu. Also, let's not forget that macOS has a system wide spell checker

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac Not just that but Apple is no different. The boot menu when holding down option is just as inaccessible as the BIOS/UEFI systems in laptops. URL: https://forum.audiogames.net/post/408851/#p408851 -- Audiogames-reflector mailing

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac The thing is, most issues you are bringing up here are not Windows issues. How can MS fix Bios not being accessible and laptop manufacturers customising their keyboards? This being said, I have never in my life seen an inaccessible

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac To each their own as far as the start menu. The point being windows's customizability in general though allows for tighter control.As for accessibility out of the box, I can agree completely. However, depending on the laptop you buy

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac @80 excellent way of putting it. at least the main thing is the more I follow up on this at least I'll have something to add. but as of now I'm just taking down notes. lol good thing in a way at least that's some what good on my side

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac So, you are actually saying that those things like booting etc. are not guaranteed to be fully accessible yet. I have to check up on how things works before buying. You "believe" something custom made interface won't get

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac Regarding booting, in most cases you can find a manual for the laptop/motherboard which describes the different keyboard shortcuts used within the bios. The efi bootorder can be configured from within linux with a program named efivars

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac One of the first things you will want to get on a Windows 10 installation is the winaero Tweaker. The keystroke logger/data collection is able to be fully disabled, but the process for that involves some command line and registry

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Assuming the windows is bootable, if you notice something off, here's how to boot into safe mode from this angle. URL: https://forum.audiogames.net/post/408785/#p408785 -- Audiogames-reflector mailing list Audiogames-reflector

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac I cannot speak for all laptops, no one really can. I think with uefi the situation could be improving as bios firmwares are so far apart from each other it isn't even funny. Nevertheless, you want to research each the laptop brand

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Hi.@Jack: Are you saying that the following is possible?I can go out and buy a Windows laptop running Windows 10. Start it up for the very first time, and use Narrator to configure it, and don't have to deal with any custom inaccessible

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac And yes, I'm being pessimistic about this (not saying Voiceover is! going to be crippled), but on the mac, the mac's becoming worse with every new machine and Voiceover is coming right along for the ride. I personally have just gotten

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac And yes, I'm being pessimistic about this (not saying Voiceover is! going to be crippled), but on the mac, the mac's becoming worse with every new machine and Voiceover is coming right along for the ride. I personally have just gotten

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Well Defender, what do you expect people to say when Voiceover gets crippled and people still buy mac computers, for example? Are people not seeing the signs? Macs are made to last, yes this is true, but Apple will, as they always do

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac Well Defender, what do you expect people to say when Voiceover gets crippled and people still buy mac computers, for example? Are people not seeing the signs? Macs are made to last, yes this is true, but Apple will, as they always do

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: why developers should port their games to the Mac @darkTrying out a mac is totally worth it, in my opinion. Not so much switching to one but Apple has done accessibility just different enough from existing sollutions. Basically, voiceover navigation is nvda object navigation

Re: why developers should port their games to the Mac

2019-02-01 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: why developers should port their games to the Mac @67 You had me until you used the word sheeple. Fuck I hate that stupid word... So pretentious and  disrespectful.All those words like sheeple, triggered (yes I see the irony too don't worry)  libbtard, trumptard, feminazi, and the like

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac hmm lol I happen to have an iPhone dark mate. and I no apple would rather look towards mobile for it seems like mobile web browsers have something that purely interests them. I still use narrator on my mac and I've no problem

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Narrator audio isn't supported on my Mac or GPD Win when installing Windows. That's why I always say do yourself a favor and spend $10 on a USB adapter with audio out jacks. I realize this is a niche case, but it doesn't hurt

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Narrator audio isn't supported on my Mac or GPD Win when installing Windows. That'swhy I always say do yourself a favor and spend $10 on a USB adapter with audio out jacks. I realize this is a niche case, but still. The vast majority

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah, the advantages macOS used to have aren't as important now that Microsoft got new staff and actually seems to genuinely care about what their customers want in terms of accessibility features. I honestly think the writing

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: why developers should port their games to the Mac I've always gotten sound when starting up the installer and firing up Narrator. URL: https://forum.audiogames.net/post/408570/#p408570 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah, the advantages macOS used to have aren't as important now that Microsoft got new staff and actually seems to genuinely care about what their customers want in terms of accessibility features. I honestly think the writing

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Yeah, the advantages macOS used to have aren't as important now that Microsoft got new staff and actually seem to genuinely care about what their customers want in terms of accessibility features. I honestly think the writing

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac ANd quite honestly I have never encountered a built in sound card not working. I think that's more of a pre caution by Microsoft in case you use something older so you don't blame them. URL: https://forum.audiogames.net/post/408562

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: why developers should port their games to the Mac slj wrote:I live alone without any sighted help at all. Therefore I have to fix my own computer and stuff on my own. If I need to reinstall my Mac, I can do it on my own. I can also do that on Windows 10, but that require me to have

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac Thanks to Nocturnus, Slj and roelvdwal for providing some very coherent answers to my questions. I do see the advantage of intigration, my brother  his ability to control his Mac from his Ipad and be able to send documents etc between

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac Thanks to Nocturnus, Slj and roelvdwal for providing some very coherent answers to my questions. I do see the advantage of intigration, my brother  his ability to control his Mac from his Ipad and be able to send documents etc between

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : carl via Audiogames-reflector
Re: why developers should port their games to the Mac oh, wow. there's been so much stuff I've missed anyway to talk about the mac for some people have stated the mac as a totally unreliable bit of equipment, but ok there's probably some problems with the mac but as much as I need to add

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Dark wrote:I'm finding this discussion interesting myself. I heavily considered getting a mac in 2015, since at the time I didn't like the look of windows 10 but manifestly could no longer go on using XP which I'd used for far longer

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: why developers should port their games to the Mac @40First, don't demand that people follow your opinions as if they were complete and unarguable facts, you are clearly very biased.The difficulty in repair, the missing numbpad and the missing CD drive have been things common to all

Re: why developers should port their games to the Mac

2019-01-31 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Dark wrote:I'm finding this discussion interesting myself. I heavily considered getting a mac in 2015, since at the time I didn't like the look of windows 10 but manifestly could no longer go on using XP which I'd used for far longer

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: why developers should port their games to the Mac @40First, don't demand that people follow your opinions as if they were complete and unarguable facts, you are clearly very biased.The difficulty in repair, the missing numbpad and the missing CD drive have been things common to all

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: why developers should port their games to the Mac @40First, don't demand that people follow your opinions as if they were complete and unarguable facts.The difficulty in repair, the missing numbpad and the missing CD drive have been things common to all thinner laptops for years now

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: why developers should port their games to the Mac @40The difficulty in repair, the missing numbpad and the missing CD drive have been things common to all thinner laptops for years now, Mac and Windows both.And Mac navigation is great for the most part, just quite a bit different from

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: why developers should port their games to the Mac @40The difficulty in repair, the missing numbpad and the missing CD drive have been things common to all thinner laptops for years now, Mac and Windows both.And Mac navigation is great for the most part, just quite a bit different from

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac @tmstuff000 in post 40:Writing such post just proves your experience with the mac OS and what you really know about it. Please tell me: On what computer have Apple skipped the headphone jack? When you like Windows and hate Apple

Re: why developers should port their games to the Mac

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac @57, the problem is that we shouldn't have to go through wine or a VM to play games on Linux. Again, the same point Nocturnus raised earlier is still valid -- why virtualize Windows if you can just buy a PC with it for pretty much

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