Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! I get an error when U try top run the game. Errors ocuret. error 13 in soundrts.exe.log URL: http://forum.audiogames.net/viewtopic.php?pid=227882#p227882 ___ Audiogames

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! The self propelled heavy artillery is way way overpowered. Nothing other than another artillery can hit it, and it destroys small buildings like farms in a single hit. It should probably have a far longer recruitment time

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! A few notes:*The zip file appears to be missing sounds.*translation: read the license agreement, which specifically prohibits translation:2: ModificationYou may not modify the mod in any way shape or form.Written permission

Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: The starwars mod for soundRTS by nathan tech is finally here! Who can send one to me, I can not open the download link here URL: http://forum.audiogames.net/viewtopic.php?pid=227897#p227897 ___ Audiogames-reflector mailing list

Re: SoundRTS Modified AI Project

2015-08-09 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector
Re: SoundRTS Modified AI Project After rereading my post, I think Ill post an explanation because Ithink I wasnt very clear.The game is already playable (think of it as a beta), indeed because of this Ive put the topicin new releases.You can download the game with the modified AI

SoundRTS Modified AI Project

2015-08-08 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector
SoundRTS Modified AI Project Hello people.After some time testing, I think Ill release this to get some feedback.Its SoundRTS 1.2-a9 with a modified AI.Its almost complete, so I put the topic in new releases.Ive tried to make it more careful in regard to units, and recruit more fastly.It

Re: SoundRTS Modified AI Project

2015-08-08 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS Modified AI Project This is great news!The AI has steadily been getting worse as more things are added to Crazymod, probably because of the increased amount of possible parameters that came with it, which makes playing games with the AI E.G. the large majority of them, since

Re: SoundRTS Modified AI Project

2015-08-08 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS Modified AI Project This is great news!The AI has steadily been getting worse as more things are added to Crazymod, probably because of the increased amount of possible parameters that came with it, which makes playing games with the AI E.G. the large majority of them, since

Re: SoundRTS Modified AI Project

2015-08-08 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: SoundRTS Modified AI Project This is great news!The AI has steadily been getting worse as more things are added to Crazymod, probably because of the increased amount of possible parameters that came with it, which makes playing games with the AI E.G. the large majority of them, since

Re: SoundRTS Modified AI Project

2015-08-08 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector
Re: SoundRTS Modified AI Project Hello defender.First, Im trying to get the AI to play the original game better, so Ithen will move to the CrazyMod.I tried to change it to work with the Crazymod, but its so many thingsto consider and the AI starts playing worse depending on the race.The

Re: soundrts bigger troops

2015-08-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: soundrts bigger troops Moderation! Sorry missed this one originally. sinse it isnt advertising a new release it should be in general game discussion so is being moved, sorry for not catching it earlier I only just realized it wasnt advertising a new soundrts mod. URL: http

Re: soundrts bigger troops

2015-08-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: soundrts bigger troops Moderation! Sorry missed this one originally. sinse it isnt advertising a new release it should be in general game discussion so is being moved, sorry for not catching it earlier I only just realized it wasnt advertising a new soundrts mod. URL: http

Re: SoundRTS

2015-08-06 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS Good idea for resources Haramir. But resorces like a iron or bronse can use in research for example iron can using for research armour or sword... And i mean that is very better to remove footmen ffrom game and add 2 infantry units like a spearman and swords man... URL: http

Re: SoundRTS

2015-08-06 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS I dont have the time right now to think about your posts and answer correctly, but I hope to do it in a few days! URL: http://forum.audiogames.net/viewtopic.php?pid=226762#p226762 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS

2015-08-06 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS subquares? I havent seen anything about them apart from an issue submitted to github. I wasnt aware anything was actually being done, but if so, that would be really awesome.I dont know about soundrts itself, but towers built on paths act as walls in crazymod. I am assuming

Re: SoundRTS

2015-08-06 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS @bcs993 Respecting the resources, of course, you can add to the game many resources as you want. See the example of the stones, included in the game.Guys, in general, in this topic try to avoid talk about the content of the game, in this, talk about the features

Re: SoundRTS

2015-08-06 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: SoundRTS Hello all! [[wow]], it is a great idea to have different terrain types Milos. This way we can add more thinking to the game. For example, a catapult wont be the best choice on a forest. I was wondering if walls would be a part of the game some day. We can add in the edge tile

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS Hi Soundmud!There is another important feature completely missing. I am talking of making groups wich will move with the same speed so that they will attack together. For example if you sending out 5 knights 5 dragons and 5 archers, they will move on different ways and speed

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS @aaron77: Im not happy with the menus either. Maybe submenus could help, and allowing key repeating to avoid repetitive key presses. The names are not a problem because you would use the player number from 1 to n (by order of creation).Using more the command line might

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS @firefly82: Yes, formations. A concept of group would be required. Units would follow the least mobile unit (naval units and ground units would not be part of the same formation, while aerial units could maneuver with non aerial units). Maybe a coordinator unit could be used

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS Hi Soundmud!HMM, i think formations would be a little bit more complicate like groups. Formations are a little bit different. Group means that this selected units will stay together and walk the same way. Formation means the line in wich the group is mooving. For example

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS People when talking about units and formation i have one concept for wage war. for example every squad on map have a different terain. For example a1 hils and here archers have a bonuses when defend and attacking. a2 plains here is better a knights a3 forest here have bonuses

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector
Re: SoundRTS I think that this group system is not necessary, at least for now.You can already make groups, put the units on another square or presscontrol s, and send all the soldiers one square at a time.Wait then to arrive to the selected square and send them to the nextsquare

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS Hi i wont to play sound rts online on serwer are any interested for it? URL: http://forum.audiogames.net/viewtopic.php?pid=226694#p226694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS I am running a public server running the latest github version along with the latest beta version of crazymod and crazyambiance. Really desperate for people to play against, because the AI is starting to become way too easy. @soundmud: Generally I tend to prefer the command

Re: SoundRTS

2015-08-05 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: SoundRTS For those wishing to organise online games; someone created a topic on that a while back. We got together and were able to play a number of games successfully. Were always interested in adding more people. See http://forum.audiogames.net/viewtopic.php?id=16331 URL: http

Re: SoundRTS

2015-08-04 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS @soundmud: Ive noticed the github version of soundrts is much more stable than 1.1A9. Assuming there have been a few fixes on github to make it more stable, will these be put into 1.1A10 or at some point in the future?@Milos: Considering the only objective

Re: SoundRTS

2015-08-04 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS @aaron77: Thanks for the info. The Github version is the development trunk, and the next update will be based on it, so it will contain the fixes.The diplomacy commands I have mentioned are present in Warcraft 3 (Starcraft has it too I think), with the addition

Re: SoundRTS

2015-08-04 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS Im not familiar with diplomacy in multiplayer RTS games but I have found this article:http://zeroempires.net/play-diplomacy-aoe/ URL: http://forum.audiogames.net/viewtopic.php?pid=226544#p226544 ___ Audiogames-reflector mailing

Re: SoundRTS

2015-08-04 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS @milos: Yes, it would be interesting. Maybe most of the diplomatic interactions would be done from a standard menu, so even players with different languages could play. And maybe AI opponents would do diplomacy too, but with a more realistic behavior depending

Re: SoundRTS

2015-08-04 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS Hmm. The command line commands you suggest sound interesting. I cant really say much though, because I rarely ever am lucky enough to find a person to play against. I twould be nice if you could controll more of the game through the command line interface though, because

soundrts bigger troops

2015-08-03 Thread AudioGames . net Forum — New releases room : robing via Audiogames-reflector
soundrts bigger troops Can anyone fix a bigger troop mod for the blitzkrieg mod? and cheeper troops like 1 credit for a Labour, 3 credits for a worker, 5 gold for a grenade launcher/p.i infantery/riflemen 40 credits for Heavy tanks, 30 credits for medium tanks and 20 credits for a light

Re: SoundRTS

2015-08-03 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: SoundRTS I dont have is it correctly to post here but... I have one idea and i like to hear think of developer of this game: I might that in sound rts must be added any of diplomatic action. For example pact of non agresion. Only war is born after much time. But with diplomatic

Re: soundrts bigger troops

2015-08-03 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector
Re: soundrts bigger troops Hi, but why you post this topic here? I like world war themed games but time of conflict is better war strategy than sound rts... Administrator will probably set this topic in general... URL: http://forum.audiogames.net/viewtopic.php?pid=226415#p226415

Re: soundrts bigger troops

2015-08-03 Thread AudioGames . net Forum — New releases room : robing via Audiogames-reflector
Re: soundrts bigger troops Worldwar 2 has Always facionate me. I Think the battles is to short, I wanna have battles who can be for atleast like 10 minutes or more, depent on how big d troops is, but it must be much cheaper costs URL: http://forum.audiogames.net/viewtopic.php?pid=226413

SoundRTS

2015-08-03 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
SoundRTS Hi all,I open a new topic here (I hope its the right place) to avoid cluttering the CrazyMod topic with questions about SoundRTS. I will probably edit this first post several times to reflect the current status of the game.SoundRTS is a real-time strategy audio game.It

Re: SoundRTS and the CrazyMod (update 8.3)

2015-08-03 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @luiscarlosgm: I realize that this question might be about CrazyMod or about SoundRTS, and this is because there is no official topic about SoundRTS (my fault). So, at last, I have created a new topic about SoundRTS: http://forum.audiogames.net

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-30 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Is there an update? URL: http://forum.audiogames.net/viewtopic.php?pid=225951#p225951 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-16 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi all. Just thought Id let you know Im running a public server, which I believe is called aaronserver running a cloned version from github, the mods crazymod, crazyambiance, and soundpack. I am using the latest beta of the crazymod which can

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-16 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @aaron77: I think its Unix time (number of seconds since Jan 01 1970).A more readable sortable date format (_MM_DD_hh_mm_ss?) would have been more convenient for sure. I take note.This site might help: http://www.unixtimestamp.com/The other

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-16 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) hmm, Im sure there are tools to convert the number of seconds into human-readable time, since thats how many computer clocks opperate isnt it? Ill have to check out that site. Otherwise, Ill just use the lovely expanded ls command. thanks! URL

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-14 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @sanslash332It will be a bit tricky to make the chat run in parallel, but I agree that it is necessary, unless I remove it and leave it in the lobby as it used to be... No, Ill try to fix it. Thanks for the report. URL: http

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-14 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Thanks for this. So this is where all the public servers went to. The alpha os 1.2 has no one online. This one seems to have two public multiplayer servers up on it. URL: http://forum.audiogames.net/viewtopic.php?pid=224148#p224148

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi, I noticed what I assume is a bug: when youre in an alliance and someone in the alliance is defeated and goes into observer mode, you can still see everything that person sees, which is everything. Maybe remove people who are defeated from

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Voice chat can also be applied to the inside, so that with more efficiency will be higher. URL: http://forum.audiogames.net/viewtopic.php?pid=223867#p223867 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello:In my opinion, voice chat is impossible, because server performance.Currently, in maps with a considerable size, when in it are hmmm aprox abobe 450 units inclusive in local network play, the fluidity of the game decrease.Well, about chat

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @zakc93 Ill check this bug. Thanks for the report! URL: http://forum.audiogames.net/viewtopic.php?pid=223922#p223922 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Should chat to strengthen the system, can support multiple languages, and for private chat and public chat, private chat can Alliance players to chat public chat is you can easily talk. URL: http://forum.audiogames.net/viewtopic.php?pid=223850

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Should chat to strengthen the system, can support multiple languages, and for private chat and public chat, private chat can Alliance players to chat public chat is you can easily talk.Best to support voice chat, if it can be done is really good

Re: Looking for SoundRTS players

2015-07-04 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Looking for SoundRTS players I made a skype group so we can arrange games. The link is:skype:?chatblob=Ti9IwNvHb-lWDTSrPtd14QoBsF0GvIcRh9iPzOG4D6AfIXTR7DvZwAlLXA3E5saHCw5YXeyts5fLKgnw URL: http://forum.audiogames.net/viewtopic.php?pid=222608#p222608

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-02 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @Wayson Yes, I have noticed some problems about the AI. I have added two issues to the database. There are many more problems of course but I hope to fix at least these two.https://github.com/soundmud/soundrts/issues/57https://github.com/soundmud

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-01 Thread AudioGames . net Forum — New releases room : Wayson via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Now that I think about it, it is not easy as in a one hour job to beat six AI players. The mod is awesome BTW. After a single concerted attack about 20-30 minutes into the game my forward units face a procession of 1-3 weak units per minute

Re: Looking for SoundRTS players

2015-06-30 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Looking for SoundRTS players Hi everyone,Im hosting a sound rts crazymod 9 serverFor some reason it isnt compatible with the stock crazymod package, but It should be the latest version.It might have to do with the other mods I have installed. Here is the link to my sound rts

Re: Looking for SoundRTS players

2015-06-30 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Looking for SoundRTS players Hi everyone,Im hosting a sound rts crazymod 9 serverIll do my best to keep it up, but I wont keep my computer on at night. Maybe Ill dedicate a spare machine to server use later.For some reason it isnt compatible with the stock crazymod package

Re: preview! SoundRTS, the starwars mod!

2015-06-28 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! Well see. Im terrible at SoundRTS, but Id give it a second chance if a bunch of people are making mods for it. URL: http://forum.audiogames.net/viewtopic.php?pid=221806#p221806 ___ Audiogames

Re: preview! SoundRTS, the starwars mod!

2015-06-26 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! hello, milos not a problem about the english, you are easily understoodI would usually say to listen to the audio recording posted in my first post, but as you said english is not your native language I will answer as follows:In the maps

Re: preview! SoundRTS, the starwars mod!

2015-06-26 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! Okay tnx... URL: http://forum.audiogames.net/viewtopic.php?pid=221580#p221580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: preview! SoundRTS, the starwars mod!

2015-06-26 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! we can wait 30 days for the release. URL: http://forum.audiogames.net/viewtopic.php?pid=221595#p221595 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: preview! SoundRTS, the starwars mod!

2015-06-26 Thread AudioGames . net Forum — General Game Discussion : JoeFoeGames via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! Hey,Sounds really awesome. I think this will be a new impulse for me to get back to Sound RTS. We will see... URL: http://forum.audiogames.net/viewtopic.php?pid=221641#p221641 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-26 Thread AudioGames . net Forum — New releases room : Wayson via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I notice that the Elf race is the most difficult to beat when played by an AI. On an 8 player map with 1 AI ally and 6 AI enemies, it is easy to win the game.I am looking to pay a coder to beef up AI aggressiveness and code the vermin AI. URL

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-26 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Indeed, in the melee, elves have the advantage of, so Ill victory at all costs to exterminate the elves, the premise is that I must be familiar with the map. URL: http://forum.audiogames.net/viewtopic.php?pid=221652#p221652

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-25 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Where is the micro operation of soundrts? URL: http://forum.audiogames.net/viewtopic.php?pid=221420#p221420 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Looking for SoundRTS players

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
Re: Looking for SoundRTS players Why we dont play with blidskrieg mod? i might that be a verry cool gaming... URL: http://forum.audiogames.net/viewtopic.php?pid=221410#p221410 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Looking for SoundRTS players

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Looking for SoundRTS players Just checked it out. It does seem like an interesting mod, we can try it at some point. But the crazy mod has more variety and I think would be more fun over all URL: http://forum.audiogames.net/viewtopic.php?pid=221432#p221432

Re: Looking for SoundRTS players

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Looking for SoundRTS players Blitzkrieg sertinly has good sounds, but its basicly get yourself a nukliar bunker etc. Then you blow your enemy base to bits.I think its just slightly too powerful. I do like the tanks and such. They are very good. URL: http://forum.audiogames.net

Re: preview! SoundRTS, the starwars mod!

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! when this mod was been released? And in this maps do you player can control a only land units like a troopers etc, or can control space units like space ship cruiser , destroyers etc?, sory in my country english does not a national language... i

Re: Looking for SoundRTS players

2015-06-25 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Looking for SoundRTS players Lol, thats a very confusing race initially. I managed to figure it out by playing it enough. And agreed, skype would make it a lot easier. My skype name is the same as on here, I think. URL: http://forum.audiogames.net/viewtopic.php?pid=221401#p221401

Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Looking for SoundRTS players Hi, Id like to join too. Ive made some cool maps including a map where you basicly play a campaign with 4 people and you depend on one another but in the end you kill eachother.My skype name is roelvdwal, Id love to play some soundrts. Im getting tired

Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net Forum — General Game Discussion : Sevrior via Audiogames-reflector
Re: Looking for SoundRTS players Vermin looks cool. Ill need english documentation before I can use it though. Not entirely sure how it functions as is. URL: http://forum.audiogames.net/viewtopic.php?pid=221340#p221340 ___ Audiogames

Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
Re: Looking for SoundRTS players People can any create a server and give us ip of ser ver and all player must enter ip of serwer and go on play. is it possible to play with blitskrieg mode? I think that it was cool... URL: http://forum.audiogames.net/viewtopic.php?pid=221283#p221283

Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Re: Looking for SoundRTS players The latest version of the CrazyMod, although it is just a beta, is:http://pragmapragma.free.fr/soundrts-cr … 9beta9.zipIt has some new units and abilities. I think we should play with this URL: http://forum.audiogames.net/viewtopic.php?pid=221297#p221297

Re: Looking for SoundRTS players

2015-06-24 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector
Re: Looking for SoundRTS players Maybe we should have one another on skype. Thatd make things a lot easier URL: http://forum.audiogames.net/viewtopic.php?pid=221331#p221331 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
Re: Looking for SoundRTS players Hi people i want to play sound rts too, and how to do it URL: http://forum.audiogames.net/viewtopic.php?pid=221123#p221123 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: Looking for SoundRTS players Id be interested as well. I havent played in maybe two years, but I can pick up things pretty quickly. Could someone point me to the links Ill need to get everything set up? My Skype is alexander16262 feel free to add me. URL: http://forum.audiogames.net

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net Forum — General Game Discussion : bcs993 via Audiogames-reflector
Re: Looking for SoundRTS players For those who havent played this game in that long a time, have a look at this: http://pragmapragma.free.fr/soundrts-crazymod/en/This is the crazy mod Zak spoke of in post 1. Whereas, in the past, you could only choose one race, you can now play 8

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector
Re: Looking for SoundRTS players Im in. I just need the maps. URL: http://forum.audiogames.net/viewtopic.php?pid=221150#p221150 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
Re: Looking for SoundRTS players I m never playing sound rts multy player mode, and i dont know what or how to play... URL: http://forum.audiogames.net/viewtopic.php?pid=221140#p221140 ___ Audiogames-reflector mailing list Audiogames

Re: Looking for SoundRTS players

2015-06-23 Thread AudioGames . net Forum — General Game Discussion : Sevrior via Audiogames-reflector
Re: Looking for SoundRTS players I have always wanted to try multiplayer. However, Ive never even seen anyone else on the multiplayer option. Im using SoundRTS 1.2 a9 CrazyMod8.3. I assume this is correct. If thats the case, then Im up for a match anytime. URL: http://forum.audiogames.net

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-22 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Can you put the main sound rts website at the soundrts.fardelnetwork.net address? Itll solve the problem of residents of some countries being unable to access the site. URL: http://forum.audiogames.net/viewtopic.php?pid=220920#p220920

Re: Looking for SoundRTS players

2015-06-22 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector
Re: Looking for SoundRTS players hello zakc93, do you have a face book akount, if yes, its more easy to dicide when we can play multy player, maybee, i will call my friend to, ehehehehe, i like sound rts too lol, its the cool game.. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Looking for SoundRTS players

2015-06-22 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Looking for SoundRTS players Yeah, I am interested in palying more soundRTS. You have me on skype so it shouldnt be too hard to organize games URL: http://forum.audiogames.net/viewtopic.php?pid=220952#p220952 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-21 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hey pragma, let us know when you decide to work on the CrazyMod again. Weve got suggestions, but it would probably be better if we give them while youre working on it, rather than piling them up now. URL: http://forum.audiogames.net/viewtopic.php

Looking for SoundRTS players

2015-06-21 Thread AudioGames . net Forum — General Game Discussion : zakc93 via Audiogames-reflector
Looking for SoundRTS players SoundRTS has always been one of my favourite games to play, but most of the time were just a few friends playing it on one of our own servers. This is mostly because weve made our own maps, because most of the maps in SoundRTS dont work well with the CrazyMod

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-21 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello.Yes, its not possible to access to the websites on Free.fr from some countries.For connecting to our server, if you cannot access to the servers list, choose enter the I P address of the server in the multiplayer menu and type

Re: Looking for SoundRTS players

2015-06-21 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector
Re: Looking for SoundRTS players HiI would but I need to install it first URL: http://forum.audiogames.net/viewtopic.php?pid=220912#p220912 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Proposed to return to the original mode of traditional racial trebuchet, or on the map, their attack strength too weak, and there is no strong skills, their skills are all the dark family, so in the face of other races, even in the face

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Ask a question, traditional race vs race technology, both to the development of the peak, sticking, the other party should be how to break? URL: http://forum.audiogames.net/viewtopic.php?pid=220159#p220159

Re: preview! SoundRTS, the starwars mod!

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! Hi.That sounds really cool. Will there be campaigns as well? URL: http://forum.audiogames.net/viewtopic.php?pid=220052#p220052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: preview! SoundRTS, the starwars mod!

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! hello hello!First to shaunterry01 were glad we have persuaded you back to the game!To SLJ hmm, Ill be perfectly honest with you, I hadnt thought about that. For the first release the answer is most certainly no. But for the second/third release... I

Re: preview! SoundRTS, the starwars mod!

2015-06-15 Thread AudioGames . net Forum — General Game Discussion : luiscarlosgm via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! dardardardar, thats cool! It makes me translate this mod into spanish, dont you? URL: http://forum.audiogames.net/viewtopic.php?pid=220129#p220129 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Everyone quickly go to the server to play it, good boring ah, or who set up a private server, sharing a IP bar URL: http://forum.audiogames.net/viewtopic.php?pid=220042#p220042 ___ Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-15 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @zakc93: Many thanks, URL: http://forum.audiogames.net/viewtopic.php?pid=220033#p220033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hey victorius, I put it on dropbox for you: https://dl.dropboxusercontent.com/u/519 … 9beta9.zip URL: http://forum.audiogames.net/viewtopic.php?pid=219961#p219961 ___ Audiogames-reflector mailing

preview! SoundRTS, the starwars mod!

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
preview! SoundRTS, the starwars mod! Hello to all you lovely people of the forum.As you may or may not remember, a long long long long time ago, in a far distant planet of the galaxy named forum, there was a topic. From this topic the rebble and empire alliance received a desperate

Re: preview! SoundRTS, the starwars mod!

2015-06-14 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: preview! SoundRTS, the starwars mod! This really sounds awesome. I thin this one will get me back in to playing Sound RTS a great deal!!! URL: http://forum.audiogames.net/viewtopic.php?pid=220019#p220019 ___ Audiogames-reflector mailing

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Yesterday saw the official version of the server was playing, why crazymod no one to play? URL: http://forum.audiogames.net/viewtopic.php?pid=220020#p220020 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-13 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I dont seem to be able to access any websites under free.fr. DNS is resolving correctly but the traceroute shows that it is hanging on this particular hop:18 371 ms 376 ms 365 ms bzn-9k-sys-f.intf.routers.proxad.net [212.27.58.225]Upon doing more

Re: would you soundRTS players be interested in this

2015-06-13 Thread AudioGames . net Forum — General Game Discussion : arrahat via Audiogames-reflector
Re: would you soundRTS players be interested in this Hello everyone! Yes, the idea of space at the expense of a good strategy. I would also like a full-scale space strategy! URL: http://forum.audiogames.net/viewtopic.php?pid=219819#p219819

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) ping pragmapragma.free.frPinging perso169-g5.free.fr [212.27.63.169] with 32 bytes of data: Request timed out.Request timed out.Request timed out.Request timed out.Ping statistics for 212.27.63.169: Packets: Sent = 4, Received = 0, Lost = 4 (100

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The engine is the biggest drawback is data multi card will, I play as the Zerg, get 90 termite nests at the same time the recruitment of termites results directly stuck URL: http://forum.audiogames.net/viewtopic.php?pid=219729#p219729

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