Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2021-01-01 Thread AudioGames . net Forum — New releases room : Sam Smith via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yeah, man me too, i guess we're too late because man, i had throw box, but i think it's it will happen with other cloud storage services, so i think the photos, not on dropbox, i don't know, i do not know. URL: https

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-07-05 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi:Does anyone have the documentation for this mod? I'm trying go play as elven but lost all units because I didn't know where to build certain buildings. URL: https://forum.audiogames.net/post/549022/#p549022 -- Audiogames

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-03-11 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) mine is out of date so... do you still want? URL: https://forum.audiogames.net/post/508085/#p508085 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-03-11 Thread AudioGames . net Forum — New releases room : snow via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) who have the readme? the readme on the website not work for now, it says dropbox 404. URL: https://forum.audiogames.net/post/508079/#p508079 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-01-24 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) It still 9 beta 10? Is de development discontinued? URL: https://forum.audiogames.net/post/495430/#p495430 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-01-23 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I think that documentation was out of date anyway, this mod changed a lot since that was last updated if I remember correctly. URL: https://forum.audiogames.net/post/495340/#p495340 -- Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2020-01-23 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hello folks, I'm also looking for the english documentation, can someone share it please?Best regards, Haramir. URL: https://forum.audiogames.net/post/495274/#p495274 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-09-20 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) If someone has the documentation, I'd love to have it. I'm trying to figure out what all this stuff does. Can Pragma host it directly on his website? URL: https://forum.audiogames.net/post/463056/#p463056 -- Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-09-04 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Oop I' just also noticed it. URL: https://forum.audiogames.net/post/459720/#p459720 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-09-04 Thread AudioGames . net Forum — New releases room : kaveinthran via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) the CrazyMod documentation dropbox link is not working on the crazy mod download page. How can I find them? URL: https://forum.audiogames.net/post/459628/#p459628 -- Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-16 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) no its broken URL: https://forum.audiogames.net/post/419544/#p419544 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-16 Thread AudioGames . net Forum — New releases room : oussamabengatrane via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) is the doc for this mod still their? i want to read it if any one has a link URL: https://forum.audiogames.net/post/419537/#p419537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-16 Thread AudioGames . net Forum — New releases room : oussamabengatrane via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) if the doc still their? i want to read it if  has a link URL: https://forum.audiogames.net/post/419537/#p419537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) @electro yes, the latest version is 9b10.The developer of the mod is pragma pragma; the same guy (or guys) that is working on the crazy party project.I don't know if pragma will return to this mod at any time, after advance more

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-13 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Wow (great information when I'm playing this mod).Is it still updating or the development is discontinued? Is the developer bizzy, or something?Sorry for asking those questions, but that mod is so amazing at least for me. I mean, what

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-03-05 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) There was documentation for this at some point, but it's probably very out of date by now. What would you like in documentation? It would be a lot of effort to write manually, but a script that takes some info from the rules and puts

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-28 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) HELLO THERE,VERMİN İS A QUİTE WİERD RACEYOU GENERATE STUMPS from froot trees, and upgrade them to diffrent trees such as mushroom gallery, twinkling tree and sothen you generate larvas and upgrade them to soldiersits quite a wierd

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-28 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yeah that's what I am wondering myself. I think the documentation hasn't been updated for a while now. URL: https://forum.audiogames.net/post/415349/#p415349 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-26 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Where can I find documentation for this? I have the version included in Sound RTS 1.2 Continuous 12. Is this the latest version? URL: https://forum.audiogames.net/post/414844/#p414844 -- Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2019-02-07 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi there. Just curious about one thing. In the new beta 10 of the crazy mod, there is a new race called the vermin race. is there a little more information as to how they work, and what to expect from them as far as using strategy

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-28 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) is there any work still being done to make the crazy mod playable on  a Mac? I downloaded it and it came with all of the windows .exe files. I don't mind running it from source, just let me know what I need to do. URL: http

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yeszakc93 wrote:Is this based on the blitzkrieg mod? URL: http://forum.audiogames.net/post/399475/#p399475 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-18 Thread AudioGames . net Forum — New releases room : Gardahn via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi, if I Play this mod, and create my Server, I can not select Targets for my Units with tab. URL: http://forum.audiogames.net/post/399455/#p399455 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-15 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Is this based on the blitzkrieg mod? URL: http://forum.audiogames.net/post/398991/#p398991 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I have tried to write a map with a river.Although the terrain is very simple, can also try to design the river terrain in this way.http://www.fileconvoy.com/dfl.php?id=gc … fbfe0bca78 URL: http://forum.audiogames.net/post/398678

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I have tried to write a map with a river.Although the terrain is very simple, can also try to design the river terrain in this way.http://www.fileconvoy.com/dfl.php?id=ga … 2b1aa8e6c3 URL: http://forum.audiogames.net/post/398678

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) yep, will be a interesting project update (or re done) the crazy mod.I think that a good start point, is use the current work, for create a new mod from scratch, but using the good things (and currentli made settings) to... first

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) It seems that the problem can only be solved by increasing the life of the melee units.zakc93 wrote:Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Yes, the technicals is one of the most powerful races at the moment and hard to beat. The elves as well, the meteors and teleportation make them very dangerous, and their towers make it hard to attack them. The weakness of the orcs

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) The race with the greatest initial advantage should still be technical.Units with long-range attack capabilities now dominate.In fact, the orcs are not weak, but there are no units that have long-range attacks in the early days.zakc93

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) The race with the greatest initial advantage should still be technical.zakc93 wrote:True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) True. The robots, orcs and dark elves seem to be the weakest races, and probably need a boost. The elementals would probably be impossible to balance with the rest, so maybe they need to be taken out entirely. I remember pragma once

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) It is indeed unbalanced.But if you want to balance all 10 races, it is a very big project.In my opinion, we can choose three races to adjust, so the amount of work will be much smaller.zakc93 wrote:The crazymod seems rather unbalanced

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-12-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) The crazymod seems rather unbalanced, especially in the new continuous version of sound rts. I thought of making a modified version, but the fact that everything is in french was a bit of an issue. So I made a translated version

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-11-24 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I'm still getting that question in my head :d URL: http://forum.audiogames.net/post/394875/#p394875 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2018-11-24 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi, have there been any updates to this mod since the 9beta10 version? URL: http://forum.audiogames.net/post/394842/#p394842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-08-16 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Sorry for the double post, but I'm noticing that the drop box link for the full documentation for the mod is broken as well. URL: http://forum.audiogames.net/viewtopic.php?pid=324689#p324689

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-08-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Refueling, refueling, continue to develop soundrts URL: http://forum.audiogames.net/viewtopic.php?pid=323625#p323625 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-08-09 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Ok so I am loving this mod. However when I go to check out the guide for each race online, I get a 404 error drop box message. Is their stil a way to get a copy of the spacifics of the race? I love the fact I can play the races even

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-08 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Thank you verry much That's exactly what I was looking for. I really apriciate this. URL: http://forum.audiogames.net/viewtopic.php?pid=314572#p314572 ___ Audiogames-reflector mailing

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) @buu420Note: If the title of the map isn't defined, the game will probably use the name of the file (without txt). URL: http://forum.audiogames.net/viewtopic.php?pid=314498#p314498

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) @buu420Letters, from the file res/ui/tts.txt :5000 a 5001 b ... 5025 zAnd some numbers, just in case (not sure if it is still useful) :3000 0 3001 1 ... 3009 9 URL: http://forum.audiogames.net/viewtopic.php?pid=314495#p314495

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-06-07 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Hi, I just downloaded the crazy mod, and am having an issue. I want to make a map, but since all the sounds for the tts stuff has been removed I can't reference the numbers for the letters so I can write the name for my map, does

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-15 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Glad to be here soundmud and pragma again.I don't know if the development goes slower or faster, but I see that the spanish translation is a little bit out of date. URL: http://forum.audiogames.net/viewtopic.php?pid=37#p37

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-15 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I have checked the SoundRTS 1.0 installer (1.0.1 to be precise), it works on Windows 10, 64 bits. The Blitzkrieg installer works too if you change the installation folder. Note that the software used to create the installer

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-15 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I have checked the SoundRTS 1.0 installer, it works on Windows 10, 64 bits. The Blitzkrieg installer works too if you change the installation folder. Note that the software used to create the installer of Blitzkrieg is probably NSIS

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) I also hope to continue to develop crazymod, Also hope that the original developers can achieve more functions URL: http://forum.audiogames.net/viewtopic.php?pid=311030#p311030

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-14 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Crashmaster, soundrts, any version, works fine on windows x64You don't have to do  anithing special to get the game works.Only download the binary zip version and you're OK.And pragma, thanks for continuing update this awesome

Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10)

2017-05-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3 and 9 beta10) Interesting changes. Are there plans to continue development of the mod or has it been abandoned? URL: http://forum.audiogames.net/viewtopic.php?pid=310973#p310973 ___ Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2017-05-13 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Sorry for reviving this up, but since I play it I don't know if there are updates like in a year? URL: http://forum.audiogames.net/viewtopic.php?pid=310853#p310853 ___ Audiogames-reflector mailing

Re: SoundRTS and the CrazyMod (update 8.3)

2016-08-07 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello americrainian, if you have other mod that you want to apply in the game, the only that you have to do is:1. copy the ffolder of your new mod, to the "mod" folder that is in to the root folder of your game2. find the file so

Re: SoundRTS and the CrazyMod (update 8.3)

2016-08-04 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) hi.if i have other mods for sound RTS, how can i make the game to use it? sorry if that was already asked before, but i'm bored with old mod for it and want to get something new on it so i can  play and enjoy the game again, as right now it's sits

Re: SoundRTS and the CrazyMod (update 8.3)

2016-07-14 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The crazymod needs to be updated for the latest version of SoundRTS. For example the catapults should have a range instead of special_range 1 (although they still seem to work, not sure how special range is treated in the new version), and walls

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-12 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Respecting the new idea, y Think that is the correct notion of guide the game.The squares, is only a interface thing, but internally, the world is a open world, without this division of squares. With that, you have a lot of more (and fun) options

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-12 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The "don't leave this square until I tell you" solution I have described should solve most problems. The idea is that by default a unit has the implicit order to stay in the current square. The player have to give orders to solve some

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello, guys. Respecting the retaliate, in starcraft2, when a unit is attacked, It'll try to follow and destroy the enemy that attacks it. But, for evade this behavior, exist a "hold" order.I  Think that you can implement this order fo

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Aha I see, thanks for the clarification. Maybe you could give each unit different behavior based on mode, maybe an always retaliate setting for aggressive and a non-retaliation on the same square mode for passive/defensive. URL: http

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I also feel that when being attacked, you can choose to retaliate or stay in place. URL: http://forum.audiogames.net/viewtopic.php?pid=260125#p260125 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @stewie Thanks for the report (and sorry for the confusion).I have just checked chapter 8. Here is what happens. If your footmen attack, nothing unusual will happen because like before they are fighting in b1. If you send the archers, with the new

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) So I'm playing through the campaign again and I am currently on chapter 8. I've disabled all mods and am experiencing an extremely bizarre issue. for some mind boggling reason, if I send archers or footmen to b1, my necromancer follows them. I do

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) So I'm playing through the campaign again and I am currently on chapter 8. I've disabled all mods and am experiencing an extremely bizarre issue. for some mind boggling reason, if I send archers or footmen to b1, my necromancer follows them. I do

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) So I'm playing through the campaign again and I am currently on chapter 8. I've disabled all mods and am experiencing an extremely bizarre issue. for some mind boggling reason, if I send archers or footmen to b1, my necromancer follows them. I do

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @gigino1987: I hopefully understand a little italian, since it is similar to my mother tongue, Spanish. However I will download. URL: http://forum.audiogames.net/viewtopic.php?pid=260079#p260079

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-10 Thread AudioGames . net Forum — New releases room : gigino1987 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi,I have been updated the Italian translation UI for Crazymod 9 beta, download from follow link:https://dl.dropboxusercontent.com/u/145 … ian-ui.zipThanks for job URL: http://forum.audiogames.net/viewtopic.php?pid=260039#p260039

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Most need to address the problem is that once data becomes large, the game speed will become very slow URL: http://forum.audiogames.net/viewtopic.php?pid=259653#p259653 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) GreatIt looks like it will soon be able to see the next version. URL: http://forum.audiogames.net/viewtopic.php?pid=259517#p259517 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Greatlooks like it will soon be able to see the next version URL: http://forum.audiogames.net/viewtopic.php?pid=259516#p259516 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) This project is still on continue development.If you want to see witch new features are coming for the next release, You just have to see the issues and new commits in the public github repository.Generally, soundMud have on the years a period

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I hope this project will continue..Because I like it very much URL: http://forum.audiogames.net/viewtopic.php?pid=259134#p259134 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I hope this project will continue. URL: http://forum.audiogames.net/viewtopic.php?pid=259134#p259134 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2016-04-22 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) arjan wrote:Is there a link to the latest beta of version 9 somewhere? the links seem to have expired so I can only go to the main site with version 8.3. Kind of want to get back into this, but there doesn't seem to be a link.It's probably a bit

Re: SoundRTS and the CrazyMod (update 8.3)

2016-03-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Feeling of the traditional school is good for weak, I with traditional vs. technology and attacking defense is not is not, key trebuchet cannot direct attack to the adjacent regions. URL: http://forum.audiogames.net/viewtopic.php?pid=255305

Re: SoundRTS and the CrazyMod (update 8.3)

2016-01-15 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Is there a link to the latest beta of version 9 somewhere? the links seem to have expired so I can only go to the main site with version 8.3. Kind of want to get back into this, but there doesn't seem to be a link. URL: http

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-10 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) and what is that new project now? URL: http://forum.audiogames.net/viewtopic.php?pid=238101#p238101 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-09 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello.Currently, the development of the CrazyMod is paused because we are on another game project. URL: http://forum.audiogames.net/viewtopic.php?pid=237916#p237916 ___ Audiogames-reflector mailing

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-06 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Don't know either. If this is abandonned or what's happening with the developer? URL: http://forum.audiogames.net/viewtopic.php?pid=237550#p237550 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-11-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) How long will it take to come out? URL: http://forum.audiogames.net/viewtopic.php?pid=237509#p237509 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-10-05 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) What's the new idea in the next version? URL: http://forum.audiogames.net/viewtopic.php?pid=233943#p233943 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-10-04 Thread AudioGames . net Forum — New releases room : johanntrm7 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello, since the question was posed, the following information on the latest version of SoundRTS Crasymod:v9Race vermin.Erudite and less powerful ball.The storm clouds can be started on an adjacent square.Ghoul cheaper.The voodoo priest recharge

Re: SoundRTS and the CrazyMod (update 8.3)

2015-08-31 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @pragma what is the last version of crazymod?The last release, or beta release that you put on this page is te 9 beta 7, but in your website appear a new beta, the 9 beta 9.¿what are the changes comparing with the beta 7? URL: http

Re: SoundRTS and the CrazyMod (update 8.3)

2015-08-03 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @luiscarlosgm: I realize that this question might be about CrazyMod or about SoundRTS, and this is because there is no official topic about SoundRTS (my fault). So, at last, I have created a new topic about SoundRTS: http://forum.audiogames.net

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-30 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Is there an update? URL: http://forum.audiogames.net/viewtopic.php?pid=225951#p225951 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-16 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi all. Just thought Id let you know Im running a public server, which I believe is called aaronserver running a cloned version from github, the mods crazymod, crazyambiance, and soundpack. I am using the latest beta of the crazymod which can

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-16 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @aaron77: I think its Unix time (number of seconds since Jan 01 1970).A more readable sortable date format (_MM_DD_hh_mm_ss?) would have been more convenient for sure. I take note.This site might help: http://www.unixtimestamp.com/The other

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-16 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) hmm, Im sure there are tools to convert the number of seconds into human-readable time, since thats how many computer clocks opperate isnt it? Ill have to check out that site. Otherwise, Ill just use the lovely expanded ls command. thanks! URL

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-14 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @sanslash332It will be a bit tricky to make the chat run in parallel, but I agree that it is necessary, unless I remove it and leave it in the lobby as it used to be... No, Ill try to fix it. Thanks for the report. URL: http

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-14 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Thanks for this. So this is where all the public servers went to. The alpha os 1.2 has no one online. This one seems to have two public multiplayer servers up on it. URL: http://forum.audiogames.net/viewtopic.php?pid=224148#p224148

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi, I noticed what I assume is a bug: when youre in an alliance and someone in the alliance is defeated and goes into observer mode, you can still see everything that person sees, which is everything. Maybe remove people who are defeated from

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Voice chat can also be applied to the inside, so that with more efficiency will be higher. URL: http://forum.audiogames.net/viewtopic.php?pid=223867#p223867 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello:In my opinion, voice chat is impossible, because server performance.Currently, in maps with a considerable size, when in it are hmmm aprox abobe 450 units inclusive in local network play, the fluidity of the game decrease.Well, about chat

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @zakc93 Ill check this bug. Thanks for the report! URL: http://forum.audiogames.net/viewtopic.php?pid=223922#p223922 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Should chat to strengthen the system, can support multiple languages, and for private chat and public chat, private chat can Alliance players to chat public chat is you can easily talk. URL: http://forum.audiogames.net/viewtopic.php?pid=223850

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-13 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Should chat to strengthen the system, can support multiple languages, and for private chat and public chat, private chat can Alliance players to chat public chat is you can easily talk.Best to support voice chat, if it can be done is really good

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-02 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @Wayson Yes, I have noticed some problems about the AI. I have added two issues to the database. There are many more problems of course but I hope to fix at least these two.https://github.com/soundmud/soundrts/issues/57https://github.com/soundmud

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-01 Thread AudioGames . net Forum — New releases room : Wayson via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Now that I think about it, it is not easy as in a one hour job to beat six AI players. The mod is awesome BTW. After a single concerted attack about 20-30 minutes into the game my forward units face a procession of 1-3 weak units per minute

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-26 Thread AudioGames . net Forum — New releases room : Wayson via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I notice that the Elf race is the most difficult to beat when played by an AI. On an 8 player map with 1 AI ally and 6 AI enemies, it is easy to win the game.I am looking to pay a coder to beef up AI aggressiveness and code the vermin AI. URL

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-26 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Indeed, in the melee, elves have the advantage of, so Ill victory at all costs to exterminate the elves, the premise is that I must be familiar with the map. URL: http://forum.audiogames.net/viewtopic.php?pid=221652#p221652

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-25 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Where is the micro operation of soundrts? URL: http://forum.audiogames.net/viewtopic.php?pid=221420#p221420 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-22 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Can you put the main sound rts website at the soundrts.fardelnetwork.net address? Itll solve the problem of residents of some countries being unable to access the site. URL: http://forum.audiogames.net/viewtopic.php?pid=220920#p220920

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