Re: Suggestions for Wayfar 1444 relaunch welcome

2021-03-03 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome If you type map biome to see what's around, then type nearby followed by a biome name from that list, it will then show you which of those are in range and where.Getting the materials and prospector handbooks from the complex helps knowing

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-03-03 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome If you type map biome to see what's around, then type nearby followed by a biome name from that list, it will then show you which of those are in range and where.Getting the materials and prospector handbooks from the complex helps knowing

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-03-03 Thread AudioGames . net Forum — Developers room : LordLundin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Well shit, that rape is cyberspace was an interesting read.Also, what is the command to lookup biomes near by by coords like Dark was describing? URL: https://forum.audiogames.net/post/619628/#p619628 -- Audiogames-reflector mailing

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-28 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Yeah guys, I don't think he's bashing either, he's just pointing out the uncomfortable truths that most of us have probably at least thought about a bit at some point anyway.I don't get the impression that what he's saying is even aimed

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-28 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I'm not bashing muds.  I'm pointing out that they're all but dead, and not coming back.  There's a difference.  Muds on the whole are a good thing for us.  I got a lot of enjoyment out of them until I eventually realized that they're even

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-27 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Yeah it's unfounded IMO. Yeah, if they die then they die, but they've been a part of my life for so long that I am not giving up on them until they just vanish. URL: https://forum.audiogames.net/post/618876/#p618876 -- Audiogames

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-27 Thread AudioGames . net Forum — Developers room : zkline via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome All this bashing of muds saddens me. I haven't played regularly for a while, but still like to keep my eye out in case I find something interesting. I intend to explore Wayfar as long as it remains up, and continue looking into other games

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @43, fair enough. I prefer Rust myself for code though I'll dive into C++ when I need to. I've used both for serious projects (though that depends on your definition of a "serious" project), though I haven't actually been able

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @42I'm not saying you should use JS.But Moo borrows the weird prototypical inheritance, and definitely has more than one way to do things by virtue of having even less than is built into JS.  Nothing like bring your own standard library

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @Camlorn, to specifically address one of your points to me about hating JS, I dislike _javascript_ because its got about fifty different ways to do pretty much everything. There are at least 4 ways of declaring variables, and to my knowledge

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Upward of 50 players is incredibly tiny in the grand scheme of things, and incredibly huge for muds.  That's important to remember.  Swamp used to have 100.  When I say 1000-5000 blind players of muds in the world I am accounting for two

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome For Evenia: I'll quote Volund on this one since he's my main source of do not use Evenia:It's slow. It's laggy. It is not straightforward to code for and there is a lot of back end fuckery going on.Far as MU* with 100+ on..Arx hasabout

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well (at least unless your mud

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well (at least unless your mud

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I feel like this might be one of those applications where you're actually probably not going to hit any meaningful limitations with Pythohn, because it's just text. Python can handle concurrent connections as well, so I don't really see what

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : JaceK via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @Camlorn:Wrong, there are MUDs that everyone play that have upwards of 50+ players on daily. Hell, there /is/ a modern, up to date codebase that's doing relatively wel.Re: Evenia.I've been warned off of Evenia time and again because

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @35Interesting project but also probably not going to get lots of traction because muds are dead outside blind players, and there's enough games for blind players to play that developing something new doesn't need to happen often.I don't

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome So modern MOO version control probably looks like a dev port with code that automatically checks a github repository for updates to files and integrates them if there are any. Testing can then be done, and then the same process can

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-26 Thread AudioGames . net Forum — Developers room : quanin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @34: They're actually trying to bring Diku back as a modern codebase, believe it or not. Looks semi-promising. Here you go.That being said, the problem with any codebase (including Evennia) is you do need to know what you're doing, and many

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @33I'm saying that vc is a reason to avoid moo, not that it could be implemented.  That said the lpc-stuyle live development process could probably play nice with git if I felt masochistic enough to try to use lpc for something.I think

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @33I'm saying that vc is a reason to avoid moo, not that it could be implemented.  That said the lpc-stuyle live development process could probably play nice with git if I felt masochistic enough to try to use lpc for something.I think

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @31, how exactly would you implement version control on a game that's supposed to be live-edited? Yeah, you could make objects versioned, but then you'd need to store *every* version of the object, its properties, verbs, permissions, verb

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @31, how exactly would you implement version control on a game that's supposed to be live-edited? Yeah, you could make objects versioned, but then you'd need to store *every* version of the object, its properties, verbs, permissions, verb

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @31, how exactly would you implement version control on a game that's supposed to be live-edited? Yeah, you could make objects versioned, but then you'd need to store *every* version of the object, its properties, verbs, permissions, verb

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @31, how exactly would you implement version control on a game that's supposed to be live-edited? Yeah, you could make objects versioned, but then you'd need to store *every* version of the object, its properties, verbs, permissions, verb

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @31, how exactly would you implement version control on a game that's supposed to be live-edited? Yeah, you could make objects versioned, but then you'd need to store *every* version of the object, its properties, verbs, permissions, verb

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @31, how exactly would you implement version control on a game that's supposed to be live-edited? Yeah, you could make objects versioned, but then you'd need to store *every* version of the object, its properties, verbs, permissions, verb

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Although, now I wonder if there are actually that many objects in the database or if the max object number is just insanely high because they keep using the recycle function. Most MOOs today are set up to recycle objects and recreate them

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Moo doesn't scale.  It's fast enough but "look through the code" isn't even something you can really do.  "I have to edit the game while it's live and have no version control" means that the risk of refactoring anything

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome So... The codebase is pretty archaic, and virtual exits didn't occur to them at that time. Every exit is an object, so 2 rooms with one linking exit is 4 objects. That makes up a significant chunk of it. Then there are various NPCs

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome It's insane. I wonder if these guys were high the entire time while coding it. URL: https://forum.audiogames.net/post/618287/#p618287 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @27, I honestly have no idea why it has so many. Its ridiculous. Most of it, I suspect, is the NPCs. URL: https://forum.audiogames.net/post/618285/#p618285 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Always wondered why Hell has so many objects. What happened to recycling? They at least have that wacky furnace thing, but that doesn't use garbage objects. URL: https://forum.audiogames.net/post/618280/#p618280 -- Audiogames-reflector

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net Forum — Developers room : hawgpadre via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Regarding VPS cost, the price has come down a lot, so it's quite a bit more feasible to run something like this without completely breaking the bank, or constantly running out of memory. URL: https://forum.audiogames.net/post/618222

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @23, is the not running on a VPS thing why you believe it doesn't scale? If so then I agree, but that'd happen in any database system. I don't really understand how you think it doesn't scale and what your looking at that made you generate

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I'd be happy to donate some to help keep the older version running.  But yes, I too am scared it could go down randomly again. URL: https://forum.audiogames.net/post/618120/#p618120 -- Audiogames-reflector mailing list Audiogames

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I'd be happy to donate some to help keep the older version running. URL: https://forum.audiogames.net/post/618120/#p618120 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Most of my points apply regardless of the cause, but he specifically said that it stopped being able to run on a VPS and that he'd try to polish it then disappeared with it for however long: https://www.reddit.com/r/MUD/comments/5

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome OK, but how long was it up before that happened? Without knowing the why of why it got taken down, it's harsh to say that he doesn't care about having players. Anything could have happened in those intervening years. Hell, he could have died

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I think it's worth chiming in to say that while you may be attached to your intellectual property, you lost a lot of points from many of us for shutting the game down without releasing it.  That's fine, but that does mean that you have

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net Forum — Developers room : hawgpadre via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Lucas1853 wrote:Note that the version of the MOO code open-sourced by Hellmoo (Hellcore) is... terrible. They never designed it originally to be corified I think, so some critical objects are missing or mislabeled in the code so

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-23 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Yeah, don't use hellcore, you'll just end up with a huge headache. URL: https://forum.audiogames.net/post/617662/#p617662 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-23 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Note that the version of the MOO code open-sourced by Hellmoo (Hellcore) is... terrible. They never designed it originally to be corified I think, so some critical objects are missing or mislabeled in the code so they reference other object

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-23 Thread AudioGames . net Forum — Developers room : soren via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome do we have a soundpach for this? URL: https://forum.audiogames.net/post/617635/#p617635 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-22 Thread AudioGames . net Forum — Developers room : hawgpadre via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Ethin wrote:This might not happen but could you make this relaunch open-source? I was unsure on asking first since I didn't think it would ever happen but thought I might ask anyway.The game code is open sourced by hellmoo.org.  The game

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-22 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome This might not happen but could you make this relaunch open-source? I was unsure on asking first since I didn't think it would ever happen but thought I might ask anyway. URL: https://forum.audiogames.net/post/617579/#p617579

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-22 Thread AudioGames . net Forum — Developers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Lol. Yeah. One day I came back after waking up and found my factory destroyed by another player. I was not a happy Draq, considering it had a lot of stuff in it. URL: https://forum.audiogames.net/post/617535/#p617535 -- Audiogames

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-22 Thread AudioGames . net Forum — Developers room : Dark via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome @Orin, agreed on making your population useful, I always really liked the fact you could turn your colony into a real settlement with buildings like theatres, cinemas and racetracks, and yet I could never get the colonists to do much besides

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Come back on Flux if you ever get a min, Cent mentions you sometimes, probably would like to hear from you again. URL: https://forum.audiogames.net/post/617336/#p617336 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome I wish you can order and/or your colonists, who just walked around the planet and eventually get killed by NPCs while exploring in the wild, could do more in general.Last I remember all they could do was stockpile resources in warehouses

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : defender via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Being able to get biome and materials info of a planet from space accessibly (without the color coded map) which was added soon before the game went down, was really helpful for us.Also some materials, I believe [fulurene sheeting] or how

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome As with some others, I'd have to start playing again to say. I was much younger when I played Wayfar. I think this news will be very popular here; a thread about muds rarely goes by without some kind of mention of the game. URL: https

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome So will the modern codebase be in Moo? Or is it going to be custom client with graphics etc. URL: https://forum.audiogames.net/post/617254/#p617254 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : Dark via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome As I remember the really major stumbling block in the game was lack of the textual map. Though you could be told coordinates of each biome, and obviously could look around and see what resources were gatherable from where, it was difficult

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Hell yeah, sounds awesome. I don't remember anything necessarily bad for us, but I didn't get very far before things got shut down. URL: https://forum.audiogames.net/post/617220/#p617220 -- Audiogames-reflector mailing list Audiogames

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome wow. Wayfar? Hah, hope i'm not in a dream. I'll certainly be there to compensate my impatience when i was young and play this cool mud! URL: https://forum.audiogames.net/post/617185/#p617185 -- Audiogames-reflector mailing list

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : hawgpadre via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Draq wrote:Wow. Cool to see you're still around and thinking of bringing Wayfar back. It's been a while, so I don't really remember anything that was horrible for blind players. I'd have to come on when you relaunch it to get reacquainted

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : Draq via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Wow. Cool to see you're still around and thinking of bringing Wayfar back. It's been a while, so I don't really remember anything that was horrible for blind players. I'd have to come on when you relaunch it to get reacquainted with it. URL

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : quanin via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Your documentation could use some work. For instance, most of what I learned I learned by trial and error.Also and just so this doesn't come off as a complete criticism, if I can help in any way, feel free to reach out. I'm not hard to find

Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net Forum — Developers room : hawgpadre via Audiogames-reflector
Suggestions for Wayfar 1444 relaunch welcome Hi blind friends.I am going to relaunch the original Wayfar 1444 for reference purposes as I refactor it to a more modern codebase.  During this time I will open the original Wayfar server so that you can play on it.  However the purpose here

Suggestions for Wayfar 1444 relaunch welcome

2021-02-20 Thread AudioGames . net Forum — Developers room : hawgpadre via Audiogames-reflector
Suggestions for Wayfar 1444 relaunch welcome Hi blind friends.I am going to relaunch the original Wayfar 1444 for reference purposes as I refactor it to a more modern codebase.  During this time I will open the original Wayfar server so that you can play on it.  However the purpose here