Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Glad you got it sorted. No end of times I've stuggled for hours on a problem and solved the issue in minutes after some good sleep. URL: https://forum.audiogames.net/post/449645/#p449645 -- Audiogames-reflector mailing

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Oh I feel completely stupid now. Lol. So, after having a good bit of sleep. I went through my creation events on the Player object. I must have not been paying to much attention to what I was doing. I created 2 front bedroom

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. You have more condition ends than begins. That could be an issue. Try removing an endif from the bottom URL: https://forum.audiogames.net/post/449610/#p449610 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. Here is the events on the front bedroom Door itself.Left Heldif "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""stopa "Walk Sound"addx "1" "Player"create "Main House Front Bedroom Door Hit.dat"playa "Main House

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Could you supply some code for the bedroom door hold events as well. The part that actually stops the player going through? URL: https://forum.audiogames.net/post/449592/#p449592 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-17 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. I'm having a bit of trouble. I was successful in creating and making the back door of the house work perfectly. But, When trying to make the front bedroom door open and close, it plays the sounds like it should, but, I

Re: Trying to create a door I can open and close with the GDE.

2019-07-17 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok. I'm having a bit of trouble. I was successful in creating and making the back door of the house work perfectly. But, When trying to make the front bedroom door open and close, it plays the sounds like it should, but, I

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Here's a bit more of exciting news!!! The door opens and closes perfectly now. On top of that, It now plays an open and close sound when opening or closing it. I've also moved the use of the doorknob from button 3 to button 2.

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Oh wow, I feel stupid now. Lol. It does work. Now I just need to add an opening and closing sound. I should be able to do this with no help though. Man, I feel so good now. Yay. Thanks again. Now, I can also create more doors.

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I thinkif "L" "Changed State" "==" "C" "True"Should be if "L" "Changed State" "==" "C" "False"The purpose of this variable is to stop it changing the door state value twice in one event run. Because you are checking if it is

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I have this, but, button 3 still doesn't want to make the state switch from closed to open.Button 3 Pressedsetlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Your door knob now has 4 condition begins and only one condition end. I think you removed more than just line 6 URL: https://forum.audiogames.net/post/449335/#p449335 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the new code for the button 3 pressed event on the doorknob.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "State" "==" "C" "Closed" "Main House Front Door"setlv "State" "Open" "Main House Front

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok Sean. Delete line 6. Same issue as before. This is ending the collide with player condition to early. Also there are  more condition end actions that there are condition begin actions.Removing line 6 will fix thatAlso in the

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event.Aron, did you see my code in post 19? URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Dont worry Sean. I'm still going to look through the code. But to quickly answer Charles. Simply setting a variable on buttom 5 and then checking for that variable on other buttons presses would do it. So yes the GDE is very

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I'm sure we can already put button combos together. I believe we can do it by combining a button hold event with a button pressed event. URL: https://forum.audiogames.net/post/449319/#p449319 -- Audiogames-reflector

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Sorry URL: https://forum.audiogames.net/post/449317/#p449317 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Not trying to say anything wrong here, but, I think the last 2 posts should have been put in the other GDE topic in the dev room. That way we don't get too off topic about creating objects and making them work. URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yes I understand. But can we make button combinations in GDE? Or it cant do that yet? URL: https://forum.audiogames.net/post/449315/#p449315 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Hey Charles. Yeah I get the desire for more buttons. But the PCP is the PC version of the game console. And mimics the amount of buttons available, which is limited like any other console. How many people overcome this is by

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Sorry for double posting. But I noticed after creating the farm game as explaned in the website that if I press w 2times or any button to walk more than once at a time it interrupts the walking sound and plays an other. Does

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Here is the code for the door itself.Door.Up Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""subz "1"endifendifDoor.Down Held.if "L" "State" "==" "C" "Closed"if "Col" "Player" "==" "L" ""addz

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yay, I've got it done correctly now. Not a thing happens if I press button 2 when not colliding with the generator starter lever. Wow. I am glad that is done. I assume that I could now effectively use button 2 to open and close

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Giving people projects was the idea. I'm really glad it's been something that can benefit you and have a positive impact. Criticism can improve things but knowing your helping someone definitely keeps the motivation up.As for

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yay, I've got it done correctly now. Not a thing happens if I press button 2 when not colliding with the generator starter lever. Wow. I am glad that is done. Now, I can make it get deeper in my brain cause I'm gonna put a

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yes URL: https://forum.audiogames.net/post/449283/#p449283 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, there are 2 end ifs in that section. Should I leave one there and move the other all the way to the bottom? URL: https://forum.audiogames.net/post/449279/#p449279 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. The end if line is the one that needs moving URL: https://forum.audiogames.net/post/449272/#p449272 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Is this the line you want me to move to the bottom?if "L" "Gen Power" "==" "C" "On"If so. where should I put it? Is it that line, or is it the end if line right above that? URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Move line 9 down to the bottom. That's where the colliding with player conditions ends. You want the whole event to be encapsulated in that condition.At the moment everything below line 9 doesnt care if the player is colliding

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, so, the generator no longer plays any noise in the house. But, I can still press button 2 and it still wants to play the generator shutdown sound the second time I press button 2. so, button 2 pressed once doesn't do

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, so, the generator no longer plays any noise in the house. But, I can still press button 2 and it still wants to play the generator shutdown sound the second time I press button 2. so, button 2 pressed once doesn't do

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok I'm just going to focus on the generator noise at the moment.The periodical event when playing the muffled or normal generator audio isn't checking it the generator is on. It's just checking if it is colliding or not

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the current code for the button 2 pressed event on the generator starter lever.setlv "Changed State" "False"if "Col" "Player" "==" "L" ""if "L" "Gen Power" "==" "C" "Off"playa "Generator Start" "1" "Generator

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok you must be sending the generator object a play command. Maybe on the collision  with the house? Or on a directional button hold event for the house?If you could send me any code you can find like that, paste it for me.

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Lol, Just edited the post to reflect this. I just figured that out on my own. Lol. Now I just need to figure out what's wrong with the rest of the edit I wrote. Lol. URL: https://forum.audiogames.net/post/449169/#p449169

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the script of u"Up Held".if "Col" "Area" "==" "L" ""addz "1"setgv "PlayerZ" "Z"ltts "PlayerZ" "0"endifif "Col" "Area" "!=" "L" ""subz "1"setgv "PlayerZ" "Z"stopa "Walk Sound"endifif "Col" "Main House" "==" "L"

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. At the bottom you have five condition begins (if's) and only 2 condition ends (endif's).This can cause problems. Add 3 more endif commands and see if that makes things any better URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, here is the script of u"Up Held".if "Col" "Area" "==" "L" ""addz "1"setgv "PlayerZ" "Z"ltts "PlayerZ" "0"endifif "Col" "Area" "!=" "L" ""subz "1"setgv "PlayerZ" "Z"stopa "Walk Sound"endifif "Col" "Main House" "==" "L"

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I don't have a button hold event on the player object. all the directional key hold events are on other objects such as the generator, and others. URL: https://forum.audiogames.net/post/449151/#p449151 --

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Could you post a button hold event on your player object for me please Sean? URL: https://forum.audiogames.net/post/449145/#p449145 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Just curious, shouldn't the actions on the door be on the up held event? If it's on the up pressed event, wouldn't it just mess up if the up key is released? URL: https://forum.audiogames.net/post/449121/#p449121 --

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I checked this thing and it's pretty awesome. Can we use screen readers with games or something like that though URL: https://forum.audiogames.net/post/449115/#p449115 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Also at various places in your project you havent got the same amount of condition end actions as you have condition begins. This can cause all sorted of problems. Make sure you close you conditions. or it messes the skip

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Its the game development enviroment for the Sonus, Charles.On the door object, something like this in the button held events will stop the player object from going through themif "L" "State" "==" "C" "Closed"if "Col" "Player"

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Is GDE that thing called game develop engine or am I wrong?EditSorry. I think it's called the g develop engine not the game develop engine URL: https://forum.audiogames.net/post/449059/#p449059 -- Audiogames-reflector

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net Forum — Developers room : Charles via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Is GDE that thing called game develop engine or am I wrong? URL: https://forum.audiogames.net/post/449059/#p449059 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Trying to create a door I can open and close with the GDE.

2019-07-10 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector
Trying to create a door I can open and close with the GDE. Hey everyone. Would anyone be willing to please help me in creating a door I can open and close with the GDE? I can't seem to get it to work. I want it to be non-passable if it is closed, and able to be walked through if it is