Re: Unity accessibility and cross-platform audio games

2020-04-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Unity accessibility and cross-platform audio games here we go again.Frastlin has something.  I don't know how well it works and I don't have the link handy.Half the features of Unity aren't for coding.  They're for level editing, so that you can do things like see what it will look

Unity accessibility and cross-platform audio games

2020-04-22 Thread AudioGames . net Forum — Developers room : Frenk Kinder via Audiogames-reflector
Unity accessibility and cross-platform audio games Hello.Unity accessibility is a topic that interests many developers.Now I'm interested in this.My questions:1) What has been done? Where did blind developers go to solve this problem?2) Unity and Monogame. What is the difference and what

Re: Unity Accessibility

2019-08-31 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity Accessibility I found what I was looking for, I think. Though on closer inspection it seems that this is to make it possible to code projects without use of the editor. Close enough for my current purposes. I just need a way to gather more possibilities and material for my paper

Re: Unity Accessibility

2019-08-31 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity Accessibility I found what I was looking for, I think. Though o n closer inspection it seems that this is to make it possible to code projects without use of the editor. Close enough for my current purposes. I just need a way to gather more possibilities and material for my paper

Re: Unity Accessibility

2019-08-31 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity Accessibility Yeah. I recall the UAP. Hmm. I thought I vaguely recalled something for the editor as well. Not available on the asset store. Hmm. Oh well. URL: https://forum.audiogames.net/post/458755/#p458755 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Unity Accessibility

2019-08-31 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Unity Accessibility It's to make the games accessible, not the editor and such. URL: https://forum.audiogames.net/post/458740/#p458740 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Unity Accessibility

2019-08-31 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Unity Accessibility Hello. I vaguely recall something floating around about some sort of project to make Unity accessible? Is there a way I could find the results of this. Supposedly, there was some sort of plugin or what have you to do this sort of thing, but my google-fu is failing me

Re: Unity accessibility for the blind and visually impaired

2019-01-20 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired The main reason for my interest in mainstream engines is the ease with which some allow for prototyping. With Godot, for instance, you can easily combine a 2-D tilemap, 8-way controller, audio listener, sound nodes, and assemble

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired It was the native one. URL: https://forum.audiogames.net/post/406408/#p406408 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired For now, I'm concerned with making it possible. The nature of someone learning the requisite skills comes later. That sort of thing is difficult to learn if it's not even possible to do in the first place, after all. Actually

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired I tried adding accessibility into Godot once... got rejected, if memory serves. They said they wanted it in GDScript... and I had integrated it natively (which was, to me, the logical thing to do at the time).About the blind

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired I tried adding accessibility into Godot once... got rejected, if memory serves. They said they wanted it in GDScript... and I had integrated it natively (which was, to me, the logical thing to do at the time).About the blind

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired Actually, interesting you should bring up collaboration with  sighted game developers @12. That is another reason why I've taken a major interest in the whole accessible game engines thing. Another major goal, in particular for my

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired Btw, what are the reasons you want to use mainstream game engines? Mobile support? VR audio? Collaboration with sited game developers? Other? URL: https://forum.audiogames.net/post/406385/#p406385 -- Audiogames-reflector

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired That makes sense. Yeah, what I would like to get done with Godot has the unfortunate downside of taking several people to do, and by that token, we might as well take the underlying important engine stuff, and recreate the UI

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired I feel like we've probably encountered each other on one or more of the relevant GitHub issues. In any case, I still think that bridging Godot accessibility to the platform has some limitations. Namely, you'd have to do

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired Yeah, I've begun finding the programs necessary for building Godot. Just need to figure out what I will need to get things to work. Honestly, I believe the UI elements are well organized in the C++ code. The trouble

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired Ugh, what a frustrating situation. I started trying to make Godot accessible. Began working on a pseudo screen reader in GDScript, but it needed more signals and richer information. Submitted a couple PRs to do that work

Re: Unity accessibility for the blind and visually impaired

2019-01-19 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired I contacted godot developers and they told me that Someone else already asked them for accessibility and since they had to change a bit lots of stuff they said it'll take a lot of time if we do it and never seemed to do

Re: Unity accessibility for the blind and visually impaired

2019-01-18 Thread AudioGames . net Forum — Developers room : Jaseoffire via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired We're long due for these kind of updates, though. I really need to get back to that whole Godot project. We need a proper engine around here. BGT has run its course, and besides, we need something that isn't just writing scripts

Re: Unity accessibility for the blind and visually impaired

2019-01-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired The difference though is that Epic Games' unreal engine is actually, uh, open source. Unity's isn't. So it might be possible sometime to add accessibility (for windows at least) to the editor at least. Either way... the big

Re: Unity accessibility for the blind and visually impaired

2019-01-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired The difference though is that Epic Games' unreal engine is actually, uh, open source. Unity's isn't. So it might be possible sometime to add accessibility (for windows at least) to the editor at least. URL: https

Re: Unity accessibility for the blind and visually impaired

2019-01-15 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired Unfortunately, the unity project doesn't give a fuck about blind gamedevs. After all, why should they when they only care about the money? Companies like Unity Technologies and Epic Games wouldn't even consider adding

Re: Unity accessibility for the blind and visually impaired

2019-01-15 Thread AudioGames . net Forum — Developers room : nyanchan via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired I was able to make the error log and compilation status speak, but those inaccessible dialogs are ... you know. URL: https://forum.audiogames.net/post/405605/#p405605 -- Audiogames-reflector mailing list Audiogames-reflector

Re: Unity accessibility for the blind and visually impaired

2019-01-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Unity accessibility for the blind and visually impaired We tried that a few years ago, it never happened. I doubt this will either. URL: https://forum.audiogames.net/post/405527/#p405527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Unity accessibility for the blind and visually impaired

2019-01-15 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Unity accessibility for the blind and visually impaired Hello.I don't know whether this will help or not, but I published the following:https://feedback.unity3d.com/suggestion … y-impaired URL: https://forum.audiogames.net/post/405498/#p405498 -- Audiogames-reflector mailing list

Re: Unity accessibility

2016-03-20 Thread AudioGames . net Forum — Developers room : yukionozawa via Audiogames-reflector
Re: Unity accessibility Changed the topic info.I know that _javascript_ is one of the simplest cross platform language, and I have experienced coding a game using a _javascript_ game engine called Enchant JS. However, _javascript_'s audio support is not so good. Also, when loaded

Re: Unity accessibility

2016-03-20 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector
Re: Unity accessibility Hi Yukio,C# is another option for cross platform development, and in some ways the closest to Unity3D since they both use mono to work on operating systems other than windows.I have made C# apps that run on Windows and Linux because those are the operating systems I

Re: Unity accessibility

2016-03-20 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector
Re: Unity accessibility If you want to develop for both PC and phones, web is probably the best option. If you want to do cross platform Windows and Mac development, Pure basic or python are good options - for pure basic you'll want to use an external library like bass instead of its built

Re: Unity accessibility

2016-03-20 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Unity accessibility The closest thing I'm aware of to cross-platform is HTML5 and _javascript_, and only somewhat. And those seem to require any resources be loaded from the internet (every time; browsers have forbidden local files). And the audio APIs are a mess (the best bet seems

Re: Unity accessibility

2016-03-20 Thread AudioGames . net Forum — Developers room : yukionozawa via Audiogames-reflector
Re: Unity accessibility So, what can Blind developers use for cross platform coding or smartphone app development? URL: http://forum.audiogames.net/viewtopic.php?pid=254440#p254440 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Unity accessibility

2016-03-20 Thread AudioGames . net Forum — Developers room : ogomez92 via Audiogames-reflector
Re: Unity accessibility Hiit's not really accessible. Don't bother. URL: http://forum.audiogames.net/viewtopic.php?pid=254433#p254433 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Unity accessibility

2016-03-19 Thread AudioGames . net Forum — Developers room : yukionozawa via Audiogames-reflector
Unity accessibility Hi.So, I'm interested in coding in Unity, but the interface is really hard to deal with as I expected.First, I installed Unity on my machine. Everything seems to be working fine. I haven't created my Unity account though.Second, I tried running Unity.exe, and it showed