Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @farhad, does it happen when you start the mission or just by being on the valhalla. @everyone else, today's changes, a lot of them incoming in the next update. Per request, i've implemented the pa system back again. You can use p to talk

Re: death match project alpha update public beta

2017-06-30 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta i didin't understand that everytime i am trying to playing mission valhalla, but all time i found this errorException in thread Thread-867:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_i

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sorry this took so long to get fixt, but shooting the strawl will now no longer cause an error. In addition client side upon the next update, enemies other players shoot in the same area as you will now cause the enemies

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta well, just curious though. what is that space port for? cause it doesn't even change the room. URL: http://forum.audiogames.net/viewtopic.php?pid=317134#p317134 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: death match project alpha update public beta Hi danny.I actually thought that you would have only the ships you were on or crewed on in the list.It would go without saying that you probably would know where your ship was and would be able to move to it.I have always butted into other

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: death match project alpha update public beta I was going to suggest  actually that with the view option what about being able to hit tab or sum such thing and you can filter certain things like doors ships terminals etc? URL: http://forum.audiogames.net/viewtopic.php?pid=317071

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: death match project alpha update public beta Hi, Firstly, I really like the game and the concepts so far, I'm really excited to see what more may be added in future. I do have a bug though. I'm on Pluto and trying to fight, but when I press space to fire my weapon, the game freezes

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta I'll see what I can do, maybe a setting in options that'd allow you to change the volume of room sounds and environmental sounds? Also, for everyone else. I've now made it so that only the ships you own will be presented as an object

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I've fixt earth so you should no longer keep getting horific errors when trying to enter what was the spaceport area. Enjoy. URL: http://forum.audiogames.net/viewtopic.php?pid=317041#p317041

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: death match project alpha update public beta hi,ok managed to get onto the game and so far I quite like it.I would though like a way of being able to turn sounds down in the game so if that could be added somehow? URL: http://forum.audiogames.net/viewtopic.php?pid=317042#p317042

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : pauliyobo via Audiogames-reflector
Re: death match project alpha update public beta anytime i want to connect online there is an error that says that i don-t have the directory of sounds/confederation/room40.ogghow can i solve it URL: http://forum.audiogames.net/viewtopic.php?pid=317028#p317028

Re: death match project alpha update public beta

2017-06-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Per the request of jake jonson, it is now possible to rename your ships from the shipyard terminal. URL: http://forum.audiogames.net/viewtopic.php?pid=317026#p317026 ___ Audiogames

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @post 601 Tolk is supposed to work with window eyes to the best of my knolige, but as window eyes is no longer for sale and as I haven't been able to obtain a copy, I'm unable to test to see why the game won't speak with window eyes. If you

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello danny i am playing at pluto and i understand how to face enemies, but here is a problem when i am killing one or two enemies, this error comes everytimealso after theninvetory menue says:1aselt riafel imo you have 9sysException

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello danny i am playing at pluto and i understand how to face enemies, but here is a problem when i am killing one or two enemies, this error comes everytimealso after theninvetory menue says:1aselt riafel imo you have 9sysException

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello danny i am playing at pluto and i understand how to face enemies, but here is a problem when i am killing one or two enemies, this error comes everytimealso after theninvetory menue says:1aselt riafel imo you have 9sysException

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta hello danny i am playing at pluto and i understand how to face enemies, but here is a problem when i am killing one or two enemy, this error comes everytimeException in thread Thread-37:Traceback (most recent call last):  File "threadi

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: death match project alpha update public beta windows 7 64bit with latest version of window eyes. URL: http://forum.audiogames.net/viewtopic.php?pid=316965#p316965 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @Orrin: toggle the autopilot on and off again, and don't leav your ship around the debris field, field, shps left there have a nasty habit of exploding...@Darren: What system are you running?Also, Orrin, I'd suggest etting good

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: death match project alpha update public beta well when I load it up there's no speech at all so how can I play this? URL: http://forum.audiogames.net/viewtopic.php?pid=316959#p316959 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : pauliyobo via Audiogames-reflector
Re: death match project alpha update public beta why i have a problem with the soundsthe directories sounds differents URL: http://forum.audiogames.net/viewtopic.php?pid=316958#p316958 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: death match project alpha update public beta So I turned on autopilot and selected an asteroid for my autopilot destination. I then changed my mind and selected a debris field. My speed reads 0 though, despite my ship being in motion apparently? URL: http://forum.audiogames.net

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta For those who get murdered, i.e. everybody you mean...:)@Darren: There's a lot of space to explore, there's combat in in fighters, and cargo runs, plus you get to hang out and RP with others on a ship and there's new stuff being worked

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: death match project alpha update public beta hi all,so I would like to ask some questions.firstly how big is this game now? in terms of area size star systems places to go and activities ships equipment etc? what activities can you do in this game now? is it like your average space mud

Re: death match project alpha update public beta

2017-06-26 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Server is back up and operational, and while it was down I took the time to do some more work on the valhalla salvage mission. For those who get murdered, a good idea is to while not run around and completely run through your

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Server should be back up soon, however, i've had to role back everyone to yesterday. This though has the advantage of restoring those who lost ships and those who died today. Before it comes back up though, i'm going to do

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta danny???whao whao whao for offline story mode and also online mode,really i am remembering sounds of pluto.in last happy eid mubarak my all friends of audiogames! specially for my lovely game DMPA owner danny! URL: http

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi, the server might be down for a bit while I fix up some more on the loading and saving of objects. I'm hopeful that this won't take too long, i'll notify you all of my progress. I'm also still working on the offline story, i've added

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta waiting till server up. URL: http://forum.audiogames.net/viewtopic.php?pid=316835#p316835 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta i woke up this morning in my hellcat fighter, and got an error. well hello server. it's just like the shuttle one URL: http://forum.audiogames.net/viewtopic.php?pid=316800#p316800

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta and even that can be fixedd by selling your ship, and buying a constelation cruiser and doing some cargo missions which aren't so hard. URL: http://forum.audiogames.net/viewtopic.php?pid=316798#p316798

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta @slj I fixt that glitch so you no longer have to log out and back in to fight the strawl. Also, the game isn't freezing if an enemy grabs you, its like the original only you have to use e to throw it off. Thanks for reporting that bug though

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.@DracoSelene89 and others: I'll tell you exactly what happened, why I died and why I don't find it fair:I accepted a mission, not the ship fighting mission, but the ground combat mission. Then, I wasn't sure on where to go, so I planned

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta what is this danny?when i was fighting with enemies on pluto, suddenly my weppens stopped work, and an error comesException in thread Thread-9:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_i

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta what is this danny?when i was fighting with enemies on pluto, suddenly my weppens stopped work, and an error comesException in thread Thread-9:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_i

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta what is this danny?when i was fighting with enemies on pluto, suddenly my weppens stopped work, and an error comesException in thread Thread-9:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_i

Re: death match project alpha update public beta

2017-06-25 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta what is this danny?when i was fighting with enemies on pluto, suddenly my weppens stopped work, and an error comesException in thread Thread-9:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_i

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. You should now find that when you order a weapon it should be placed in your weapons list, rather then requiring you to log out and back in. URL: http://forum.audiogames.net/viewtopic.php?pid=316780#p316780

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta For those of you needing a hand with fighter combat, I put a guide up in the articles room with helpful tricks and tips.Also, SLJ, I disagree it's too extreme, most online games punish you heavily for dying, if you want extreme, EVE Online

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta Hi.I failed on a mission and died. My character got removed because I died, which I think is quite extreme. I'm not asking to change how it works when you die, but I'm just saying I won't touch missions again when you loose all your credits

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector
Re: death match project alpha update public beta hi, I have a serious issue, it is kind of off the topic of this thread but it is related to this game so I'll post it anyways.I am having an issue executing pyinstaller built scripts, such as this game. I've verified that it's pyinstaller

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta @DracoSelene89its ok.@prjwal:go quickly from dark matters reach the cargo lift and you will safe. URL: http://forum.audiogames.net/viewtopic.php?pid=316717#p316717 ___ Audiogames-reflector

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta [ a-t ]its ok.@prjwal:go quickly from dark matters reach the cargo lift and you will safe.DracoSelene89Today URL: http://forum.audiogames.net/viewtopic.php?pid=316717#p316717 ___ Audiogames

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta I'll admit, space combat is stupidly fun given the safe zone has been reduced, and it makes for some hilarious moments when you catch people unawares.If I annoyed anyone by blowing up their ships when they were offlinethenhere's

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector
Re: death match project alpha update public beta any sujestion for passing dark matters explosion? in story mode?? URL: http://forum.audiogames.net/viewtopic.php?pid=316704#p316704 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: death match project alpha update public beta any advice on how to get past the electric trap when i play story mode? URL: http://forum.audiogames.net/viewtopic.php?pid=316703#p316703 ___ Audiogames-reflector mailing list Audiogames

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta danny how can i died during traveling to pluto??I lost my all progress and credits.is it a part of joke?it is not good job, i was playing from last eleven hours.who bloody hell killed me? and why?next:constellation aerospeed

Re: death match project alpha update public beta

2017-06-24 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta danny how can i died during traveling to pluto??I lost my all progress and credits.is it a part of joke?it is not good job, i was playing from last eleven hours.who bloody hell killed me? and why? URL: http

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hiat tomecki dude, you don't need to have your ship destoroyed. once you create a character you sell and rebuy the ship. and that's a good thing cause you don't lose money and you will be ok with your ship too. URL: http

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : tomecki via Audiogames-reflector
Re: death match project alpha update public beta Hi. if anybody reads my posts, be cause i don't have any reply if you delete your character all ships are still exist and make some haos. I thing that all ships and other things dependent of deleted players should be destroyed. URL: http

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta danny in fighter ships 50 speed is very slow and also menual pilot is good but fusion drive or fusion jump is must for long drive.i mean we have to go pluto so i think we must spend one or two days to reach that.I am playing from last 5

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta danny in fighter ships 50 speed is very slow and also menual pilot is good but fusion drive or fusion jump is must for long drive.justlike we have to go pluto so i think we must spend two or three days to reach that. URL: http

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : Shinobi via Audiogames-reflector
Re: death match project alpha update public beta Hello Danny,My name on Death Match is Marico Cantos and I am having a problem with character creation.  It seems that when I create a character, there is always a horrific error that occurs when I start the game, and I can't even get passed

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Fair comprimise but I'd hesitate to think if anyone would go out of their way normally out there, admittedly if you're going that way you're asking to get shot at. Still, I think it's a fair system, you got the interior of the system, and 4

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta No, you guys have fighters now. I added them in, you can buy them at your local shipyard. To protect those who don't wanna get shot at, and because i'm still working on fusion jumps, firing in the sol system is possible, however, to protect

Re: death match project alpha update public beta

2017-06-23 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta So we got space combat but no buyable fighters and every time a fighter shows up it either gets stolen or sold, we got ground comba gear and nada to fight yet...I think those two things ought to be fixed up, even if it's just a fighter minus

Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta Exception in thread Thread-282:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 1998, in playsound2  Fil

Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Sol station is properly fixt now. Oh, and today's changes. Since I staybelized space combat, I thought it was time to at last focus on something ground baste. You will find in the shipyard level of sol a galactic network

Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @Cuddley: Inded but the shipyard wasn't in a few days ago was it? Or rather the stuff in the shipyard I mean. Either way I just find it really, really strange how the game doesn't check if the folder is there when you first log in and just

Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net Forum — New releases room : cuddley via Audiogames-reflector
Re: death match project alpha update public beta it wasn't doing that a few days ago, so maybe it got scrued up? URL: http://forum.audiogames.net/viewtopic.php?pid=316471#p316471 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: death match project alpha update public beta

2017-06-22 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Been running into this weird one when I've been poking around Sol station and it only happens when using the turbocar to get back to the docking bayException in thread Thread-1:Traceback (most recent call last):  File "threading.py&q

Re: death match project alpha update public beta

2017-06-21 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Having had to jump back to Windows to try the manual piloting, I think it's definitely a step forward, now no heading bullcrap and no mark bullshit, just north, south, east and west on hthe arrows, and plus and minus for the height makes

Re: death match project alpha update public beta

2017-06-21 Thread AudioGames . net Forum — New releases room : pauliyobo via Audiogames-reflector
Re: death match project alpha update public beta is there a link from were i can download the game? URL: http://forum.audiogames.net/viewtopic.php?pid=316286#p316286 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta It means that you can't just take off with any ship you please, you have to be on the crew list or it has to be your own. Oh, and just so everyone knows, i'll be making changes to creation so that you no longer end up on earth right away

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, creation is now back working. If you get an error first time you attempt to log in your newly created character, simply restart the client and try again, you'll be able to log on. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta Exception in thread Thread-66:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 2662, in move  Fil

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : AnamLion via Audiogames-reflector
Re: death match project alpha update public beta Hi Danny sir This is Anam Sankhe, Please remove my Death match game's account so that I can make it again because, I forgot the password of My account.Username: AnamLion URL: http://forum.audiogames.net/viewtopic.php?pid=316199#p316199

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector
Re: death match project alpha update public beta Danny, how this manual pilot key? and I bought a Turbograff class and I cannot move my ship, I already set corse and set autopilot enabled, when I set engine power to 100 ship didn't move URL: http://forum.audiogames.net/viewtopic.php?pid

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : border1 via Audiogames-reflector
Re: death match project alpha update public beta Is the tractor beam module working for you guys? I tried to use it in story mode, but can't do anything with it. URL: http://forum.audiogames.net/viewtopic.php?pid=316149#p316149

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : tomecki via Audiogames-reflector
Re: death match project alpha update public beta Hi. There is few errors in HRTF functionality. 1. It don't works properly. I don't know what happens exactly but i know that 3d simulation can be very impressive, but in DMPA is hm... simply strange.2. HRTF setting is not remembered so every

Re: death match project alpha update public beta

2017-06-20 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. I'm still compiling the linux version of this new update, but the windows version comes in a new zip form, which is what i'm going to use from now on. This update contains 2 bug fixes. 1, you should no longer find objects

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : tomecki via Audiogames-reflector
Re: death match project alpha update public beta Hi. I thing serious bug in the custom ship creating. When you give any sound or other name which don't exist in creation process and you try to enter this ship it generates an error and everytime when you will login to your character

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : PercyJacson via Audiogames-reflector
Re: death match project alpha update public beta hi. I like the idea of that manual pilot thing. but could you set key for changing z coord to home and end button? or something near aro key. i think plus and minus is ok but if we doing combat it'll taking to hard work for finding the key

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector
Re: death match project alpha update public beta [[wow]].  Great idea dani. Honestly I prefer the manual pilot, it is much more exciting than the auto. URL: http://forum.audiogames.net/viewtopic.php?pid=316054#p316054 ___ Audiogames

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings. Note that the change engine power option and the change ship heading options will be unavailable  at the present time as i've just finished the initial prototype for the new flight system I described in my last post. For now, use

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Already said my piece to you but let me put it here1. The idea sounds cool2. It's not 'realistic' but a 'realistic' system gets in the way3.It sounds easy to pick up and play and hard to master.In short: I for one am willing to try it out

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta It's pretty sweet honestly, just be careful where you jump to, plus/minus a million is not a good spot to peap to URL: http://forum.audiogames.net/viewtopic.php?pid=316030#p316030

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta So i've been mulling a few ideas over in my head, and one of the things i've gotten to is this, which if you guys like it enough i'll probably end up replacing the inner workings of the ship flight system with this, and putting back

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Hi guys, my apoligies if you see me breaking things on the server. I'm implementing fusion jumps, randomly generated starsystems for players, and space combat at last. URL: http://forum.audiogames.net/viewtopic.php?pid=316020#p316020

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : tomecki via Audiogames-reflector
Re: death match project alpha update public beta Hi. When i bought new ship and tried to enter it i have this error:Exception in thread Thread-1:Traceback (most recent call last):  File URL: http://forum.audiogames.net/viewtopic.php?pid=316018#p316018

Re: death match project alpha update public beta

2017-06-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: death match project alpha update public beta flame_elchemist wrote:any tips on how to get past the electric trap.It has previously been mentioned that the game ends with the electric trap. URL: http://forum.audiogames.net/viewtopic.php?pid=316011#p316011

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: death match project alpha update public beta I'm still trying to figure out how to get past all the dark matter stuff. I think I'm supposed to find something in one room and go to another room to unlock another door? Because there is a door that is  locked, and I can't seem to go any

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: death match project alpha update public beta any tips on how to get past the electric trap. URL: http://forum.audiogames.net/viewtopic.php?pid=315960#p315960 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi againok, i solved the problem. i had to run it as administrator in order to work properly. here is the error.log informationException in thread Thread-4:Traceback (most recent call last):  File "threading.py"

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: death match project alpha update public beta hi danny. i have a problem. i get an error, but it doesn't log it. would you please help me to fix that? cause it looks like i'm the only one who has this problem. URL: http://forum.audiogames.net/viewtopic.php?pid=315917#p315917

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : toto via Audiogames-reflector
Re: death match project alpha update public beta hiwhen I m connect to gameI have messagedownloading mapI m wait wait but nothing URL: http://forum.audiogames.net/viewtopic.php?pid=315916#p315916 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta @516: Try again with the latest update and see if that helps. If it's going on with the latest update then I'm not entirely sure what's causing itNow, to address the 'shuttles are utter shit' comments on the chat I've seen and constantly

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: death match project alpha update public beta Hi.tried to land on earth and got a message that the game had had an horiffic error.this is the log.Exception in thread Thread-132:Traceback (most recent call last):  File URL: http://forum.audiogames.net/viewtopic.php?pid=315897#p315897

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta More thoughts about the shuttle: I like it, I do think it's class...1. I like it, it's a nice starter ship for 3K creds. That being said I do think it may be a little too good value for money at 3k with double the cargo capacity of the old

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta I build a custom ship, when i enter on it i fund this error.Exception in thread Thread-1:Traceback (most recent call last):  File URL: http://forum.audiogames.net/viewtopic.php?pid=315887#p315887

Re: death match project alpha update public beta

2017-06-18 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector
Re: death match project alpha update public beta Maybe it's just me but the sensors on the new shuttle seem a little strange. Landed on Earthcan't sense anything, I launch on Earth, nope, nothing, go to autopilot to test, nothing, go to sensor scan, nothing, go to lnd, a lotta ships

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector
Re: death match project alpha update public beta error for offline mode:Exception in thread Thread-38:Traceback (most recent call last):  File "threading.py", line 801, in __bootstrap_inner  File "threading.py", line 754, in run  File "functions.py", line 2670

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Guys, for future reference, its importent you put sounds/ before you put in the room sound. Like for example, sounds/room1.ogg. URL: http://forum.audiogames.net/viewtopic.php?pid=315878#p315878

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: death match project alpha update public beta after installing the update, I got an error after logging in to my character. here is the error that I got directly from the error log:Exception in thread Thread-1:Traceback (most recent call last):  File "threading.py"

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: death match project alpha update public beta nice update, danny.I'm going to download this one up for sure. anyway, is the story mode finished yet? I still can't do anything after the trap part. URL: http://forum.audiogames.net/viewtopic.php?pid=315875#p315875

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Tired of your ol mining freighters? The 2 starting ships are now replaced by a much more up to date design, the constellation aerospeed class shuttle. The ship comes built in with an autopilot, for manual pilotting their is now a new course

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: death match project alpha update public beta Greetings all. Thanks to crashmaster notifying me I forgot the sounds, i've recompiled and reuploaded the update. I've also taken this opertunity to patch up a glitch that would cause the enemies dieing in multiplayer to crash the game. Get

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: death match project alpha update public beta What? I thought It also, but why? URL: http://forum.audiogames.net/viewtopic.php?pid=315857#p315857 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: death match project alpha update public beta hmmm I am getting that error to on my 64 bit win7 system, its a fresh install. URL: http://forum.audiogames.net/viewtopic.php?pid=315854#p315854 ___ Audiogames-reflector mailing list

Re: death match project alpha update public beta

2017-06-17 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: death match project alpha update public beta Well I still get an error on exit, ie the program exits then windows wants to send an error to microsoft and who knows I think I posted it earlier. URL: http://forum.audiogames.net/viewtopic.php?pid=315852#p315852

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