Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? I'll just throw my opinions into the mix here in order the better to keep this discussion nice and inflamed. My usual screen reading rate is about 275 WPM; sometimes it's faster, but it's rarely slower. I appreciate

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? I'll just throw my opinions into the mix here in order the better to keep this discussion nice and inflamed. My usual screen reading rate is about 275 WPM; sometimes it's faster, but it's rarely slower. I appreciate

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? I'll just throw my opinions into the mix here in order the better to keep this discussion nice and inflamed. My usual screen reading rate is about 275 WPM; sometimes it's faster, but it's rarely slower. I appreciate

Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 Hey everyone... here's some Dead or alive 5 as my favorite Ninja! Just trying to slog through the arcade mode on one of the hardest difficulties... and I got hit pretty hard on a couple of them matches. Rocking as my fa

Re: The "Browse Mode"/"Browser" Battle, 3rd-Party Screen Reader Thoughts

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle, 3rd-Party Screen Reader Thoughts Just updated the thread's title to reflect the extended addition to the scenery. URL: http://forum.audiogames.net/viewtopic.php?pid=194621#p194621 ___ Audiogames-reflect

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle Ah, The Dolphin's "Bookshelf" feature. Here's info on how it works:http://www.yourdolphin.com/dolphin.asp?id=609I was wondering why chromevox works so well, without needing a "virtual buffer." That's why I enjoy it so much. As someone said somwhere, Ch

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Ok Orin I can understand why you posted a suggestion to hav an airlock fix command, I just really wish your question would've been a little nicer. Saying Can someone get on with fixing this stuff sounds a bit nasty in my opinion. Your right Jack is Basically

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? OK, so got around implementing speech-dispatch support (which took quite a lot because the documentation indicated how to use the functions but not what library was needed or even the header file, I had to guess thos

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle @dark:You're the only person I know. I did not say there weren't others.  I'd still say that WebAIM is pretty representative; here are their latest results.  Note that HAL/Dolphin isn't listed, and that Other is only 4% for the primary.  I think these

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi,Can someone get on with fixing ships being un-enterable? I have a friend that has a transporter that he can't enter, and I have a Roid Finder Roiders Anonimus that also is unenterable, suffering from this airlock bug. For these issues, can we please have

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi,Can someone get on with fixing ships being un-enterable? I have a friend that has a transporter that he can't enter, and I have a Roid Finder Roiders Anonimus that also is unenterable, suffering from this airlock bug. For these issues, can we please have

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Shadow via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 I believe Apple review usually takes a few days to a week. I don't know if there's a difference for updates, vs. initial releases though.In regards to the bugs in the first public release, I think they were trying to get

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? It's worth noting at this point that your idea of horrible can often be our idea of great.  If I had eloquence samples to post, I'd point you at them--to the sighted user, they're both equally horrid as far as I know

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: A really good Dr. who related Youtube series I'd love to see more regeneration gender switching, it has some potential to add diversity and refresh characters while offering some plot opportunities. I trust they'll do better than deep space nine with Dax's little incident which wasn't m

Re: Clok Mud

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Vinz, I love you and I want to have your babies. Ahem, not that I'm equipped for such. URL: http://forum.audiogames.net/viewtopic.php?pid=194612#p194612 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Speaking of Narrator, this page will be of interest to most of you:http://windows.microsoft.com/en-us/wind … =windows-8Adding to that, Narrator in Windows 10 will have Braille display and scripting support. The Windows 10 Technical P

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings, everybody!A few movement-related changes. There is now a new option in ship options which allows you toggle whether or not the destination list shows the coordinates as well when typing 'move' without arguments. The 'course' command has been updat

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle As a side note, Dolphin does have an office in the state of New Jersey. Guide, unlike Supernova, is more widely known here in America than Supernova. That being said, Supernova is the "only!" screen reader that works with NFB Newsline on your PC, as we

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-11 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Hi, actualy microsoft has made improvements to narrator in win 8. While its sirtenly not the ultra best screen reader in the world, and while it needs improvements, it isn't the worst, and its good to see microsoft at least made an a

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Sick, when it comes to TTS output on Linux the API you should be using is called Speech-Dispatcher. It is a universal speech wrapper for various TTS engines such as Espeak, Festival, Flite, FreeTTS, Swift, etc and yo

Re: some code factory games needed

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: some code factory games needed maybe you should try starforce nightmare, that should get you passed the protection system. URL: http://forum.audiogames.net/viewtopic.php?pid=194606#p194606 ___ Audiogames-reflector mailing list Audiogames-

Re: 2 things I need help with, Dodge city and Park boss

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector
Re: 2 things I need help with, Dodge city and Park boss seriously, it's my dragon, and it will eate you :d. URL: http://forum.audiogames.net/viewtopic.php?pid=194605#p194605 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: kert wolf demo and help with elevator

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector
Re: kert wolf demo and help with elevator You can press F11, but the elevator isn't working me for me for me URL: http://forum.audiogames.net/viewtopic.php?pid=194604#p194604 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 How long do apple approvals, on average, take? URL: http://forum.audiogames.net/viewtopic.php?pid=194603#p194603 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series Beware! possible spoilers of spoiling again. Yep, I agree on the Clara eternally trusts the Doctor thing being annoying, though to be honest that's almost standard for a new who companion, indeed I think they've all had speeches about how aws

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series Beware! possible spoilers of spoiling again. Yep, I agree on the Clara eternally trusts the Doctor thing being annoying, though to be honest that's almost standard for a new who companion, indeed I think they've all had speeches about how aws

Re: Clok Mud

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : vinz via Audiogames-reflector
Re: Clok Mud Hey guys!I am loving seeing how many people are finding us through this website and people have been exploring and checking out how to do all the things. I definitely see a lot more logging since these posts as well.Trees sell for more in different places, if the city has pine

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Yeah, just found out about espeak (it has a command line tool) and... let's say it's just plain horrible, OK?On Linux I found flite instead. It isn't installed by default but I can just make it a dependency (it's in

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Yeah, just found out about espeak (it has a command line tool) and... let's say it's just plain horrible, OK?On Linux I found flite instead. It isn't installed by default but I can just make it a dependency (it's in

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 gah. had one app update. Thaught yes! here we go. Turned out to be netflicks. URL: http://forum.audiogames.net/viewtopic.php?pid=194599#p194599 ___ Audiogames-reflector mai

Re: audiogamers: it's writing time, NaNoWriMo!

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: audiogamers: it's writing time, NaNoWriMo! Hi,@guitarman that'll be awesome, and that's kind of the point of this, to promote national novel writing month. URL: http://forum.audiogames.net/viewtopic.php?pid=194598#p194598 ___ Audiogames-r

Re: AudioQuake Beta Release

2014-11-11 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector
Re: AudioQuake Beta Release Just a quick note here to say that Matt will be back in business in a week so we can get on with the show soon after, and we haven't forgotten. I, for myself, am likely to be somewhat tied up by my fair government, but hope to be back in the game, as it were, soo

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Ah Brad, I see what you mean. when you said "Work with the phone" in your above post I was a little confused sinse as far as the phone and it's operating system are concerned there is no difference  between a blind person

Re: a sweet return

2014-11-11 Thread AudioGames . net Forum — New releases room : nina0116 via Audiogames-reflector
Re: a sweet return Hi every one.  Sorry I haven't been around for the last week or so,  I have been having a lot of trouble getting the user defined keys to work.  I think I have it now, but it will still be a while before I will be able to release an update for Candy Crashers.Threeblacknoi

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: A really good Dr. who related Youtube series Usual spoiler warnings apply.While the Mistress being a woman now is definitely interesting even if only as a confirmation of the possibility I'm a little confused as to why she was Scottish as well as the Doctor, it seemed a little overkill.

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi.@Dark what I meant was, that if you were a tester and you knew you were using voiceover, wouldn't it make sense to tell somethin'else about the voiceover bugs? Like the bug where  if you click on back it doesn't go bac

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi."dark what I ment was, that if you were a tester and you knew you were using voiceover, wouldn't it make sense to tell somethin'else about the voiceover bugs? Like the bug where  if you click on back it doesn't go back

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Well, if you're GPL you can just use Espeak directly.  people will kind of hate you because they want their favorite voices and most dislike Espeak but...The screen reader calls are, in most cases, printf.  You send

Re: Any voice/TTS for android?

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Brian90 via Audiogames-reflector
Re: Any voice/TTS for android? Have you given Acapela TTS voices a try?The Acapela Australian 'Tyler 'voice is very clear and neutral (I'm English by the way). The 'Queen Elizabeth' voice is the best enunciated voice I have ever heard (and funny--really old school RP).  I also use the child

Re: MUD1, "Also-Known-As," British Legends

2014-11-11 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: MUD1, "Also-Known-As," British Legends I've actually known about this mud for a while. It's lots of fun, and you don't actually need to have other players around most of the time. It's lots of fun just to wander around. One thing which I love about both this game and its sequel, Mud 2,

Re: Hadean Lands, new Interactive Fiction from Andrew Plotkin, AKA Zarf

2014-11-11 Thread AudioGames . net Forum — New releases room : donate now4 via Audiogames-reflector
Re: Hadean Lands, new Interactive Fiction from Andrew Plotkin, AKA Zarf I now have more than twenty friends who have donated a kidney to a stranger, and this chain reaction has attracted a lot of mediadonate nowinterest. Articles and documentaries have been produced by both the print media

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Just to make it clear: both console and clipboard output are already implemented (they're very trivial to program actually, took me like a few minutes each at most), I'm just trying to make sure that I'm not providin

Re: MUD1, "Also-Known-As," British Legends

2014-11-11 Thread AudioGames . net Forum — New releases room : donate now4 via Audiogames-reflector
Re: MUD1, "Also-Known-As," British Legends I now have more than twenty friends who have donated a kidney to a stranger, and this chain reaction has attracted a lot of mediadonate nowinterest. Articles and documentaries have been produced by both the print media and the electronic media in A

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Yep they just posted something exactly an hour ago saying that the update was officially submitted for review at Apple. Here are their words:Hello patient players.  The AD update is in, it's waiting for review now. Deals

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series I know we have multiple reply syndrome on this thread, but sinse I've just watched the finale of dark water/death in heaven, I wanted to offer some detailed thoughts (anyone who has seen it feel free to chime in). The He Who mones podcast men

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 They wroote on Twitter, that the update will be released very soon. URL: http://forum.audiogames.net/viewtopic.php?pid=194586#p194586 ___ Audiogames-reflector mailing list

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series I know we have multiple reply syndrome on this thread, but sinse I've just watched the finale of dark water/death in heaven, I wanted to offer some detailed thoughts (anyone who has seen it feel free to chime in). The He Who mones podcast men

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle One thing I will say Camlorn is Supernova is only counted as obscure in the states, in europe it's a lot better known, (I've never met an American who uses it)), so saying "it's so oobscure that only dark knows about it" is a little off. URL: http://f

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sik via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Just to make it clear: both console and clipboard output are already implemented (they're very trivial to program actually, took me like a few minutes each at most), I'm just trying to make sure that I'm not providin

kert wolf demo and help with elevator

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector
kert wolf demo and help with elevator Hi fluffy forumers.Can someone upload kert wolf demo ?The link is broken.Next is.gorthalon the dragon can you tell me how to put your elevator into arcade mode?And whats the diference between the modes?thanksfluffy solger. URL: http://forum.audiogames.

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle Not really sure what to say here.Firstly, I believe there's a bit of confusion.  The virtual buffer thing is more of an internal detail, not a presentational one.  While it is true that it ends up often being presentational, it's more about not being c

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle Not really sure what to say here.Firstly, I believe there's a bit of confusion.  The virtual buffer thing is more of an internal detail, not a presentational one.  While it is true that it ends up often being presentational, it's more about not being c

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well, as for bringing a phone to its knees, I've had instances where I would play the game, and it would crash so hard that for 10 seconds I couldn't get Voice Over, or my phone for that matter  to do anything, and would

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well, as for bringing a phone to its knees, I've had instances where I would play the game, and it would crash so hard that for 10 seconds I couldn't get Voice Over, or my phone for that matter  to do anything, and would

Re: Braillemon status update!

2014-11-11 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector
Re: Braillemon status update! Ah, that's fair enough. Reminds me a bit of Pokémon Fire Red/Leaf Green in that light, just with no gen 3 moves and mechanics. For instance, no Hail means no guaranteed Blizzard hits.I'm definitely glad you're not relying purely on gen 1's mechanics though. The

Re: getting SL to run on win8

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector
Re: getting SL to run on win8 thanks so much! it worked! URL: http://forum.audiogames.net/viewtopic.php?pid=194580#p194580 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well, as for bringing a phone to its knees, I've had instances where I would play the game, and it would crash so hard that for 10 seconds I couldn't get Voice Over, or my phone for that matter  to do anything, and would

Re: Navigon and blindsquare.

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector
Re: Navigon and blindsquare. For those of you who own Blind Square, I'm curious about the simulate a location feature.My city's bus system is intigrated with Google maps so that in Firefox anyway, I can enter the start and end address and figure out which routes to take. Google was even hel

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Well, as for bringing a phone to its knees, I've had instances where I would play the game, and it would crash so hard that for 10 seconds I couldn't get Voice Over, or my phone for that matter  to do anything, and would

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series I know we have multiple reply syndrome on this thread, but sinse I've just watched the finale of dark water/death in heaven, I wanted to offer some detailed thoughts (anyone who has seen it feel free to chime in). The He Who mones podcast men

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series I know we have multiple reply syndrome on this thread, but sinse I've just watched the finale of dark water/death in heaven, I wanted to offer some detailed thoughts (anyone who has seen it feel free to chime in). The He Who mones podcast ear

Re: Prometheus: The Eternal Wars

2014-11-11 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Gretings!The following comes from our latest change log entry:LRL's are now installed separately into rooms instead of being a shipwide weapon. This also means that the recharge times and firing times are also set in a room by room basis.Yes, that's correct,

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 @Brad, I'm a little confused at your "if your blind" comment above, sinse it wouldn't matter if you were blind or not, as the  software works on the phone, if it doesn't work on the phone the developers  would need to kno

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 @Brad, I'm a little confused at your "if your blind" comment above, sinse it wouldn't matter if you were blind or not, as the  software works on the phone, if it doesn't work on the phone the developers  would need to kno

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi.I'm using an Iphone six and the game stilll crashes on me.When I'm shooting it will randomy crash and close the app.My phone hasn't been affected, as far as i know, but it's quite annoying that beta testers hadn't at l

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Funny exodus, I've had it on an Iphone 5 myself and have encountered several problems, but nothing like hwat you describe. I wonder if  things are more variable with the bugs, which might explain why they came up so frequ

Re: A really good Dr. who related Youtube series

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: A really good Dr. who related Youtube series I know we have multiple reply syndrome on this thread, but sinse I've just watched the finale of dark water/death in heaven, I wanted to offer some detailed thoughts (anyone who has seen it feel free to chime in). The He Who mones podcast ear

Re: the menuX class

2014-11-11 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: the menuX class Thanks a lot. URL: http://forum.audiogames.net/viewtopic.php?pid=194572#p194572 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/

Re: Pizza dude's got thirty seconds!

2014-11-11 Thread AudioGames . net Forum — AG-News room : MUGZ via Audiogames-reflector
Re: Pizza dude's got thirty seconds! Will double check that one. the error came while unzipping. URL: http://forum.audiogames.net/viewtopic.php?pid=194571#p194571 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-11 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific The price of the phone is high, yes, but in this case you're getting the screen reader and the device in one... I agree with a lot of mac users who say why would I pay for JAWS when I could pay the same price and get the screen reade

Re: Braillemon status update!

2014-11-11 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector
Re: Braillemon status update! What i like about it is that it's a mix of several pokemon games. Now we can Play this ourselves, that's pretty cool. Thanks for your hard work. URL: http://forum.audiogames.net/viewtopic.php?pid=194569#p194569 _

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? You can easily call the screen reader APIs directly, and to be honest that's what I'd do.  Clipboard requires extra setup, as does the console thing.  No screen reader is going to see both windows at the same time. 

Re: Mortal Kombat x officially announced!

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Mortal Kombat x officially announced! Yeah, something along those lines... I think Shao Kahn's did too. If those characters were playable... then noone would ever use anyone else at tournaments. That's why Ultra Street Fighter IV is such a tournament standard and all the versions of SFI

sixthsense

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector
sixthsense hello guys!is to buy the weapons in the game using coins, and how to get more? URL: http://forum.audiogames.net/viewtopic.php?pid=194566#p194566 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-11 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Well. Again, what to do if  less or none companies work especially for accessibility? For example, Microsoft has a built-in screen reader “narrator” which does the worst performance among all the other screen readers. Now can you ima

Re: Swamp, zombie fps by Aprone

2014-11-11 Thread AudioGames . net Forum — New releases room : welshweyr via Audiogames-reflector
Re: Swamp, zombie fps by Aprone I'd like to second the proposal for running water to clean bloody clothes. It was an idea that I think we discussed a year or more ago but it would be good to bring it back into focus.I'd also like to propose that there are statues on the intersections of som

Re: getting SL to run on win8

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: getting SL to run on win8 Hi,try installing winket from www.kitchensinc.net URL: http://forum.audiogames.net/viewtopic.php?pid=194563#p194563 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: Braillemon status update!

2014-11-11 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Thanks Jayde. I am going to have gen II pokemon be a bit of an add on so they won't appear in the regular release.Threeblacknoises - No, it's not in this release. It is functional but I forgot that you have to wake up snorlax to get it. And I ended the release

Re: some code factory games needed

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : Bogdan via Audiogames-reflector
Re: some code factory games needed Hi. I am not shure if starforce driver can be installed on windows 7. I was not able to run it properly. Other think I do''n't understand how is working. I tryed for years to run but without any chance. URL: http://forum.audiogames.net/viewtopic.php?pid=1

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Meh. My thing with this is the game is causing people's phones to operate strangely even after it's done it's thing and crashed. If my game was causing people's phones to screw up that badly I'd have at least taken the ap

Re: How do screen readers work when there's a console and a normal window?

2014-11-11 Thread AudioGames . net Forum — Developers room : Sebby via Audiogames-reflector
Re: How do screen readers work when there's a console and a normal window? Sik wrote:Sebby wrote:We've done it using redirection through a pipe, and encoding information about message priority in the messages themselves, thus allowing the reader end of the pipe to process the messages throu

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 @Ghostrider, I realize my above comment was a little insensative, I didn't mean I was "laughing at your stupidity" as you put it, only that in the close to ten years I've been involved with audiogames, I've heard a lot of

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Sigh. I know a lot of this. I'm not thinking bad of somethin else at all. And now I see I kinda really am dumb, I actually made someone laugh with my stupidity this time. Ok, I have to go to school now. Hopefully there'll

Re: Mortal Kombat x officially announced!

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: Mortal Kombat x officially announced! I see your point. Goro was really powerfull, I think his x ray did something like 80 percent damage. URL: http://forum.audiogames.net/viewtopic.php?pid=194556#p194556 ___ Audiogames-reflector mailing

Re: writers born blind

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: writers born blind @Nin, sounds like a plan, though unfortunately I don't speak Rumanian so probably won't be able to read your stuff myself. @Blindlord, I'll have a look when I have some time,  although I won't get a complete iea reading with a synth (though that is a matter for anothe

Re: Attacked On A TeamTalk Server

2014-11-11 Thread AudioGames . net Forum — Off-topic room : thetruegamer via Audiogames-reflector
Re: Attacked On A TeamTalk Server Devin is 18, there you go. URL: http://forum.audiogames.net/viewtopic.php?pid=194554#p194554 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: Pizza dude's got thirty seconds!

2014-11-11 Thread AudioGames . net Forum — AG-News room : BryanP via Audiogames-reflector
Re: Pizza dude's got thirty seconds! That's strange. Did you try running the file as Administrator? URL: http://forum.audiogames.net/viewtopic.php?pid=194553#p194553 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuko

Re: XBMCTTS and Mac issue

2014-11-11 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector
Re: XBMCTTS and Mac issue update: Yep, turns out there's a bunch more you need to do. Or at least I did, anyway. Man that would be cool to have it installable without sight though. URL: http://forum.audiogames.net/viewtopic.php?pid=194552#p194552 ___

Re: Monthly chat November

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat November Yugio in Egypt is amusing, though  one disadvantage of needing the pictures is of course I don't get to watch it while sun bathing. When I was in Egypt I spent my time reading one of the throrn Starwars novels, and playing judgement day on my laptop . Not particula

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle Neither does supernova actually. The Dolphin curser is used for everything. You can set it to detect browser elements, headings, buttons, edit areas etc, but all of these are internal settings that you can alter or turn off if you wish, indeed if I jus

Re: The "Browse Mode"/"Browser" Battle

2014-11-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The "Browse Mode"/"Browser" Battle Neither does supernova actually. The Dolphin curser is used for everything. You can set it to detect browser elements, headings, buttons, edit areas etc, but all of these are internal settings that you can alter or turn off if you wish, indeed if I jus

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Your comments about a two week wait Ghost rider make me laugh. I've seen bug fixes in games take months or even years. it's perfectly normal for a new peace of software to have bugs, even huge games developed by the mains

Re: Space exploration Browser game, Astro Galaxy

2014-11-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Space exploration Browser game, Astro Galaxy Okay, I've got to step 18, calculated the course and there does seem to be an issue. There seem to be three different ways of plotting interstellar courses, the Starmap, which lets you plot long range courses (I think you can hit multiple sta

Re: Clok Mud

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: Clok Mud Hey guys, [[wow]] I hadn't realized this thread took off like it did. Really glad to see it so active. So glad to ssee you guys enjoying the game. I'm coanid on clok just FYI.There's places hidden all over the map, some places people haven't even found yet. if you follow the ro

Re: Save files in the game "Inquisitor"

2014-11-11 Thread AudioGames . net Forum — General Game Discussion : adiluralbaev via Audiogames-reflector
Re: Save files in the game "Inquisitor" Hello everyone! Do you know why I'm asking about the save files? The fact is that when I click on "Resume Game", I find myself not at the point where I stopped. URL: http://forum.audiogames.net/viewtopic.php?pid=194546#p194546 ___

Re: Seeking Blind or Visually Impaired Alpha Testers

2014-11-11 Thread AudioGames . net Forum — New releases room : gregorz via Audiogames-reflector
Re: Seeking Blind or Visually Impaired Alpha Testers Hello,Can we still alphatest the game?For Ipad/iPhone, you could try a speech recognizing approach, seems better than typing on the virtual keyboard.For Windows, there is an universal screenreader api, can mail it to you if you want, not