Re: Shine Plus (Another Talkback Screen Reader)

2015-05-21 Thread AudioGames . net Forum — Off-topic room : kyle12 via Audiogames-reflector


  


Re: Shine Plus  (Another Talkback Screen Reader)

Hi,This has been my screen reader for the last few days. To answer the question of a context menu, there is the command pannel. Swipe left then right quickly, like changing pages in talkback...I only found this out because I tryed to do just that. It has a few things. Also, anyone find it amusing the thing uses the NVDA sounds plus windows nav sounds? Hmmm...

URL: http://forum.audiogames.net/viewtopic.php?pid=217161#p217161




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Re: Shine Plus (Another Talkback Screen Reader)

2015-05-21 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Shine Plus  (Another Talkback Screen Reader)

Have you noticed? Shine+ manages the notifications in a better way. At least in my touch wiz home. For example, wherever you place your finger on top of the screen, no matter in the middle, in the left or right side, talkback will read all notifications in one dialog, while shine+ will not. If you place your finger on the right, it will read the clock or wi fi signal.While using it, I also noticed an unpleasant bug which makes me put it in the second place. If there’s a title of a program or service which has some extra information, like,Easy mode, for example.In talkback you used to hear:Easy mode, Easy mode helps you use your homescreen in an easier and simpler layout.Whereas shine+ will read it like this:Easy mode Easy mode helps you use your homescreen in an easier and simpler layout.This was similar to some explanations shown on the shine+ settings which made me not understand some of its gestures and shortcuts.

URL: http://forum.audiogames.net/viewtopic.php?pid=217162#p217162




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Re: Killer Instinct beginners tips

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Killer Instinct beginners tips

Well, the only game that I can think of right now that has different sounds for light, medium and heavy attacks is SFIV which has a different sound for each of the six attacks, all three punches and all three kicks. Not sure about the fulgor thing as I havent played in ages... dang microsoft for making this game an xbox1 exclusive. Not for the first time am I saying that. hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=217160#p217160




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Re: Emacspeak For Windows, Has A New Home!

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Emacspeak For Windows, Has A "New" Home!

Well, i must say!Although I still havent gotten that newer Emacspeak41 port for windows working on my XP machine still, Emacs v24.5.1 via Cygwin using NVDA 2015.1, is working good! Im diving more in to the very popular Emacs Org Mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=217152#p217152




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Re: Mortal Kombat X: Kombo Thread

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Mortal Kombat X: Kombo Thread

@JWoodill21You might want to check out the Assist me: Jason Voorhees video from Maximilian. He lists a lot of handy tips for each variation as well as several kombo starters etc.Hope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=217154#p217154




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Re: Killer Instinct beginners tips

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Killer Instinct beginners tips

Thought Id just share some recent things Ive discovered.Ive been playing online for a little while now and doing fairly well. The issue Im having at the moment is telling lights from mediums based on timing alone. Whilst everyone else can judge based on the animations, those playing without that benefit are at something of a disadvantage I think.I do have some good news though - Cinder isnt as tricky as he first appears. What I think a lot of the guides seem to miss is that to get the combos to connect with bf+ak you have to mash K. This is a thing I found out by chance but am very thankful for.Also Fulgore seems to have a really fast version of an uppercut (it appears similar to Jagos db+hp). I faced a fulgore online who in the first game fought well - using lots of different combos etc. However, in the second game, that turned around and he kept using the same hit over and over again - I
  couldnt break it, I couldnt instinct cancel to get anywhere with it, I couldnt jump it, couldnt block it... I am going to have a look at my blocking controls to see if theyve been accidentally modified.If anyone does know what this normal is, please let me know as I wouldd like to see if I can punish/block it.

URL: http://forum.audiogames.net/viewtopic.php?pid=217156#p217156




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-21 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

If true, then the he shared the tweet.The developer also spoke of the rtr 2 on the twitter.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=217151#p217151




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Re: Mortal Kombat X Menu Breakdown

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

Just a bump to see if I can get my questions clarified by the author of the menu guide ***this post will be deleted afterwards to avoid clutter, so reply to post 3 if anything***

URL: http://forum.audiogames.net/viewtopic.php?pid=217155#p217155




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Re: I'm saving up to buy a PS4, do you guys think this is a positive inves

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: I'm saving up to buy a PS4, do you guys think this is a positive inves

Sorry to bring this thread up again.@ghost rider:have you got a console yet and if so, is it a PS4? I could list several subjective reasons as to why I believe the Xbox One to be superior in terms of accessibility, ease-of-purchase in terms of digital products, the advantages of dual system controler compatibility with PC etc.The thing that made me change my mind was the Kinect vs the PS4 camera really for one - the ps4s voice commands, whilst being updated, are not as responsive or as fleshed out as the Ones, which comes from the latter system being built with the Kinect as a key component from day 1.Additionally, the PS4 camera is a separate purchase at souble the price of the kinect, or it was last time I checked.Whilst there are games that Id consider to be ok for the PS4, the Xbox One has Killer Instinct which was a clincher for me. The only game that the ps4 had over it at the time I bought mine was really GG X
 RD, which after looking at gameplay didnt interest me that much.Also, you can seemingly get deals that give you better value for money with the Xbox One in terms of console+accessories. Heck, I got 2 wireless controllers, the kinect, 12 months of live and a code for Dance Central Spotlight (probably along with other things that escape me at the moment) for slightly over the price of a PS4.I am not saying the PS4 is a bad console, just that it is less appealing to me personally. My opinions are just that: opinions - you dont have to agree with them but they are here mostly for the sake of helping with the decision.

URL: http://forum.audiogames.net/viewtopic.php?pid=217158#p217158




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Re: The road to rage updates

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: The road to rage updates

This is great.

URL: http://forum.audiogames.net/viewtopic.php?pid=217150#p217150




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Re: Emacspeak For Windows, Has A New Home!

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Emacspeak For Windows, Has A "New" Home!

Well, i must say!Although I still havent gotten that newer Emacspeak41 port for windows working on my XP machine still, Emacs v24.5.1 via Cygwin using NVDA 2015.1, is working good!!

URL: http://forum.audiogames.net/viewtopic.php?pid=217152#p217152




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : kool_turk via Audiogames-reflector


  


Re: Beatstar pro is finally here!

I havent read all posts so I apologize if this has been brought up before.Maybe its just me, or do the sounds sound the same for the default soundpack for pinch me and shake me when in reverse mode.Those two get me every time.

URL: http://forum.audiogames.net/viewtopic.php?pid=217149#p217149




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Re: beatstar soundpacks!

2015-05-21 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: beatstar soundpacks!

Also, who created a korean hiphop pack?

URL: http://forum.audiogames.net/viewtopic.php?pid=217153#p217153




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Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-05-21 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

I use a Playstation 4 controller for my fighting games but, mess around on the keyboard when i get bored. Its way easier to use a controller than it is a keyboard.I was listening to a pod cast about this game a few days ago and damn, there are a lot of crazy stuff that i didnt know about, that changes how I play this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=217157#p217157




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Re: Tentative Entombed 2 Design Decisions

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Well Ethin, it is true that the game code of Entombed ii is written in Lua, however how easy it will be to actually muck about with by just learning some lua as you put it I dont know, and after all, if Jason adds things like special battle events and corruptions as basic functions of the game, it means adding more later on would be far easier with the mod scripting. I for one would be fairly worried about messing with the battle generation code in such a way as to create random specials for battle sinse itd be very easy to mess up I think. Corruptions would likely be easier to add on a coding standpoint, though again itd make life much easier if Jason just added in the capacity and gave us scripts to play with. Plus of course, remember that Entombed ii is more than just a collection of script files, its a game as well, and I personally made both the special events and corruptions suggestions on the basis that the game might be mor
 e fun with them in place than without, whatever may or may not be hypothetically possible to create in some future mod down the line.

URL: http://forum.audiogames.net/viewtopic.php?pid=217163#p217163




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Re: Paladin of the Sky, new full length audio game RPG

2015-05-21 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

i have a question, ive been listen to this audio walkthrough, but i didnt understand how to bit gabriels mother, it sims has a new menu item on fighting, ut because it use e speak i didnt unhderstand it, can someone post how to bit her? it text explenation?

URL: http://forum.audiogames.net/viewtopic.php?pid=217166#p217166




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Re: GLTech Studio's first release is finally here! Town of Peril!

2015-05-21 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: GLTech Studio's first release is finally here! Town of Peril!

I am definitly going to give this game a try. It sounds fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=217164#p217164




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Re: question about Earphones, earbones, iphones and satnavs

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: question about Earphones, earbones, iphones and satnavs

Well to anyone vaguely concerned, I went to see the aftershock earphones yesterday. They were surprisingly clear and did the job, at least they did when they worked. The lady from humanware had some shenanigans getting them running because my request to bring a demo set hadnt been communicated to her, and the set she had with her were out of charge. No bluetooth, sinse apparently the compatibility with software got to be a hassle, but on the other hand it does seem the things will do what I want them to in terms of hearing a voice plus background sounds while walking around. Amusingly enough the lady from humanware was complementing their sound quality, but when I heard some full scale music (actually the theme to new who series 3 which makes a good audio tester sinse there is so much going on), I just found the actual clarity of individual parts and elements far less distinct on the Aftershocks as compared to my Sanheisa earbuds, indeed I showed said lady
  from humanware and she did agree that the Sanheisa ones were good (theyre also half the price of the Aftershocks too but whos counting). On the other hand, listening to music or audio was only a vague requirement for the Aftershocks, I wanted them to use with my satnav, which they will do very well, so now I am looking for an actual directional program. Blindsquare is awsome, and is likely to be even better when I can have it on on a more perminant and audible basis, but obviously its not great for directions, so feel free to suggest away.

URL: http://forum.audiogames.net/viewtopic.php?pid=217165#p217165




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Re: Those moods... I hate them

2015-05-21 Thread AudioGames . net Forum — Off-topic room : big d via Audiogames-reflector


  


Re: Those moods... I hate them

Heh. Mine isnt so much clinical, just the ripples of a massive wave. If Im saying that right, who knows? Its always the people with disabilities that are the most fun or encouraging to be around.But I swear, the next person who asks me who helps me use the computer, who reads and writes my emails for me... :[ a-t ]Used to have a golden, actually. Had to rehome her, and shes doing well over there, but shed wait outside doors for me. Never needed a leash for her. I too would be interested in seeing that list. See what kinda silly things made the top worst. A circle unbroken and pure,of love and trust so simple and trueBut you were always in my space, you threw my trust in my face,and split the circle in two.<
 /p>

URL: http://forum.audiogames.net/viewtopic.php?pid=217167#p217167




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las vegas cabana reservations

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : bilalmax via Audiogames-reflector


  


las vegas cabana reservations

las vegas cabana reservations 83164  http://www.myrsvp.com

URL: http://forum.audiogames.net/viewtopic.php?pid=217233#p217233




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net Forum — New releases room : theblurredweb via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Hi DentinIt is basically a plot device, it just makes it more interesting to have to decode the messages. Some people will find the codes easy and some will find them hard. I will need to find the balance, but the codes could get harder if necessary. Bottom line is it is supposed to be fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=217230#p217230




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net Forum — New releases room : theblurredweb via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Hi aaronBasically, you will need to access the internet, but you should be able to play if you only receive text. The game will revolve around breaking the coded messages that you will discover on the social media sites. When you have de-coded them there will be information that you can use to search on Google. If you search for the right things you will find what you need.But please try the game, it is totally free, and let me have your feedback regarding any difficulties. You will be able to contact me at any stage of the game and I will try to help you out.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=217227#p217227




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las vegas cabana reservations

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : bilalmax via Audiogames-reflector


  


las vegas cabana reservations

las vegas cabana reservations 34483 http://www.myrsvp.com

URL: http://forum.audiogames.net/viewtopic.php?pid=217234#p217234




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Re: Delight games on Ios

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: Delight games on Ios

If he was truly done, then I wonder why he released Zombie-High volume 6 jjust this last month...

URL: http://forum.audiogames.net/viewtopic.php?pid=217228#p217228




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Im curious about the whole codebreaking aspect of things - I know quite a lot about crypto, and the idea of a modern coded message being breakable by a person isnt reasonable. Whats the rationale for why the codes are so weak? Is it just a necessary plot device for the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=217229#p217229




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Hello,This sounds very interesting. However, I do have a question: what happens if we cant travel to the physical, real world locations? A lot of us on this website are totally blind computer users with screen reading software, in many parts of the world. Some ofus use apps like BlindSquare on the iPhone to move to locations, but I dont know if we will be able to view maps and things unless there are text-based equivalents. Or is this an internet only game?

URL: http://forum.audiogames.net/viewtopic.php?pid=217226#p217226




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Re: beatstar soundpacks!

2015-05-21 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: beatstar soundpacks!

Please, who create a Khiphop pack?This is a great pack, I love It and I am interested novadays to Kpop music.

URL: http://forum.audiogames.net/viewtopic.php?pid=217231#p217231




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

No problem! I already confirmed my subscription, I got the mail. Everything is all right!

URL: http://forum.audiogames.net/viewtopic.php?pid=217232#p217232




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Re: Mortal Kombat X Menu Breakdown

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

@kaiThanks for your response. If i use your data to re-write my menus would you want a credit?Just checking is all. Thats fine, you can use that transcription as a basis, but Id suggest writing your own annotations instead of using my ones as they really only seem to make sense to me sometimes 

URL: http://forum.audiogames.net/viewtopic.php?pid=217178#p217178




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Re: Your-adventure beta 1 released nonvisiongames

2015-05-21 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Your-adventure beta 1 released nonvisiongames

Hi all,[ a-t ] bradYou can find the exit option at the character overview. at first it will lead you back to the main menu and you can exit the game via that menu.About buying things ... i can advice you quit your screenreader when you fire up the game, wheter this is jaws, supernova or nvda. This will keep the focus on the game and the edit fields that pop up when you select an option in the shop. It is possible, when you only turn off the speech, the focus of your screenreader displays something else, like another screen than the screen that should pop up.The other solution i can hand you is using the alt-tap keystroke when you cant buy something. turn on the speech and alt-tap to the dialogue box that asks you how many to buy or sell of something.About the english, i will try to ask someone from the community if he wants to help with that.And last, the -5 message with battling, i willlook in to that todisplay a kind of messa
 ge you mansioned.@ladyjulietWhoops that is a pretty serious bug. i will look into that this weekend. i have a solution in my head.Greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=217182#p217182




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hello,That becasue the defaulkt pack is based on an iPhone game called smack me, and that game used the same sounds for hose actions, so oriol went for authenticity. It gets much, much easier when you get your first five thousand beatcoins, thats when the fun really begins because you can buy a hole ton of soundpacks. Remember to download them all first, and you can download as many as you want without spending anything. Downloading causes them to go into the shop, and from there, you can buy them. SO, to recap, downloading the soundpacks is like restocking the soundpack shop.

URL: http://forum.audiogames.net/viewtopic.php?pid=217181#p217181




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

Well I do recall one of the early announcements about the game mentioning more arenas and it does seem a little odd both from a gameplay and story perspective to leave things just hanging. Of course, development snags do get in the way, though equally it might be that the other arenas are dependent upon some more content in the game, eg, more hazards (certainly Id expect a boss battle against Doctor Bastard to be quite a different experience). Well just have to see what happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=217183#p217183




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: Beatstar pro is finally here!

@Ogomez92:I definitely appreciate the time and effort youve put into this complex game, its good to see things in essence catching up to the mainstream gaming scene. However, I have a few things to run by you that I feel are very worthy of note for fixing/investigating in the infuriating insect department:The first and most important thing is pricing of the mini games. 1 beatcoins, for some (myself included until I had a very fortunate brainwave that saved me from hours of pointless grinding) is a lot of beatcoins for some people. I believe this should be lowered to 5000, the Beatball game to 7000 and the BeatBoxing game to 1. This would make the games far more affordable and provide the player with a choice of whether to buy a soundpack or the games, something that I feel is sorely needed here.The difficulty of beatboxings final level is a gigantic leap from level 9. I can consisten
 tly get to level 10, but level 10s AI, subjectively speaking, crosses the line between a good challenge and an impossible, rage enducing element that is pointless to even attempt. If this could be scaled down to be more in line with the rest of the levels, maybe with a slight decrease in the enemys health to compensate for the insane amount of blocking, that would be most appreciated.The volume of music used in packs (both menus and levels) is altered by the windows volume of beatstar.exe. Ive never seen this in any other application. This means that any pack I make cannot be submitted due to quiet menus, quiet levels and apack creater that doesnt check the integrity of the pack (whether files like Win.ogg and fail.ogg are present for example, instead just compiling it anyway.Allowing different settings to be manually cleared - this includes the donation tracker (I pressed the dont donate but
 ton as I wasnt sure exactly what the donate button would do at the time), but I still wanted the achievement for clicking donate which I now cant get. See scrolling battles for how this could be easily achieved.I know these might be complicated to rectify, but as good as the game is, I really think that these bugs should be fixed first, as it would make the experience less frustrating and more like the game when it was first released - a more fun partially casual experience that makes grinding far less of a chore than it is now.

URL: http://forum.audiogames.net/viewtopic.php?pid=217184#p217184




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Re: beatstar soundpacks!

2015-05-21 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: beatstar soundpacks!

sorry guys for not posting your packs, its been a hektic week full of exams Ill get to it soon

URL: http://forum.audiogames.net/viewtopic.php?pid=217186#p217186




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hello,I think your point just made me realized something, and I hadnt thought of this before. I now think the reason why the minigames are in the ten thousand range Is people might just end up buying the minigame without touching another soundpack, and Im not sure thats a good idea. After all since the new version came out Ive been playing more minigames than actual beatstar modes, yet the idea would be to unlock soundpacks, so I think Oriol has done that on purpose for new players so that they will move toward buying a soundpack, and a lot of the packs reward more coins than the default smack me pack, which would make it easier to get the minigames.

URL: http://forum.audiogames.net/viewtopic.php?pid=217187#p217187




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Re: Psycho Strike - New Strategy/Action game

2015-05-21 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

I agree it would be cool but I dont think its an essential suggestion. We have other, much higher-priority ones, so Im not sure whether to add these to the list or not.In either case, Ill be sending it before Monday.A key to fire your own taunts using the ones already available in the game should probably be easy to add but Im not sure whether it wouldnt be just a distraction in the end. Could suggest this but I for one know that I personally wouldnt be using it all that often, as my hands are usually full of other work during a mission. :-)The ability to load your own sounds into the game sounds cool in theory but I doubt this would go well together with the way the game currently handles sounds - storing them in their own encrypted data file. And theres a good reason for that as they are all top quality commercial recordings, the voice clips having been made especially for the game.So I just dont know,
  I think this wouldnt be likely to make it in anyway.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=217190#p217190




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Yo there everyone!Until this post, Im surprised no one ever mention these :nintendo ds :Bleach : the blade of fate (action/fighting, highly accessible)Naruto : ninja destiny series (emulaters work on only nnd 1)pc :megaman/rockman series (except rmx7)psp :bleach : heat the souls series (I could say everything is like 99% accessible)megaman maverick hunter x/rockman iregular hunter x (accessible for sure, have to use a bit of memorization though. I just cleared everything yesterday)fate/tiger colossium or however you spell its name (harder than fate/unlimited code, but still)Rorouni kenshin and sengoku basara games (also accessible on other consoles too, not just psp)Not to mention many common games such as street fighter, tekken, killer instinct, blaaze blue or whatever the heck it is, king of fighters and so on. Many games arent 100% accessible (or I oculd say theres actually no si
 ghted game that goes like that), but at least with some effort, you could still get everything just like them sighted people do. Whatever I mention in this post is, at least what I find accessible for sure, not just playable. I still have more to try out. Will put something up again next post if I find one.

URL: http://forum.audiogames.net/viewtopic.php?pid=217191#p217191




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Dark:I agree with you, but Im not sure if thats going to happen. Itd be nice to see if they can do it though, as I guess thats what theyd planned to do all along anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=217180#p217180




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Re: question about Earphones, earbones, iphones and satnavs

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: question about Earphones, earbones, iphones and satnavs

@Cinnamon, that is interesting, Ill have to try bog standard siri as that isnt something that occurred to me. Will it give continuous directions? ie, if I ask for irections say to the theatre, will Siri just speak all the directions at once, or will it direct me, telling me when to turn left, cross roads etc. Btw, hearing you call Siri her is sort of amusing, sinse the Uk English voice for Siri is a fella, although I tend to think of siri primarily as an it myself, then again ive never been one to anthropomorphise computer programs. characters in computer games however, quite another matter .

URL: http://forum.audiogames.net/viewtopic.php?pid=217179#p217179




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi Sightless Kombat1. The pricing of the mini games I feel is appropriate. It takes me about an hour to get 10 to 15k beatcoins by beating soundpacks, it shouldnt be that hard.2. The difficulty of beatbox is ok. In fact I got to level 11. Yes, in level 10 its a bit hard, but you can still block the attacks, try to pay attention. *smile*3. Im not sure what you mean about the volume? Why would you change the volume of beatstar.exe?4. Ill make a clear achievements option. In fact there is one, press alt+r while you are getting an achievement *smile*

URL: http://forum.audiogames.net/viewtopic.php?pid=217185#p217185




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Re: Game coming up soon, streets of chaos!

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Game coming up soon, streets of chaos!

Question, what makes this sidescroller different from all the other ones?

URL: http://forum.audiogames.net/viewtopic.php?pid=217240#p217240




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Re: Audio Rally Racing - New demo

2015-05-21 Thread AudioGames . net Forum — New releases room : austingrace via Audiogames-reflector


  


Re: Audio Rally Racing - New demo

Hello. I just bought this game and Im unable to download it through the links provided in the email. Any help would be greatly appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=217248#p217248




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Re: Alter Aeon - Overall Game Direction

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Alter Aeon - Overall Game Direction

Great news! I am pleased that mid range experience is being tweaked sinse I confess that is one reason why my playing of alter has at times been a bit sporadic, sinse I did find my progress into new areas etc around arkase seemed to go very slowly. I am also glad to hear of the high level exploring fixes, sinse being someone who really doesnt enjoy grouping at all I was a little worried by what some people said regarding higher levels absolutely requiring grouping to go anywhere! Ill drop a healing or protection spell on someone who needs it if I pass them in the wild, and I dont mind saying hi in chat or having a conversation while I wait for my mana to refill, but fundamentally Im not really interested in playing with other people.So I definitely like the idea of the solo and grouping areas being distinguished, and there being plenty of soloing to do at higher levels. I do know that it seems od for such an unsociable
  git as myself to go and play an online mud, and I will confess that had I access I probably wouldnt be playing online games at all but single player rpgs, however one thing I have enjoyed in Alter is the way the game does very nicely cater for explorer types like myself unlike some other muds and many browser rpgs Ive played.

URL: http://forum.audiogames.net/viewtopic.php?pid=217249#p217249




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Re: *NEW* Internet Investigation Game

2015-05-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: *NEW*   Internet Investigation Game

Not having twitter or facebook, plus being rather busy at that point Ill not be able to participate in this, but Ill be interested to see how it works out. My only miner concern in terms of access is that even if all the clues and information needed for the investigation are entirely textual, I wonder how easy they will be able to find if theyre hidden somewhere on a massive page of information? Lack of skim reading can be a pest for blind computer users, though on the other hand most screen readers have very efficient find and navigation functions and if the objects required could be found that way, eg searching for the word monkey on a page then that might help alleviate the problem. For anyone who signs up and participates in this Ill be interested to hear how it goes.

URL: http://forum.audiogames.net/viewtopic.php?pid=217250#p217250




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Re: Which SSH client should I be using?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Which SSH client should I be using?

This is why you never, ever edit something over SSH. Editing things is a serious pain, because unlike the Nano text editor on a Debian system that runs on the physical hardware or your physical and present machine, Nano doesnt work as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=217242#p217242




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Accessible radios?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Accessible radios?

In todays world, this is not needed as much as it may had been, but does any one know of any AM FM radio on the market that is accessible to the blind? I am just wondering. I came across this on I can work this thing and did some searching on the internet. Turns out that that model was no longer made, but I had found the Grundig Satellit 750 radio. I found that this one gets the job done for the most part for me. Yes, I had found that at least some of the complaints online is pretty close to right, or at least close enough. My biggest problem is that I can not see the screen. LOL. I do like the direct keypad intry. You could look here or here for places to buy one. Here are some of the reviews that are more twoards the happy to own end of the skell. My biggest problem is knowing what freq I am on. Another problem that some may have is putting stations in to the presets, and accessing the presets. It can be a bit odd. Just in case anyone is wondering, I am not trying to sell one, but in stead I am looking to see what options are out there for those who might be looking for such things.

URL: http://forum.audiogames.net/viewtopic.php?pid=217241#p217241




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Re: Heat Engine, a game engine for BGT games

2015-05-21 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Can you also make a character and actor editor as well? Then you can go into the Map editor and atatch said charactors to the maps or whereever they needed to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=217244#p217244




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Re: DeathMatch, a new beginning

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings! Ive just boosted the light freighter acceleration, simpply sell your old one and buy a new one and youll be good in no time. Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=217245#p217245




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Re: Mortal Kombat x officially announced!

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : janagirl via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Hi All,OK, thanks for writing every menu down, now I found what I need. No I experience that the game gets very slow while Im playing. Does someone know whats wrong? Is there a wrong setting or so?

URL: http://forum.audiogames.net/viewtopic.php?pid=217246#p217246




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hello.To my achievements are well sound packsI have 19 achievements for now.I can not win at level 10 of the boxing minigame.I think there is much difference between the level 9 and 10 en dis minigame.But I keep trying to beat him.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=217247#p217247




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Re: Alter Aeon - Overall Game Direction

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Alter Aeon - Overall Game Direction

This sounds really neat! Cant wait for what is to come!

URL: http://forum.audiogames.net/viewtopic.php?pid=217239#p217239




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Re: Game coming up soon, streets of chaos!

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: Game coming up soon, streets of chaos!

hello.it wil be cool if it has a story mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=217243#p217243




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Re: Those moods... I hate them

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Those moods... I hate them

@BigD a random interesting fact about classification, is that depression counts as clinical according to its affect not its cause, ie, if it causes problems with a person living their life, getting dressed, carrying out @BigD a random interesting fact about classification, is that depression counts as clinical according to its affect not its cause, ie, if it causes problems with a person living their life, getting dressed, carrying out normal activities, its clinical, whether the cause is indoginous, ie, part of the persons basic biochemistry that they were born with like my friend has, or reactive ie, a reaction to a traumatic circumstance or event. Admitedly this classification is pretty dam clumsy, and also takes convincing a psychologist whether you can or cannot do certain things, it also doesnt take into account effort, but it is certainly true that it works by affect, not by cau
 se. Whether this counts you or not I dont know, sinse Im not you and I dont tend to be inclined to be one to affix lables to people, (although what youve said in your posts definitely to me sounds like more than normal levels of miserableness).I do directly disagree with you that disabled people are more fun to be around, both because I have seen far too many cleaqunormal activities, its clinical, whether the cause is indoginous, ie, part of the persons basic biochemistry that they were born with like my friend has, or reactive ie, a reaction to a traumatic circumstance or event. Admitedly this classification is pretty dam clumsy, and also takes convincing a psychologist whether you can or cannot do certain things, it also doesnt take into account effort, but it is certainly true that it works by affect, not by cause. Whether this counts you or not I dont know, sinse Im no
 t you and I dont tend to be inclined to be one to affix lables to people, (although what youve said in your posts definitely to me sounds like more than normal levels of miserableness).I do directly disagree with you that disabled people are more fun to be around, both because I have seen far too many cleaque orientated and insula blind people, and because Ive got some very fun none disabled friends, but I will agree people who dont look outside the collective can be dam annoying!

URL: http://forum.audiogames.net/viewtopic.php?pid=217169#p217169




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Re: Those moods... I hate them

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Those moods... I hate them

@BigD a random interesting fact about classification, is that depression counts as clinical according to its affect not its cause, ie, if it causes problems with a person living their life, getting dressed, carrying out normal activities, its clinical, whether the cause is indoginous, ie, part of the persons basic biochemistry that they were born with like my friend has, or reactive ie, a reaction to a traumatic circumstance or event. Admitedly this classification is pretty dam clumsy, and also takes convincing a psychologist whether you can or cannot do certain things, it also doesnt take into account effort, but it is certainly true that it works by affect, not by cause. Whether this counts you or not I dont know, sinse Im not you and I dont tend to be inclined to be one to affix lables to people, (although what youve said in your posts definitely to me sounds like more than normal 
 levels of miserableness).I do directly disagree with you that disabled people are more fun to be around, both because I have seen far too many cleaque orientated and insula blind people, and because Ive got some very fun none disabled friends, but I will agree people who dont look outside the collective can be dam annoying!

URL: http://forum.audiogames.net/viewtopic.php?pid=217169#p217169




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Re: Tentative Entombed 2 Design Decisions

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : jsymes via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dark, achoo!  But seriously, I am looking forward to the modding abilities, Ive already got at least one idea in mnd, perhaps two.

URL: http://forum.audiogames.net/viewtopic.php?pid=217175#p217175




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Re: Your-adventure beta 1 released nonvisiongames

2015-05-21 Thread AudioGames . net Forum — New releases room : makesuny via Audiogames-reflector


  


Re: Your-adventure beta 1 released nonvisiongames

I want to share One Piece Game for you! Its so cool and funny. I wish that you like and try it!Official Website: http://www.joygames.me/

URL: http://forum.audiogames.net/viewtopic.php?pid=217168#p217168




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Re: Psycho Strike - New Strategy/Action game

2015-05-21 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Thatd be cool to be able to taunt your opponent.

URL: http://forum.audiogames.net/viewtopic.php?pid=217171#p217171




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Re: Paladin of the Sky, new full length audio game RPG

2015-05-21 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

[[wow]], but i didnt have a knife, may be i miss it, where i can get itg?

URL: http://forum.audiogames.net/viewtopic.php?pid=217172#p217172




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Re: Mortal Kombat X Menu Breakdown

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

@Sightless Kombat: Im completely fine with you reusing the data from my menu guide -- I write it there for the community, after all. In turn, Ill probably have to borrow from your tutorials walkthrough, just so I dont have to get sighted assistance for that part all over again.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=217173#p217173




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Re: Paladin of the Sky, new full length audio game RPG

2015-05-21 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

It tells you right before the fight. Use the knife.

URL: http://forum.audiogames.net/viewtopic.php?pid=217170#p217170




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2015-05-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

I actually only noticed this one this morning when checking the updates on my Iphone, indeed Ive not played audio defense for a while, not because its a bad game, just beccause I got taken up with other things. Im glad the bugs are getting squished though, particularly as regards weapon use and sounds and the rather wonky gameover screen in endless.Im a little confused though sinse the update claimes to have unlocked the last arena. It is true that the maia ruin arena doesnt say locked anymore, however it was still weerdly enough playable once you finished the city crossroads, and while according to the story mode and the fact that weve not seen all the zombies there should be a fifth arena,  maybe even a sixth, Maia ruin still seems to be the last one there. Great as the endless mode is, Im still looking forward to actually playing the full zombie game experience in front of a crowd just as shown 
 in the intro, and of course in taking out Dr. Bastard himself for all his bastardness! .

URL: http://forum.audiogames.net/viewtopic.php?pid=217174#p217174




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The bastard is back!

2015-05-21 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


The bastard is back!

Yes, I did mean bastard, and no I wasnt just giving a friendly motivational speech to the agnet cyber elves. The Bastard in question is Doctor Bastard! and his massive zombie arena where hapless contestants are throne to the flesh eating hoards with no protection,  other than a hole arms budget worth of guns and random implements of cookware of course. Version 1.1 of Audio defense, Zombie arena  has lurched into view with many new bugs debuggered, particularly such nasties as the lack of a club sound and the annoying game over screen have been fixed, though for all of those who fancied cheating fate by restarting the endless mode to get a new pick of Doctor Bastards darstardly tarot cards, thats gone too, now spending diamonds is the only way to get a new pick. Enjoy! and beware of bastards!

URL: http://forum.audiogames.net/viewtopic.php?pid=217177#p217177




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Re: Those moods... I hate them

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Those moods... I hate them

@BigD a random interesting fact about classification, is that depression counts as clinical according to its affect not its cause, ie, if it causes problems with a person living their life, getting dressed, carrying out normal activities, its clinical, whether the cause is indoginous, ie, part of the persons basic biochemistry that they were born with like my friend has, or reactive ie, a reaction to a traumatic circumstance or event. Admitedly this classification is pretty dam clumsy, and also takes convincing a psychologist whether you can or cannot do certain things, it also doesnt take into account effort, but it is certainly true that it works by affect, not by cause. Whether this counts you or not I dont know, sinse Im not you and I dont tend to be inclined to be one to affix lables to people, (although what youve said in your posts definitely to me sounds like more than normal 
 levels of miserableness).I do directly disagree with you that disabled people are more fun to be around, both because I have seen far too many cleaque orientated and insula blind people, and because Ive got some very fun none disabled friends, but I will agree people who dont look outside the collective can be dam annoying, and battling the perceptions of the collective can be a bastard!

URL: http://forum.audiogames.net/viewtopic.php?pid=217169#p217169




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The bastard is back!

2015-05-21 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


The bastard is back!

Yes, I did mean bastard, and no I wasnt just giving a friendly motivational speech to the agnet cyber elves. The Bastard in question is Doctor Bastard! and his massive zombie arena where hapless contestants are throne to the flesh eating hoards with no protection,  other than a hole arms budget worth of guns and random implements of cookware of course. Version 1.1 of Audio defense, Zombie arena  has lurched into view with many new bugs debuggered, particularly such nasties as the lack of a club sound and the annoying game over screen have been fixed, though for all of those who fancied cheating fate by restarting the endless mode to get a new pick of Doctor Bastards darstardly tarry tarot cards, thats gone too, now spending diamonds is the only way to get a new pick. Enjoy! and beware of bastards!

URL: http://forum.audiogames.net/viewtopic.php?pid=217177#p217177




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Re: question about Earphones, earbones, iphones and satnavs

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: question about Earphones, earbones, iphones and satnavs

Honestly, Im fine with the built in Apple maps for directions. Ive even found Google maps to be accessible and free on the iPhone for looking up directions ahead of time. Siri is more for in the moment walking. Personally, I dont think theres anything wrong with good old SIRI. You can even give her instructions like, Get walking directions to A street and B street, and shell find the intersection. She got me right up close to a bookstore I wanted, and helped me find my way out of a neighborhood park to a near-by intersection I knew. Just specify walking directions to her.The only thing that doesnt work so well is shopping plazas. I dont know how big those are in the UK. I mean like a strip mall, or one giant block of buildings all crammed together into basically one building with a bunch of shops snuggled up right together with no space between. For instance, a big shopping plaza might be located at 123 South Cherry stre
 et, but the nail salon might be 123 S Cherry Street, suite K, which is the same address, but actually you have to follow the sidewalk around the corner of the building. The maps dont get that specific. They just get you to the main address.Otherwise, SIRI serves me well, and I havent seen the need to get a 3rd party app for directions. Now location, environment, thats a whole other deal. BlindSquare, Ariadne, that Sendero Lookaround free app, those are a different arena.

URL: http://forum.audiogames.net/viewtopic.php?pid=217176#p217176




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Re: Your-adventure beta 1 released nonvisiongames

2015-05-21 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Your-adventure beta 1 released nonvisiongames

Hi,nice! This game is exactly the thing I like to play.Yes, I think grinding the grane should give experience and levels too, it could be its own skill. Or you build in a crafting skill or something. I like the idea to be able to make other things out of items I got. It just depends on how many different skills you want to have in the game, or if you want to make groups of skills later which just have multiple activities in them which give experience for the skill. Maybe this way it would be less repetetive if you want to level one particular skill for some time, but I dont really know what your thoughts are on that or how big the whole thing will get at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=217199#p217199




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Re: Tentative Entombed 2 Design Decisions

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi,oh yeah, just imagine a your feline character going into battle and a message comes up, saying that one of your opponents cant fight properly due to sneezing caused by an allergic reaction. That would be hilarious! But to get back on track here, the ideas floating around here are really great and it would be amazing if even some of them could make it into the game. Ill eagerly wait for new versions and see where it goes. This game could become absolutely amazing with all these suggestions in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=217198#p217198




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Re: question about Earphones, earbones, iphones and satnavs

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: question about Earphones, earbones, iphones and satnavs

Interesting, the different ways we characterize programs. Our talking microwave has a female voice, so I would say, Shes too damn happy.As for your question, SIRI will give you directions as you go, like a cars GPS does. In 50 feet, turn left onto S Mason street. In 60 feet, the destination is on your left. She wont say things like what street youre coming up to, just directions such as, In a quarter mile, turn right onto north College avenue. She wont tell you that theres a street between you and there, or how close the street is. Youll have to anticipate street crossings on your own. Google maps is more for listing out the whole route before hand, but again, it doesnt do street crossings. Im having trouble getting Apple maps to show me all the directions at once, so thats why I use Google. Apple maps will speak on its own as you go, but you can also review the direc
 tions with voiceover. IF youre approaching the destination, the auto speech might only call out at 60 feet, but you can use voiceover to read as you hit 50, 40, 30... so on. Sorry for my American measurements!Adding on to this, my method of attacking a new route is to really look it up good on Google maps first. I know the layout of my city pretty well, so I just need to know what streets to look for. If Im in a new place, I might use something like Ariadne or BlindSquare on the way to tell me the names of the streets Im approaching between my starting point and destination. I can remember the directions, so its not so much SIRI I need on the way as landmarks. Where am I, what is this address? Am I close? Heading the right direction? Am I on the right street? Apple maps doesnt do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=217200#p217200




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Re: Bathroom appliaces for blind/VI users

2015-05-21 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: Bathroom appliaces for blind/VI users

Hmm..Ive been trying to think of something that would fit the requirements and something that occurs to me is a type of shower caddy with braille labels on it with individual slots for shampoo, body wash, conditioner, etc. For those who dont know what I am talking about shower caddies are basically a plastic basket with a strap on it you can hang from your shower head or stick on the wall of your shower with little rubber suction cups on the back of the caddy. I was thinking if there were dividers for your different bottles with labels for each slot it would help separate shampoo, conditioners, body wash, and shaving cream from each other provided the user was sure to put the correct thing in each slot to begin with.

URL: http://forum.audiogames.net/viewtopic.php?pid=217201#p217201




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hello,I have a question about the nintendo 3ds. I havent played for a while, but Im now wondering how to change a cartridge. Ive got some games in cases and I have forgotten how to get the cartridges out of the cases. I dont want to risk doing this in case I damage the data on the cartridge, so could someone give me any tips?

URL: http://forum.audiogames.net/viewtopic.php?pid=217204#p217204




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Re: question about Earphones, earbones, iphones and satnavs

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: question about Earphones, earbones, iphones and satnavs

Interesting, the different ways we characterize programs. Our talking microwave has a female voice, so I would say, Shes too damn happy.As for your question, SIRI will give you directions as you go, like a cars GPS does. In 50 feet, turn left onto S Mason street. In 60 feet, the destination is on your left. She wont say things like what street youre coming up to, just directions such as, In a quarter mile, turn right onto north College avenue. She wont tell you that theres a street between you and there, or how close the street is. Youll have to anticipate street crossings on your own. Google maps is more for listing out the whole route before hand, but again, it doesnt do street crossings. Im having trouble getting Apple maps to show me all the directions at once, so thats why I use Google. Apple maps will speak on its own as you go, but you can also review the direc
 tions with voiceover. IF youre approaching the destination, the auto speech might only call out at 60 feet, but you can use voiceover to read as you hit 50, 40, 30... so on. Sorry for my American measurements!

URL: http://forum.audiogames.net/viewtopic.php?pid=217200#p217200




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Re: Talking dosbox release 2

2015-05-21 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Talking dosbox release 2

it should be virtual pair 1, not virtual pair 0. Its working for me, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=217203#p217203




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hello,Another idea could be to copy the name and artist of the song to the clipboard in case you might want to buy it on iTunes or whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=217202#p217202




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Re: Follow the beat professionally!

2015-05-21 Thread AudioGames . net Forum — AG-News room : Socheat via Audiogames-reflector


  


Re: Follow the beat professionally!

Thanks for the nice news, Dark!This game is great.

URL: http://forum.audiogames.net/viewtopic.php?pid=217195#p217195




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Re: Game coming up soon, streets of chaos!

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Game coming up soon, streets of chaos!

[[wow]], sounds fun. looking forward to the release.

URL: http://forum.audiogames.net/viewtopic.php?pid=217192#p217192




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Re: Tentative Entombed 2 Design Decisions

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Not to mention that the core of the game itself is not written in Lua, as far as I understand it. So whatever things and events we will be able to mod using Lua scripts in the end, Jason will have to make them available for us to mod first in the core code.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=217193#p217193




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: Beatstar pro is finally here!

@Ogomez92:Thanks for your response. I changed the volume of Beatstar.exe as when the everything from when the game loads, to the menu sounds and music, is far too loud and overpowers NVDA.As for beatbox, I have tried and failed to beat level 10 and wonder if you are using a debug mode of some kind - the damage scaling seems really off. My blocks dont seem to have an impact on the computer at all, which makes sense. But if I ever try to make a move on the AI and get hits in, I get crushed (even while putting up a solid offense.)As for achievements, Ill have to see if I can get another one to clear the achievement cash, which is trickier than it sounds with a lot of the packs. Beating 10? Does that mean 10 different packs? I can only seem to get 7 sounds on beatstar memory as well which is annoying as all hell. 
 Thanks for considering what Ive said though, I look forward to hopefully seeing improvements and updates to the game in the future.@aaron:Your idea makes sense - I get that, I just think that 15k and 12k is a little much considering a lot of packs are really tricky and not as coin lucrative as others.

URL: http://forum.audiogames.net/viewtopic.php?pid=217194#p217194




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Hi,first, I think the costs for the minigames are perfectly fine. I maybe played oneand a half hour yesterday and already purchased two of them, along with a new soundpack. And the game should be about the packs and playing, not to set a record for being the first one to unlock everything. At least thats how it is for me. But even if you want the minigames as fast as possible for some reason, it shouldnt take that long to get the coins for them.I have another suggestion. Since you put all the songs of the football teams into the game, it would be cool to get a song as a prize if you win with your team, but only then. So, if the other team wins you would hear their song at the end of the game too of course, but you wouldnt get the prize, only if you won. I know that the beatball game is random and it may take a while to get all the songs this way and I already can see the first people complain because they cant get every prize after 5 minutes of 
 play, but for me the randomness of the game would be what makes it kind of fun when trying to get all the songs.Well, that was quite a bit longer than intended and maybe I rambled a bit here, but you should get my point. 

URL: http://forum.audiogames.net/viewtopic.php?pid=217197#p217197




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : Midi Sequencer via Audiogames-reflector


  


Re: Beatstar pro is finally here!

This is fashion audiogamer!Since leaving that February 19 that I got addicted to BeatStar, and increasingly often, and the day that came BeatStar Pro, three months later, May 19, how about?Excellent Oriol, and now you want to make a couple of suggestions, and a curiosity that I have. In future updates this will automatically update as previous versions were updated?I mean, because on one hand we had to download the BeatStar pro, and the updater from the previous version did not detect it, and because your website does not appear the BeatStar patch errors corrected.And I suggest, as they say around here, both in the Beatboxin and BeatBall the match when pressed escape, return to the main menu like any BeatStar mode, keeping the coins won or lost.I discovered something else, I do not know if its a bug or purposely, with game.exe update, when I go to buy a package, NVDA and sapi say a number by pressing enter. How useful would it?Oh, and I co
 ngratulate you because I got hooked on the story and BeatBall with everything! Apart from superfootball and another that left Japanese whose name I no longer remember, it is the first football I had a chance to play in Spanish!Well, Answer me these questions about automatic updates and bug fixes to further develop because it is really still the most successful game, not only your responsibility, also among many audiogames of those played today!Ah, to see those soundpacks!

URL: http://forum.audiogames.net/viewtopic.php?pid=217188#p217188




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Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-05-21 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Hello,Which podcast was that?

URL: http://forum.audiogames.net/viewtopic.php?pid=217189#p217189




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Re: Paladin of the Sky, new full length audio game RPG

2015-05-21 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Its been a long time since I played this bit, but IIRC theres a person outside one of the lounges, and if you talk to them, they tell you theres a man in a certain cabin who scares them. I cannot tell you which cabin that is, it changes every time you play. Go to that cabin and fight the man. If you win, hell give you a knife.

URL: http://forum.audiogames.net/viewtopic.php?pid=217196#p217196




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Re: Alter Aeon - Overall Game Direction

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Alter Aeon - Overall Game Direction

Its not so much that higher levels absolutely require grouping to go anywhere, its more that higher levels were a lot harder and more chaotic than they needed to be. You can do nearly everything solo if you know what youre doing and work hard for it, but IMHO its not really reasonable to expect everyone to go through that. It also means a lot of unfun drudge work.For the record, I dont generally like grouping with other people that much either. My attention span is too short. 

URL: http://forum.audiogames.net/viewtopic.php?pid=217256#p217256




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Re: Accessible radios?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Accessible radios?

I guess I need to explain a little bit more. LOL. You are pretty much right about the nobs and sliders bit. Pretty much every radio I have seen in the past was and is easy enough to operate. My biggest problem with my current one is that I dont know what is on the display. After seeing what Apple has done for the IPhone and IPad, I would think that something along the line of some kind of speech read out would be really nice. The area that this would be of most benefit is the freq read out. Here in the US, if I listen to a station for long enough, the station in question would give me some indication what freq I am listening to. On the freqs between 1.720 MHZ and 29.9 MHZ, This isnt always the case. With this freq range, there is a mix between AM broadcasting shortwave stations, and people talking to each other, like on walky talkys, if you know what those are. I am not too sure what they are called over in the UK. Here in the US, the CB radio stuff happens between 26 MHZ and 28 mHZ. Add to some of the mess, I guess, is that a lot of radio seems to be slowly moving to the internet. CCrain, I believe, makes a few so call internet radios that uses a data base of online radio stations to stream music and the like over the internet. As for most presets type things, I would agree, but the designers of this radio went and took something that should had been simple and added a visual twist. This radio has enough presets for 1000 radio stations. They divided this up to what is known as pages, and one button on the radio navigates through those pages. There are up and down buttons on the radio to navigate through the presets once you are on the correct page. Then there are the transceivers. I would like to get a kinwood or an Icom transceiver to use to do some chatting on the HF bands here in the US once or if I go in for the appropriate license. I guess this topic would cover just about anything dealing with radio type things. I would also like to get into some of the DStar stuff that is happening up on the VHF and UHF bands, but I really don’t know of any radio that does the digital stuff that is accessible enough to put my call in and the like to get it up and going. On the other hand, I can type in the freq just fine on the radio, and it has nobs for the really important stuff, such as tuning up and down the dial along with the audio controls. It, to some degree, rubes me the wrong way that I cannot make use of the built in clock and alarm at all sense that is totally base on me seeing the display. LOL. Anyway, I can clearly see all the controls on the front of the radio, but the user guide does not explain the lay out all that well. I had to get someone to name off all the buttons on the front until I could get them memorized. A lot of the buttons feel the same, but are in fact laid out in a pretty logical way. One more thing, the user guide, for the most part, is a bit on the thin side which does not help things a lot. Hope this helps. Anyway, if I had to guess, this is a page full and I might should finish up…

URL: http://forum.audiogames.net/viewtopic.php?pid=217257#p217257




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Re: Which SSH client should I be using?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Which SSH client should I be using?

Hello. Thanks a lot for your responses guys. For some reason, the arrow keys dont navigate through the text, so Ive just decided to download the files to my local machine, edit them, and re-upload. Its not the best method Im sure, but its working for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=217260#p217260




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Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

2015-05-21 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

It was live streamed on twitch. Im not sure if they have an archive on it anywhere. They do a show every Monday, and Tuesday night, and this week, it just happens to be about Skullgirls. They even had the creator of the game on the stream, and they were all going over the mechanics of the game. If i find it anywhere, Ill try to post it here.

URL: http://forum.audiogames.net/viewtopic.php?pid=217262#p217262




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Re: Accessible radios?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Accessible radios?

Im a tad confused on the accessible bit there cw, sinse even now there are lots of fm radios with standard knob and slider controls with an areal and there really isnt much you need for accessing those. Heck, even though the Moritz radio tuner in my sterrio is digital, its still got a dial you turn for the frequency, you just need to turn it a little and then wait for the radio to lock on to the nearest sygnal then keep going. Setting the presets is as simple as finding what you want and hitting one button, though to be honest I only really use two radio stations, classic fm and radio 4 anyway.Id actually suggest for something like this you just find a physical hifi shop, go in and have a look and a listen at what they have until you find something you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=217251#p217251




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Re: SB Soft's requiring new programmers and or beta testers

2015-05-21 Thread AudioGames . net Forum — Developers room : ammericandad2005 via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

I want to be a tester!

URL: http://forum.audiogames.net/viewtopic.php?pid=217252#p217252




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Beatstar pro is finally here!

I was actually going to suggest the song unlockables as well, would be neat if you could listen to your already heard beatball songs

URL: http://forum.audiogames.net/viewtopic.php?pid=217255#p217255




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Accessible radios?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Accessible radios?

In todays world, this is not needed as much as it may had been, but does any one know of any radio on the market that is accessible to the blind? I am just wondering. I came across this on I can work this thing and did some searching on the internet. Turns out that that model was no longer made, but I had found the Grundig Satellit 750 radio. I found that this one gets the job done for the most part for me. Yes, I had found that at least some of the complaints online is pretty close to right, or at least close enough. My biggest problem is that I can not see the screen. LOL. I do like the direct keypad intry. You could look here or here for places to buy one. Here are some of the reviews that are more twoards the happy to own end of the skell. My biggest problem is knowing what freq I am on. Another problem that some may have is putting stations in to the presets, and accessing the presets. It can be a bit odd. Just in case anyone is wondering, I am not trying to sell one, but in stead I am looking to see what options are out there for those who might be looking for such things.

URL: http://forum.audiogames.net/viewtopic.php?pid=217241#p217241




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installing dropbox with nvda

2015-05-21 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


installing dropbox with nvda

Hi all,just a quick question: I recently got a new laptop and am trying to intall dropbox.However I have not had to use this new installer...I cant seem to get the installer to work.. It seems to be at the part where you link an account however it just says document on the installer with nvda...Any suggestions?Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=217259#p217259




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Re: Accessible radios?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Accessible radios?

Im a tad confused on the accessible bit there cw, sinse even now there are lots of fm radios with standard knob and slider controls with an areal and there really isnt much you need for accessing those. Heck, even though the Moritz radio tuner in my sterrio is digital, its still got a dial you turn for the frequency, you just need to turn it a little and then wait for the radio to lock on to the nearest sygnal then keep going. Setting the presets is as simple as finding what you want and hitting one button, though to be honest I only really use two radio stations, classic fm and radio 4 anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=217251#p217251




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Re: Accessible radios?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Accessible radios?

I guess I need to explain a little bit more. LOL. You are pretty much right about the nobs and sliders bit. Pretty much every radio I have seen in the past was and is easy enough to operate. My biggest problem with my current one is that I dont know what is on the display. After seeing what Apple has done for the IPhone and IPad, I would think that something along the line of some kind of speech read out would be really nice. The area that this would be of most benefit is the freq read out. Here in the US, if I listen to a station for long enough, the station in question would give me some indication what freq I am listening to. On the freqs between 1.720 MHZ and 29.9 MHZ, This isnt always the case. With this freq range, there is a mix between AM broadcasting shortwave stations, and people talking to each other, like on walky talkys, if you know what those are. I am not too sure what they are called over in the UK. Here in the US, the CB radio stuff happens between 26 MHZ and 28 mHZ. Add to some of the mess, I guess, is that a lot of radio seems to be slowly moving to the internet. CCrain, I believe, makes a few so call internet radios that uses a data base of online radio stations to stream music and the like over the internet. As for most presets type things, I would agree, but the designers of this radio went and took something that should had been simple and added a visual twist. This radio has enough presets for 1000 radio stations. They divided this up to what is known as pages, and one button on the radio navigates through those pages. There are up and down buttons on the radio to navigate through the presets once you are on the correct page. Then there are the transceivers. I would like to get a kinwood or an Icom transceiver to use to do some chatting on the HF bands here in the US once or if I go in for the appropriate license. I guess this topic would cover just about anything dealing with radio type things. I would also like to get into some of the DStar stuff that is happening up on the VHF and UHF bands, but I really don’t know of any radio that does the digital stuff that is accessible enough to put my call in and the like to get it up and going. On the other hand, I can type in the freq just fine on the radio, and it has nobs for the really important stuff, such as tuning up and down the dial along with the audio controls. It, to some degree, rubs me the wrong way that I cannot make use of the built in clock and alarm at all sense that is totally base on me seeing the display. LOL. Anyway, I can clearly see all the controls on the front of the radio, but the user guide does not explain the lay out all that well. I had to get someone to name off all the buttons on the front until I could get them memorized. A lot of the buttons feel the same, but are in fact laid out in a pretty logical way. One more thing, the user guide, for the most part, is a bit on the thin side which does not help things a lot. Hope this helps. Anyway, if I had to guess, this is a page full and I might should finish up…

URL: http://forum.audiogames.net/viewtopic.php?pid=217257#p217257




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Re: Mortal Kombat x officially announced!

2015-05-21 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Maybe the game is slow on your PC because your PCs specks isnt high enough to play the game. I did remember reading that MKX does require some pretty high specks, for the game to run smoothly.

URL: http://forum.audiogames.net/viewtopic.php?pid=217261#p217261




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Re: Accessible radios?

2015-05-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Accessible radios?

Im a tad confused on the accessible bit there cw, sinse even now there are lots of fm radios with standard knob and slider controls with an areal and there really isnt much you need for accessing those. Heck, even though the Moritz radio tuner in my sterrio is digital, its still got a dial you turn for the frequency, you just need to turn it a little and then wait for the radio to lock on to the nearest sygnal then keep going. Setting the presets is as simple as finding what you want and hitting one button, though to be honest I only really use two radio stations, classic fm and radio 4 anyway.Id actually suggest for something like this you just find a physical hifi shop, go in and have a look and a listen at what they have rather than trying to find something online just from reviews and descriptions.

URL: http://forum.audiogames.net/viewtopic.php?pid=217251#p217251




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Re: Let's code!

2015-05-21 Thread AudioGames . net Forum — Developers room : gamefighter via Audiogames-reflector


  


Re: Let's code!

hi,Please add me as well!sascha.panev...@gmx.de

URL: http://forum.audiogames.net/viewtopic.php?pid=217253#p217253




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Re: Swamp, zombie FPS by Aprone

2015-05-21 Thread AudioGames . net Forum — New releases room : Southpaw via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ok so Ive been trying to get Swamp to run using Wineskin on a Mac but Im running into an issue I cant resolve.Ive been following this guide on AppleVis and Ive followed the steps to the T as far as I can tell.http://www.applevis.com/guides/gaming-m … ng-windowsWhen I try to run the app though I get an error that says Bad file name or number.I have no clue why its saying this and Ive run both the checkup and Swamp .exe files just like the guide says to.This isnt anything major since my PC is downstairs but Im going out of town soon and I want to only take one laptop instead of two. Thanks for any tips folks!

URL: http://forum.audiogames.net/viewtopic.php?pid=217254#p217254




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Re: Audio Rally Racing - New demo

2015-05-21 Thread AudioGames . net Forum — New releases room : mario navarro via Audiogames-reflector


  


Re: Audio Rally Racing - New demo

Hi all,Audio Rally Racing is finally out!Check out the feature list:•50 different circuits•11 racing cars•English dubbing within the entire game - more than 500 voice clips!•Weather system: sunny, windy, rainy with different intensity•Single race mode with final score•Tournament mode with 10 different nations and final ranking•Ability to resume the tournament when you exit the game•Rich sound scenarios•Jumps, holes, uphills and downhills•Audio instructions within the entire game•Description for every circuit and racing carClick here to purchase http://www.ticonblu.it/ml_sendy/l/1gz/ehI do not buy the game without first playing the demo ...cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=217258#p217258




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Re: Survive the Wild!

2015-05-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

haha, its clear I will be adding this new inventory system and haha, yes I will fix our map on the svr, sorry about dropping and death lol, didnt try to do that. Sorry. Also, in the next version, we have a high pitched ringing sound if you health is at a very mortal level, so it might hurt a little. In a slight way its ment to to show in the game your very hurt, one more reason to keep your health high. You can only hear it very quietly if your health is like 350, than lower than that it gets louder. Also in the next version indications of thirst and hunger will be available signified by pitch. I have also started working on the new rotation system, be prepared for, in front and slightly to the left when looking for trees, items, fires and players! Might as well get used to it as the agree level on that vote I set up is like 64 percent in agreement. So as you can see, huge, huge huge huge huge update! Enjoy, folks! It should be out by next monday, with at l
 east part of these features, im gonna go by builds, so once we get to 0.66.0 it will be complete, so like 0.65.5 means the release is half complete. It will come slowly but the first huge one will come hopefully if all goes well by next monday. Hopefully. Paul, with this new inventory system most of your features will be possible, you would beable to throw anything and that I will work on.

URL: http://forum.audiogames.net/viewtopic.php?pid=217264#p217264




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Re: Beatstar pro is finally here!

2015-05-21 Thread AudioGames . net Forum — New releases room : Midi Sequencer via Audiogames-reflector


  


Re: Beatstar pro is finally here!

Guys, how close the beatvoxing? because I can not with any key if you want to close, I have to go to task manager.

URL: http://forum.audiogames.net/viewtopic.php?pid=217266#p217266




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Re: Survive the Wild!

2015-05-21 Thread AudioGames . net Forum — New releases room : chris17 via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam,If we are talking about a game that is as real as possible to life human in the wild, instead of pitchs, it would be better than indicators to know that our thirst or hunger rise, through panting or moans.

URL: http://forum.audiogames.net/viewtopic.php?pid=217270#p217270




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