Re: Sound effect maker

2016-05-16 Thread AudioGames . net Forum — Developers room : VictorSound via Audiogames-reflector


  


Re: Sound effect maker

SkyLord wrote:Hey, it would be nice if  we can download free libs by zip archives.Thank for your advice we will think it over.

URL: http://forum.audiogames.net/viewtopic.php?pid=260707#p260707





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Re: Sound effect maker

2016-05-16 Thread AudioGames . net Forum — Developers room : VictorSound via Audiogames-reflector


  


Re: Sound effect maker

NicklasMCHD wrote:Awesome work. I'll check it out when i create my next gameThanks Nicklas, hope you'll find some good sounds for your next game .

URL: http://forum.audiogames.net/viewtopic.php?pid=260706#p260706





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Re: microsoft office 2016 and jaws 16+

2016-05-16 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: microsoft office 2016 and jaws 16+

Hello, I would suggest you download and use microsoft office 2010. The reason is because jaws doesn't read numbered elements, bullits, and letters you generate to lines in microsoft word. To demonstrate this, I'm going to provide you with an example of the problem I'm describing:1. Audio.2. Games.3. Forum.4. Off-topic.Now, jaws does not read those numbers I attached to those lines, and that is a big problem. Otherwise, I would tell you to go for microsoft office 2013.Cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=260705#p260705





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : Mohamed the weirdo via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I was just thinking. Maybe when people upload new packs, they should be able to supply some form of contact information, in case their submission gets rejected for some reason; that way you can tell them what the problem was and they can fix it. Actually, that should be added to Beatstar's pack uploader as well. But that's another topic altogether.

URL: http://forum.audiogames.net/viewtopic.php?pid=260704#p260704





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microsoft office 2016 and jaws 16+

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


microsoft office 2016 and jaws 16+

Does anybody else think Microsoft office 2016 has worse accessibility than prior versions? I've been using it for a couple months now, and so far, my biggest complaint is that the word spellchecker is completely unaccessible. I've also had issues with protected documents in word, and excel simply seems slower now.I'm going to downgrade to a version of office with a functional spellchecker. Does anybody know what the most recent version is with a good spellchecker?

URL: http://forum.audiogames.net/viewtopic.php?pid=260703#p260703





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-16 Thread AudioGames . net Forum — New releases room : claudiogaranzini via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

I simply love this kind of games and this game in particular! Just one question for Aprone: I would like to place the starting position of my level in E5, usinga grid made by 10x10. The only problem is there arent the all for ways of facing the arm in the level creation tool! I think there are just 2 possibilities but not the other two! Is it a choice Aprone made or is it just a quick error to solve? Thanks a lot for your help!

URL: http://forum.audiogames.net/viewtopic.php?pid=260702#p260702





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Re: audiogame hub for ios has been released

2016-05-16 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: audiogame hub for ios has been released

Hi guys.new version of this is out, will be on ios in 4 days probably droid to.pc version is out right now same place www.audiogamehub.comThere is a pr event next monday, there will be a generic podcast post sometime after that, I have made sure that it will happen.Its for tv, For those that need to know they will get a message about that shortly.

URL: http://forum.audiogames.net/viewtopic.php?pid=260701#p260701





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Re: The Windows 10 New World Order

2016-05-16 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: The Windows 10 New World Order

@Sebby, cumulative updates are also pretty nice .

URL: http://forum.audiogames.net/viewtopic.php?pid=260700#p260700





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

O my o my o my god, what a beautifull game you just!Thank you, I'm waiting the spanish version, or is here or what.A cuestion I say question: how to create soundpacks?

URL: http://forum.audiogames.net/viewtopic.php?pid=260699#p260699





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Re: Message to the audio games community

2016-05-16 Thread AudioGames . net Forum — AudioGames - News room : Deng via Audiogames-reflector


  


Re: Message to the audio games community

Hi there Rob, I can try and help out as well, I do chat a lot with the twitch streamers I follow, and they are all willing to help out. I even got them all to sign the petition, when it was running. I'm sure they don't mind helping out again. I can even try to get in touch with the fighting game community, and see if they will post an article for it on the shoryukin.com site.

URL: http://forum.audiogames.net/viewtopic.php?pid=260698#p260698





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

so I've been playing this game on and off today.  It's a lot of fun.  currently playing with the 8-bit pack.  I like the sounds on the futuristic pack but they  kind of remove the classic arcade game feel that the 8 bit sounds provide.  I haven't downloaded the update that was just recently released, but I do agree with above posters that we should be able to disable music volume from options.  Also, any tips on getting those annoying towers?  I usually don't press x fast enough and so the tower never becomes unhidden.  

URL: http://forum.audiogames.net/viewtopic.php?pid=260697#p260697





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Re: Message to the audio games community

2016-05-16 Thread AudioGames . net Forum — AudioGames - News room : kithri via Audiogames-reflector


  


Re: Message to the audio games community

Hello all and I think that adding games from the Steam thing is good if they are accessible. I had heard that some of the gamebooks from Choice were there, but I've never used the Steam thing. What do you do? Just go there, get your game and download it to your computer? Can you play the game once on your computer without running the Steam thing or is this like a game engine so you have to run it like the older Inform TXT games from interactive fiction archive.

URL: http://forum.audiogames.net/viewtopic.php?pid=260696#p260696





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Re: What was the first game you ever made?

2016-05-16 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: What was the first game you ever made?

Oh [[wow]]. I was also diagnosed with cateracts at a young age. I was about 7 or 8 when I had them removed. I was also diagnosed with glaucoma at 5 and went completely blind at 11-12. I had the thick glasses for a while. I'm surprised I don't have imprints on my nose from them haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=260695#p260695





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

Hi guys,For those of you having issues understanding the options, I put up a new version with some other fixes as well.It should notify you when you run the game that there is an update so go get it! 

URL: http://forum.audiogames.net/viewtopic.php?pid=260694#p260694





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

That is linear predictive coding. Used on *A LOT* of old hardware and even some newer toys as well. Speak 'n spell, Street Electronics echo, etc. In this case, we used bitspeek, which is a vst.

URL: http://forum.audiogames.net/viewtopic.php?pid=260693#p260693





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

That is linear predictive coding. Used on *A LOT* of old hardware and even some newer toys as well. Speak 'n spell, Street Electronics

URL: http://forum.audiogames.net/viewtopic.php?pid=260693#p260693





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Re: Need help from Datajake

2016-05-16 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Need help from Datajake

Your welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=260692#p260692





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

how were you guys able to give the options menu voices that "gauntlet dungion master voice" feel? I'm really impressed!

URL: http://forum.audiogames.net/viewtopic.php?pid=260691#p260691





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Re: Bokurano Daibouken III V2.0 discussion

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Bokurano Daibouken III V2.0 discussion

brad wrote:Hello.What about making it so that you can use a scaitboard in the game and other things like that? I think this could make a great game even greater. Imagine you could pick up coins and crush bad guys faster than before while doing tricks and having fun.Sounds great and what about the doggs, and the gun batteries, i mean the cheats

URL: http://forum.audiogames.net/viewtopic.php?pid=260690#p260690





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Re: Bokurano Daibouken III V2.0 discussion

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Bokurano Daibouken III V2.0 discussion

Hello.What about making it so that you can use a scaitboard in the game and other things like that? I think this could make a great game even greater. Imagine you could pick up coins and crush bad guys faster than before while doing tricks and having fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=260689#p260689





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Re: should i upgrade to windows 10?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: should i upgrade to windows 10?

Here's an interesting tidbit I just heard on Freedom Scientific's podcast.For most people, they have until the end of July to get the free Windows 10 upgrade if they want it.But apparently Microsoft is extending the free upgrade period for people using assistive technology, such as a screen reader or magnifier. I don't have all the details yet about how to qualify for the upgrade extension, or how long the extension is, but it's apparently on Microsoft's web site.

URL: http://forum.audiogames.net/viewtopic.php?pid=260688#p260688





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

Thanks for all the nice comments. Yes, right now packs ahve to be put in the folder manually. Maybe we'll add automatic downloads later. Right now future war and Xevious are the only two packs available, but I'm hoping the community helps us with this and comes up with ideas. @crashmaster, while I do like your ideas, and I did say I'm aiming to simulate arcade-ish games, I'm not interested in simulating the machine's workings. Not only would it bloat the game, but it would also take more time to write things that would really not be part of the game itself. Also the original Xevious didn't have a startup sound, and neither did Fardraut Densetsu, which is what this is based off of.TO the person who suggested a longer bomb range, that's why the powerup is there. The regualr bomb range is supposed to be quite tiny so you have to wo
 rk to destroy things.People usually think I'm very weird because I love chiptune, I collect old assistive technology and do all kinds of random vintage sound things even though I'm only barely 16. At least I know I'm not alone. The music in Xevious was always super simplistic. In fact, in the original Xevious there was only one bgm track, the one monophonic one in the game. People used to hate that about the game, so Fardraut Densetsu added a bunch of tracks. Every bgm track in VFB is from there, except for the mothership music. I was actually expecting a lot of people to complain about the fact taht everything is 8-bit, so maybe when more packs are around, I can make an alternate one to start with, although I know I won't be using it myself. 

URL: http://forum.audiogames.net/viewtopic.php?pid=260687#p260687





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Re: What was the first game you ever made?

2016-05-16 Thread AudioGames . net Forum — Developers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

I've had vision problems my whole life. I was born blind with congenital cateracts which was removed when I was one year old, requiring that I wear very strong (coke bottle bottoms) bifocals. Then when I was five years old, I had to have my eyes realigned. I had a retina detachment in my left eye when I was seventeen years old, leaving me with sight in only one  eye. Then things were stable until I was diagnosed with glaucoma when I was forty years old. Then the glaucoma turned aggressive when I was fifty five years old, then three years later, I was declared legally blind.With all of that, you'd think I'd be aware of making things accessible, but I had no clue and didn't give it any thought at all. I figured I'd go to my grave with the 20/60 vision I had most of my life. The glaucoma took me completely by surprise.

URL: http://forum.audiogames.net/viewtopic.php?pid=260686#p260686





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Re: Bokurano Daibouken III V2.0 discussion

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Bokurano Daibouken III V2.0 discussion

Hi all, what about bring back the rocket launche? And a save option for previous modes you have already complete, so you don't have to do it all over again Kind regards

URL: http://forum.audiogames.net/viewtopic.php?pid=260685#p260685





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Mohamed the weirdo via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

Must be another one of eloquence's strange glitches, I think. Though I do notice the pause you're referring to, though it may or may not be documented in the official eloquence manual‵/. I'll check to see if it is. And by the way, here's an updated embedded command block remover that adds embedded command support for eSpeak. http://grossgang.com/tts/synthesizers%2 … nvda-addon

URL: http://forum.audiogames.net/viewtopic.php?pid=260684#p260684





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Mohamed the weirdo via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

Must be another one of eloquence's strange glitches, I think. Though I do notice the pause you're referring to, though it may or may not be documented in the official eloquence manual‵/. I'll check to see if it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=260684#p260684





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Re: Other games like Preludeamals?

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Re: Other games like Preludeamals?

Hi,thank you very much for these games! I think I'll have some fun with these. 

URL: http://forum.audiogames.net/viewtopic.php?pid=260683#p260683





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I'm about to start making this game and it's pack system my bitch! *begins creating a Zelda soundpack for the game*

URL: http://forum.audiogames.net/viewtopic.php?pid=260682#p260682





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Re: Braillemon status update!

2016-05-16 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

I also think so myself. I'm just surprised  as the game mainly focuses on the three first generations. So it's good to experience an improvement from the fifth generation in this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=260681#p260681





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Re: Need help from Datajake

2016-05-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Need help from Datajake

Ah, thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=260680#p260680





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-16 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

If this is the first time you've changed difficulty, then you've just locked all other stages.You'll have to play through the game all over again.This happens everytime you change modes; even if you go back to the previous mode you've just cleared.FYI, wolf isn't the recommended mode to start on just after clearing normal for the first time, you might have better luck with exciting mode.You can always go back to normal mode if things are to tuff, but you'll have to play through it again.If you got the super UFO from stage 23 shop before resetting, you'll have an easier time with the later stages; especially 25-3.As for the magical ball, you'll need the super UFO weapon.Once you have it, go to stage 20-3.Once their, skip the first wall that needs destroying and look for a platform up high.Get to it and use two C4 bombs on a point to call out the magical ball.I can't remember the
  specifics off the top of my head, but the magical ball you have to fight is lv 5000, so you're nowhere near ready for it yet.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=260679#p260679





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Re: Treasure hunt where i can find it?

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Treasure hunt where i can find it?

It's the demo, of course. I can't upload a crack.

URL: http://forum.audiogames.net/viewtopic.php?pid=260678#p260678





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

@crashmaster I like your ideas especially since I never played on those old arcades... Those weren't around anymore by the time I was old enough to make use of them... The only Idea I don't like is the arcade speaker thing, as this would make all of the game sounds a lot harder to hear.

URL: http://forum.audiogames.net/viewtopic.php?pid=260677#p260677





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-16 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

I'm still stuck on level three. lol I really like this game though, it makes me think.

URL: http://forum.audiogames.net/viewtopic.php?pid=260676#p260676





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Re: Treasure hunt where i can find it?

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: Treasure hunt where i can find it?

This game was shareware this upload is it demo version or unlocked version?

URL: http://forum.audiogames.net/viewtopic.php?pid=260675#p260675





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

Hi.I would'nt include those things like coins getting dropped into the machine and starting up and stuff, I can't stand that everyone is going crazy about these, ahem, great old times ahem.8 bit, ok, I can deal with that, but I am not really a fan of everything getting turned into 8 bit sounds, these times are over.

URL: http://forum.audiogames.net/viewtopic.php?pid=260673#p260673





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Re: Any accessible tuner apps for iOS device?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : blindndangerous via Audiogames-reflector


  


Re: Any accessible tuner apps for iOS device?

Not sure if it's free, but TETuner is probably the best one for tuning not only guitars, but other instruments as well.  I got it a while ago, and forget now if it's free.

URL: http://forum.audiogames.net/viewtopic.php?pid=260674#p260674





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I think bombs should have a longer drop range when hitting grounded enemies... but this game is definitely a fantastic one. Just out of curiocity, how many packs are in the game thus far and when people release new ones, will the option be there to download them like in beatstar? Or do we have to manually put them into the packs folder? Right now I believe the future war pack is the only one that's available... I'd also suggest that once more packs are created, that there be a starting set of two or three packs to choose for those who don't like 8 bit or have trouble hearing it. Also I agree with dark's assessment of the learn game sounds menu... I was definitely really confused my first few games and that caused me to die early. Lastly, whichever voice filters in some of the menus seem to be a bit overdone... I like the effect, but maybe less of it would be better especially since some do seem to have trouble understanding it. But I love the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=260672#p260672





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Re: shadow rine full voice version released

2016-05-16 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: shadow rine full voice version released

Oh god! now as my sword goes to level 6, I can wait a bit then do that yay!

URL: http://forum.audiogames.net/viewtopic.php?pid=260671#p260671





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-16 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

Hi smoothgunner, I noticed your tutorials are in ipod format, thats fine.However could you reupload file 1?file 2 is 9mb, file 1 is 200kb only.

URL: http://forum.audiogames.net/viewtopic.php?pid=260670#p260670





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Re: Need help from Datajake

2016-05-16 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Need help from Datajake

Do a search and replace for `p0 and replace all with `p1.

URL: http://forum.audiogames.net/viewtopic.php?pid=260669#p260669





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Re: shadow rine full voice version released

2016-05-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

Seal, you're level 5 and playing on normal? Trying waiting til level 6 or 7 if you aren't being given the quest yet. Also make sure you're talking to the right person. And Mata, it's normal or higher. 

URL: http://forum.audiogames.net/viewtopic.php?pid=260668#p260668





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

Hi gialvi [[wow]] good game.Only thing I'd like added is since you are playing a cabinet and since I played these when yung.1.  have a actual sound of the cabinet starting up and its logo, and the game startup, I am not sure if the cabinets had cartredges or not but anyway sounds of startup and as retro as possible.2.  same for shutting down when exiting.3.  sounds of you incerting a coin to start the game, say every level you had to insert a coin or was it 3 I want you to have to insert a coin with the appropriate sound.When you exit you get your change if any.If you play ok and don't run out of coins or lives, well fine, well you will eventually loose however if you do run out of coins I'd like it that you get angry, and on exit smash the machine or something.You should have an intro to arcade games for you walking into and out of the arcade parler, then sitting down and starting up.I'd also like 
 sounds to sound like they are coming out of the terminal speaker, I do realise these are mono crap but maybe the effect that they are coming out of one.This game takes me back to the old days.Used to play with the terminals all the time.I had a friend of my brother that often played these, he didn't like to loose though one day he got so mad, he smashed the terminal, and kicked it and swore at it.He got banned from playing games and fined for it though.One thing that is missing is the actual sound of you hitting those buttons, sometimes the buttons would get stuck and you would end up bashing the buttons to get things working.Sometimes the change button would malfunction and a ot of coins would drop out.So you could sometimes clock games and keep the change.While not related much to arcade units, later on in uni I did and still do ask for any change  below 10 bucks in 1 and or 2 dollar coins as you can raid the vending machin
 es that way.2 bucks gets you a yoghart slice or a bumper bar, 1 buck gets you everything from chips to a large cookie to a drink.Sometimes when really hungry I would get a lot, the cookies and bars were big enough you could live on them for hours, happy days.

URL: http://forum.audiogames.net/viewtopic.php?pid=260667#p260667





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Re: Monthly chat May 2016

2016-05-16 Thread AudioGames . net Forum — Off-topic room : BryanP via Audiogames-reflector


  


Re: Monthly chat May 2016

Classic Shell does work on Win 10. I know because I'm using it even as we speak.

URL: http://forum.audiogames.net/viewtopic.php?pid=260666#p260666





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Re: what do you think of a tts preschool album?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

OK. BTW I never got that link to the vocaloid voices. if you need my email address, the one I use for my youtube channels is radaroverseernicho...@gmail.com, and my main one is nicholasvmcc...@aol.com. please use these emails if you don't feel like posting the link here.

URL: http://forum.audiogames.net/viewtopic.php?pid=260665#p260665





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Re: shadow rine full voice version released

2016-05-16 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: shadow rine full voice version released

wait, is it normal or higher or just normal?

URL: http://forum.audiogames.net/viewtopic.php?pid=260664#p260664





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

@24, this also totally and utterly destroys any reward sort of feeling of unlocking that new pack you just saw in the get packs menu that turns out to be really awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=260663#p260663





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Re: Other games like Preludeamals?

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Other games like Preludeamals?

Hello,Here's tiny tools, and greenies.https://dl.dropboxusercontent.com/u/3272592/games.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=260662#p260662





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Re: shadow rine full voice version released

2016-05-16 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: shadow rine full voice version released

But she wants give me this quest I believe I'm not powerfull enough only as far as I understood.

URL: http://forum.audiogames.net/viewtopic.php?pid=260661#p260661





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

hmmm. time to get lots of credits using cheat engine, just like I used it to get coins in beatstar. just want to see the sound packs.

URL: http://forum.audiogames.net/viewtopic.php?pid=260660#p260660





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Re: what do you think of a tts preschool album?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

I'm still using Vocaloid for My Family's Just Right For Me, except for the speaking parts of said song.

URL: http://forum.audiogames.net/viewtopic.php?pid=260659#p260659





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Re: Treasure hunt where i can find it?

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Treasure hunt where i can find it?

Here it is:https://dl.dropboxusercontent.com/u/327 … _setup.exeEnjoy

URL: http://forum.audiogames.net/viewtopic.php?pid=260658#p260658





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-16 Thread AudioGames . net Forum — New releases room : razvitasca via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi nuno. where can I find the boss and at what mode? btw @yukio I had a really big surprise when I changed my mode to wolf then back to normal and I saw I need to get over from stage 1? can you please help me to get my stages back?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=260657#p260657





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat, Injustice, and Streetfighter about 5 years ago at the urging of my friends, and enjoyed them allot. The only arcades I've been to were modern ones that I didn't even make use of, and I'm only 20 so I just caught the end of the 8 bit era via listening to my brother play on his game boy color, so it was never as big of a thing for me as others.I never really got into 8 bit themed dubstep for instance, and 8 bit remixes of popular songs made me go [[wow]] that's impressive, but I never downloaded them to listen to later or suggested them to someone else.Some songs that have gained a solid place in pop culture, such as the various Mario themes, had me tapping my fingers along to the beat of course, but I never really played it so that's as far as it went, hence the lack of that feeling of nostalgia that people in their early to late thirties always seem to feel so strongly.I certainly respect it though, and sometimes wish I was around for it, especially when undeniably excellent 8 bit music comes along, such as that found in adventure at C: as well as the chiptunes pack for beatstar.Despite that, and the general simplicity of this game's music and sounds, as well as my previous experience with run from your past, which I liked more than I wanted to admit,  I really like it, especially with the synths, which I do remember, and currently even prefer the default pack to the future one, though it does have the awesome factor going for it...I've gotten to level 3, almost level four, and my highest score was 96000 something, but I need to get better at separating out the ships from the bullets in large swarms, as well as knowing when they are too far away or moving too fast to shoot so I can dodge instead, I also need to practice for what to do when multiple ships, or bases especially, are shooting at me at the same time near one edge of the map.I didn't really have much of an issue with any of the voicing accept for one of the options menu items, but other people apparently have, so I put together a small list of what I thought could be changed to make it easier.Note that when I say to separate the words more, you could also take that to mean enunciate better.main menuConsider turning the "change pack" item into "change sound pack" and the "pack store" item into either some variation of "buy sound packs" or just "store" or "shop" instead; this is because "pack" comes out allot like "back" and also pops enough to make the word it's near easier to miss.learn game sounds menuThe end of the word bomb got cut off, so it sounds like "bah", like a sheep, or "bong". heh heh. or "ball"...Demonstrating what the actual statement by the synth of which item has been obtained sounds like isn't necissary in my opinion, and it just makes an already lengthy menu even longer.Options menuoption 1: less destortion on the end of the word sound, and consider distorting part of the word screen (maybe some on the "CR" sound as long as it's not too heavy"( instead of the words of and the, as all three of those words, edge of and the, are close together, so having distorting on all of them makes it more difficult to understand.  However, farther separating the last two in that group might work as well...option 2: More emphesis on the letter "P" in the word play.option 3: more emphesis on the letter "D" in the word window and less distortion on the first "T" in title, as well as either more seperation between the words "braille" and "display" or more emphesis on the letter "D" in display, either should help.option 4: get rid of the space in front of the word play, because it sounds like an "F" , keeping the click would probably be okay though.option 5: way too loud, I'm not even able to tell what your trying to say in that one, so I can't really name the exact word you should fix, accept that what ever the word that describes the entire point of the option should be isn't in any way recognizable.SoundsArmored airship sounds too much like ground base.Anti aircraft burst, arial rapid fire, and shieldbit sounds are too similarNo sound for double shieldbit, maybe that's on purpose though?The ("get ready") said by the synth when a game starts is weirdly quiet.Good thinking teaming up with an awesome guy like Oriol by the way Guilem, "Ir mejor equipo español go!" 

URL: http://forum.audiogames.net/viewtopic.php?pid=260655#p260655





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Re: Treasure hunt where i can find it?

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Treasure hunt where i can find it?

I have it, I'll post it. Can't help you with unlocking it though. lol Give me a few minutes to upload.

URL: http://forum.audiogames.net/viewtopic.php?pid=260656#p260656





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat, Injustice, and Streetfighter about 5 years ago at the urging of my friends, and enjoyed them allot. The only arcades I've been to were modern ones that I didn't even make use of, and I'm only 20 so I just caught the end of the 8 bit era via listening to my brother play on his game boy color, so it was never as big of a thing for me as others.I never really got into 8 bit themed dubstep for instance, and 8 bit remixes of popular songs made me go [[wow]] that's impressive, but I never downloaded them to listen to later or suggested them to someone else.Some songs that have gained a solid place in pop culture, such as the various Mario themes, had me tapping my fingers along to the beat of course, but I never really played it so that's as far as it went, hence the lack of that feeling of nostalgia that people in their early to late thirties always seem to feel so strongly.I certainly respect it though, and sometimes wish I was around for it, especially when undeniably excellent 8 bit music comes along, such as that found in adventure at C: as well as the chiptunes pack for beatstar.Despite that, and the general simplicity of this game's music and sounds, as well as my previous experience with run from your past, which I liked more than I wanted to admit,  I really like it, especially with the synths, which I do remember, and currently even prefer the default pack to the future one, though it does have the awesome factor going for it...I've gotten to level 3, almost level four, and my highest score was 96000 something, but I need to get better at separating out the ships from the bullets in large swarms, as well as knowing when they are too far away or moving too fast to shoot so I can dodge instead, I also need to practice for what to do when multiple ships, or bases especially, are shooting at me at the same time near one edge of the map.I didn't really have much of an issue with any of the voicing accept for one of the options menu items, but other people apparently have, so I put together a small list of what I thought could be changed to make it easier.Note that when I say to separate the words more, you could also take that to mean enunciate better.main menuConsider turning the "change pack" item into "change sound pack" and the "pack store" item into either some variation of "buy sound packs" or just "store" or "shop" instead; this is because "pack" comes out allot like "back" and also pops enough to make the word it's near easier to miss.learn game sounds menuThe end of the word bomb got cut off, so it sounds like "bah", like a sheep, or "bong". heh heh. or "ball"...Demonstrating what the actual statement by the synth of which item has been obtained sounds like isn't necissary in my opinion, and it just makes an already lengthy menu even longer.Options menuoption 1: less destortion on the end of the word sound, and consider distorting part of the word screen (maybe some on the "CR" sound as long as it's not too heavy"( instead of the words of and the, as all three of those words, edge of and the, are close together, so having distorting on all of them makes it more difficult to understand.  However, farther seperating the last two could work as well...option 2: More emphesis on the letter "P" in the word play.option 3: more emphesis on the letter "D" in the word window and less distortion on the first "T" in title, as well as either more seperation between the words "braille" and "display" or more emphesis on the letter "D" in display, either should help.option 4: get rid of the space in front of the word play, because it sounds like an "F" , keeping the click would probably be okay though.option 5: way too loud, I'm not even able to tell what your trying to say in that one, so I can't really name the exact word you should fix, accept that what ever the word that describes the entire point of the option should be isn't in any way recognizable.SoundsArmored airship sounds too much like ground base.Anti aircraft burst, arial rapid fire, and shieldbit sounds are too similarNo sound for double shieldbit, maybe that's on purpose though?The ("get ready") said by the synth when a game starts is weirdly quiet.Good thinking teaming up with an awesome guy like Oriol by the way Guilem, "Ir mejor equipo español go!" 

URL: http://forum.audiogames.net/viewtopic.php?pid=260655#p260655





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat, Injustice, and Streetfighter about 5 years ago at the urging of my friends, and enjoyed them allot. The only arcades I've been to were modern ones that I didn't even make use of, and I'm only 20 so I just caught the end of the 8 bit era via listening to my brother play on his game boy color, so it was never as big of a thing for me as others.I never really got into 8 bit themed dubstep for instance, and 8 bit remixes of popular songs made me go [[wow]] that's impressive, but I never downloaded them to listen to later or suggested them to someone else.Some songs that have gained a solid place in pop culture, such as the various Mario themes, had me tapping my fingers along to the beat of course, but I never really played it so that's as far as it went, hence the lack of that feeling of nostalgia that people in their early to late thirties always seem to feel so strongly.I certainly respect it though, and sometimes wish I was around for it, especially when undeniably excellent 8 bit music comes along, such as that found in adventure at C: as well as the chiptunes pack for beatstar.Despite that, and the general simplicity of this game's music and sounds, as well as my previous experience with run from your past, which I liked more than I wanted to admit,  I really like it, especially with the synths, which I do remember, and currently even prefer the default pack to the future one, though it does have the awesome factor going for it...I've gotten to level 3, almost level four, and my highest score was 96000 something, but I need to get better at separating out the ships from the bullets in large swarms, as well as knowing when they are too far away or moving too fast to shoot so I can dodge instead, I also need to practice for what to do when multiple ships, or bases especially, are shooting at me at the same time near one edge of the map.I didn't really have much of an issue with any of the voicing accept for one of the options menu items, but other people apparently have, so I put together a small list of what I thought could be changed to make it easier.Note that when I say to separate the words more, you could also take that to mean enunciate better.main menuConsider turning the "change pack" item into "change sound pack" and the "pack store" item into either some variation of "buy sound packs" or just "store" or "shop" instead; this is because "pack" comes out allot like "back" and also pops enough to make the word it's near easier to miss.learn game sounds menuThe end of the word bomb got cut off, so it sounds like "bah", like a sheep, or "bong". heh heh. or "ball"...The actual statement by the synth of what's been obtained isn't necissary in my opinion, and it just makes an already lengthy menu even longer.Options menuoption 1: less destortion on the end of the word sound, and consider distorting part of the word screen (maybe some on the "CR" sound as long as it's not too heavy"( instead of the words of and the, as all three of those words, edge of and the, are close together, so having distorting on all of them makes it more difficult to understand.  However, farther seperating the last two could work as well...option 2: More emphesis on the letter "P" in the word play.option 3: more emphesis on the letter "D" in the word window and less distortion on the first "T" in title, as well as either more seperation between the words "braille" and "display" or more emphesis on the letter "D" in display, either should help.option 4: get rid of the space in front of the word play, because it sounds like an "F" , keeping the click would probably be okay though.option 5: way too loud, I'm not even able to tell what your trying to say in that one, so I can't really name the exact word you should fix, accept that what ever the word that describes the entire point of the option should be isn't in any way recognizable.SoundsArmored airship sounds too much like ground base.Anti aircraft burst, arial rapid fire, and shieldbit sounds are too similarNo sound for double shieldbit, maybe that's on purpose though?The ("get ready") said by the synth when a game starts is weirdly quiet.Good thinking teaming up with an awesome guy like Oriol by the way Guilem, "Ir mejor equipo español go!" 

URL: http://forum.audiogames.net/viewtopic.php?pid=260655#p260655





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat, Injustice, and Streetfighter about 5 years ago at the urging of my friends, and enjoyed them allot. The only arcades I've been to were modern ones that I didn't even make use of, and I'm only 20 so I just caught the end of the 8 bit era via listening to my brother play on his game boy color, so it was never as big of a thing for me as others.I never really got into 8 bit themed dubstep for instance, and 8 bit remixes of popular songs made me go [[wow]] that's impressive, but I never downloaded them to listen to later or suggested them to someone else.Some songs that have gained a solid place in pop culture, such as the various Mario themes, had me tapping my fingers along to the beat of course, but I never really played it so that's as far as it went, hence the lack of that feeling of nostalgia that people in their early to late thirties always seem to feel so strongly.I certainly respect it though, and sometimes wish I was around for it, especially when undeniably excellent 8 bit music comes along, such as that found in adventure at C: as well as the chiptunes pack for beatstar.Despite that, and the general simplicity of this game's music and sounds, as well as my previous experience with run from your past, which I liked more than I wanted to admit,  I really like it, especially with the synths, which I do remember, and currently even prefer the default pack to the future one, though it does have the awesome factor going for it...I've gotten to level 3, almost level four, and my highest score was 96000 something, but I need to get better at separating out the ships from the bullets in large swarms, as well as knowing when they are too far away or moving too fast to shoot so I can dodge instead, I also need to practice for what to do when multiple ships, or bases especially, are shooting at me at the same time near one edge of the map.I didn't really have much of an issue with any of the voicing accept for one of the options menu items, but other people apparently have, so I put together a small list of what I thought could be changed to make it easier.Note that when I say to separate the words more, you could also take that to mean enunciate better.main menuConsider turning the "change pack" item into "change sound pack" and the "pack store" item into either some variation of "buy sound packs" or just "store" or "shop" instead; this is because "pack" comes out allot like "back" and also pops enough to make the word it's near easier to miss.learn game sounds menuThe end of the word bomb got cut off, so it sounds like "bah", like a sheep, or "bong". heh heh. or "ball"...The actual statement by the synth of what's been obtained isn't necissary in my opinion, and it just makes an already lengthy menu even longer.Options menuoption 1: less destortion on the end of the word sound, and consider distorting part of the word screen (maybe some on the "CR" sound as long as it's not too heavy"( instead of the words of and the, as all three of those words, edge of and the, are close together, so having distorting on all of them makes it more difficult to understand.  However, farther seperating the last two could work as well...option 2: More emphesis on the letter "P" in the word play.option 3: more emphesis on the letter "D" in the word window and less distortion on the first "T" in title, as well as either more seperation between the words "braille" and "display" or more emphesis on the letter "D" in display, either should help.option 4: get rid of the space in front of the word play, because it sounds like an "F" , keeping the click would probably be okay though.option 5: way too loud, I'm not even able to tell what your trying to say in that one, so I can't really name the exact word you should fix, accept that what ever the word that describes the entire point of the option should be isn't in any way recognizable.SoundsArmored airship sounds too much like ground base.Anti aircraft burst, arial rapid fire, and shieldbit sounds are too similarNo sound for double shieldbit, maybe that's on purpose though?The ("get ready") said by the synth when a game starts is weirdly quiet.Good thinking teaming up with an awesome guy like Oriol by the way Guilem, "Ir mejor equipo español go!" 

URL: http://forum.audiogames.net/viewtopic.php?pid=260655#p260655





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat, Injustice, and Streetfighter about 5 years ago at the urging of my friends, and enjoyed them allot. The only arcades I've been to were modern ones that I didn't even make use of, and I'm only 20 so I just caught the end of the 8 bit era via listening to my brother play on his game boy color, so it was never as big of a thing for me as others.I never really got into 8 bit themed dubstep for instance, and 8 bit remixes of popular songs made me go [[wow]] that's impressive, but I never downloaded them to listen to later or suggested them to someone else.Some songs that have gained a solid place in pop culture, such as the various Mario themes, had me tapping my fingers along to the beat of course, but I never really played it so that's as far as it went, hence the lack of that feeling of nostalgia that people in the early to late thirties always seem to feel so strongly.I certainly respect it though, and sometimes wish I was around for it, especially when undeniably excellent 8 bit music comes along, such as that found in adventure at C: as well as the chiptunes pack for beatstar.Despite that, and the general simplicity of this game's music and sounds, as well as my previous experience with run from your past, which I liked more than I wanted to admit,  I really like it, especially with the synths, which I do remember, and currently even prefer the default pack to the future one, though it does have the awesome factor going for it...I've gotten to level 3, almost level four, and my highest score was 96000 something, but I need to get better at separating out the ships from the bullets in large swarms, as well as knowing when they are too far away or moving too fast to shoot so I can dodge instead, I also need to practice for what to do when multiple ships, or bases especially, are shooting at me at the same time near one edge of the map.I didn't really have much of an issue with any of the voicing accept for one of the options menu items, but other people apparently have, so I put together a small list of what I thought could be changed to make it easier.Note that when I say to separate the words more, you could also take that to mean enunciate better.main menuConsider turning the "change pack" item into "change sound pack" and the "pack store" item into either some variation of "buy sound packs" or just "store" or "shop" instead; this is because "pack" comes out allot like "back" and also pops enough to make the word it's near easier to miss.learn game sounds menuThe end of the word bomb got cut off, so it sounds like "bah", like a sheep, or "bong". heh heh. or "ball"...The actual statement by the synth of what's been obtained isn't necissary in my opinion, and it just makes an already lengthy menu even longer.Options menuoption 1: less destortion on the end of the word sound, and consider distorting part of the word screen (maybe some on the "CR" sound as long as it's not too heavy"( instead of the words of and the, as all three of those words, edge of and the, are close together, so having distorting on all of them makes it more difficult to understand.  However, farther seperating the last two could work as well...option 2: More emphesis on the letter "P" in the word play.option 3: more emphesis on the letter "D" in the word window and less distortion on the first "T" in title, as well as either more seperation between the words "braille" and "display" or more emphesis on the letter "D" in display, either should help.option 4: get rid of the space in front of the word play, because it sounds like an "F" , keeping the click would probably be okay though.option 5: way too loud, I'm not even able to tell what your trying to say in that one, so I can't really name the exact word you should fix, accept that what ever the word that describes the entire point of the option should be isn't in any way recognizable.SoundsArmored airship sounds too much like ground base.Anti aircraft burst, arial rapid fire, and shieldbit sounds are too similarNo sound for double shieldbit, maybe that's on purpose though?The ("get ready") said by the synth when a game starts is weirdly quiet.Good thinking teaming up with an awesome guy like Oriol by the way Guilem, "Ir mejor equipo español go!" 

URL: http://forum.audiogames.net/viewtopic.php?pid=260655#p260655





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I love this, and I'm quickly becoming addicted, to be honest I thought at first I wouldn't because I never played mainstream games as a totally blind child, though I started playing fighting games like Mortal Kombat, Injustice, and Streetfighter about 5 years ago at the urging of my friends, and enjoyed them allot. The only arcades I've been to were modern ones that I didn't even make use of, and I'm only 20 so I just caught the end of the 8 bit era via listening to my brother play on his game boy color, so it was never as big of a thing for me as others.I never really got into 8 bit themed dubstep for instance, and 8 bit remixes of popular songs made me go [[wow]] that's impressive, but I never downloaded them to listen to later or suggested them to someone else.Some songs that have gained a solid place in pop culture, such as the various Mario themes, had me tapping my fingers along to the beat of course, but I never really played it so that's as far as it went, hence the lack of that feeling of nostalgia that people in the early to late thirties always seem to feel so strongly.I certainly respect it though, and sometimes wish I was around for it, especially when undeniably excellent 8 bit music comes along, such as that found in adventure at C: as well as the chiptunes pack for beatstar.Despite that, and the general simplicity of this game's music and sounds, as well as my previous experience with run from your past, which I liked more than I wanted to admit,  I really like it, especially with the synths, which I do remember, and currently even prefer the default pack to the future one, though it does have the awesome factor going for it...I've gotten to level 3, almost level four, and my highest score was 96000 something, but I need to get better at separating out the ships from the bullets in large swarms, as well as knowing when they are too far away or moving too fast to shoot so I can dodge instead, I also need to practice for what to do when multiple ships, or bases especially, are shooting at me at the same time near one edge of the map.I didn't really have much of an issue with any of the voicing accept for one of the options menu items, but other people apparently have, so I put together a small list of what I thought could be changed to make it easier.Note that when I say to separate the words more, you could also take that to mean enunciate better.main menuConsider turning the "change pack" item into "change sound pack" and the "pack store" item into either some variation of "buy sound packs" or just "store" or "shop" instead; this is because "pack" comes out allot like "back" and also pops enough to make the word it's near easier to miss.learn game sounds menuThe end of the word bomb got cut off, so it sounds like "bah", like a sheep, or "bong". heh heh. or "ball"...The actual statement by the synth of what's been obtained isn't necissary in my opinion, and it just makes an already lengthy menu even longer.Options menuoption 1: less destortion on the end of the word sound, and consider distorting part of the word screen (maybe some on the "CR" sound as long as it's not too heavy"( instead of the words of and the, as all three of those words, edge of and the, are close together, so having distorting on all of them makes it more difficult to understand.  However, farther seperating the last two could work as well...option 2: More emphesis on the letter "P" in the word play.option 3: more emphesis on the letter "D" in the word window and less distortion on the first "T" in title, as well as either more seperation between the words "braille" and "display" or more emphesis on the letter "D" in display, either should help.option 4: get rid of the space in front of the word play, because it sounds like an "F" , keeping the click would probably be okay though.option 5: way too loud, I'm not even able to tell what your trying to say in that one, so I can't really name the exact word you should fix, accept that what ever the word that describes the entire point of the option should be isn't in any way recognizable.SoundsArmored airship sounds too much like ground base.Anti aircraft burst, arial rapid fire, and shieldbit sounds are too similarNo sound for double shieldbit, maybe that's on purpose though?Good thinking teaming up with an awesome guy like Oriol by the way Guilem, "Ir mejor equipo español go!"

URL: http://forum.audiogames.net/viewtopic.php?pid=260655#p260655





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Re: what do you think of a tts preschool album?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

@family mario, I believe the lyrics for inu no yamawaru san can be found on the following site:www.mamalisa.comthis site has tunesof childrens songs from around the world, some with recordings and/or midi vacking tracks available.as for the aoter songs, what's the pgrogrss on them. I'm assuming you suddenly decided to go for softvoice only for my family's just right for me as well?

URL: http://forum.audiogames.net/viewtopic.php?pid=260654#p260654





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Re: shadow rine full voice version released

2016-05-16 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

This place is only available on normal difficulty, yes. And the hgiher your level, the stronger you'll be and you'll need to be, because one of the bosses is overpowered.

URL: http://forum.audiogames.net/viewtopic.php?pid=260653#p260653





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Re: SoundRTS

2016-05-16 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS

ok, thanks for the aclaration:3

URL: http://forum.audiogames.net/viewtopic.php?pid=260652#p260652





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Re: The Windows 10 New World Order

2016-05-16 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: The Windows 10 New World Order

Reading this topic, I remember something last week that just makes me mad. I hope this isn't coming out to late to save people trouble, but go over here, and do a search for Secure Boot. Then think about all the accessibility problems that this would cause. MS is crazy without a doudt.

URL: http://forum.audiogames.net/viewtopic.php?pid=260651#p260651





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

can you please put an option in the settings menu to adjust the music volume? because everytime I play I have to lower the music volume which is very annoying.  this might be implemented but for the heck of me I can't understand what that synthetiser says.

URL: http://forum.audiogames.net/viewtopic.php?pid=260650#p260650





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-05-16 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

Guys any working well software that reads clipboard automaticly so far?

URL: http://forum.audiogames.net/viewtopic.php?pid=260649#p260649





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Re: Any talking program I can use to deal with my bios settings?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Any talking program I can use to deal with my bios settings?

I can understand why you would want to go in and do this yourself though. For those who wish to come up with a reason for doing this, just go over here and search for Secure Boot. Trust me, you will be mad. LOL. Now that I have my evil grin on my face, I think I will go over to the windows ten topic and go off. I can also come up with a pretty good reason why you wouldn't want to do this within windows. Think about what trouble viruses can cause if this is done wrong. Then again, I really can't think of a reason why anyone, at this time, would go after the bios unless they want something like not booting your system or something...

URL: http://forum.audiogames.net/viewtopic.php?pid=260648#p260648





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Re: shadow rine full voice version released

2016-05-16 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: shadow rine full voice version released

Yeah, As I hear the level 9 is required as she's still thinking she needs someone wtronger and it seems like I can enter winderness on easy though. Maybe this patch only is available on normal?

URL: http://forum.audiogames.net/viewtopic.php?pid=260647#p260647





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-16 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

yeah, 14 is a pain in the rear, for me it was the hardest challenge, i'm on 19 now, it seems prety difficult aswell.

URL: http://forum.audiogames.net/viewtopic.php?pid=260646#p260646





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Re: What was the first game you ever made?

2016-05-16 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: What was the first game you ever made?

Well Figment, I will agree that you were lucky.  Half-jokingly I tell family and friends that my time making audio games is an investment.  I work on a lot of relatively dangerous projects (dangerous because I never wear safety gear or glasses when I should), so when I finally do something stupid and blind myself, I'll have a good idea of how to go forward.  I'm also ensuring that I'll have several games I can play, that are the types of games I personally enjoy.  Had you ever given any thought to accessible games before the glaucoma caught up with you?  I'd wager the vast majority of developers don't even think about accessibility existing unless some outside source brings it to their attention.  Myself included!

URL: http://forum.audiogames.net/viewtopic.php?pid=260645#p260645





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Re: Swamp, zombie FPS by Aprone

2016-05-16 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

HelloI that this topic has talked each other earlier, but it seems to me that it is a moment it to raise again.I speak about the topic of the hardcore mode.yesterday i put my opinion here:http://forum.audiogames.net/viewtopic.p … 90=5However i replay for here.I bought swamp it does a pair of months. so I cannot say how I was the game earlier.however being honest, the topic of the hardcore seems to me that it is unbalanced enough today.a clan controls 11 fortss and other 7, this makes impossible that any new clan they could compete, because they are very high levels and they will not leave any of its fortss.however I believe that reset the best idea is not the levels and the inventories either, so now I give any other ideas that occurred to me to try to do the most balanced game.it seems to me that there should be one I begin again of all the fortss from time to time, this way any clan it has the possibility of fighting for oneAnother idea would be that in the pvp inside a fortss all the players are leveled for qque the winner do it for skill and not for level.Also it seems to me that every clan should have a fortss limit to control, and that every clan has a members' minimal quantity to be able to capture a forts, because this way one would prevent the members of a clan from creating another clan to have more forts of the limit established for clan.To put a level limit for the players hardcore looks like to me a good alternative. This would do that the pvp is more strategic and diverse, because every player would be specializing in a type of weapon.I hope that you could do something with this topic, because this way the way hardcore loses enough on its entertaining and competitive part.these are my personal suggestions.greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=260644#p260644





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Re: Spoiler Tag

2016-05-16 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: Spoiler Tag

In JAWS the "<" and ">" keys in HTML navigation jump to the beginning or end of an tag pair. A tag pairs are tags that have a beginning and ending tag, like < table > and < /table >, or < list > and < /list >. I just tried it with the spoiler quote and it works for that as well, which is no surprise, < blockquote > and < /blockquote >..@DarkYou misunderstood me, what I meant was that the first line of a paragraph containing a spoiler contain just the word "spoiler", like this:SpoilerThis is how the game you are playing ends.

URL: http://forum.audiogames.net/viewtopic.php?pid=260643#p260643





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-05-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

so this sounds great so far. Is any sighted help needed in regards to installing games and open them after the steam configuration explained in the guide?

URL: http://forum.audiogames.net/viewtopic.php?pid=260640#p260640





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Re: What was the first game you ever made?

2016-05-16 Thread AudioGames . net Forum — Developers room : Figment via Audiogames-reflector


  


Re: What was the first game you ever made?

@AproneYeah, at 58, I'm probably one of the older members here, and I was lucky, I was fully sighted until glaucoma blinded me when I was 55.

URL: http://forum.audiogames.net/viewtopic.php?pid=260642#p260642





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-16 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

yes 8 was a handful, I hear 14 is even worse, I'm on 13 now

URL: http://forum.audiogames.net/viewtopic.php?pid=260641#p260641





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-05-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

so this sounds great so far. Is help needed in regards to installing games and open them after the steam configuration explained in the guide?

URL: http://forum.audiogames.net/viewtopic.php?pid=260640#p260640





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Re: Any talking program I can use to deal with my bios settings?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Any talking program I can use to deal with my bios settings?

Actually a Windows based BIOS settings program is possible on any machine because all the program is changing are the values of the settings in the settings block. If you change anything, the program usually forces a system restart, with appropriate warnings, when you exit.ABit had a Windows program to change the BIOS settings for all of their mother boards, unfortunately ABit  went belly up around 2005.I agree with Jack though that, so far, Toshiba appears to be the only laptop manufacturer that has a Windows based BIOS settings program.For now, and for the foreseeable future, your best bet is to get sighted help when you need to change your BIOS settings.

URL: http://forum.audiogames.net/viewtopic.php?pid=260639#p260639





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Re: JAWS17.0 with Adobe Reader

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: JAWS17.0 with Adobe Reader

That sounds like it could be a problem with JAWS itself, have you contacted Freedom Scientific  technical support about this?

URL: http://forum.audiogames.net/viewtopic.php?pid=260638#p260638





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

Hi.I really like this game and it's mechanics, even though I am not really good at this game currently xd.I have a little problem anyway. I can't seem to lower the background music with the home and end keys. My problem is that I have a small hearing issue, so for example the future pack is quite hard to play for me, due to the fact that the music is to loud.Is that feature already in the game or is this still missing, and would it maybe be possible to put the music controls on the page up and down keys?The problem might also be the keyboard layout of my laptop, tthe home and end keys sometimes work and sometimes not.

URL: http://forum.audiogames.net/viewtopic.php?pid=260637#p260637





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

That sounds like an idea as the sounds obviously move around a bit, just to give players a bit more information about what sounds do what.

URL: http://forum.audiogames.net/viewtopic.php?pid=260636#p260636





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Re: Accessible Ios or browser Card Games/Trading Card Games

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Accessible Ios or browser Card Games/Trading Card Games

Funny, I saw it the other day listed on my iphone under previous aps.

URL: http://forum.audiogames.net/viewtopic.php?pid=260635#p260635





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Re: shadow rine full voice version released

2016-05-16 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: shadow rine full voice version released

The Path to Lamentique is located to the very south on the frozen wilderness. To unlock it, you need to talk to the person in the first house to the east in the capital city of Fermat. It is required you have a level five or higher. It is also recommended you buy many feel diamonds from the shopkeeper, assuming you used the secret password that gives you 3000 karen. Also, you need to be playing the normal difficulty to have access to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=260634#p260634





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Need help from Datajake

2016-05-16 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Need help from Datajake

OK, so the eloquence addon yon your site under /tts/nvda, well its cool how it has all the parameters in the ring, I like that, what I do not like is the weird pausinng upon certain punctuation, in random pauses during the spelling of a word or spell lineI can sort of paint the picture I guess, so like it would say S P E L elelmee weirdnessCan you tell me where this code is, so I can rip it out?  I looked in eloquence.py and _eloquence.py and I found a few things but that did not fix.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=260633#p260633





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

The pause is almost a little too long.

URL: http://forum.audiogames.net/viewtopic.php?pid=260632#p260632





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Re: Preludeamals, a puzzle solving game by Aprone

2016-05-16 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Preludeamals, a puzzle solving game by Aprone

Finally worked my way to 10. With out spoiling anything, the way to beat 8 was super interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=260631#p260631





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Re: Audio Cricket

2016-05-16 Thread AudioGames . net Forum — Developers room : simba via Audiogames-reflector


  


Re: Audio Cricket

Hi.Hmm, maybe oriol or aprone is interested, I think you can ask them, maybe they will do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=260630#p260630





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

@Dark, thanks. My aim was to make it have that arcade feel, and actually, I think one of my aims for future developments will be recreations of those arcade titles, ones that may not fully resemble the original but will still give you the feeling . Yes, you are right about the sounds menu. I think that's partly what's confusing a lot of people. I'm thinking of making it something like river raiders, where everytime you pressed enter on an option it would randomize which version of the sound to play. In this case, I would also make them loop a couple of times. What do you think about this? Would that work for you all?

URL: http://forum.audiogames.net/viewtopic.php?pid=260629#p260629





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Re: Accessible Ios or browser Card Games/Trading Card Games

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Accessible Ios or browser Card Games/Trading Card Games

Hi.Ayakashi was taken down from the appstore in mid 2014, so it isn't there anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=260628#p260628





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Mohamed the weirdo via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

Yes, I think it's intended for paragraphs, and I think that's why you're seeing that.

URL: http://forum.audiogames.net/viewtopic.php?pid=260627#p260627





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

Another bug that I found when using the Speak Window was that if you type `/ followed by a punctuation mark, then type a word that is itself followed by a punctuation mark, and more text, there will be a rather long period of silence after the first word is spoken.

URL: http://forum.audiogames.net/viewtopic.php?pid=260626#p260626





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Re: Accessible Ios or browser Card Games/Trading Card Games

2016-05-16 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Accessible Ios or browser Card Games/Trading Card Games

A couple of things in development for ccgs like dream quest, which will hopefully have access though nothing yet. the only one I recall people playing was ayakashi ghost guild on Ios, but I thought there were some access issues with that one. last I checked it required a bit of poke and hope and some inaccessible form fields though that was some time ago and I'm not sure wheere the game is up to now.

URL: http://forum.audiogames.net/viewtopic.php?pid=260625#p260625





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

Nice, definitely fun and actually this one has the classic arcade feeling particularly with the harshness of the difficulty. Level 4 is my best thus far though I've only had a couple of goes at the game and needed to get the thing with ground bases. One thing which i would suggest is in the learn game sounds menu, you only get a brief clip of each sound effect, where as in the game the sounds for bouncers, enemy ships, ground bases etc are continuous and often  scale up and down. It'd be nice to hear some actual in game sounds sinse when i first heard a ground base I wasn't sure what it was, and during my first game I died several times by crashing into them until I clicked.

URL: http://forum.audiogames.net/viewtopic.php?pid=260624#p260624





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Re: Audiogames.net forum users

2016-05-16 Thread AudioGames . net Forum — Site and forum feedback : TJT1234 via Audiogames-reflector


  


Re: Audiogames.net forum users

What I meant by "removal from the user list" was for those people/robots to not be shown on the list of users while keeping their accounts still in existence should they wish to post again at which time their profiles would be returned to the user list.I had not considered scenarios such as the one you described; however, I see how such a thing could certainly be important.

URL: http://forum.audiogames.net/viewtopic.php?pid=260623#p260623





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Re: SoundRTS

2016-05-16 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS

@majnoDon't worry about the dll, I will probably use UniversalSpeech.@sanslash332UniversalSpeech is probably an evolution of ScreenReaderAPI, so I bet it won't be difficult to install and package. The Free Licence is compatible with the current project.At some point the terrain might work differently, for example a meadow might have the size of a sub-square, or maybe there could be ways to place buildings more precisely.The second is_a will probably overwrite the first is_a.

URL: http://forum.audiogames.net/viewtopic.php?pid=260622#p260622





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Re: Audiogames.net forum users

2016-05-16 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Audiogames.net forum users

I'm afraid I don't know what you mean by "remove from the user list" The user list is a list of registered forum users (including banned ones), the only way to remove someone from it would be to delete their account.I suppose you could have some sort of custom coding filters for the list to say show only users with more than one post in the last x amount of time, though even then your likely to either get some spambots (some spambots post several before they're got rid of), or miss out on some legitimate human users, sinse some people really haven't posted much.Just as one example in around 2011, I recall a person registered an account representing an orphanage in Vietnam. She/he was looking for free audio games sinse they had some blind orphans, however she/he didn't actually post a topic, but contacted myself privately. The post count of that user will likely still be zero, but they're definitely a human being n
 ot a spambot. As I said, while I understand your desire to get an accurate user number I'm not really sure if it's worth the huge amount of work and the risk involved.

URL: http://forum.audiogames.net/viewtopic.php?pid=260621#p260621





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Re: Villains from Beyond, new collaboration project between me and Oriol G

2016-05-16 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Villains from Beyond, new collaboration project between me and Oriol G

I just made a little playthrough of the game explaining everything that was going on. I hope it helps clear up some of your problems. It ended in a little bit of a disaster, but the gameplay itself worked pretty well, except for the fact that I'm not all that great at the game. https://dl.dropboxusercontent.com/u/5686474/vfb.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=260620#p260620





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

I just found what I think may be a bug. Using the `0 and `00 emphasis tags with a word followed by the juarasjuasjuas thing will make Eloquence not speak anything at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=260619#p260619





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

It still doesn't work with JAWS though.

URL: http://forum.audiogames.net/viewtopic.php?pid=260618#p260618





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Re: What is the most funny/anoying thing you can do with eliquents?

2016-05-16 Thread AudioGames . net Forum — Off-topic room : Mohamed the weirdo via Audiogames-reflector


  


Re: What is the most funny/anoying thing you can do with eliquents?

OK, glitch update. It seems that the Aprone glitch works anywhere, as long as it it uses one of eloquence's built-in month abbreviations. Here are some examples. 1 Augmonster. 1 Mayni. 1 Febonic. 1 Junhonk. Basically any word, or, uh... non-word, that has those abbreviations as part of it. Though, I think it sort of stops working at 10 or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=260617#p260617





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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2016-05-16 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

Nope, I'll inform you when it will be out.

URL: http://forum.audiogames.net/viewtopic.php?pid=260616#p260616





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