Re: Accessing the internal disk of Digital Book Players

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Accessing the internal disk of Digital Book Players

I wouldn't recommend doing that. Removing the card while updating could corrupt the internal disk and render the device inoperable. As for the update file, isn't that an encrypted data file with code and other files in it?

URL: http://forum.audiogames.net/viewtopic.php?pid=268661#p268661





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: shadow rine full voice version released

Okay, so I'm coming back to this, and I've got a couple of questions and don't feel like ploughing through forty-odd pages of questions.The last time I played this game was well over a year ago, and my old method of using Google Translate doesn't work anymore, obviously. This means I can sorta kinda play the game from memory, but if anything finicky is required - like updating, for instance - I'm screwed. I don't even know for sure which version I've got.I see someone mentioned Q-translate or some such. If this is the new way to play SR, what do I have to do in order to get up and running?Also, what's new with the full voice version? Bearing in mind, the version I played before had optional spoken Japanese dialogue, which I eventually turned off. I'm seeing stuff about a password, and a sequel, and new tracks and all sorts of stuff, but I'm running Windows 8.1 and also hearing some scary stuff about NVDA hangin
 g the game. What should I do?I've actually beaten the game on hard before, but that was on a different machine, and now I'm on normal or something and just messing around in the temple basement.

URL: http://forum.audiogames.net/viewtopic.php?pid=268660#p268660





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Re: Help with movement on Map in Python

2016-07-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Help with movement on Map in Python

Jaws seems to be a recuring problem for a lot of things, i'm not sure if PyHook will help that or not. For a better response rate though you can set up a pre-trigger with the existing timer mechanism. This would give you an instant reaction, then count out until the next reaction as you hold the key:#initialize move timer
move_timer = pygame.time.get_ticks() + 100
self.keyPress = {"left": False, "right": False, "up": False, "down": False, "time": 0, "start left":False, "start right":False, "start up":False, "start down":False}


#update state
def update(self):
if self.keyPress['left'] == True:
#apply first move immediately
if self.keyPress['start left'] == False:
move_timer = pygame.time.get_ticks() + 100
self.keyPress['start left'] = True
#move left
if self.currentPosition[1]-1 >= 0:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "w":
soundHandler.playSound(self.wallSound, 0.7, 0)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "p":
self.currentPosition[1] -= 1
soundHandler.playSound(self.footstepSound, 1, 0)
else:
soundHandler.playSound(self.wallSound, 0.7, 0)
#apply further moves after X time
elif pygame.time.get_ticks() >= move_timer:
move_timer = pygame.time.get_ticks() + 100 # 100MS of delay to move again
#move left
if self.currentPosition[1]-1 >= 0:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "w":
soundHandler.playSound(self.wallSound, 0.7, 0)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "p":
self.currentPosition[1] -= 1
soundHandler.playSound(self.footstepSound, 1, 0)
else:
soundHandler.playSound(self.wallSound, 0.7, 0)

#if left isn't pressed anymore, reset the quick start trigger
elif self.keyPress['start left'] == True:
self.keyPress['start left'] = False

URL: http://forum.audiogames.net/viewtopic.php?pid=268659#p268659





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Re: Help with movement on Map in Python

2016-07-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Help with movement on Map in Python

Jaws seems to be a recuring problem for a lot of things, i'm not sure if PyHook will help that or not. For a better response rate though you can set up a pre-trigger with the existing timer mechanism. This would give you an instant reaction, then count out until the next reaction as you hold the key:#initialize move timer
move_timer = pygame.time.get_ticks() + 100
self.keyPress = {"left": False, "right": False, "up": False, "down": False, "time": 0, "start left":False, "start right":False, "start up":False, "start down":False}


#update state
def update(self):
if self.keyPress['left'] == True:
#apply first move immediately
if self.keyPress['start left'] == False:
self.keyPress['start left'] = True
#move left
if self.currentPosition[1]-1 >= 0:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "w":
soundHandler.playSound(self.wallSound, 0.7, 0)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "p":
self.currentPosition[1] -= 1
soundHandler.playSound(self.footstepSound, 1, 0)
else:
soundHandler.playSound(self.wallSound, 0.7, 0)
#apply further moves after X time
elif pygame.time.get_ticks() >= move_timer:
move_timer = pygame.time.get_ticks() + 100 # 100MS of delay to move again
#move left
if self.currentPosition[1]-1 >= 0:
if self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "w":
soundHandler.playSound(self.wallSound, 0.7, 0)
elif self.mapList[self.currentPosition[0]][self.currentPosition[1]-1] == "p":
self.currentPosition[1] -= 1
soundHandler.playSound(self.footstepSound, 1, 0)
else:
soundHandler.playSound(self.wallSound, 0.7, 0)

#if left isn't pressed anymore, reset the quick start trigger
elif self.keyPress['start left'] == True:
self.keyPress['start left'] = False

URL: http://forum.audiogames.net/viewtopic.php?pid=268659#p268659





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Re: Accessing the internal disk of Digital Book Players

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Sam_Tupy via Audiogames-reflector


  


Re: Accessing the internal disk of Digital Book Players

Hi. While i'm not sure how to access the fs directly, it appears possible to hack the bookport plus's firmware and grab it's filesystem anyway, or at least the default one, maybe the entire thing. Not sure on the stream, but you somehow got me intrested in p0wning the lil VerUp.dat that APH provides for raw updates. It scemes that all this dat file is, is this ultramassive library of code with references to paths in the filesystem, update instructions etc etc etc. It may be risky doing this on my BP it's self, but may try it. But, heres the thing. When updating, based on the wierd xml looking code in VerUp.dat, there is many references to /SDMemory/VerUp/Backup.BIN. I'm guessing, again a slight risk, but i'm guessing that, if I insert the SD card and tell it to begin updating, then half way threw the process yank out the SD Card, I should be able to plug it in and get a raw .bin file. Then well, ya know, have er, a bitta fun. I'll keep looking th
 rew VerUp.dat though before I go and possibly own my BPP.

URL: http://forum.audiogames.net/viewtopic.php?pid=268658#p268658





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-18 Thread AudioGames . net Forum — New releases room : AlexN94 via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

I really ought to play this Again... ^^And yeah, I'm quite happy with how the atmosphere turned out, spewkie stuff! O.O

URL: http://forum.audiogames.net/viewtopic.php?pid=268657#p268657





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Accessing the internal disk of Digital Book Players

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Accessing the internal disk of Digital Book Players

Hello,Does anyone know how to access the internal disk of Talking book players like the Victor Stream or Book Port Plus? I've always been curious about the internal content on these devices. I'm not a programmer or hacker, but i'm assuming there's some kind of diagnostic mode or USB debugging or USB to serial interface for Linux. If no one knows, that's fine. I was just wondering how to access the internal drive with the software and other files/partitions.

URL: http://forum.audiogames.net/viewtopic.php?pid=268656#p268656





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

A warning for everyone else that has such ideas. If you see that someone who is an admin on survive the wild (or some other game you got banned on) enters redspot, do not try to convinse them to a match where if they win you will stay banned and if you win they will unban you. That's not how it works. Admins aren't seposed to unban or ban on their game because of something that happened on another game. Admins also have to follow the rools of the game developer, so if they say they can't unban you, leave it at that. And threatening to hack that admin won't help, eather. People usually don't like being threatened, you know?Sorry for the rant guys. But several people have tried this so far and if I stop even one future one so the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=268655#p268655





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

A warning for everyone else that has such ideas. If you see that someone who is an admin on survive the wild (or some other game you got banned on) enters redspot, do not try to convinse them to a match where if they win you will stay banned and if you win they will unban you. That's not how it works. Admins aren't seposed to unban or ban on their game because of something that happened on another game. Admins also have to follow the rools of the game developer, so if they say they can't unban you, leave it at that.Sorry for the rant guys. But several people have tried this so far and if I stop even one future one so the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=268655#p268655





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Re: Books by Stephen King

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Books by Stephen King

A few thoughts here:Under the Dome is good. I didn't mind the huge explosive bit, because all that presaging about the propane just had to go somewhere. I liken it to a flashy card trick. He's got you focused on the police-state, Big Jim's power-playing, and to some extent the congregation up on the hill near the weird black box. Then boom!I didn't love the ending, but I can deal with it. I actually was least pleased with Rennie himself. I don't think people are generally that grabby, and Jim didn't actually seem all that smart. I'm really surprised someone didn't kill/maim/otherwise get him out of the way. Heaven knows there were enouogh people with the tools and the means. Junior, his son, just made me wince though, in the sense that his brain cancer was really awful to see as it ramped up.I like a lot of King's work. Desperation was actually one of my favourites; my old favourite was Bag of Bones. Misery is probab
 ly top of the list, or very close to it. These days, he's not writing as much that grabs me. Doctor Sleep was meh, his book of short stories called the Bazaar of Bad Dreams didn't do much for me, and Revival was sorta creepy but also meh. His writing has evolved since the 1970s, and not for the better in all ways.Now, regarding Dean Koontz and a bit of discussion from a couple of years back:Strangers, Watchers, Phantoms, Whispers, Intensity...stuff like that is probably among his best work. At some point in the late 80s or early 90s, Koontz's prose style shifted, and his characters generally began to grow shallow, predictable and bland. They were either caricatures of niceness and success, caricatures of down-on-your-luck heart-of-gold types, or caricatures of sociopathic anarchists. He can still spin one hell of a yarn, but his characterization hurts so much that I really don't take pleasure from his novels anymore.Bigspoileryspo
 ilageaheadIn Odd Thomas, I was hugely gut-punched by the ending. When Stormy dies but Odd doesn't actually tell us that, and he's hanging out with her ghost for a few days until his friends show up and tell him he's got to stop. My brother had died about two months before I read that. When David Aaron Baker says "It's time to stop, son", in that rough voice he uses for Wyatt Porter, the chief of police, I just turned off the tape and curled up in a ball and shook for awhile. I'm not sure if it was because I was a bit tired, or really sad, or both. It just hammered me. Not that she was dead, but that I hadn't realized it and it hit me really hard. If I'd looked for clues I would've probably seen it coming, and it'll never have that visceral impact it did the first time.I did stick through with that series because I wanted to know how it turned out. I liked the first book well enough, but with each book it just
  got more and more cliched. The third one, Brother Odd, has some really neat ideas in it, but everything afterword just goes to pot.Anyway, that's me done for awhile. King is still one of my favourite authors, and I've still got a little soft spot for Koontz, hackneyed shallow characters and all.

URL: http://forum.audiogames.net/viewtopic.php?pid=268654#p268654





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

yes, that's why I said always 

URL: http://forum.audiogames.net/viewtopic.php?pid=268652#p268652





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PlayStation 4 Camera is recomended?

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


PlayStation 4 Camera is recomended?

Hi.So after buying some games I considered buying a Ps4 Camera, my question is.Do you have used it? Have something useful? I heard that you can use it to login to your account using facial recognition, but nothing else. Do you have comments on it?

URL: http://forum.audiogames.net/viewtopic.php?pid=268653#p268653





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

yes

URL: http://forum.audiogames.net/viewtopic.php?pid=268652#p268652





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Some In-depth Musings about Paladin of the Sky

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Some In-depth Musings about Paladin of the Sky

Paladin of the Sky: Notes and ObservationsSo, I took this game out to do a playthrough after well over a year. I actually stopped and read dialogue again instead of just skimming it as I've been wont to do in the past. I've also taken pains to learn basically every dragon-strike scroll except two (Kelly's Embodiment of Righteousness and especially Lucy/Simon's Volcanic Storm, both of which are downright nasty for no good reason).Anyway, what follows is sort of a glimpse into my thoughts and opinions as I went through. I don't touch on everything, only the stuff that really grabs my interest one way or the other.Fair warning: my opinions are, by and large, fairly pointed and not always friendly. There's stuff I now have far less patience for than I used to, and it shows.I still like most of the music, even if it gets repetitive. Certain tracks I really appreciate. I also appreciate the wealth of options available as far as g
 ameplay (who to use primarily, style of attack, etc).That, I'm afraid, is where the friendliness stops and the questions and critical stuff takes over.Okay, so this game takes place almost entirely on a spaceship.A spaceship which somehow has a drug-smuggler's hideout built into it.A spaceship that just happens to have a teleporter in plain sight leading to a "secret place" which no one seems to know about, but which some kidnapper or other seems to have made a home of.A spaceship which has a whole quote-unquote palace? for some drunk named Burt built into it? What. the. hell.A spaceship which has a switch in plain sight which blows something up or creates a teleporter, or maybe both, which a little boy just happens to hit because he got curious.A spaceship which seems to have virtually no security or staff wandering around except some sort of receptionist on the very lowest level.A spaceship with a whole freaking
  DRUG FACTORY! on board! Again. What. the. hell.A spaceship which has a magical floor with a pub and alounge just for halflings. This might have been sorta interesting lore, except it was only used twice, and even then, only briefly.A spaceship with a huge "forgotten storage" chamber, with a couple of people wandering around in it. But it can't be all that forgotten, because there's not only a ghost in it, but Paladin security turned up in time to nab our heroes. The one and only time I've ever seen anything approaching a security presence on a world-class craft. Seriously.A spaceship which happens to ultimately be brought low because someone...installed a virus on it? I haven't seen it, but are we ever told if Pierre is just some random Frenchman, or is he one of the head programmers? The conversation he and Simon have, earlier in the game, make it seem like he's just some upstart terrorist type. Stupid question: with a ship this
  huge, carrying so many rich people, how in the living hell is someone going to upload a virus onto any of its systems without being caught? There's no air outside, no place for this ship to crash, so you'd think security would be like 20 times what it is on an airplane, and airplane security is pretty tight. Speaking of which, why do we almost never hear about anything mechanical on the ship? There's computers, and...some guy who wonders how much "gas it eats". I mean, I suppose I could've gotten behind a bomb in an out-of-the-way place, at a stretch, but this computer virus thing is just...blowing my mind.Okay, so now I've gotten my gripes about the ship itself out of the way (I'm not totally done yet, but this covers most of it), I want to hit on some story bits.Why exactly do Ross and Shawna love each other, after being apart for years? I mean, presumably they broke up, right, and that's why they haven't seen much o
 f one another? Yet as soon as Shawna pops out of nowhere, she's Ross's love interest, because...because the narrator said so, that's why. The characterization here is about half an inch deep.In a similar vein, why isn't the relationship between Kelly and Cecil ever brought up again? They have virtually no life in them as characters. I'll give Gabriel his due; he's a loose cannon, and a kid at heart (as well he should be), and wants to protect his mom and all that. But it's pretty sad when Gabriel pretty much becomes the star of the show when it comes to character depth.And Lucy. Poor, poor Lucy. First of all, why couldn't we have chosen which character to dump? I suppose it might've been a bit harder to code the different options and choices, but still. Second, there's something mentioned about how Lucy was the one that pushed them on when times got tough. Here's the thing though. I think Lucy has like eight lines of
  dialogue between the time she pops up (again, basically out of nowhere, because apparently she plays piano or something) and the time she gets squished by that pillar. Eight lines. At least everyone else gets a version of the "you can do it, Ross" speech. Lucy 

Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

No is the final move that he uses in every dificulty?

URL: http://forum.audiogames.net/viewtopic.php?pid=268650#p268650





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degoo, a 100GB free storage backups!

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


degoo, a 100GB free storage backups!

Hi guys,Have you heard of Degoo?It is a site that allows you to backup your contents to its cloud.When you first sign up, it will gives you 100 GB free storage. But you can earn some more by inviting your friends, and get another 500 GB!I don't have any data that needs backup at the moment, but I just want to share it with you guys in case you might want to check it out.And you can read more information about the site in case my explaination is not clear...Again, the site is www.degoo.comThanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=268649#p268649





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

no, you don't need to buy the moves... they are in fact very findableas for the attack, it's his final one that he always does that cuts whatever health you have in halfDesuperētosōru is what he says, aka desperate soul if I'd just used english words instead of romanizing the katakana

URL: http://forum.audiogames.net/viewtopic.php?pid=268647#p268647





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Re: a simple python error. How can I solve this?

2016-07-18 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: a simple python error. How can I solve this?

There can be only one on_key_press function, if theres more than one the system will just use the one furthest down the script. You can however call other functions from within on_key_press and setup if statements to call what you need, or store the key presses and pass those to other functions and classes to handle. For example:import pyglet
from pyglet.window import key
import accessible_output2.outputs.auto
from sys import exit
import time

window = pyglet.window.Window()
speaker = accessible_output2.outputs.auto.Auto()
coordinates = [0]

speaker.speak("program started")
time.sleep(3)

@window.event
def on_key_press(symbol, modifiers):
if symbol == key.UP:
move('up')
elif symbol == key.DOWN:
move('down')
elif symbol == key.SPACE:
attack()

def move(direction):
if direction == 'up':
coordinates[0] += 1
speaker.speak(coordinates[0])

elif direction == 'down':
coordinates[0] -= 1
speaker.speak(coordinates[0])

if coordinates[0] > 100:
exit(0)

def attack():
speaker.speak('you attack!')

pyglet.app.run()

URL: http://forum.audiogames.net/viewtopic.php?pid=268648#p268648





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

no, you don't need to buy the moves... they are in fact very findableas for the attack, it's his final one that he always does that cuts whatever health you have in halfDesuperētosōru is what he says, aka desperate soul

URL: http://forum.audiogames.net/viewtopic.php?pid=268647#p268647





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Re: Sengoku jidai

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Sengoku jidai

@post 11, The link works fine on my machine...

URL: http://forum.audiogames.net/viewtopic.php?pid=268646#p268646





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

SpoilerYes, you can use the special moves, only if you bought them in the bonus shop.@ddWhich is that attack? In desperate mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=268645#p268645





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Re: Audio problem with ps 3 and hdmi cable

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


Re: Audio problem with ps 3 and hdmi cable

Tryit, if you can comment the results.

URL: http://forum.audiogames.net/viewtopic.php?pid=268644#p268644





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Re: Sengoku jidai

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : dalen lewin via Audiogames-reflector


  


Re: Sengoku jidai

Hello.  I can't download this game.  I tried Sendspace and it says that it can't download.  I tried Dropbox and it says that this file is generating too much traffic.  What is going on here?CAE_Jones wrote:Here it is:https://www.sendspace.com/file/lhkqzp

URL: http://forum.audiogames.net/viewtopic.php?pid=268643#p268643





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Re: user karma.

2016-07-18 Thread AudioGames . net Forum — Site and forum feedback : Socheat via Audiogames-reflector


  


Re: user karma.

The user Karma should work like this. Say, when someone gave you a thumbs up below a post, The forum should give you a notifications. And this forum should have a link that says "notification" at the top of the page, as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=268642#p268642





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

spoilersthe first section of that fight is just a dodging game, it's on a timeras for skills, yeah you can get them all... that's all I'm saying for nowas for your save if you really want that to happen I don't mind, lol I'd happily give it a gorudolf's desperate soul attack is unblockable as far as I know

URL: http://forum.audiogames.net/viewtopic.php?pid=268641#p268641





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Re: A Fun Little Addon for NVDA

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: A Fun Little Addon for NVDA

This add-on is cool though. I saw the developer announced on NVDA add-on mailing lists

URL: http://forum.audiogames.net/viewtopic.php?pid=268640#p268640





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Re: new facebook groups igrači audioigrica audiogames players

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: new facebook groups igrači audioigrica audiogames players

What's this game about?

URL: http://forum.audiogames.net/viewtopic.php?pid=268639#p268639





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Re: The Blank Game!

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

no, ins and num5 doesn't work, i press 3 times to copy and nothing, that makes me really sadi have options in clipboard, but not translated.you were asking what gives so much damage? this.Aria is 83, damaged!Aria has become impossible battlethat's before the shrineAria is 105, damaged!Aria has become impossible battlethat was right south of miltown or what ever it is

URL: http://forum.audiogames.net/viewtopic.php?pid=268638#p268638





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Re: The Blank Game!

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

no, ins and num5 doesn't work, i press 3 times to copy and nothing, that makes me really sadi have options in clipboard, but not translated.you were asking what gives so much damage? this.Aria is 83, damaged!Aria has become impossible battlethat's before the shrine

URL: http://forum.audiogames.net/viewtopic.php?pid=268638#p268638





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Re: The Blank Game!

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

no, ins and num5 doesn't work, i press 3 times to copy and nothing, that makes me really sadi have options in clipboard, but not translated.

URL: http://forum.audiogames.net/viewtopic.php?pid=268638#p268638





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Re: The Blank Game!

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: The Blank Game!

no, ins and num5 doesn't work, i press 3 times to copy and nothing, that makes me really sad

URL: http://forum.audiogames.net/viewtopic.php?pid=268638#p268638





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Re: New horror and adventure sidescroller, The gate!

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

ending is... something that doesn't werth about 2h of work IMO, but we had games that are worse then the gate.

URL: http://forum.audiogames.net/viewtopic.php?pid=268637#p268637





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Re: danger on the wheel update

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: danger on the wheel update

hey ogomez92, you set they cant send scores with old versions? so why bothering to make something that will force them to update?

URL: http://forum.audiogames.net/viewtopic.php?pid=268636#p268636





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Re: Audio problem with ps 3 and hdmi cable

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : kratos via Audiogames-reflector


  


Re: Audio problem with ps 3 and hdmi cable

Hmm. I will buy optical cable, maybe it will help.

URL: http://forum.audiogames.net/viewtopic.php?pid=268635#p268635





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Re: danger on the wheel update

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: danger on the wheel update

hey post 19, don't care about it, just make them unable to send scores with old version

URL: http://forum.audiogames.net/viewtopic.php?pid=268634#p268634





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Re: Beatstar pro is finally here!

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Beatstar pro is finally here!

yeah, that would be good but it will remove a lot of packs from the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=268633#p268633





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

rofl dd, i'd still say it has a challenge to it. i'm not trying to use it, it's just that i buy a lot and lots of defense and there you go. removes all chalange from the game? yeah sure, i'd like to see you do it with my save. it does 6% damage per hit, and the girl has stupidly short ranged blade. also how does anyone beet rudolf? i'm fine till he uses attack that takes off over 50% of my hp, any way to avoid it? or no. post 1028, i cant get special moves in the afterstory, or i don't think so. spoileri think you can damage the first form of it, lilia fight when you jump while it swings it's thing. am i right? i've done it before, i just want to know how did i do it, because i'm jumping like mad.

URL: http://forum.audiogames.net/viewtopic.php?pid=268632#p268632





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

basically just beat the crap out of it, you'll have to fight it with everybody FYII personally never liked the 1 damage thing, feels like a cheap tactic to me and removes all challenge from the game

URL: http://forum.audiogames.net/viewtopic.php?pid=268631#p268631





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Re: Beatstar pro is finally here!

2016-07-18 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Beatstar pro is finally here!

hey oriol, just a small suggestionhave you thought about gathering a sort of pack screening team for this game? I hate to be that guy, but some of the ones in the game now have a few problems, at least in my personal opinionbiggest one would be rhythm issues, but I'm not sure if that's just me or what and I can't think of any specific examples right nowthere are others too though, it's just been a while since I went on a pack downloading spreemy thought is the uploader would put down there email, then the pack would go to the team who would play test it, and it'd be approved, or denied and an email sent to the creator explaining what's wrong with itI would love opinions on this, from anyoneand if this becomes a thing I'd be willing to be a part of it

URL: http://forum.audiogames.net/viewtopic.php?pid=268630#p268630





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

yay. its back. now I can kick some ass before I go to sleep just like I used to with pyro.

URL: http://forum.audiogames.net/viewtopic.php?pid=268629#p268629





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

My guess is it'll be released when it's released. Enough said. I agree that this is frustrating but we aren't going to make things go any faster. I'll agree that Jyro could stand to be more careful about these predictions but I was proved wrong when I started to think the original Airik the Cleric was a scam so I'll wait as long as it takes since from what little I've played of the demo of the game I was certainly intrigued.

URL: http://forum.audiogames.net/viewtopic.php?pid=268628#p268628





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Re: New game - the return of the king

2016-07-18 Thread AudioGames . net Forum — New releases room : katil2008 via Audiogames-reflector


  


Re: New game - the return of the king

hi all, sorry for second post, but anyone can send me q translator* I will download the game, but i don't know chinese.greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=268627#p268627





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Re: searching stereo sounds archive

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : katil2008 via Audiogames-reflector


  


Re: searching stereo sounds archive

hi, thank you so much! I will check.

URL: http://forum.audiogames.net/viewtopic.php?pid=268626#p268626





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Re: a simple python error. How can I solve this?

2016-07-18 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector


  


Re: a simple python error. How can I solve this?

Thanks. If the function's name should be on_key_press, can I have more than 1 on_key_press functions for different tasks?

URL: http://forum.audiogames.net/viewtopic.php?pid=268625#p268625





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

Spoiler.You only need to attack him. If you have the special move (Hold the attack button and releasing) You can give him more hits

URL: http://forum.audiogames.net/viewtopic.php?pid=268624#p268624





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Re: Beatstar pro is finally here!

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Beatstar pro is finally here!

ooh! rage rage rage! cant wait for it!

URL: http://forum.audiogames.net/viewtopic.php?pid=268623#p268623





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Re: shadow rine full voice version released

2016-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: shadow rine full voice version released

oh my god! really now? now i have to face this stupid thing?spoilerok so shadow boss sucks. i killed it with lilia, i dono  if you just survive long enough or something, anyway, he's dead. but now with the dragon girl. i tried just walking up to it and beeting the crap out of it like i did it with rudolf. it would be nice if you get the safe points between boss fights, but nope. anyway can i push it into lava or something? i dono, my defense is not good, and it's at 28. i have a feeling rudolf's gonna kick the crap out of me on the on desprit. well any tips? and please tell me that i'll have to fight him with prince. (guess how that's gonna go. .). so there's a couple of things i could do, i could grind enough defense till it does 1 damage per hit then i won't care. or there's a right way to kill it? if you don't want to spoil
  it can you at least give me a hint?

URL: http://forum.audiogames.net/viewtopic.php?pid=268622#p268622





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Re: NHL 2004 accessibility

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

Apart from listening to hockey games, I don't really have any tips on that. The ice where you play is a big rectangle with your zone on the south end, the center ice zone at center and your opponent's zone north. I'm not sure how I could explain it better than that. That's why really knowing a lot about the sport of hockey is going to help you a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=268621#p268621





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Re: danger on the wheel update

2016-07-18 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector


  


Re: danger on the wheel update

I believe that's intentional, actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=268620#p268620





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Re: Dreams about are reality

2016-07-18 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Dreams about are reality

This doesn't happen to me any more, but as a younger kid, I would go through something when I'd be on the way to waking up. I would be awake enough for my brain to have the occasional thought of, "I need to get up and do [something]", but not enough to actually coax itself into full lucidity. During this time, I would go through repeated sycles of feeling as though I were falling backwards, as though trying to ride down a slide on my back. This would usually be accompanied by a dizzying sensation interspersed with flashing lights and short birsts of high frequency noises. This would go on and on for I'm not sure how long, but it felt like minutes in the dream. Sometimes, I'd think that I needed to get up, but I'd fall asleep and have a dream that tried to simulate what my brain expected I would be doing when I finally did get up, I.E. I would have a dream of going out of my room and getting breakfast, but I'd only partially know it was a dre
 am due to the lingering dizzying situation.When I finally would manage to wake up from these dreams or whatever the whole ordeal was, I'd find myself tired, not feeling as though I'd gotten enough rest. So I'm not really sure if those were actually my brain trying to wake up but not having the proper stimuli, or perhaps my thoughts were those of waking up but my mind was still too tired to commence with fully waking up.

URL: http://forum.audiogames.net/viewtopic.php?pid=268619#p268619





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

All righty then, good to hear that this is back. Now I have a game on which I can record a demo on for my sighted friend who wants to listen in on audiogaes in general.

URL: http://forum.audiogames.net/viewtopic.php?pid=268618#p268618





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Re: NHL 2004 accessibility

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: NHL 2004 accessibility

Hi.Well, you are right, I did do use the change player button to activate a player near my opponent.I actualy don't have a really good imagination on how large the playing field is and if I am in my zone or not, do you have any tips on that matter?

URL: http://forum.audiogames.net/viewtopic.php?pid=268617#p268617





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Re: searching stereo sounds archive

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: searching stereo sounds archive

You could try looking at the Big List of Free Sounds for samples and music. 3D strereo effects can also be applied in code or post processing, such as with OpenAL or Audacity and other tools.

URL: http://forum.audiogames.net/viewtopic.php?pid=268616#p268616





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Re: Sengoku jidai

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Sengoku jidai

the thing that lets you spawn on the hazardous tile or in the middle of a battlefield is quite annoying, i'd say.

URL: http://forum.audiogames.net/viewtopic.php?pid=268615#p268615





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Re: Sengoku jidai

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: Sengoku jidai

I preffer the free mode, but i end dying anyway. Special move is when you press shift some framse before the attack or exact when you attack like the enhanced special move on mortal kombat 9?

URL: http://forum.audiogames.net/viewtopic.php?pid=268614#p268614





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Re: Help with movement on Map in Python

2016-07-18 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Help with movement on Map in Python

So I figured out part of the issue I was having with map. So it I use jaws and it seems that Jaws was intercepting my keyboard commands for the arrow keys. I had this problem once before, but once I got my code fixed, pygame was playing nicely with Jaws, but with the way this code is set up, it seems that Jaws does not like this, again. I was looking into some solutions to this problem, and I found a library called pyHook that might solve my problem with Jaws for good, but I am unsure how to implement the library in my map. I found some examples, but I could not find anything that made sense to me working with pygame. Is anyone familiar with this library? Do you think it would solve my keyboard hooking problem with Jaws? Also, I wanted to see if there is a way to change the code here so it is a little more responsive, I have played with it with NVDA, but because the counter is set up before the key is pressed there is a delay in action on the map when you press an arrow key
 , and the if you press the key to quickly the action is not even accomplished. I could change the number so that it responds quicker, but then when you hold down the arrow keys the player moves too quickly across the map. I have tried playing with putting a timer at the end of the update function, but it still seems very clunky. I just started playing an audio game called crazy party, and I was impressed by the keyboard responsiveness. It also works with Jaws. I think it is built in BGT though. I am curious how they were able to get such a responsive keyboard handler working.

URL: http://forum.audiogames.net/viewtopic.php?pid=268613#p268613





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Re: The Blank Game!

2016-07-18 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: The Blank Game!

First, you can't get your defense up until you buy more armor. What is hitting you for 55 damage? You'll have a second character later in the game. About the instructor, you can't beat it yet. You'll beat it when you finish the game for the first time and you go to play on hell or no future. Once you get past the Shrine of the earth, you'll be able to go to Pamboo where you can buy more armor and weapons, as well as items. To get to Pamboo: note I am asooming you got past the school part. Once you arrive in Milltown, go to the sleep place and sleep. You'll have full HP and MP. Start walking until you reach the part where the woman tells you that she wants to kill you and does it unless you manage to kill her. The enemies shouldn't be hitting that hard, unless you took off the robe you were given to start as armor. Also, when you've read the book in the book store, you'll get a long sword. This is stronger than your shinai, so equip it b
 y going to equipment. Once you've done this and delt with the woman, keep going to the shrine. The enemies aren't too hard in there, well not counting the zombies and ghosts. If your sword and magic levels are high enough, the zombies and ghosts can be taken out in one hit. Eventually, you'll find an orbe. If you look at what it says when you arrive at the place before the orbe, it says that there is something floating here. Destroy it with mud punch, found in the magic menu. Keep going back, and finally you'll find the boss! The boss is the giant, if you didn't hear from the conversation that you and Sniper were having before you arrived at the shrine. 3 or 4 fire bolts should take it out. Keep an eye on your hp, and try to heal up to full when it says you'll arrive at the back of the shrine soon. The sword that the boss has does about 40 to 45 damage, not too high if you're hp is at full. If you're taking way too much damage, use a whine pot
 ion or I think that's how it's pronounced on the boss. Select it from items, press tab once, and enter. That instantly kills the boss in one hit! After the conversation with the earth magical person, you'll be at the shrine entrance. Leave the place, and keep going to Milltown until you find the intersection. If you translate the menu, there will be an option called "to the town of Pamboo" or something. That's how the translator should say it. You will then find a fork in the road, letting you go left or right. Choose to go right, second option in the move menu. After going right, continue to Pamboo, always the first option in the move menu until, you arrive at Pamboo! Also, in the system menu, the first option beginning with the number 1, allows you to set how many battles you want. The first option in that list is to walk normally, allowing 4 battles at most. The second option is walk slowly, meaning to look for battles. You can have at most 6 battles
 . And the final option is to avoid battles, you will have only 2 battles at most. Also, if you're low on hp after the boss, you can just escape the battles on your way to Pamboo. And at Pamboo, you can buy armor to get your defense up. If you don't know in this game, you can where clothes over robes. I think there is a pare of clothes with 7 magic defense, 7 physical defense. You can just put this over your robe, in armor 2. In the equipment menu, it starts with weapon, armor 1 which is the robe by default, and armor 2. And lastly, how to translate menus. I said this earlier in the topic. When you find a menu that's not translated, press NVDA and numpad 5 3 times to copy the option to the clipboard. Once you've done that, press the translate command on Q Translate or JGT, both of them work. And, The Blank Game 2? I think you're getting confused. Bookbook, is a book. I wrote 4 books, each of them in the bookbook series. This game is from part of the third boo
 k in the bookbook series.

URL: http://forum.audiogames.net/viewtopic.php?pid=268612#p268612





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Re: accessible partition manager?

2016-07-18 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: accessible partition manager?

I've used AOMEI Partition Assistant for this. When using it with nvda I had to use object navigation and such so it's not the most accessible but I haven't found anything better.

URL: http://forum.audiogames.net/viewtopic.php?pid=268611#p268611





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hi,I use a computer that is runing windows 7 home premium 32-bit on it. It's ram is 2gb and it's procesor is intel atom. For this reason, its a bit slow and the game detects it as a speedhack for this reason and kicks me out accasionally. It does this on Survive the wild, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=268610#p268610





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Re: Dreams about are reality

2016-07-18 Thread AudioGames . net Forum — Off-topic room : bcs993 via Audiogames-reflector


  


Re: Dreams about are reality

Hi, At flyby, that sounds scary and interesting at the same time! Someone, feel free to correct me if I'm wrong, but I think I have experienced sleep paralysis as described by Slender in an earlier post, but I think there may be differences between that and what I described earlier, so I'll try and provide more details. This happens somewhere in the middle of the night, maybe a while after I wake from a few hours of sleep. I feel as if I am going back to sleep. Then, all of a sudden, I find myself paralysed. From the amount of times this had happened to me, I can safely say that I can still perceive reality around me; I know I am in bed, in my room, and at times I can even consciously think normal thoughts. But at the same time I can "feel" some kind of presence, either good or bad (mostly the latter) approaching me. It can take various forms, from a human-like figure, to something insectoid to simply a shadow. It would hover close to me, or try and
  do something (this is different each time). At times it feels as if I can move, though in reality it turns out I don't. People may suggest that this is false awakening, and perhaps it may be, but it still occurs in this half-sleep, half-wake state. I would (for real) wake up from this, perhaps a few minutes later (though it is obviously hard to keep track of time), then experience the same thing about 3 - 4 times before finally falling asleep again. I'm sorry if what I'm trying to describe seems confusing, but it is rather weird things to try putting into words. I have heard that people argue that these "beings" are spirits or the like, but I'm quite a sceptic so not sure if that's the case. I maintain that it's probably just the results of an over-active imagination, though it is still strange to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=268609#p268609





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Wanting to code a game that I have an idea for, but have no programmi

2016-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Wanting to code a game that I have an idea for, but have no programmi

Hi, Sean here. I am wanting to code a game that I've had an idea for quite a long time. But, I have no programing experience. Also, my math skills, algebraicaly, are crap. Lol. I'm thinking of using BGT to do this, but, I would need a lot of possible one on one help to learn. Does anyone have the tutorial and manual that I can hopefully gain some help from? Thanks so much everyone. I hope to one day be a dev with you all.

URL: http://forum.audiogames.net/viewtopic.php?pid=268608#p268608





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Re: Looking for all of the Vocal Writer songs

2016-07-18 Thread AudioGames . net Forum — Off-topic room : RichYamamoto via Audiogames-reflector


  


Re: Looking for all of the Vocal Writer songs

That's what I'm using. It's not letting me use the secret because it says that it's invalid.

URL: http://forum.audiogames.net/viewtopic.php?pid=268607#p268607





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

I've already preordered this game, but I don't know Why Jyro22 keeps saying thank you for your patience.I would keep playing the demo version of the game, and then I have to Email breakerbox studios because I want a status update on the full game.I never know when it will be released and Jyro22 doesn't say When the game will come out.all he says is thank you for your support but I don't know When this game is ever going to be finished.pretty soon it's going to be Auguest and let's just hope that I get the game in my inbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=268606#p268606





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Re: Dreams about are reality

2016-07-18 Thread AudioGames . net Forum — Off-topic room : sneak via Audiogames-reflector


  


Re: Dreams about are reality

I rarely ever dream. Maybe 5 or 6 times a year.

URL: http://forum.audiogames.net/viewtopic.php?pid=268605#p268605





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Re: Delight Games Premium now fully accessible with VoiceOver on iOS

2016-07-18 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Delight Games Premium now fully accessible with VoiceOver on iOS

I'm actually going to put together a db page for delight games. The one thing I don't quite know is how bying the books works  being as since I bought delight games premium back when they were selling each series separately and didn't have one unified program, I got everything anyway. If someone who has bought the games more recently could let me know how it works and how much that would be appreciated. I thought it was that the initial program was free to download with a couple of gamebooks like the first wizard's choice to give you ideas of how things worked, and then you buy in to each series you want? If anyone can clarrify that would help since they definitely need a db entry.

URL: http://forum.audiogames.net/viewtopic.php?pid=268604#p268604





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Re: New game - the return of the king

2016-07-18 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New game - the return of the king

Hello guys, I still need help to set my game up. When I press control pluz comma to translate the contents of the clipboard nvda simply repeats them.

URL: http://forum.audiogames.net/viewtopic.php?pid=268603#p268603





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Re: Pokemon Walkthroughs for the blind

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : ulisesmonge40 via Audiogames-reflector


  


Re: Pokemon Walkthroughs for the blind

Hi.I sounds interesting. I played previously Pokemon Wite, and did a good part of the history

URL: http://forum.audiogames.net/viewtopic.php?pid=268602#p268602





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accessible partition manager?

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


accessible partition manager?

I am getting ready to do a fresh install of Windows 7 on my laptop. While I have backups, and plan to do another just before starting the install, I'd like to clone my current drive to another drive so that I'll have access to all my files to copy back to my drive after the install without having to use a backup program to restore them.So what I'm looking for is either an accessible partition manager that can copy the whole partition to another drive, or an accessible program that will do a file by file copy of one drive to another. I know I could use Windows Explorer for this, but if it has a problem and stops in the middle of the copy process, it's not exactly easy to resume an interrupted copy.Any suggestions?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=268601#p268601





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Re: New game - the return of the king

2016-07-18 Thread AudioGames . net Forum — New releases room : Billy via Audiogames-reflector


  


Re: New game - the return of the king

Sometimes I prefer English because I'm still learning English so it's good practice for me

URL: http://forum.audiogames.net/viewtopic.php?pid=268600#p268600





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-18 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

sounds interesting. 1 thing I would like to see is the ability for players to expand local space by discovering new planets and having them become part of colonised space.

URL: http://forum.audiogames.net/viewtopic.php?pid=268599#p268599





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Re: New game - the return of the king

2016-07-18 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: New game - the return of the king

So if you know CHinese you can use it without it

URL: http://forum.audiogames.net/viewtopic.php?pid=268598#p268598





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Hay Oriol. how long would it take to make three more levels; perhaps two more original levels and one final remix that puts all levels together?This way we'd have fifteen original levels to get us started.for expantions you could do something like rhythm tengoku where you take some of the levels you've already created, use the same music, but change up the order of the cues and maybe add more of them.This was the challenge mode of rhythm tengoku and consisted of 10 levels; sets 7 and 8.Set 6 had the fith level from the previous sets remixed and had the final remix that combined all the previous levels into it.I asked about the idea of making two more levels and one final remix so we'd have something like a minechure rhythm temgoku experience with Rhythm Rage.The documentation you sent me makes the hole process of creating levels look complicated; at least on paper, but I imagine once we can start trying to make levels, things will
  start to get easier.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=268596#p268596





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Re: user karma.

2016-07-18 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: user karma.

Agreed.Besides being a time consuming task, making a large change like that to the forum software would introduce the problem of having to partially redo it every time you wanted to update the forum software to a newer version.For page clutter, that information could be offered as part of a members profile as a separate karma page if you wanted to record all karma awards, or as part of the introduction page and only show the last 4 or 5 karma points awarded.Bottom line is, if people want more information about where their karma points came from, they should offer it as a suggestion to the Pun BB developers.

URL: http://forum.audiogames.net/viewtopic.php?pid=268597#p268597





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Hay Oriol. how long would it take to make three more levels; perhaps two more original levels and one final remix that puts all levels together?This way we'd have fifteen original levels to get us started.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=268596#p268596





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Re: New game from Oriol Gómez, bombercats!

2016-07-18 Thread AudioGames . net Forum — New releases room : Adel via Audiogames-reflector


  


Re: New game from Oriol Gómez, bombercats!

Oh thank you. I got it.

URL: http://forum.audiogames.net/viewtopic.php?pid=268595#p268595





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Re: danger on the wheel update

2016-07-18 Thread AudioGames . net Forum — New releases room : Adel via Audiogames-reflector


  


Re: danger on the wheel update

Hello Agomez92.Thank you for fixing this. I am very looking forward to play the updated version.those kids that block the update, this is their problem not yours. I am very much enjoy playing this game and the only thing that make me not to play the danger on the wheel is the bug that i have mentioned. also, I have another bug for you. In time trial, I can grab alot of mony cones, but they are not added to my money. those cones sounds exactly like money cones in survivour mode but they are like normal cones.

URL: http://forum.audiogames.net/viewtopic.php?pid=268594#p268594





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Re: Redspot, blood and paril. First public beta released!

2016-07-18 Thread AudioGames . net Forum — New releases room : katil2008 via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hi all!I just want to let you know, redspot is back!

URL: http://forum.audiogames.net/viewtopic.php?pid=268593#p268593





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Re: New game - the return of the king

2016-07-18 Thread AudioGames . net Forum — New releases room : Billy via Audiogames-reflector


  


Re: New game - the return of the king

Help please, somehow q translate not working and where can get the latest versions.and also I am from China too.

URL: http://forum.audiogames.net/viewtopic.php?pid=268592#p268592





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-18 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hi thereI think its best I answer that question.What is different? I think the question is more, what is the same?The answer I give you is practically nothing.On Cosmic Rage we are aiming for new ideas, new concepts, new gameplay and new experiences.We have over 20 activities, many crafting ideas, so much potential and we're waiting for you!To give you a hint as to what we are like, here is an announcement done by me last night: SDF Supreme Commander Nathan Smith: hello folks! Ok, I've made so many changes in the past hour I really don't know where to start. I've been working constantly so really hope you like the following things. First off, a few minor things: if you had not already noticed we now have help files on sculpting, cargo barrels, ground combat and enemy starship. Now on to the big boy things: 1. We have a new activity! Placed at level 55, it is called gem retrieval. You can take a very cute water po
 d down into the oceans and retrieve gems for a nice sum of cash and points! Watch out for rocks though, they tend to sink your ship quickly! I have added a help file for this activity too and it is in the activities listing. 2. Added a crafting list help file. Seeing as we have so many things to do for crafting, it only seems fair we list them all in one place. Oh, and talking of crafting... 3. Added a new crafting activity! This one is called forging. You get a little pod, again, which comes with a forge. After you have searched about for strips of metal, you can make: rings, necklaces, bracelets and your own debris lines! The great thing is, the jewelry can be custom named and described just for you. As if that wasn't enough for tonight, there is also a help file on that too! That all being said and done. I really hope you enjoy my hard work, and I hope to have a smaller project done in the near future. Thanks for playing, and more importantly, reading!This is one of m
 any changes we are making dayly on cosmic rage and thanks to the suggest  command we tailor make it to our players.We also have very customizable appearances such as:make uphair stylingtattoosand custom voices on translaters.Hoe to see you soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=268591#p268591





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Well,  how soon could you release the game?  I think, if levels are easy to create, the sooner it is released, the sooner more grey contact to be added. I think 15 levels will be challenging enough to get us started

URL: http://forum.audiogames.net/viewtopic.php?pid=268590#p268590





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Well, I want to have something more like rhythm heaven EXACTLY. What it means? the whole big game where user content will be something optional rather something what the game will be based on.I know it's harder to make such a thing where there needs to be an OST compositor, kind of story mode etc but I'm enoying that type of games much more than randomly created content where there's a lot of mess most of the time.This is one reason why I played beatstar few times only. RH is the best example of simple mechanics but challening gameplay and next reason I love RH? there's music created by TSUNKU oly so it's sounding great when rating the whole game. These games should be toned down enough and needs to be balanced to experience it in the best way. Well, only my opinion and I know my expectations are too high definitely. 

URL: http://forum.audiogames.net/viewtopic.php?pid=268589#p268589





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Re: Swamp, zombie FPS by Aprone

2016-07-18 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I literally had to turn off my graphics driver to get it to work when that happened to me. I think you need to update your graphics driver, but I couldn't so...

URL: http://forum.audiogames.net/viewtopic.php?pid=268588#p268588





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

I agree with SLJ all the way. I also think the best way to handle this is simply not to preorder any games from this dev anymore if you expect him to release a game at a specific date. I understand that some, if not most devs here are doing this part time, but you never hear people complaining, simply because no release dates are set, and the other devs aren't making false statements.

URL: http://forum.audiogames.net/viewtopic.php?pid=268587#p268587





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Re: NHL 2004 accessibility

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: NHL 2004 accessibility

It is the right way to set shot aim/line changes, however keep in mind that whenever you play a game as the away team you will need to change the ones on the left. I use the poke check / saucer pass button to take the puck away, but one mistake I used to make and that you are probably making too is using the change player button when you don't have the puck. Instead, when you don't have the puck, skate towards your zone and trust your AI team mates to get the puck back. If you keep switching players you might switch to a defenseman and leave opening for your opponent to score on you.

URL: http://forum.audiogames.net/viewtopic.php?pid=268586#p268586





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

hino its just one pack. i will be making one default pack.and 2 are remixes

URL: http://forum.audiogames.net/viewtopic.php?pid=268585#p268585





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Rhythm Heaven Megamix menu guide

2016-07-18 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guideBy ThreeblacknoisesLast updated; July 18, 2016Getting startedWhen you first start the game you'll get a prompt that says that extra data was created on your sd card.Press A to acknowledge this.This is a one-time occurrence.Once the title screen appears, press A to get to the save menu.This is a rapping left-to-right (horizontal) menu with all four save slots.Select one with the left and right directional buttons and press A, and you'll be asked to choose a MII to represent yourself.This only has to be done once, and you can change it later.Once you choose a MII, the main save menu for your file will appear.This is an up and down (Virtacal) menu with start, then change MII, then erase.Once you have a save file created, selecting it will bring up this menu.For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if you mi
 ght have an unlockable choice in that direction even though you don't.From here on out, you can just press A on the title screen until the game starts up.Please note that you'll always start on file 1 each time the game loads.Please also note that it's almost impossible to erase your file on accident.You'll need to select erase, then hold L, R and X for three seconds.Press A or B to get out of this prompt if you find yourself here.When you're ready, select play to start the game.One last one-time only prompt.You'll be asked if you wish to share data.Yes is on the left and no is on the right.For the tutorial, advance through the text, then play the drumb a few times with A.Next, listen for the prompt, then press A to play the drumb.Follow the music and play the drumb with ALastly, try to catch the star by following the music and play the drumb with A.None of this will eff
 ect your game in the slitest, so don't worry about it if you fail this part.You'll next get a lot of story text, so just go through it with A.Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.Once you se some text, you don't have to worry about having to see it again; outside of a few specific circumstances.After this first bit of text, you'll be in the game's menu system.The rest of the document will try and explain this system.Please note: most menus don't rap. I'll give a note if one does.The game's menu system uses both traditional button navigation as well as touch screen icons.The world view; where you start after loading a save file; is vary mutch a kind of grid.Each world is navigated with the right and left dirrectional buttons.Most times, a world will consist of four rhythm games; one from each game in the series; from l
 eft to right.The up and down directional buttons navigate between worlds.Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.Tower worlds have anywhere from three to seven options, but only two of these exist in the game.Their is one other tower, but it's by itself and; once cleared; three towers join it on each side for a total of seven.Towerslead to a vertical submenu with five options going from the bottom upwards.The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.In the world with seven towers, once the six additional towers are cleared, the 'credits' will role, and you'll then be able to asend to heaven world by selecting the option that appears directly above the lush tower in the middle.You can get to this option by pressing up on any towe
 r, but pressing down from it will land you on the lush tower.Once in heaven world, an option at the vary bottom that you start on will allow you to get back to the lower world.Rhythm games can be accessed in the museum; more on that later; once cleared.Gatekeepers have three options; or rather, people; each time they appear to block your path.Saffron; easiest, Saltwater; normal; and Paprika; hardest.They all lead to the same challenge, but Saffron and Saltwater give you more chances to mess up in return for more coins at the outset.Because Saffron is the easiest, his trials cost the most coins, but they're consistent, so a guide for the tricky trials will be given here.on the harder versions of trials, the gatekeepers will give a randomised challenge, but the basic concept behind each group of trials is the same.The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.If you fai
 l a challenge consistently, the gatekepers will let you through; seing as you've paid them lots of money; and you'll be able to advance to the next world.more on gatekeeper challenges can be found elsewhere in this document.during a rhythm game, you can press start to bring up the pause menu.This menu is also displaied when you return to the game from the home menu if you were in a rhythm game when 

Re: Survive the Wild!

2016-07-18 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Survive the Wild!

Yeah, like cause we're normal players, we will have limited quantity of tiles we can have in our shelters, and if there will be possible to spawn items, like berrys and nuts, it should be also limited for avoiding the lag and any erros as you Kia said.  Or there just could be some other default maps, so we could choose one and add a few elements in it. It then shouldn't become a big data.

URL: http://forum.audiogames.net/viewtopic.php?pid=268580#p268580





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Re: A way to detect that capslock is on?

2016-07-18 Thread AudioGames . net Forum — Developers room : MeisamAmini21 via Audiogames-reflector


  


Re: A way to detect that capslock is on?

Ah, I have put Jaws' typing echo on word. But it seems that it's better to put it on character when I'm coding.

URL: http://forum.audiogames.net/viewtopic.php?pid=268584#p268584





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Re: planning to by a PS4, need some starting tips and game recommendations

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: planning to by a PS4, need some starting tips and game recommendations

you need plus to play online though

URL: http://forum.audiogames.net/viewtopic.php?pid=268583#p268583





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Re: Here I will show you the true power of our new rhythm rage engine

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Here I will show you the true power of our new rhythm rage engine

Hay Oriol, how many packs make up those 15 levels, and how many are remixes?Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=268582#p268582





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Re: user karma.

2016-07-18 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: user karma.

Were it possible to change the Karma system to a "liking" system where it showed under each post who'd liked what, I'd certainly consider it, though also bare in mind those sorts of systems can make board pages very cluttered and long winded to read (the core exiles board used to have one), however that's just not the way Karma works on PunBB.It's not so much that I have a preference, more that this is the way things are and I prefer to look at the advantages of what we have and why it might have been designed that way in the first place. As I said, were there an alternative I'd certainly consider using it, but I've checked the admin settings and there just isn't one. Remember, that what can be done on the boards in terms of features depends upon what PunBB has. While we have got some custom coding for the boards such as the way news topics are written to the front of site, manifestly Sander and Richard don't ha
 ve massive amounts of time to hand code everything from scratch, and that goes doubly for what are essentially fairly superficial things like user karma.

URL: http://forum.audiogames.net/viewtopic.php?pid=268581#p268581





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Re: user karma.

2016-07-18 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: user karma.

Were it possible to change the Karma system to a "liking" system where it showed under each post who'd liked what, I'd certainly consider it, though also bare in mind those sorts of systems can make board pages very cluttered, however that's just not the way Karma works on PunBB.It's not so much that I have a preference, more that this is the way things are and I prefer to consider the advantage and why the original programmers designed things that way. As I said, were there an alternative I'd certainly consider using it, but I've checked the admin settings and there just isn't one. Remember, that what can be done on the boards in terms of features depends upon what PunBB has. While we have got some custom coding for the boards such as the way news topics are written to the front of site, manifestly Sander and Richard don't have massive amounts of time to hand code everything from scratch.

URL: http://forum.audiogames.net/viewtopic.php?pid=268581#p268581





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Re: user karma.

2016-07-18 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: user karma.

Were it possible to change the Karma system to a "liking" system where it showed under each post who'd liked what, I'd certainly consider it, though also bare in mind those sorts of systems can make board pages very cluttered, however that's just not the way Karma works on PunBB.It's not so much that I have a preference, more that this is the way things are and I prefer to consider the advantage and why the original programmers designed things that way. As I said, were there an alternative I'd certainly consider using it.

URL: http://forum.audiogames.net/viewtopic.php?pid=268581#p268581





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Re: Survive the Wild!

2016-07-18 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Survive the Wild!

Yeah, like cause we're normal players, we will have limited quantity of tiles we can have in our shelters, and if there will be possible to spawn items, like berrys and nuts, it should be also limited for avoiding the lag and any erros as you Kia said.

URL: http://forum.audiogames.net/viewtopic.php?pid=268580#p268580





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-18 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

hi,can someone tell me the difference between this mud and the other space muds that are out there? I've played sc I'm currently playing merarni and Prometheus. what are the main differences so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=268579#p268579





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Re: Sengoku jidai

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: Sengoku jidai

Can any give me a guide or tips for this game i like to play campaign mode, and i'm stupid for this game...

URL: http://forum.audiogames.net/viewtopic.php?pid=268578#p268578





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Re: How monthly payments work for blind people in your countries?

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: How monthly payments work for blind people in your countries?

In the US, there is no specific classification for the visually impaired. You are either legally blind or you are not.To qualify as legally blind your best corrected vision can't be better than 20/200, and your visual field of view can't be wider than 20 degrees.Before I was declared legally blind, my vision was 20/60 and my field of view was normal. Not good enough to get a driver's license, but good enough to ride a bike.Not being able to drive is a real handicap because most employers equate no driver's license to being unreliable, even though doing so is illegal. So I never brought up my lack of a driver's license. Most of my employers either never found out I didn't have one, or they found out after I'd been working for them for a while.Until you are legally blind, there is no assistance from the government for you for a visual handicap.

URL: http://forum.audiogames.net/viewtopic.php?pid=268577#p268577





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Re: some new beatstar packs

2016-07-18 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


Re: some new beatstar packs

I will code some php to generate a zip file of all the packs and delete it once you downloaded it, but let me take care of rhythm rage release first. 

URL: http://forum.audiogames.net/viewtopic.php?pid=268576#p268576





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Re: Buying Eloquence

2016-07-18 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Buying Eloquence

@JackTo a point I agree with you about most of the money going to Nuance, whom I rather not support, but as a software author, if I am going to ask people to respect my intellectual property rights, it's only fair and proper that I respect those same rights of others.

URL: http://forum.audiogames.net/viewtopic.php?pid=268574#p268574





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Re: danger on the wheel update

2016-07-18 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: danger on the wheel update

hiyes I will fix itbut I need to add other features so kids like *** don't block the updateso it might tkae me a while..

URL: http://forum.audiogames.net/viewtopic.php?pid=268575#p268575





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