Re: Resident evil 6 guide/walkthrough

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Resident evil 6 guide/walkthrough

[[wow]]. SOunds fun.So, any progress on the official guide?

URL: http://forum.audiogames.net/viewtopic.php?pid=280803#p280803





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Re: Ps4 menu guide. Anyone interested?

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Ps4 menu guide. Anyone interested?

Hi.Thanks for your interest. I'll continue the project. It'll be difficult and take a lot of time without the help from someone who have access to the screenreader. I hope I get time to put something up this weekend

URL: http://forum.audiogames.net/viewtopic.php?pid=280802#p280802





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Re: Joy to Key

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector


  


Re: Joy to Key

I use to use it for topspeed and mortal kombat project.However, it's no good for two player games, at least, I could never get 2 controlers to work separately.For a single player, no problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=280801#p280801





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Re: UN to take control of the internet on oct1.

2016-09-29 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: UN to take control of the internet on oct1.

It's true that ICANN is getting control of some root DNS addresses, dispite a lot of republican fearmongering about losing "the internetz" for whatever reason. Read an article about it on arstechnica: [link].

URL: http://forum.audiogames.net/viewtopic.php?pid=280800#p280800





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Re: UN to take control of the internet on oct1.

2016-09-29 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: UN to take control of the internet on oct1.

It's true apparently, dispite a lot of republican fearmongering for whatever reason. Read an article about it on arstechnica: [link].

URL: http://forum.audiogames.net/viewtopic.php?pid=280800#p280800





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Re: Ps4 menu guide. Anyone interested?

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : igggggoreha via Audiogames-reflector


  


Re: Ps4 menu guide. Anyone interested?

hi! i am interesting this project very much.  could you continue this project and make guide for settings menu?  i agree make a small donation if it's need

URL: http://forum.audiogames.net/viewtopic.php?pid=280799#p280799





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Re: UN to take control of the internet on oct1.

2016-09-29 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


Re: UN to take control of the internet on oct1.

Seriously, and with all the respect of this world, do you believe in such youtubish spammy crap? show me an official trustable news source, then I'll believe

URL: http://forum.audiogames.net/viewtopic.php?pid=280798#p280798





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Re: audio quake how to play full version of this game?

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: audio quake how to play full version of this game?

According to the documentation audio quake is a mod of an existing quake install, what this means is if you only have the shareware version of quake installed, that's all you'll be able to play. While the source code for the engine is open sourced, the content, level packs, models, etc. is not. There are a few copies floating around but you can buy it off steam or gog.com.

URL: http://forum.audiogames.net/viewtopic.php?pid=280797#p280797





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Re: audio quake how to play full version of this game?

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: audio quake how to play full version of this game?

According to the documentation audio quake is a mod of an existing quake install, what this means is if you only have the shareware version of quake installed, that's all you'll be able to play. Fortunately however quake 1 was released as open source some years ago, although it still seems to be on sale on steam and gog.com? Weird. Well whatever, there are copies of it floating around i'm sure you can find, or maybe you can get the required files off the quake github repository.

URL: http://forum.audiogames.net/viewtopic.php?pid=280797#p280797





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Re: Resident evil 6 guide/walkthrough

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident evil 6 guide/walkthrough

exactly, mercenaries mode is where you run around killing things, it is something like:choose a character, choose a stage, then battle.But wait, the character and stages need some explanation.initially, you have 3 characters to choose, but as you play and get good ranks, you unlock new characters, new stages, and the second variation of each character.each character has a different equipment, and the second variation of the same character also has different items and weaponrry.example: leon has a pistol, a shotgun, 4 remote bombs and 8 healing tablets.chris has a knife, an assault rifle, a magnum, some flash grenades i think, but no healing items!jake has hand to hand, a pistol, a sniper rifle, and 3 or 4 healing tablets.but the second variation of each character has different equipment tan the first one.the enemies drop ammo and items of course, more if you buy and equip the item drop increase skill.stages.initiall
 y, you have 3 of the 10 stages of the mode, and you need to get a good Rank on all 3 stages to unlock the 4th. a good Rank on the 4th to unlock the next, and so on.in each stage, different enemies and bosses will appear, for that reason is important to unlock all stages, to fight all posible enemies.your objective in the mercenaries is to kill 150 enemies. if you win, that's great, you unlock a reward. if you die, you get nothing.in the mercenaries: no mercy, your goal is to kill 400 enemies! and they fill the screen very quickly!.In mercenaries no mercy, enemies drop items more frequently of course.finally, in no mercy, there are several guest characters, from the game left 4 dead, and some enemies of that series too.

URL: http://forum.audiogames.net/viewtopic.php?pid=280796#p280796





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Re: Becoming fed up with Linux

2016-09-29 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Becoming fed up with Linux

Yeah. Someone with some influence should try and get tspivey to port Emacspeak to Windows, for good.

URL: http://forum.audiogames.net/viewtopic.php?pid=280795#p280795





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UN to take control of the internet on oct1.

2016-09-29 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


UN to take control of the internet on oct1.

Everyone please take heed. The internet is going to be released to icann. Being controlled by the united nations.https://www.youtube.com/watch?v=YdtmVAUko5Q

URL: http://forum.audiogames.net/viewtopic.php?pid=280794#p280794





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Re: PCS DOS games now on Audio Games Archive

2016-09-29 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

I myself often aked for help with dropbox because I can't get any game started but until now no one answered to my questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=280793#p280793





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Need help with BGT

2016-09-29 Thread AudioGames . net Forum — Developers room : noah327 via Audiogames-reflector


  


Need help with BGT

Hi there,I have a question. What would be the best way to go about programming the death of an enemy in an action game, or side scroler, using BGT? I have the basics of the object oriented stuff down, and I have created my enemy class for the game I'm working on, but I'm stumped on how to basically tell the engine that once the player has shot to enemy to register their death. I'm thinking about creating an array with my enemy class, and every time one is killed, resizing it appropriately. Is this the best way to go, or is there something simpler I could do?

URL: http://forum.audiogames.net/viewtopic.php?pid=280792#p280792





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Re: Joy to Key

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : G-Rad via Audiogames-reflector


  


Re: Joy to Key

You can get a 10 foot charge cable for your PS4 controllers at Walmart or 5 bucks.  They also do fast charging on android phones that do fast charging.  I was just simply putting the word out there for those who may have never heard of JTK before, or what not.  I don't have any problems or need any   help with it.  The version I have also allows for single button key combinations and/or sequences.

URL: http://forum.audiogames.net/viewtopic.php?pid=280791#p280791





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Re: Starlanes: Audio only MMORPG for Amazon Echo

2016-09-29 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Starlanes: Audio only MMORPG for Amazon Echo

this sounds interesting however, I am not in the market for an echo, since I"m not interlinked into the Amazon ecosystem, just use it for occasional shopping, not a prime member, etc. So I wouldn't see the point of getting one. They seem more like a toy to me and less like a device to actually get something done, so me purchasing one to play one game doesn't make much sense to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=280790#p280790





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Re: The Blindfold Racer Championship 2016

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: The Blindfold Racer Championship 2016

The tournaments tarts tomorrow! Still time to register! Remember, download Blindfold Racer from this link:https://itunes.apple.com/us/app/blindfo … 67885?mt=8And make sure you include my username, which is JACKF5386IL, so that we both get $1 in Blindfold Games credit when you complete your registration.

URL: http://forum.audiogames.net/viewtopic.php?pid=280789#p280789





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Re: Joy to Key

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Joy to Key

It works well enough, that was more in reference to some games just doing crazy things to controller mappings in the like that I've never seen it do on anything else. Skullgirls and sf4 are 2 examples I've noticed this happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=280788#p280788





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Re: bsc games

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: bsc games

Yes, Jim Kitchen's games usually always solve any problems running older games on modern windows, not to mention the games are, as he said, 100% funner to play! If even installing Winkit doesn't solve the problems, though, there is this visual basic extended runtime package that install  pretty much anything vb your system could ever need.

URL: http://forum.audiogames.net/viewtopic.php?pid=280787#p280787





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-29 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

For the sake of completion, here is the order of the manamon the person asks for on the mutmo quest. Why you can't just get this all in one list is something of a mystery to me but there it is. I think this might be listed in a post much, much earlier in the thread, but here it is again for anyone looking to complete their manapedia or to try something new.Spoilers or somethingThis will hopefully save some people a little bit of running back and forth storing and retrieving manamon just to get what they need.murkit, lavalan, zintrabat, feefeye, jiminar, embird, autoson, drabao, erroir, pandourbitAgain, for the sake of less running around to store and retrieve manamon, you'll want the mutmo with you, plus 2 free slots. breed the mutmo twice. You should have three now. Use a smoke element on one, a star element on one, and a soulless heartstone on the last one you have left. The order in which you use the transformation items here doesn't m
 atter. That's how you turn one caught manamon into four.

URL: http://forum.audiogames.net/viewtopic.php?pid=280786#p280786





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Re: Joy to Key

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Joy to Key

I guess he was just putting the word out there in case anyone didn't know. I use it occasionally if the mood strikes. I'm a huge fan of the DS4, I just wish it wasn't so wacky with it's Windows support, though the DS4 driver is fairly good at fixing a lot of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=280784#p280784





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Re: Joy to Key

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Joy to Key

the thing is, it is emulating keypresses, so potential users, if you're OK with an analog stick forced into becoming digital, then its fine for you, just so long as you're not under the impression that using this program will now make you be able to run faster or slower, turn at different rates in redspot, STW etc. It will not, it is digitizing an analog device and emulating keypresses, that's it. If that is something you would like to do, then by all means, go for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=280783#p280783





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Re: Batman: Telltale Games

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Batman: Telltale Games

For PC and console there are timed conversation choices and quick time events some of which require limited free form aiming, using a guide and a bit of practice it may be workable. The open exploration areas can potentially be bad though, a lot of them are circular and enclosed requiring you to find key points and press, say, X to continue or make choices. Most of those could be handled with a bit of trial and error, but crime scenes later on require you to find and connect multiples of two points of interest too, come up with plans of attack which can effect later quick time events, or even pan across the screen for needle in a haystack style clue hunting. There isn't any real time limit on those open sections though so it may be at most tedious. The IOS version doesn't look a whole lot different, although instead of pressing a button you have to find and press a specific generic button on the screen for quick time events. Moving around in the open sections invo
 lves tapping the screen to move around, then tap on specific points to interact with them. There are no audio cues when buttons appear or are pressed either, so listening for specific sounds during quick time events would be your best bet, with trial and error for the rest. As hanif suggested, going with the console version is probably better because you just have to press buttons on a controller instead of hunting for them, and console seems to be much more forgiving with the proximity of your cursor to key points than PC, cutting down a lot on rampant click hunting.

URL: http://forum.audiogames.net/viewtopic.php?pid=280781#p280781





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Re: Braille Note Touch

2016-09-29 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Braille Note Touch

Yes, it is. It's like the terminal emulato rapp that comes with some custom rom.s Also, you have the system patrition, data, cache, and a recovery partition. Four partitions. This is on with it on the mac. The stuff inside data looks like it's hidden but that's probably finder just being finder. It shouldn't be hidden. But the system apps are visible, so you can see all the apps. Even mainmenu is an app, because remember, Android is modular, so everything's an app. Keysoft being a modified Talkback package at the heart isn't necessarily a bad thing. For the record, Touchbraille goes way beyond the accessibility api, so does first letter navigation in lists. The thing with an already existing screen reader that is pretty solid on Android itself, is that it can be built on pretty easily, and even more so when you have Google collaborating.

URL: http://forum.audiogames.net/viewtopic.php?pid=280782#p280782





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Re: Batman: Telltale Games

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Batman: Telltale Games

For PC and console there are timed conversation choices and quick time events some of which require limited free form aiming, using a guide and a bit of practice it may be workable. The open exploration areas can potentially be bad though, a lot of them are circular and enclosed requiring you to find key points and press, say, X to continue or make choices. Most of those could be handled with a bit of trial and error, but crime scenes later on require you to find and connect multiples of two points of interest too, come up with plans of attack which can effect later quick time events, or even pan across the screen for needle in a haystack style clue hunting. There isn't any real time limit on those open sections though so it may be at most tedious. The IOS version doesn't look a whole lot different, although instead of pressing a button you have to find and press a specific generic button on the screen for quick time events. Moving around in the open sections invo
 lves tapping the screen to move around, then tap on specific points to interact with them. There are no audio cues when buttons appear or are pressed either, so listening for specific sounds during quick time events would be your best bet, with trial and error for the rest. As hanif suggested, going with the console version if probably better because you just have to press buttons on a controller instead of hunting for them, and console seems to be much more forgiving with the proximity of your cursor to key points than PC, cutting down a lot on rampant click hunting.

URL: http://forum.audiogames.net/viewtopic.php?pid=280781#p280781





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Re: Joy to Key

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Joy to Key

I'm sorry but, was there a point to this post, other than telling us about JoyToKey? Did you need help with it or something?I'm not trying to come off as a jerk. I was just asking.

URL: http://forum.audiogames.net/viewtopic.php?pid=280780#p280780





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The neglected history of video games for the blind

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


The neglected history of video games for the blind

The neglected history of video games for the blind,from Kill Screenby ANDREW CAMPANA@AndrewPCampanaThe game starts with a black screen. A woman’s voice, speaking in Japanese: “Real Sound. Kaze no Regret. This software brought to you by WARP Inc.” A stringquartet, swelling and romantic, begins to play, press the start button, and the music stops suddenly with the sound of a bell. A light hiss of static. An acoustic guitar picking up the same theme as before is quickly joined by a ticking clock. A deep male voice starts to narrate:“Every so often, when you meet someone else, you have a feeling that it’s not for the first time.” The screen remains black. ///The 1997 Sega Saturn Japan-only release, Real Sound: Kaze no Regret, is a fully-voiced interactive romance game with elements of mystery and suspense, featuringtwo elementary school students with plans to elope, a portentous clock tower, and possible murders in the underground. With no visual elements for itsentire runtime, it’s something like a choose-your-own-adventure radio play. In other words, it’s not a videogame, but an audiogame: a game in which graphicsare nonexistent or optional and can be played through sound alone.Its creator, Kenji Eno, who died tragically in 2013, at only 42 years old, was a game designer and composer, and one of the few figures working in videogameswho had a consistent commitment to radical experimentation in everything he was involved with. Before this point, he was best known for D (1995) an anxiousand intense horror-puzzle game that forces the player to complete it within two hours without any way to save or even pause, and Enemy Zero (1996), an Alien-esquespace station survival thriller scored by Michael Nyman, in which the enemies are invisible and only able to be located through the pitch and volume ofthe sounds they emit.The instructions written in braille for Real SoundThe braille instructions shipped with copies of Real SoundIt’s this special attention paid to sound within gameplay that gained Eno a following in Japan by those who were blind and of low-vision. After severalof their fan letters, he met with many of these players in person, to see firsthand the ways in which they engaged with videogame software and hardwarenot originally intended to be accessible to them. These encounters served as the inspiration for Real Sound, Eno wanted not just to create a game “for theblind,” but rather a game in which a blind and a sighted person would have the same experience of playing it. In exchange for it being a Saturn-only release,Sega agreed to donate a thousand consoles to blind players, Eno himself included a copy of Real Sound with every console. At first glance, the game’s caselooks like any other Sega Saturn game. But open the game’s packaging, and you immediately encounter something that hasn’t been included in any consolegame before or since: a sheet of instructions in braille. Playing Real Sound as a sighted player, it’s hard not to be disoriented at first. Its dialogue, better acted than in any game I’ve played, cannot be skippedover or sped up by mashing a button repeatedly. We’re used to visual distinctions between “gameplay” and “cutscene,” where the former requires our activeattention and the latter for us to sit back and relax; in Real Sound, the player must hang on every word, always listening for the next chime that indicatesthat you have to make an immediate decision as to how the story will go. I wasn’t sure what to do with my body at first; whether to close my eyes, lookat the blank screen, or vaguely stare into space (I chose the latter). Small sonic details that I never would have noticed in a conventional videogame, likethe moment-to-moment interactions between the musical score, the actor’s voices, and the elaborate sound effects, suddenly came together to form an entireworld in a way I had never experienced.THE PLAYER MUST HANG ON EVERY WORDReal Sound is far from the first or only audiogame, though it is one of the very few ever released for major consoles. Soundvoyager (2006), a set of diverseand relaxing audio minigames within Bit Generations for the Game Boy Advance, was the first audiogame released by a major studio since Real Sound, thoughthe absence of voiceover in its menus keep it from being fully accessible. Papa Sangre, a 2010 release for the iPhone/iPad, is a marvelously creepy experimentthat makes full use of three-dimensional sound design (headphones are vital) and is an excellent introduction to the audiogame genre. Much more commonare amateur homebrew audiogames for the PC, Audiogames.net maintains a list of hundreds. Bokurano Daiboukenn and its two sequels, some of the best examples of these, are free Japanese side-scrolling action RPGs in the style ofMetroid or Castlevania, focused on exploring worlds, collecting powerups, and defeating enemies, all through sound. This article is continued 

The neglected history of video games for the blind

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


The neglected history of video games for the blind

The neglected history of video games for the blind,from Kill Screenby ANDREW CAMPANA@AndrewPCampanaThe game starts with a black screen. A woman’s voice, speaking in Japanese: “Real Sound. Kaze no Regret. This software brought to you by WARP Inc.” A stringquartet, swelling and romantic, begins to play, press the start button, and the music stops suddenly with the sound of a bell. A light hiss of static. An acoustic guitar picking up the same theme as before is quickly joined by a ticking clock. A deep male voice starts to narrate:“Every so often, when you meet someone else, you have a feeling that it’s not for the first time.” The screen remains black. ///The 1997 Sega Saturn Japan-only release, Real Sound: Kaze no Regret, is a fully-voiced interactive romance game with elements of mystery and suspense, featuringtwo elementary school students with plans to elope, a portentous clock tower, and possible murders in the underground. With no visual elements for itsentire runtime, it’s something like a choose-your-own-adventure radio play. In other words, it’s not a videogame, but an audiogame: a game in which graphicsare nonexistent or optional and can be played through sound alone.Its creator, Kenji Eno, who died tragically in 2013, at only 42 years old, was a game designer and composer, and one of the few figures working in videogameswho had a consistent commitment to radical experimentation in everything he was involved with. Before this point, he was best known for D (1995) an anxiousand intense horror-puzzle game that forces the player to complete it within two hours without any way to save or even pause, and Enemy Zero (1996), an Alien-esquespace station survival thriller scored by Michael Nyman, in which the enemies are invisible and only able to be located through the pitch and volume ofthe sounds they emit.The instructions written in braille for Real SoundThe braille instructions shipped with copies of Real SoundIt’s this special attention paid to sound within gameplay that gained Eno a following in Japan by those who were blind and of low-vision. After severalof their fan letters, he met with many of these players in person, to see firsthand the ways in which they engaged with videogame software and hardwarenot originally intended to be accessible to them. These encounters served as the inspiration for Real Sound, Eno wanted not just to create a game “for theblind,” but rather a game in which a blind and a sighted person would have the same experience of playing it. In exchange for it being a Saturn-only release,Sega agreed to donate a thousand consoles to blind players, Eno himself included a copy of Real Sound with every console. At first glance, the game’s caselooks like any other Sega Saturn game. But open the game’s packaging, and you immediately encounter something that hasn’t been included in any consolegame before or since: a sheet of instructions in braille. Playing Real Sound as a sighted player, it’s hard not to be disoriented at first. Its dialogue, better acted than in any game I’ve played, cannot be skippedover or sped up by mashing a button repeatedly. We’re used to visual distinctions between “gameplay” and “cutscene,” where the former requires our activeattention and the latter for us to sit back and relax; in Real Sound, the player must hang on every word, always listening for the next chime that indicatesthat you have to make an immediate decision as to how the story will go. I wasn’t sure what to do with my body at first; whether to close my eyes, lookat the blank screen, or vaguely stare into space (I chose the latter). Small sonic details that I never would have noticed in a conventional videogame, likethe moment-to-moment interactions between the musical score, the actor’s voices, and the elaborate sound effects, suddenly came together to form an entireworld in a way I had never experienced.THE PLAYER MUST HANG ON EVERY WORDReal Sound is far from the first or only audiogame, though it is one of the very few ever released for major consoles. Soundvoyager (2006), a set of diverseand relaxing audio minigames within Bit Generations for the Game Boy Advance, was the first audiogame released by a major studio since Real Sound, thoughthe absence of voiceover in its menus keep it from being fully accessible. Papa Sangre, a 2010 release for the iPhone/iPad, is a marvelously creepy experimentthat makes full use of three-dimensional sound design (headphones are vital) and is an excellent introduction to the audiogame genre. Much more commonare amateur homebrew audiogames for the PC, Audiogames.net maintains a list of hundreds. Bokurano Daiboukenn and its two sequels, some of the best examples of these, are free Japanese side-scrolling action RPGs in the style ofMetroid or Castlevania, focused on exploring worlds, collecting powerups, and defeating enemies, all through sound. https://killscreen.com/articles/real-so … ry-gaming/


Re: Undead-Assault error

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Undead-Assault error

I was on the game about 3 weeks ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=280775#p280775





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Re: Becoming fed up with Linux

2016-09-29 Thread AudioGames . net Forum — Off-topic room : lukas via Audiogames-reflector


  


Re: Becoming fed up with Linux

Ah, all right, I haven't noticed any performance issues when I only want to hear formatting information on request, and I haven't probably worked with that long Word documents yet, so that does make sense if the experience is like that for you.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280774#p280774





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Re: Bosskey accessibility questionnaire

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Bosskey accessibility questionnaire

Crashmaster - the reason for that is because it is a general accessibility survey, they want to know about all kinds of disability. So examples of specialised software would be speech to text software, a screenreader, or an on-screen keyboard that you operate using a mouse. Examples of specialised hardware would be an eye tracker, a one handed controller, or a vibration vest.

URL: http://forum.audiogames.net/viewtopic.php?pid=280773#p280773





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Re: The death of Kerry Rhys Day

2016-09-29 Thread AudioGames . net Forum — Developers room : simba via Audiogames-reflector


  


Re: The death of Kerry Rhys Day

The hel, a simple sorry for an acusation like this?And yeah, surely that's enough...  not.

URL: http://forum.audiogames.net/viewtopic.php?pid=280768#p280768





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Re: PCS DOS games now on Audio Games Archive

2016-09-29 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: PCS DOS games now on Audio Games Archive

Hi.Well, if you want to play games with the talking dosbox, you first copy the games folder to the c drive folder in the dosbox folder, a better way would be that you put it under the games foldar which is already there.so, when you start dosbox and activated your screen reader you type.cd..\games\xxx, the xxx is standing for the games folder, for examplecd..\games\football for the any night football, I renamed the folder so I don't need to write that much.When you have entered the folder you typefb.exe, to run the game, and than you are already in.

URL: http://forum.audiogames.net/viewtopic.php?pid=280767#p280767





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Playing Entombed

Well jason added to the game constantly for three years, then in 2010, with a new job and two new children he had to put development aside. Combine this with the fact that the game code, due to so much being added aparently grew quite eclectic and it's likely entombed is pretty complete, though the game is certainly far from being an early version and highly playable, it's just that extra functions such as scripting to create custom content or fundamental changes in the game's system weren't possible with the existing code.Whether Jason will do a final bugfix I don't know, but in the mean time we still have an awesome game either way, even if one that didn't get all the planned expantions. More recently (as of last year in fact), Jason returned to development and started work on Entombed ii. There were some very very very! early alphas which experimented with things like a ranking system and a different style of exploration whi
 ch would more easily make for things like environmental hazards and avoidable fights, and development was promising, but where things are now I'm not sure, still I have a lot of faith in Jason and am sure we've not heard the last of things, though more likely with entombed Ii at this point. Even with original entombed, back in 2007 the initial alpha was nothing to write home about, then around a year later boom! suddenly a major game with huge amounts of content hove out of the blue.

URL: http://forum.audiogames.net/viewtopic.php?pid=280766#p280766





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Re: Can't install webvisum

2016-09-29 Thread AudioGames . net Forum — Off-topic room : the player via Audiogames-reflector


  


Re: Can't install webvisum

Thanks for the hint! I just installed it. And it still works very well :-).

URL: http://forum.audiogames.net/viewtopic.php?pid=280765#p280765





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Playing Entombed

I am hosting beta versions of Entombed installers in my Sendspace Pro account for anyone that wants them.This was called version 1.05 test in the Google Entombed discussion group, it is actially version 1.05b:https://www.sendspace.com/pro/dl/62f05vI myself am using the 1.02i release, since I prefer to run released versions rather than test versions.But, for those willing to run it, enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=280746#p280746





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Re: Undead-Assault error

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Undead-Assault error

well it seems to me like the server that hosts the update is down, so when it checked for updates, instead of producing a user readable error message that said the server is unavailable and closing the game, it just crashed with a traceback. I'm no dev and couldn't code my way out of a wet paper bag, especially python, which the game is written in, but its self evident if you look over the log more carefully anyway hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=280762#p280762





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-29 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

This question about the gate has been asked and answered at least a dozen times already. It's also answered in my guide, the link to which can be found in my signature.Please, please, please research your questions before you ask. This one is straightforward and has been answered repeatedly.Yeah, it looks like Aaron has gone back to his old tendency to make excessively short and non-illuminating change-log entries.

URL: http://forum.audiogames.net/viewtopic.php?pid=280761#p280761





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Re: Survive the Wild!

2016-09-29 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector


  


Re: Survive the Wild!

I think this is harder because the timer need to be for each player. Not for all of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=280759#p280759





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Undead-Assault error

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : stormer via Audiogames-reflector


  


Undead-Assault error

Good dayMy apologies if I am missing something in the below error log file but I don't have the necessary knowledge to fully understand it all.Whenever I try to connect to undead-assault I get the below errors in the log file. I've deleted the folder and extracted it again, didn't make any changes to my internet connection or ports or anything. I just want to know, is the problem on my side and if so what can I do to fix it, or is the developer working on the game and took the game down for whatever reason and I can relax about the problem being on my side?Traceback (most recent call last):  File "main.py", line 542, in   File "update\updater.pyo", line 12, in do_update  File "update\update.pyo", line 20, in perform_update  File "update\update.pyo", line 46, in find_update  File "requests\sessions.pyo", line 480, in get
 sp; File "requests\sessions.pyo", line 468, in request  File "requests\sessions.pyo", line 576, in send  File "requests\adapters.pyo", line 437, in sendrequests.exceptions.ConnectionError: HTTPConnectionPool(host='undead-assault.com', port=80): Max retries exceeded with url: /updates/undeadassault.json (Caused by NewConnectionError(': Failed to establish a new connection: [Errno 10060] A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond',))Appreciate your input.Stormer

URL: http://forum.audiogames.net/viewtopic.php?pid=280760#p280760





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Help with flair Star for ios

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : hannes via Audiogames-reflector


  


Help with flair Star for ios

Hy all can some one please tell me how to get to the kit room in flair star for ios and is there perhaps an audio walkthrou off the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=280758#p280758





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Re: Announcing the audiogames archive

2016-09-29 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Announcing the audiogames archive

This is a quick note to say that at long last, I've managed to get some updates into the archive.Check out the news page at:http://www.agarchive.net/pages/news.html for full details.

URL: http://forum.audiogames.net/viewtopic.php?pid=280757#p280757





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Re: Becoming fed up with Linux

2016-09-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Becoming fed up with Linux

Hi, I use NVDA sometimes and it does announce these features you mention. However, NVDA performs slowly on Microsoft Word, or not as fast as JAWS does, so I avoid using it. I should be honest that I tried two times with all my seriousness to switch to NVDA, but it didn't work till the end of my experience with it, and I went back again to JAWS.The reason, in fact, why I stick with JAWS is its integration with Office products, especially Microsoft word which I use a lot. When reading long documents NVDA starts lagging, and that's when I get disappointed and press insert+Q.Now that I'm at university, I have to work with long books which usually reach 400 pages, but NVDA does not satisfy me with its performance. It really needs a bit of work to enhance integration with Microsoft Word and some other programs.

URL: http://forum.audiogames.net/viewtopic.php?pid=280756#p280756





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Re: Ps4 menu guide. Anyone interested?

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Ps4 menu guide. Anyone interested?

hi SLJ, I'm really interested about this thing.if you make a guide for the console, especially for this new version of the PS4, it would be cool if you make the guide for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=280755#p280755





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Re: Batman: Telltale Games

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Batman: Telltale Games

for all the telltale games, it's not accessible on the PC or mobile devices such as iOS or android.if you want to play those games, use the console instead. but I think, this one is much similar to all previous telltale games, so it's a bit hard to play it.

URL: http://forum.audiogames.net/viewtopic.php?pid=280754#p280754





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Re: The fires of the Revina - a new RPG from the creators of Elten app!

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: The fires of the Revina - a new RPG from the creators of Elten app!

hisowlong timemaybe is good news about this game?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=280753#p280753





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Playing Entombed

I am hosting beta versions of Entombed installers in my Sendspace Pro account for anyone that wants them.This was called version 1.05 test in the Google Entombed discussion group, it is actially version 1.05b:https://www.sendspace.com/pro/dl/62f05vIf anyone has a later version, I'd appreciate hearing about it, so I can add it to the one I already have.I myself am using the 1.02i release, since I prefer to run released versions rather than test versions.But, for those willing to run it, enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=280746#p280746





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Playing Entombed

You may be right, it is less than half the size of the full game installers.And the version 1.05 I have is actually the 1.05b version pulseman has.I'll fix the previous message.

URL: http://forum.audiogames.net/viewtopic.php?pid=280751#p280751





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Re: bsc games

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: bsc games

thanks for removing the links Boy, Jack is unfortunately correct, until we have the official sayso we can't redistribute the links either on the forum, or on the database, nor can jon with the audiogames archive. I'll admit It's a pain in the kneck, i really do wish Justin or Dan would just release the games as freeware, just as Dan did with super deacout etc. Oh and btw, doesn't installing Jim Kitchin's games give you all the correct  components for later windows? And how about aprone's  check file that he distributes with his games? I find it a little ironic that Justin took the games down because he couldn't support them on modern windows, and yet people have found such easy ways around to run them anyway, but there you go.

URL: http://forum.audiogames.net/viewtopic.php?pid=280750#p280750





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Playing Entombed

the 2.0 alpha is actually entombed Ii I believe and is a very short concept demo. the 1.5 test is I think the version that Jason tried rejigging the architecture, but also fixed several bugs, so while it was largely less stable and didn't run on most machines it did have that fix for the stat restore with shamans and ratkin, I probably ought to test it myself since I do need to reinstall the game on this computer.Generally you are best off with the 1.02K  release as it is the most stable and the only really major bug is the problem with ratkin and shaman, which were the last two things added to the game in 2010, indeed you can play shaman quite successfully so long as you don't use their phase form ability.Btw,  to upgrade to 1.02K use the update patch from the entombed update site, Download it here indeed that version might even have the ratkin fix in it's been a long time si
 nce I read the release notes).

URL: http://forum.audiogames.net/viewtopic.php?pid=280749#p280749





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Playing Entombed

the 2.0 alpha is actually entombed Ii I believe and is a very short concept demo. the 1.5 test is I think the version that Jason tried rejigging the architecture, but also fixed several bugs, so while it was largely less stable and didn't run on most machines it did have that fix for the stat restore with shamans and ratkin, I probably ought to test it myself since I do need to reinstall the game on this computer.Generally you are best off with the 1.02K  release as it is the most stable and the only really major bug is the problem with ratkin and shaman, which were the last two things added to the game in 2010, indeed you can play shaman quite successfully so long as you don't use their phase form ability.Btw,  to upgrade to 1.02K use the update patch from the entombed update site, indeed that version might even have the ratkin fix in it's been a long time since I read the release notes).

URL: http://forum.audiogames.net/viewtopic.php?pid=280749#p280749





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Playing Entombed

the 2.0 alpha is actually entombed Ii I believe and is a very short concept demo. the 1.5 test is I think the version that Jason tried rejigging the architecture, but also fixed several bugs, so while it was largely less stable and didn't run on most machines it did have that fix for the stat restore with shamans and ratkin, I probably ought to test it myself since I do need to reinstall the game on this computer.Generally you are best off with the 1.02 I release as it is the most stable and the only really major bug is the problem with ratkin and shaman, which were the last two things added to the game in 2010, indeed you can play shaman quite successfully so long as you don't use their phase form ability.

URL: http://forum.audiogames.net/viewtopic.php?pid=280749#p280749





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Re: Forum is really slow today

2016-09-29 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: Forum is really slow today

It appears to have been my internet service. Power cycling the cable modem seems to have resolved the problem.Strange, only the audiogames.net forums seemed to be affected.

URL: http://forum.audiogames.net/viewtopic.php?pid=280748#p280748





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Playing Entombed

I am hosting two Entombed installers in my Sendspace Pro account for anyone that wants them.This was called version 1.05 test:https://www.sendspace.com/pro/dl/62f05vThis one was called version 2.0 alpha:https://www.sendspace.com/pro/dl/0tg9j8If anyone has a version later than either of these, I'd appreciate hearing about it, so I can add it to the files I already have.I myself am using the 1.02i release, since I prefer to run released versions rather than test versions.But, for those willing to run them, enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=280746#p280746





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Playing Entombed

I am hosting two Entombed installers in my Sendspace Pro account for anyone that wants them.This was called version 1.05 test:https://www.sendspace.com/pro/dl/62f05vThis one was called version 2.0 alpha:https://www.sendspace.com/pro/dl/0tg9j8I myself am using the 1.02i release, since I prefer to run released versions rather than test versions.But, for those willing to run them, enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=280746#p280746





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Re: Resident evil 6 guide/walkthrough

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Resident evil 6 guide/walkthrough

just a quick note, playing mercenaries with time frozen is great!!.I mean, sinze the time bonuses are scatered throughout the stages, in this mode we generally run out of time, but with time frozen and nothing else, you can play it like a battle game. unlocking characters, new stages, that's my kind of thing! i love it!mercenaries: no mercy is a pain in the ass, funny but hard as hell hahaha!.

URL: http://forum.audiogames.net/viewtopic.php?pid=280745#p280745





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-29 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

basically the update just has some fixes. No idea what the fixes are, Aaron didn't say

URL: http://forum.audiogames.net/viewtopic.php?pid=280743#p280743





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Re: Can't install webvisum

2016-09-29 Thread AudioGames . net Forum — Off-topic room : Adel via Audiogames-reflector


  


Re: Can't install webvisum

Hi. There is a newer version of Webvisum which installs on latest version of firefox.to download it,visit:http://www.blindbargains.com/bargains.php?m=15142

URL: http://forum.audiogames.net/viewtopic.php?pid=280741#p280741





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-29 Thread AudioGames . net Forum — New releases room : oabcomputer via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all. me to. at Location Space Yard. A gate keeps all but authorized employees from going any further. There is no way for you to get past.how to open? help please! thanks alot.

URL: http://forum.audiogames.net/viewtopic.php?pid=280738#p280738





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Re: Accessible Electronic Keyboards & Synths

2016-09-29 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Accessible Electronic Keyboards & Synths

While I have a Yamaha PSR-3000, a PSR-S710, a Yamaha PSR-A2000 and sooner a PSR-A3000, I don't know if that is accessible or not. While I know the functions so well that I coudn't want to get a sigted person to read it.I recommend the Yamaha PSR-A series. I think it has the functions that you say: 61 keys, touch responce and instruments (I say voices) that you want. Unfortunatly the keyboard costs $1499 and with the bag and the cables it costs an amount of $1719. I need to get more money if I have to do that in the next month!

URL: http://forum.audiogames.net/viewtopic.php?pid=280737#p280737





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Re: Accessible Electronic Keyboards & Synths

2016-09-29 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Accessible Electronic Keyboards & Synths

While I have a Yamaha PSR-3000, a PSR-S710, a Yamaha PSR-A2000 and sooner a PSR-A3000, I don't know if that is accessible or not. While I know the functions so well that I coudn't want to get a sigted person to read it.

URL: http://forum.audiogames.net/viewtopic.php?pid=280737#p280737





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-29 Thread AudioGames . net Forum — New releases room : ekalak via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hello allWhat is Conyoray Space Center. If I enter here. I see the person said: There's not much for visiters to do here at the Space Center.and the door on the right. When I entered here I see Space Yard. and the gate. When I enter here, the gate "A gate keeps all but authorized employees from going any further. There is no way for you to get past." How Can I past this gate.

URL: http://forum.audiogames.net/viewtopic.php?pid=280736#p280736





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Re: Becoming fed up with Linux

2016-09-29 Thread AudioGames . net Forum — Off-topic room : lukas via Audiogames-reflector


  


Re: Becoming fed up with Linux

Well, I don't know what version of NVDA you last tried to use, but it definitely can announce this kind of things. Yes, it does have to be turned on (or off in a few cases, respectively), but I personally see that as an advantage. I wouldn't like to be cluttered by all the possible formatting info being announced all at once by default.It does tell you when you start or stop typing in italics and bolt respectively, and when reading and browsing the text, it can either announce the formatting changes automatically if configured to do so, which might cause some lag which is either more or less prominent depending on your system, etc, or the announcement can be triggered manually with the designated keystroe at the exact moment when it's convenient to you.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280734#p280734





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Re: Bosskey accessibility questionnaire

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: Bosskey accessibility questionnaire

i must admit it would be nice to know. even so though I'm glad that I was able to supply info.

URL: http://forum.audiogames.net/viewtopic.php?pid=280733#p280733





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Re: Batman: Telltale Games

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : Leon Stewart via Audiogames-reflector


  


Re: Batman: Telltale Games

As for tale tale games, I'm wondering if they added accessibility for another one of their games game of thrones.

URL: http://forum.audiogames.net/viewtopic.php?pid=280732#p280732





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Re: Accessible Electronic Keyboards & Synths

2016-09-29 Thread AudioGames . net Forum — Off-topic room : Quacker via Audiogames-reflector


  


Re: Accessible Electronic Keyboards & Synths

The Yamahas you mentioned are good options. Not sure about the Juno you mentioned, but I've had some experience with the Juno DS. From What I could tell, it seems to be a stripped down FA aimed more toward performance as opposed to a self contained workstation like the FA's and the 61 key model runs around $700. The Casio Privias are also decent and there are a few in your price range, though the organs on them aren't the best. I think an excellent option for you might be something like the Roland VR09. It's built as a combo organ with a separate sound set for bread and butter patches like piano, electric pianos, and synths, while having a dedicated tonewheel organ section with overdrive and rotary effects and physical drawbars and waterfall keys similar to those on an actual organ. They run around $900 new I think, but I'm sure you could find one for less used if you do some digging. Good luck and keep us posted on what you choose!

URL: http://forum.audiogames.net/viewtopic.php?pid=280731#p280731





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sony ps3, setup and menu guide.

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


sony ps3, setup and menu guide.

Hi.After thinking about it a bit, i am considering getting my hands on a sony playstation 3.Question now is. Does someone have a guide on how to properly set up the console and how the menus of the device are layed out?Thanks in advanceGreetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=280729#p280729





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Re: Survive the Wild!

2016-09-29 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.I read the word "suggestions". So here I am, randomly popping in, and haven't played the game for very, very long time, so I'm not sure if this has been added yet.What about making a quest where a random player get in trouble and you need to save the players life, or help the player out of the trouble. Players should agree to join those quests. I think that would make some great player interaction, and make people play together. The reward for completing those quests should be so great so players really wanna take the risc. 

URL: http://forum.audiogames.net/viewtopic.php?pid=280728#p280728





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Re: Playing Entombed

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Playing Entombed

@Figment: Healing spells can actually be directed to a given body part the same way an offensive spell would be, but it seems the player can't direct it to a character's torso, whereas any non-playable character can do it. When a healing spell is not aimed to a specific body part it will heal all it can but not as efficiently.Though, I started another game on the 1.05B version, I may check if it was fixed. AS for the link to that version, I don't remember where I got it, but I believe it was by searching on this forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=280727#p280727





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-29 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi.So I'm finally on my way to the master statium. I'm trying to play online with a friend, but we can't connect to each other. We have both opened the ports on our routers. I have been the host earlier where everything worked fine. Any clue on what we can do?

URL: http://forum.audiogames.net/viewtopic.php?pid=280726#p280726





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Re: Ps4 menu guide. Anyone interested?

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Ps4 menu guide. Anyone interested?

[[wow]]. Nobody seems to be interested, so I'll just drop the project.  Well that's okay.

URL: http://forum.audiogames.net/viewtopic.php?pid=280725#p280725





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Re: Batman: Telltale Games

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Batman: Telltale Games

Hi.On the IOS. the games does not seem to be accessible at all. Voiceover reads nothing at all, so you need to know where to press.The movement might be a challenge because you need to use a virtual joystick. I hope to get sighted assistance to check this out.I haven't given the new Badman game a try, but it seems to be simular to the other titles. The most difficult thing in those games is when you need to look around and interact with objects or people by the cursor. You need to do that on the consoles. I don't know how that works on IOS or on the pc though, and I can't find any information regarding this on forums etc. But if you figure out something I would love to hear about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=280724#p280724





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Re: Resident evil 6 guide/walkthrough

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Resident evil 6 guide/walkthrough

Thanks so much...

URL: http://forum.audiogames.net/viewtopic.php?pid=280723#p280723





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Re: Bosskey accessibility questionnaire

2016-09-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Bosskey accessibility questionnaire

Hi.Thanks for sharing this. I've done my part as well, hoping to hear more from them in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=280721#p280721





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