Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Ahoy there.with 106 backers, and $4622 or something around those lines we are edging our way towards the graphics upgrade! I specially like this stretch goal because if this gets achieved and graphics are improved although I have no clue on what the current ones are set to be as, it'll finally give me a audiogame (game?) I can play with my friends that are able to see.Lets be honest here, most people want to have graphics in a game. That is for sighted gamers or people in general a game to be engaging and hold their interest needs to have them. this is one reason why I can't share the games I play fully with my mates as I'd like to. I.E play with them along side them or have one or the other of us brainstorm a solution to something, after all 2 are better than 1, eh? So really excited for this.@Joseph, good call on the beta testers, I 
 personally feel the same as you that having a control on the beta team that is who gets in and kind of quality feedback you recieve is far better than joe and his brother hopping onboard just because they want to. but thought I'd ask you anyway since many developers who agree with this kind of reasoning still go ahead and add such access and stuff anyway.Achievements and such aren't a bad idea actually, if  those haven't been thought of already, perhaps a ingame achievement system would also work and I don't suppose they'd be too much work if the  guys at outofsitegames plan on adding them. as for steam, I guess its all up to the developers as long as its available outside steam I won't care a fig whether or not this makes it to steam since steam is such a pain in the arse atm that its not even funny.and yes, I speak from recent experience just in case this starts another steam good,try, haven't tried debate again.grry
 f

URL: https://forum.audiogames.net/viewtopic.php?pid=293329#p293329





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Ahoy there.with 106 backers, and $4622 or something around those lines we are edging our way towards the graphics upgrade! I specially like this stretch goal because if this gets achieved and graphics are improved although I have no clue on what the current ones are set to be as, it'll finally give me a audiogame (game?) I can play with my friends that are able to see.Lets be honest here, most people want to have graphics in a game. That is for sighted gamers or people in general a game to be engaging and hold their interest needs to have them. this is one reason why I can't share the games I play fully with my mates as I'd like to. I.E play with them along side them or have one or the other of us brainstorm a solution to something, after all 2 are better than 1, eh? So really excited for this.@Joseph, good call on the beta testers, I 
 personally feel the same as you that having a control on the beta team that is who gets in and kind of quality feedback you recieve is far better than joe and his brother hopping onboard just because they want to. but thought I'd ask you anyway since many developers who agree with this kind of reasoning still go ahead and add such access and stuff anyway.Achievements and such aren't a bad idea actually, if you haven't thought of that already, perhaps a ingame achievement system would also be nice and I don't suppose they'd be too much work if the  guys at outofsitegames plan on adding them. as for steam, I guess its all up to the developers as long as its available outside steam I won't care a fig whether or not this makes it to steam since steam is such a pain in the arse atm that its not even funny.and yes, I speak from recent experience just in case this starts another steam good,try, haven't tried debate again.grryf

URL: https://forum.audiogames.net/viewtopic.php?pid=293329#p293329





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Re: My Road to Rage server is now alive

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector


  


Re: My Road to Rage server is now alive

we could do with more players online, and there are loads of test players on it

URL: https://forum.audiogames.net/viewtopic.php?pid=293328#p293328





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Re: New traelor for update to death match project alpha

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: New traelor for update to death match project alpha

So its time for an update, even if a small one. Now that i've got autopilot, and my basic space flight system good to go, i've taken the opertunity to get a start on reimplementing ship buying. The nice difference however this time around is that not only can different places sell you different ship models, but because of a new and improved menu, the ship list now loads properly as well as the prices. And an even grater bennifit? The ship stats are displayed in the same menu along with the class and the price, the ones that are above your price range are locked just like in a conventional mainstreem game, meaning that if you press enter on it, you'll simply here a noise indicating that the item is locked, with out the menu being closed. My intention is to finish off this system, implement a few activities and finish off the first part of the storyline. After that, i'm intending to release a public beta of the update so that people can have a go at it.

URL: https://forum.audiogames.net/viewtopic.php?pid=293327#p293327





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Re: New Member

2017-01-10 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: New Member

Hi and welcome to this awesome forum.If you wish, you can click the profile link and edit your profile. You can set where you come from if you wish, write a signature and other great stuff.People are really nice here on the forum. I hope you enjoy the forum, and please ask if you have any questions.

URL: https://forum.audiogames.net/viewtopic.php?pid=293326#p293326





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Re: Survive the Wild!

2017-01-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.I hope to get time to give the game a serious try again in the future. Is the server very stable or is there any lag?

URL: https://forum.audiogames.net/viewtopic.php?pid=293325#p293325





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Re: eurofly a flight audio simulator from slovakia

2017-01-10 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Here is the other topic, the developers post and answer questions there: http://forum.audiogames.net/viewtopic.php?id=20778

URL: https://forum.audiogames.net/viewtopic.php?pid=293324#p293324





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hopefully this will get on steam!My recomendation is to add things like trading cards and achievements to unlock.

URL: https://forum.audiogames.net/viewtopic.php?pid=293323#p293323





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Re: My Road to Rage server is now alive

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: My Road to Rage server is now alive

Thank you very much for your nice comment. I'm glad to hear that. 

URL: https://forum.audiogames.net/viewtopic.php?pid=293322#p293322





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Re: I've started a stream for old game reviews

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: I've started a stream for old game reviews

Hi.If the server host is too much unstable for you, I might be able to offer you a solution in the near future.

URL: https://forum.audiogames.net/viewtopic.php?pid=293321#p293321





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Re: eurofly a flight audio simulator from slovakia

2017-01-10 Thread AudioGames . net Forum — New releases room : Green Gables Fan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Where is the other topic located? I only happened to find this through a Google search when I was trying to get more information.

URL: https://forum.audiogames.net/viewtopic.php?pid=293320#p293320





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

[[wow]] sounds exciting. I could imagine myself spent much more than 10 hours on beating the game, because I wanna explore as much as possible.

URL: https://forum.audiogames.net/viewtopic.php?pid=293319#p293319





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Re: eurofly a flight audio simulator from slovakia

2017-01-10 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Ahoy allWould people mind posting in the other topic whatever it is related to Eurofly they want to talk about share things and so on?instead of bringing this one up.The reason should be farely obvious once you read this.Green Gables Fan wrote:Hi, since TDV may not be worked on in a while, I thought I'd look into this further. and of course I'm the big aviation  enthusiast. Has any progress been made on game development?Yes, see the other topic for this in this room. its people bringing up this topic that caused you to miss the other one.grryf

URL: https://forum.audiogames.net/viewtopic.php?pid=293318#p293318





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Re: eurofly a flight audio simulator from slovakia

2017-01-10 Thread AudioGames . net Forum — New releases room : Green Gables Fan via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi, since TDV may not be worked on in a while, I thought I'd look into this further. and of course I'm the big aviation  enthusiast. Has any progress been made on game development?

URL: https://forum.audiogames.net/viewtopic.php?pid=293317#p293317





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

yes nina, this is coming along pretty nicely, keep up the good work

URL: https://forum.audiogames.net/viewtopic.php?pid=293316#p293316





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Re: New Member

2017-01-10 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Re: New Member

Welcome to the forum. If you can, please encourage your friend, your dog, or your pet alien from the depths of outer space to join in with us, we will be very sad if you don't.

URL: https://forum.audiogames.net/viewtopic.php?pid=293315#p293315





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Re: Is there a fixfor audio studdering in vms lower then windows xp?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Is there a fixfor audio studdering in vms lower then windows xp?

www.grossgang.com

URL: https://forum.audiogames.net/viewtopic.php?pid=293314#p293314





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Re: accesible video editors?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: accesible video editors?

Reaper is a digital audio workstation (daw) pretty much goldwave with multitrack capabilities, suited to music production. Supposedly it has video creation functionality as well. Reaper is made accessible through the Osara plugin for available windows and mac, however video creation is probably on your own, not sure if the plugin supports it.

URL: https://forum.audiogames.net/viewtopic.php?pid=293313#p293313





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Re: Korean Spam Blitz

2017-01-10 Thread AudioGames . net Forum — Off-topic room : garrett via Audiogames-reflector


  


Re: Korean Spam Blitz

Clinton and Trump. I imagine those bots might have been made by political advertisers that were paid to do this by Trump or Clinton, right?

URL: https://forum.audiogames.net/viewtopic.php?pid=293312#p293312





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

so far I have just been coding the cards with no functions attached.  The hard part is going to be when I have to code all the different effects that each card can have.

URL: https://forum.audiogames.net/viewtopic.php?pid=293311#p293311





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

For at the minimum, 10 hours isn't bad for a rpg.  I'm sure it'll be more than that, but 6-10 hours is not bad at all for a first game.

URL: https://forum.audiogames.net/viewtopic.php?pid=293310#p293310





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

That was going to be a question I was going to ask, but wanted to wait until you had done the monsters first.  That's what I figured you'd do.  [[wow]], this is coming along fast.  I really want to know, how hard is it to code all of this?  I know the rules of the game, but how hard is it to translate what we used with our heads and a calculator when I played in high school to make that into code?

URL: https://forum.audiogames.net/viewtopic.php?pid=293309#p293309





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Re: Survive the Wild!

2017-01-10 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector


  


Re: Survive the Wild!

to drink from a pot or water bottle, if you are in the ocean, press alt+space on the pot or the water bottle, to fill it press space in the ocean or body of water. And yes, the fishing village is south of the city, you just have to go through the marsh.

URL: https://forum.audiogames.net/viewtopic.php?pid=293308#p293308





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Re: crazy party cards battle league

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: crazy party cards battle league

Another great day of matches today, and most of them have recordings available for download. The qualification match between Bastie and Nikola was definitely the highlight match. Since three people in group A had 6 points, two of them (Nikola and bastie) were drawn randomly to play one another and the winner would play the other (Marino Florez) to determine who would join the next round along with Aaronr. The pair played a 6-turn battle, and after they each won three rounds, the last three turns of another 6-turn battle were played to decide the final winner. Some of the exciting moments include the 8th round, where Bastie, playing Ghost, overcame the adverse effects of almost 30 turns of being unable to do anything but sleep and hit himself in confusion against Nikola's Fairy deck. With 11 hp, his sleep counter finally ticked down, and he then retaliated hard against his opponent who still had 134 hp and won in a historic comeback. The fifth round was also pretty wild, with 
 Nikola's Ice deck managing to render bastie's water deck totally useless thanks to Ice's powerful cards. Perhaps Ice is due for a slight power reduction, simply because it can render any opponent totally helpless with the right cards no matter what type he is?The recording is definitely worth a listen. These players are definitely some of the stronger ones in the league, and they managed to keep pace with each other until the very end, when one of them managed to prevail against the other and move on to the next qualifying match!

URL: https://forum.audiogames.net/viewtopic.php?pid=293307#p293307





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Re: New Member

2017-01-10 Thread AudioGames . net Forum — Off-topic room : a12850bc via Audiogames-reflector


  


Re: New Member

Welcome to the forum.

URL: https://forum.audiogames.net/viewtopic.php?pid=293306#p293306





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Re: Temporal. Aprone's time traveling strategy game.

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Temporal.  Aprone's time traveling strategy game.

Green gables fan,Press C to hear now many messages you have.Press D and F to cycle through any messages you have at the current time.I'm not sure what you mean about progress, but you're probably asking if I plan to add more to the game.  The answer is no, I have no plans to go back to this game.

URL: https://forum.audiogames.net/viewtopic.php?pid=293305#p293305





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Re: I've started a stream for old game reviews

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector


  


Re: I've started a stream for old game reviews

If you want the game reviews just go to http://ksapergia.net/ BTW guys, I'm sorry, the stream maybe down for sometime, I have repeatedly messaged the server host on twitter to bring it back up with no response, so it may be down for a while. In the mean time, we'll try to find a temporary solution.

URL: https://forum.audiogames.net/viewtopic.php?pid=293304#p293304





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Re: New Member

2017-01-10 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: New Member

Welcome to the forum NSC17.  

URL: https://forum.audiogames.net/viewtopic.php?pid=293303#p293303





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Re: Dectalk singing problem

2017-01-10 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: Dectalk singing problem

The author? What do you mean?

URL: https://forum.audiogames.net/viewtopic.php?pid=293302#p293302





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

Alright everyone.  I have finished creating all the monster cards.  Next I will be working on the "magic" cards.  However I will be refering to these as "spell" cards, to maintain consistency with later generations.  This way I can leave the door open if I decide to expand this game.

URL: https://forum.audiogames.net/viewtopic.php?pid=293301#p293301





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Re: PG 13 let's plays - official discussion & announcements thread

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : timberwolf1991 via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

Hi,I've been hearing things about a dropbox folder with all the tracks played while streaming. Is this still a thing and how might I get access?Keep up the fun! Kept me entertained for hours and hours so far.

URL: https://forum.audiogames.net/viewtopic.php?pid=293300#p293300





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New Member

2017-01-10 Thread AudioGames . net Forum — Off-topic room : NSC17 via Audiogames-reflector


  


New Member

Hello everyone, I am a new member to audiogames.net I saw that in the requirements of registration that they would delete my  membership if I didn't post something. Well, I can't wait to start playing some of the games on here.

URL: https://forum.audiogames.net/viewtopic.php?pid=293299#p293299





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Re: humanware and World Braille Day

2017-01-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: humanware and World Braille Day

The Touch's main problems include the processor, small space *can be expanded* and for now the out of date version of android, but no one ever said that the Touch would be on 4.4 forever. Thing's only been out for around 3/4 of a year, so it's only the beginning. Apart from its issues, it's definitely a move in the right direction as far as assistive  devices are concerned. The interface does take some slight getting used to if you are a longtime apex user but have never used android. If you've been using android or any mobile device, getting used to the touch's interface is a piece of cake.

URL: https://forum.audiogames.net/viewtopic.php?pid=293298#p293298





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Re: New news dude, part 1, enter Slj!

2017-01-10 Thread AudioGames . net Forum — AudioGames - News room : dan_c via Audiogames-reflector


  


Re: New news dude, part 1, enter Slj!

congrats slj.  We definitely need more news posters! 

URL: https://forum.audiogames.net/viewtopic.php?pid=293297#p293297





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Wanting to record 3d audio from my phone

2017-01-10 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Wanting to record 3d audio from my phone

So as all of you know I got a droid. I want to record 3d audio. The only input port I have is a headphone jack/ microphone jack all in one. So I'm wondering do I have to get 3d headphones that plugin or that are bluetooth. If so what kind would you all rec amend.

URL: https://forum.audiogames.net/viewtopic.php?pid=293296#p293296





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Re: Idea for Yugioh Duel Monsters Audio Game

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector


  


Re: Idea for Yugioh Duel Monsters Audio Game

Threeblacknoises, I am awhere of a lot of bugs in the game, and I hope to avoid most, if not all of those bugs.  As to the music, I'm just not sure yet.  blindndangerous, I hope to learn how to add online capability to this game, but I am going to first work on making the offline game work first.

URL: https://forum.audiogames.net/viewtopic.php?pid=293295#p293295





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Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

I found a program called KM player but the problem with it is that it reads everything doubled, sometime even trippled

URL: https://forum.audiogames.net/viewtopic.php?pid=293294#p293294





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Re: Problem with Brushtone

2017-01-10 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Problem with Brushtone

The fourth tone represents Alpha Transparency, when BrushTone loads an image it automatically applies an alpha channel to it, probably shouldn't have implemented it like that. To remove it open the Image menu and go to the Alpha option, then press left and enter to delete the alpha channel, you should only get 3 beeps after that.

URL: https://forum.audiogames.net/viewtopic.php?pid=293293#p293293





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Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : MeisamAmini21 via Audiogames-reflector


  


Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

Hmm, It seems that you need to discover what kind of structure the file has and change it format to fit it. Then you can use my program, Ravi Player or aprone's Wave Machine to read it using NVDA. I am only familiar with the structure of .srt files. they are structured like this:100:01:29,255 --> 00:01:30,339Hey!200:01:35,678 --> 00:01:38,847All the birds of a feather...If the subtitles you have are like this, change the format to .srt and use one of the mentioned programs. Ravi Player supports .sub, .vtt, .ssa, and .ttml as well, but I don't know about how they are structured. Hope it help.

URL: https://forum.audiogames.net/viewtopic.php?pid=293292#p293292





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Re: Dectalk singing problem

2017-01-10 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: Dectalk singing problem

Hello,I am sorry for renewing old topic, but I have realized phonemes table few days ago, so now I am doing crazy things with dectalk, also trying to teach him to sing Slovak songs, it is very funny. I want to thank you all for help, the reason why I didn't understand table before is, that I converted document automatically to the txt format, where was broken formatting, so I saw not things right, only now direct in original document and table it started to be clear for me.I think there are no all phonemes, for example there is missing ň, this concrete is Slovak character, hovever it is used also in english for example in word new, that soft first letter in pronunciation.I will try to use combinations, I have also writed to the author with some suggestion, but anyway thank you again!Best regardsRastislav

URL: https://forum.audiogames.net/viewtopic.php?pid=293291#p293291





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Problem with Brushtone

2017-01-10 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Problem with Brushtone

Hello all,I don't know where to post it, but because it is not a game, I decided to select this room.I have might stupyd problem with Brushtone and can not find solution in documentation.If I am editing picture, there are three beeps, indicating RGB color of actual pixel. That is good, this painting method is good for me. Hovever when I save the image, and load it again, I am getting 4 beeps, no 3, there is one beep at end which shouldn't be there, and is little annoying for me. Is there a way how to disable this fourth tone?Thanks.Rastislav

URL: https://forum.audiogames.net/viewtopic.php?pid=293290#p293290





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Definitely looking forward to getting my grubby little paws on this one.

URL: https://forum.audiogames.net/viewtopic.php?pid=293289#p293289





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Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

Hello, te format is TXT

URL: https://forum.audiogames.net/viewtopic.php?pid=293288#p293288





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-01-10 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I don't know. With the newest update (several weeks ago now of course) I seem to get Slash, Tri-Kick and Battlecry from a Steelion and Redonkeus pairing. I've never tried breeding two Remullion. It used to get Steel Horn, but no longer does, at least for me. Maybe it's random. Heaven knows.

URL: https://forum.audiogames.net/viewtopic.php?pid=293287#p293287





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Re: This ai isn't working right.

2017-01-10 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: This ai isn't working right.

Hello,yeah, I must only find version not damaged by my experiments with only these two cycles, I will upload it somewhere.Rastislav

URL: https://forum.audiogames.net/viewtopic.php?pid=293286#p293286





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Re: Not working server in BGT

2017-01-10 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello,I guess the problem is, that you didn't use event_connect. For that reason, what happens is:You start server, server is running. You start game, game is running. you enter multiplayer section, so connect method of network object is called. This object is in other thread, so computer don't must to wait until connection is done, he continuing in the main code. In time about 0 milliseconds computer starts cycle while(true), and see, that he must to set connecting to true, because it is false. So, computer set this variable and send message to the server, that connection is made. Hovever, this message will never arrive to the server, because connection is not established yet. Time needed to go from one command to an other is much smaller than time needed to establish connection, especially if there is need to send data like connected peers, ports, ip addresses etc. I don't know what bgt is sending when establishing connection, but that is not important
 , time is still larger, so message will not go out.I will send a part of connection algorithm from my game Audioslenderman in next post, you can inspire from it.Hope this helps.Best regardsRastislav

URL: https://forum.audiogames.net/viewtopic.php?pid=293284#p293284





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Re: Not working server in BGT

2017-01-10 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer connecttimer;inttemp=1500;while (connecttimer.elapsed

Re: Not working server in BGT

2017-01-10 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Not working server in BGT

Hello,I guess the problem is, that you didn't use event_connect. For that reason, what happens is:You start server, server is running. You start game, game is running. you enter multiplayer section, so connect method of network object is called. This object is in other thread, so computer don't must to wait until connection is done, he continuing in the main code. In time about 0 milliseconds computer starts cycle while(true), and see, that he must to set connecting to true, because it is false. So, computer set this variable and send message to the server, that connection is made. Hovever, this message will never arrive to the server, because connection is not established yet. Time needed to go from one command to an other is much smaller than time needed to establish connection, especially if there is need to send data like connected peers, ports, ip addresses etc. I don't know what bgt is sending when establishing connection, but that is not important
 , time is still larger, so message will not go out.I will send a part of my connection algorithm of audioslenderman in next post, you can inspire from it.Hope this helps.Best regardsRastislav

URL: https://forum.audiogames.net/viewtopic.php?pid=293284#p293284





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Re: humanware and World Braille Day

2017-01-10 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: humanware and World Braille Day

The primary reason I'm not big on the BrailleNote Touch as opposed to the Apex is simply that the Apex, with its totally obsolete productivity suite, is still the better choice for actually reading and writing braille and text files, of the kind I'd expect to use for free-form writing. The Touch is an Android tablet, but its appeal to the mainstream has effectively crippled its core functionality.So, I am going to return this Apex. If I can't get it back in full working order, then I'll give serious thought to a braille display. But I'll be very sad to lose the few core apps, like game-playing, dictionary and clock, as well as complete support for text and braille files, that this Apex has. I'm sad Humanware did not release an SDK for this, and I'm sad that it will probably never get further support now that the Touch is out there, but having read about (and heard) the touch I am fairly sure that the Apex's biggest curse was having Hu
 manware for a mentor. If I win anything, it'll be icing on the cake, but I'm not betting on it.

URL: https://forum.audiogames.net/viewtopic.php?pid=293283#p293283





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Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : MeisamAmini21 via Audiogames-reflector


  


Re: Is there a way to read to subtitle provided by NAPI Project in NVDA?

What is the format of these subtitles?

URL: https://forum.audiogames.net/viewtopic.php?pid=293282#p293282





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Re: revamp qws ui?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: revamp qws ui?

I have used mad tracker but that was back when I had a little vision.

URL: https://forum.audiogames.net/viewtopic.php?pid=293281#p293281





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Re: A blind legend for PC

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : FamilyMario via Audiogames-reflector


  


Re: A blind legend for PC

Steam is a well-known distribution platform where people can purchase and download thousands of games, music, and software through their Steam account for use on other machines where the Steam client is installed, either on Windows, Mac, or Steam machines (gaming computers that run Steam OS that are like consoles). The Steam client has lots of quirks that make it inaccessible to blind users, but I heard that some have gotten it to work.Here is a description of "A Blind Legend", taken from the Steam store page.A Blind Legend is the first-ever action-adventure game without video – where ears replace eyes!Discover the original, innovative sensory experience of binaural 3D sound.HEADPHONES ARE COMPULSORY!AUDIO GAME FULLY ACCESSIBLE TO BLIND AND VISUALLY IMPAIRED PEOPLEYour eyes will be of no help.So close them, sharpen your hearing and your blade...And embark on an epic, perilous rite of passage.Live the adventures of Edward Blake, the famous blind knight! Guided by your daughter Louise, you must find your way and avoid the many traps that lie in the High Castle Kingdom, while confronting dangerous enemies!This serious game is fully accessible to visually impaired people, and is aimed at anyone who’s eager for an original, immersive sensory experience through a ground-breaking video game. And because the player is the character, it will help raise public awareness of this kind of disability.This hack-and-slash game, with a heroic-fantasy flavour, harnesses the innovative technology of binaural sound, which delivers a gripping 3D soundscape and brings characters and actions vividly to life around the player – as if they were actually in the game!

URL: https://forum.audiogames.net/viewtopic.php?pid=293280#p293280





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Re: My Road to Rage server is now alive

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector


  


Re: My Road to Rage server is now alive

this server is so good, thanks for a very stable server

URL: https://forum.audiogames.net/viewtopic.php?pid=293279#p293279





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Building a Library of Images for Everyone

2017-01-10 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Building a Library of Images for Everyone

Hi everyone,I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games.  All I ask is to be attributed as indicated on my homepage:http://soundimage.org/The images are on my "TXR" pages.  I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated.  :-)All the best,Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293278#p293278





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Re: humanware and World Braille Day

2017-01-10 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: humanware and World Braille Day

To be fair, I've heard that the Braille Note Touch has some serious bugs. So I suppose I could understand selling it if it doesn't meet their needs. Let's hope whoever wins it does the right thing.The last I heard, the orbit Reader was supposed to sell for around $500. I also seem to recall that prototype units were being tested a few months ago. I would like to test it out myself before buying, but I'm not sure if I'd get that oppurtunity. I also seem to remember there being rumors that the NLS might consider sending them to patrons for free, a bit like the digital book players. I'll happily trade my book player in if it comes down to that. I don't use the thing anyway. I didn't even request one, but they sent me one anyway, which was odd. it's been sitting in my closet ever since, untouched, because I don't do audio books.

URL: https://forum.audiogames.net/viewtopic.php?pid=293276#p293276





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Re: JGT, the easy way to play Japanese games in English.

2017-01-10 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

when playing brave of cloudia, I have this problem in some screens where it talks about this tool being used outside of  games and costing money any idea why? this happens while selecting menu items like the second option in attack screen and first in settings

URL: https://forum.audiogames.net/viewtopic.php?pid=293277#p293277





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Re: Introducing: Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Assault: Yes, I did, just haven't had the chance to respond. Tonight, hopefully.

URL: https://forum.audiogames.net/viewtopic.php?pid=293275#p293275





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hanif, I don't want to give too much away so I'm not going to answer all of your questions in-depth but here are a few answers:Yes, you will be able to save in multiple slots, and can save at any point (other than in the middle of combat or inside a dialogue).I've been asked a few times how long it takes to beat the game, and it's hard to answer because I am going to play the game much faster than the average player. I can tell you that for me (knowing exactly where to go and what to do, and the fastest way to do things), the absolute fastest I can beat the main story is six hours. But that's doing literally nothing but advancing the story - I didn't even go out of my way to pick up gear (which caused some problems because my equipment wasn't very good). That's also without listening to any dialogues, which will add considerable time. So I would be very surprised if an average player didn't get well over 10 hours of gamepl
 ay from the main story alone. As for all the side quests - I have absolutely no idea how long it would take to complete the main story and every side quest. And even if you've completed every side quest, it's not like you've experienced everything the game has to offer - there may still be interesting parts of the map to discover, or conversations to explore, or books to read, or lots of other things.I don't want to tell you too much about the ending - you will have to find out for yourself. But I will tell you that yes, choices you make in the game and in dialogue conversations can have effects on the game world. You'll have to find out for yourself what kind of effects they can be.

URL: https://forum.audiogames.net/viewtopic.php?pid=293274#p293274





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2017-01-10 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Does this depend on what save file you use? I used an older save file but I have the latest update. I just bred a steelion and redonkius and got a remullion at level 1 with battlecry, tri kick and steel horn. Then I bred a new remullion from another remullion and got only battlecry at level 1. then headbutt at level 10 and so on.

URL: https://forum.audiogames.net/viewtopic.php?pid=293273#p293273





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Re: humanware and World Braille Day

2017-01-10 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: humanware and World Braille Day

Now, the Orbit Reader looks like a good reading device from what I understand, but I personally would like to see it in action before I buy. Grant it, the price does look right for that use if I heard the price right. They were thinking around $500 right? I have heard somewhere that that was the price. I think that there is at least two of us that is not thinking about selling if either one is won, but yes most would sell just to get a little extra cash. I cannot blame people for wanting extra cash, but why would they not want to use the device a little bit first?

URL: https://forum.audiogames.net/viewtopic.php?pid=293272#p293272





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Re: Survive the Wild!

2017-01-10 Thread AudioGames . net Forum — New releases room : tomecki via Audiogames-reflector


  


Re: Survive the Wild!

About mindthirst. When i'm in spring for few minutes it's high probability to get this virus and newbies can't get antibiotic. Now i tried get to Fishing village but in ocean i have this virus so this is something problematic, be cause i don't know how to drink from pots.BTW what can i get to fishing village? I know where is radiated city and as i know Village is south from it. Am i right?

URL: https://forum.audiogames.net/viewtopic.php?pid=293271#p293271





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Re: virtual 'female companion'

2017-01-10 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: virtual 'female companion'

The obvious point that needs to be made here is that having a virtual woman that's essentially locked in a box to do someone else's bidding is downright disturbing. The horror of that thought has pretty much left me speechless, regardless of the fact that it clearly has no feelings.And, post 5 may have been a bit unnecessarily harsh, but keeping that little tidbit in mind, I believe a thumbs up is well deserved.

URL: https://forum.audiogames.net/viewtopic.php?pid=293270#p293270





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Re: Was I really THAT guy?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Was I really THAT guy?

Actually, I wouldn't say don't feed the trolls at all, because it's used so often nowadays that its effectiveness, which, for the reasons already discussed, was questionable at best, is all but lost now. Nobody even cares anymore if they're being called a troll, because it's basically a pop culture phenomenon. In some circles, it's considered cool to be a troll. It's really no different than any of the other ways that people have been assholes previously, it just seems to happen on a larger scale because you may, for example, get praise and high fives from your friends for spray painting graffiti on a wall, but that's where it ends. The comments that you make online may very well still be getting hits and likes years down the road. That's a huge ego boost for someone who's already an asshole, who needs that sort of power trip to exist.

URL: https://forum.audiogames.net/viewtopic.php?pid=293269#p293269





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Re: humanware and World Braille Day

2017-01-10 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: humanware and World Braille Day

yeah. And that person might just turn around and sell it. that's usually the way these things work.Yeah, it's only reading that I miss. the other features of your average notetaker, I can take them or leave them. Especially now that I have an IPhone, I really don't miss being able to compose documents or anything like that. And let's not even go into how horribly outdated most notetaker operating systems are, although there have at least been strides in the right direction in the past year or so. I'm actually thinking about getting myself an Orbit Reader when it comes out, whenever that will be. True, the refresh rate is supposedly a bit slower, but I don't know how much of a difference it will actually make when reading. it certainly can't be worse than the system I've got going now.

URL: https://forum.audiogames.net/viewtopic.php?pid=293268#p293268





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Re: dropbox frustrations with all of cae's games

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: dropbox frustrations with all of cae's games

Hi ceae jones, can you fixx the bug in sonic the hedgehoge in green hill act 3 please? it's really cool, and i will be glad if it will be continued.

URL: https://forum.audiogames.net/viewtopic.php?pid=293267#p293267





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Is there a way to read to subtitle provided by NAPI Project in NVDA?

2017-01-10 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Is there a way to read to subtitle provided by NAPI Project in NVDA?

Hello, the topic says all

URL: https://forum.audiogames.net/viewtopic.php?pid=293266#p293266





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Re: A Blind Legend full walkthrough

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: A Blind Legend full walkthrough

Hello there,The voice you've heard in the walkthrough was Sharon from Acapela which I used her voice for the intro. And regarding the music I used in the intro, it's called "A Persian Tale" got it from a music pack called "Shockwave Sound - Fantasy Worlds Vol". There's also other version of this music with no choir -though I didn't notice that difference-, I can upload both of them for you if you want.

URL: https://forum.audiogames.net/viewtopic.php?pid=293265#p293265





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Re: A Blind Legend full walkthrough

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: A Blind Legend full walkthrough

Hello there,The voice you've heard in the walkthrough was Sharon from Acapela which I used her voice for the intro. And regarding the music I used in the intro, it's called "A Persian Tale" got it from a music pack called "Shockwave Sound - Fantasy Worlds Vol II+III". There's also other version of this music with no choir -though I didn't notice that difference-, I can upload both of them for you if you want.

URL: https://forum.audiogames.net/viewtopic.php?pid=293265#p293265





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Re: wich is the best space moo out there?

2017-01-10 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: wich is the best space moo out there?

nice one!you both  get a thumbs up! 

URL: https://forum.audiogames.net/viewtopic.php?pid=293264#p293264





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Re: searching people to make a game with me

2017-01-10 Thread AudioGames . net Forum — Developers room : Thakur ishan via Audiogames-reflector


  


Re: searching people to make a game with me

hi leon muler!dood programming is not a game of a kid it is very hard to programme I am still struggling with python and BGT like stuff.but python is somehow understandable.  ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=293122#p293122





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Re: how can i start my own streeming website?

2017-01-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: how can i start my own streeming website?

Ok, i managed to make an m3u file, but i don't know how to let it streem as soon as the user presses enter.Please help me if it is possible.

URL: https://forum.audiogames.net/viewtopic.php?pid=293106#p293106





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Re: how can i start my own streeming website?

2017-01-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: how can i start my own streeming website?

Hello to all of you, and i am sorry for the late replie.Ok, i decided that i want to streem the audio in mp3.Because the most media players surports it.But i just don't know how i will be able for the user to press enter, and then the user can stream the audio.I don't want the audio to be downloadable, i just want it to be streamable.So if any one can help, that would reely be verry nice.Best regards.

URL: https://forum.audiogames.net/viewtopic.php?pid=293076#p293076





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2017-01-10 Thread AudioGames . net Forum — Developers room : Eric Matyas via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

If anyone happens to feel the need to decompress from the stress of modern life (like me) I've created a little video called "The Meditative Coast" that should hopefully help a little bit. It's on my new "Virtual Cinema" page...give it a try.  :-)In the meantime, I've got more free looping tracks ready on my fantasy pages. They are:"Quirky Dreamscape"_Loopinghttp://soundimage.org/fantasy-4/"Digital Downtown"_Looping"Backstory"_Loopinghttp://soundimage.org/fantasy-5/"Awkward Princess's Day Out"_Looping"Once Around the Kingdom"_Looping"Some Faraway Place"_Looping"The Princess Haunted"_Loopinghttp://soundimage.org/fantasy-6/I hope s
 ome of them are helpful! Eric

URL: https://forum.audiogames.net/viewtopic.php?pid=293251#p293251





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Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-10 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Sighted Gamer/Dev, trying to get how best to present spatial data

I'd be interested to try anything you come up with. I'd keep it in the dev room though unless its an actual game ready for release, but yeah you can post betas and stuff here.

URL: https://forum.audiogames.net/viewtopic.php?pid=293246#p293246





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My new website is alive: grproductions!

2017-01-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


My new website is alive: grproductions!

Hello to all of you on the forum, i would like to tell you about my website.For now, i only have 2 things on my site.There is a gamebook, but it is not complete so far.But you can start playing it .And then i have a podcasts section.The reason why i do not reely have so much content is because this site is new!I just want to thank Nathan tech for helping me with the acount, i did not know about this hosting survice.Ok the link is:http://grproductions.freevar.comPlease feel free to tell me what you think about the site.It might not be the best of all websites, but i am still a beginner at this kind of things.Oh, And rather email me before adding me on skype, because i don't use my skype verry much.Best regards to all of you!

URL: https://forum.audiogames.net/viewtopic.php?pid=293209#p293209





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Not working server in BGT

2017-01-10 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Not working server in BGT

Hello!Not working server in BGT!Please help me!This is code server:network host;network_event event;void main(){show_game_window("Server");string port=input_box("Port", "What port should the server be on?","4321");host.setup_server(string_to_number(port),10,100);while(true){event=host.request();if(event.type==event_receive){string[] msg=string_split(event.message,"|",true);if(msg[0]=="connect")host.send_reliable(0,event.message,0);if(msg[0]=="who"){string whoms;uint[] peers=host.get_peer_list();if(peers.length>1) whoms=peers.length+" players online";if(peers.length==1) whoms="No players online";host.send_reliable(event.peer_id,"who|"+whoms,0);}if(msg[0]=="dc"){host.send_reliable(0,"dc|"+ms
 g[1],0);host.disconnect_peer(event.peer_id);}}if(key_pressed(KEY_ESCAPE)) {host.destroy();exit();wait(5);}wait(5);}}and this is code client:#include "form.bgt"#include "includes/logo.bgt"#include "includes/m.bgt"#include "includes/menu.bgt"#include "includes/dlg.bgt"#include "sound_pool.bgt"string[] chat_history;int chat_position;string name="No name";bool connecting;network net;network_event event;void main(){show_game_window("Endless war");set_sound_decryption_key("kids", true);set_sound_storage("sounds.dat");wait(1000);install_keyhook();net.setup_client(10, 100);mainmenu();}void test(){dlgplay("test.wav");}void set_name(){
 name=input_box("Enter name","Please enter youre name: ","");mainmenu();}void game(){net.connect("localhost", 4321);connecting=false;while(true){event=net.request();if(connecting==false){net.send_reliable(0,"connect|"+name,0);connecting=true;}if(key_pressed(KEY_F1)){double time=net.get_peer_average_round_trip_time(0);speak("The ping took "+time+" milliseconds.");}if(key_down(KEY_LSHIFT) or key_down(KEY_RSHIFT) and key_pressed(KEY_SLASH))net.send_reliable(0,"/who",0);if(key_pressed(KEY_LBRACKET)){chat_position--;if(chat_position<0)chat_position=0;speak(chat_history[chat_position]);}if(key_pressed(KEY_RBRACKET)){chat_position++;if(chat_position>=chat_history.length)chat_position=(chat_history.length-1);speak(chat_history[chat_position]);}if(key_pressed(KEY_ESCAPE)){speak("Disconnecting");net.send_reliable(0,"dc|"+name,0);net.destroy();mainmenu();}if(event.type==event_disconnect){net.destroy();mainmenu();}if(event.type==event_receive){string[] msg=string_split(event.message,"|",true);if(msg[0]=="chat"){string chmessage=msg[1]+" say: "+msg[2];speak(chmessage);chat_history.insert_last(chmessage);}if(msg[1]=="info")speak(msg[1]);if(msg[0]=="dc")speak(msg[1]+" offline");if(msg[0]=="connect")speak(msg[1]+" online");}}}void chatbox(){audio_form form;form.set_output_mode(active_sr());form.create_window("Chat",false);int chat=form.create_input_box("
 t");int ok=form.create_button("",true);int cancel=form.create_button("",false,true);form.focus(chat);while(true){wait(1);form.monitor();if(form.is_pressed(cancel)){speak("Canceled");return;}if(form.is_pressed(ok)){if(form.get_text(chat)!=""){net.send_reliable(0,form.get_text(chat),0);return;}else{speak("Canceled");return;Please help me!

URL: https://forum.audiogames.net/viewtopic.php?pid=293109#p293109





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Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-10 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Sighted Gamer/Dev, trying to get how best to present spatial data

Hello,You can post betas even alphas in the developer room

URL: https://forum.audiogames.net/viewtopic.php?pid=293245#p293245





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Re: Free and large sound-library to download

2017-01-10 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Free and large sound-library to download

If its free sounds you seek, then try [The Big List of Free Sounds] on itch.io.

URL: https://forum.audiogames.net/viewtopic.php?pid=293050#p293050





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Re: searching people to make a game with me

2017-01-10 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: searching people to make a game with me

I reely don't see why you want to make a game open source if you cant program.I am just saying, because i am strugling myself.I find python language sintax easy.Hope it helps

URL: https://forum.audiogames.net/viewtopic.php?pid=293229#p293229





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Re: how can i start my own streeming website?

2017-01-10 Thread AudioGames . net Forum — Developers room : GhorthalonTheDragon via Audiogames-reflector


  


Re: how can i start my own streeming website?

You are trying to stream an audio file which is already pre-rendered and on the server?Most browsers will do this automatically, nowadays. If you link to a media file, it will usually not ask you to download, but instead play the file, allowing you to save it manually.For PG13 we use WordPress with the PowerPress Podcast Addon. It has it's built-in player. For the main radio stream on the main page it's a simple 4 line _javascript_ in the HTML.In your website, simply use the audio tag of HTML5. It comes with a player with volume controls and seek bar.If you want to have a live, radio-like stream, then things will become more complicated and a simple web space is not going to be enough for you. Also know that a radio-like stream is definitely more involved and takes more work, especially if you want it to be running constantly.In the end, the best way is simply link to the mp3 files. People who want to stream them can, people who want to down
 load them won't have any issues either. Some people don't have the bandwidth speed to stream some files, and you'll avoid pretty much all errors you could this way while keeping it easy for you.

URL: https://forum.audiogames.net/viewtopic.php?pid=293123#p293123





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Re: Not working server in BGT

2017-01-10 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Not working server in BGT

Please help me!

URL: https://forum.audiogames.net/viewtopic.php?pid=293218#p293218





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Re: Aprone, how do you save maps in swamp?

2017-01-10 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: Aprone, how do you save maps in swamp?

Thanks Aprone.That's actually quite a coincidence; I was not coordinating with anyone else on this question, I was simply looking for a way of storing a large number of tiles plus their information in a file and hoping it wouldn't take a whole bunch of time and memory to load. I appreciate this a lot.

URL: https://forum.audiogames.net/viewtopic.php?pid=293016#p293016





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Captain John Tyson's "Eurofly for Dummies" V1.0

2017-01-10 Thread AudioGames . net Forum — Articles Room : Orin via Audiogames-reflector


  


Captain John Tyson's "Eurofly for Dummies" V1.0

Captain John Tyson here. It is my understanding that new pilots looking to be hired by EuroFly are not able to take off, land or even get to their destination. This guide I’ve written to help even the dumbest of you who’ve managed to graduate from Flight School but act like you’ve never been there, actually have a chance at this life. EuroFly requested I write this guide detailing their ten-flight test for initiation. If you don’t pass the test even after following my experienced instructions, please choose another career path for your own safety and the safety of millions of people.Preparing any FlightEssential Keyboard commands:Control+Enter - Gain essential information about the current aircraft.Control+F8 - Sort airports relative to your location.Space - Set a destination target within that airport list or any other list containing places of interest.F - get the frequency to communicate with the current Control Tower.Alt+F - Enter the frequency to tune to.Alt+T - Enter tower verification code.Control+B - buckles your seatbelt and vice versa.Control+Shift+E - Request a full tank of fuel.Page Up - Toggles the state of engine 1 on or off.Page Down - Toggles the state of Engine 2 on or off.Control+F - Extends/retracts the flaps of the aircraft.Control+G - Toggles the state of the landing gear.Up arrow - Decrease nose angle of Aircraft.Down Arrow - Increase nose angle of aircraft.R - Check current air speed.Z - Check current altitude.Home - Increase speed of Aircraft or throttling up.End - Decrease speed of aircraft or throttling down.Control+Left Arrow - Instructs the aircraft to make a full 90 degree turn to the left based on air speed.Control+Right arrow - Instructs the aircraft to make a full 90 degree turn to the right based on air speed.Left Arrow - Instructs the aircraft to make a  one degree turn to the left.Right arrow - Instructs the aircraft to make a one degree turn to the right.Shift+left arrow - Instructs the aircraft to turn 10 degrees to the left.Shift+Right arrow - Instructs the aircraft to turn 10 degrees to the right.N - Check destination information relative to current location and air speed.F1 - Request takeoff/landing clearance, check for nearby airports and check airport distance.K - Check current position on runway when grounded.When you board your aircraft, I’d advise setting the frequency and verifying yourself with the control tower first. after this, buckle up, give her a full tank of fuel, and turn her engines on.The Aircraft’s nose angle and actually lifting offIt’s important to note what the nose angle is. When you take off, it needs to be pointed, well, up. Duh. The nose is the front of the aircraft, which means that it is being supported on the ground at the back.That said, increase your nose angle to around 15 degrees. Generally, 17 degrees is the maximum I’d advise taking off at, because any higher and you’ll risk too much of a climb. Be sure to note the “Current Takeoff Speed” information supplied with your aircraft. This is the speed required for the aircraft to get off the runway and start climbing up. Once the aircraft climbs to an altitude of 6 or above, retract your flaps and bring down the landing gear. If you followed these instructions to the letter, congratulations! Maybe you’ll pass this and make an awesome life for yourself after all. Be sure to follow Air Traffic Control instructions and you’ll be alright. Change your heading to the destination that you set by turning 90 degrees and adjusting accordingly.Of course, I told you how to get off the ground, it would suck if I didn’t advise the way back down, right?LandingOnce air Traffic Control tells you that you’ve reached your destination airport, look at the aircraft information for “current landing air speed.” Start slowing down to that now, especially if you’re flying a big ass jet. You’ll definitely want to slow down now if you’ve opened the throttle all the way up to the maximum air speed. Then, follow the instruction that Air Traffic Control asks of you. Descend to 100 feet. Turn the aircraft’s nose to a descending angle. I’d advise -15 for landing itself, and -25 for steep descents if you’re very high up into the thousands. Once done, level out and check how far away from the airport you are. As ATC says, check for landing clearance less than 2 KM from the airport. Once landing clearance is given, retract the flaps, bring up the landing gear and angle to -15 for a nice, comfortable landing.Once landed, you can’t just park anywhere on the runway, that’s an accident waiting to happen.ParkingAs soon as you land, immediately start slowing down. Check the runway position of the aircraft while doing so. If it’s a negative number, such as, say, -140, keep going. The trick here is to stop between positive numbers 1 and 100. I’d advise having your speed below 30 when you get to negative numbers below 100.If, on the off-chance that you miss the spot to park 

Re: Delay Game for screen reader to finish speaking with accessible_output

2017-01-10 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Delay Game for screen reader to finish speaking with accessible_output

So, I think I am going to switch to using pyttsx. It seems to provide much more control from the developers end. Everything I have learned about it so far, I think it will make timings easier to manage.

URL: https://forum.audiogames.net/viewtopic.php?pid=293070#p293070





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Re: Sighted Gamer/Dev, trying to get how best to present spatial data

2017-01-10 Thread AudioGames . net Forum — Developers room : nerdygentleman via Audiogames-reflector


  


Re: Sighted Gamer/Dev, trying to get how best to present spatial data

You guys have given me some great stuff to get started with, and the idea of actually trying a few makes a lot of sense. Thank you for your suggestions.I also think it'll be fun to do some experimenting with. Questioning whether I want to modify an old roguelike I made, or come up with something new to play with.Re 3D - I think it helps at least that railroad and 'space management' (think Theme Hospital) games (the kind I'm interested and curious in) tend to be largely 2D, or 2D with levels occasionally - so I don't think completely impossible... I hope!I didn't realise that there was such a thing as a screen reader library. My assumption was that I was going to try to make something work in a console, as that should be easy for a reader - but I'll have more of a think. Other libraries and tools mentioned here are stuff I've never heard of, so I'll have to spend some time and figure them out and what already exists.
 Is this forum welcoming of experiments and attempts for feedback? Or should I try to hold back until I have something more finished?Thanks again,L.

URL: https://forum.audiogames.net/viewtopic.php?pid=293233#p293233





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tips for survive the wild!

2017-01-10 Thread AudioGames . net Forum — Articles Room : Thakur ishan via Audiogames-reflector


  


tips for survive the wild!

greetings I am going to cover some of the tips that how you'll play survive the wild most commonly called STW assumes that you have installed STW in your machine successfully and created the account. notea free account can hold only 100 item for example you can hold 100 grass, 100 flairs at this time when I have last checked. when you are logged in you are at the beach check your hunger, thirst, energy and according to them perform certain tasks. OK? to check hunger, thirst, and energy use these keys. u for hunger, s for thirst and e for energy if your hunger is low such as 20 or 30 you are not hungry at this time. if your hunger is 200 and 230 then probably you are at risk! same apply with thirst but not with energy if your energy is low you should rest or sleep but if your energy is high such 500 700 and so on you can probably hunt a rabit! how to interact with an item? after checking your h
 unger thirst and energy press I and the game will announce that you have just opened your bag there is an item an only item called survival pack in your bagpress either left aero or right aero to put on your left or right hand. notedon't press both kuz it will not open it for you. after pressing the aeros according to your choice press esc and then interact with t I mean press t for interacting then it will open it for you. there are lots of packages in this pack such as package with knife and watch, package with radio and so on. apply the same trick to open the packages. if you successfully opened the packages and bags then press up aero for walking and go straight to ocean and fill your water bottle and drink the sault water hahaha. however in the newer version your water bottle is filled with already so you don't need that to fill it for sometime. after decreasing your thirst and 
 hunger go the left and track the clay use k to track zones like clay, grass, trees and so on after tracking the clay follow the sound and go to the clay. pick up some clay with space. then press "I" for inventory I mean a bag. and then take one clay in your left and another in right press esc and then press t and see what happens. congratulation you made your first pot! now track shallow water and fill your pot for futurethese are few tips and I will post another tips in futureif you need a help then feel free to send an e-mail through a forum or drop me a PMThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=269896#p269896





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Guide for playing on pokerstars

2017-01-10 Thread AudioGames . net Forum — Articles Room : seb2314 via Audiogames-reflector


  


Guide for playing on pokerstars

Hello,This is going to be a long post with detailed instructions on how to actually play on pokerstars. Keep in mind that I highly suggest you to play on QuentinC'splayroom if you're only looking to play for fun or you don't really want to spend time ajusting to pokerstars, because the accessibility just can't becompared and is not worth it if you don't enjoy poker like I do. It's far from perfect. I'm warning you just so you know what you're getting into. Youshould also be familiarized with the JAWS cursor. Here's a short demo of me playing a tournament. Keep in mind that you need to be fast with the keyboardand jaws needs to speak quite fast as well. You only get about 10 to 20 seconds to make your decision, depending on the type of tournament you're playing.https://www.dropbox.com/s/omhkrhjkrk5fi … o.mp3?dl=0Let's be honest, pokerstars is the largest poker network in the world, period. With lots of tournaments and the opportunity to play with thousands of people.I love poker and I always wanted to play where sighted people could play. I literally sent hundreds of messages to pokerstars for the past 5 years beggingfor them to help. They basically told me the same thing over and over again and they never really wanted to help, so I had to find a way to play, becausewhat we have so far in regards to accessibility playing poker with real money is definitely non-existent. So if you're like me and really love to playpoker and are willing to deal with a few issues here and there, just follow the instructions below. Once again, if you only want to play and don't careabout all of this, I strongly advise you not to do this. This takes time and you have to get used to so many things. You also don't want to play with realmoney right away. You should wait to get used to the software and the steps you need to do to overcome the few issues you're going to be facing.***Important***If you live in the United States, you will only be able to play with play money, however they just started allowing people to play for real money as well,so if you live in New Jersey you're good to go. Check back with pokerstars frequently if your city and state allows online poker.What you need:Pokerstars.com if you do not live in the United States or if you live in New JerseyPokerstars.net if you live in the United States (excluding New Jersey)JAWSHotspot clickerScripts and hotspot set for pokerstarshttps://www.dropbox.com/s/bsu2dozvd3q68 … s.zip?dl=0User.inihttps://www.dropbox.com/s/pr2u0h9qlttftf2/user.ini?dl=01. Install pokerstars. Make sure you read the notes above to know what version you should download.2. Install hotspot clicker.3. Download the scripts and hotspot set for pokerstars (link above).4. Extract the zip file.5. Go to start, all programs, jaws, explore jaws, explore my settings and paste everything there, overwrite if prompted.6. Download the file user.ini from the link above7. Copy and paste the file user.ini in the following dirrectory: c:\users\your name\AppData\Local\PokerStars and overwrite when prompted. This file containsthe correct chat settings as well as the hotkeys you will need to use.8. Open the pokerstars software and create an account. Make sure you use the jaws cursor to help you.9. Go to folder options and make sure the option to show hidden files and folders is on.10. Go to c:\users\your name\AppData\local\pokerstars or pokerstars.net depending on the version you use11. Press the application key (the key that simulates a right mouse click) on the file called pokerstars.log.0 and send a shortcut to your desktop12. Go to your desktop and press the application key on the shortcut you just created and go to properties. Press tab till you can add a shortcut key tothis file and add one. I use control+alt+lPlease note that the script files will also change the way jaws say certain words for the notepad application, so make sure you use word or another programto read text.Hotkeys:f1: Foldf2: Callf3: Bet/Raisef4: Focuses the pc cursor in the box to type in the amount to bet/raisef5: set bet amount to 2.5 times the big blindf6: set bet amount to 3 times the big blindf7: set bet amount to 50% of the potf8: set bet amount to 60% of the potf9: set bet amount to 80% of the potf10: set bet amount to 100% of the potGrave key: set bet amount to 33% of the pot.Control+A: Set bet amount to all inControl+Alt+A then left mouse button: rebuy/add chips when availableControl+Alt+I then left mouse button: I'm back button when you're sit out for some reason.Control+Alt+R: Register in tournament (only works in a tournament lobby)Alt+C: Confirm the registration to a tournamentHotkeys for 5 card draw.Alt+1 through 5 and left mouse button: Select the corresponding card to discard. Keep in mind you need to left click the card you want to discard.Example: Your cards areKhKdQc4d5sAnd you want to discard the king, the 4 and the 5. Press alt+3 and then the left mouse button, alt+4 and the left mouse 

Rhythm Heaven Megamix menu guide

2017-01-10 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Rhythm Heaven Megamix menu guide

Rhythm Heaven Megamix menu guideBy ThreeblacknoisesLast updated; september 19, 2016Getting startedWhen you first start the game you'll get a prompt that says that extra data was created on your sd card.Press A to acknowledge this.This is a one-time occurrence.Once the title screen appears, press A to get to the save menu.This is a rapping left-to-right (horizontal) menu with all four save slots.Select one with the left and right directional buttons and press A, and you'll be asked to choose a MII to represent yourself.This only has to be done once, and you can change it later.Once you choose a MII, the main save menu for your file will appear.This is an up and down (Virtacal) menu with start, then change MII, then erase.Once you have a save file created, selecting it will bring up this menu.For some reason, pressing up at the top or down at the bottom of this menu makes the sound as if y
 ou might have an unlockable choice in that direction even though you don't.From here on out, you can just press A on the title screen until the game starts up.Please note that you'll always start on file 1 each time the game loads.Please also note that it's almost impossible to erase your file on accident.You'll need to select erase, then hold L, R and X for three seconds.Press A or B to get out of this prompt if you find yourself here.When you're ready, select play to start the game.One last one-time only prompt.You'll be asked if you wish to share data.Yes is on the left and no is on the right.For the tutorial, advance through the text, then play the drumb a few times with A.Next, listen for the prompt, then press A to play the drumb.Follow the music and play the drumb with ALastly, try to catch the star by following the music and play the drumb with A.None of this wil
 l effect your game in the slitest, so don't worry about it if you fail this part.You'll next get a lot of story text, so just go through it with A.Story text will happen each and everytime you clear a game or advance to a new world, so get used to it.Once you se some text, you don't have to worry about having to see it again; outside of a few specific circumstances.After this first bit of text, you'll be in the game's menu system.The rest of the document will try and explain this system.Please note: most menus don't rap. I'll give a note if one does.The game's menu system uses both traditional button navigation as well as touch screen icons.The world view; where you start after loading a save file; is vary mutch a kind of grid.Each world is navigated with the right and left dirrectional buttons.Most times, a world will consist of four rhythm games; one from each game in the series; f
 rom left to right.The up and down directional buttons navigate between worlds.Gatekeepers; more on that later; have only three options, but the sound when you move between them with left and right is different.Tower worlds have anywhere from three to seven options, but only two of these exist in the game.Their is one other tower, but it's by itself and; once cleared; three towers join it on each side for a total of seven.Towerslead to a vertical submenu with five options going from the bottom upwards.The final group of three towers is unique in that the middle tower can only be accessed once the two towers on opposite sides of it are cleared.In the world with seven towers, once the six additional towers are cleared, the 'credits' will role, and you'll then be able to asend to heaven world by selecting the option that appears directly above the lush tower in the middle.You can get to this option by pressing up on any
  tower, but pressing down from it will land you on the lush tower.Once in heaven world, an option at the vary bottom that you start on will allow you to get back to the lower world.Rhythm games can be accessed in the museum; more on that later; once cleared.Gatekeepers have three options; or rather, people; each time they appear to block your path.Saffron; easiest, Saltwater; normal; and Paprika; hardest.They all lead to the same challenge, but Saffron and Saltwater give you more chances to mess up in return for more coins at the outset.Because Saffron is the easiest, his trials cost the most coins, but they're consistent, so a guide for the tricky trials will be given here.on the harder versions of trials, the gatekeepers will give a randomised challenge, but the basic concept behind each group of trials is the same.The yes and no options for paying the gatekeepers are reversed from normal so that yes is on the bottom.If yo
 u fail a challenge consistently, the gatekepers will let you through; seing as you've paid them lots of money; and you'll be able to advance to the next world.more on gatekeeper challenges can be found elsewhere in this document.during a rhythm game, you can press start to bring up the pause menu.This menu is also displaied when you return to the game from the home menu if you were in a rhythm game 

the gate gray lady.

2017-01-10 Thread AudioGames . net Forum — Articles Room : Thakur ishan via Audiogames-reflector


  


the gate gray lady.

Hi just a brief article or a tip for the nubies of the game gate. in completing 2 levels. How do we defeat the gray lady? I will discuss in this article first after the cut sceene press 2 for bow and r to reload and shoot to her. you are at the left side of stairs.then jump 3 and 4 times and when you listen her words to the left speaker in a little distance try to shoot her. then come to the left I mean through jumping. then shoot again. and after shooting 5 times you have to reload a bow again. OK? keep shooting and she will be dead. ThanksIshan

URL: https://forum.audiogames.net/viewtopic.php?pid=263018#p263018





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guide to setup return of the king

2017-01-10 Thread AudioGames . net Forum — Articles Room : Atlan via Audiogames-reflector


  


guide to setup return of the king

hi i try to explain how to setup return of the king.first download the game:https://dl.dropboxusercontent.com/u/4521554/rotk.7zthen download tools for nvda includes clipreader, qtranslate saysetup.exe and clipcopy.nvda addonhttps://dl.dropboxusercontent.com/u/452 … 0tools.zipAfter extracting the game and tools install saysetup.exe and clipcopystart clipreader.exe and qtranslate.exe.choose the languages in qtranslate and press escape to close the window.install chinese simplified keyboard layout.before start the game press alt+shift to change layout to chinese simplified.when the game is running press cursor down then g to copy text in clipboard and then ctrl+, to hear the translationwhen you are in login screen tab to the second switch and press spacebar.registration:the first field is emailadress the second username and the third and fourth are password.then you have a list with followingwarrior malewarrior femalemage malemage femalecaller malecaller female hunter maleand hunter femaleafter choosing your class press tab and spacethen listen without translate in the chinese words are a number your game id.keys in game:up move forwarddown move backwardleft and right move left and rightq and e switch between cathegories like skills items and so ona and d switch skills or items when you choose with q or e space attackz choose view between all your own and enemy y attack modeleft ctrl+ f1-f8 set skills on the keysalt+1-8 set items like gold or potionsg copy text to clipboard h same as y j and u track things on a map b activate trackingtab choose player npc or enemyright ctrl lock enemy shift+backspace after choosing a player you can give items to him/herv coordinatesif you want make exp with me my name in game is atlan smile and my skypename is derbruedi

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A Guide to all BSC Games, Tips, Tricks, and Spoilers

2017-01-10 Thread AudioGames . net Forum — Articles Room : garrett via Audiogames-reflector


  


A Guide to all BSC Games, Tips, Tricks, and Spoilers

IntroductionThis is a little guide for all of the games developed by BSC. I will be giving out spoilers for these games, and they will be indicated with the text *spoilers*. If you do not like spoilers, then just hit h to skip to the next section. Thank you and enjoy this little guide.GamesPipe 2, Blast ChamberGame Story/DescriptionDear Agent Smith:Two weeks ago, the mafia kingpin Moochiani hit up mayor Jackson of San Diego for one million dollars. He told the Mayor if he didn't get the money in 1 week, he would destroy the city's water system and blow up the main water plant. As you probably guessed, Jackson declined the one million but offered Moochiani a nice prison threat.To say the least, Moochiani was outraged. His gang destroyed the city's water system. Not only that, Moochiani's gang planted a bomb in the main water treatment plant directly below the red dragon carryout. Moochiani claims tha
 t if Mayor Jackson hands over the million, he'll disarm the bomb. Jackson is being stubborn and won't hand over the money. Now we have people's lives at stake because of the bomb.This is where you come into play. Get ready to go to California. Your flight leaves the siesta keys at 9 AM and will arrive in San Diego at 2 PM. Once you land, you're going undercover as a city maintenance worker and are going to go underground and start fixing the water system and search for the bomb and disable it. Once you enter the underground-dismantled water system, intelligence tells us that Moochiani's bomb will automatically begin a 60-minute countdown until it detonates. So, you have 60 minutes to fix the water pipes, deactivate the bomb, and get this city back under control. If you accomplish this for us Smith, we'll consider promoting you and giving you a raise.Good luck,Chief Executive OfficerLevel DescriptionsPipe
  LevelsWhen you start on a pipe level, you will be told how many pipes are stored in your tool box, how many you're required to fix, and how many times you have to wack your hammer against that pipe to keep it fit. You will then hear a voice say, "Pipe Level." You will then be taken into the water system, where you will randomly start out on the right or the left. Where ever you start out, you have to start going in the opposite direction while fixing pipes along the way. Use your up and down arrows to cycle through pipes, press enter or slash to see if it'll fit. If it doesn't fit, you'll hear a tiny metal clink. Do not try to hammer this in, otherwise you will mash your finger, witch will cause you to lose points and hammer hitting accuracy. If the pipe fits, you'll hear a hammer hitting metal sound. When you hear this sound, press ctrl several times depending on how many hits it tells you to make. If you hit the ctrl key more than that n
 umber of times, nothing will happen. After the pipe has been fit, it's now time for you to twist the valve. To do this, you must press 1 of the 4 arrow keys. When starting out on level 1 on the first pipe, you can press any of the arrow keys with no penalties. However, after this, you have to go in a clockwise direction. When you fit all the pipes and go onto the next pipe or electricity level, (see next section for details), you have to press the arrow key you pressed on the first pipe on the first level. If this sounds complicated, I'll try to make it a little simpler with an example. Lets say you begin the first level, and you hear a pipe on the right. You'll hit up arrow, then enter to see if it fits. If it doesn't, press enter, up, enter, up, all the way to the pipe that fits. When you fit it in, press the ctrl key multiple times till you hear the sound of the pipe fitting in a second time. Then press, for example, the up arrow to twist the valve. Then repea
 t the same process again for the next pipe, accept instead of the up arrow, press the right arrow. Then the down arrow, then the left, then up again. If you don't twist the valve correctly, you'll hear a negative tone and the water will consequently go faster. This might not seem like a big deal, but trust me, if you make a mistake to many times, you could end up being screwed. Now, lets say the next level after that is a pipe level. Depending on the key you pressed on the first pipe, for example, up arrow, you'll have to press that same key again for the valve on the next level. But, say you get a side scroler after that. The next pipe or electricity level after that 1 will do the same thing, and it caries on for the rest of the game. If this still sounds complicated, don't worry, you'll get the hang of it eventually.Electricity LevelsThese things are the exact same as pipe levels, accept that it has electricity, and different music. S
 o lets say you start on the right. You will hear electricity on the right, then the left, and sometimes the center. Lets just say that youou hammer, then you twist the valve, then you suddenly hear a zap, what was 

Guide for Playing Japanese Audiogames

2017-01-10 Thread AudioGames . net Forum — Articles Room : FabiG94 via Audiogames-reflector


  


Guide for Playing Japanese Audiogames

Introductionthis is the original guide published by bladestorm360however, i made some modifications because InstantTranslate not work anymore, and have put new download links to all programs that are needed to play Japanese games.clarification. I would not take credit for this, all credit is for bladestorm360I just publish this guide so that everyone can continue to enjoy the Japanese games.This guide will cover, in detail, how to play japanese audio games without knowing a single bit of the language. It is my hope that after reading it, you will be able to pick up any untranslated japanese game and play it with no trouble. Japanese audio games are easily some of the best around, far above what we've got available in the english market, and I hate to see people missing out on playing these masterpieces. There are several utilities out there that make playing these games very possible without knowing the language at all, and this guide will show you what they are, and how to get and use them.Note that this translation method is not perfect. Because japanese grammar structure is so much different than english grammar, words are often scrambled and ocasionally mistranslated. I can tell you from experience though, that it is very possible to understand the storyline, puzzles and mechanics of these games with a great degree of accuracy. I have beaten every game created by these 3 developers, and have understood the storyline of them all. Try not to be put off by the scrambled nature of the wording, it takes some practice but it can definitely be unscrambled into something that makes sense.Things you'll need:NVDA: http://www.nvda-project.orgInstantTranslate NVDA AddOn: http://addons.nvda-project.org/addons/i … te.en.htmlQ Translate (See below for understanding the current status of these tools and their use) https://dl.dropbox.com/s/knpe5983djqpfc … 9.exe?dl=0Other Useful Utilities:ProTalker English NVDA AddOn: http://jeff.tdrealms.com/Add-Ons/protalker.nvda-addonDual voice for NVDA: https://www.blindworlds.com/sites/defau … ice-30.rarApLocale for 64 bits: http://blindgamers.com/downloads/apploc.msilocale emulator: https://xupefei.github.io/Locale-Emulator/ClipBoard2Sapi: https://www.blindworlds.com/sites/defau … d2sapi.rarClipCopy: http://jeff.tdrealms.com/Add-Ons/Clip%20Copy.nvda-addonClipReader: https://www.blindworlds.com/sites/defau … reader.rarSayTools: http://www.empowermentzone.com/saysetup.exeCoolSoft Virtual Midi Synth: http://coolsoft.altervista.org/en/virtualmidisynthText game patch: https://www.blindworlds.com/sites/defau … -patch.zipNotepad2: http://www.flos-freeware.ch/notepad2.htmlGames:NyanChan: http://www.nyanchangames.com/Translated NyanChan: http://translate.google.com/translate?h … mes.com%2FMM: http://www.mm-galabo.com/Translated MM: http://translate.google.com/translate?s … abo.com%2FMorokuma: http://hirotaka2014.sakura.ne.jp/mh0406/Translated Morokuma: http://translate.google.com/translate?h … ;sandbox=1Some websites are better browsed using NVDA and InstantTranslate, by selecting text and translating them line by line. However, most of them can be browsed just using google translate. NyanChan will not allow you to download certain files through google translate, however. So you can either use instant translate, or browse to the download page with google translate, copy the link to the japanese website from there and find the link on the actual page that way.Setup:This will get you up and running with all of the japanese games. Some steps are fairly complex, so please only do what you're comfortable with. If something seems overcomplicated or you just don't want to mess with it, you shouldn't have to. Only the first 3 steps are necessary to play everything but the text games, all other steps are completely optional.1. Install NVDA. If you've never used it before, you may wish to read a bit of documentation or experiment to get a feel for the screen reader.2. Install the InstantTranslate AddOn package. If you have NVDA running, you can simply navigate to the directory you saved these in and press enter on it.3. Download the Textgame patch. This was initially only for the text games, but it helps with the regular games as well. This prevents you from having to install the japanese keyboard and IME, unless you want to.Once downloaded, unzip the patch somewhere, and then copy the hook.dll and Launch files into the folder of the game you want to play. Now make sure that the games executable is renamed to play.For many of the games, this is already the case. But if not, you'll need to rename it for launch to work properly. Once done, run launch and the game will start.Note that if playing Morokuma's Text Games, or if you want window titles or the first menu of Shadow Line to translate correctly, you will need to either change your system locale or run launch through AppLocale. More on this later.You should now have everything installed that you 

A Beginners Guide to the Synth

2017-01-10 Thread AudioGames . net Forum — Articles Room : magurp244 via Audiogames-reflector


  


A Beginners Guide to the Synth

Came across this article on Kotaku, it covers the specifics of how Synths work, their evolution and history. Considering that they're still used a lot in making sound samples, game music, and effects, thought people might find it interesting.

URL: https://forum.audiogames.net/viewtopic.php?pid=235809#p235809





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Undead Assault Soloing Strategy

2017-01-10 Thread AudioGames . net Forum — Articles Room : kingzombie via Audiogames-reflector


  


Undead Assault Soloing Strategy

Main StrategyThe first thing to do is run to 20-25 and hit enter to turn on the power.Then kill  5 out of 6 zombies on round 1.After you have killed 5 zombies, open the first door.Then run all the way right and kill the last zombie.Stay at this position until you have enough points to open the second door.Now if you are low on health you can run right for a while then run back left and your health should get to full.Go to 81-0 and kill zombies, make sure you walk right slowly so a zombie does not get on your right. Do this until you get to round 4.On round 4 kill most of the zombies, then run to the box and get your first gun.Now get your second gun as soon as possible.GunsRatings for the guns and how to use them are here.M1911This is the worst gun in the game.M16Not much better then the M1911, try to get another gun as soon as possible to replace it.AK47One o
 f the best guns, try to only use it when instakill is active.CZ75The best gun in the whole game! Never replace it.Thanks for reading.

URL: https://forum.audiogames.net/viewtopic.php?pid=259795#p259795





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the redspot handbook of death and distruction

2017-01-10 Thread AudioGames . net Forum — Articles Room : connor142 via Audiogames-reflector


  


the redspot handbook of death and distruction

wellcome to redspot! This guide will try to explain in all detail the mechanics of redspot and how it works. Note:  There are also details on how to use all of the weapons and items in this game. If you want to find that out for yourself, I suggest you skip the weapons and items mechanics section. This guide will be updated as needed to reflect changes and additions.1: what is this game even supposed to be?Redspot is not actually a tettris game where you attempt to catch red dots falling down the screen, nore is it a painting program. It is a new fps released by Sam Tupy productions and ultrocity audio together. For people    who enjoy senseless killing and distruction, this is the right game for you. It basically consists of running around the map murdering your fellow human beings in a number of diverse and possibly very painful ways. 2: account systemSince a lot of people got confused on how accounts work, I will be outlining this h
 ere.There is no actual account system. You simply choose a name and log in with it. Character theft is not  an ishew in this game, as characters lose all their items and ammo when they die or log out. 3: game basicsa: movementRedspot is one of the few games that supports full on 3d movement. That is, a full 360 degrees walk around system plus a height system. The current map of redspot consists of an empty area in the south half, really nothing much to speak about. There is a small body of water in the south west area, with a bridge going across it, you can also walk under the bridge. The north half of the map is a forest, unfortunately no trees to blow up by accident. At coordinates 460, 460, there is a tower which is climbable. There is some surface area to walk around on as well. Be careful because there are no echo steps as in many other games with plattforms, so use your camra as much as you can.Movement keys.move forward: up arrow
 move backward: down arrowclimb: page up or page down.move right: right arrowMove left: left arrowturn left: hold shift qturn right: hold shift eturn to previous left 45 degree angle: qturn to next right 45 degree angle: echeck coordinates: ccheck direction facing: fuse camra: hold g, then move the camra by using the arrow keys and page up/down.check tile camra is on     g4: misc keys.the function row can give you other information.show players online: f1. Gives you a list of players online at the moment, as well as their kills.Check server uptime: f2.test ping the server: f3. Sends a test ping. When it returns, you will be told how long it took to return.check motd: f4.decreese/encreese sapi rate: f5 and f6.enable/disable chat reading: f7.enable/disable online or offline messages: f8.decreese/encreese game volume: home or end5: other play
 ers and killing them.5.1: general information.if you want to kill someone, in most cases enough players are around for you to do so. These keys will help you find players and eradicate them. Strategy and what weapon you are using playes an important role in your survival. This however also diskusses player interaction and how to talk to your killers. You'll also need to know what's around you to find items.check items near you: mreview current buffer: comma and dot. This allows you to review messages in your current buffer.Jump to beginning of current buffer: shift+comma or dot. Allows you to jump to the beginning or end of the currently selected buffer.open chat console: slash. From here, you can enter a message for the other players to read, or use one of these commands./afk: after a timer of 5 seconds, you will go a f k. In this mode, you won't be able to do anything, but you also can't be hit. Type /afk again 
 to exit this mode. Note: use of this mode while using items that stun you while they load, being tazed or in a jet is not recommended for your own personal health./t : sends a message to your team./teamadd : adds a player to your team. People in your team, and who have added you to theirs, can't attack each other. If you add someone to your team, you will automatically add everyone  else in their team./teamremove : removes a player from your team.check ammo in current weapon, if it uses ammo: a.check health and shielded shots, if you have any: hCheck your air supply: r.use item in inventory: enter.cycle inventory: tab and shift+tab. Hold down to cycle faster.track player: t. After a player is tracked, you can always know where they are in relation to you. You will hear what direction they are, how far away they are, and what coordinates they are at.check tracked p
 layer location: o or w. This will allow you to hear the information described above. If they are near enough, a beep sound will play at their location.check players near you: p. Tells you where any players are in relation to you, if they are close enough.go to previous buffer: left and right bracket. Cycles between the buffers all, chat, and misc.select weapons 1 through 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-10 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Installing and launching games on Steam for Mac

2017-01-10 Thread AudioGames . net Forum — Articles Room : pitermach via Audiogames-reflector


  


Installing and launching games on Steam for Mac

I have made an audio recording demonstrating how you can log-into steam for OS X without sighted help as well as using the mobile app to install games. This was needed because the Mac Steam doesn't have a no-dwrite switch like Windows. There are some accessible games for it, like Shank, Skullgirls or a blind legend so this will allow you to play them on the mac. If you bought a game on Windows that also has a mac version, you can play it on both platforms.https://dl.dropboxusercontent.com/u/158 … _guide.mp3

URL: https://forum.audiogames.net/viewtopic.php?pid=257228#p257228





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The ultimate guide for gaming on a Mac using a virtual machine

2017-01-10 Thread AudioGames . net Forum — Articles Room : SLJ via Audiogames-reflector


  


The ultimate guide for gaming on a Mac using a virtual machine

Introduction.Do you have a Mac? Do you wanna play audiogames because you are a gamer? Well, here you have a guide which explains everything on how to set it all up using a virtual machine in VmWare Fusion. Everything is fully accessible and you don't need sighted assistance at all.Some things in this guide might seem quite overwhelming and complicated to do, but it's not as complicated as it sounds like. I'll do my best to write step by step what to do, so you can follow the guide. However, programs might change in the future so you can't follow those steps. I'll do my best to keep the guide updated.Everything in this guide has been tested using VmWare Fusion 8.53 and Windows 10 Pro, and this is all fully accessible and doable by blind people.What you need.You need the following:Around 30 gb of free space or more. An external harddrive can also be used, but it might run slow if it's not a SSD drive.Windows 10 on dvd or as an image .ISO file, and the product key.VmWare Fusion.NVDA.Sharpkeys which can be downloaded from the following link:https://sharpkeys.codeplex.com/Installing VmWare Fusion.Installing Fusion is very strait forward. This is a standard .dmg file which includes an installer. Just follow the standard installer, enter your password multiple times when prompted and the program is installed.When launching Fusion for the first time, you need to enter your licens. Enter your name and licens key, and the program is registered.Installing Windows.Now your copy of Fusion has been registered, unless your trying the demo version, you're ready to install Windows.If you have your copy of Windows as a disk image, I'll highly recommend you to put the image on the internal harddrive for faster installing.If the new machine dialog doesn't automatically come up, go into the File menu and choose new...Now, click continue and select the Windows dvd if that's what you have, or locate the image file using a standard open dialog.At the next window, make sure "Use easy install" is checked. Enter your account name.Warning: Do not enter a password. If you do that, you'll get into trouble logging in when the install is complete. If you wish to set a password you can do that later on.Enter your Windows product key, choose what language of Windows you wanna install and finally choose what version of Windows you wanna install if available, and click continue.At the next screen, you need to choose if you wanna share Windows with the folders on your Mac. I prefer to choose more isolated and configure those options later on. This gives you more control and is more secure.At the next screen, all your settings is being reviewed, and you can click customize settings if you wants to. I'll highly recommend you to leave the default settings as they are and change them later on. I've tried a few times when customizing the settings before the machine is installed, the installer does not start automatically and you're stuck. If you leave the settings as default and change them laer on, the automatic installer will start for sure.When you press "Finish," a save dialog comes up and you can choose where to save your virtual machine. The standard folder is a sub folder called Virtual machines in your documents folder, which can be changed later on if you wish. Don't forget to give your virtual machine a name, especially if you plan to have multiple virtual machines.As soon as you press "Save," the new virtual machine will start and the installer will start automatically.Warning: Do not suspend the machine, shut it down or change the view to full screen until the install is complete. If you do that, the installer might brake or you might loose keyboard focus which means you can't interact with the machine to get speech.The installer takes between 12 and 30 minutes depending on your machine. There is no way to tell if the installer is in progress. Thanks to Microsoft, there is no sound in Windows 10 telling when the system is starting or shutting down. But don't panic, thanks to Microsoft, there is a workaround for that.When you think the installer is complete, you need to do exactly the following steps to avoid messing things up and get some speech so we know what we are doing. I'll explain it all later on, but now we just need to get some speech, so we know Windows is alive and working. 1: Press command tab until you reach Finder.2: Hold down command and press tab until you reach VmWare Fusion and release the command key.3: Press command tab again until you reach Finder. Each time you press command tab without holding down the command key, you should now switch between Finder and VmWare Fusion, which is very important.4: When your focus is on Finder, turn off Voiceover.5: Press command tab once to switch to VmWare Fusion.6: Press command return, and then Narrator should start talking. If you now get speech, your Windows 10 has been installed successfully... If you 

Moves

2017-01-10 Thread AudioGames . net Forum — Audiogames Exclusive Games : fasih02 via Audiogames-reflector


  


Moves

Injustice Gods Among Us Pc Moves I want to know

URL: https://forum.audiogames.net/viewtopic.php?pid=261272#p261272





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Re: Experimental Audio Games 2008!

2017-01-10 Thread AudioGames . net Forum — Audiogames Exclusive Games : Dragos via Audiogames-reflector


  


Re: Experimental Audio Games 2008!

Hello.I am verry sad.The links for games and accesible player are brocken.Can you post these please?

URL: https://forum.audiogames.net/viewtopic.php?pid=288558#p288558





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