Re: new synthesizer for nvda

2017-04-01 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: new synthesizer for nvda

April fools!I put this together with audacity.That was s Hilarious hahahahahahahahahaha!

URL: http://forum.audiogames.net/viewtopic.php?pid=305057#p305057





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Re: Has anyone installed mac on a vm?

2017-04-01 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Has anyone installed mac on a vm?

Socheat wrote:You always, always need sighted assistance to get you setup the bios. Nothing could be done without sighted help.Yet an other reason for trying a real Mac computer, and maybe get one. It's simply not worth the trouble to set up a virtual mac. Getting a Mac opens up a lot of possibilities for you, simply because there is no bios, you can reinstall it all on your own using speech and you never need sighted assistance at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=305056#p305056





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Re: A piano guitar?

2017-04-01 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: A piano guitar?

Don't know man, sometimes I think most school and college curricula need a major update when it comes to music.

URL: http://forum.audiogames.net/viewtopic.php?pid=305055#p305055





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Re: toney version 2.0 released, still open source!

2017-04-01 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: toney version 2.0 released, still open source!

Can anyone upload this to another file manager?I think dropbox no longer supports shared links or something. I would like to try this although I think that with PMD98 and XPMCK are enough (if one day I learn to use the XPMCK well)

URL: http://forum.audiogames.net/viewtopic.php?pid=305053#p305053





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Re: Maps in BGT

2017-04-01 Thread AudioGames . net Forum — Developers room : gonzalez2016s . alovver via Audiogames-reflector


  


Re: Maps in BGT

hello. Why not? making  a map with a dictionary is a way you can do.

URL: http://forum.audiogames.net/viewtopic.php?pid=305054#p305054





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Re: MidiText released, music creation by entering text commands

2017-04-01 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: MidiText released, music creation by entering text commands

I work very well with Him, it's really effective for doing MIDIs.I have made several remakes of my favorite game with my PC-98 Soundfont and I have nothing to say; thank you very much!I'm not good at MIDIs with the QWS, and this is my best alternative. If I want to apply VSTis I use SynthFont.

URL: http://forum.audiogames.net/viewtopic.php?pid=305052#p305052





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Re: Avalon RPG

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: Avalon RPG

Okay so my questions.1. How rp intensive is this? I mean is this a mud where everyone is just going to use say and socials, or is this the game where people use real emotes?2. is this a hack and slash, level up sort of game, or is it more a role playing sort of game with no levels?I'm not big on the hack and slash, just grind your skills type of game.I'm interested in real role playing games.Ever since I left the inquisition, they are in short order.

URL: http://forum.audiogames.net/viewtopic.php?pid=305051#p305051





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

Oooh thank you so very much.I look forward to the link whenever you get the time to do that walk through.Mk2, is like my game, I grew up with it, so learning how to set it up would be a huge help.Thank you so very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=305050#p305050





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Re: To all interested in audio game development - My Proposal, My Question

2017-04-01 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector


  


Re: To all interested in audio game development - My Proposal, My Question

http://forum.audiogames.net/viewtopic.php?id=18953

URL: http://forum.audiogames.net/viewtopic.php?pid=305049#p305049





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Re: Raspberry Pi Set-up

2017-04-01 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Raspberry Pi Set-up

You may find some of the answers your looking for in [this] thread, jack offers some rather informative posts. You could also check out the [Raspberry VI] site which is specifically about Raspi accessibility.

URL: http://forum.audiogames.net/viewtopic.php?pid=305025#p305025





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Re: Hello from EA - Madden NFL feedback

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Hello from EA - Madden NFL feedback

Thanks for your reply. It makes a bit more sense. For me it's just difficult to tell when you have to control a character or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=305048#p305048





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

Silly question, but did you alt tab out and back to the emulator?

URL: http://forum.audiogames.net/viewtopic.php?pid=305047#p305047





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Wich library to using in Python?

Here's the same example in Pygame:import pygame
from pygame import mixer
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
mixer.init()
#set window caption
pygame.display.set_caption('Example')
#create display
window = pygame.display.set_mode([640,480])
#load sound
sound = mixer.Sound('example.wav')
#load image
picture = pygame.image.load('example.png')

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
sound.play()
#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit(0)

#clear window
window.fill([0,0,0])
#draw picture to window
window.blit(picture,(0,0))
#update window
pygame.display.update()

Example()

URL: http://forum.audiogames.net/viewtopic.php?pid=305046#p305046





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Re: The Return Of The King, making the game accessible for everyone!

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Latest newsI'm going to announce a good newsTranslation has been completedCurrently testing serverShould be able to play games soon

URL: http://forum.audiogames.net/viewtopic.php?pid=305045#p305045





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Re: pro talker Japonese for NVDA?

2017-04-01 Thread AudioGames . net Forum — Off-topic room : DEKYO-Nec2608 via Audiogames-reflector


  


Re: pro talker Japonese for NVDA?

I think the link is down.The version of Protalker that I have, all it says is "Could not load tenglish synthesizer".Now that I have a new PC, this version that is published in this topic is the only one that works for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=305044#p305044





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Wich library to using in Python?

Whenever a key is pressed, the functions on_key_press() and on_key_release() add a text string in to the key_input list. That particular line checks to see if the string "SPACE press" is inside that list, indicating that the space bar has been pressed. There are other ways to doing it, that just happened to be the method I went with. For example you could also write it directly in the on_key_press function like this:def on_key_press(symbol,modifiers):
if symbol == key.SPACE:
sound.play()

URL: http://forum.audiogames.net/viewtopic.php?pid=305043#p305043





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

also if you guys need any help with these games or others just add my skype. facebook:Jwoodill21

URL: http://forum.audiogames.net/viewtopic.php?pid=305041#p305041





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Re: yu-gi-oh legacy of the duelest

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

great recording there. seems you got better results than I did when I first started playing. it is a lot better now that it is in windowed mode though.

URL: http://forum.audiogames.net/viewtopic.php?pid=305042#p305042





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

yeah I can

URL: http://forum.audiogames.net/viewtopic.php?pid=305040#p305040





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Re: Progress blastbay games?

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : gabriel-schuck via Audiogames-reflector


  


Re: Progress blastbay games?

Hello everyone,  especially Philip.I discovered this topic today and could not stop participating by expressing My sincere thanks to him for his brilliant work.Philip, I had emailed you about this for some time, but I understand that it is Very busy and so have not responded yet.Anyway, I want you to know that I'm from Brazil and, even from afar, II admire so much.There are few people in our community with such dedication and Talent just like you.I've always been curious to learn how to program, although it is not Definitely my area.I have tried in a frustrated way a faculty of computer science and I'm currently studying music production.But for some time now I've been searching for easy ways to program And create interesting things, because I believe that in computing there are alwaysA way to facilitate what is complicated.I started with php and a bit of _javascript_ and when I was almostGivi
 ng up language that would allow me to compile my Codes in an independent exe file, the BGT appeared to me. Lol.Although it is specially made for creating audiogames, you can also Be regarded as an incentive to continue learning to program, Which is exactly my case.For this very reason, I am gradually becoming familiar with BGT and my First tools are helping me to progress, even if I have not yet Are necessarily games.Finally, for me, BGT is more than just a game engine.It can be seen as a language that also helps in the process of Education, enabling ideas to be made possible through a Really simple programming.I hope this can motivate you to continue development within the Possible time, and even if it does not happen, I will still be Accompanying your work.Congratulations!You deserve.Greetings.Gabriel

URL: http://forum.audiogames.net/viewtopic.php?pid=305039#p305039





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Re: introduction to our problems

2017-04-01 Thread AudioGames . net Forum — Off-topic room : Test Mode Insiders via Audiogames-reflector


  


Re: introduction to our problems

for now, we are only interested in playing the applications for ourselves, so if someone wants to be payed for coding it in bgt, that's fine. We would like to eventually release them to the public, but have them be rewritten in a good sound encrypting reliable software. Please talk with us if you are interested in designg basic games like bop it and simon, and if up to it, some games involving maps. But for now, basic bop it and simon related stuff in bgt. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=305038#p305038





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Audio game in C++?

2017-04-01 Thread AudioGames . net Forum — Developers room : Socheat via Audiogames-reflector


  


Audio game in C++?

Hey yallHas anyone ever tried written a game in C++? I'm asking this, because I'm learning C++ and planning to write a test game in the future.Any comments on this?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=305036#p305036





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

Can you send an audio or something to know at least what happens?

URL: http://forum.audiogames.net/viewtopic.php?pid=305037#p305037





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Wich library to using in Python?

Thanks for the example!There are a few questions in this code:If 'SPACE press' in key_input:As I understand it, key_input is a list. In such case, what is being checked?

URL: http://forum.audiogames.net/viewtopic.php?pid=305027#p305027





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

Now it goes to the first battle says waiting, and does nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=305034#p305034





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Wich library to using in Python?

Who has a similar example with Pygame, please share it!

URL: http://forum.audiogames.net/viewtopic.php?pid=305035#p305035





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

I really do not know what could be causing that.Try to download PCA again, but this time do not touch or modify anything that is related to the Lua folder and its files.If it does not work you will have to ask someone else if you can solve this.

URL: http://forum.audiogames.net/viewtopic.php?pid=305033#p305033





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Wich library to using in Python?

Also I do not know:Def update (dt):I know this is a function, but why is it needed?Global key_inputIf 'SPACE press' in key_input:With this syntax is also not familiar.

URL: http://forum.audiogames.net/viewtopic.php?pid=305032#p305032





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Re: help with Mysteries of the Ancients

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: help with Mysteries of the Ancients

Right, that's what I found out when I tried the suggestion.But the thing is I'm not sure how far up I have to climb.I tried it at variable heights and still fail.

URL: http://forum.audiogames.net/viewtopic.php?pid=305030#p305030





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

I just patched the rom, copied and pasted the files in the lua folder from the PCA folder, and ran pokemon.lua and it didn't read. Did I do something wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=305028#p305028





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

Beyond that, Jimmy could you possibly do a guide on how to set up the emulator to make mk2 work?

URL: http://forum.audiogames.net/viewtopic.php?pid=305029#p305029





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Wich library to using in Python?

What means:[ a-t ] Window.eventI've never seen such syntax.

URL: http://forum.audiogames.net/viewtopic.php?pid=305031#p305031





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Wich library to using in Python?

Thanks for the example!I used BGT before, but I realized that I do not have enough cross-platform capabilities. I'm a long time to think which language to choose, and eventually chose Python. Because it is simple and cross-platform.My goal is 3D shooters, 3D online games. But Python has a lot of libraries, so I'm confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=305027#p305027





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

@deathWhat do you mean with that?Is there a problem?Does something happen with the script?

URL: http://forum.audiogames.net/viewtopic.php?pid=305026#p305026





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Re: Raspberry Pi Set-up

2017-04-01 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Raspberry Pi Set-up

You may find some of the answers your looking for in [this] thread, jack offers some rather informative posts. You could also check out the [Rasberry VI] site which is specifically about Raspi accessibility.

URL: http://forum.audiogames.net/viewtopic.php?pid=305025#p305025





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WWE 2k7

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


WWE 2k7

This weekend the game is free to play on xbox one. I have it and was wondering if anybody had a arena layout or any menu guides?

URL: http://forum.audiogames.net/viewtopic.php?pid=305024#p305024





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-04-01 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Been loving it so far. I've created a map called highway to hell, give it a shot, though as the name says, it's anything but easy

URL: http://forum.audiogames.net/viewtopic.php?pid=305023#p305023





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Re: eurofly a flight audio simulator from slovakia

2017-04-01 Thread AudioGames . net Forum — New releases room : stickbear via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

someone posted a data file for urofly that had a bunch more planes unlocked, and I can't seem to find it. can someone pm me the link or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=305022#p305022





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Re: new synthesizer for nvda

2017-04-01 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: new synthesizer for nvda

Seams it's already ready for release judging by how it sounds. finally, when it's released, I'll be able to use gnuspeech as a default tts engine! next should be a SAPI5 version for use with other screen readers.

URL: http://forum.audiogames.net/viewtopic.php?pid=305021#p305021





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

I can't get it to read anything. What do I do?

URL: http://forum.audiogames.net/viewtopic.php?pid=305020#p305020





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Re: something wrong with my GTA V, can someone help?

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: something wrong with my GTA V, can someone help?

Sure thing.Processor: Intel core I7 6700 HQ, 2.6 to 3.5 GHZ.nVidia gForce GTX 1070 with 8 gb DDR5 vram16 GB DDR4 Ram at 2133 MHZ, the game is installed on a 256 GB SSD.It ran fine before the reset of the system, I am having problems with it since then, even though I installed all the drivers.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=305019#p305019





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Re: new synthesizer for nvda

2017-04-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: new synthesizer for nvda

Sounds really nice. Looking forward to try this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=305018#p305018





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Re: Has anyone installed mac on a vm?

2017-04-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Has anyone installed mac on a vm?

You always, always need sighted assistance to get you setup the bios. Nothing could be done without sighted help.

URL: http://forum.audiogames.net/viewtopic.php?pid=305017#p305017





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Raspberry Pi Set-up

2017-04-01 Thread AudioGames . net Forum — Off-topic room : Jaseoffire via Audiogames-reflector


  


Raspberry Pi Set-up

Hello. I think this has been brought up before, but I can't find newer information to work with. I am trying to set up a Raspberry Pi. I've got a couple of people who want it to run a combat bot, but I need to access the Pi to program the darned thing. Does anyone have any ideas? I've tried hooking it up to my modem, but it was having trouble with recognizing the thing. I'll give it another go now that some repairs were done to the internet service, but if anyone has any better ideas, that would be great. I heard about SpeakUp, but I'm not sure what I need to get that working.

URL: http://forum.audiogames.net/viewtopic.php?pid=305016#p305016





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Re: Steam NVDA compatible games

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Steam NVDA compatible games

You have to remember that if you restarted NVDA after steam has been launched, the steam window will not read any more. So, if you want steam to start reading again, you must restart steam.

URL: http://forum.audiogames.net/viewtopic.php?pid=305015#p305015





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Introducing the audiogames subreddit

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Introducing the audiogames subreddit

Hello everyone. Over on Reddit, there is a subreddit for the blind that has over 2000 subscribers. Now, we've decided to create the audiogames subreddit. It will generally work the same as it does over here in audiogames.net. However, some of you may like how Reddit organizes topics and comments. You can also make yourself at home at the blind subreddit.Note: the audiogames subreddit is also looking for moderators. If you feel you can contribute, contact the current mods and apply.Here is the link to audiogames on Reddit:https://www.reddit.com/r/audiogames

URL: http://forum.audiogames.net/viewtopic.php?pid=305014#p305014





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Re: something wrong with my GTA V, can someone help?

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: something wrong with my GTA V, can someone help?

Can you share your pc specs?

URL: http://forum.audiogames.net/viewtopic.php?pid=305013#p305013





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

I fixed the link.Rarely happens that, when entering the page gave me an error that said that the server was not in Http (first H with a capital letter)

URL: http://forum.audiogames.net/viewtopic.php?pid=305012#p305012





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Re: Second Castaways 2 public beta

2017-04-01 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: Second Castaways 2 public beta

You startout with two people and you have them pick long grass, collect sticks and stones, make tools and eventually build factories. It is s fun! You can raise like stock like chickens and sheep and cows, grow things like corn and hemp for ropes and lots of different things. I don't have water so if I want to make glass someone else will have to either sell me sand or I have to do it when I get to a new plot. Space bar tells you all the jobs in the game including quests and pressing enter on the square will give you al the jobs for that spot. It is addictive!A

URL: http://forum.audiogames.net/viewtopic.php?pid=305011#p305011





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Re: Warsim, text based randomly generated stratogy

2017-04-01 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

@Draco: Interesting you mentioned mods, I've spent the day savefile tweaking to set myself up the perfect game... I'm guessing I'm not the first one. I'm trying to make my life easier for later tweaks.That being said, none of this is because the vanilla game has anything wrong with it, it's just to set things up to be a particular fantasy world to add some flavour to it all.

URL: http://forum.audiogames.net/viewtopic.php?pid=305010#p305010





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

link is down

URL: http://forum.audiogames.net/viewtopic.php?pid=305009#p305009





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Re: Monthly chat April 2017

2017-04-01 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Monthly chat April 2017

Dark,If you want another one just like you there's always cloning.I was happy to notice Fantastic Beasts and where to find them was in the Blind Mice movie list.After reading the screenplay by J. K. Rowling that was in Bookshare I was set to enjoy it.I do wish she had done a novilization of thescript as there was too much action towards the end of the movie which the nariater didn't have time to describe.I liked the plot but by introducing so many creatures it became mentally tedious.I figure they will all show up in the plush animal section in toy stores before Christmas.One thing they didn't describe was a necklace that had three small silver Deathly Hallows hanging on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=305008#p305008





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Re: To all interested in audio game development - My Proposal, My Question

2017-04-01 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: To all interested in audio game development - My Proposal, My Question

ZK wrote:The audio game console is called sonus, interactive, and the last time I spoke with the developer he is still working on itSo it is still getting developed. Could not find any info on that thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=305007#p305007





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Re: Must read for all twitter users

2017-04-01 Thread AudioGames . net Forum — Off-topic room : raven via Audiogames-reflector


  


Re: Must read for all twitter users

@crashmasterSource

URL: http://forum.audiogames.net/viewtopic.php?pid=305006#p305006





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Re: The eagle's heir and the lost heir 3 are online.

2017-04-01 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: The eagle's heir and the lost heir 3 are online.

Hi all, thanks for letting me know the progression of the heros rise trilogy. I've now played all three game books and I really enjoyed them also!I've yet to play redemssion, and its too bad my main hero won't be apart of the hero project season 2. But I had a great time making what I hoped were the right choices through out the trilogy. I thought it was sneaky but clever of the author to sell an in-game upgrade to our meChips, or however that's spelled. lolI enjoyed the last heir series also, but somehow, heros rise was more fun. I really like the way Mike Walters gives you the options to see the numbers as he puts it, when you make choices. That way maybe next time you see that you needed X amount of charm, will power, or magic to achieve that goal.I would recommend Mike Walter's choice of games books to anyone. Great stuff! 

URL: http://forum.audiogames.net/viewtopic.php?pid=305005#p305005





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Re: yu-gi-oh legacy of the duelest

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

I... honestly have no idea. I'm sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=305004#p305004





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

For ppsspp, most of the games works with the cloud OCR add-on, however sometimes the results are not very acurate enough

URL: http://forum.audiogames.net/viewtopic.php?pid=305003#p305003





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Re: yu-gi-oh legacy of the duelest

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : the player via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

@death: Thanks for the file. Your results with CloudOCR are way better than mine. For some reason though, I can read my resolution... And I think, that is the reason, why I don't get good results. It is probably just too low... May I ask, what kind of graphic card you have?

URL: http://forum.audiogames.net/viewtopic.php?pid=305002#p305002





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Re: something wrong with my GTA V, can someone help?

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: something wrong with my GTA V, can someone help?

OOM crashes maybe?

URL: http://forum.audiogames.net/viewtopic.php?pid=305000#p305000





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Re: Second Castaways 2 public beta

2017-04-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Second Castaways 2 public beta

I'll try it again and see what I can come up with.

URL: http://forum.audiogames.net/viewtopic.php?pid=305001#p305001





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Wich library to using in Python?

I've not used libaudioverse so I can't say whether there's an issue with it or not. I have encountered something similar with Pyglets build in OpenAL functions at times, I think it may have had to do with the audio samples themselves, though i'm not sure.Here's that example:import pyglet
from pyglet.window import key

#create window
window = pyglet.window.Window(640,480,caption='Example')
#clear window
window.clear()
#key input container
key_input = []
#load sound
sound = pyglet.media.load('example.wav',streaming=False)
#load image
picture = pyglet.image.load('example.png')

#main update loop
@window.event
def update(dt):
global key_input
#play sound
if 'SPACE press' in key_input:
sound.play()
#quit program
if 'ESCAPE press' in key_input:
window.close()
#purge key presses for next update
if len(key_input) > 0:
key_input = []

#capture key presses
@window.event
def on_key_press(symbol,modifiers):
key_input.append(key.symbol_string(symbol) + " press")
print key.symbol_string(symbol) + " press"

#capture key releases
@window.event
def on_key_release(symbol,modifiers):
key_input.append(key.symbol_string(symbol) + " release")
print key.symbol_string(symbol) + " release"

#draw window
@window.event()
def on_draw():
window.clear()
picture.blit(0,0)


#schedule and run update function
pyglet.clock.schedule_interval(update, .01)

pyglet.app.run()

URL: http://forum.audiogames.net/viewtopic.php?pid=304999#p304999





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Re: Identifying possible console audible indicators

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : Hektor via Audiogames-reflector


  


Re: Identifying possible console audible indicators

When I listened to the recording, I had problems with the part where 5 , 4, and 3 notes were played simultaneously. However, if the pitches of the notes were further apart or they were different sounds, I might be able to tell them apart more easily. Also, in the recording, all the notes had the same origin point/came from the same direction. If they each came from a different origin point/direction, it might be easier to seperate the sounds. For example, I might have trouble identifying the notes C, G, and A if all played in front of me. However, if the C was played in the left speaker, A in the right speaker, and G in the center, I might be able to identify the tones better. I also talked with some friends who are involved in music. They said they think the rule of fourths may actually be called the circle of fifths. One comment they made that might be helpful is that differentiating musical notes can take some training depending on the notes. For example, most people can easily
  differentiate between a low C, C, and high C note. But they may have more difficulty telling the difference between a B, C, and C#. Differentiating at that level may require some training.  Most people probably find it easier to differentiate between types of sounds than pitches of musical notes. Also, there are different types of note identification.  Does someone need to identify a specific note or that notes relationship to other notes? Play a E note and most people can't identify that it is an E. But if you play 2 notes, most people can recognizewhether one note is higher or lower than the other--though the closer in pitch the sounds are, the more difficulty they might have with that task.So, if you want to use 5 notes, you might need to use notes that are a bit further apart. However, if the sounds of the notes are coming from different directions, the differences in the pitch of notes may not need to be as much. Another potential idea is to use a combinat
 ion of sound types and pitches. For example, the A button is a low quick chime, the B button is a high quick chime, the X button is a low quick beep, and the Y is a high quick beep. The fifth button could be a different sound type or perhaps one of the 2 previous sound types played in a mid range.

URL: http://forum.audiogames.net/viewtopic.php?pid=304998#p304998





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Wich library to using in Python?

I've not used libaudioverse so I can't say whether there's an issue with it or not. I have encountered something similar with Pyglets build in OpenAL functions at times, I think it may have had to do with the audio samples themselves, though i'm not sure.Here's that example:import pyglet
from pyglet.window import key

#create window
window = pyglet.window.Window(640,480,caption='Example')
#clear window
window.clear()
#key input container
key_input = []
#load sound
sound = pyglet.media.load('example.wav',streaming=False)
#load image
picture = pyglet.image.load('example.png')

#main update loop
@window.event
def update(dt):
global key_input
#play sound
if 'SPACE press' in key_input:
sound.play()
if 'ESCAPE press' in key_input:
window.close()
#purge key presses for next update
if len(key_input) > 0:
key_input = []

#capture key presses
@window.event
def on_key_press(symbol,modifiers):
key_input.append(key.symbol_string(symbol) + " press")
print key.symbol_string(symbol) + " press"

#capture key releases
@window.event
def on_key_release(symbol,modifiers):
key_input.append(key.symbol_string(symbol) + " release")
print key.symbol_string(symbol) + " release"

#draw window
@window.event()
def on_draw():
window.clear()
picture.blit(0,0)


#schedule and run update function
pyglet.clock.schedule_interval(update, .01)

pyglet.app.run()

URL: http://forum.audiogames.net/viewtopic.php?pid=304999#p304999





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something wrong with my GTA V, can someone help?

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


something wrong with my GTA V, can someone help?

Hello everyone.I've got a problem with my GTA V and need some help.The game starts fine and plays well for some minutes, but when it comes to longer shooting or driving parts, at leased that's what I figured out, the game crashes with that standard windows dialogue tthat the program has stopped working, it's the same with my FSX copy too.Does someone have an idea on what can be wrong with the game?Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=304997#p304997





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

I can write up a guide on how to setup GTA, but you need to pay for it. the cracked versions won't work for the pollice mod.

URL: http://forum.audiogames.net/viewtopic.php?pid=304996#p304996





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

snes9x can run mortal kombat no problem. just download that and mortal kombat2 and play.

URL: http://forum.audiogames.net/viewtopic.php?pid=304994#p304994





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

http://fantasyanime.com/emuhelp/snes9x

URL: http://forum.audiogames.net/viewtopic.php?pid=304995#p304995





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Re: Second Castaways 2 public beta

2017-04-01 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: Second Castaways 2 public beta

I can't even seem to log in right now though the brading twine and stuff is very fast right now, or was when I could log in.A

URL: http://forum.audiogames.net/viewtopic.php?pid=304993#p304993





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: Wich library to using in Python?

Well, it's me or libaudioverse takes a lot of memory? When i played deathmatch i noticed some clicks on the audio even having a good machine, is the way that the game was programmed or is the propper libaudioverse?

URL: http://forum.audiogames.net/viewtopic.php?pid=304992#p304992





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Re: Aprone's games.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : lori . duncan21 via Audiogames-reflector


  


Re: Aprone's games.

Hi, I actually did try the Limmit game, but couldn't get my head around it at all.  How cool though would it be if you could try it with that "Pencil full of lead" song, forget the artist, but it's mega fast already, so would be fun seeing who could keep up with it or get even faster.    I really mis kai days, especially as recent swamp events have required you having fuel, which is like gold dust to find.  

URL: http://forum.audiogames.net/viewtopic.php?pid=304990#p304990





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Re: help with Mysteries of the Ancients

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: help with Mysteries of the Ancients

I don't think you can climb down. only up. from that floor with the lever down to the room with the fire pit.

URL: http://forum.audiogames.net/viewtopic.php?pid=304991#p304991





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Re: Must read for all twitter users

2017-04-01 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Must read for all twitter users

@Aaron thanks. I've heard of chicken nugget, good to know it's still going, though I might have to talk to sander how to get the audiogames.net account working so that I can use it for site updates etc (I assume you can handle multiple twitter accounts in case I want to have a personal twittter as well as an official site one). @Ian, if indeed the upload process is just a case of a bog standard open file box, probably the main problem will be for vi users to find an avatar picture in a format that works (I don't know if I still have that picture of reever).

URL: http://forum.audiogames.net/viewtopic.php?pid=304989#p304989





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

Oh?I didn't think gta was accessible at all, considering its high voltage graphics and stuff.Anyone feel like walking me through that?I don't even know how to set any of that up.Also, anyone know how to make mortal kombat 2 work with an emulator?Yes, I know it's ancient, but well... I have some serious nostalgia going on.

URL: http://forum.audiogames.net/viewtopic.php?pid=304987#p304987





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Re: Second Castaways 2 public beta

2017-04-01 Thread AudioGames . net Forum — New releases room : lori . duncan21 via Audiogames-reflector


  


Re: Second Castaways 2 public beta

Hi, in castaways 2 it's more interactive in that you can move around your map and decide where to plant things like crops and so on.  The main problems at the moment are offline mode is very slow and clunky, and crops take ages to grow.  Also the lack of players means if you get something you really don't like or need, you can't sell it unless you have a store built, so like Swamp it'd be nice if there'd be a donate feature.  I have a mushroom I don't need, when all I want is some corn to plant and get my piggy fed.  I also had an idea for mines under Swamp tiles.  I thought while digging a perk could be a chance of finding an underground stream or water tile, then getting workers to somehow channel it to the surface, so there's now a water tile there instead of swamp or waste land.  I'd also love to see trees grow again, ie if you have chopped down a tree and the tile is still empty, another could grow up in it
 's place.  Also the lack of gold you get at the beginning in online mode is not good, perhaps we could start with 1000 coins, unless things in the market are cheaper, like corn, apples or potatos.  It might also be handy to sometimes find an apple seed or corn seed lying around in the tall grass.    From Lori.  From Lori.

URL: http://forum.audiogames.net/viewtopic.php?pid=304988#p304988





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Re: help with Mysteries of the Ancients

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: help with Mysteries of the Ancients

Oh? So I climb down rather than up?What to get to the fire thing that I jump over to get to the statue?Oh [[wow]], new trick.

URL: http://forum.audiogames.net/viewtopic.php?pid=304986#p304986





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Re: Microsoft Narrator coming to Minecraft PC Edition

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: Microsoft Narrator coming to Minecraft PC Edition

ironcross32 wrote:@11 right... sure.I see all this excitement over the littlist things and it is disappointing to me. Sure, be optimistic, fine, but don't be getting your hopes up, something may come of this, but then again it may not be. Think about how it would be a complex project to make a full 3D game accessible for a second, think of all the things that would need done. Ironcross you might be right, and I do agree with you. Having tts for chat messages only isn't really a huge leap forward towards accessibility. However, on the flipside of the coin, it is something, and we got to celebrate over the little things.

URL: http://forum.audiogames.net/viewtopic.php?pid=304985#p304985





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: Wich library to using in Python?

I will not oppose the examples.

URL: http://forum.audiogames.net/viewtopic.php?pid=304984#p304984





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Re: Must read for all twitter users

2017-04-01 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Must read for all twitter users

Oh my gosh ian yeah guys april1, he got us good, just searched and can't find anything about this, I got a message on another list about a fake windows update with a in it, vary cool.Forgot, yesterday was april1 here in nz and nothing happened, man ian you got me good.

URL: http://forum.audiogames.net/viewtopic.php?pid=304983#p304983





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Wich library to using in Python?

Both Pygame and Pyglet are equally good, but if you were to pick from only those two then Pyglet can give you a bit more flexibility and power as it has hardware acceleration with 3D support if you need it. Pyglet can also handle 3D audio via OpenAL with a bit of adjustment, but enabling that may not be as simple as you'd like, so going with libaudioverse or PyAL could be a more straight forward choice if you need more advanced audio. I primarily program with Pyglet, so if you like I can supply a template script demonstrating how to create a window, use the keyboard, audio, etc.I'm also becoming quite fond of Tolk, the setup was relatively painless, it's fairly reliable, compact, and seems to pack nicely with pyinstaller. Pyttsx is also really reliable, but only supports native TTS options.

URL: http://forum.audiogames.net/viewtopic.php?pid=304982#p304982





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Re: yu-gi-oh legacy of the duelest

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

Not sure why. I opened it in media player classic with no trouble.

URL: http://forum.audiogames.net/viewtopic.php?pid=304981#p304981





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Re: Wich library to using in Python?

2017-04-01 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Wich library to using in Python?

Both Pygame and Pyglet are equally good, but if you were to pick from only those two then Pyglet can give you a bit more flexibility and power as it has hardware acceleration with 3D support if you need it. Pyglet can also handle 3D audio via OpenAL with a bit of adjustment, but enabling that may not be as simple as you'd like, so going with libaudioverse or PyAL could be a more straight forward choice if you need more advanced audio.I'm becoming quite fond of Tolk, the setup was relatively painless, it's fairly reliable, compact, and seems to pack nicely with pyinstaller. Pyttsx is also really reliable, but only supports native TTS options. I primarily program with Pyglet, so if you like I can supply a template script demonstrating how to create a window, use the keyboard, audio, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=304982#p304982





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Re: games and emulators that work with cloud OCR.

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: games and emulators that work with cloud OCR.

oh nice. I'll have to try that.

URL: http://forum.audiogames.net/viewtopic.php?pid=304980#p304980





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Re: yu-gi-oh legacy of the duelest

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

don't know about anyone else, but death I was not able to play your file

URL: http://forum.audiogames.net/viewtopic.php?pid=304979#p304979





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Re: Has anyone installed mac on a vm?

2017-04-01 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Has anyone installed mac on a vm?

no

URL: http://forum.audiogames.net/viewtopic.php?pid=304978#p304978





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Re: new synthesizer for nvda

2017-04-01 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: new synthesizer for nvda

that's... interesting... heh

URL: http://forum.audiogames.net/viewtopic.php?pid=304977#p304977





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Re: a litle surprise!

2017-04-01 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: a litle surprise!

There is also this aspect. What do you do if this wonderful offer of a server keeps going down on you, what do you do if its the machine behind it and you can't directly plug it in. You get a lot for $5 a month from digital ocean, yes I use it, no I'm not affiliated with them and don't mean for this to sound like an ad. What you get is this, and note that all these things can scale up if you pick a higher plan: 20GB storage space. It's a VPS, but all their storage is on SSD's. 512 RAM, yes this is not a lot, but enough to get you started. 1TB bandwidth per month. All the packages are mirrored on their network so upgrading and installing is fast. Backups of your server. graphs to analyze data and performance. Root access, the droplet (their term for the VPS) is yours and you have full access. Choose from a bunch of distros, even versions of distros which you will install. Docker support. I'm probably missing out on some of this stuff, but in short, wha
 t you really get is customer support and liability from a legit business.No, you can't install windows on there, ut you could try running BGT stuff under wine, I don't know whether or not that would work, but hey, its worth a shot. So, the only down side to hosting windows games is its not a windows platform. But if you want to use it to install wordpress or ghost or B2E, or whatever like that, you could. Also for an FTP server, it works well for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=304976#p304976





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Need help Need Help with Lost Souls

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Need help Need Help with Lost Souls

Lost Souls is a medieval fantasy MUD that is very deep and complex, with many things to do, places to explore, etc. I am new and wonder if anyone here has played it and can offer some assistance. I just don't get it in general. For one thing, I don't like the prompts in combat, I can't stand that stuff as it always makes me miss what's actually doing on, second, I don't know how to learn new skills, 3rd, I really don't know what to actually do outside of combat, which can end up fatal for me. So, are there any seasoned players out there who can lend a hand?

URL: http://forum.audiogames.net/viewtopic.php?pid=304975#p304975





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Re: Second Castaways 2 public beta

2017-04-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Second Castaways 2 public beta

I'm not quite sure what you're meant to be doing in castaways 2, the first one sure, but this one is confusing to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=304974#p304974





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Re: Microsoft Narrator coming to Minecraft PC Edition

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Microsoft Narrator coming to Minecraft PC Edition

@11 right... sure.I see all this excitement over the littlist things and it is disappointing to me. Sure, be optimistic, fine, but don't be getting your hopes up, something may come of this, but then again it may not be. Think about how it would be a complex project to make a full 3D game accessible for a second, think of all the things that would need done.

URL: http://forum.audiogames.net/viewtopic.php?pid=304972#p304972





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Re: Must read for all twitter users

2017-04-01 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Must read for all twitter users

Hmmm.I can see why you would do this, however, for security reasons I really don't want to post my picture all over the entire net.I hardly use twitter for posting,  but since I may have to, I will just have to search a photo I made for something else or get some image from the net, or something.This solves nothing, in fact I could almost say fuck off twitter as I only use it as a monitering thing, wordpress doesn't need this, I'd far better get a logic capcha or something, yes capchas are annoying but I'd prefur that rather than well um,attempting to well I don't know anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=304971#p304971





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-04-01 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

um, if you read the documentation that came with the game, you'd realize you can do /changemap main 0 0 to leave any map.

URL: http://forum.audiogames.net/viewtopic.php?pid=304973#p304973





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-04-01 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Well I am through the main maps and others for the time being and its quite good.There is no dropoff sfx like in 2dp where you got a 2 step warning before a drop off.Sometimes when starting a map you are in the air and have to jump.I have also created a map called generic2 but its a rubbish one.Basically if you are in a broken map there needs to be a way to force die or force quit, ofcause you probably die but if you have noticed I started creating multiple accounts just to get myself out of broken maps.Even if you had something like /quit to force jump back to main that would be fine, also I do think maps will need to be able to be reported as broken, if it happens the map can be suspended till its fixed. someone's house is totally broken and one of the city maps eventually goes to an nonexistant map.And you are stuck there.I had to change maps to my generic map with an exit and go back but if I could just get out if stuck well that 
 would be better.This is a nice time waster.However over that I also can't see much direction for this, its a nice map game but it will eventually like 2dp reach its end, bar jumping round its just a little mucking with really.I'd like more story based games to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=304970#p304970





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Re: Microsoft Narrator coming to Minecraft PC Edition

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : NicklasMCHD via Audiogames-reflector


  


Re: Microsoft Narrator coming to Minecraft PC Edition

#15 I know it is only for chat messages atm. If they aren't testing accessibility stuff with minecraft why would they then take the time to implement the tts feature for chat messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=304969#p304969





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Re: Talking dosbox release 2

2017-04-01 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: Talking dosbox release 2

maybe if you find an old copy of gwbasic you can put it in a gwbasic folder and then maybe typegwbasic /run programNameand maybe it will run. that is the only thing i can think of.

URL: http://forum.audiogames.net/viewtopic.php?pid=304968#p304968





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Re: Scrolling Battles, You're World, online platforming exploration game

2017-04-01 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: Scrolling Battles, You're World, online platforming exploration game

Sweet!

URL: http://forum.audiogames.net/viewtopic.php?pid=304967#p304967





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Re: help with Mysteries of the Ancients

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: help with Mysteries of the Ancients

Jump on the rope and clime down till your y coordinate is at 0, then go left.

URL: http://forum.audiogames.net/viewtopic.php?pid=304964#p304964





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Re: Twitch Plays Pokemon: Anniversary Crystal

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : DEKYO-Nec2608 via Audiogames-reflector


  


Re: Twitch Plays Pokemon: Anniversary Crystal

@tspiveyIt's great, thank you very much, now we can play it more comfortably.I'm thinking of starting the game again, because it was months ago that I completed it and some things I forgot u.u@omer, the link to the hack page is in the first post. You will need to have the IPS file, a ROM of Pokemon Crystal English to patch the IPS with a Software called LunarIPS.If you want the patched hack, I do not know if I really should leave a download link with the ROM. Many people do this, so I will not be the exception if I leave the game here already patched.

URL: http://forum.audiogames.net/viewtopic.php?pid=304963#p304963





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Re: yu-gi-oh legacy of the duelest

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: yu-gi-oh legacy of the duelest

hi deathI have a problem when runs the gamethen i m press NVDA + shift + rbut do not read anythingyou can help?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=304966#p304966





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Re: Lost Speech in entombed

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: Lost Speech in entombed

Actually, I think I had the same problem with other games on my old computer.I'm playing a game, and next thing you know it stops responding.Try installing a free SAPI voice and using that, I don't have any other help.

URL: http://forum.audiogames.net/viewtopic.php?pid=304965#p304965





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Re: Second Castaways 2 public beta

2017-04-01 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: Second Castaways 2 public beta

I loged in last night to check out my reset plot to see if it had water, sadly not, however, I did discover that  making twine and hammers and hoes and shovels and even processing logs went super fast. Like ultra fast! Now, alas, I can't seem to log in again. Is anyone else playing and are you having trouble logging in?A

URL: http://forum.audiogames.net/viewtopic.php?pid=304961#p304961





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